Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
İncelemeler: Çok Olumlu (250 inceleme)
Çıkış Tarihi: 29 Oca 2014

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Son güncellemeler Tümünü görüntüle (8)

27 Haziran

New Experimental Patch is Now Accessible (v455)

Small update to Experimental branch:

  • Shoelaces now help you run faster as well
  • Solitary library floor should no longer have a random floor characteristic
  • A Second and Third Helping should now give XP when killed
  • Woundwort Fortress defense slightly reduced
  • Friendly Foot Stools should no longer spawn extra body parts if you pause and unapuse repeatedly during the fight

1 yorum Daha fazlasını oku

22 Haziran

New Patch is Now Live! (v454)

Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself...

-- 9 new items
-- 4 new floor characteristics

We've made a few bug fixes on the new items/characteristics based on feedback on the test branch -- thank you!

-Haunted floors should increase explosion speed over time until everything in the room explodes. Killing everything will make the poltergeist move on though. Fewer coins should drop.

-Edgewood Hall Pass will now only work for uncleared rooms.

-Stolen Seconds should properly disappear after use (not 999 seconds anymore, but permanently!)

1 yorum Daha fazlasını oku

Bu Oyun Hakkında

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Sistem Gereksinimleri

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 46.3 saat
Our Darker Purpose Binding of İsaac'e tepki olarak çıkmış bir rouge like oyunudur.Yapımcısı isaac'in fazla kolay olduğunu düşünüp ona bezner ama bir o kadar da zor bir oyun ortaya çıkarmıştır.Bu yüzden isaac ile karşılaştırma yaparak inceleyeceğim.İlk olarak çizimleriyle ve mekanikleri ile isaacten ayrılmış bir oyundur.Ayrıca isaacten farklı olarak level atladıkça kitap okuyup güçlenmek ve zümrütlerle kalıcı gelişmeler yapmak mümkündür.İtem sistemi olarak aşağı yukarı benzerlik göstermektedir fakat odp bu konuda yaratıcıdır.Takla attıkça mavi alevler çıkaran mı,max crit verip hasar aldıkça kırılan mı dersin her çeşit item var.Binding of İsaac gibi rouge like türü oyunları seviyorsanız hoşunuza gitmesi işten bile değildir.

Artıları:
+Okul teması ile karanlığın birleşiminden oluşan güzel hava
+İçerik(itemlar,bosslar vs)
+Güncelleme olma ihtimali yüksek
+Tam anlamıyla bir rouge like

Eskiler:
+Fazla zor
+Grafikler herkese hitap etmeyebilir
Yayınlanma: 18 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
71 kişiden 54 tanesi (76%) bu incelemeyi yararlı buldu
kayıtlarda 24.2 saat
Our Darker Purpose has so much potential - the art style is gothic and frequently impressive, the lore of the Edgewood Orphanage setting is rich, and it has a few unique mechanics in terms of incremental buffs tied in with a leveling system. And it squanders it all.

Our Darker Purpose aspires to be the next Binding of Isaac - it's a top down, twin-stick, rogue-lite with an exhausting array of usable and passive items. But it's worse in every way, and three times more expensive to boot. I couldn't even fathom pouring more than 10 hours into this game, let alone the 100 hours Isaac can satisfy. What it comes down to is gameplay. Signs of sloppy design are on display almost by the minute. The hitboxes of enemies are incomprehensible and your pathetic, pixel-size shots pass through even the largest of bosses for no discernible reason. Movement is imprecise and, without rolling everywhere, is slow and clunky. Everything takes far too much damage before it dies and deals far too much damage, each creature doubling in strength, HP and defense after every level, as opposed to the strict rules governing monster types in Isaac. Difficulty is never an issue if it's fair, but the poor design choices present the challenge as cruelly unfair. A player's skill will never be able to respond to impossible to dodge hazards that appear the instant a player enters a room, or the awkward placement of innumerable indecipherable objects that block player projectiles and obstruct any sense of movement.

