Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
Análisis de usuarios: Mayormente negativos (417 análisis)
Fecha de lanzamiento: 14 de mar. 2014
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Recomendado por mentores

"A platformer that will make you face some nightmares. It's definitely challenging in places and is worth checking out."
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Actualizaciones recientes Ver todos (80)

27 de febrero

Improved Jumping and PAX East :)

Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D

You can now begin a jump from anywhere
You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence again, but it *feels* much better :D

Thank you, so much, to everyone who gave feedback and chatted with me about the issue :D Those conversations truly help me work out a solution :D

PAX East Booth 10203
If you will be attending PAX, please, please come say hi! :) We're sharing a booth with four other games and would love to meet you!!

Vday2015 End
The holiday level has been removed. You will keep the "stamp" if you completed the level, but its no longer a selectable level. If you did not complete it, the stamp option is gone.

Have a wonderful weekend folks!!!
Hollie (Chris too!) ^_^

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12 de febrero

Too Sweet for Valentine's Day!!

Just in time for Valentine's Day, this announcement is short and sweet!

Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor. We'll continue to add functionality to the Level Editor, but can't wait to see what you make!!

Robbe's quest for the "Exit" continues in a special Valentine's Day level. The timer counts down, so you have to be quick!! This level will be available for play till February 28th. Completing the level earns you a special stamp on your Memory Page that will stay :D

We continued a few tweaks and fixes, especially to the Challenge Level hit-boxes, enemy deaths, and arrow collision. This is a result of sooo many community members submitting some awesome bug reports and feedback the past week. As a small "thank you", we added an Emoticon dedicated to you. <3

Have a very Happy Valentine's Day everyone!!!
Chris + Hollie

Navigating to the Valentine's Day Level
There was a bit of confusion as to where the new level is located in the game :D
- The Valentine's Day 2015 Stamp is located on the Memory Page of the Campaign (Image).
- The incomplete Stamp appears "grey'ed out" if it is incomplete (Image)
- Once you have completed the level, it will appear in full color. (Image).

Navigate to the level using your controller joystick or ASWD keys, per the normal navigation :D The stamp will remain after Feb 28, if you've completed the Valentine's Day 2015 level, but will no longer be accessible to play :)

Hope that clears up any miss communication. ^_^

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“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Lista de Características

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Partial Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Steam Workshop
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

Acerca de este juego

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.9 h registradas
Publicado: 30 de enero
Desde hace muchos años, en mis ratos libres he programado jueguecitos. Empecé con Basic en mi Amstrad. Luego utilicé Macromedia Director, hice mis pinitos con Flash y actualmente utilizo la herramienta Construct 2. Y todos os preguntareis... ¿y a nosotros que nos importa? Pues es una buena pregunta, y espero poder responderosla de la manera mas concisa:

Intento contar algo de interes, ya que el juego que ocupa este analisis no lo tiene en absoluto. Yo se lo que cuesta programar un juego, pulirlo, ver los bugs y tratar de solucionarlos. Mejorar la jugabilidad, ajustar la dificultad y los controles, crear un argumento y un desarrollo. Idear una trama, crear unos personajes, planificar un trasfondo.

Cuando empiezo un proyecto, abro el MS Paint y dibujo 2 garabatos. Entonces abre el programa que utilizo para programar y creo un esquema basico del juego, con unos controles basicos, un personaje, varios objetos fisicos, un par de enemigos y un par de trampas, y voy montando algo que pueda parecerse a una beta que funcione... para hacerme una idea de como será el juego, y para poder enseñar algo a los amigos y decir "¡hey, mirad lo que he hecho en un rato tonto que me he puesto!".

Pues eso es "Imagine Me". Esa beta primeriza, ese primer engendro que sale cuando escupes una idea: lleno de bugs, de incoherencias, con un control nefasto, un planteamiento horrible y, en definitiva, un producto malo e inacabado (por no decir apenas empezado) que no merece venderse por dinero, mucho menos en una plataforma como es Steam.
Solo la musica me parece minimamente decente y casi dudo que la haya hecho el autor. Igual si, igual es mejor musico que programador.

Conclusión: he jugado juegos Flash (muchos) mejores que este juego.

Valoración: 0
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A 11 de 13 personas (85%) les ha sido útil este análisis
1.8 h registradas
Publicado: 3 de febrero
I really wanted to like this game, because the dev seems like such a great person, but the game itself isn't very good.

The game is constantly updating, which shows that the dev is working on making this a better game, but there are some bugs that make this not so much a great game. Controls feel generally bad, since there is a lot of random generation there are some poorly placed blocks (For example, a lock on a wall that leads to nowhere) Also, the campaign doesn't save, so when I Alt+Tabbed, the game crashed and I couldn't be bothered to start again from the beginning. Only 2 kinds of enemies and the boss is incredibly easy.

On the plus side, the game is an easy 100% if you're an achievement hunter.

Since the dev is working on the game a lot, I hope that I'll be able to switch this to a reccommended eventually, but for now I can't reccommend it.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.2 h registradas
Publicado: 5 de febrero
It's alright...easy achievements if you're interested.
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A 1 de 2 personas (50%) les ha sido útil este análisis
2.1 h registradas
Publicado: 7 de febrero
I get what this game is trying to do, but it's not doing it well, neither in gameplay nor in storytelling.
The story isn't engaging and feels disingenuous. The gameplay is unpolished, repetitive and feels very dull after a while.

You spawn in pseudo-randomly generated dungeons where you need to get to the exit while collecting arrows and keys.
After every dungeon, you get 3 or 4 lines of the story, and at the end of a "memory" you fight a boss, the same boss every time. The game doesn't get harder in any appreciable way, and the story gets less interesting as you progress.

The biggest issue, however, is that the game is VERY unpolished. Enemies' AI keeps running and they retain their hitboxes even during their death animations, the menus are wonky and have incorrect button labels, the death screen feels like something hacked into a game engine that didn't have a feature to add death screens. This game was in Early Access until early December, but it feels no more finished than when I previously played it in June.

It's only 3€, but it just feels more like an idea someone had and never followed through with, rather than a game, so I really can't recommend.
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A 4 de 4 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 26 de diciembre de 2014
El ruidito molesto que hace el personaje CADA VEZ que salta es la gota que colma el vaso. Intuyo una historia dramática detrás, pero la jugabilidad es infame. El juego es feo, además. No, no es para mí.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.5 h registradas
Publicado: 13 de noviembre de 2014
Análisis de acceso anticipado
Este juego es pésimo y solo sería un desperdicio de dinero comprarlo, yo lo tengo porque lo conseguí gratis, pero al abrirlo y jugarlo se nota que este juego no le veo el sentido, solamente generas un nivel, lo pasas y listo, sin dificultad, o motivo alguno, puede ser que hayan algunos niveles que están allí pero el juego te lo acabas en una sentada.
En mi opinión este juego es muy pobre en cuanto a contenido, no es algo que entre en mi pequeño corazón.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.6 h registradas
Publicado: 27 de diciembre de 2014
Un truño, sin contemplaciones... ni con el bundle que venia lo recomiendo...

Juegos como este hacen que los juegos indie pierda credibilidad y confianza...

Nota: 2/10
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A 35 de 39 personas (90%) les ha sido útil este análisis
1.3 h registradas
Publicado: 29 de diciembre de 2014
Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out.

Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%.

Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.
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A 20 de 26 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.6 h registradas
Publicado: 25 de diciembre de 2014
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
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A 9 de 11 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado: 8 de enero
The moment I started playing this game, I knew something was wrong. I went to look at the controls, and the screen came up behind the level I was on. THIS GAME IS CANCER. DO NOT BUY/PLAY.

Everything about this game screams 'baby's first programming attempt'. The game relies solely on randomly generated levels, which often contain impossible jumps and walled-off spikes, and offers little more gameplay than jumping (of which you can double-jump, but ONLY if you jump first - no fall-jumping) and shooting blocks to get to the end of a map. Enemies are little more than moving dangers - one hit of which will send you back to the beginning. Becareful of projectiles too, as hitting one (which kills you) will cause it to remain floating in the air, making some maps impossible to complete (as the stationary object will still kill you on touch).

I say this not out of spite - I know everybody has to start somewhere - but you can find better games for free on flash sites. Paying for this game would be a waste of any money. I can't remember how this came to be in my library - possibly by a Humble Bundle - but be assured that after this single sitting, I have no reason to ever come back to this poor excuse of a game.

EDIT 1: I finally made it to a level that was literally impossible to reach the end of. Luckily the developer foresaw this and gives you a 'regenerate' button on the menu. Known your generation system is that flaw to put a failsafe in is quite something. Oh, and I hope you like the first three bosses, because you'll be seeing them again.

EDIT 2: Having played two hours and 8 bosses worth of levels, the story (a scentence between levels) just loops, with no ending or purpose. They might as well be blank loading screens, as there is no payoff, no cohesive story, and NO END TO THE GAME. This is nothing but a worseless, waste of time. Yes there are challenge levels, they're nearly impossible to do.

This game is randomly generated. Infinitely long. Handles like ♥♥♥♥. Campaign is too easy. Challenges are too hard. There are three enemy-types, which all might as well just be moving spikes. I have seen better games for free on Newgrounds, so do yourself a favour and give this a wide berth.
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A 19 de 33 personas (58%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
0.0 h registradas
Publicado: 18 de enero
Imagine Me playing a better game!
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A 6 de 8 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.9 h registradas
Publicado: 12 de enero
The story is about an introverted boy in 3rd grade.
They say "derp" at some point
There are two type of base blocks
There are two types of instakill blocks
There are two enemies
There's one weapon
It looks like it was made with a basic level developer
Hitboxes are buggy
Lots of bugs
I got this game in a "beautiful games" bundle, but the only way to describe it is lame.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 19 de enero
So...I wanted to go through my Steam library to play games I had yet to play.
Well, I'm glad I went to this game first because I'm no longer going to play this game again.

I've made a few games for fun back in the days, self-taught. They were far better than this game. My games were simple, yet was fun. This game is boring.

There's not much of a reason to play this game. This game is too repetitive. The levels are randomized but practically all the same. There's no variety in this game really. Even my first platforming game I had ever made had more than two enemies and they had different qualities. The enemies here poses no threat. If you die, you restart the level. $2.99 is too much to ask. Bad Rats is a much better deal. I actually did have fun with that game. I would had actually spent money on Bad Rats, I would never spend money on this game. I got it for free from...somewhere. I have regrets of getting this for free, but I could sell the card I just got from this game. Yay!

Things I liked:
-I can make a little profit from that card (you won't get profit if you buy this game. According to Enhanced Steam extension, this game lowest price has been $2.24. Get it only if you can sell the cards for more than you've spent.)
-One boss somewhat made me startled I guess...
-The text after every level were somewhat interesting I suppose.

Things I disliked:
-There's a dedicated button for showing the controls which looks ugly because it goes behinds the platforms and such. You can't even see it. The controls however, are easy to learn, but not precise at all. I found my character still running even without pressing any buttons. Not too sure what the look button was for either...
-Two enemies, boring, no threat.
-Bosses were pretty boring too. Much more improved than the regular enemies, but these bosses can easily become regular enemies.
-The boxes...I'm not too sure why I can move them when I jump on them.
-Sometimes I can't double jump. I'm not entirely sure why I can't do it at certain moments but I'm not playing more to figure it out.
-Repetitive. All levels are basically the same just randomly arranged. (Have yet to see an impossible level.)
-Nothing really to look at.

Oh, I can provide another positive. I can cross this off my "Steam Games in my Library I haven't Yet Played" list.
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A 5 de 7 personas (71%) les ha sido útil este análisis
2.0 h registradas
Publicado: 27 de diciembre de 2014
this is by far the worst game i have in my steam library. there's no challenge, no gameplay and the controls aren't tight enough. all you do is jump spikes and kill 2 different types of enemies. it's the kind of game you'd expect that someone would make while learning about how to make games, and then they'd just move on to a better project: not put it up on steam for actual money. i played through the game with this morbid curiosity that it would suddenly change or get better; it didn't.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.2 h registradas
Publicado: 26 de diciembre de 2014
The controls, the levels (randomly generated, which led me to get stuck on several occasions), the gameplay in general, is very crude.
The developers might have run out of funds, or their level, game and interface designer weren't really up to the task, or maybe there were time constraints that made them rush the shipping.
Either way, this game is clearly not finished. Art-wise, it is mostly pretty, but the arrow animations are still amateur, for example.
Interface navigation also has some poor choices: options menu is not accessible from in-game. Control mapping is not accessible from the 'esc' menu (maybe there is a shortcut, but one thing should not preclude the other).
At least, the game let me play it in a window with a resolution of my choosing. That, bafflingly, many games still refuse to do.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.3 h registradas
Publicado: 31 de diciembre de 2014
Imagine Me would be considered plain even if it had came out back in the early 90´s, and yet, its astonishing how such a simple game manages to do so many things wrong.
Every level looks the same, you just go from point A to point B, avoiding spikes and enemies that barely move, by the end of each level you get a memory, that grants you further passage to the next one.
Developers like to show theyre still working on this game, but:
-The exit is always located either on the bottom right or bottom left corner.
-Every time you die you get the same dead screen, it gets really annoying.
-controls aren't tight.
- i wouldn't mind the art-style but there's a severe lack of animations.
- the game is too repetitive and has a very poor level design, it would be more interesting if there were some Non randomly generated levels.
- the hit boxes are bigger than the objects that are supposed to kill you, its an easy game and i could adjust to that, but it just shows how little work was put in this game.
- The Broken level generator more often than not leads to impossible levels, i've played for 10 min until i came across an impossible level. Levels don't even change when you die, the only option is to start the game all over again.
-the options menu is pretty lousy and cannot even be accessed while in game, instead you just get this really annoying screen that appears every time you start a new game showing you the pre mapped controls and some instructions on how to play, there's even a special key just to open the instructions again. I dont get it, of all things that are missing, why do the developers want to force this on players, the game couldn't be simpler, children games are harder to understand than this, it serves no purpose.

If devs were ever involved in Imagine Me they would have fixed some of this problems by now, they seem to take into account everyone's bad feedback and yet no changes have been made. How difficult could it be to generate new levels every time you die just so it was at least possible to continue playing without having to start from the beginning every time you get stuck.

As is, Imagine Me is not even worth its current price. Its one of the worst games ive played and deserves every negative review it got. At Least most indie developers try something different and creative even if they happen to fail
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A 7 de 12 personas (58%) les ha sido útil este análisis
2.7 h registradas
Publicado: 20 de octubre de 2014
Análisis de acceso anticipado
DO NOT BUY THIS GAME. I got it by buying bundle and still i regret. Its like '90 dos games but without story or anything just go and finish level. 9$ IS TOO MUCH this game should worth like 99 cents or less. If you want another perfect game i fully recommend coz it can be done 100% in 15 minutes.
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A 8 de 14 personas (57%) les ha sido útil este análisis
1.7 h registradas
Publicado: 25 de diciembre de 2014
If you are looking for an easy game for 100% achivements. Might be worth the time. I enjoyed Bad Rats 10x more then this game. If you buy it, you are garenteed to be dissapointed.
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A 13 de 24 personas (54%) les ha sido útil este análisis
4.6 h registradas
Publicado: 10 de diciembre de 2014
Análisis de preestreno
Very cute little & short game, also relaxing, I must say I enjoyed playing it...
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A 3 de 5 personas (60%) les ha sido útil este análisis
1.3 h registradas
Publicado: 10 de enero

The game is not well made in any way shape or form.

-Jump sound is a panting dog;
-Levels looks aesthetically unpleasing;
-Depressing music;
-Game not in a challenging puzzle way. Rather it is due to poor design of enemies/obstacles.
-Camera is sluggish.

0/10 don't even bother.
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