Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
Análises de usuários: Muito positivas (277 análises)
Data de lançamento: 21/nov/2013

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"A Wizardry-style RPG that doesn't hold your hand. It's got some issues, but hardcore RPG fans ought to dig it."
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Atualizações recentes Ver todos (6)

28 de julho

Paper Sorcerer 4.2a

Updated today with these bug fixes:
v2.4a 7/28/2014

  • Training Ice Resistance fixed to decrease damage
  • Defense training description fixed to 5 per level
  • Fixed invisible wall on door in 9-2
  • Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
  • Give up battle"
  • Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
  • Status effect in info menu
  • list how to heal each status.
  • Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
  • Add that hit chance is percentage in info menu
  • The intermediate tower rune description edited, it raises Agi and Mag
  • Imp equipment edited for consistency
  • 9-1 Fix for doors/event bug
  • Ghost's Dirge of Frailty Level 2 cost corrected
  • Add highlight current option to these menus:
    New summon selection
    Interactable objects
    The skill trainer in the Sanctuary
    Catacombs menu in town
  • Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
  • Corrected loot 'King's Key' to 'Rook's Key'
  • Added battle to secret area
  • Added event consequences if you answer incorrectly
  • Added flavor Search event
  • Revised related Steam achievements

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly

Release notes history

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Análises

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

Sobre este jogo

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Hard Drive: 500 MB available space
Análises úteis de usuários
9 de 9 pessoas (100%) acharam esta análise útil
20.4 hrs registradas
Publicada: 11 de julho
Na minha visão, o Kickstarter existe para que criadores com uma visão única possam encontrar seu público e conseguir financiar suas produções sem a interferência de intermediários ou investidores. E acredito que sejam merecedores de meu dinheiro aqueles projetos que não passariam incólumes ou não passariam de forma alguma pela junta de aprovação de uma grande produtora.

Paper Sorcerer é um destes deliciosos casos de um produto que jamais encontraria espaço no portfólio de uma empresa ou seria descartado com facilidade como o projeto de um louco.

Esse louco atende pelo nome de Jesse Gallagher. Sem nunca ter trabalhado na indústria de jogos eletrônicos ou mesmo ter recebido uma única aula de programação, ele resolveu criar um RPG para computador inspirado em suas ideias e na sua arte. Pediu 5 mil dólares no Kickstarter. Ganhou 13 mil.

A arte é justamente o que se destaca em Paper Sorcerer, um título de RPG medieval que parece ter saído direto da literatura de cordel, com tons monocromáticas e clima sombrio. E este estilo visual sui generis, com nenhum objeto ou ambiente realmente em 3D, se justifica no enredo: você é um mago, aprisionado em um livro mágico, que precisa enfrentar seus guardiões e soltar as linhas que prendem as páginas para que possa encontrar a liberdade. Como quem folheia um livro amarelado pelo tempo e corroído, você enfrenta uma grande quantidade de perigos, todos desenhados à mão com maestria e com animações de combate que evocam as animações pioneiras que flipavam o papel.

Gallagher poderia ter parado por aí, satisfeito com a beleza poética de seu jogo. Mas bebeu intensamente na fonte dos RPGs táticos do passado e criou um sistema de combate de turnos que desafia e empolga com suas infinitas possibilidades. Uma escolha errada pode ser literalmente a diferença entre ter todo o seu time pulverizado sem chance de reação e uma vitória impecável, quase sem danos. Eu sei porque eu vi isso, mais de uma vez.

Em Paper Sorcerer você controla um Invocador, um feiticeiro que é capaz de invocar criaturas monstruosas para lutar ao seu lado. São 12 seres diferentes, mas você precisa escolher três que irão acompanhar o personagem central em todos os momentos. A diversidade de estratégias diferentes que você pode criar aumenta exponencialmente o fator replay e certamente haverá uma combinação que será matadora para seu estilo de jogar.

No meu caso, meu primeiro escolhido foi um Troll. Arrependi-me amargamente porque ele não é tão forte nem tão resistente como imaginava, sendo mais útil para ataques-surpresa e danos críticos. Mas o jogo permite que você desbloqueie outras chances de escolher novos companheiros e meu time fechou com um Minotauro como DPS (um titã capaz de fazer mais dano que os outros três personagens juntos), um Vampiro que servia como Healer/DPS (mantinha os demais personagens vivos com curas, mas também era meu segundo maior atacante) e o Esqueleto como Tank (uma esponja de dano que raramente morria). No final das contas, o próprio Sorcerer que é o protagonista exerceu pouca influência no combate, sendo o mais fraco da minha formação.

Com itens espalhados pelo cenário e um treinador de perícias, eu maximizei as potencialidades de cada personagem. O primeiro quarto do jogo foi difícil, o segundo e o terceiro foram muito fáceis, e o último quarto deu uma boa guinada na dificuldade, com batalhas hercúleas.

O maior defeito de Paper Sorcerer é sua extensão. Uma prova de que o Kickstarter pode ser uma faca de dois gumes, uma vez que uma das metas de faturamento atingidas era a promessa de níveis extras. Com 30% a menos de conteúdo, o título seria menos cansativo e repetitivo. No total, há 10 blocos de masmorras no livro-prisão, que seguem basicamente a mesma fórmula: três andares com múltiplas salas e uma penca de inimigos antes do confronto com um chefe de fase. Por volta do bloco 7 eu já estava mais enjoado do que encantado com a mágica criada por Gallagher. Não por acaso, apenas 4,4% dos jogadores desbloquearam o achievement no Steam de atingir o final da história.

Surpreendendo ainda mais, o título também traz um humor único, sem cair no deboche ou na sátira pura e simples. Há um certo ar de jogo infanto-juvenil, seja na caracterização de alguns NPCs (o vendedor de itens é... inusitado) ou na forma fantástica como o epílogo acontece.

Não satisfeito em criar um RPG desafiador, bonito e único, Gallagher ainda inseriu um enredo sutil que se revela aos poucos, salas secretas para serem abertas para os mais devotados jogadores e compôs uma trilha ímpar, que consegue ser uma homenagem aos clássicos RPGs da era dos midis e ser macabra ao mesmo tempo.

Paper Sorcerer é o único projeto, dentro daqueles que patrocinei no Kickstarter, que foi concluído até agora. Não é uma obra-prima. Mas fico imensamente feliz ao saber que apostei certo e com muito orgulho de saber que o nome do Retina Desgastada está lá, endossando os créditos.

Mal posso esperar pelo próximo projeto de Jesse Gallagher e sua Ultra Runaway Games.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2014/07/jogando-paper-sorcerer.html#ixzz37DhNmwqK
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29 de 36 pessoas (81%) acharam esta análise útil
25.1 hrs registradas
Publicada: 19 de julho
Recommended: While it suffers from the clunkiness of the JRPG interfaces and mechanics that it uses, Paper Sorcerer is a visually stunning RPG with a compelling narrative and interesting characters. If you like roleplaying games or even just a story well told, then I can easily recommend this game.

Full Review is available here
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14 de 16 pessoas (88%) acharam esta análise útil
20.6 hrs registradas
Publicada: 14 de agosto
For every horrible game that Kickstarter is responsible for, their’s always one that breaks the mold and stands out. I remember supporting Paper Sorcerer from the beginning stages when it was still in Kickstarter, waiting patiently for the day that I would finally be able to play this masterpiece. Its hard for a game to be so simple and complex at the same time, yet Paper Sorcerer seems to do just that. What you might think is a plain and boring video game ends up coming to life and involving you deep into the plot.

My first thoughts and impressions had me thinking that this game was obviously going to be totally awesome. I knew I had to have it after watching only the KS trailer, and once it made its way to Steam I was all over it. Within the first 5 minutes I was reminded of Dungeons & Dragons, playing with friends and calling out tactical moves. The turn based fighting system is well thought out and keeps you on the edge of your seat. Over are the days of the 3 minute bash sessions of games like Pokemon or Final Fantasy; Paper Sorcerer delivers tactical, powerful and serious battle sequences lasting longer than your average role player. The story line is action filled, as well as giving you the ability at points to choose what direction the scenes will go.

“A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you… Paper Sorcerer is a stylish turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you have learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot.” – Paper Sorcerer

Graphically this game must have been more challenging to animate than it would seem. With basically only 2 monochrome colors to work with, Paper Sorcerer is a artistic masterpiece and plays out more like a graphic novel than a video game. Although you have full navigation as the game is in the first person, on my 32 inch its like playing a giant fairy tale book that’s come to life. The subtle use of color throughout the game is genius and fits perfectly, from the effects of spells to the health and energy bar every detail has been covered. Each battle is reminiscent of the older Final Fantasy, where instead of the hero moving and performing each command, its represented by a small graphic, color or sound. As I’ve said in the past, its the simplicity that can make a game as good as it is, and that is certainly the case with Paper Sorcerer. The imagery in this game is absolutely amazing, and the use of essentially 2 colors is almost intoxicating.

Paper Sorcerer is as fun as it is challenging. I like games like these because the battles later in game are hard, but you’ve been prepared by several battles before it so you have an idea what you’re in for. I really enjoyed the turn based fighting system because each member of your party has a role that is greatly needed during battle. Party formation is one of the toughest parts of early game, and essential to continued play in later levels. You will need a tank, healer, and a ranged hero to make it anywhere (you already have magic covered, as you are a sorcerer), and Paper Sorcerer certainly gives you that option with a choice of several different heroes to choose from. Items are pivotal to game play, equipping each of your heroes with the proper weapons, shields and runes are key to completing each floor. Fighting is very important, because this game doesn’t focus solely on damage to end battles, you need to play more tactfully and use skills to buff strength and agility while making sure you keep your defense up.

Its the little things that count sometimes in a game that make or break it. One of these things is the difficulty setting when you first begin your game; you’re given the options Easy, Medium, Hard & 1980’s. The first time around, i chose 1980’s for the hell of it… lets just say that your first battle which is almost a guaranteed win, is a guaranteed loss. This was obviously a setting for the more experienced players of Paper Sorcerer. About the only thing I really didn’t like about the game other than the fact you cant use a controller, is the music. I have no idea who is responsible for it, but it needs a major overhaul and update. It just doesn’t fit well with the game whatsoever.

When it comes down to it, Paper Sorcerer is a great game, and highly suggested. So many different elements hold this game together making it a solid play through. Loaded with secrets and strong attention to detail, each item counts, and every room needs inspecting. Retro like an old D&D MSDos game and as modern as a new age RPG, everything about Paper Sorcerer is entertaining.

Graphics: 7/10
Playability: 7/10
Story: 7/10
Challenge: 7/10
Replay Value: 7/10
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9 de 10 pessoas (90%) acharam esta análise útil
18.2 hrs registradas
Publicada: 24 de outubro
Stylish
Worth every penny
Will be looking out for more games from the developer
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9 de 10 pessoas (90%) acharam esta análise útil
6.5 hrs registradas
Publicada: 11 de novembro
If you like old school dungeon RPGs, I would highly recommend this game. Many different classes to try, secrets, lots of gears, and also very challenging. And finally, it is super cheap, what are you waiting for ? :P
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5 de 5 pessoas (100%) acharam esta análise útil
23.0 hrs registradas
Publicada: 14 de outubro
This surprisingly turned out to be one of my favorite RPGs. Gameplay, story, art, and music are all equally dark, minimalist, stylish, and competent, so they all fit together perfectly. The only real complaint I have about it is that keys are apparently the most fragile things in the known universe, which hardly seems necessary. The game sometimes doesn't even tell you when keys disappear, which can result in much swearing and that frustration dance you probably haven't done since you were a little kid.
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6 de 7 pessoas (86%) acharam esta análise útil
37.3 hrs registradas
Publicada: 28 de outubro
Gorgeous art and the low price make this turn based dungeon crawler a real treat.
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14 de 24 pessoas (58%) acharam esta análise útil
9.9 hrs registradas
Publicada: 30 de agosto
Paper Sorcerer is different in the graphics aspect, there is no doubt about that. Pleasant to look at both because it is different and nice.

But otherwise, I found the gameplay very repetative. The first levels are fun, but then I realized as I progressed, that the only differences were a slight change in the surroundings, enemies and music. Combat is always the same, and most fights end up being repeating one or two different combinations of skills from your four characters.

What I found most fun about this game was the secret hunting. Not very difficult, but it was more or less the only thing that varied across the levels.

The story was presented in text, but I didn't experience any depth in it. The whole idea of it is different and entertaining, but it is presented casually, and after a short while I couldn't get rid of the feeling that it is just a context to put the game in without any farther meaning.

I haven't finished the game, but I keep trying to progress to see if it may have anything else to offer, as it seems pretty long. But repeating the same combat sequences for 9 hours of gameplay appears demotivating. I can still recommend to try this game just for the visual style and some old school atmospherics, but I don't thik it is worth spending more than a few hours on.
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3 de 3 pessoas (100%) acharam esta análise útil
10.7 hrs registradas
Publicada: 2 de novembro
This is a good RPG for those who want an interesting game to play that doesn't really take a ton of brain power. The game play is easy to understand, but there is strategy involved with which Skills to use when. a mouse is not really required, so it is a great game to play on your laptop in bed (which is partly why i got it). Very fun, and the different summoning options make for interesting party builds, and I enjoy the different stereotypical RPG rolls given to the monsters (such as Barbarian to the Minotar).
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3 de 3 pessoas (100%) acharam esta análise útil
50.2 hrs registradas
Publicada: 21 de novembro
Scratches both my dungeon crawler and classic turn-based RPG itch with an interesting visual aesthetic. I got it in a humble bundle and felt like going through it again on steam with a differnent party composition. That's one of the great things about it, your party can be completey catered to your play style. Like highly offensive teams? Get a troll and minotaur and tear up some asses. Worried you might not have enough weapons for your party? Choose a werewolf and rip the enemy to shreds with his unnarmed claw attacks. Or just be overpowered and choose a party of offensive/defensive healers and never die, the choice is yours. Though, keep in mind, once you choose a party member you can't go back on them, or can you? Either way, it makes multiple playthroughs fun.
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6 de 9 pessoas (67%) acharam esta análise útil
23.6 hrs registradas
Publicada: 24 de agosto
Highly reccomend this game, fantastic sounds and graphics. Classic D&D old school brought to life!!!
One of best RPGs I've played since Elder Scrolls and Knights of the Old Republic.
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2 de 2 pessoas (100%) acharam esta análise útil
142.5 hrs registradas
Publicada: 26 de julho
Very few Stonekeep style RPGs these days, so the competition is slim. However, this one succeeds due mainly to unique visuals and a relatively easy/casual gameplay. If the gameplay were more difficult or longer, the shallowness would be a concern. I mainly enjoyed hunting out the secrets.
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2 de 2 pessoas (100%) acharam esta análise útil
26.4 hrs registradas
Publicada: 20 de agosto
This is a fantastic old school dungeon crawler RPG with a style similar to the original Wizardry, Bard's Tale, and Alternate Reality games. While the graphics may be simple, the game benefits from a truly striking design aesthetic which turns its limited color palette into an advantage.

The various characters offer a nice variety of strategic options and gameplay is fun throughout without ever growing stale or tedious. At the current price of $5, I'd say it's an absolute bargain.
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2 de 2 pessoas (100%) acharam esta análise útil
26.8 hrs registradas
Publicada: 4 de outubro
A fun little game that would appeal to the old-school RPG players who don't have the time to grind for hours. No frills with a solid core mechanic and a quirky art style.

Level puzzles are simple enough to solve, once you figure out the gimmick without feeling contrived or forced. The catacomb sections may seem like cheap padding at first, but is a well thought-out, integral part of the game.

Choosing your own party is interesting and can bare a few playthroughs to find your groove - then again in 1980s mode!

TL;DR It's cheap and fun. Buy it!
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2 de 2 pessoas (100%) acharam esta análise útil
69.5 hrs registradas
Publicada: 4 de outubro
Party composition and a large range of abilities adds such a great amount of depth. I also thought the art style and music were great. One of the best rpgs I've played in a long time, and for a super low price. I highly recommend it.

