Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
用户评测:
总体:
特别好评 (439 篇评测) - 439 篇用户的游戏评测中有 84% 为好评。
发行日期: 2013年11月21日

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购买 Paper Sorcerer

夏日特卖!7月4日 截止

-50%
$4.99
$2.49
 

评测

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

关于这款游戏

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website http://ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

系统需求

    最低配置:
    • 操作系统: Windows XP
    • 处理器: Pentium 4 1300 MHz 1.3 GHz
    • 内存: 512 MB RAM
    • 图形: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • 存储空间: 需要 500 MB 可用空间
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总体:
特别好评 (439 篇评测)
最近发布
PizzaSHARK! 👻
( 14.3 小时(记录在案的) )
发布于:6月30日
I bought this game primarily for the aesthetics but found there was a pretty decent amount of actual gameplay there, too. Fans of games like Ultima Underworld and Legend of Grimrock will probably feel right at home, though combat is strictly turn-based and takes place on a separate screen. In that sense, fans of turn-based RPG combat may also enjoy it.

While the game lasted a surprising 13 or so hours for me, I'll freely admit the last half or so of that was just fairly mindless repetition. I think the game would be greatly improved if they'd just condensed the experience into four or five blocks of four floors each, rather than nine blocks plus an additional nine optional areas. Past a certain point, I wasn't even exploring anymore - just trying to beeline for the stairs to the next floor, avoiding combat whenever possible.

The game also has some pretty substantial balance issues - bosses are almost never a challenge (the first couple bosses are challenging because of how limited your arsenal is, but by time you reach the third or fourth boss, they cease to be a serious threat), and some monsters and groups of monsters are hilariously overpowered. Some of your characters can become equally overpowered, and it's really just based on getting to a certain level with them. Skill advancement is predetermined and automatic, and it feels like it could've used a little more attention there, too - especially late in the game, characters will have something insane like 20 or more skills you have to scroll through to use the four or five that are actually worth using while the rest are just mindless clutter.

I'd also say the game isn't as "tactical" as the blurbs claim it is. I never once had to change out my party members for others (despite the fact that you can do so freely and even make use of the skills of party members not currently active, like having a healer patch everyone up between fights), nor did I ever really have to vary my tactics in battle. The tank tanked, the berserker hit their entire party for a billion damage, the healer healed, and the sorcerer hit their entire party for only a million damage but applied ridiculously strong damage over time effects. Sometimes I'd use the healer to put someone to sleep or blind them, but that's about it.

The only time I actually hit a roadblock was a particular unavoidable fight in the last block of floors, and it was harder than literally every single boss fight in the game, including the fights at the very end where you have to fight sets of former bosses together (unfortunately these bosses are no stronger than when you originally fought them, so you're so much stronger than them at that point it's a little embarrassing how quickly they die.) The problem was that the difficulty of this one battle hinged ENTIRELY on random chance. Two of the four enemies in it possess EXTREMELY powerful attacks that hit your entire party - if they use them, you lose. If they don't use them, you win. It took me something like 11 tries before the RNG played things my way, and I didn't feel like I won through skill so much as luck. Putting one to sleep still allows the other one to effectively one-shot your entire party, and the sleep skill itself has a chance to fail and has a cooldown before you can try again.

But all this is kind of picking at nits. For $5 it's a hell of a deal, and in all honesty - don't feel like you NEED to beat the game. The ending gives you some cute, amusing little epilogues about your party members and wraps up a sub-plot that you may or may not have even been aware of, depending on how aggressively you search every nook and cranny to read random things.
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turnerjer0000
( 13.2 小时(记录在案的) )
发布于:6月28日
Some of the best writing I've ever seen in a game. The puzzles are wonderful too.
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A.C.C. The Limper
( 21.0 小时(记录在案的) )
发布于:6月22日
This is honestly one of the most relaxing dungeon crawlers I've ever played. Yes, it has a few bugs still......BUT it really does shine. The graphics are unique and it's actually quite FUN to play.
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mastergradius
( 27.4 小时(记录在案的) )
发布于:6月18日
fairly brief and enjoyable game. decent customization of characters. love attacks that can hit multiple targets. get it on sale. does not drain computer's resources and runs well. enjoyed soundtrack.
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Faggy Pinata
( 12.2 小时(记录在案的) )
发布于:5月23日
A throwback to those old first person dungeon crawling computer games. But much like those old computer games the interface and movement feels a bit slow and bogged down. Combat can feel a bit drawn out because of these uninteresting menus and lack of animation.

