Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
非常に好評 (437 件のレビュー) - このゲームのユーザーレビュー 437 件中 84% が好評です
リリース日: 2013年11月21日


Paper Sorcerer を購入する

サマーセール! 7月4日 に終了



“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus


Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website, and we'll send you a Steam key later.

Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features

  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.


    • OS: Windows XP
    • プロセッサー: Pentium 4 1300 MHz 1.3 GHz
    • メモリー: 512 MB RAM
    • グラフィック: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • ストレージ: 500 MB 利用可能
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
非常に好評 (437 件のレビュー)
Recently Posted
A.C.C. The Limper
( 記録時間: 21.0 時間 )
投稿日: 6月22日
This is honestly one of the most relaxing dungeon crawlers I've ever played. Yes, it has a few bugs still......BUT it really does shine. The graphics are unique and it's actually quite FUN to play.
参考になりましたか? はい いいえ 面白い
( 記録時間: 27.4 時間 )
投稿日: 6月18日
fairly brief and enjoyable game. decent customization of characters. love attacks that can hit multiple targets. get it on sale. does not drain computer's resources and runs well. enjoyed soundtrack.
参考になりましたか? はい いいえ 面白い
Faggy Pinata
( 記録時間: 12.2 時間 )
投稿日: 5月23日
A throwback to those old first person dungeon crawling computer games. But much like those old computer games the interface and movement feels a bit slow and bogged down. Combat can feel a bit drawn out because of these uninteresting menus and lack of animation.

But despite those set backs (Which most of the time feels like a design choice) playing paper sorcerer I unravaled an interesting little gem that keeps combat fun and strangely compels me to play more. Though the art might not be the most spectacular thing in the world the personality of each area through secrets and random events only makes you want to explore more.

Each enemy is interesting enough and the bosses set after each area are filled with such personality that you can't help but want to push on to meet your next big foe.

All in all paper sorcerer is quite a steal at $5 if you're hankering for those dungeon crawling times of days past or just played legends of grimrock and can't fill that tactical void.
参考になりましたか? はい いいえ 面白い
( 記録時間: 12.6 時間 )
投稿日: 5月21日
Admittedly, I was going to give this game a tentative thumbs-up, but, in the end, I just can't do so when there are game-breaking glitches still present in the product. One, which I've found multiple people have stumbled across and yet has no way of being fixed without starting over from scratch is a switch than opens a secret door suddenly not working. This keeps you from completing smaller puzzles soon after which, in turn prevents you from finishing the games biggest, and really, only side-quest. Plus, this is very late in the game, so it's not like starting a new file is a viable option at this point.
That's just insane.
I could have overlooked the many, many typos, the bland and repetitive enviroments, and the forgettable music in favor of this being a cheap, yet entertaining old-school rpg, but when you encounter glitches that break your save file, that's where I have to draw the line.

Oh, and the hardest boss fight in the game is the third one, which, you know, is pretty dumb. Like, there are still a bunch after that point, but they're all so easy as to be no challenge. That's just poor pacing.
参考になりましたか? はい いいえ 面白い
( 記録時間: 0.7 時間 )
投稿日: 5月19日
Grindy. Not at all what I expected.

Also, what is that god-awful NOISE? Can I turn it off? No? Why not?!
参考になりましたか? はい いいえ 面白い
John Kasich's Lunch
( 記録時間: 3.6 時間 )
投稿日: 5月15日
Paper Sorcerer tries to be a modern homage to retro dungeon-crawling RPGs. It tries very, very hard. But it fails and ends up falling flat on its face. Grinding can become a necessity in this game, especially on higher difficulties. Unfortuantely, enemies in the main dungeons do not respawn. To grind, you need to go to the game's secondary dungeon, of which the lower levels are unlocked by finding semi-hidden spirits in the game's main tower. Normally this would not be an issue, but the secondary dungeon seems to have a random spawn rate. I competed the first floor with no encounters at all, while the second floor flung me into combat every few seconds. In addition to the grinding, treasure chests are completely random, and not in a good way. You could find one of the most common swords in the game, or you could find some overpowered god-slaying weapon of mass destruction. And if you don't like the loot, you can load your save and try again; this wouldn't be a bad thing if it wasn't for the fact that it could possibly require hours of resets to get the best items from each chest. The music also varies from fitting to incredibly annoying. After hearing the town, dungeon, and battle theme for the thousandth time, you will start to lose any motivation to finish this game. Some boss battles have nice music, but overall it's annoying music loops. Last but not least, the bugs in this game are everywhere and the developer has made no mention of them for over a year. He has abandoned this project and cashed out; if I hadn't gotten this game from a bundle for a decent discount, I'd be furious.
参考になりましたか? はい いいえ 面白い
( 記録時間: 2.6 時間 )
投稿日: 4月21日
I like turn-based RPG-styled games with good design and feel like this. But it's buggy. And without any type of autosave. Cannot recommend as it is now.
参考になりましたか? はい いいえ 面白い
( 記録時間: 95.8 時間 )
投稿日: 4月19日
TL;DR: A first-person dungeon crawler with minimal story and some galling bugs, saved by a very fun combat system.

This is one of those reviews where I am rather conflicted about the recommendation. On one hand, Paper Sorcerer is one of the few games that I started playing, and I was compelled to keep going until I finished. No breaks, no stopping, I started and played it every evening until I finished it. On the other hand, it is a flawed game in some unacceptable ways, and I can understand other people not wanting to deal with the issues.

Paper Sorcerer is a first person dungeon crawler. It is entirely that, meaning that once you start the game, you will be walking down corridors, opening doors, fighting enemies, finding treasure, etc. You do this for the entire game, except for occasional forrays into the hub town where you can buy things and rest. There is a story, and a reason why it looks monochrome-ish (You are in a book, hence the name), but it is entirely minimal, and it is actually a bit jarring at the end when the game suddenly seems to act like you care about the people you talked to. The cast is entirely limited to one friendly NPC who guides you through, a few shop NPCs, and the bosses you kill along the way. There are some further bits of story that you find in notes in rooms, but they are easily missable, and not very compelling. So if you want a compelling, interesting story...not really for you.

Paper Sorcerer also has bugs. A lot of bugs. While the game does free itself from the adherence to grid-based movement other first person dungeon crawlers have, the designer didn't seem able to code some of it quite right. You will walk into a room, and the game will freeze for a moment, likely calculating some event, before letting you continue that otherwise smooth walk. This is most noticeable in your bedroom, where after initially looting it, you will most likely just walk to the bed, rest, and then walk out. This is hampered by every single time, the game hangs on something halfway to the bed, a second or two pause that will yank you out of the smooth movement every time. An actually major bug is that the game will forget doors are open upon loading. This includes doors locked with keys. So if you unlock a door, don't get everything inside, step back out, and save/load, you can't get back in. The most galling is the fact that the last puzzle in the game (upon which you have been gathering chess pieces for, working up to, etc), doesn't work. You get to the room, you have everything, and the doors just won't let you interact with them, denying you the last reward. Several achievements are bugged as well, not working on finishing the game (The book achievements) or puzzles (The last two or so puzzles),

So why is this still a recommendation? The designer has managed to make the combat in this game extremely fun. At the start, you just have the sorcerer, but soon you start acquiring party members by summoning old minions. Of a rather major note, all of the minions fall into 'DPS, Tank, Healer' sort of categories, but their actual play styles are quite different. In example, while the Vampire is noted as a Healer, he heals through draining life, using his own to cast major heals...and is also a fairly powerful DPS in his own right with his physical attacks. The large varieties of useful parties helps replayability if you enjoy the combat system...and I certainly did. The system eschews normal MP styles, instead using energy. Every character recovers 1 energy per turn, and most skills only use a few. After a few levels, every class gets a skill that lets you recover energy and gain a buff (For example, the Vampire recovers energy and buffs his magic for a few turns). All skills have a cool down, forcing you to use a wide variety instead of just spamming the same skills. This gives battle a bit of a rhythm, and lets you choose between low cost energy skills for rapid fire attacks, or holding back to unleash larger ones, and both have their place in different fights. Later on, your characters get more options, and have quite a massive list of skills, but all of them are usable in combat without completely overwriting others (older skills rank up as well as you go). In addition, instead of a straight 'defense reduces damage' system, your characters defense is a seperate HP bar. It is reduced when hit, sometimes leaking HP damage through, but a lot of the time if your defense is large enough, completely blocking an attack and just taking a defense hit. This plus the energy system allows for a rather varied combat game, as you use different skills for high or low defense enemies, and you have a bit of a barrier to losing HP to random encounters. As such, you can actually dungeon crawl for a while before having to rest and recover, and the battles always have a rythm to them. The lack of actual random encounters in all but a few areas means that you never get bogged down in the game.

So at the end of the day, it is a good game, but it is hampered by bugs and some annoyances. The designer still seems to be working on fixing them, but their existance is inexcusable in an otherwise well designed game. Pick it up if you like well designed combat systems, don't if bugs drive you up a wall or you need a good story.
参考になりましたか? はい いいえ 面白い
( 記録時間: 17.1 時間 )
投稿日: 3月31日
I beat the game and enjoyed the game, but the bugs and lack of support make me not recommend this game.
参考になりましたか? はい いいえ 面白い
( 記録時間: 16.6 時間 )
投稿日: 3月30日
参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 30 days
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 27.4 時間
投稿日: 6月18日
fairly brief and enjoyable game. decent customization of characters. love attacks that can hit multiple targets. get it on sale. does not drain computer's resources and runs well. enjoyed soundtrack.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 21.0 時間
投稿日: 6月22日
This is honestly one of the most relaxing dungeon crawlers I've ever played. Yes, it has a few bugs still......BUT it really does shine. The graphics are unique and it's actually quite FUN to play.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
23 人中 21 人 (91%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 11.5 時間
投稿日: 2015年1月1日





このレビューは参考になりましたか? はい いいえ 面白い
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 31.3 時間
投稿日: 2014年2月12日

このレビューは参考になりましたか? はい いいえ 面白い
11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
記録時間: 1.5 時間
投稿日: 2014年12月2日
先ず、マップ移動はFPSと同じ。モンスターはランダム無し、固定のみ。アイテムも固定で、FPSのようにカーソルを合わせて手に入れる。おかげでガンガン戦って、レアアイテムが出るまでダンジョンに潜ると言った事は全く無い。また、戦闘が長引く上に、酷く個性的で好みが別れると思う。絵柄がDSの『幻霧ノ塔ト剣ノ掟 』に似ているのでそう言った物を求めて来たと言う方は今直ぐ回れ右だ。

このレビューは参考になりましたか? はい いいえ 面白い
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 51.3 時間
投稿日: 2014年3月24日
このレビューは参考になりましたか? はい いいえ 面白い
180 人中 146 人 (81%) がこのレビューが参考になったと投票しました
記録時間: 9.1 時間
投稿日: 2014年1月22日
My god what a great RPG! and for so little as 5$!

this game is a take back to the good old turnbased combat with a great side of storyline and rpg.

but for heavens sake REMEMBER TO SAVE
このレビューは参考になりましたか? はい いいえ 面白い
105 人中 87 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 8.9 時間
投稿日: 2014年1月23日

The battles in Paper Sorcerer are fun and the dungeon crawling can get addictive if you enjoy these types of turn based RPGs. The skills for each character feel unique and the enemies are diverse. The difficulty ranges from super easy to nearly impossible “80s” style. The main downside is that all of the dungeons look very similar and can get repetitive. The optional catacombs can be explored to break things up but I would have enjoyed more diversity of level design. The music is definitely not winning any awards but I felt like it fit in with the style the developers were going for.

I really had fun with it and if you enjoy turn based RPGs then at $5, it’s worth a buy, but if you are on the fence and you feel like the graphics/style might not be for you, then skip it. You’re probably right.
このレビューは参考になりましたか? はい いいえ 面白い
87 人中 70 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 17.0 時間
投稿日: 2015年6月21日
Yes, the visual style is great. Yes, it's nice to see an old-school turn-based dungeon crawler being made. Yes, it's really impressive that it's pretty much all the work of one guy. Mad props to him.

But none of that changes the fact that Paper Sorcerer is a glitchy mess with serious balance issues. That these glitches and balance issues remain after the game has been out for so long is surprising. There are many game-crashing bugs - seriously, if you ignore this review, save often - especially before you try to leave your room in the game's town area, as there's a glitch there that will randomly crash the game. And the first three bosses will kill you, while the rest will meekly let you by - one of them will literally refuse to fight you.

What really killed the game for me, though, and what prompted me to write this review, is that there's this neat minigame within the game where you're solving puzzles and opening secret doors throughout the dungeon, in anticipation of a big payoff near the end of the game. That payoff, the thing you put in the extra hours for, the thing you put your characters at risk for, is glitched, such that when you finally get to the end, you can't get it. When you get to the final set of doors that the big reward lies beyond, the game forgets you have the key to those doors. You get nothing - no in-game reward, no achievement, nothing. From perusing the forums, this is a huge bug that has been around for a long time, and which the developer has refused to fix.

Glitchy, unbalanced, plays all of its neat tricks right up front, wears out its welcome. I'm disappointed.
このレビューは参考になりましたか? はい いいえ 面白い
82 人中 62 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
投稿日: 2014年1月22日
If you love old school first person dungeon crawlers like Shining in the Darkness or, as someone mentioned, Wizardry IV you should grab it! Game is not holding your hand. And play it at 1980's difficulty to get your ♥♥♥ handed to you or at least at Hard.

One downside could be the music which simply could be not for one's taste.

For that price it's a steal.
このレビューは参考になりましたか? はい いいえ 面白い