I am extremely impressed with this old-school dungeon RPG that it's been taxing on sleep as its "one more level" kind of game. While its old-school turn based combat would seem boring its unique Skill & Energy system changes everything, so you no longer mash Attack and instead encourages you to find combinations of debuffs, buffs, effects, and damage type that is very satisfying. Love the minion collection and random loot with some great Skills & Spells, as well as the set monster placement with only random encounters in a "special optional (but recommended) dungeon levels".
The art style blends well into the creative narrative of being trapped in a book, while the music is quite fun and as soon as it becomes repetitive new music enters at the right time. The puzzles are not overly difficult and the writing is simple but never becomes a bore to read.
My only want is more information on my enemies & the effects I put on them.
If I knew how good it was it would be worth the normal $5 for a couple weeks of play, but I scored it in a Humble Bundle and it is easily my favorite in the pack.
Would be willing to get trapped in magic book again: 10/10