Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
İncelemeler:
En Son:
Karışık (16 inceleme) - Son 30 gün içerisindeki 16 kullanıcı incelemesinden %68 kadarı olumlu.
Toplam:
Çok Olumlu (556 inceleme) - Bu oyun için yazılan 556 adet kullanıcı incelemesinden %80 kadarı olumlu.
Çıkış Tarihi: 29 Oca 2014

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Our Darker Purpose Satın Alın

Bu Oyuna Ait İndirilebilir İçerikler

 

İncelemeler

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Bu Oyun Hakkında

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Sistem Gereksinimleri

    Minimum:
    • İşletim Sistemi: Windows Vista/7
    • İşlemci: 1.6 Ghz
    • Bellek: 2 GB RAM
    • Ekran Kartı: X1950 Pro, 7900 GT
    • DirectX: Sürüm 10
    • Depolama: 300 MB kullanılabilir alan
Müşteri incelemeleri
Kullanıcı İncelemesi sistemi güncellendi! Daha fazlasını öğrenin
En Son:
Karışık (16 inceleme)
Toplam:
Çok Olumlu (556 inceleme)
Yakın Zamanda Yayınlananlar
Novamentis
( kayıtlarda 6.6 saat )
Yayınlanma: 20 Temmuz
Love the art style and challenge that i have experienced not to mention the wonderfuly dark undertones
Yararlı mı? Evet Hayır Komik
TpOl
( kayıtlarda 1.4 saat )
Yayınlanma: 12 Temmuz
Oyun Bence Çok Güzel Ve Harika Çok Beyin Yakmamıyo Ama Bazen Çok Güçlenince Ve Ölünce İnsan Sinirlene Biliyor.
Yararlı mı? Evet Hayır Komik
SquarelyCircle
( kayıtlarda 8.6 saat )
Yayınlanma: 6 Temmuz
Better designed than Binding of Isaac, in my opinion, with more child-friendly creepiness. While BoI has deep (and mocking) religious undertones, uncomfortable flesh and bodily function creepiness, and other such strange design choices, Our Darker Purpose feels more like Tim Burton - just slightly dark and creepy and spooky.

Even though it has problems, like the controller support being half-hearted (but functional), the game is a fun rogue-like-lite.
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Cranica
( kayıtlarda 81.3 saat )
Yayınlanma: 2 Temmuz
Incredibly high-quality game for how relatively obscure it is.

The very high initial learning curve makes it feel very, very rewarding when you finally get things right. Vastly improved item balance compared to Binding of Isaac means that victory isn't quite so feast-or-famine; it's entirely possible to finish a run even with the worst items and even the best won't save you from terrible play. The story is tense and well-written, and the spectacularly atmospheric soundtrack makes every step up the tower feel like a step deeper into the dark.

The best roguelike I have ever played, and among the best games. 9.5/10, the only complaint I have is the godawful bouncing-spiky-ball mechanic (which fortunately does not overly affect the late-game).
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Naut A Squid
( kayıtlarda 24.9 saat )
Yayınlanma: 1 Temmuz
Mechanically it is a pretty standard game. It's thematically interesting, challenging, and good enemies/bosses.
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Tylias
( kayıtlarda 0.7 saat )
Yayınlanma: 30 Haziran
Pretty difficult game. Interesting story and setting. Definitley returning to this one. Cool art style too, reminds me of Tim Burton meets Binding of Isaac
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bjorndadwarf
( kayıtlarda 27.9 saat )
Yayınlanma: 30 Haziran
Worth picking up on sale if you like roguelikes and want something a bit different. It's quite difficult, to the point that I finally gave up on it, but it makes an interesting entry into the roguelike genre. Just don't expect something as good as Isaac, or any number of other rougelikes.
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kiwasabi
( kayıtlarda 1.3 saat )
Yayınlanma: 30 Haziran
What exactly is the "Partial Controller Support" for this game? Honestly, it's nothing but false advertising. Just because The Binding of Isaac devs were lazy enough to not put in controller support, doesn't mean you should follow suit. It is honestly the most trivial thing to implement in a game. And it is a huge pain in the ♥♥♥ to have to configure the controls using JoytoKey or Xpadder. Seriously, don't be such lazy game devs and I'll give you a better review. Until then, you get a negative review.
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Hypnotica420x
( kayıtlarda 0.2 saat )
Yayınlanma: 27 Haziran
binding of isaac rip off, but has bad graphics, ♥♥♥♥♥♥ enemy ai and too much health. also her attack is total ♥♥♥♥, wish i never wasted my money on this turd.
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Binq
( kayıtlarda 1.2 saat )
Yayınlanma: 25 Haziran
Imagine The Binding of Isaac, but a LOT harder and centered around school...
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En Yararlı İncelemeler  Son 30 gün içinde
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 91.3 saat
Yayınlanma: 24 Haziran
Take Binding of Isaac. Then put Tim Burton in charge of design. Add some RPG elements, and more player choices. Throw in a more fleshed-out backstory. Top with an awesomely epic soundtrack, and you get Our Darker Purpose.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 27.9 saat
Yayınlanma: 30 Haziran
Worth picking up on sale if you like roguelikes and want something a bit different. It's quite difficult, to the point that I finally gave up on it, but it makes an interesting entry into the roguelike genre. Just don't expect something as good as Isaac, or any number of other rougelikes.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 81.3 saat
Yayınlanma: 2 Temmuz
Incredibly high-quality game for how relatively obscure it is.

The very high initial learning curve makes it feel very, very rewarding when you finally get things right. Vastly improved item balance compared to Binding of Isaac means that victory isn't quite so feast-or-famine; it's entirely possible to finish a run even with the worst items and even the best won't save you from terrible play. The story is tense and well-written, and the spectacularly atmospheric soundtrack makes every step up the tower feel like a step deeper into the dark.

The best roguelike I have ever played, and among the best games. 9.5/10, the only complaint I have is the godawful bouncing-spiky-ball mechanic (which fortunately does not overly affect the late-game).
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 0.7 saat
Yayınlanma: 30 Haziran
Pretty difficult game. Interesting story and setting. Definitley returning to this one. Cool art style too, reminds me of Tim Burton meets Binding of Isaac
Bu inceleme yararlı oldu mu? Evet Hayır Komik
En Yararlı İncelemeler  Tamamı
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 46.3 saat
Yayınlanma: 18 Haziran 2014
Our Darker Purpose Binding of İsaac'e tepki olarak çıkmış bir rouge like oyunudur.Yapımcısı isaac'in fazla kolay olduğunu düşünüp ona bezner ama bir o kadar da zor bir oyun ortaya çıkarmış.Bu yüzden isaac ile karşılaştırma yaparak inceleyeceğim.İlk olarak çizimleriyle ve mekanikleri ile isaacten ayrılmıştır.Ayrıca isaacten farklı olarak level atladıkça kitap okuyup güçlenmek ve zümrütlerle kalıcı gelişmeler yapmak mümkün.İtem sistemi olarak aşağı yukarı benzerlik göstermektedir fakat odp bu konuda yaratıcıdır.Takla attıkça mavi alevler çıkaran mı,max crit verip hasar aldıkça kırılan mı dersin her çeşit item var.Binding of İsaac gibi rouge like türü oyunları seviyorsanız hoşunuza gitmesi işten bile değildir.

Artıları:
+Okul teması ile karanlığın birleşiminden oluşan güzel hava
+İçerik(itemlar,bosslar vs)
+Güncelleme olma ihtimali yüksek
+Tam anlamıyla bir rouge like

Eskiler:
+Fazla zor
+Grafikler herkese hitap etmeyebilir
Bu inceleme yararlı oldu mu? Evet Hayır Komik
321 kişiden 305 tanesi (95%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 3.9 saat
Yayınlanma: 4 Kasım 2014
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
97 kişiden 94 tanesi (97%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 3.3 saat
Yayınlanma: 27 Mart 2015
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
208 kişiden 174 tanesi (84%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 53.9 saat
Yayınlanma: 29 Ocak 2014
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
115 kişiden 100 tanesi (87%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 22.5 saat
Yayınlanma: 29 Ocak 2014
Our Darker Purpose is a gorgeous game in many ways. The way the story and setting is drip-fed to you via talking desks or boss descriptions allows you to engage with it or get on with the gameplay itself, and the writing manages to be funny without being cringe-worthy. The music is also truly amazing, perhaps the best I've heard in any indie game.

I find the gameplay particularly engaging as well. On the surface it does hug closely to Binding of Isaac gameplay, with randomised rooms, unlockable items and locations, starting over when you die etc. But it does go beyond that. The emphasis on choice over randomness is far more evident in ODP: Each time you level up you choose between two perks that may boost your attack or survivabilty in some way (life leech, attack speed, or some more exotic perks), and you unlock lessons that you can equip before a play-through that can have a dramatic effect on your gameplay. You can also choose which floor to enter after a boss battle, and each floor may have different enemies or modifiers to them (enemies will drop more juice boxes, won't have champion enemies, you and the enemy will take more damage etc.)

These elements allow for less of a feeling that the RNG was against you, and more that if you die you messed up in some way. It also means that even if you are having trouble, you may unlock lessons that will help you in the future, so there is always a small sense of progression without making the early levels feel trivial.

One downside to the game is that earlier areas can feel repetitive, as there is a smaller set of potential enemies and items that you will encounter. Earlier levels can also look a little too grey for my liking. It also isn't clear how to unlock each of the lessons - something I find frustrating but other people may enjoy discovering the unknown.

Over all its a good game to play for several hours in a row or just half an hour, and its easy to sink at least 30 hours into the game (for those who care about replayability). And the music is to die for - that cannot be said enough!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
66 kişiden 59 tanesi (89%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 28.7 saat
Yayınlanma: 1 Kasım 2014
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
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