Featured Items
Software Demos Recommended News
Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
Release Date: Nov 21, 2013
Watch HD video

Buy Paper Sorcerer


Recent updates View all (5)

0 comments Read more

Paper Sorcerer's been nominated for the SXSW Gamer's Voice Award

February 17th, 2014

South by Southwest (SXSW) Interactive announced its Gaming Award Finalists today, and Paper Sorcerer is nominated for the Gamer's Voice Award!

The SXSW Gaming Expo takes place in Austin, TX from March 7th to the 9th and is free! If you're attending, come check us out in the Indie Corner Showcase, along with all the other great indie games.

So if you're in the Austin area or would like to meet me, you should come check out the Ultra Runaway booth!

See more about SXSW's awards and nominees in their announcement. And, as always, thank you all for your support!

2 comments Read more


“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

About the Game

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website ultrarunaway.com, and we'll send you a Steam key later.

Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features

  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Hard Drive: 500 MB available space
Helpful customer reviews
36 of 45 people (80%) found this review helpful
210 products in account
15 reviews
7.4 hrs on record
Full video review at http://www.youtube.com/BrbteabreakTV

With the new generation of consoles finally upon us people are always looking for the next-gen features in their games, which for the most part are just dumb gimmicks to trick consumers into an experience they've had a hundred times before. Whatever happened to simplicity? Simplicity is bliss and we should enjoy simpler elements without them being saturated in heavy cutscenes or hand holding. Well my friends, welcome to Paper Sorcery.

At its core it's a strategy, dungeon crawler RPG, examples of this would be the Wizardry series and to some extent Final Fantasy. You traverse dungeons, slay monsters, get loot. Simple right? It would be if there wasn't a strong skill system, character choices and loot options, yes there isn't always a X>Y when it comes to loot. While the combat may seem bare bones to the average incomprehensible fool, it's actually quite deep and for the most part well thought out for a game of this size. There is a huge variety of skills and character combinations, making every group unique and gives them a different playstyle from one another.

Now to acknowledge the elephant in the room, the art style. The game's sprites are hand-drawn, and might I say very high-res. Now while the monsters look very generic when it comes to a fantasy setting there's such a large variety of monsters it can be glanced over as you never really see the same types of monsters outside their respective blocks. Less could be said for the UI and the animations of combat which leave much to be desired as they're very simple and seem nearly uninspired when compared to all the other art assets. My favourite sections would have to be the open areas before each boss, huge rooms which boast no boundaries, allowing for some unique backdrops

So is this game perfect? No, but for $5 you're not going to get much better. The game suffers from no options menu outside resolution, which are chosen before you load the game. At least audio sliders are needed, as much as I enjoy some of the music they're very overpowering and sometimes I just like to listen to the combat sounds. Keyboard functionality is their, but it is very very lacking, clicking through menus seems sluggish and keys such as 'esc' do nothing for the most part. There are also some graphical glitches, though very minor and in no way affect the gaming experience.