A few minor nitpicks:
* Would love to be able to order abilities to keep the ones you use often at the top.
* The mouse interface in the store is a little wonky. Selecting something at the bottom of the list will highlight, but scroll back to the top where I can't see it anymore
* A few times where the inventory screen glitched out, and the back button wouldn't do anything. Had to restart the game.
* The Soul Shield doesn't seem to work at all.
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3 de 4 pessoas (75%) acharam esta análise útil
9.1 hrs registradas
Publicada: 16 de julho
This game is entertaining enough but I found it rather repetitive. It's a fun game to waste a few hours on every now and then rather than a game which could be played for a considerable duration, despite this, it's worth the money for the retro game feel and awesome music.
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3 de 4 pessoas (75%) acharam esta análise útil
19.0 hrs registradas
Publicada: 21 de outubro
The "paper art style" is really unique and the gameplay is similar to FF-games/JRPGs, with the exception that it feels simplified. The fights are long and repetitive and there are a lot of "useless" items. Sometimes the game felt like an old single player P&P RPG book by Steve Jackson and Ian Livingstone, but it wasn't able to live up to its potential. The "secrets" and the interesting story still make it worthwhile.
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3 de 4 pessoas (75%) acharam esta análise útil
9.4 hrs registradas
Publicada: 5 de agosto
Super badass. If you like dungeon crawlers, it's pretty baller. If you like little story driven RPG action that's not overwrought and super heavy with a grip of windy, tedious dialogue it's also quite great. Story exists, is understated and self-aware. And the art style and flow / combat mechanics are different enough to be novel and good, but familiar enough to not be altogether alienating or bizarre to the older fanbase for the genre.

So yeah. Play it, friendly. Especially given the price point.
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1 de 1 pessoas (100%) acharam esta análise útil
1.4 hrs registradas
Publicada: 18 de julho
GREAT GAME but ABSURDLY BUGGY

It took me a long time to decide whether to recommend this or not, simply because the good things are awesome and the bad ones are just awful.

PROs:
  • GRAPHICS: minimalistic, original and pretty.
  • CONCEPT: It mixes the principles of the old pixelated RPG's, but, instead of the usual top-down view, it is in first person, adding a point-and-click'ish mood to the game. It feels good.
  • CHARACTERS: besides the main character (the sorcerer), you are able to summon other creatures, and there's a fairly wide variety of species to choose, with very distinct powers.
CONs:
  • MENUS BEHAVE VERY AWKWARDLY: sometimes they overlap each other and your keyboard keeps controlling the bottom one and your mouse the top one.
  • HUD: I may be missing something, but I've played a few sessions already and never been able to see my opponents status. That's crazy! Oo
  • INTERACTIONS: After the first time you interact with an object, it just ignores your later interactions, it reacts as if you were clicking on an empty space. Very annoying.

  • And the list could go on and on....
Super-honest (maybe harsh wrong) impressions about the team:
Good artist + Bad programmer + So-so designer = A game that has potential but needs better polish.
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1 de 1 pessoas (100%) acharam esta análise útil
89.3 hrs registradas
Publicada: 11 de novembro
If you're a fan of turn-based RPGs at all, you owe it to yourself to give this game a try.

The most obivous difference between this game and most others is the quite unusual art style. The team making this game is obviously on a budget, and you can see some oddball errors (like inky shadows that are actually 2d planes you can see behind if you jump into the corner) but they decided to use their limited resources to make the most visually striking game they could, regardless.

The same can be said of combat, which is the real meat of the game. The game uses pre-generated character archetypes that you add to your party in a team of your choosing. The array of choices are unfortunately not overwhelming, and you don't get a very clear sense of who can do what until after you get them in your party, but if you save before the choice, and experiment a little, you can figure things out.

Combat revolves around energy (which is used only 1-6 points at a time, and where you recover 1 per turn) and cooldowns on skills, as well as an unusual defense system. Defense drops after physical attacks, and applies to both physical and magic attacks. Since very high defense nullifies direct magic damage, you need to pound a target's armor down to make them vulnerable to magic. Meanwhile, magic skills that debuff resistance to physical damage or can incapacitate a target are available, but only within the limits of energy and cooldowns. It's a game that has unusual depth to how much you have to think to get through even regular battles. (Especially on the brutal "1980s" difficulty.)

Unfortunately, the game also behaves oddly in many circumstances. Ability cooldowns don't take as long as they say they do in the menu, and sometimes last into the next combat you engage in. If you move the mouse while the 2d image of the town is loading, you actually make the perspective on the town move, as it's just a 2d cutout in front of the game's camera. There's an achievement that you can't unlock because it was accidentally made inaccesible.

There's also some balance issues, especially with overpowered skills like sleep, where enemies only wake up from normal attacks, while a skeleton that's using physical skills to kill the opponent never wakes the target. This tends to make status effect and damage-over-time characters extremely powerful, while the characters that rely upon direct magic damage are extremely weak because of the way defense works against them.
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