Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
Κριτικές:
ΣΥΝΟΛΙΚΑ:
Κυρίως αρνητικές (451 κριτικές) - Το 32% από τις 451 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 14 Μαρ 2014

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Αγορά Imagine Me

 

Κριτικές

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Λίστα Χαρακτηριστικών

  • Single player campaign
  • Hand-painted scenes from Zac Duff
  • Unlockable memories to form story
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Dungeon boss battles
  • Partial Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Steam Workshop
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal
  • Alienware AlienFX

Σχετικά με αυτό το παιχνίδι

Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own.

Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP SP2
    • Επεξεργαστής: 1 GHz
    • Μνήμη: 512 MB RAM
    • DirectX: Έκδοση 9.0c
    • Αποθήκευση: 300 MB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7
    • Επεξεργαστής: 1 GHz
    • Μνήμη: 1 GB RAM
    • DirectX: Έκδοση 9.0c
    • Αποθήκευση: 500 MB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: 10.7
    • Επεξεργαστής: 2 GHz
    • Μνήμη: 1024 MB RAM
    • Γραφικά: Intel HD 40100
    • Αποθήκευση: 200 MB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Ubuntu 12.04
    • Επεξεργαστής: 2 GHz
    • Μνήμη: 1024 MB RAM
    • Γραφικά: Intel HD 4000
    • Αποθήκευση: 200 MB διαθέσιμος χώρος
Κριτικές πελατών
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ΣΥΝΟΛΙΚΑ:
Κυρίως αρνητικές (451 κριτικές)
Πρόσφατα αναρτημένες
Powerful
( 2.6 ώρες στο μητρώο )
Αναρτήθηκε: 29 Απριλίου
This game provided me with the most horrible playing experience since I've played E.T.
Ergo
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 26 Μαρτίου
Well deserving of the negitive reviews. Controlls feel wonky, build quality feels like a game made in a weekend, and there is no real sense of progression.
Not worth having in your library unless you get it for free.
✨Queer for Deer ✨
( 1.0 ώρες στο μητρώο )
Αναρτήθηκε: 7 Μαρτίου
This game is honestly just trash.
Salarn
( 1.7 ώρες στο μητρώο )
Αναρτήθηκε: 11 Φεβρουαρίου
https://youtu.be/IWPQHy2NJsc

For anyone out there studying to be a game designer, this game is the perfect case study for the difference between 'randomly' and 'procedurally' generated content.

This uninspired platformer immediately thrusts the player into randomly generated levels that are not always completable and almost certainly not fun.

The protagonist controls stiffly and the hitboxes for hazards are inaccurate leading to very frustrating play. Enemy design include: Fire Particle effect, spikes the shoot spikes and a black box.
Vicxx
( 5.4 ώρες στο μητρώο )
Αναρτήθηκε: 16 Ιανουαρίου
Interesting ideas, but badly executed

Imagine Me is a little platform game in which you play as Robbe, a little kid with some problems and you have to help him to complete his journey. As the game progresses, you will learn about his past and his present.
The game offers a short campaign and some challenges for extra fun, it does have trading cards and achievements.

Pros:
-Nice artwork.
-Extra challenges.
-Random generated maps in every level (sorta).

Cons:
-It is way too repetitive, the game offers different generated levels but most of the time is pretty much the same.
-The story and written in general could be a lot better. It goes from consistent to not consistent at all. Is like when you are watching a bad movie with interesting story, you think the movie could have potential but the script is a mess.
-The sountrack could be way better as well. Is not terrible, but I wish there was more diversity.

So in general, is not a terrible game, is just not good. I can see the devs had interesting ideas, I really do, but the final product was badly executed. If you are person like me who enjoys indie platform games you might like it a little bit , but personally I was disappointed by it. Score 5/10.
pix
( 1.7 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιανουαρίου
udderly udderly awful!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ew
MrNinjaSquirrel
( 1.6 ώρες στο μητρώο )
Αναρτήθηκε: 27 Δεκεμβρίου 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
silqu3r
( 2.6 ώρες στο μητρώο )
Αναρτήθηκε: 10 Δεκεμβρίου 2015
Full of bugs and looks bad
Nexiu
( 1.6 ώρες στο μητρώο )
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 3 Δεκεμβρίου 2015
Imagine me having fun in this game. The possibility of this is the same as having sex with Megan Fox.
satibel
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 25 Νοεμβρίου 2015
it would be a decent flash game, but recent indie games are generally better, I know developping a game is hard, but this look more like something that a guy made as a hobbie than something you would sell.
if you get it for less than 50cents or in a pack, it might be worth buying if you like hard try and die platformer games.
what I don't like:
the game is buggy, the pseudo-random (badly procedurally generated) levels that half reset when you die are sometimes impossible (two locked doors and one key) the half second blood splater from super meat boy is replaced by a black screen with the hero falling, which means sometimes you die without seeing what killed you, this combined with the weird hitboxes makes the game more frustrating that it needs to.
the art from the game is pretty bad*.
what I like :
the challenges are pretty good (ignoring the hitboxes and death animation).
*the menu and titlescreen art are good, If the rest of the game was as good looking, that would be great.
the death animation is short.
the idea of combining procedurally generated levels and die and retry is pretty good, but it should be almost flawless to not be frustrating.
Xerties
( 9.3 ώρες στο μητρώο )
Αναρτήθηκε: 20 Νοεμβρίου 2015
I Reviewed this negatively after giving it little time to inspire.

After replaying and giving it more of my time i really enjoyed this game.

and the soundtrack is amazing.

I would recommend this game to anyone who enjoys platformers.
DVI-VGA Adapter
( 1.9 ώρες στο μητρώο )
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 14 Οκτωβρίου 2015
Got this game for free. I want my free back.
Rexypoo
( 3.6 ώρες στο μητρώο )
Αναρτήθηκε: 9 Οκτωβρίου 2015
Oddly unpolished. Poor execution. Imagine Me feels like someone's project in a beginner's game design course. Perhaps there's a decent story in there somewhere but the level design, movement, and hit detection make it a mess. Sadly game design toolkits like GameMaker make far more polished games than this. For $3 it's not a major hit to the wallet but I can't see why anyone would buy this game outside of a bundle deal with something they do want.
Hero
( 2.9 ώρες στο μητρώο )
Αναρτήθηκε: 26 Σεπτεμβρίου 2015
Imagine me is an odd little game. It revolves around a boy named Robbe, who must conquer challenges. The game is a platformer where after you beat a level, more of the sotry is revealed. The levels are randomly generated, so a lot of the time they can be repeptive, but not so much. The soundtrack is very nice and relaxing. Overall the game is just a quick thing you can play during some freetime.
Kuba6004(PL)( ͡° ͜ʖ ͡°)(PL)
( 0.4 ώρες στο μητρώο )
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 20 Σεπτεμβρίου 2015
HOW THIS GET'S IN MY LIBRARY?! I GONNA NIEWIEM SPRAWDŻ NA GOOGLE TŁUMACZ AND ♥♥♥♥ U ♥♥♥♥♥
Hyo
( 3.7 ώρες στο μητρώο )
Αναρτήθηκε: 2 Σεπτεμβρίου 2015
Imagine Me is a side-scrolling randomly generated action platformer.

It features a campaign and challenge levels, as well as a workshop. The campaign is randomly generated but sadly, the level design is broken and offers too little variation, making it repetitive and boring. The challenge while interesting is somewhat easy and can be completed in less than one hour. In the end I'd say there are other platformers that surpass Imagine Me in every single aspect, making it not worth the money or time.

★★☆☆☆ | Disliked it
yuru
( 1.3 ώρες στο μητρώο )
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 18 Αυγούστου 2015
Unfinished 2D platformer. Physics and controls feel awkward and buggy. Level generation is buggy as well. Devs lured me with a nice artstyle, never again!
Asteo600
( 1.8 ώρες στο μητρώο )
Αναρτήθηκε: 10 Αυγούστου 2015
From a somewhat decent little platformer, Imagine Me fell to a plain mediocre game.
Back one year ago, this game had pre-defined levels that were fun to play just to pass time. Now it has some badly designed generated levels. I often found myself playing the same level and it gets boring very easily.
I'd suggest the devs go back to the previous stage of the game and improve it.