But despite those set backs (Which most of the time feels like a design choice) playing paper sorcerer I unravaled an interesting little gem that keeps combat fun and strangely compels me to play more. Though the art might not be the most spectacular thing in the world the personality of each area through secrets and random events only makes you want to explore more.

Each enemy is interesting enough and the bosses set after each area are filled with such personality that you can't help but want to push on to meet your next big foe.

All in all paper sorcerer is quite a steal at $5 if you're hankering for those dungeon crawling times of days past or just played legends of grimrock and can't fill that tactical void.
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Gandrake
( 12.6 小时(记录在案的) )
发布于:5月21日
Admittedly, I was going to give this game a tentative thumbs-up, but, in the end, I just can't do so when there are game-breaking glitches still present in the product. One, which I've found multiple people have stumbled across and yet has no way of being fixed without starting over from scratch is a switch than opens a secret door suddenly not working. This keeps you from completing smaller puzzles soon after which, in turn prevents you from finishing the games biggest, and really, only side-quest. Plus, this is very late in the game, so it's not like starting a new file is a viable option at this point.
That's just insane.
I could have overlooked the many, many typos, the bland and repetitive enviroments, and the forgettable music in favor of this being a cheap, yet entertaining old-school rpg, but when you encounter glitches that break your save file, that's where I have to draw the line.

P.S.
Oh, and the hardest boss fight in the game is the third one, which, you know, is pretty dumb. Like, there are still a bunch after that point, but they're all so easy as to be no challenge. That's just poor pacing.
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[Demiurge]
( 0.7 小时(记录在案的) )
发布于:5月19日
Grindy. Not at all what I expected.

Also, what is that god-awful NOISE? Can I turn it off? No? Why not?!
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John Kasich's Lunch
( 3.6 小时(记录在案的) )
发布于:5月15日
Paper Sorcerer tries to be a modern homage to retro dungeon-crawling RPGs. It tries very, very hard. But it fails and ends up falling flat on its face. Grinding can become a necessity in this game, especially on higher difficulties. Unfortuantely, enemies in the main dungeons do not respawn. To grind, you need to go to the game's secondary dungeon, of which the lower levels are unlocked by finding semi-hidden spirits in the game's main tower. Normally this would not be an issue, but the secondary dungeon seems to have a random spawn rate. I competed the first floor with no encounters at all, while the second floor flung me into combat every few seconds. In addition to the grinding, treasure chests are completely random, and not in a good way. You could find one of the most common swords in the game, or you could find some overpowered god-slaying weapon of mass destruction. And if you don't like the loot, you can load your save and try again; this wouldn't be a bad thing if it wasn't for the fact that it could possibly require hours of resets to get the best items from each chest. The music also varies from fitting to incredibly annoying. After hearing the town, dungeon, and battle theme for the thousandth time, you will start to lose any motivation to finish this game. Some boss battles have nice music, but overall it's annoying music loops. Last but not least, the bugs in this game are everywhere and the developer has made no mention of them for over a year. He has abandoned this project and cashed out; if I hadn't gotten this game from a bundle for a decent discount, I'd be furious.
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Faragona
( 2.6 小时(记录在案的) )
发布于:4月21日
I like turn-based RPG-styled games with good design and feel like this. But it's buggy. And without any type of autosave. Cannot recommend as it is now.
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orpe11
( 95.8 小时(记录在案的) )
发布于:4月19日
TL;DR: A first-person dungeon crawler with minimal story and some galling bugs, saved by a very fun combat system.

This is one of those reviews where I am rather conflicted about the recommendation. On one hand, Paper Sorcerer is one of the few games that I started playing, and I was compelled to keep going until I finished. No breaks, no stopping, I started and played it every evening until I finished it. On the other hand, it is a flawed game in some unacceptable ways, and I can understand other people not wanting to deal with the issues.

Paper Sorcerer is a first person dungeon crawler. It is entirely that, meaning that once you start the game, you will be walking down corridors, opening doors, fighting enemies, finding treasure, etc. You do this for the entire game, except for occasional forrays into the hub town where you can buy things and rest. There is a story, and a reason why it looks monochrome-ish (You are in a book, hence the name), but it is entirely minimal, and it is actually a bit jarring at the end when the game suddenly seems to act like you care about the people you talked to. The cast is entirely limited to one friendly NPC who guides you through, a few shop NPCs, and the bosses you kill along the way. There are some further bits of story that you find in notes in rooms, but they are easily missable, and not very compelling. So if you want a compelling, interesting story...not really for you.

Paper Sorcerer also has bugs. A lot of bugs. While the game does free itself from the adherence to grid-based movement other first person dungeon crawlers have, the designer didn't seem able to code some of it quite right. You will walk into a room, and the game will freeze for a moment, likely calculating some event, before letting you continue that otherwise smooth walk. This is most noticeable in your bedroom, where after initially looting it, you will most likely just walk to the bed, rest, and then walk out. This is hampered by every single time, the game hangs on something halfway to the bed, a second or two pause that will yank you out of the smooth movement every time. An actually major bug is that the game will forget doors are open upon loading. This includes doors locked with keys. So if you unlock a door, don't get everything inside, step back out, and save/load, you can't get back in. The most galling is the fact that the last puzzle in the game (upon which you have been gathering chess pieces for, working up to, etc), doesn't work. You get to the room, you have everything, and the doors just won't let you interact with them, denying you the last reward. Several achievements are bugged as well, not working on finishing the game (The book achievements) or puzzles (The last two or so puzzles),

So why is this still a recommendation? The designer has managed to make the combat in this game extremely fun. At the start, you just have the sorcerer, but soon you start acquiring party members by summoning old minions. Of a rather major note, all of the minions fall into 'DPS, Tank, Healer' sort of categories, but their actual play styles are quite different. In example, while the Vampire is noted as a Healer, he heals through draining life, using his own to cast major heals...and is also a fairly powerful DPS in his own right with his physical attacks. The large varieties of useful parties helps replayability if you enjoy the combat system...and I certainly did. The system eschews normal MP styles, instead using energy. Every character recovers 1 energy per turn, and most skills only use a few. After a few levels, every class gets a skill that lets you recover energy and gain a buff (For example, the Vampire recovers energy and buffs his magic for a few turns). All skills have a cool down, forcing you to use a wide variety instead of just spamming the same skills. This gives battle a bit of a rhythm, and lets you choose between low cost energy skills for rapid fire attacks, or holding back to unleash larger ones, and both have their place in different fights. Later on, your characters get more options, and have quite a massive list of skills, but all of them are usable in combat without completely overwriting others (older skills rank up as well as you go). In addition, instead of a straight 'defense reduces damage' system, your characters defense is a seperate HP bar. It is reduced when hit, sometimes leaking HP damage through, but a lot of the time if your defense is large enough, completely blocking an attack and just taking a defense hit. This plus the energy system allows for a rather varied combat game, as you use different skills for high or low defense enemies, and you have a bit of a barrier to losing HP to random encounters. As such, you can actually dungeon crawl for a while before having to rest and recover, and the battles always have a rythm to them. The lack of actual random encounters in all but a few areas means that you never get bogged down in the game.