For $5 this is a steal, tonnes of content and replay value. It boasts a unique artstyle using blank space which only adds to the amazingly solid RPG experience. Also, did I mention a single man made this? GGWP
Posted: January 25th, 2014
Was this review helpful? Yes No
25 of 32 people (78%) found this review helpful
943 products in account
59 reviews
7.1 hrs on record
This is one game i picked up on a whim as i had enough in my wallet to buy it and thought "OH THIS LOOKS DIFFERENT I WILL GIVE IT A GO",and boy i am glad i did.
The graphics really do,do the game justice and the way they suit the name of the game "PAPER SORCERER" is uncanny.When you are walking round the different floors of the prison you have been incarcerated in the game looks really good and flows really smoothly.It does look at times (when in fights and stationary in the sanctuary) that the art work has been drawn on paper and then transferred into the game,with the artwork reminding me of the artwork found in the old D&D books i used to read and play through with my friends when we played D&D when i was a kid.This works really well and the music in game adds to the feeling that you are actually playing a D&D board game but in actual game form,the graphics effects for spells are all ok and each one looks different.
The characters you amass on your journey all look different and all have different play styles from the heavy classes which include the "MINOTAUR" who is good at heavy attacks and powerfull special attacks to the defense classes which include the "SHADOW" who has great defense magic and also spells that prevent status effects.
The music in game (what is there) does a good job like i have said of putting you in that world of sword and sorcerey and never does outstay its welcome (could have done with some more sound effects in game though).
The story is both entertaining and a joy to watch as it unfolds the further you progress through the tower and it is both a mysterious and wonderous journey to take as you progress from level to level.The further you get the more the enemies change and the more you have to look at your play style and change up the tactics you have been using as what worked on the floor below might not (and usually doesnt) work on the floor your on,this forces you to look at your team and make changes accordingly as you get further into the game.
This brings me to the difficulty level which at first can seem quite punishing,but believe me it isnt,the more you play the game the better you get (YEAH OF COURSE DUH) and the more you learn the little intricacies the game can throw at you.Many a time i have got to the gaurdian who stops your progress to the next level just to be beaten (sometimes by my own lack of in game time to be honest) and therefore have to load up again,but then when you do you learn what he/she does and when he/she does it and what they are vulnerable to and also when they summon companions to fight you and also when they are going to use spells (some of them use certain other spells to prepare for the spell that they usually crush you with "WHY YOU PAIN IN THE A...") and with this you learn and evetually you will "CRUSH THEM AND TAKE THEIR SOULS".
There are a few in game quests to do that you dont have to do to finish the game and my favorite is finding the "LOST SOULS",when you do find these you hand them in to the creepy old man who lives in the abandoned house (all by himself so run away kids if you know whats good for you) and he then opens up a level of the "REAPERS DUNGEON",these are worth doing and handing in as you get the oppertunity to explore a level of the reapers dungeon and this means you can find some really cool gear and other items that just cant be found in the main game.
Will you like this game,well yes if you like a good sword and sorcery romp and have the patience to play through what can be at some times quite a tough and challenging game then by all means "STEP FORWARD ADVENTURER" if that doesnt sound like your cup of tea then look elswhere as this wont be the game for you.
Posted: March 9th, 2014
Was this review helpful? Yes No
26 of 40 people (65%) found this review helpful
36 products in account
2 reviews
19.5 hrs on record
It has a lot going for it, unfortunately for every point I enjoyed with the game I encountered glitch or other issue that removed me from the game. Long story short; it's good but glitchy, get it later.

The battle mechanics make you think about every move you are making and the longer fights go the more dangerous they get. This was definitely my favourite thing with the game. The battles are difficult and getting your butt kicked doesn't mean grinding, you just have to change your strategy.

The story was alright, it is paced well and has a bit of humor and charm. I like the graphics too, I've always ahd a soft-spot for stylized graphics. The sound is alright, some of the boss songs stand out and are pretty cool.

I WOULD recommend the game but just not now, there are too many issues that need ot be corrected. The menu interface is garbage, it is quite awkward having to scroll through the menus for skills or items. I only went through my equipment after leaving a cell block because it is too much of a hassle. During battle the text often overlaps and selecting attacks often got a bit tiring. I often encountered sound or graphical glitches which were not too big of a deal, just made it feel unpolished. I even encountered a few problems with controls after using the Gem of Recall that made me have to reset the game entirely. The kicker came when I was in cell block 7-1, I had found everything I found the switch to open the last secret on the floor but when I when to the wall that should have moved it was still closed (I had saved after the switch, also). I could no longer interact with ANYTHING on the floor including the chest or the switch. I tried reloading but the glitch persisted and that bothered me enough to write a review.
Posted: January 24th, 2014
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
252 products in account
16 reviews
28.3 hrs on record
Kickstarter success! What a steal, only $5. This is a great FP dungeon crawler RPG, heavily influenced by some of the best old school games such as the Wizardry titles. Very unique looking art design, and most importantly: no hand holding at all! The enemies offer fun challenges, it's not just generic trash mobs, with each level having its own unique elements and combat will require some use of tactics. There are different companions you can choose from, with many different viable party set-ups. Each main level has optional puzzles and hidden secrets; exploration is very enjoyable. The only downside is perhaps the music, which I thought didn't really fit the game. It would have been a much more atmospheric experience had the music been darker, more suspenseful. I chose to mute it and play to the Fallout 1 soundtrack ^^
Posted: February 10th, 2014
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
493 products in account
40 reviews
1.9 hrs on record
I've said it on the forum, and I'll say it again...

Sometimes you shouldn't wait for a sale..

Sometimes you NEED to support the smaller developer when they attempt to recreate your childhood memories...

This game plays hard, is hard, it feels BRILLIANT!

Original looking, fresh yet familiar feeling...

It's Knightmare for 2014!

Posted: January 27th, 2014
Was this review helpful? Yes No
132 of 156 people (85%) found this review helpful
83 products in account
6 reviews
9.1 hrs on record
My god what a great RPG! and for so little as 5$!

this game is a take back to the good old turnbased combat with a great side of storyline and rpg.

but for heavens sake REMEMBER TO SAVE
Posted: January 22nd, 2014
Was this review helpful? Yes No