Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
ユーザーレビュー: 非常に好評 (357 件のレビュー)
リリース日: 2014年1月29日

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キュレーターによりおすすめされています

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

最新の更新 全て表示(10)

3月2日

Our Darker Purpose: Winter Festival Update

Dearest Friends,

The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening..

Exciting changes in Edgewood:
-New, powerful items are available if you can survive past the first floor
-Some of the weaker items and higher tier classes have also been buffed
-Additional vendor item slot available by default
-Confusion debuff less punishing
-Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel

Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements should sync automatically.

Controller Support: ODP now features native controller support for XBox360 compatible controllers. Key settings are below, but feel free to disable this setting in the options menu if you are already using 3rd party software.

Steam Cloud Saves: Game saves should now automatically upload to the Steam cloud! No more orphaned game states. In theory.

Haunting Melodies: The Our Darker Purpose soundtrack by the extraordinary Nate Fenwick Smith is now available on Steam!

See you in Edgewood!


---

Default controller key bindings below:

Left Shoulder = juice box (Q)
Right Shoulder = roll/teleport (Space)
Left Trigger = chalk (R)
Right Trigger = on use item (E)
Back = escape
Start = enter
Right Analog button = interact (F)
Left Analog button = minimap (tab)
Right Analog tilt down = lore (L)
Right Analog tilt right = character sheet (C)

15 件のコメント 詳細を見る

2014年10月29日

Hallow Day's Update (v459)

Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confident that the avian skeleton problem last year was simply a statistical aberration.

We have a hallow handful of fun new items for you in this update -- hope you enjoy them. Let us know what you think!

5 件のコメント 詳細を見る

レビュー

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

このゲームについて

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

システム要件

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
参考になったカスタマーレビュー
35 人中 35 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 35.7 時間
投稿日: 1月24日
ホラー風味の地味な全方位シューティング。

プレイ当初は、大量に被弾してすぐに死ぬわ、雰囲気が暗くて憂鬱になってくるわ、片手鍋を被った虚ろな目のおっさんが蛙飛びしながら近寄ってくるわで、プレイしてると疲れてくる。
中断したいなと思っても中断セーブができない。おまけにゲームの起動はちょっと遅め。

これらの要素から、取っ付きにくいゲームだという印象が強かったが、
いざじっくりプレイしてみると・・・なかなかのスルメゲーである。

まず、基本の操作がよく練られている。
ローリングがアクションの要だが、ローリング中も全方位に操作ができ、当たり判定も小さくなった上でスピードが上がるので、弾や障害物の小さな隙間を掻い潜る精妙なプレイが可能。
また、ゲーム開始前にキャラをアップグレードすれば、ローリング中に攻撃したり等、ゲームを優位に進める為の要素がアンロックされていく楽しみがある。

ではアンロック頼りのゲーム性かと言うとそうではなく、むしろ弾幕シューティング並の緻密さが要求される。つまりアンロックさせながら腕を磨いて、初めてクリアに手が届くような難易度なのである。
ボスはパターンを掴めば、ほぼ封殺できるようになっており、プレイごとに見違えるような上達を実感できる。

主人公の攻撃は地味で爽快感はほとんど無い(終盤は弾が増えたり速くなったりするが)。
攻撃に爽快感を求めるなら別のゲームをした方がいいだろう。
攻撃を当てるのが困難なので、それがまた避けるアクションを難しくしている。

避ける事にカタルシスを覚えるような人でないと、恐らくこのゲームは楽しめないだろう。それでも、快適性自体はプレイするごとに上がっていくし、Chapterを進めるごとにも上がっていく。
これはレベル制+アイテムの多さが理由であり、またアイテムのバリエーションの多さが、このゲームで最も作りこまれているポイントでもある。

アップグレードの数とアイテムの数を合わせればRisk of Rainに勝るとも劣らないほどあり、全てのアイテムの効果を覚えるだけでも大変。

プレイごとに移動速度をのばそうか、攻撃重視にしようか、等とプレイスタイルが変わっていく所が楽しい。
序盤では役に立たないチョークも、強化していけばかなりの戦力になったりする。
ローグライクとしての塩梅も調度良く、ジリ貧状態から一転して余裕が出てくるなんて事もある。

悪い点は前述した内容に加えて、ウィンドウモードでしか起動できない点(起動後にフルスクリーンにはできる)、慣れてくると一回のプレイが長い点、Chapterクリアごとにタイトルに戻される点(そんな事しなくても初回プレイでクリアできる変態はいない)、プレイに支障はないが、ストーリーに関する記述が多い割に、日本語の情報や日本語Wikiが全くない点、などある。

万人におすすめはできないのだが、良く作り込まれており、長く遊べるのでおすすめにした。

個人的には(アーケード)シューターにおすすめしたい。2Dシューティングを思わせる場面が多々あり、小さい弾を避けるあの喜びを知っている人なら、恐らく楽しめるだろう。

避けゲーだという覚悟があれば、ローグライク好きにもおすすめしたい。
アイテムの使い方や組み合わせ次第でちゃんとフォローできるのが、このゲームのローグライクとして賞賛したいポイント。

【追記(2015.2.07)】

ガイドを作ったので購入の際には見てもらえると嬉しい。

http://steamcommunity.com/sharedfiles/filedetails/?id=384272119
このレビューは参考になりましたか? はい いいえ 面白い
239 人中 226 人 (95%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.9 時間
投稿日: 2014年11月4日
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
このレビューは参考になりましたか? はい いいえ 面白い
43 人中 37 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 28.1 時間
投稿日: 2014年11月1日
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
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15 人中 11 人 (73%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 8.7 時間
投稿日: 2014年10月31日
Appealing art style, fantastic soundtrack, and overall an atmosphere I find much more interesting than Binding of Issac, which is the first thing all people compare it to.

Some quick things to note:
You only have 4-directional shooting. If you're shooting while strafing, the shot will fire at an angle, also requiring precise movement while shooting.
Hitboxes are odd, but you get used to them after a while.
Your character isn't very mobile unless you utilize the dodge mechanic, so remember to use it in combat.
It's very expensive for what it is. It's on Humble Bundle right now, so I'd recommend getting it there.
Where the balls is the soundtrack!?
Got the Touhou flowing through my veins a few times.

Ultimately, though, this review is coming from someone who has never played Risk of Rain, Binding of Issac, or any other games people compare it to. But this is because it's the first that I looked at that just from the screenshots and description, it grabbed a lot more of my attention.
I'll check out Binding of Issac when the rerelease comes out.
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27 人中 17 人 (63%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.1 時間
投稿日: 2014年11月6日
Tim Burton found a book titled "How to make projectiles really hard to dodge" and made a decent Binding of Isaac clone with RPG elements. Also, the furniture talks. Would recommend getting in a sale
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.2 時間
投稿日: 2月27日
In normal games, you get frustrated by dying and re-playing it from the begining. In this game, however, you will die and fail time and time again, and you still eagerly try to beat it again, since you are able to keep a little something from each attempt, witch you can use to have edge in the next attempts to come.
You learn by trying and dying.
Setting is also nice, you will never see the same levels no matter how many times you re-try, boss batttles are fun, not to mention decent amount of weird items with even weirder descriptions, that will give you a fair insight into game lore.

This game is 300mb of awesomeness.
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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 1月17日
Ok Our Darker Purpose ! Not a bad game ! Playing ODP is like having look of The Binding of Isaac and play style of Hero Siege.I'm using a controller on this one and makes it a bit easyer to shoot and move around.The animations and art work is done real nice and looks a bit Tim Burton-ish .There are a good bit of power ups and lvl up skills in this one to play around with.So if you like Rogue-like games or the ones i mentioned above ,i say give this one a shot !!
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 55.2 時間
投稿日: 3月2日
A Binding of Isaac knockoff with more prominent RPG Elements and an interesting metagame that allows you to choose from a selection of perks (called "classes" here) that affect both your character or the levels themselves. Generally speaking it's good but not great save for the soundtrack, which is actually pretty great. If you liked BoI you'll probably like this, but you can certainly wait for it to be on sale without missing much.
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.4 時間
投稿日: 2月24日
+ Feel Clean Graphics
+ Cute Characters!
+ Many Items and can try soooo many plays.
+ good music
+ [issac] + levels + perk

- need too many try :(
- less vivid effect caused by clean graphics.
- i wish enemy apperance more grotesque
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 7.1 時間
投稿日: 3月2日
Wow, that update that fixed achievements and gave FULL 360 controller support. The BEST!!!
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 15.6 時間
投稿日: 2014年12月24日
If you can look past the obvious Binding of Isaac similarities you'll see an interesting game with a significantly more developed story and world, along with a slight RPG-esque progression system. Unfortunately there's no way to get detailed information about your use-item in game which sucks, everything else is fairly solid.

Sometimes the game freezes for 5-15 seconds which is kind of weird and annoying sometimes but that might just be my PC.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 1月21日
I really like the game but I also have to say that I'm way into rogue-lites in the vain of Binding of Isaac or similar games. So ODP is basically a twin stick roguelike with a heavy emphasis on finding the right item at the right time. Unlocking the right items can be a bit tedious since the first rounds tend to be quite difficult. But after the first bumpy runs you get used to the flow of the game and it really opens up. It's a bit short but you'll want to run the game more than one time anyway. The art style and music is really great and transports the atmosphere of the abandoned children shelter quite nicely. The lore is great if you want to invest the time in reading it. Overall a great game which I can only recommend since the devs are still providing patches for the game with new items or the newly added controller support, there is nothing which I could really criticize. A good buy which I don't regret. For fans of the genre a great buy, everyone else can buy on sale and the chances that you may like it aren't that slim.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 6.4 時間
投稿日: 1月19日
Oddly over looked game. A lot like the Binding of Isaac but with a lot less fame. You level up, you find items, you pick from random perks to help you along your way. This is like Tim Burton taking what Binding had and putting his own spin on things. Rogue-like lovers will enjoy it, casual gamers will get mad at it, some will love it. Enjoy!

It's addictive if you like rogue like in anyway... fair warning.
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12 人中 7 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 9.1 時間
投稿日: 2014年11月2日
Surprisingly, remarkably good. It plays a lot like The Binding of Isaac, and is obviously inspired by the same, but I quite enjoy the setting and backstory.

There are a few ideas also brought over from Rogue Legacy, I've noticed, which is also a plus.
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44 人中 23 人 (52%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.5 時間
投稿日: 2014年11月20日
Our Darker Purpose is a decent top-down roguelike shooter in the style of Binding of Isaac, which is to say, it has a similar perspective and level layout to Legend of Zelda: Link to the Past, minus the puzzles.
You'll quickly discover, however, that Our Darker Purpose lacks the terrific depth and balance of the truly great roguelike games.
As you progress you'll find passive powerups which provide any number of abilities, from adding bubbles to your projectiles to speeding up your foot speed. Sadly, you'll find these powerups are mostly useless, and you'll inevitably find yourself slowly, slowly, losing the game due to gradual loss of health. There juist isn't enough health around, and there aren't enough tokens (money). Time and again you'll find a vending machine and barely have any money to spend. There aren't nearly enough enemy or level drops of money or health, and, as the aforementioned powerups aren't very compelling or suseful, you'll be wondering why you're even playing, there's no sense of progression, you never feel like you're really getting more powerful.
all this might be acceptable if the gameplay itself was spectacular, which it's not. The enemies and graphics quickly become repetitive (there's almost no color whatsoever), and the game's overall darkness also makes it less fun than it should be.
Not a bad game, maybe check it out if you're a huge fan of BoI roguelikes, but otherwise avoid.
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11 人中 6 人 (55%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 2014年11月9日
A solid roguelike, very much like The Binding of Isaac. I like a few things about this game a bit better, but it could really use some controller support.
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19 人中 10 人 (53%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.3 時間
投稿日: 2014年12月19日
Oh jesus. Oh man. I so wanted to like this game. But wow its so boring. Not really bad, just really really boring.

Now, I've played many Isaac-esque games and I've loved most, one or two even taking my favor over isaac. And not once did I feel the need to compare the two. But in this case? The entire time I played it (which if you look really isnt long) I just kept thinking 'This is isaac this is isaac' until I realized 'No, of course its not, Isaac was actually fun.'

Lets start with the positives. The music is gorgeous, I adore the soundtrack to this and hoestly, despite not liking the game I would buy the soundtrack. The art style is great, for what setting they were going for it works, almost like a more detailed 'Dont Starve' look to it. They also have a dodge roll type feature which I like the idea of, but it also has its downsides. But thats really all I can give it.

I found this game just didn't feel right, it lacked the polish. First off, the controls, your forced to used the keyboard only, so WASD for movement, arrows for shooting. And right away that put me off, I didn't like those controls in isaac (Used mouse in the first and controller in rebirth) and I certainly don't like them here. They feel really tight, and not in the good way, you feel so restricted to having both hands in a set place on your keyboard and the fluid motions of moving and using the mouse for shooting cant be replicated through a keyboard. Also but having to use the keyboard, you are forced to snake your fingers around trying to use your active item, chalk or rolling. Yeah remember I said about rolling having its downsides? Being forced to use the keyboard it limits how effective the rolling can really be when your also trying to shoot at the time time almost making the rolling redundant.

The animations are lazy. I can't really say it any other way than that. Especially on the main character (Cordy) where you would expect to see the most. Her movements look clunky (all 3 frames of it (not including the rolling)) and most enemies just seem to rock side to side.

One thing I find amusing is the store page for this game 'Key Features: Fast-Paced'. Let me tell you, it most certainly is not. The combat is so incredibly tedious and slow its insane. Even the weakest of the enemies take more than a necessary amount of hits. I've seen people say that this adds a level of depth and strategy to the game. I say it adds too much monotony and repepativeness to the game.

While were talking about combat, you know with isaac how shooting things feels so satisfying? You feel the thud, you hear the collision? You don't get that with this. Due to everything taking so long to die it became quick to realize that its not satisfying to shoot things, the sound effects are incredibly bad and really get on your nerves really fast plus things just seem to waltz through your shots like nothing.

I also saw someones review saying 'Where The Binding of Isaac is a fast-paced, almost bullet-hell game', which yes isaac is much more fast-pace, but the 'bullet-hell' thing also applys to this game, more so than isaac in my opinion. While not directly bullets the begining floors at least had A LOT of electrifying obsticals making it very difficult to maneuver while in combat and not getting hit. Not to mention the second boss I faced (some cauldron thing) which quite literally a bullet hell boss, an insanely tanky one at that.

So while no its not a bad game per-sey, its incredibly boring and slow and while you play it, like it or not your thinking 'Isaac did this better'. With that I genuinely cannot recommend this game when other games like Isaac, Hero Seige, Risk Of Rain etc exist.
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 2014年12月29日
Kid killed me with a globe
On my second run ran into a bed and a desk, and they were talking about how I was crushed by a globe.
And then in the next room I got killed by a globe again.

Pros
-Alot of background story to each level, descriptive and actually informative.
-Bosses and enemies are extremely unique
-Bit of replayability, you end up dying alot and each run has potential to be different
-Bosses have challenges which include defeating them in certain ways
-Unique artstyle and music that fits in

Cons
-none at this time, will add as I play


If your into rogue likes, such as binding of isaac definetly pick this up, it's different and fun.
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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 42.8 時間
投稿日: 3月5日
As far as the gameplay goes, it's what you expect. Smooth, challenging, constantly on your toes fun. Lives up to the atmosphere displayed in the trailer, the literature is fantastic. Unfortunately that becomes difficult to enjoy.

For some reason though the development and engineering of this game is horrible. The 2GB ram requirement is a LIE because the game runs 2/3 instances at a time, it can easily eat up 3 - 4 (as far as I can physically tell) gigs of ram for absolutely no reason other then the developer chose not to leak memory and after constant play (unless you have a few spare gigs of ram floating about, which most do up to 8) it will start skipping freezing up until crash. The game also constantly writes to a sql server running concurrently to store data for *every* stat (no literally everything, constantly) in the game, rather then your own computer.

I play on a junk system sure (I only have 2gigs of ram), the requirements fit up for me, so I should of had no problem enjoying this. But I've had a HORRIBLE time trying to enjoy this due to poor development (engine?/Scripting? wise) and I'm shocked that steam allows such poorly designed indie games in their store. I guess I'll have to study a lot more about the game/read more reviews before purchase then trust the minimum specs.

I feel like I shouldn't need a LOT of processing power to run this. Don't recommend.
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22 人中 21 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 2014年2月2日
やればやるほど「次こそは」となるスルメゲー



本作の舞台は不気味な学校“Edgewood Home for Lost Children”。
ある日、生徒に愛情と希望を教えていたMr. Lをはじめとする教師全員が失踪する。
それに気づいた生徒達は混乱とともに暗い本性が露わとなり、お互いを襲うようになってしまう。
主人公のCordyは学校の最上階にある経営者のオフィスを目指し、
残忍なクラスメートや危険なクリーチャーとの戦いを繰り広げて行く。

あらすじを某記事より抜粋させて頂きました


『ゼルダの伝説 神々のトライフォース』
『The Binding of Isaac』
『Diablo』

上記のゲームに影響を受けた作品


個人的には『The Binding of Isaac』の影響がもっとも強いかなと思いました
アイテム収集要素もあったりで
自キャラとなるCordyの強化は出来ます
ただし、死んでしまうとアイテムやレベルは全て無くなってしまう
当然ステージも1からやり直し

ステージが進むごとに貰えるジュエルを貯める事で
そのジュエルを使ってCordyの強化も出来ます
この強化はステージでのアイテムやレベルと違い
Cordy自体の強化となるので
死んだ後も効果は継続します


面白いなと思ったところは
レベルアップ時に2種類のステータスUPを選択するのですが
どれを選ぶかによってステージ攻略が全然変わってきます

HP少ないからHPアップを取得するか?
先々を考慮して火力をUPさせるか?

ステージが進めばそれだけ敵も強くなります
先を考えての行動も死んだら全て終わり
自分はこのレベルアップ時の選択はツボになりました


基本はローリングで回避しつつ
合間を縫って攻撃となります
ローリング中も前後左右に移動出来るので
とにかく廻りまくって、隙を見つけては攻撃


ボスはそれぞれに攻略方法があり
それに対してのゲーム内実績もあるので
腕に自信のある方は実績解除を狙いつつ
ボスを倒してみるとグっと難易度は上がると思います

とにかく最初は死にゲー
しばらくやっても死にゲー
結構やって強くなったんじゃね?
と思ったとこでやっぱ死にゲー


でも確かに強くなってるし自分でも上手くなってきてると
実感が出来るスルメゲー


死んでも泣かない人にオススメです
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