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Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
Data di rilascio: 21 Nov 2013
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Paper Sorcerer 4.2a

28 Luglio 2014

Updated today with these bug fixes:
v2.4a 7/28/2014

  • Training Ice Resistance fixed to decrease damage
  • Defense training description fixed to 5 per level
  • Fixed invisible wall on door in 9-2
  • Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
  • Give up battle"
  • Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
  • Status effect in info menu
  • list how to heal each status.
  • Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
  • Add that hit chance is percentage in info menu
  • The intermediate tower rune description edited, it raises Agi and Mag
  • Imp equipment edited for consistency
  • 9-1 Fix for doors/event bug
  • Ghost's Dirge of Frailty Level 2 cost corrected
  • Add highlight current option to these menus:
    New summon selection
    Interactable objects
    The skill trainer in the Sanctuary
    Catacombs menu in town
  • Arch Magus equipment corrected
Related to Riddle Quest with themed keys:
  • Corrected loot 'King's Key' to 'Rook's Key'
  • Added battle to secret area
  • Added event consequences if you answer incorrectly
  • Added flavor Search event
  • Revised related Steam achievements

Known issues:
  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly

Release notes history

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Recensioni

“This looks like a very interesting combination of old-school turn-based RPG, with a very interesting modern first-person aesthetic, fantastic use of blank space and unreal design.”
Rock Paper Shotgun

“Come on people, it’s only FIVE BUCKS and it’s one of the best overall gaming experiences I've had in 2013. Pick this up; you won't regret it.”
Diehard Gamefan

“Paper Sorcerer nevertheless doesn't lose an ounce of its incredible gameplay and in this way maintains an incredible classic charm.”
Indie Locus

Informazioni sul gioco

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website ultrarunaway.com, and we'll send you a Steam key later.




Save files from the demo transfer to the full version!

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...

Key Features


  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • All-inclusive game, promise to never make you pay for DLC content.

Requisiti di sistema

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1300 MHz 1.3 GHz
    • Memory: 512 MB RAM
    • Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
    • Hard Drive: 500 MB available space
Recensioni utili dai clienti
2 di 2 persone (100%) hanno trovato questa recensione utile
17 prodotti nell'account
1 recensione
11.8 ore in totale
Ottimo gioco, anche se con alcuni sbilanciamenti e dei bug.
Pubblicata: 22 Febbraio 2014
Questa recensione ti è stata utile? No
3 di 4 persone (75%) hanno trovato questa recensione utile
277 prodotti nell'account
27 recensioni
4.0 ore in totale
È possibile fare un gioco di ruolo in prima persona che nel 2014 ricordi più la fine degli anni ottanta che Skyrim? E, magia della nostalgia videoludica, è possibile che abbia ancora qualcosa da dire? Pare che il buon Jesse Gallagher, unico uomo dietro la Ultra Runaway Games, abbia pensato di scometterci sopra proponendoci un gioco che, invero, ha davvero una serie di presupposti che sicuramente faranno bagnare gli amanti dei dungeon crawling alla vecchia maniera. Già, perché esattamente come in Legend of Grimrock, uno degli ultimi esempi di citazioni più o meno volute alle classiche avventure in soggettiva che ci permettevano di vivere sistemi ruolistici più o meno complessi, ci ritroveremo a guidare un party per le perigliose lande di un dungeon. Se a questo aggiungiamo che, per una volta, in un gioco di ruolo ci troveremo a immergerci nel ruolo di “cattivo” ma in modo maturo e credibile, piuttosto che ironico e dissacrante, capite immediatamente che questo Paper Sorcerer ha davvero un certo carisma che lo rende un’ottima prova di forza da parte di Ultra Runaway Games.

Leggi la recensione completa su TheShelterNetwork: http://theshelternetwork.com/paper-sorcerer/
Pubblicata: 6 Marzo 2014
Questa recensione ti è stata utile? No
25 di 32 persone (78%) hanno trovato questa recensione utile
1,000 prodotti nell'account
63 recensioni
7.1 ore in totale
This is one game i picked up on a whim as i had enough in my wallet to buy it and thought "OH THIS LOOKS DIFFERENT I WILL GIVE IT A GO",and boy i am glad i did.
The graphics really do,do the game justice and the way they suit the name of the game "PAPER SORCERER" is uncanny.When you are walking round the different floors of the prison you have been incarcerated in the game looks really good and flows really smoothly.It does look at times (when in fights and stationary in the sanctuary) that the art work has been drawn on paper and then transferred into the game,with the artwork reminding me of the artwork found in the old D&D books i used to read and play through with my friends when we played D&D when i was a kid.This works really well and the music in game adds to the feeling that you are actually playing a D&D board game but in actual game form,the graphics effects for spells are all ok and each one looks different.
The characters you amass on your journey all look different and all have different play styles from the heavy classes which include the "MINOTAUR" who is good at heavy attacks and powerfull special attacks to the defense classes which include the "SHADOW" who has great defense magic and also spells that prevent status effects.
The music in game (what is there) does a good job like i have said of putting you in that world of sword and sorcerey and never does outstay its welcome (could have done with some more sound effects in game though).
The story is both entertaining and a joy to watch as it unfolds the further you progress through the tower and it is both a mysterious and wonderous journey to take as you progress from level to level.The further you get the more the enemies change and the more you have to look at your play style and change up the tactics you have been using as what worked on the floor below might not (and usually doesnt) work on the floor your on,this forces you to look at your team and make changes accordingly as you get further into the game.
This brings me to the difficulty level which at first can seem quite punishing,but believe me it isnt,the more you play the game the better you get (YEAH OF COURSE DUH) and the more you learn the little intricacies the game can throw at you.Many a time i have got to the gaurdian who stops your progress to the next level just to be beaten (sometimes by my own lack of in game time to be honest) and therefore have to load up again,but then when you do you learn what he/she does and when he/she does it and what they are vulnerable to and also when they summon companions to fight you and also when they are going to use spells (some of them use certain other spells to prepare for the spell that they usually crush you with "WHY YOU PAIN IN THE A...") and with this you learn and evetually you will "CRUSH THEM AND TAKE THEIR SOULS".
There are a few in game quests to do that you dont have to do to finish the game and my favorite is finding the "LOST SOULS",when you do find these you hand them in to the creepy old man who lives in the abandoned house (all by himself so run away kids if you know whats good for you) and he then opens up a level of the "REAPERS DUNGEON",these are worth doing and handing in as you get the oppertunity to explore a level of the reapers dungeon and this means you can find some really cool gear and other items that just cant be found in the main game.
Will you like this game,well yes if you like a good sword and sorcery romp and have the patience to play through what can be at some times quite a tough and challenging game then by all means "STEP FORWARD ADVENTURER" if that doesnt sound like your cup of tea then look elswhere as this wont be the game for you.
Pubblicata: 9 Marzo 2014
Questa recensione ti è stata utile? No
8 di 8 persone (100%) hanno trovato questa recensione utile
252 prodotti nell'account
17 recensioni
28.3 ore in totale
Kickstarter success! What a steal, only $5. This is a great FP dungeon crawler RPG, heavily influenced by some of the best old school games such as the Wizardry titles. Very unique looking art design, and most importantly: no hand holding at all! The enemies offer fun challenges, it's not just generic trash mobs, with each level having its own unique elements and combat will require some use of tactics. There are different companions you can choose from, with many different viable party set-ups. Each main level has optional puzzles and hidden secrets; exploration is very enjoyable. The only downside is perhaps the music, which I thought didn't really fit the game. It would have been a much more atmospheric experience had the music been darker, more suspenseful. I chose to mute it and play to the Fallout 1 soundtrack ^^
Pubblicata: 10 Febbraio 2014
Questa recensione ti è stata utile? No
17 di 26 persone (65%) hanno trovato questa recensione utile
271 prodotti nell'account
9 recensioni
1.2 ore in totale
I'm a big fan of old-school dungeon crawlers, but Paper Sorcerer ultimately attempts to crib a lot from 2009's The Dark Spire, and instead delivers a buggy and underdeveloped slog. The trailer, screenshots, and overall aesthetic are impressive to be sure, but they belie a cumbersome user interface (for a genre that is 90% menus, why are the menus so annoying to use?), a sluggish battle system, and overall very dull mechanics that offer little in the way of exciting character molding or customization. A dungeon crawler must dangle the excitement of pushing forward and advancing your characters bit by bit, but Paper Sorcerer's skill system has no appeal and the battles are a chore of poorly-telegraphed information and so, so much waiting.

I want to like this game, and I truly do appreciate the efforts to bring more dungeon crawlers to the market, but Paper Sorcerer is a meandering and unfocused product in serious need of more thought-out game design and revised UI design.

As a $5 game, it is admittedly worth a try, even with the simplistic gameplay & numerous bugs (none of them game-breaking so far, at least) -- but if you value your time even moreso, my suggestion is to try out Legend of Grimrock on Steam or The Dark Spire on DS, two games in the same style that deliver a much more captivating experience.

In short: be wary. The paper aesthetic is so fresh and appealing that it's easy to assume the rest of the game is just as polished, but unfortunately the core gameplay is miles behind what I would expect from a 2014 Wizardry-like. Will you find it fun? It's hard to predict -- but if you keep up with the scant few post-2000 dungeon crawlers like I have, the answer will probably be No, because Paper Sorcerer decidedly does not want to do anything unique with the core genre.
Pubblicata: 3 Febbraio 2014
Questa recensione ti è stata utile? No