Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Erittäin myönteinen (532 arvostelua) - 81% / 532 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 29. tammi, 2014

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“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Tietoja pelistä

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features

Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…


    • Käyttöjärjestelmä: Windows Vista/7
    • Prosessori: 1.6 Ghz
    • Muisti: 2 GB RAM
    • Grafiikka: X1950 Pro, 7900 GT
    • DirectX: Versio 10
    • Tallennus: 300 MB vapaata muistia
Hyödylliset arvostelut
1/1 (100%) arvioi tämän hyödylliseksi
6.0 tuntia pelattu
Julkaistu 19. maaliskuu.
After a few hours of play I can recommend this game with some reservation. Its a well designed rogue-like action-rpg-shooter whatever BUT its very hard. Someone like me who is not too experienced with these sorts of games the progression curve is very steap. Like climbing a wall. You're gonna die and die and die a few more times and still might not even get past level 2. And its not like Ive never beaten any bullet hell games. Still with that aside its very dark athmospheric game with this sadistic horror school theme which works very well for me. It looks great and feels great.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
40/43 (93%) arvioi tämän hyödylliseksi
139.1 tuntia pelattu
Julkaistu 27. maaliskuu.
This review will hopefully bust the myth that Our Darker Purpose is a cheap copy of Binding of Isaac:

This game deserves so much more attention! I can't think of many reasons why anyone would dislike it, except maybe its difficulty. One thing that might be putting people off is the game's seeming similarity to Binding of Isaac, which is understandable, but very superficial. I played the hell out of Binding of Isaac. I finished both the original and the remake with all their DLCs on 100%. It's got a very special place in my heart. But I would never say Our Darker Purpose is a cheap copy of it. It's very much a game of its own. Besides belonging in the same game category as Isaac, it's not affected or derived from it in any way. There are indie games out there that downright copy Isaac and use the word 'homage' as an excuse for their lack of creativity.

And creativity is something any sane person can't deny this game has. The gothic/Burtonesque art style is so neat and polished, it almost tops the phenomenal orchestral soundtrack, which is probably the thing I loved most about this game. It's unheard of amongst indie games. Yes, Binding of Isaac had addictive tunes, but it's like comparing the Looney Tunes theme to Star Wars. Both are addictive, but only one is epic and blows your mind. Too bad you can't truly enjoy it, until you reach higher floors. From the little background I could find, the music is made by an experienced composer who writes scores for famous TV shows. Big thumbs up to the devs for getting him on board! One thing I shouldn't forget when mentioning creativity is the story. While I love the art style of Binding of Isaac, I've always felt it lacks a deeper concept, yet alone a story. It's gore-ish and grotesque, but somehow bland. This game has such a dark, depressive and deep story, it actually feels like playing a game based on a novel. Have you ever read through the Harry Potter books and thought the last book was dark and depressing compared to the first ones? Well imagine the same leap, but use the last book as a starting point.

The gameplay itself is much less fast paced, bullet-hellish and much more about strategy. Where Isaac relies on reflexes and synerging good items, ODP is much more about the learning curve, which is very distinguishable and steep. Every time you play, you get at least one step further. Also there's almost no grinding involved, which in my opinion is a good thing. Sure, there are better items unlocked by finishing challenges, but they aren't essential for a succesful playthrough. Each time you finish a floor, you get to choose between 2-4 ways to continue. There are different sets/clans of enemies on each floor type and random floor traits you get to choose from. Usually floors with the more rewarding traits (e.g. higher loot rate) have more difficult enemy sets. You also level up during every run and gain perks in the process. Another thing I really appreciate is that ODP, unlike Isaac, isn't locked to 60 FPS (let alone 30), so I can fully enjoy it on my 120hz screen.

