Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
İncelemeler: Çok Olumlu (441 inceleme)
Çıkış Tarihi: 29 Oca 2014

Bu öğeyi istek listenize eklemek, takip etmek veya ilgilenmiyorum olarak işaretlemek için giriş yapın

Our Darker Purpose Satın Alın

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

Son güncellemeler Tümünü görüntüle (13)

3 Ağustos

Experimental patch pushed to live (v480)

For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes!

Quick list of things changed...

  • You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart)
  • Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D)
  • Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses)
  • Princess Diaries perk has been buffed slightly
  • Hollow Day Friend price has been reduced
  • Admin's Enigma description has been fixed
  • If you have extra lives remaining, they will now be shown on the character sheet
  • Room counts have been adjusted slightly (slightly more on floor 1, slightly fewer on upper floors)

6 yorum Daha fazlasını oku

12 Temmuz

New Experimental Patch (v480)

Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

1 yorum Daha fazlasını oku

İncelemeler

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Bu Oyun Hakkında

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Sistem Gereksinimleri

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Yararlı müşteri incelemeleri
80 kişiden 78 tanesi (98%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.3 saat
Yayınlanma: 27 Mart
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
7 kişiden 6 tanesi (86%) bu incelemeyi yararlı buldu
kayıtlarda 6.9 saat
Yayınlanma: 25 Nisan
Checked this game out since it is currently 75% off. I'd say that it may be worth the 3.74 on sale, but not the full 14.99.

Love the art style; very burtonesque. Soundtrack is also nice.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 58.2 saat
Yayınlanma: 26 Nisan
Spooky concept, eerily wonderful soundtrack. Witty potato banter seals the deal.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 2.4 saat
Yayınlanma: 19 Ağustos
如果你喜欢roguelike,喜欢以撒的话,请务必尝试一下这一款游戏。
相比以撒,这款游戏相似之处有:
1.操作方式基本一致,地图也是按照房间形式分开。
2.清理完怪物之后开门。
3.每层有商店,也有boss。
4.角色死亡,游戏即结束,下一次从头开始。
不同之处在于:
1,初始血量为100,受伤相对以撒比例小。
2.有角色升级系统,可以选择升血量或者攻击力。
3.血量恢复为购买的道具,而不是掉落。
4.角色提升比较慢,并不会有逆天的道具或者属性。
5.有类似于天赋这样的东西,角色总是可以一点点的增强。

总体而言的话,会比以撒难一点。
顺便再提一句,我特别喜欢这个游戏的音乐风格。
8/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 28.3 saat
Yayınlanma: 14 Haziran
I must admit, when I first heard about this game I imediately thought it was a Binding of Isaac clone. It has a similar structure, and a lot familiar feelings associated with it. However this game plays a lot differently to BoI. The story is interesting, and has me really interested to find out what will happen. The patterns of monsters are frustrating at first(like BoI) but you will eventually get the hand of it and when in critical danger you can roll to move away faster. That ability alone makes this game a lot different to BoI. All in all I would recommend this game to anyone who is a fan of roguelikes. The items are really neat to explore and use, and the lessons are a nice add-on, as well as the counselor system.
Bu inceleme yararlı oldu mu? Evet Hayır Komik