Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
출시 날짜: 2014년 3월 14일
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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

지금 앞서 해보기 버전은 어떤 상태인가요?

“”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
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Imagine Me 구매

최신 업데이트 모두 보기 (43)

Pretty Exciting News for Player Physics

2014년 9월 14일

why hello!

hope you are all having an awesome weekend!! just wanted to keep you guys informed and up to date. we are fixing the nasty physics for good! i'll spare you the details (message me if you are interested in this stuff and want to know), but it will fix the issues of 1. not moving right away 2. not stopping right away 3. bad collision detection

This is higher priority, to me, than the bosses. I wasn't going to push a build till the end of the month, but you might see one the middle of next week. I'll keep you updated on progress :D

Hollie :)

댓글 3 개 더 읽어보기

VOTE!! Controller Bindings and Keyboard Bindings Pole

2014년 9월 9일

Hey Everyone!!

I've figured out a way to change the controller bindings for Imagine Me. I need you to tell me which you prefer:

Controller
How they are now:
Left Joystick - Move
ABXY - Shoot
Left Bumper - Look Down
Right Bumper - Jump
A - Confirm/Enter
Start - Menu/Pause

New Bindings:
Left Joystick - Move
Right Joystick - Shoot
Left Bumper - Look Down
A - Jump
A - Confirm/Enter
Start - Menu/Pause

Keyboard
How they are now:
Left/Right Arrows - Move
ASWD - Shoot
Down Arrow - Look Down
Space - Jump
Space - Confirm/Enter
Esc - Menu/Pause

New Bindings:
AD - Move
Arrows - Shoot
S - Look Down
Space or W - Jump
Space Enter - Confirm/Enter
Esc - Menu/Pause

Please leave your comments below :D THANK YOU!!!!



댓글 8 개 더 읽어보기
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평가

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

특징 목록

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

게임 정보

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

시스템 요구 사항 (PC)

    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space

시스템 요구 사항 (MAC)

    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space

Linux 시스템 요구사항

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
앞서 해보기 리뷰
요약: Woodle Tree Adventure만큼이나 싫은 게임

긴 요약: 그래픽과 사운드 마무리도 덜 됐고, 조작감도 거지같고, 이런 얼리 액세스라면 완성돼도 보나마나. 완성 되긴 하려나?




무료로 받은 게임입니다. 구석에 놓고 거들떠도 안봤는데, 트레이딩 카드가 있길래 농사 지으려고 실행해 봤어요.
위의 Woodle~~ 과 똑같은 Config 창이 등장해서 좀 불안했지만, 편견일거라고 믿고 실행했습니다.


[그래픽]
메인메뉴까진 볼만 하더라구요. 깔끔하고. 그래서 게임의 컨셉도 메인 이미지나 메뉴와 같은 몽환적이면서 깔끔하고 심플한 느낌일 줄 알았는데, 왠 8bit 플랫포머를 어설픈 벡터 그래픽으로 바꾼 듯 한 모습의 타일에, 캐릭터는 (정말로)오직 5개 색을 Paint Bucket으로 부어버린 듯한 모습에다가, 제가 기대하던 모습은 폰트에서밖에 없더군요.
분명 컨셉은 '기억'과 관련된 이야기인 것같은데 왜 타일들이나 오브젝트(열쇠 같은)들은 평범한 던전인지도 의문이에요.

사실 이건 상점의 다른 사진을 안 본 제가 잘못한걸지도 모르지만요.

제게 있어서 위의 불만보다 더 짜증나는 건 고해상도에서 로딩 이미지나 죽었을 때의 이미지 픽셀이 깨진다는 겁니다. 지나치게 작게 작업한 로딩/다잉 이미지를 모니터 해상도에 강제로 맞추려 하다보니 발생하는 문제인 것 같은데, 왜 이 개발자들은 초고해상도도 아니고 일반적인 1920*1080 와이드에 맞춰 작업할 생각을 못한 걸까요?
그러면서 게임 타일(+캐릭터)은 웃길 정도로 깔끔하니까 괴리감이 들더라구요. 차라리 도트 그래픽이었으면 말을 안하지.


[사운드]
메인화면에서 각 메뉴(도전과제, 스탯 등)에 들어갈 때 마다 음악이 리셋돼서 거슬려요. 이런걸 신경을 쓰지 않다니.

죽을 때 아무 소리도 안나서 정말 '웃겨요'. 소리도 나지 않고 위에서 말한 그 깨지는 픽셀의 이미지만 덜렁.


[조작]
진짜 최악. Woodle~~이 훨씬 수작.
캠페인 첫 탄 첫 번째 용수철에서 짜증나서 게임 팽개침.
대부분의 플랫포머들이 플레이어의 편의성과 원활한 플레이를 위해 공중에서의 방향전환과 이동을 허용하고 있는데 반해, 이 게임은 그런게 없거나 거의 없어요.
일반적인 이동속도도 다른 대부분의 플랫포머가 '빠른 가속도로 높은 최고속력에 도달'한다면 이 게임은 '깝깝한 가속도로 형편없는 최고속력에 도달'한다는 느낌이라서, 캐릭터도 둔하고, 가시 넘기도 힘들고.


[결론]
그런데 가격은 또 9.99달러네요. 저를 포함해서 이걸 하는 사람들의 대부분이 어떤 경로(번들 포함)를 통해서든 무료로 받은 사람들이 대부분이겠지만. 얼리 액세스인데 무료로 풀리는 게임이면서 트레이딩 카드가 있다면 앞으로는 실행만 시키고 밥이나 먹고 오기로 했습니다.
게시 일시: 2014년 9월 9일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
0.1 시간 기록
앞서 해보기 리뷰
플레시 게임만도 못한게임.공짜로 받은건데 스팀 라이브러리에 시디키 입력하는 시간조차 아까워진다. 이딴걸 만원씩이나 하다니,,,,,,노-양심
게시 일시: 2014년 7월 4일
이 평가가 유용한가요? 아니요
105명 중 82명(78%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
앞서 해보기 리뷰
I've played a few different early access titles, and this so far is probably the worst. The game is as simple as they come. It is a platformer, where you run left and right, and jump. That is the entirety of your move set. The levels consist of 10 "tutorial" stages, and randomly generated stages. The stages are all the size of a single screen. The graphics are pretty simple, with mostly different shades of green being represented, and some decent but not impressive lighting effects in some of the tutorial stages.

I have a couple of gripes. First, the randomly generated stages. I tried and tried and tried to figure out some of them, but it appears that the way the stages are generated, roughly 75% of them are not improbable to beat, but no, they are impossible to beat. How so? The placement of the exit doors. And it seems this section of the level is recycle through a good deal of the randomly generated levels. There are about 3 variations where it is impossible to navigate the pitfalls and spikes, since you can only jump once before you land again. I am not sure how the developers did not notice this when testing.

Secondly, this seems to be a very small project. I can understand the pacing of development for more ambitious projects, like Starbound, Starforge, Paranormal, etc.. These games are more complex. They will take time. What I am seeing here looks like a game that could be completed over a short period of time. This game has been out nearly a month and a half on Steam, and yet we have a broken level generating system, and only 10 extremely small levels? 10 levels which can be completed in about 10-20 seconds each also, taking your time. That is not even an exaggeration.

Third gripe. The price. Granted, I was lucky to get this game via a bundle. I can not fathom actually paying the asking price of $9.99 for this. I know fully well that this is an early access game. But there should still be some standards. At this point, I can not fully recommend this to anyone at the current asking price. There are far better early access games out there worth your attention. This is just another case of something slipping through the cracks that Valve really needs to put a seal on.
게시 일시: 2014년 5월 5일
이 평가가 유용한가요? 아니요
24명 중 22명(92%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
앞서 해보기 리뷰
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
게시 일시: 2014년 7월 2일
이 평가가 유용한가요? 아니요
15명 중 13명(87%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
앞서 해보기 리뷰
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
게시 일시: 2014년 7월 1일
이 평가가 유용한가요? 아니요