I never really loved bossfights in Binding of Isaac. Most of them feel the same and instead of finding a strategy and/or weak spots, you just have to keep dealing massive damage and dodge projectiles. Bosses in Our Darker Purpose remind me more of Dark Souls / Titan Souls. There's a total of 24 bossfights and each one of them is smart, unique and requires a different approach. For example there's a bossfight inside a maze with an enemy that randomly teleports every 10 seconds. There's a slow trail of fire behind you and floating projectiles that reduce your movement speed on hit (to an eventual zero), so if you aren't careful enough, you get too slow and either burn or can't keep up with the boss anymore. I don't want to spoil too much, but there's even a boss involving a little game of chess! All in all this game is very though-through and if it had half the support and fanbase Binding of Isaac has, it could be legendary. I can't wait for another game by the same developer and I'll do my best to spread the word about it, so it doesn't die off.



This isn't a Binding of Isaac clone! It's a very creative game of its own, that does many things different and lots of them even better! Don't get discouraged by the few superficial similarities and its rather high difficulty. Visually, musically and even story-wise it's a piece of art! I'm a roguelike games lover and this is game is one of my favorites. Its bossfights remind me of Dark Souls/Titan Souls. Give this hidden gem a chance, it deserves it!

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/10 (90%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
36.8 tuntia pelattu
Julkaistu 5. marraskuu, 2015.
People who like Binding of Isaac and similar games will love Our Darker Purpose. The game has its own, beautiful hand-drawn art style and lots of interesting items and enemies. It is also quite hard (took me 22 hours until I've finally been able to beat the final boss). Every playthrough is different, and as you aquire different items each time you'll also have to play very different each time.

You will die often when starting to play Our Darker Purpose. But that doesn't matter, because with every achievement you get you'll also unlock classes, which are permament and can be chosen as you like.

The only downside to this game are the strange controller keybinds. The inventory and log, for example, are both on the right analog stick, as is the "use" button. It's also not possible to change this keybinds, which is a bit sad. However, this is just a small problem and the rest of the game more than makes up for it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/6 (83%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1.5 tuntia pelattu
Julkaistu 15. helmikuu.
do you like "The binding of isaac"? do you like Tim Burton? than this game is for you im not big on rougelike games that have no saves but some are I give it a 4/5 -would set fire to ♥♥♥♥
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
13.7 tuntia pelattu
Julkaistu 29. huhtikuu.
Binding of Isaac meets Tim Burton? Add some magic to the already surrealistic world and you get Our Darker Purpose: the story of Cordy who has to survive in this magical, yet treacherous school as all students turned on one another.

The similarity to Binding of Isaac is out of question. Procedurally generated world? Check. Going from one room to the next till we reach a randomly picked boss in every chapter? Check. Very (and I mean VERY) difficult, challenging gameplay that is unforgiving from the very beginning? Check. When the going gets tough, the tough get going: just because you have only one life you will still return to see if you can defeat the boss during the umpteenth time.

I liked the game's graphics as well as its excellent soundtrack. Both create a unique atmosphere: the further progress you make (you basically go upstairs in the school) the more diverse the rooms and enemies get. Levelling up and collecting items (that either give you passive or active abilities) make you stronger which is a must especially when it comes to boss battles.

One particular thing I liked about the game is how it rewards you with "lessons" for achievement completion. These are all aids that help you during your next run: you can activate them from the main menu by spending the credits you earn during each floor. And if you haven't gotten any achis unlocked during an unsuccessful run, don't worry: the counselor is always waiting you in the main menu and by donating credits he gives you various bonuses. Make sure you look for the archivist as by exploring his study you can get info on what achievements you need to unlock for rewards (you need information on the game's lore as all achievements are hidden).

The game is tough. Boss fights require you to get to know your enemy very well. And if you mastered the fight with them you can still add an extra challenge by defeating them with a criterion; this must always be met if you want the corresponding achievement. I still find it hard to believe the Disciplined can be eliminated just under 75 seconds. Also, there's still a hard mode for those that find normal not challenging enough. I do not think there's such a person, though.

It's always nice to see the active support from the community. ODP started as a Kickstarter project and people pledged their support by donating around 50,000 dollars. Half a year later the game was greenlit on Steam and in just a couple of more months it was fully released.

If you liked Binding of Isaac and are happy to try something a bit more gothic in style then you are in for a treat. Just don't forget: trial and error will be the ultimate problem solving method here.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska