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Imagine Me explores the unique relationship between developer and community. The game was released to Steam Early Access when barely in the Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Feedback, comments, and suggestions directly impact the development direction of the game.
Julkaisupäivä: 14. maalis
Suositut tunnisteet tälle tuotteelle:
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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli saattaa muuttua merkittävästi sen kehityksen aikana. Jos et ole innostunut pelin pelaamisesta sen nykyisessä muodossa, haluat ehkä odottaa, kunnes peli on pidemmälle kehitetty. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

“We chose to release to Early Access while the game was in very very early alpha. The community feedback has been wonderful! We've been very open as to where the game is in development and even had the courage to re-write major features of the game. Community feedback directly affects the game.

We don't hide away and say we are working on the game. We interact with the community on a daily basis and live stream via Twitch every Thursday.”

Miten kauan Early Access -vaihe kestää?

“”

Miten täysi versio eroaa Early Access -versiosta?

“The full version of Imagine Me will have the listed features plus features suggested by the community”

Millainen on Early Access -version nykyinen tila?

“”

Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen?

“The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it. We have a unique development process and developer-community relationship. That's important to understand before buying the game.”

Miten yhteisö otetaan mukaan kehitysprosessiin?

“Imagine Me is designed to be built with the community. Every aspect of the game is open to feedback. Community feedback directly affects the game's development.”
Lue lisää

Osta Imagine Me

Uusimmat päivitykset Katso kaikki: (43)

Pretty Exciting News for Player Physics

14. syyskuu

why hello!

hope you are all having an awesome weekend!! just wanted to keep you guys informed and up to date. we are fixing the nasty physics for good! i'll spare you the details (message me if you are interested in this stuff and want to know), but it will fix the issues of 1. not moving right away 2. not stopping right away 3. bad collision detection

This is higher priority, to me, than the bosses. I wasn't going to push a build till the end of the month, but you might see one the middle of next week. I'll keep you updated on progress :D

Hollie :)

3 kommenttia Lue lisää

VOTE!! Controller Bindings and Keyboard Bindings Pole

9. syyskuu

Hey Everyone!!

I've figured out a way to change the controller bindings for Imagine Me. I need you to tell me which you prefer:

Controller
How they are now:
Left Joystick - Move
ABXY - Shoot
Left Bumper - Look Down
Right Bumper - Jump
A - Confirm/Enter
Start - Menu/Pause

New Bindings:
Left Joystick - Move
Right Joystick - Shoot
Left Bumper - Look Down
A - Jump
A - Confirm/Enter
Start - Menu/Pause

Keyboard
How they are now:
Left/Right Arrows - Move
ASWD - Shoot
Down Arrow - Look Down
Space - Jump
Space - Confirm/Enter
Esc - Menu/Pause

New Bindings:
AD - Move
Arrows - Shoot
S - Look Down
Space or W - Jump
Space Enter - Confirm/Enter
Esc - Menu/Pause

Please leave your comments below :D THANK YOU!!!!



8 kommenttia Lue lisää
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Arvostelut

“KinifiGames has also unknowingly helped me find myself”
Luigi Guarnuccio , Gamers Haven News

“Imagine Me is the studio's debut project, and it's definitely a promising endeavor.”
David Sanchez, GameZone

“my first impression is that it is challenging, but fair; which is actually high praise for an action platformer”
Vinny Parisi, Indie Game Mag

Note from the Developer

Imagine Me was released to Steam Early Access while still in the early Alpha phase of development. The idea was to build and shape Imagine Me with the Steam Community. Each comment, suggestion, review, and feedback has been a heavily weighted force in development decisions and key features of the game have already been re-written as a result of community feedback. As we continue the development of Imagine Me (currently in Late Alpha) our focus remains: for the community. Participate in the development of a game made better by you.

Ominaisuudet

  • Single player campaign
  • Visually stunning, hand-painted scenes from Zac Duff
  • Non-linear story on self discovery and conquering fears - Returning Soon
  • Creative play. Complete dungeons by creating your own path.
  • Randomized dungeons
  • Full Controller Support
  • Steam Cloud Stats
  • Steam Achievements
  • Steam Trading Cards
  • Original soundtrack composed and performed by Lisen Jernqvist and produced by Tori Kamal

    Coming Soon
  • Shadowed boss battles
  • Polished, completed, and more story arcs
  • Community created content
  • Hidden rooms and items - WIP with random generation

Tietoja pelistä

The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.

Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.

Järjestelmävaatimukset (PC)

    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space

Järjestelmävaatimukset (MAC)

    Minimum:
    • OS: 10.7
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 40100
    • Hard Drive: 200 MB available space

Järjestelmävaatimukset (Linux)

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 200 MB available space
Hyödylliset arvostelut
82/105 (78%) arvioi tämän hyödylliseksi
0.5 tuntia pelattu
Early Access -arvostelu
I've played a few different early access titles, and this so far is probably the worst. The game is as simple as they come. It is a platformer, where you run left and right, and jump. That is the entirety of your move set. The levels consist of 10 "tutorial" stages, and randomly generated stages. The stages are all the size of a single screen. The graphics are pretty simple, with mostly different shades of green being represented, and some decent but not impressive lighting effects in some of the tutorial stages.

I have a couple of gripes. First, the randomly generated stages. I tried and tried and tried to figure out some of them, but it appears that the way the stages are generated, roughly 75% of them are not improbable to beat, but no, they are impossible to beat. How so? The placement of the exit doors. And it seems this section of the level is recycle through a good deal of the randomly generated levels. There are about 3 variations where it is impossible to navigate the pitfalls and spikes, since you can only jump once before you land again. I am not sure how the developers did not notice this when testing.

Secondly, this seems to be a very small project. I can understand the pacing of development for more ambitious projects, like Starbound, Starforge, Paranormal, etc.. These games are more complex. They will take time. What I am seeing here looks like a game that could be completed over a short period of time. This game has been out nearly a month and a half on Steam, and yet we have a broken level generating system, and only 10 extremely small levels? 10 levels which can be completed in about 10-20 seconds each also, taking your time. That is not even an exaggeration.

Third gripe. The price. Granted, I was lucky to get this game via a bundle. I can not fathom actually paying the asking price of $9.99 for this. I know fully well that this is an early access game. But there should still be some standards. At this point, I can not fully recommend this to anyone at the current asking price. There are far better early access games out there worth your attention. This is just another case of something slipping through the cracks that Valve really needs to put a seal on.
Julkaistu 5. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
22/24 (92%) arvioi tämän hyödylliseksi
1.7 tuntia pelattu
Early Access -arvostelu
UPDATE:

Adding random generated dungeon did not saved this game.

The controls are still a pain in the ♥♥♥, and most of the time, the maps are ridiculous. And since most of the time you will die for stupid reason, the absence of checkpoints makes the game even more frustrating then it was before.

This game is just a mess. I don't see how can somebody save it.

EARLY ACCESS REVIEW:

I wish I could Imagine a better game..

Imagine me is just one simple platformer. The concept looks nice I guess, but there aren't any interesting new gameplay elements. This makes the game flat.

The art style probably is the only good thing from this game. It's not new or mind-blowing, but looks neat at least.

Everything else is a huge mess: the controls are super weird, you never understand when you're gonna jump high or when you're gonna jump IN THE HEIGHT YOU WANT.
The levels are super easy. Really, no effort. Looks like a flash game from the early 2000s.

9€ for this is a scam. I only have it 'cause I got a free steam key for it. And I beat all the levels in less than 20 minutes.
For now, don't bother spending on it even on a big sale. Wait to see if the game gets any better with the time.

Final Rating: 3/10

It has nothing to offer. Literally nothing. Except tons of achievement for just opening the game.
Julkaistu 2. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
13/15 (87%) arvioi tämän hyödylliseksi
0.3 tuntia pelattu
Early Access -arvostelu
I highly recommend avoiding this game. I got it for free from Alienware Arena and 100%-ed it in about 15 minutes or so. I spent another 5 minutes recording a video about why you shouldn't buy it. I'm actually a little annoyed that it will now show up forever in my game library. The ONLY reason I can see buying this game is at 95% off to get an easy 100% completed game. That's it.
Julkaistu 1. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
16/22 (73%) arvioi tämän hyödylliseksi
0.9 tuntia pelattu
Early Access -arvostelu
I got this game through a bundle, otherwise I don't recommend spending money on it, yet.
What you see is what you get. Looks and feels like programmed in an 48h programming contest.
The music is nice, true... and a nice story.

But from the game mechanics perspective it's just a copy of a copy ... With a level design like this you can browse steam and will find lots of quality platformer much more worth the dime.
So far no fun :(
Julkaistu 6. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
17/26 (65%) arvioi tämän hyödylliseksi
0.3 tuntia pelattu
Early Access -arvostelu
According to Steam, I have only played the game for 15 minutes. That sounds about right. During that 15 minutes I have played through the entirety of the game. I then quit, while scratching my head and asking myself "What am I missing? There has to be something I'm overlooking here." After a little investigating it is clear that I did not miss anything, I really did 100% the game in 15 minutes. About 5 minutes of that time was spent pressing every button and key on my controller and keyboard trying to find hidden options or abilities that will help me beat the 75% of the "generated" levels that are literally unbeatable.

The game consists of 8 "tutorial" levels that slowly introduce game mechanics of springs, keys, doors, and spikes. You will beat these levels in about 5 minutes if you take your time. After you are done with those, all you are left with is the "generated" levels. 75% of these "generated" levels (which are not actually generated, you will run into the same few levels over and over) are unbeatable due to the positioning of the exit door, and the lack of an actual game mechanic or player ability other than running and jumping. If you are lucky enough to end up in one of the winnable levels, then after you reach the exit door you will be kicked back out to the hub world where you can once again choose to play the tutorials again or another generated level. I have cycled through the generated levels several times, and I only counted 2 of them that are actually winnable.

The game has no replayability, no interesting mechanics, and no redeeming factors. The sound is fine.

Something important to note is that despite the Steam Store page for the game saying "Full Controller Support", the game does not use xInput (important to anyone using an Xbox controller or x360ce) and does not allow you to rebind keys. So you'll likely have the jump button be something ridiculous like a shoulder button on your controller.

Don't buy this game for any price in its current state.

5/5
Julkaistu 14. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei