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Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
Fecha de lanzamiento: 21 Nov 2013
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Paper Sorcerer 4.2a

28 julio 2014

Updated today with these bug fixes:
v2.4a 7/28/2014

  • Training Ice Resistance fixed to decrease damage
  • Defense training description fixed to 5 per level
  • Fixed invisible wall on door in 9-2
  • Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
  • Give up battle"
  • Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
  • Status effect in info menu
  • list how to heal each status.
  • Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
  • Add that hit chance is percentage in info menu
  • The intermediate tower rune description edited, it raises Agi and Mag
  • Imp equipment edited for consistency
  • 9-1 Fix for doors/event bug
  • Ghost's Dirge of Frailty Level 2 cost corrected
  • Add highlight current option to these menus:
    New summon selection
    Interactable objects
    The skill trainer in the Sanctuary
    Catacombs menu in town
  • Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
  • Corrected loot 'King's Key' to 'Rook's Key'
  • Added battle to secret area
  • Added event consequences if you answer incorrectly
  • Added flavor Search event
  • Revised related Steam achievements

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly

Release notes history

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Análisis

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer no pierde pese a ello una pizca de su increíble jugabilidad y mantiene de ésta manera un encanto clásico increíble.”
Indie Locus

Acerca del juego

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

Requisitos del sistema

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Hard Drive: 500 MB available space
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
114 productos en la cuenta
5 análisis
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Un hechicero con una insaciable afición de convocar súbditos desde su torre es derrotado por los paladines de un reino. A diferencia de muchas otras historias, no encarnaremos a los paladines sino que vamos a jugar desde la piel del malvado hechicero que queda aprisionado en el interior de un libro mágico. Tendremos que dar la batalla por recuperar todos nuestros poderes y escapar. Así recuperaremos nuestra torre y le daremos su merecido a los que intentaron acabar con nuestro poder.

En muchas ocasiones para que un juego nos cautive no son necesarios espectaculares efectos visuales o una historia enrevesada. A veces simplemente basta con aportar una estética diferente y contar una historia sencilla desde un punto de vista original. Esto es lo que nos ofrece Paper Sorcerer desde un primer momento.

Despertaremos en nuestra celda dentro de un mundo en blanco y negro en el que los decorados son como ilustraciones que ayudan a hacernos creer que realmente nos han atrapado dentro de un libro. Por fortuna para nuestro personaje pronto hallaremos una forma de salir de la celda en la que estamos encerrados y empezar a recuperar nuestros poderes. A medida que avancemos podremos ir convocando a criaturas que nos ayudarán en los combates, pudiendo utilizar en los mismos a tres de nuestros subordinados. La configuración de nuestro equipo para el combate es un aspecto fundamental en Paper Sorcerer. Podremos disponer de personajes con un alto daño físico y vida, con poderosas magias pero más débiles, equilibrados, clérigos etc. Todo ello nos va a permitir configurar nuestra party según nuestros gustos o necesidades.

Para avanzar en el juego tendremos que ir superando bloques que están compuestos por varias fases. Al final de los bloques nos encontraremos con guardianes que los defiendan. Pero además, si queremos aprovechar este título, rebuscar e investigar en los escenarios es indispensable. Abriremos pasadizos secretos para encontrar cofres y también podremos capturar almas escondidas, que nos serán muy útiles ya que podremos utilizarlas para desbloquear niveles en unos mapas extra (las catacumbas) y recuperar los poderes que perdimos al ser encerrados.

Los combates son por turnos y con animaciones muy básicas, pero sin duda gustarán a los que juegan a rol de mesa, ya que los enemigos y las animaciones utilizan el estilo de dibujo que podemos ver en muchos libros de rol. También gustará a los amantes de las historias interactivas.

La música es otro de los puntos fuertes de Paper Sorcerer. Es original y nos mantiene inmersos en el juego. Lejos de ser una música épica es una música más oscura, tétrica, de dungeon, pero entretenida. No deja de ser llamativo el uso de sintetizadores y cómo lejos de ser una pega para la ambientación se convierten en su contrario.

En definitiva, Paper Sorcerer es una pieza que todo gamer rolero debería tener. Podremos cambiar los habituales papeles de una historia de fantasía y colocarnos en el lugar del hechicero maligno. El único inconveniente es para aquellos a los que les cueste desenvolverse en inglés, ya que por el momento no existe traducción. No obstante con un nivel básico de inglés no nos será excesivamente difícil jugar a este título.

Análisis publicado en http://arsgamingblog.wordpress.com/2014/06/06/paper-sorcerer-escapa-de-la-prision-de-papel-y-libera-tu-poder
Publicado: 30 agosto 2014
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A 29 de 37 personas (78%) les ha sido útil este análisis
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This is one game i picked up on a whim as i had enough in my wallet to buy it and thought "OH THIS LOOKS DIFFERENT I WILL GIVE IT A GO",and boy i am glad i did.
The graphics really do,do the game justice and the way they suit the name of the game "PAPER SORCERER" is uncanny.When you are walking round the different floors of the prison you have been incarcerated in the game looks really good and flows really smoothly.It does look at times (when in fights and stationary in the sanctuary) that the art work has been drawn on paper and then transferred into the game,with the artwork reminding me of the artwork found in the old D&D books i used to read and play through with my friends when we played D&D when i was a kid.This works really well and the music in game adds to the feeling that you are actually playing a D&D board game but in actual game form,the graphics effects for spells are all ok and each one looks different.
The characters you amass on your journey all look different and all have different play styles from the heavy classes which include the "MINOTAUR" who is good at heavy attacks and powerfull special attacks to the defense classes which include the "SHADOW" who has great defense magic and also spells that prevent status effects.
The music in game (what is there) does a good job like i have said of putting you in that world of sword and sorcerey and never does outstay its welcome (could have done with some more sound effects in game though).
The story is both entertaining and a joy to watch as it unfolds the further you progress through the tower and it is both a mysterious and wonderous journey to take as you progress from level to level.The further you get the more the enemies change and the more you have to look at your play style and change up the tactics you have been using as what worked on the floor below might not (and usually doesnt) work on the floor your on,this forces you to look at your team and make changes accordingly as you get further into the game.
This brings me to the difficulty level which at first can seem quite punishing,but believe me it isnt,the more you play the game the better you get (YEAH OF COURSE DUH) and the more you learn the little intricacies the game can throw at you.Many a time i have got to the gaurdian who stops your progress to the next level just to be beaten (sometimes by my own lack of in game time to be honest) and therefore have to load up again,but then when you do you learn what he/she does and when he/she does it and what they are vulnerable to and also when they summon companions to fight you and also when they are going to use spells (some of them use certain other spells to prepare for the spell that they usually crush you with "WHY YOU PAIN IN THE A...") and with this you learn and evetually you will "CRUSH THEM AND TAKE THEIR SOULS".
There are a few in game quests to do that you dont have to do to finish the game and my favorite is finding the "LOST SOULS",when you do find these you hand them in to the creepy old man who lives in the abandoned house (all by himself so run away kids if you know whats good for you) and he then opens up a level of the "REAPERS DUNGEON",these are worth doing and handing in as you get the oppertunity to explore a level of the reapers dungeon and this means you can find some really cool gear and other items that just cant be found in the main game.
Will you like this game,well yes if you like a good sword and sorcery romp and have the patience to play through what can be at some times quite a tough and challenging game then by all means "STEP FORWARD ADVENTURER" if that doesnt sound like your cup of tea then look elswhere as this wont be the game for you.
Publicado: 9 marzo 2014
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A 12 de 13 personas (92%) les ha sido útil este análisis
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Recommended: While it suffers from the clunkiness of the JRPG interfaces and mechanics that it uses, Paper Sorcerer is a visually stunning RPG with a compelling narrative and interesting characters. If you like roleplaying games or even just a story well told, then I can easily recommend this game.

Full Review is available here
Publicado: 19 julio 2014
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A 7 de 7 personas (100%) les ha sido útil este análisis
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Well there are games that just appeals to you, this one has nostalgia, heavy rpg elements (it is an rpg), decent balance and an interesting soundtrack and art style. For 5$ its a steal, any rpg fan must try at this price even. Imagine playing a party based dragon warrior with some animations. It is a game i did not expect to put on top of my must play list, well played game.. well played. You also get a lot of customisation options in which minions to use during gameplay. Simple and effective, you dont need Crysis level graphics to make a game good, this is a prime example.

