Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
Análisis de usuarios: Variados (300 análisis)
Fecha de lanzamiento: 14 de Mar, 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

¿Cuál es el estado actual de la versión de acceso anticipado?

“”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
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""The story behind the game is actually darker than the appearance reveals, but it gives the game a shine that you simply cannot turn away from.""
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Actualizaciones recientes Ver todos (50)

16 de Octubre

To Do for late Oct/Early Nov

Here's our todo list for October and into November listed in order of priority:

  • Soundtrack as FREE DLC
  • Controls and Quick Guide in game
  • Challenge Levels - 30 in total by Oct 31
  • Story - implementation worked out by Oct 31 but we want more story than we have so this will take us into November
  • More Bosses - This is really in our November list but we'll be thinking about it as we go along ^_^

We'll update the todo list the first week of November but that's what is coming soon ^_^

We stream live on Twitch tonight 8pm CDT. Soo hope to see you there! :D

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15 de Octubre

What's Next :D

Why hello! :D

We are back from LA and feeling renewed and energized - except the jet lag :P

Wanted to quick update you on where we are going now. Chris and I have a ToDo list set and we have a meeting to prioritize after each build. Today is all about bug fixes (thanks soooo much for posting them!!). Tonight we'll have the meeting and tomorrow I'll post the list along with a time frame for the next build.

Right now I could deffo use your feedback on the last build. What did you like? What do you wish was different? Are the bosses too easy to be considered easy? Was the art for the bosses okay? etc

ALSO: A community member had this AWESOME idea for unlockable skins for Robbe using the retro versions of Robbe you see in the Trading Cards - purely cosmetic. I *love* this idea, but it would take quite a bit of time to recreate all the animations. We are definitely not opposed to it, but thought it would be worth throwing the idea out there to the whole community to see if you were interested in the idea or not. :)

Let us know what you think! :D

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

Lista de Características

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

Acerca de este juego

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Análisis útiles de usuarios
A 6 de 10 personas (60%) les ha sido útil este análisis
0.3 h registradas
Análisis de acceso anticipado
Sera una broma ¿no?
Un juego que puede hacer uno en una tarde con el Game Maker, 8,99€.
En fin.
Publicado: 1 de Julio
¿Te ha sido útil este análisis? No
A 1 de 4 personas (25%) les ha sido útil este análisis
0.3 h registradas
Análisis de acceso anticipado
:B
Publicado: 1 de Julio
¿Te ha sido útil este análisis? No
A 1 de 7 personas (14%) les ha sido útil este análisis
0.1 h registradas
Análisis de acceso anticipado
dont waste ur money
Publicado: 1 de Julio
¿Te ha sido útil este análisis? No
A 96 de 119 personas (81%) les ha sido útil este análisis
0.5 h registradas
Análisis de acceso anticipado
I've played a few different early access titles, and this so far is probably the worst. The game is as simple as they come. It is a platformer, where you run left and right, and jump. That is the entirety of your move set. The levels consist of 10 "tutorial" stages, and randomly generated stages. The stages are all the size of a single screen. The graphics are pretty simple, with mostly different shades of green being represented, and some decent but not impressive lighting effects in some of the tutorial stages.

I have a couple of gripes. First, the randomly generated stages. I tried and tried and tried to figure out some of them, but it appears that the way the stages are generated, roughly 75% of them are not improbable to beat, but no, they are impossible to beat. How so? The placement of the exit doors. And it seems this section of the level is recycle through a good deal of the randomly generated levels. There are about 3 variations where it is impossible to navigate the pitfalls and spikes, since you can only jump once before you land again. I am not sure how the developers did not notice this when testing.

Secondly, this seems to be a very small project. I can understand the pacing of development for more ambitious projects, like Starbound, Starforge, Paranormal, etc.. These games are more complex. They will take time. What I am seeing here looks like a game that could be completed over a short period of time. This game has been out nearly a month and a half on Steam, and yet we have a broken level generating system, and only 10 extremely small levels? 10 levels which can be completed in about 10-20 seconds each also, taking your time. That is not even an exaggeration.

Third gripe. The price. Granted, I was lucky to get this game via a bundle. I can not fathom actually paying the asking price of $9.99 for this. I know fully well that this is an early access game. But there should still be some standards. At this point, I can not fully recommend this to anyone at the current asking price. There are far better early access games out there worth your attention. This is just another case of something slipping through the cracks that Valve really needs to put a seal on.
Publicado: 5 de Mayo
¿Te ha sido útil este análisis? No
A 26 de 29 personas (90%) les ha sido útil este análisis
1.7 h registradas
Análisis de acceso anticipado
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
Publicado: 2 de Julio
¿Te ha sido útil este análisis? No