Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
사용자 평가: 복합적 (평가 304 개)
출시 날짜: 2014년 3월 14일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

지금 앞서 해보기 버전은 어떤 상태인가요?

“”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
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Imagine Me 구매

 

큐레이터의 추천

""The story behind the game is actually darker than the appearance reveals, but it gives the game a shine that you simply cannot turn away from.""
Read the full review here.

최신 업데이트 모두 보기 (60)

2014년 11월 23일

Intro Scene Build is LIVE!!!

Hey Everyone!! :D

We pushed the build with the Intro Scene! :D Please let me know what you think, what you would change, etc. I (hollie) do not have the "Memory Book" live yet as we're trying to decide where to put it in the Menu system and working out the flow of the selection - nothing seems to be intuitive. We'll get her worked out though :D Look for that build maybe tomorrow ^_^ We'll keep you posted here so I don't spam your inboxes. NOW GO PLAY!! ^_^

Have a wonderful night!!
-Chris and Hollie

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2014년 11월 22일

Updates for Build Tomorrow

ZOh-My-Gosh!!! You guys!!!
I'm soooo happy with the progress made today!! Intro Scene is DONE!! WOOT!!! I'll be testing on other devices tonight to make sure that everyone gets a great experience. If you want a sneak peek there's a link in the spoiler tags below!! :D YEAY!!!

the photo

brb, im going to get candy ^_^
-hollie

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평가

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

특징 목록

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

게임에 대해

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
유용한 고객 평가
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.1 시간 기록
게시 일시: 2014년 7월 4일
앞서 해보기 평가
플레시 게임만도 못한게임.공짜로 받은건데 스팀 라이브러리에 시디키 입력하는 시간조차 아까워진다. 이딴걸 만원씩이나 하다니,,,,,,노-양심
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
게시 일시: 2014년 9월 9일
앞서 해보기 평가
요약: Woodle Tree Adventure만큼이나 싫은 게임

긴 요약: 그래픽과 사운드 마무리도 덜 됐고, 조작감도 거지같고, 이런 얼리 액세스라면 완성돼도 보나마나. 완성 되긴 하려나?




무료로 받은 게임입니다. 구석에 놓고 거들떠도 안봤는데, 트레이딩 카드가 있길래 농사 지으려고 실행해 봤어요.
위의 Woodle~~ 과 똑같은 Config 창이 등장해서 좀 불안했지만, 편견일거라고 믿고 실행했습니다.


[그래픽]
메인메뉴까진 볼만 하더라구요. 깔끔하고. 그래서 게임의 컨셉도 메인 이미지나 메뉴와 같은 몽환적이면서 깔끔하고 심플한 느낌일 줄 알았는데, 왠 8bit 플랫포머를 어설픈 벡터 그래픽으로 바꾼 듯 한 모습의 타일에, 캐릭터는 (정말로)오직 5개 색을 Paint Bucket으로 부어버린 듯한 모습에다가, 제가 기대하던 모습은 폰트에서밖에 없더군요.
분명 컨셉은 '기억'과 관련된 이야기인 것같은데 왜 타일들이나 오브젝트(열쇠 같은)들은 평범한 던전인지도 의문이에요.

사실 이건 상점의 다른 사진을 안 본 제가 잘못한걸지도 모르지만요.

제게 있어서 위의 불만보다 더 짜증나는 건 고해상도에서 로딩 이미지나 죽었을 때의 이미지 픽셀이 깨진다는 겁니다. 지나치게 작게 작업한 로딩/다잉 이미지를 모니터 해상도에 강제로 맞추려 하다보니 발생하는 문제인 것 같은데, 왜 이 개발자들은 초고해상도도 아니고 일반적인 1920*1080 와이드에 맞춰 작업할 생각을 못한 걸까요?
그러면서 게임 타일(+캐릭터)은 웃길 정도로 깔끔하니까 괴리감이 들더라구요. 차라리 도트 그래픽이었으면 말을 안하지.


[사운드]
메인화면에서 각 메뉴(도전과제, 스탯 등)에 들어갈 때 마다 음악이 리셋돼서 거슬려요. 이런걸 신경을 쓰지 않다니.

죽을 때 아무 소리도 안나서 정말 '웃겨요'. 소리도 나지 않고 위에서 말한 그 깨지는 픽셀의 이미지만 덜렁.


[조작]
진짜 최악. Woodle~~이 훨씬 수작.
캠페인 첫 탄 첫 번째 용수철에서 짜증나서 게임 팽개침.
대부분의 플랫포머들이 플레이어의 편의성과 원활한 플레이를 위해 공중에서의 방향전환과 이동을 허용하고 있는데 반해, 이 게임은 그런게 없거나 거의 없어요.
일반적인 이동속도도 다른 대부분의 플랫포머가 '빠른 가속도로 높은 최고속력에 도달'한다면 이 게임은 '깝깝한 가속도로 형편없는 최고속력에 도달'한다는 느낌이라서, 캐릭터도 둔하고, 가시 넘기도 힘들고.


[결론]
그런데 가격은 또 9.99달러네요. 저를 포함해서 이걸 하는 사람들의 대부분이 어떤 경로(번들 포함)를 통해서든 무료로 받은 사람들이 대부분이겠지만. 얼리 액세스인데 무료로 풀리는 게임이면서 트레이딩 카드가 있다면 앞으로는 실행만 시키고 밥이나 먹고 오기로 했습니다.
이 평가가 유용한가요? 아니요
31명 중 27명(87%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
게시 일시: 2014년 7월 2일
앞서 해보기 평가
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
이 평가가 유용한가요? 아니요
23명 중 18명(78%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 7월 1일
앞서 해보기 평가
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
2.0 시간 기록
게시 일시: 2014년 8월 23일
앞서 해보기 평가
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
이 평가가 유용한가요? 아니요
7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
게시 일시: 2014년 7월 1일
앞서 해보기 평가
I sincerely hope the creators of this game are at 10% completion, because that was really REALLY underwhelming. This is basically an easy-mode platformer with spikes and trampolines. That's basically it. I was excited to see portals and crates... but they didn't add any mechanic to the game worth mentioning. The boxes are pushable. Woohoo. I beat the entire game in about 10 minutes, and spent another 10 trying to figure out if there were any secrets or achievements hidden somehow, somewhere. Nope.

Be sure to read the memories, they add a "story" to the game. [SPOILERS: You were a kid, playing in the park, at a birthday party, and you were hit by a car. So sad. I guess this is a coma dream?] This feels like something built as a class project from a high school progamming class. No, I take it back, a community college class. It IS fairly polished and smooth, I suppose, just ... really too simple.
이 평가가 유용한가요? 아니요
7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
1.8 시간 기록
게시 일시: 2014년 7월 5일
앞서 해보기 평가
Minimalistic platformer that’s over before it even starts.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
게시 일시: 2014년 7월 2일
앞서 해보기 평가
This is one Early Access game you should avoid, at least for the time being. The content in the game currently lasts all of 15 minutes, and none of it is any good. There are far better platformers out there with far fewer flaws.

First of all, one of my pet peeves surfaces in this game: it doesn't recognize the d-pad. For a platformer that specifically tells you to use a controller every time the game loads, this is borderline unforgivable. The platforming itself feels boring and uninspired, consisting of short levels with not much to do in them. Sometimes the jump decides it isn't going to jump today. The timing on getting a boosted jump from springs feels similarly capricious. The random level generator usually spits out unplayable garbage, and the actually developer-designed levels are so sparse as to barely be worth mentioning. The level select resets to the first level every time instead of automatically moving to the newly unlocked level, which is a minor annoyance.

In its current state, there is nothing that should compel you to spend $10 on this game. In fact, if you wait you'll actually get a better price, unlike most Early Access games which offer you a discount to encourage you to buy an incomplete product:
"The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it."

Don't spend money on this game right now, it will be cheaper and hopefully better later.
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
3.2 시간 기록
게시 일시: 2014년 8월 22일
앞서 해보기 평가
It's bad enough to come off as a lame way for someone to trick people into giving them money for something that is very broken. How hard it is to screw up basic platformer controls? I can't make games but I've managed to get righter controls from doing a tutorial for Game Maker that I never finished becuase I got lost from version differences.

I'll add some reasons why this is bad.

I've played a lot of platformers since the NES days. I love platformers. I'm not sure what this qualifies as. It seems extremely broken. Slightly touch the Right direction and you slide extremely fast to the right...right into a block...which kills you because there is a spike above it. Yes, above it. The hit boxes are so off. You die from spikes when you haven't even come into contact with them. You touch a block that has a spike above it, dead.

Something seems terribly wrong with the friction settings too. You completely stop moving when you come into contact with a wall. One might try to hide this problem by calling it a wall grab or something similar. A feature? LIsten, I know wall grabs from the many games that pull it off. This is not a wall grab.

Dev, if you used Game Maker for this, at least finish the tutorials on how to make a simple platformer.

I really hate to use such harsh judgements on a game, especially early access. But This game does not even seem to have the basic foundational mechanics working enough to be fun. That would seem to me to be much more important that getting a random level generator working, or spooky sound design, or story. Get the dang game working at least up to par with some oldschool Atari titles before passing it along to public.

I will gladly change my opinion of this game if the changes between now and completion are drastic enough in a good way. RIght now they would need to be extremely drastic at best.

I would never discourage one from getting into game dev and creating something fun to play. By all means make it fun. Have fun doing it. But when you get it released on Steam as Early Access for $9.99 in the currect state it is in it kind of feels like a slap in the face. I cannot recommend this unless I was trying to prank someone out of $10. (which I would never do)

P.S. It's really late and I haven't slept in ages. It's possible I'm over reacting and lacking in my ability to filter the harshness. But please put some effort into making this game actually playable and fun.

P.S.S. At least this game has a pretty title screen.
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
0.2 시간 기록
게시 일시: 2014년 7월 1일
앞서 해보기 평가
Twelve minutes of playtime on this game and I've finished the ridiculously easy 'challenge' levels, played with the random dungeon feature which needs a lot of work, and created a 'memory' which isn't explained in the game but could be built into something interesting in the future.

As of right now, even for an early-access game, this isn't worth anyone's time.
이 평가가 유용한가요? 아니요
7명 중 5명(71%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 10월 20일
앞서 해보기 평가
DO NOT BUY THIS GAME. I got it by buying bundle and still i regret. Its like '90 dos games but without story or anything just go and finish level. 9$ IS TOO MUCH this game should worth like 99 cents or less. If you want another perfect game i fully recommend coz it can be done 100% in 15 minutes.
이 평가가 유용한가요? 아니요
9명 중 6명(67%)이 이 평가를 유용하다고 평가했습니다.
2.5 시간 기록
게시 일시: 2014년 9월 22일
앞서 해보기 평가
My first impression is that this game is challenging, but fair. Controls are responsive and the dozen or so story levels I played through were laid out well, so any resulting deaths always felt like they were my own fault. It’s a great feeling to accomplish a previously-failed task through practice and reliable game mechanics.

Game : 6.5/10
Graphic : 5.5/10

100% Achievement : Easy | Medium | Hard | Very Hard
100% Achievement Guide :
1) Generate A Dungeon - Start a Campaign Mode
2) Tramplone's Forever - Jump trampoline 100 time
3) Falling is Fun - Start and complete Challenges Mode Level 1
4) Pick Lock Pro - Pick Key either on Campaign or Challenges Mode
5) Keep Trying, Base Jumper and Tysjacha - Unlock Challenges Mode Level 6 (Easiest way to fall and death - Restart Level 6 until you die 1000th times for Tysjacha Achievement)
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 7월 1일
앞서 해보기 평가
So I got this game for free from Alienware. The game in its current state is not worth 9.99 USD in 0.3 hours I completed all the challenge maps and got all the achievements. There are only 8 achievements and I got 2 within the first 30 sec of playing. There is random dungeon mode where as the name says, it will generate a random dungeon but really the game just feels lacking for it to hold your interest. It has potential to be a decent platformer and it is still early access but as it currently stands, the game is not worth the price. I'm only giving a thumbs down due to lack of content, really easy achievements, and the 9.99 price tag.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 7월 6일
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This is probably the blandest platformer I have ever played. All levels fit on one screen, and objects are limited to blocks, spikes, springs, and occasionally a key. Gameplay does not vary at all between levels, and there aren't very many of them. The game also features a random level generator which spits out garbage that often is either impossible, or can be won by running to the right and jumping over one pit. The controls are bad, with it being difficult to guage the time you need to jump to bounce high off a spring, especially after they start sinking into the ground after you bounce on them a few times. The stats are completely broken, with the game awarding my the 50 deaths and 100 deaths achievements the first time I died, and the 1000 deaths achievement a few deaths, and less than a minute later. The game requires you to upload something to the workshop for one of the achievements, so expect the workshop to be flooded with garbage from people who just want the achievement.

I can't possibly recommend this unless you get it as part of a bundle, or it is less than $1, and you want easy achievements.
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1.3 시간 기록
게시 일시: 2014년 7월 6일
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It's way too early to say if the game turns out good or not, but I would never pay money for what Imagine Me is now. It can hardly be called anything but a tech demo in it's current state. Eight bucks for a tech demo? Have you got no shame?
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1.7 시간 기록
게시 일시: 2014년 7월 9일
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Less than 30 minutes of gameplay for 10 dollars. Can't make your own dungeons, but can make your own memories for some reason.
If you have a 10-dollar bill that caught you touching yourself and you need to make sure he's never seen again, spend him on this.

-EDIT-
It updated and took away the ability to make your own memories. It also made the controls funky and added trading cards. I tried to get all 3 but nearly died after getting the 2nd one. So I decided "♥♥♥♥ it."
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1.6 시간 기록
게시 일시: 2014년 9월 23일
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Dear Valve,

Please remove this game from Steam.

Thank you.
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0.4 시간 기록
게시 일시: 2014년 7월 1일
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Very short gameplay
Bored BGM
Notthing Exciting
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0.5 시간 기록
게시 일시: 2014년 7월 3일
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Beat the game in 10 minutes, got all the achievements in 20 minutes. In my opinion I do not think this Early Access Game is worth $9.99. With people working on harder levels and steam workshops the game will be better. But with my gameplay at its early stages in videogame life, I would not recommend any of my friends to buy this for above $3.
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1.6 시간 기록
게시 일시: 2014년 7월 11일
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Wtf: First reaction after playing this game. I know it's in early access, but i don't know what was the idea here. To make a platformer without difficulty? If so, they did it. But again, i don't know what's the point of this. You just go through the levels, without anything stopping you, it took me 17 minutes to complete the whole game, with 100% achievements.
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