So at the end of the day, it is a good game, but it is hampered by bugs and some annoyances. The designer still seems to be working on fixing them, but their existance is inexcusable in an otherwise well designed game. Pick it up if you like well designed combat systems, don't if bugs drive you up a wall or you need a good story.
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1 人中有 1 人(100%)觉得这篇评测有价值
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27.4 小时(记录在案的)
发布于:6月18日
fairly brief and enjoyable game. decent customization of characters. love attacks that can hit multiple targets. get it on sale. does not drain computer's resources and runs well. enjoyed soundtrack.
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1 人中有 1 人(100%)觉得这篇评测有价值
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21.0 小时(记录在案的)
发布于:6月22日
This is honestly one of the most relaxing dungeon crawlers I've ever played. Yes, it has a few bugs still......BUT it really does shine. The graphics are unique and it's actually quite FUN to play.
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3 人中有 3 人(100%)觉得这篇评测有价值
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23.1 小时(记录在案的)
发布于:2014年6月26日
从1刀的游戏包里得到的,买的时候只是单纯觉得画面风格很不错,可以用来+1,但是没想到一玩就停不下来。虽然游戏不外乎走迷宫、打怪、升级、从小线索中拼出游戏剧情,看似老套但所有元素都融合的恰到好处,对喜欢RPG、喜欢探索的人有很大吸引力(反正我是)。

本以为8小时左右就可以完成游戏,没想到最后用了20小时左右。游戏后期战斗节奏有些缓慢,但还是用迷宫设置和故事情节一步步的解密吸引玩家玩下去。音乐不能说十分出色,但对游戏氛围烘托的也算不错,也不会让人在游戏过程中产生重复、厌倦的感觉。而且,最重要的是,这个游戏提供的乐趣与购买游戏的美刀相比,这个价格设置真是十分良心!

总之,喜欢RPG的人可以买了一试,反正又不贵。
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1 人中有 1 人(100%)觉得这篇评测有价值
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14.3 小时(记录在案的)
发布于:2015年8月9日
一款画风另类的地牢探索游戏,属于小品级别

优点:音乐不错,很复古的电子
画面很有特色,尤其是敌人,都是手绘的,可以欣赏
有不同的职业可以搭配属于自己的队伍,而且每个职业都不是传统英雄,都是幽灵,牛头怪,憎恶这些常见的“反面角色”,都有自己的特殊技能
迷宫里有可以探索的暗道
具有一个基本有趣的故事背景
难度比较合理,实在打不过也有地方可以练练级


缺点:每关比较小,谜题偏单调简单
装备系统比较简单
职业的平衡性还有待改进
升级加点不能自定义,而是全部自动的
有些很讨厌的BUG,比如互动界面会偶尔突然消失

总体来说,深度不够,除了画面各方面都太过于平庸,虽然价格低廉,但是同样便宜的同类型老游戏巫术6,7,8才是值得花时间的作品
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9.1 小时(记录在案的)
发布于:2014年1月22日
My god what a great RPG! and for so little as 5$!

this game is a take back to the good old turnbased combat with a great side of storyline and rpg.

but for heavens sake REMEMBER TO SAVE
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8.9 小时(记录在案的)
发布于:2014年1月23日
http://youtu.be/Q8faH9AARkE

The battles in Paper Sorcerer are fun and the dungeon crawling can get addictive if you enjoy these types of turn based RPGs. The skills for each character feel unique and the enemies are diverse. The difficulty ranges from super easy to nearly impossible “80s” style. The main downside is that all of the dungeons look very similar and can get repetitive. The optional catacombs can be explored to break things up but I would have enjoyed more diversity of level design. The music is definitely not winning any awards but I felt like it fit in with the style the developers were going for.

I really had fun with it and if you enjoy turn based RPGs then at $5, it’s worth a buy, but if you are on the fence and you feel like the graphics/style might not be for you, then skip it. You’re probably right.
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17.0 小时(记录在案的)
发布于:2015年6月21日
Yes, the visual style is great. Yes, it's nice to see an old-school turn-based dungeon crawler being made. Yes, it's really impressive that it's pretty much all the work of one guy. Mad props to him.

But none of that changes the fact that Paper Sorcerer is a glitchy mess with serious balance issues. That these glitches and balance issues remain after the game has been out for so long is surprising. There are many game-crashing bugs - seriously, if you ignore this review, save often - especially before you try to leave your room in the game's town area, as there's a glitch there that will randomly crash the game. And the first three bosses will kill you, while the rest will meekly let you by - one of them will literally refuse to fight you.

