Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
İncelemeler:
En Son:
Çoğunlukla Olumlu (12 inceleme) - Son 30 gün içerisindeki 12 kullanıcı incelemesinden 75% tanesi olumlu.
Toplam:
Çok Olumlu (548 inceleme) - Bu oyun için yazılan 548 adet kullanıcı incelemesinden %81 kadarı olumlu.
Çıkış Tarihi: 29 Oca 2014

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Our Darker Purpose Satın Alın

YAZ İNDİRİMİ! Teklifin sona erme tarihi 4 Temmuz

-85%
$14.99
$2.24
 

İncelemeler

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Bu Oyun Hakkında

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Sistem Gereksinimleri

    Minimum:
    • İşletim Sistemi: Windows Vista/7
    • İşlemci: 1.6 Ghz
    • Bellek: 2 GB RAM
    • Ekran Kartı: X1950 Pro, 7900 GT
    • DirectX: Sürüm 10
    • Depolama: 300 MB kullanılabilir alan
Müşteri incelemeleri
Kullanıcı İncelemesi sistemi güncellendi! Daha fazlasını öğrenin
En Son:
Çoğunlukla Olumlu (12 inceleme)
Toplam:
Çok Olumlu (548 inceleme)
Yakın Zamanda Yayınlananlar
Hypnotica420x
( kayıtlarda 0.2 saat )
Yayınlanma: 27 Haziran
binding of isaac rip off, but has bad graphics, ♥♥♥♥♥♥ enemy ai and too much health. also her attack is total ♥♥♥♥, wish i never wasted my money on this turd.
Yararlı mı? Evet Hayır Komik
Binq
( kayıtlarda 1.2 saat )
Yayınlanma: 25 Haziran
Imagine The Binding of Isaac, but a LOT harder and centered around school...
Yararlı mı? Evet Hayır Komik
mirta000
( kayıtlarda 6.5 saat )
Yayınlanma: 24 Haziran
similar to binding of Isaac.

pros:
beautiful artstyle
nice sound track
difficult bosses
there's a progression system that makes it easier to play the longer you play

cons
it's what you would expect of a typical 2D roguelike.

Most definitely recommend. And for the current sale's price? I recommend it 1000%.
Also here's a gameplay video of it, if anyone needs it :)

https://www.youtube.com/watch?v=Ca2Jxwbu3k4
Yararlı mı? Evet Hayır Komik
rkayter
( kayıtlarda 91.3 saat )
Yayınlanma: 24 Haziran
Take Binding of Isaac. Then put Tim Burton in charge of design. Add some RPG elements, and more player choices. Throw in a more fleshed-out backstory. Top with an awesomely epic soundtrack, and you get Our Darker Purpose.
Yararlı mı? Evet Hayır Komik
f0xhole
( kayıtlarda 159.3 saat )
Yayınlanma: 22 Haziran
Would repeatedly fail hard mode speed-run acheivement again
Yararlı mı? Evet Hayır Komik
Lesbian Unicorn (ಥ⌣ಥ)
( kayıtlarda 26.7 saat )
Yayınlanma: 20 Haziran
this game is similar to binding of isaac but it is not a rip-off of binding of isaac. The game has gothic atmosphere and tone. it has a great replay value and its hard(very hard). The game has a mystery that you need to discover and figure out what happened. Every life is a completely different which makes the replay value much more better. Unlike Binding of isaac you have to understand the enemies, because every approach to an enemy is different, the bosses have different types of attack and unlike binding of isaac where you have to just dodge and attack them, here you have to figure out every move of every boss, so unlike TBOI the bosses kind of remind bosses from dark souls. After you beat the game you unlock its hard mode which gives everyone new attack move(as if the game wasn hard at first).Overall its a hard game but its very addictive that doesnt forgive mistakes.
9\10
Yararlı mı? Evet Hayır Komik
Serterr
( kayıtlarda 16.1 saat )
Yayınlanma: 18 Haziran
Let me start off by saying that while I enjoyed this game for a while, I found it lacking. Most of the items found during runs don't greatly change the way the game is played. There will be a lot of "+10% damage" or "+15% speed" items that don't feel terribly rewarding to get. This makes every run feel very similar. The rolling is a nice mechanic. One of the things that bothered me the most was the hit boxes, both on myself and the enemies. While the sprites are cute, they often cover more area than the unit actually occupies, leading to a blurred line as to where the enemy can be hit and will contact you, or not. It's not altogether a bad game, it's just that for a game that requires many many runs to progress through, it seldom left me wanting to try again
Yararlı mı? Evet Hayır Komik
Mr_Hyde
( kayıtlarda 34.7 saat )
Yayınlanma: 17 Haziran
Binding of Isaac with more story to uncover. Has lots of things to unlock, lots of different options and way to approach each playthrough, and a lot of nifty stories and text to uncover.
Yararlı mı? Evet Hayır Komik
True Axiom
( kayıtlarda 60.0 saat )
Yayınlanma: 5 Haziran
Think of it as a less random Binding of Isaac, with more persistent unlocks that affect how you play.

It doesn't look pretty all the time, but Our Darker Purpose has it where it counts. It's got a bit of awkward style, but where it really shines is in how it plays. Enemies interact in interesting ways with the environment. It has two separate tracks of progression, items and levels, as opposed to Isaac's items, which means fewer runs where you end up daunted by the random item generator. The persistent unlocks, meanwhile, let you emphasize specific builds, making a lot of choices pretty tactical.

And you can roll! Rolling makes this game. Isaac tends to overwhelm you with bullets as it ups the difficulty; Our Darker Purpose throws very angry, charging enemies at you, and expects you to be able to dance around them. Which, with the roll, you definitely can.

The writing's pretty cute, too. The level up books are a nice touch, as are the series of in-universe middle grade excerpts that come as lore.

It's not a classic of videogaming, but it's charming and challenging and strangely compulsive.
Yararlı mı? Evet Hayır Komik
neverwinterj
( kayıtlarda 15.0 saat )
Yayınlanma: 26 Mayıs
This game is a great version of the Binding of Isaac style gameplay, with the roll adding a surprising level of versatility not found in vanilla Isaac. Seriously, this is a great game, but they weren't kidding when they tagged it difficult.
Yararlı mı? Evet Hayır Komik
En Yararlı İncelemeler  Son 30 gün içinde
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 26.7 saat
Yayınlanma: 20 Haziran
this game is similar to binding of isaac but it is not a rip-off of binding of isaac. The game has gothic atmosphere and tone. it has a great replay value and its hard(very hard). The game has a mystery that you need to discover and figure out what happened. Every life is a completely different which makes the replay value much more better. Unlike Binding of isaac you have to understand the enemies, because every approach to an enemy is different, the bosses have different types of attack and unlike binding of isaac where you have to just dodge and attack them, here you have to figure out every move of every boss, so unlike TBOI the bosses kind of remind bosses from dark souls. After you beat the game you unlock its hard mode which gives everyone new attack move(as if the game wasn hard at first).Overall its a hard game but its very addictive that doesnt forgive mistakes.
9\10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 91.3 saat
Yayınlanma: 24 Haziran
Take Binding of Isaac. Then put Tim Burton in charge of design. Add some RPG elements, and more player choices. Throw in a more fleshed-out backstory. Top with an awesomely epic soundtrack, and you get Our Darker Purpose.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 60.0 saat
Yayınlanma: 5 Haziran
Think of it as a less random Binding of Isaac, with more persistent unlocks that affect how you play.

It doesn't look pretty all the time, but Our Darker Purpose has it where it counts. It's got a bit of awkward style, but where it really shines is in how it plays. Enemies interact in interesting ways with the environment. It has two separate tracks of progression, items and levels, as opposed to Isaac's items, which means fewer runs where you end up daunted by the random item generator. The persistent unlocks, meanwhile, let you emphasize specific builds, making a lot of choices pretty tactical.

And you can roll! Rolling makes this game. Isaac tends to overwhelm you with bullets as it ups the difficulty; Our Darker Purpose throws very angry, charging enemies at you, and expects you to be able to dance around them. Which, with the roll, you definitely can.

The writing's pretty cute, too. The level up books are a nice touch, as are the series of in-universe middle grade excerpts that come as lore.

It's not a classic of videogaming, but it's charming and challenging and strangely compulsive.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 34.7 saat
Yayınlanma: 17 Haziran
Binding of Isaac with more story to uncover. Has lots of things to unlock, lots of different options and way to approach each playthrough, and a lot of nifty stories and text to uncover.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
Tavsiye Edilmiyor
kayıtlarda 16.1 saat
Yayınlanma: 18 Haziran
Let me start off by saying that while I enjoyed this game for a while, I found it lacking. Most of the items found during runs don't greatly change the way the game is played. There will be a lot of "+10% damage" or "+15% speed" items that don't feel terribly rewarding to get. This makes every run feel very similar. The rolling is a nice mechanic. One of the things that bothered me the most was the hit boxes, both on myself and the enemies. While the sprites are cute, they often cover more area than the unit actually occupies, leading to a blurred line as to where the enemy can be hit and will contact you, or not. It's not altogether a bad game, it's just that for a game that requires many many runs to progress through, it seldom left me wanting to try again
Bu inceleme yararlı oldu mu? Evet Hayır Komik
En Yararlı İncelemeler  Tamamı
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 46.3 saat
Yayınlanma: 18 Haziran 2014
Our Darker Purpose Binding of İsaac'e tepki olarak çıkmış bir rouge like oyunudur.Yapımcısı isaac'in fazla kolay olduğunu düşünüp ona bezner ama bir o kadar da zor bir oyun ortaya çıkarmış.Bu yüzden isaac ile karşılaştırma yaparak inceleyeceğim.İlk olarak çizimleriyle ve mekanikleri ile isaacten ayrılmıştır.Ayrıca isaacten farklı olarak level atladıkça kitap okuyup güçlenmek ve zümrütlerle kalıcı gelişmeler yapmak mümkün.İtem sistemi olarak aşağı yukarı benzerlik göstermektedir fakat odp bu konuda yaratıcıdır.Takla attıkça mavi alevler çıkaran mı,max crit verip hasar aldıkça kırılan mı dersin her çeşit item var.Binding of İsaac gibi rouge like türü oyunları seviyorsanız hoşunuza gitmesi işten bile değildir.

Artıları:
+Okul teması ile karanlığın birleşiminden oluşan güzel hava
+İçerik(itemlar,bosslar vs)
+Güncelleme olma ihtimali yüksek
+Tam anlamıyla bir rouge like

Eskiler:
+Fazla zor
+Grafikler herkese hitap etmeyebilir
Bu inceleme yararlı oldu mu? Evet Hayır Komik
318 kişiden 302 tanesi (95%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 3.9 saat
Yayınlanma: 4 Kasım 2014
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
96 kişiden 93 tanesi (97%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 3.3 saat
Yayınlanma: 27 Mart 2015
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
208 kişiden 174 tanesi (84%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 53.9 saat
Yayınlanma: 29 Ocak 2014
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
115 kişiden 100 tanesi (87%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 22.5 saat
Yayınlanma: 29 Ocak 2014
Our Darker Purpose is a gorgeous game in many ways. The way the story and setting is drip-fed to you via talking desks or boss descriptions allows you to engage with it or get on with the gameplay itself, and the writing manages to be funny without being cringe-worthy. The music is also truly amazing, perhaps the best I've heard in any indie game.

I find the gameplay particularly engaging as well. On the surface it does hug closely to Binding of Isaac gameplay, with randomised rooms, unlockable items and locations, starting over when you die etc. But it does go beyond that. The emphasis on choice over randomness is far more evident in ODP: Each time you level up you choose between two perks that may boost your attack or survivabilty in some way (life leech, attack speed, or some more exotic perks), and you unlock lessons that you can equip before a play-through that can have a dramatic effect on your gameplay. You can also choose which floor to enter after a boss battle, and each floor may have different enemies or modifiers to them (enemies will drop more juice boxes, won't have champion enemies, you and the enemy will take more damage etc.)

These elements allow for less of a feeling that the RNG was against you, and more that if you die you messed up in some way. It also means that even if you are having trouble, you may unlock lessons that will help you in the future, so there is always a small sense of progression without making the early levels feel trivial.

One downside to the game is that earlier areas can feel repetitive, as there is a smaller set of potential enemies and items that you will encounter. Earlier levels can also look a little too grey for my liking. It also isn't clear how to unlock each of the lessons - something I find frustrating but other people may enjoy discovering the unknown.

Over all its a good game to play for several hours in a row or just half an hour, and its easy to sink at least 30 hours into the game (for those who care about replayability). And the music is to die for - that cannot be said enough!
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