Pros:+ The Challenge levels are pre-defined and were fun to play; it took me a short while to complete them all, but they weren't that bad;

Cons:- Generated repetitive levels, gets boring in a short while;
-Lacks initiative, there are only 2 types of enemies, 2 types of traps and 1 weapon;
-Boss levels are random aswell, many people complained that they had to play dozens of stages to finally reach a boss area;
-More soundtracks were welcome..

Conclusion:
I would recommend Imagine Me only if you really can't afford any other platformer out there. Even then, you would probably put it away soon. The gameplay lacks many features and I see no real reason to replay the game after you have finished it.

Personal rating: 30/100 - Awful
¯\_(ツ)_/¯
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 25 Ιουλίου 2015
Started the game.
The first level was physically impossible to finish.
Restarted the game.
The first level was physically impossible to finish.
Restarted the game.
The first level was physically impossible to finish.
Deleted the game.

(╥﹏╥) out of 10.

Would delete again.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
16 από 17 άτομα (94%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Δεν προτείνεται
1.6 ώρες στο μητρώο
Αναρτήθηκε: 27 Δεκεμβρίου 2015
Imagine Me is agitated by its own existence. It can’t decide where to commit, patching on modes of play like a bad worker trying to explain their way out of a botched job by showing you all the little, trivial tasks they’ve completed instead. Right out of the gate Imagine Me tries its hand at procedurally generated level designs (it can’t be that hard, right? Everyone’s doing it). But once the algorithms start rolling and the levels actually come into existence, it’s immediately clear Imagine Me hasn’t the slightest clue what it’s doing.

Chunks of familiar levels become hastily adjoined to one another into an unplayable mess of broken hitboxes and impenetrable block mazes. It’s chaos of the highest degree, silent caverns filled only with the cries of my broken soul as I beat myself against a metaphorical wall trying to beat a game which is quite literally impossible to complete. Somewhere along the development pipeline it must have been clear that something had gone horrible wrong, but rather than rework the disastrous level generator into something functional, Imagine Me instead decides to abandon it altogether and starts building levels by hand (it worked for Mario, didn’t it?).

But much to my dismay Imagine Me hasn’t much of a knack for level designs, random or otherwise. At numerous points it almost appears as if whoever actually designed these levels fell asleep and never completed them, or otherwise became so bored with their own creation that they decided enough was enough and shipped whatever they had in front of them at the time. And thus we are left with 30 or so astoundingly dull and simplistic levels which play very much like the afterthought they were.

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

You can read more of my writing on Kritiqal.
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14 από 23 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
19 άτομα βρήκαν αυτή την κριτική αστεία
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1.6 ώρες στο μητρώο
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 3 Δεκεμβρίου 2015
Imagine me having fun in this game. The possibility of this is the same as having sex with Megan Fox.
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4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
1.7 ώρες στο μητρώο
Αναρτήθηκε: 11 Φεβρουαρίου
https://youtu.be/IWPQHy2NJsc

For anyone out there studying to be a game designer, this game is the perfect case study for the difference between 'randomly' and 'procedurally' generated content.

This uninspired platformer immediately thrusts the player into randomly generated levels that are not always completable and almost certainly not fun.

The protagonist controls stiffly and the hitboxes for hazards are inaccurate leading to very frustrating play. Enemy design include: Fire Particle effect, spikes the shoot spikes and a black box.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
5.4 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιανουαρίου
Interesting ideas, but badly executed

Imagine Me is a little platform game in which you play as Robbe, a little kid with some problems and you have to help him to complete his journey. As the game progresses, you will learn about his past and his present.
The game offers a short campaign and some challenges for extra fun, it does have trading cards and achievements.

Pros:
-Nice artwork.
-Extra challenges.
-Random generated maps in every level (sorta).

Cons:
-It is way too repetitive, the game offers different generated levels but most of the time is pretty much the same.
-The story and written in general could be a lot better. It goes from consistent to not consistent at all. Is like when you are watching a bad movie with interesting story, you think the movie could have potential but the script is a mess.
-The sountrack could be way better as well. Is not terrible, but I wish there was more diversity.

So in general, is not a terrible game, is just not good. I can see the devs had interesting ideas, I really do, but the final product was badly executed. If you are person like me who enjoys indie platform games you might like it a little bit , but personally I was disappointed by it. Score 5/10.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  Συνολικά
53 από 59 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
1.7 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 2 Ιουλίου 2014
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
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51 από 60 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
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1.3 ώρες στο μητρώο
Αναρτήθηκε: 29 Δεκεμβρίου 2014
Honestly, not much to see here. Run of the mill graphics, one weapon, 2 enemies. Random level generation, which in this case was a bad idea. PIts that lead to no where, locked doors leading to dead ends, and areas where suicide is the only way out.

Not worth it at full price. If you see it at 75% or 90% off however, its an easy game to 100%.

Its a shame too, as the dev seems cheery, responsive, and they do fix the bugs. Problem is, the game just isnt that good.
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27 από 29 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
1.8 ώρες στο μητρώο
Αναρτήθηκε: 10 Αυγούστου 2015
From a somewhat decent little platformer, Imagine Me fell to a plain mediocre game.
Back one year ago, this game had pre-defined levels that were fun to play just to pass time. Now it has some badly designed generated levels. I often found myself playing the same level and it gets boring very easily.
I'd suggest the devs go back to the previous stage of the game and improve it.

Pros:+ The Challenge levels are pre-defined and were fun to play; it took me a short while to complete them all, but they weren't that bad;

Cons:- Generated repetitive levels, gets boring in a short while;
-Lacks initiative, there are only 2 types of enemies, 2 types of traps and 1 weapon;
-Boss levels are random aswell, many people complained that they had to play dozens of stages to finally reach a boss area;
-More soundtracks were welcome..

Conclusion:
I would recommend Imagine Me only if you really can't afford any other platformer out there. Even then, you would probably put it away soon. The gameplay lacks many features and I see no real reason to replay the game after you have finished it.

Personal rating: 30/100 - Awful
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28 από 35 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
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1.6 ώρες στο μητρώο
Αναρτήθηκε: 25 Δεκεμβρίου 2014
It's probably the worst game I have ever played. I'm not talking about graphics and so on. The worst part is gameplay and levels' design. Challenges did not improve this game. They made it even worse.
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2.0 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 23 Αυγούστου 2014
This isn't a game. It's a game engine test at best and the game engine is not good. The 'physics' are horrible making the very basic controls feel really off. The level design is absolutely generic with nothing that holds your attention. Same goes for the graphical presentation. This is what gives early access a bad name. Exactly this. Please do yourself a favour and avoid this 'game'.
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30 από 41 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
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1.6 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 1 Ιουλίου 2014
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
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17 από 19 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
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1.8 ώρες στο μητρώο
Αναρτήθηκε: 3 Φεβρουαρίου 2015
I really wanted to like this game, because the dev seems like such a great person, but the game itself isn't very good.

The game is constantly updating, which shows that the dev is working on making this a better game, but there are some bugs that make this not so much a great game. Controls feel generally bad, since there is a lot of random generation there are some poorly placed blocks (For example, a lock on a wall that leads to nowhere) Also, the campaign doesn't save, so when I Alt+Tabbed, the game crashed and I couldn't be bothered to start again from the beginning. Only 2 kinds of enemies and the boss is incredibly easy.

On the plus side, the game is an easy 100% if you're an achievement hunter.

Since the dev is working on the game a lot, I hope that I'll be able to switch this to a reccommended eventually, but for now I can't reccommend it.
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0.4 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 1 Ιουλίου 2014
I sincerely hope the creators of this game are at 10% completion, because that was really REALLY underwhelming. This is basically an easy-mode platformer with spikes and trampolines. That's basically it. I was excited to see portals and crates... but they didn't add any mechanic to the game worth mentioning. The boxes are pushable. Woohoo. I beat the entire game in about 10 minutes, and spent another 10 trying to figure out if there were any secrets or achievements hidden somehow, somewhere. Nope.

Be sure to read the memories, they add a "story" to the game. [SPOILERS: You were a kid, playing in the park, at a birthday party, and you were hit by a car. So sad. I guess this is a coma dream?] This feels like something built as a class project from a high school progamming class. No, I take it back, a community college class. It IS fairly polished and smooth, I suppose, just ... really too simple.
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2.7 ώρες στο μητρώο
Αναρτήθηκε: 20 Μαρτίου 2015
Imagine Me not having wasted my time.

This WAS good. Before the revamp, it was a fun little game with awesome devs. Now with it finally being released with a massive overhaul, it sadly stinks.
-Iffy controls
-Buggy hitboxes
-Random level generation (to the point that it is not completable)
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11 από 12 άτομα (92%) βρήκαν αυτή την κριτική χρήσιμη
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2.6 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 22 Αυγούστου 2014
This is not a good game. Like many people, I got it in a bundle, so no real loss there, but if you are considering paying ten dollars for this, don't. It's an amazing game for maybe a grade school student to make in their spare time, but has no business asking for money on Steam. I really don't feel moved to rate games that often, only if I really enjoyed the game, or if it was so bad I feel the need to warn people, as if I'm being thoughtful or noble, but really, I just want help prevent games this bad from making money, so that people stop making games this bad. Maybe it's hypocritical of me, being one of those people who buy bundles of crap just so my library looks swollen and engorged with gaming goodness, verily dripping fun, but two bucks for ten games at least gives me a fighting chance of finding something cool I never would have seen otherwise, whereas ten bucks for one game with a slew of negative reviews would be madness. Madness, I say, and you are not mad are you? I thought not.
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12 από 14 άτομα (86%) βρήκαν αυτή την κριτική χρήσιμη
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1.9 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιουλίου 2014
UPDATE:
Wow. Decided to give this another try now that it's been released and somehow it got worse. The d-pad still doesn't work, which only exacerbates the problems with the new level design. The levels are extremely frustrating with lots of tight death traps to maneuver, and the imprecision of your movement makes this almost impossible. Try to do the same thing and you'll get a different outcome. It's almost like it's a response to the dearth of content in the original Early Access offering, by just stretching out the gameplay. I don't know how much content is there yet, but it's worse than what was there before.

It's also more about exploring than platforming skill, featuring large levels with items to pick up, but it doesn't really give you much incentive to do so. You can pick up keys to unlock boxes that don't hold anything or get in your way. Arrows can destroy some blocks, but usually you don't need to do that to progress. There's just no point to it, none of the platforming is fun, and I gave up after 20 minutes. I might give it another go later and try to blaze through it and update this review again or even rewrite it entirely, but wow, was not expecting to come away this underwhelmed at the full release. At least the price came down.

Original review:
This is one Early Access game you should avoid, at least for the time being. The content in the game currently lasts all of 15 minutes, and none of it is any good. There are far better platformers out there with far fewer flaws.

First of all, one of my pet peeves surfaces in this game: it doesn't recognize the d-pad. For a platformer that specifically tells you to use a controller every time the game loads, this is borderline unforgivable. The platforming itself feels boring and uninspired, consisting of short levels with not much to do in them. Sometimes the jump decides it isn't going to jump today. The timing on getting a boosted jump from springs feels similarly capricious. The random level generator usually spits out unplayable garbage, and the actually developer-designed levels are so sparse as to barely be worth mentioning. The level select resets to the first level every time instead of automatically moving to the newly unlocked level, which is a minor annoyance.

In its current state, there is nothing that should compel you to spend $10 on this game. In fact, if you wait you'll actually get a better price, unlike most Early Access games which offer you a discount to encourage you to buy an incomplete product:
"The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it."

Don't spend money on this game right now, it will be cheaper and hopefully better later.
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19 από 27 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
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2.3 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 6 Μαΐου 2014
I got this game through a bundle, otherwise I don't recommend spending money on it, yet.
What you see is what you get. Looks and feels like programmed in an 48h programming contest.
The music is nice, true... and a nice story.

But from the game mechanics perspective it's just a copy of a copy ... With a level design like this you can browse steam and will find lots of quality platformer much more worth the dime.
So far no fun :(
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12 από 16 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
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1.5 ώρες στο μητρώο
Αναρτήθηκε: 8 Ιανουαρίου 2015
The moment I started playing this game, I knew something was wrong. I went to look at the controls, and the screen came up behind the level I was on. THIS GAME IS CANCER. DO NOT BUY/PLAY.

Everything about this game screams 'baby's first programming attempt'. The game relies solely on randomly generated levels, which often contain impossible jumps and walled-off spikes, and offers little more gameplay than jumping (of which you can double-jump, but ONLY if you jump first - no fall-jumping) and shooting blocks to get to the end of a map. Enemies are little more than moving dangers - one hit of which will send you back to the beginning. Becareful of projectiles too, as hitting one (which kills you) will cause it to remain floating in the air, making some maps impossible to complete (as the stationary object will still kill you on touch).

I say this not out of spite - I know everybody has to start somewhere - but you can find better games for free on flash sites. Paying for this game would be a waste of any money. I can't remember how this came to be in my library - possibly by a Humble Bundle - but be assured that after this single sitting, I have no reason to ever come back to this poor excuse of a game.

EDIT 1: I finally made it to a level that was literally impossible to reach the end of. Luckily the developer foresaw this and gives you a 'regenerate' button on the menu. Known your generation system is that flaw to put a failsafe in is quite something. Oh, and I hope you like the first three bosses, because you'll be seeing them again.

EDIT 2: Having played two hours and 8 bosses worth of levels, the story (a scentence between levels) just loops, with no ending or purpose. They might as well be blank loading screens, as there is no payoff, no cohesive story, and NO END TO THE GAME. This is nothing but a worseless, waste of time. Yes there are challenge levels, they're nearly impossible to do.

This game is randomly generated. Infinitely long. Handles like ♥♥♥♥. Campaign is too easy. Challenges are too hard. There are three enemy-types, which all might as well just be moving spikes. I have seen better games for free on Newgrounds, so do yourself a favour and give this a wide berth.
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9 από 11 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
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0.9 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιανουαρίου 2015
The story is about an introverted boy in 3rd grade.
They say "derp" at some point
There are two type of base blocks
There are two types of instakill blocks
There are two enemies
There's one weapon
It looks like it was made with a basic level developer
Hitboxes are buggy
Lots of bugs
I got this game in a "beautiful games" bundle, but the only way to describe it is lame.
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13 από 19 άτομα (68%) βρήκαν αυτή την κριτική χρήσιμη
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1.8 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 5 Ιουλίου 2014
Minimalistic platformer that’s over before it even starts.
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22 από 36 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
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1.5 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 14 Μαΐου 2014
According to Steam, I have only played the game for 15 minutes. That sounds about right. During that 15 minutes I have played through the entirety of the game. I then quit, while scratching my head and asking myself "What am I missing? There has to be something I'm overlooking here." After a little investigating it is clear that I did not miss anything, I really did 100% the game in 15 minutes. About 5 minutes of that time was spent pressing every button and key on my controller and keyboard trying to find hidden options or abilities that will help me beat the 75% of the "generated" levels that are literally unbeatable.

The game consists of 8 "tutorial" levels that slowly introduce game mechanics of springs, keys, doors, and spikes. You will beat these levels in about 5 minutes if you take your time. After you are done with those, all you are left with is the "generated" levels. 75% of these "generated" levels (which are not actually generated, you will run into the same few levels over and over) are unbeatable due to the positioning of the exit door, and the lack of an actual game mechanic or player ability other than running and jumping. If you are lucky enough to end up in one of the winnable levels, then after you reach the exit door you will be kicked back out to the hub world where you can once again choose to play the tutorials again or another generated level. I have cycled through the generated levels several times, and I only counted 2 of them that are actually winnable.

The game has no replayability, no interesting mechanics, and no redeeming factors. The sound is fine.

Something important to note is that despite the Steam Store page for the game saying "Full Controller Support", the game does not use xInput (important to anyone using an Xbox controller or x360ce) and does not allow you to rebind keys. So you'll likely have the jump button be something ridiculous like a shoulder button on your controller.

Don't buy this game for any price in its current state.

5/5
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