What really killed the game for me, though, and what prompted me to write this review, is that there's this neat minigame within the game where you're solving puzzles and opening secret doors throughout the dungeon, in anticipation of a big payoff near the end of the game. That payoff, the thing you put in the extra hours for, the thing you put your characters at risk for, is glitched, such that when you finally get to the end, you can't get it. When you get to the final set of doors that the big reward lies beyond, the game forgets you have the key to those doors. You get nothing - no in-game reward, no achievement, nothing. From perusing the forums, this is a huge bug that has been around for a long time, and which the developer has refused to fix.

Glitchy, unbalanced, plays all of its neat tricks right up front, wears out its welcome. I'm disappointed.
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6.1 小时(记录在案的)
发布于:2014年1月22日
If you love old school first person dungeon crawlers like Shining in the Darkness or, as someone mentioned, Wizardry IV you should grab it! Game is not holding your hand. And play it at 1980's difficulty to get your ♥♥♥ handed to you or at least at Hard.

One downside could be the music which simply could be not for one's taste.

For that price it's a steal.
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19.1 小时(记录在案的)
发布于:2015年9月17日
This game is quite the challenge, and it's fun trying to figure out the right setup/attacks in order to beat some difficult enemies. There are numerous "secrets" throughout the game, though they are pretty easy as the game almost always tells you when there is something to be found nearby. But the dungeon crawling/looting/fighting part is...well, fun.

Unfortunately, I cannot recommend the game at this time. There are some serious bugs, such as a door not opening even if you have the right key (and it has to do with the hardest "secret" in the game - so it's extremely frustrating doing all the work towards that for nothing). There are also some achievements that have been broken since release nearly two years ago, and as the developer has quit coming around months ago after the promise of an update that never occurred, it seems that this game has been abandoned.
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8.4 小时(记录在案的)
发布于:2014年1月25日
Full video review at http://www.youtube.com/BrbteabreakTV
http://youtu.be/NdtIXhpdsFQ

With the new generation of consoles finally upon us people are always looking for the next-gen features in their games, which for the most part are just dumb gimmicks to trick consumers into an experience they've had a hundred times before. Whatever happened to simplicity? Simplicity is bliss and we should enjoy simpler elements without them being saturated in heavy cutscenes or hand holding. Well my friends, welcome to Paper Sorcery.

At its core it's a strategy, dungeon crawler RPG, examples of this would be the Wizardry series and to some extent Final Fantasy. You traverse dungeons, slay monsters, get loot. Simple right? It would be if there wasn't a strong skill system, character choices and loot options, yes there isn't always a X>Y when it comes to loot. While the combat may seem bare bones to the average incomprehensible fool, it's actually quite deep and for the most part well thought out for a game of this size. There is a huge variety of skills and character combinations, making every group unique and gives them a different playstyle from one another.

Now to acknowledge the elephant in the room, the art style. The game's sprites are hand-drawn, and might I say very high-res. Now while the monsters look very generic when it comes to a fantasy setting there's such a large variety of monsters it can be glanced over as you never really see the same types of monsters outside their respective blocks. Less could be said for the UI and the animations of combat which leave much to be desired as they're very simple and seem nearly uninspired when compared to all the other art assets. My favourite sections would have to be the open areas before each boss, huge rooms which boast no boundaries, allowing for some unique backdrops

So is this game perfect? No, but for $5 you're not going to get much better. The game suffers from no options menu outside resolution, which are chosen before you load the game. At least audio sliders are needed, as much as I enjoy some of the music they're very overpowering and sometimes I just like to listen to the combat sounds. Keyboard functionality is their, but it is very very lacking, clicking through menus seems sluggish and keys such as 'esc' do nothing for the most part. There are also some graphical glitches, though very minor and in no way affect the gaming experience.

For $5 this is a steal, tonnes of content and replay value. It boasts a unique artstyle using blank space which only adds to the amazingly solid RPG experience. Also, did I mention a single man made this? GGWP
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