Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Uživatelské recenze: Velmi kladné (281 recenzí)
Datum vydání: 29. led. 2014

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"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

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29. října

Hallow Day's Update (v459)

Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confident that the avian skeleton problem last year was simply a statistical aberration.

We have a hallow handful of fun new items for you in this update -- hope you enjoy them. Let us know what you think!

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27. června

New Experimental Patch is Now Accessible (v455)

Small update to Experimental branch:

  • Shoelaces now help you run faster as well
  • Solitary library floor should no longer have a random floor characteristic
  • A Second and Third Helping should now give XP when killed
  • Woundwort Fortress defense slightly reduced
  • Friendly Foot Stools should no longer spawn extra body parts if you pause and unapuse repeatedly during the fight

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Recenze

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Informace o hře

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Systémové požadavky

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Užitečné recenze od zákazníků
39 z 42 osob (93%) ohodnotilo tuto recenzi jako užitečnou
3.9 hodin celkem
Přidáno: 4. listopadu
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
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4 z 5 osob (80%) ohodnotilo tuto recenzi jako užitečnou
9.1 hodin celkem
Přidáno: 2. listopadu
Surprisingly, remarkably good. It plays a lot like The Binding of Isaac, and is obviously inspired by the same, but I quite enjoy the setting and backstory.

There are a few ideas also brought over from Rogue Legacy, I've noticed, which is also a plus.
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5 z 7 osob (71%) ohodnotilo tuto recenzi jako užitečnou
8.7 hodin celkem
Přidáno: 31. října
Appealing art style, fantastic soundtrack, and overall an atmosphere I find much more interesting than Binding of Issac, which is the first thing all people compare it to.

Some quick things to note:
You only have 4-directional shooting. If you're shooting while strafing, the shot will fire at an angle, also requiring precise movement while shooting.
Hitboxes are odd, but you get used to them after a while.
Your character isn't very mobile unless you utilize the dodge mechanic, so remember to use it in combat.
It's very expensive for what it is. It's on Humble Bundle right now, so I'd recommend getting it there.
Where the balls is the soundtrack!?
Got the Touhou flowing through my veins a few times.

Ultimately, though, this review is coming from someone who has never played Risk of Rain, Binding of Issac, or any other games people compare it to. But this is because it's the first that I looked at that just from the screenshots and description, it grabbed a lot more of my attention.
I'll check out Binding of Issac when the rerelease comes out.
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
0.5 hodin celkem
Přidáno: 4. listopadu
Pretty fun. Only problem is there's no save system from what I've experienced. Also cool how it draws inspiration from games like A Link to the Past.
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4 z 6 osob (67%) ohodnotilo tuto recenzi jako užitečnou
9.3 hodin celkem
Přidáno: 1. listopadu
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
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22 z 42 osob (52%) ohodnotilo tuto recenzi jako užitečnou
0.3 hodin celkem
Přidáno: 30. října
It's Binding of Isaac but with core gameplay that fails to engage. Character movement and shooting feels clunky, and bosses are tedious, home-made affairs. Novel ideas, like rooms larger than a single screen, are poorly executed when in practice they result in the player running into haphazardly placed enemies they couldn't see at the initial scroll. The art is often difficult to read, and hitboxes are wonky.

The overwrought text interludes and gothic aesthetic are potentially charming, but don't make up for the sheer clunkiness of moving and shooting in a game that relies on those things as its core mechanics. At this price, a very bad idea!
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
0.4 hodin celkem
Přidáno: 9. listopadu
A solid roguelike, very much like The Binding of Isaac. I like a few things about this game a bit better, but it could really use some controller support.
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2 z 4 osob (50%) ohodnotilo tuto recenzi jako užitečnou
8.2 hodin celkem
Přidáno: 1. listopadu
Long before Binding of Isaac (BoI), there was a diverse cornucopia of rogue-likes. This is not one of them. Instead, it borrows whole-heartedly from the formula that made BoI so successful. The similarities make it impossible to review in its own universe.

First, the difficulty is increased relative to BoI. This isn't neccessarily a bad thing, but I would recommend you play that game first if you are unfamiliar with the top-down rogue-like.

The artistic direction is superb. It still certainly draws on themes from BoI, but still manages to differentiate itself through its story-telling which was by-and-large non-existent in BoI. The story is generally told in the form of text with accompanying images, through small chunks of "lore" found after accomplishments, or by overhearing the conversations of sacks of potatoes. The small details like chattering furniture paint a more complete picture of the Edgeworth School for Lost Children.

The quantity and variety of items is somewhat lackluster. Most items act solely to adjust the unseen variables of the system (e.g. +10% movement speed. +10% range.) The items which alter gameplay stand out, but are relatively rare and thus, the stat-altering items feel monotonous by comparison. Sure, it is easier to design several items around the "attack speed" variable, but grabbing those items is not as impactful as picking up one that changes the trajectory of projectiles.

However, ODP play the rogue-like balance well. As opposed to a more hardcore rogue, it has a system of persistent upgrades known as "classes" which grant the player new traits. The classes add depth by removing some of the randomness over multiple playthroughs while not detracting from the difficulty. Additionally, it incorporates a "leveling" system within each individual session that allows the player to augment the strength of the character to suit his styles.

Overall, if you like BoI, you will like Our Darker Purpose. You are getting the same dish cooked and served by a new chef.
If you haven't played BoI, you can still enjoy Our Darker Purpose, albeit with a slightly steeper difficulty curve.

In either case, if you are looking for a challenging game saturated in gallows humor, I would recommend Our Darker Purpose.
Byla tato recenze užitečná? Ano Ne
1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
3.1 hodin celkem
Přidáno: 6. listopadu
Tim Burton found a book titled "How to make projectiles really hard to dodge" and made a decent Binding of Isaac clone with RPG elements. Also, the furniture talks. Would recommend getting in a sale
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1 z 4 osob (25%) ohodnotilo tuto recenzi jako užitečnou
0.4 hodin celkem
Přidáno: 9. listopadu
I would say that this is a good game, but the artistic style is a bit wonky, and I feel like it's juist a rip off of The Binding of Isaac, which has a better story and better gameplay.
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0 z 2 osob (0%) ohodnotilo tuto recenzi jako užitečnou
2.8 hodin celkem
Přidáno: 4. listopadu
This game is a funny isaac clone, very though.... and i request if its well balanced... that feeling changes from time to time... but it has the "freak factor" and a portion of sarcasm i really enjoy.... so i would say thumb up a fun game from time to time... but no isaac :)
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1 z 6 osob (17%) ohodnotilo tuto recenzi jako užitečnou
4.8 hodin celkem
Přidáno: 2. listopadu
Cute gothic Binding of Isaac clone with slightly tilted camera making it harder than BoI <3 <3 <3 <3
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0 z 6 osob (0%) ohodnotilo tuto recenzi jako užitečnou
9.6 hodin celkem
Přidáno: 1. listopadu
TotalBiscuit put it right when he said this game is like the ♥♥♥♥♥♥♥ son of Binding of Isaac and Don't Starve. It's definitely worth the money if you're into rogue-lites!
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8 z 25 osob (32%) ohodnotilo tuto recenzi jako užitečnou
0.2 hodin celkem
Přidáno: 3. listopadu
If you haven't played binding of isaac and are considering this game. Do yourself a favor and play binding of isaac.
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5 z 19 osob (26%) ohodnotilo tuto recenzi jako užitečnou
1.4 hodin celkem
Přidáno: 9. listopadu
It's a rip-off of TBOI and while Isaac's gameplay and (arguably) artstyle made up for the problems with flash, this has no redeeming qualities. Go buy Rebirth instead.
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6 z 22 osob (27%) ohodnotilo tuto recenzi jako užitečnou
0.2 hodin celkem
Přidáno: 31. října
The game gets in too many "Cheap Shots" and unavoidable damage inflictions to be a truly fun Rogue-lite experience
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7 z 26 osob (27%) ohodnotilo tuto recenzi jako užitečnou
0.6 hodin celkem
Přidáno: 1. listopadu
Go and play Binding of Isaac instead.

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5 z 23 osob (22%) ohodnotilo tuto recenzi jako užitečnou
0.2 hodin celkem
Přidáno: 1. listopadu
Binding of Isaac clone (i.e. quirky keyboard driven top down shooter) with poor control options. Would have been decent with a pad if you like this sort of thing but it's really not for me.
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6 z 26 osob (23%) ohodnotilo tuto recenzi jako užitečnou
1.7 hodin celkem
Přidáno: 30. října
American McGee's Binding of Isaac, only without the cleverness of the former or the fun of the latter. It does a poor job of ripping off Binding of Isaac, ending up being too slow and plodding to offer anywhere near the entertainment value of its obvious inspiration. The visuals are nice, but it has very little else going for it, and bizarrely lacks controller support, which should be a given in a twin stick shooter. In Isaac it was excusable because it was a flash game, here it is not (and unlike Isaac, the controls don't map particularly well to a controller even if you use a key meandering program due to the game's use of way too many buttons for way too many things that should have been combined). It has potential, but fails to live up to it, offering a watered down experience that isn't worth your money.
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8 z 32 osob (25%) ohodnotilo tuto recenzi jako užitečnou
1.3 hodin celkem
Přidáno: 30. října
A lot like Binding of Isaac, only with a girl, no controller support and generally less interesting.
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