I bought Our Darker Purpose on a whim because of the obvious similarities to Binding of Isaac. It certainly delivers on those appearances. Instead of a little boy exploring his basement/hellscape, you are a young girl exploring a boarding school where the adults have disappeared and the children have gone feral and otherwise run rampant (it may also be a hellscape in its own right). Room layouts and enemy types are random, items drop that augement your shots/defenses/etc, there are bosses at the end of every floor, and so on.
The differences are in the details; ODP is a bit more strategic and less random than BoI. Player movement is much slower (but you can roll for extra speed), projectiles also tend to be slower, and enemy patterns tend to be a little more predictable. Further:
- There is an XP system, and every level up you get to choose between two books, which are essentially Fallout-style perks- most are only beneficial, some require trade-offs.
- Pickup items, bosses, etc, all unlock in greater quantities as you progress.
- As you unlock achievements and generally progress in the game, you unlock different "classes" which are persistent perks, and can be equipped using available "class periods" so you can mix and match your class schedule and have a somewhat persistent build. For example, my current character starts with a few extra coins, extra crit chance when close to enemies, and the ability to shoot while rolling. I may want to switch these for other classes once more lucrative ones are unlocked.
I have played for 11 hours and completed the first of three (four?) chapters at the 9 hour mark. I've only gotten past that point a couple of times since. I am still seeing new enemies and bosses and have less than 50% of the pickup items unlocked according to the ingame stats.
All of the artwork is hand-drawn (the player and enemy sprites at least) with great thick ink lines. I almost think the assets were done on paper and scanned into sprites. Just like the screenshots indicate, it's very reminiscent of Edward Gorey, Tim Burton, Neil Gaiman's Coraline, and other media in the Goth Kid style. It's clean and consistent throughout. The music is decent and fits thematically with the visuals. Some of the tracks (especially the boss battles) sound properly big and orchestral which is impressive considering it was composed and orchestrated by one guy
(this is a link to the soundtrack). As for the setting and story, the game again draws deep from its obvious influences but adds enough of its own spin that things never feel derivitave or cliched. The ingame writing- the item descriptions and lore pages and such- is effectively humorous and creepy, often at the same time. The slow drip of the plot and absolute consistency in the narrative (a school where things are not quite right) are high points.
Perhaps my biggest praise for Our Darker Purpose is that in all the hours I've played (now 19 at the time of this edit) I have always felt a sense of progression. Every run seems to go a little further than the last, or I find a new item for the first time, or unlock one thing or another and want to go right back for another run. It hasn't just been a smooth learning curve -- everything about it has improved with as I've played more.
This was a rare day-one impulse buy for me - I had never heard of Our Darker Purpose before it launched on Steam. And what a pleasant surprise it's been! Highly recommended to any BoI fan or really anyone who enjoys these "rogue" influenced action games.
Publicado: 9 febrero 2014