Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
Évaluations des utilisateurs :
Globales :
plutôt négatives (451 évaluation(s)) - 31% des 451 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 mar 2014

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Acheter Imagine Me

 

Articles

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Liste des fonctionnalités

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Partial Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Steam Workshop
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

À propos de ce jeu

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP SP2
    • Processeur : 1 GHz
    • Mémoire vive : 512 MB de mémoire
    • DirectX : Version 9.0c
    • Espace disque : 300 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : 1 GHz
    • Mémoire vive : 1 GB de mémoire
    • DirectX : Version 9.0c
    • Espace disque : 500 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : 10.7
    • Processeur : 2 GHz
    • Mémoire vive : 1024 MB de mémoire
    • Graphiques : Intel HD 40100
    • Espace disque : 200 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : 2 GHz
    • Mémoire vive : 1024 MB de mémoire
    • Graphiques : Intel HD 4000
    • Espace disque : 200 MB d'espace disque disponible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt négatives (451 évaluation(s))
Publiées récemment
aylex
( 9.9 heures en tout )
Posté le : 1 juin
This is the most cancerous and frustrating game i've played so far, played like 5 min and i'm ready to commit suicide by bashing my head through the monitor. (hopefully that will work)

Don't bother buying this, it's not even worth the 3 euros that it cost.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
yBe
( 0.2 heures en tout )
Posté le : 26 mai
THis is literally the hardest, unfairest game I have ever played.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Powerful
( 2.6 heures en tout )
Posté le : 29 avril
This game provided me with the most horrible playing experience since I've played E.T.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Ergo
( 0.6 heures en tout )
Posté le : 26 mars
Well deserving of the negitive reviews. Controlls feel wonky, build quality feels like a game made in a weekend, and there is no real sense of progression.
Not worth having in your library unless you get it for free.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
✨Queer for Deer ✨
( 1.0 heures en tout )
Posté le : 7 mars
This game is honestly just trash.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Salarn
( 1.7 heures en tout )
Posté le : 11 février
https://youtu.be/IWPQHy2NJsc

For anyone out there studying to be a game designer, this game is the perfect case study for the difference between 'randomly' and 'procedurally' generated content.

This uninspired platformer immediately thrusts the player into randomly generated levels that are not always completable and almost certainly not fun.

The protagonist controls stiffly and the hitboxes for hazards are inaccurate leading to very frustrating play. Enemy design include: Fire Particle effect, spikes the shoot spikes and a black box.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Vicxx
( 5.4 heures en tout )
Posté le : 16 janvier
Interesting ideas, but badly executed

Imagine Me is a little platform game in which you play as Robbe, a little kid with some problems and you have to help him to complete his journey. As the game progresses, you will learn about his past and his present.
The game offers a short campaign and some challenges for extra fun, it does have trading cards and achievements.

Pros:
-Nice artwork.
-Extra challenges.
-Random generated maps in every level (sorta).

Cons:
-It is way too repetitive, the game offers different generated levels but most of the time is pretty much the same.
-The story and written in general could be a lot better. It goes from consistent to not consistent at all. Is like when you are watching a bad movie with interesting story, you think the movie could have potential but the script is a mess.
-The sountrack could be way better as well. Is not terrible, but I wish there was more diversity.

So in general, is not a terrible game, is just not good. I can see the devs had interesting ideas, I really do, but the final product was badly executed. If you are person like me who enjoys indie platform games you might like it a little bit , but personally I was disappointed by it. Score 5/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
MrNinjaSquirrel
( 1.6 heures en tout )
Posté le : 27 décembre 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
silqu3r
( 2.6 heures en tout )
Posté le : 10 décembre 2015
Full of bugs and looks bad
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Nexiu
( 1.6 heures en tout )
Évaluation avant sortie
Posté le : 3 décembre 2015
Imagine me having fun in this game. The possibility of this is the same as having sex with Megan Fox.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
16 personne(s) sur 17 (94%) ont trouvé cette évaluation utile
Non recommandé
1.3 heures en tout
Posté le : 11 janvier 2015
C'est moche, c'est buggé à mort, les contrôles sont moisis et ça se termine en à peine une heure. Le jeu serait en accès anticipé, on pourrait l'excuser, mais là non, vraiment. Donc à moins que vous soyez un indécrottable chasseur de succès et à moins de récupérer ce jeu dans un bundle, passez votre chemin, ce jeu n'en vaut pas la peine.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
Non recommandé
1.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 25 août 2014
[NOTE : CE JEU A ÉTÉ TESTÉ DURANT L'ACCÈS ANTICIPÉ]

J'ai mis 20 ♥♥♥♥♥♥ DE MINUTES à finir le PREMIER niveau. Le jeu n'est pas dur en soit, mais la maniabilitée est tellement pourrie que ça le rend dur. En gros, le personnage s'amuse à glisser, comme s'il avait du savon sous ses chaussures... On rajoute les niveaux générés aléatoirement impossibles, les nombreux bugs... ça fait cher le jeu à 9 euros. Je ne recommande PAS du tout. Après, reste à voir si tous les problèmes seront corrigés dans la version finale... wait and see.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
1.6 heures en tout
Posté le : 4 mars 2015
J'ai essayé de t'imaginer étant un bon jeu, mais j'ai eu du mal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
Non recommandé
0.9 heures en tout
Posté le : 28 décembre 2014
Nul. ^^
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
53 personne(s) sur 59 (90%) ont trouvé cette évaluation utile
Non recommandé
1.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 2 juillet 2014
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
51 personne(s) sur 60 (85%) ont trouvé cette évaluation utile
Non recommandé
1.3 heures en tout
Posté le : 29 décembre 2014
Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out.

Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%.

Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 29 (93%) ont trouvé cette évaluation utile
Non recommandé
1.8 heures en tout
Posté le : 10 août 2015
From a somewhat decent little platformer, Imagine Me fell to a plain mediocre game.
Back one year ago, this game had pre-defined levels that were fun to play just to pass time. Now it has some badly designed generated levels. I often found myself playing the same level and it gets boring very easily.
I'd suggest the devs go back to the previous stage of the game and improve it.

Pros:+ The Challenge levels are pre-defined and were fun to play; it took me a short while to complete them all, but they weren't that bad;

Cons:- Generated repetitive levels, gets boring in a short while;
-Lacks initiative, there are only 2 types of enemies, 2 types of traps and 1 weapon;
-Boss levels are random aswell, many people complained that they had to play dozens of stages to finally reach a boss area;
-More soundtracks were welcome..

Conclusion:
I would recommend Imagine Me only if you really can't afford any other platformer out there. Even then, you would probably put it away soon. The gameplay lacks many features and I see no real reason to replay the game after you have finished it.

Personal rating: 30/100 - Awful
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
28 personne(s) sur 35 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
1.6 heures en tout
Posté le : 25 décembre 2014
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
22 personne(s) sur 26 (85%) ont trouvé cette évaluation utile
Non recommandé
2.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 23 août 2014
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.6 heures en tout
Posté le : 27 décembre 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante