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Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
Releasedatum: 14 mrt
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

Hoe lang blijft deze game in vroegtijdige toegang?

“”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

Hoe ben je van plan de Community te betrekken in je ontwikkelproces?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
Meer informatie

Imagine Me kopen

Recente updates Alles weergeven (43)

Pretty Exciting News for Player Physics

14 september

why hello!

hope you are all having an awesome weekend!! just wanted to keep you guys informed and up to date. we are fixing the nasty physics for good! i'll spare you the details (message me if you are interested in this stuff and want to know), but it will fix the issues of 1. not moving right away 2. not stopping right away 3. bad collision detection

This is higher priority, to me, than the bosses. I wasn't going to push a build till the end of the month, but you might see one the middle of next week. I'll keep you updated on progress :D

Hollie :)

0 opmerkingen Meer informatie

VOTE!! Controller Bindings and Keyboard Bindings Pole

9 september

Hey Everyone!!

I've figured out a way to change the controller bindings for Imagine Me. I need you to tell me which you prefer:

Controller
How they are now:
Left Joystick - Move
ABXY - Shoot
Left Bumper - Look Down
Right Bumper - Jump
A - Confirm/Enter
Start - Menu/Pause

New Bindings:
Left Joystick - Move
Right Joystick - Shoot
Left Bumper - Look Down
A - Jump
A - Confirm/Enter
Start - Menu/Pause

Keyboard
How they are now:
Left/Right Arrows - Move
ASWD - Shoot
Down Arrow - Look Down
Space - Jump
Space - Confirm/Enter
Esc - Menu/Pause

New Bindings:
AD - Move
Arrows - Shoot
S - Look Down
Space or W - Jump
Space Enter - Confirm/Enter
Esc - Menu/Pause

Please leave your comments below :D THANK YOU!!!!



8 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

Functielijst

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

Info over het spel

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space

Systeemeisen (Mac)

    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space

Systeemeisen Linux

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
316 producten op account
19 recensies
0.3 uur in totaal
Recensie tijdens vroegtijdige toegang
All achievments in 0.3 hours. GG
Geplaatst: 6 juli
Was deze recensie nuttig? Ja Nee
81 van de 104 mensen (78%) vonden deze recensie nuttig
2,308 producten op account
32 recensies
0.5 uur in totaal
Recensie tijdens vroegtijdige toegang
I've played a few different early access titles, and this so far is probably the worst. The game is as simple as they come. It is a platformer, where you run left and right, and jump. That is the entirety of your move set. The levels consist of 10 "tutorial" stages, and randomly generated stages. The stages are all the size of a single screen. The graphics are pretty simple, with mostly different shades of green being represented, and some decent but not impressive lighting effects in some of the tutorial stages.

I have a couple of gripes. First, the randomly generated stages. I tried and tried and tried to figure out some of them, but it appears that the way the stages are generated, roughly 75% of them are not improbable to beat, but no, they are impossible to beat. How so? The placement of the exit doors. And it seems this section of the level is recycle through a good deal of the randomly generated levels. There are about 3 variations where it is impossible to navigate the pitfalls and spikes, since you can only jump once before you land again. I am not sure how the developers did not notice this when testing.

Secondly, this seems to be a very small project. I can understand the pacing of development for more ambitious projects, like Starbound, Starforge, Paranormal, etc.. These games are more complex. They will take time. What I am seeing here looks like a game that could be completed over a short period of time. This game has been out nearly a month and a half on Steam, and yet we have a broken level generating system, and only 10 extremely small levels? 10 levels which can be completed in about 10-20 seconds each also, taking your time. That is not even an exaggeration.

Third gripe. The price. Granted, I was lucky to get this game via a bundle. I can not fathom actually paying the asking price of $9.99 for this. I know fully well that this is an early access game. But there should still be some standards. At this point, I can not fully recommend this to anyone at the current asking price. There are far better early access games out there worth your attention. This is just another case of something slipping through the cracks that Valve really needs to put a seal on.
Geplaatst: 5 mei
Was deze recensie nuttig? Ja Nee
21 van de 23 mensen (91%) vonden deze recensie nuttig
290 producten op account
26 recensies
1.7 uur in totaal
Recensie tijdens vroegtijdige toegang
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
Geplaatst: 2 juli
Was deze recensie nuttig? Ja Nee
12 van de 14 mensen (86%) vonden deze recensie nuttig
295 producten op account
2 recensies
0.3 uur in totaal
Recensie tijdens vroegtijdige toegang
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
Geplaatst: 1 juli
Was deze recensie nuttig? Ja Nee
15 van de 21 mensen (71%) vonden deze recensie nuttig
644 producten op account
2 recensies
0.9 uur in totaal
Recensie tijdens vroegtijdige toegang
I got this game through a bundle, otherwise I don't recommend spending money on it, yet.
What you see is what you get. Looks and feels like programmed in an 48h programming contest.
The music is nice, true... and a nice story.

But from the game mechanics perspective it's just a copy of a copy ... With a level design like this you can browse steam and will find lots of quality platformer much more worth the dime.
So far no fun :(
Geplaatst: 6 mei
Was deze recensie nuttig? Ja Nee