Further Edit:

Hmm i should also add that the game is a first person dungeon crawling rpg. You explore various dungeons not in a way unlike the old school game 'Moraff's Revenge'.
The main appeals of the game are its atmosphere, its rpg setting, its choices of playable characters/minions and acessibility. By this i mean, it is cheap, nearly anyone with 5$ laying around can try it, and can you honestly name me a game where every ability of your character are a decent choice? I have used every ability of every character I've played with so far, at least once. May it be for CC, cheaper cost, conserve energy, or exploit an enemy vulnerability. All i can think off is how i just spam the same ability in almost every other rpg, i try not to, but often only a few choices are ressonable given the circumstances.

Have a nice day!
Publicado: 16 marzo 2014
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A 4 de 4 personas (100%) les ha sido útil este análisis
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For every horrible game that Kickstarter is responsible for, their’s always one that breaks the mold and stands out. I remember supporting Paper Sorcerer from the beginning stages when it was still in Kickstarter, waiting patiently for the day that I would finally be able to play this masterpiece. Its hard for a game to be so simple and complex at the same time, yet Paper Sorcerer seems to do just that. What you might think is a plain and boring video game ends up coming to life and involving you deep into the plot.

My first thoughts and impressions had me thinking that this game was obviously going to be totally awesome. I knew I had to have it after watching only the KS trailer, and once it made its way to Steam I was all over it. Within the first 5 minutes I was reminded of Dungeons & Dragons, playing with friends and calling out tactical moves. The turn based fighting system is well thought out and keeps you on the edge of your seat. Over are the days of the 3 minute bash sessions of games like Pokemon or Final Fantasy; Paper Sorcerer delivers tactical, powerful and serious battle sequences lasting longer than your average role player. The story line is action filled, as well as giving you the ability at points to choose what direction the scenes will go.

“A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you… Paper Sorcerer is a stylish turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you have learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot.” – Paper Sorcerer

Graphically this game must have been more challenging to animate than it would seem. With basically only 2 monochrome colors to work with, Paper Sorcerer is a artistic masterpiece and plays out more like a graphic novel than a video game. Although you have full navigation as the game is in the first person, on my 32 inch its like playing a giant fairy tale book that’s come to life. The subtle use of color throughout the game is genius and fits perfectly, from the effects of spells to the health and energy bar every detail has been covered. Each battle is reminiscent of the older Final Fantasy, where instead of the hero moving and performing each command, its represented by a small graphic, color or sound. As I’ve said in the past, its the simplicity that can make a game as good as it is, and that is certainly the case with Paper Sorcerer. The imagery in this game is absolutely amazing, and the use of essentially 2 colors is almost intoxicating.

Paper Sorcerer is as fun as it is challenging. I like games like these because the battles later in game are hard, but you’ve been prepared by several battles before it so you have an idea what you’re in for. I really enjoyed the turn based fighting system because each member of your party has a role that is greatly needed during battle. Party formation is one of the toughest parts of early game, and essential to continued play in later levels. You will need a tank, healer, and a ranged hero to make it anywhere (you already have magic covered, as you are a sorcerer), and Paper Sorcerer certainly gives you that option with a choice of several different heroes to choose from. Items are pivotal to game play, equipping each of your heroes with the proper weapons, shields and runes are key to completing each floor. Fighting is very important, because this game doesn’t focus solely on damage to end battles, you need to play more tactfully and use skills to buff strength and agility while making sure you keep your defense up.

Its the little things that count sometimes in a game that make or break it. One of these things is the difficulty setting when you first begin your game; you’re given the options Easy, Medium, Hard & 1980’s. The first time around, i chose 1980’s for the hell of it… lets just say that your first battle which is almost a guaranteed win, is a guaranteed loss. This was obviously a setting for the more experienced players of Paper Sorcerer. About the only thing I really didn’t like about the game other than the fact you cant use a controller, is the music. I have no idea who is responsible for it, but it needs a major overhaul and update. It just doesn’t fit well with the game whatsoever.

When it comes down to it, Paper Sorcerer is a great game, and highly suggested. So many different elements hold this game together making it a solid play through. Loaded with secrets and strong attention to detail, each item counts, and every room needs inspecting. Retro like an old D&D MSDos game and as modern as a new age RPG, everything about Paper Sorcerer is entertaining.

Graphics: 7/10
Playability: 7/10
Story: 7/10
Challenge: 7/10
Replay Value: 7/10
Publicado: 14 agosto 2014
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