In the end, the greatest crime Our Darker Purpose commits is an obvious empty ploy to prolong the length of its campaign. Rather than implement as large an array of items as Isaac or Risk of Rain, encouraging a sense of discovery and experimentation, a lazily implemented upgrade system built around earning 'credits' in a poorly designed menu sets positive bonuses for the next run. A next run that you won't want to make.
Yayınlanma: 9 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
21 kişiden 14 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 36.0 saat
"Our Darker Purpose" is a stew composed of "Binding of Isaac"'s gameplay, a "Don't Starve" art style, and an atmosphere similar to Tim Burton's earlier movies. Whenever I start it up, I feel like I am playing an extension of "Coraline."

If you have played "Binding of Isaac," you will feel at home. If not, do not fret. This is an isometric roguelike game. You start off as a weak Cordy, throwing tiny fireballs at malformed students. You progress through levels, picking up items, until you either die and start over, or beat a chapter and repeat the process, having unlocked another section of the towering orphanage. By the end, you feel powerful, even though you will only have a maximum of two active attacks (your basic fireball and an on-use item).

This game is tough. Even if you are extremely skilled at dodging enemy attacks, you will likely fail or take a very long time to win. Your victory depends on getting the right item drops and the right upgrades, when you level up. However, there is a permanent upgrade system, where you spend credits earned after beating levels. Along with that, new items are unlocked, for accomplishing ingame achievements. This gives "Our Darker Purpose" heaps of replay value, and there is even a hard mode that can be unlocked, for those interested in an even bigger challenge.

There are some balance issues in the game, mainly with bosses. Some bosses feel like they have just the right amount of health, and others, mainly at the middle sections of the game, have way too much health and on-screen attacks *cough Time Keeper cough stationary plant boss that I cannot remember the name of* going on. If you get lucky with items, they are not too bad, but even then, these bosses will take quite some time to down. End-game enemies also take a lot of hits, depending on your build. By itself, this would not be an issue. These enemies, however, are usually jammed together in rooms full of hazards, causing some mild annoyance with the amount of kiting that has to be done.

The game is, as a whole, fantastic. The developers have given it several sizable updates, and it looks like it will get even more. It is very polished, with anti-crash measures put in place. It even has a borderless window mode (!!!). Help support these developers, and buy this game.
Yayınlanma: 28 Haziran
Bu inceleme yararlı oldu mu? Evet Hayır
5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 12.7 saat
There are definitely things to like in Our Darker Purpose. It has great atmosphere backed up by a great art style and music. Everything is functional, but the more I played, the more one thought kept coming back: "The Binding of Isaac did this better."

Our Darker Purpose plays very similarly to Binding of Isaac, but just about everything it does, Isaac does better. Isaac has more variety of powerups and enemies. Isaac has a deeper and more interesting resource management system. Our Darker Purpose is much more focussed on the moment-to-moment combat then big picture balancing of resources. There are no keys, and your "bombs" are used exclusively for fighting. Most upgrades offer only numerical stat increases. The actual gameplay, however, has different ideas. Hit detection is awkward, enemies and hazards are more annoying or frustrating than interesting, and for all the focus on numerical upgrades, you never really feel more powerful than when you start. Isaac had it's share of numerical upgrades, but on any given run, you were bound to find at least one item that fundamentally changed how you approached the rest of the game. Each run felt different and unique. Each run of Our Darker Purpose just feels the same, but with the numbers shuffled around a bit.

At the end of the day, if you spend all your time with a game thinking about a different, better game, then that's not a very good sign for the game you're playing. If you've completed everything in The Binding of Isaac and really need something similar to hold you over until the remake, you'll get some enjoyment out of Our Darker Purpose. To everyone else, I cannot recommend this game as long as The Binding of Isaac exists.
Yayınlanma: 20 Eylül
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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 64.8 saat
Good binding of issac type game. Roll mechanic adds a new layer to the core gameplay. Massive replayability. Game is fairly difficult. Overall, worth a purchase.
Yayınlanma: 31 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır