Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
사용자 평가: 매우 긍정적 (평가 330 개)
출시 날짜: 2014년 1월 29일

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Our Darker Purpose 구매

 

큐레이터의 추천

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

최신 업데이트 모두 보기 (9)

2014년 10월 29일

Hallow Day's Update (v459)

Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confident that the avian skeleton problem last year was simply a statistical aberration.

We have a hallow handful of fun new items for you in this update -- hope you enjoy them. Let us know what you think!

댓글 5 개 더 읽어보기

평가

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

게임에 대해

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

시스템 요구 사항

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
유용한 고객 평가
6명 중 6명(100%)이 이 평가가 유용하다고 함
10.6 시간 기록
게시 일시: 2015년 1월 9일
로그라이크류 게임중에서도 난이도가 높아 컨트롤을 요하는 꽤 하드한 게임입니다. 맵이 전반적으로 어두우며, 시야가 좁고 몹들의 체력이 높은편이라 게임을 시작하자마자 고통을 받으면서 플레이해야합니다. 어라? 쓰고보니 꼭 다크소울 체험기 같네요? ODP를 로크라이크계의 다크소울이라고 칭해도 무리가 없을듯 싶습니다.


게임을 수월하게 하기 위해서는 캐릭터의 능력치를 높여야 하는데, 방법이 2가지가 있습니다. 첫째, 해골 선생님께 젬을 조공하여 능력 업그레이드. 퍽을 언락시키기 위해 필요한 젬의 갯수는 25개이며, 전부 확인되지는 않았지만 50개 단위로 퍽이 언락이 됩니다. 둘째, 수업 듣기(?). 이 역시 젬을 바쳐서 수업을 듣고, 그로부터 얻을 수 있는 능력을 축적해나가는 방식입니다.


꽤 dark한 게임이기 때문에 고난이도의 게임을 싫어하시는 분들께는 권해드리고 싶지 않습니다. 하지만 space바를 통한 회피기능, 음울한 배경, 분위기, OST, 귀욤귀욤한 주인공 캐릭터 등은 이런 단점을 상쇄할 만큼의 매력을 드러낸다고 할 수 있겠네요.


+) 현재 베타버전으로 스팀 도전과제 연동 및 스팀 클라우드 지원중입니다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
1.5 시간 기록
게시 일시: 2014년 11월 16일
바인딩 오브 아이작(이하 아이작)과 같은 탑뷰 형태의
로그라이크 액션 RPG 입니다.

실제로도 기본적인 부분은 아이작과 많은 부분의 비슷한데
상당히 많은 부분에서 라이트하게 게임을 재구성해서
접근성 만큼은 오히려 아이작보다 훨신 좋습니다.

취향히 분명히 갈리는 고어풍 콘셉트는 컬트한 호러풍으로
우리의 슬픈 징징이는 예쁜 여학생으로 바꿔 눈의 부담이 덜하고
시스템 적으로도 레벨업이나 회복 아이템 등 여러가지 편의를 더해
난이도면에서도 쉽게 즐길 수 있을 정도가 되었습니다.

반대로 액션성이나 조작감, 긴장감 등은 아이작보다 못하지만
그걸 감안해도 충분이 재미있고 잘만든 게임입니다.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
3.9 시간 기록
게시 일시: 2014년 12월 18일
생각보다 괜찮네요
아이작처럼 아이템 운만 좋으면 컨트롤이고 뭐고 다 씹어먹는 느낌이 아니라 손가락이 좀 피로할 만큼 컨트롤이 요구됨
처음엔 체력포션도 주겠다 쉽겠지했다가 엄청 죽었는데
몇번 1장보스에서 막히다가 대충 감도 잡히고 업그레이드도 몇개 열어서 이제 2장까지 깼는데 뭔가 피로감이 몰려와서 많이는 못하겠네요

장점은
요리조리 굴러서 피하는 컨트롤의 맛 (몬헌?)
색다른 퍽 시스템
그럭저럭 괜찮은 밸런스
주인공 귀여웡

단점은
생각보단 다양하지 않은 아이템 및 퍽 선택폭
그에따른 아이템에 대한 기대감 감소
조작감
약간은 웃긴 적 피격박스(완벽한 2D 그자체. 대부분의 적이 '적 그림 전체'에 판정이들어가서 대체로 적보다 위쪽에서 싸우는게 공격피하고 때리는데에 유리함 ㅎㅎ)
마찬가지로 웃긴 함정 피격판정과 다양한 함정에서 오는 피로감
타격감
적을 압살하는데에서 오는 호쾌함 부족

왠지 몇개 제외하곤 다크소울에서 느꼈던 장단점 비슷한거같다
꼴랑 2시간남짓했으니 이 평가는 추후 변경될 가능성이 있습니다
그리고 아이작과 많이들 비교하시는데 각자 취향차이가 있겠지만
게임의 깊이는 확실히 아이작쪽이.. -_-

솔직히 할인안한다면 제가격에 사는걸 그닥 권하지는 않습니다.
한 10시간이면 모든 뽕을 뽑을 듯해 보이네요
그래도 아이작같이 100시간을 파도 끝이안나는 것 보단 가볍게 즐기고 싶다면 이쪽을
이 평가가 유용한가요? 아니요 재미있음
178명 중 168명(94%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.9 시간 기록
게시 일시: 2014년 11월 4일
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
이 평가가 유용한가요? 아니요 재미있음
32명 중 27명(84%)이 이 평가가 유용하다고 함
9.3 시간 기록
게시 일시: 2014년 11월 1일
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
이 평가가 유용한가요? 아니요 재미있음
91명 중 59명(65%)이 이 평가가 유용하다고 함
12.7 시간 기록
게시 일시: 2014년 9월 20일
There are definitely things to like in Our Darker Purpose. It has great atmosphere backed up by a great art style and music. Everything is functional, but the more I played, the more one thought kept coming back: "The Binding of Isaac did this better."

Our Darker Purpose plays very similarly to Binding of Isaac, but just about everything it does, Isaac does better. Isaac has more variety of powerups and enemies. Isaac has a deeper and more interesting resource management system. Our Darker Purpose is much more focussed on the moment-to-moment combat then big picture balancing of resources. There are no keys, and your "bombs" are used exclusively for fighting. Most upgrades offer only numerical stat increases. The actual gameplay, however, has different ideas. Hit detection is awkward, enemies and hazards are more annoying or frustrating than interesting, and for all the focus on numerical upgrades, you never really feel more powerful than when you start. Isaac had it's share of numerical upgrades, but on any given run, you were bound to find at least one item that fundamentally changed how you approached the rest of the game. Each run felt different and unique. Each run of Our Darker Purpose just feels the same, but with the numbers shuffled around a bit.

At the end of the day, if you spend all your time with a game thinking about a different, better game, then that's not a very good sign for the game you're playing. If you've completed everything in The Binding of Isaac and really need something similar to hold you over until the remake, you'll get some enjoyment out of Our Darker Purpose. To everyone else, I cannot recommend this game as long as The Binding of Isaac exists.
이 평가가 유용한가요? 아니요 재미있음
9명 중 7명(78%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2015년 1월 17일
Ok Our Darker Purpose ! Not a bad game ! Playing ODP is like having look of The Binding of Isaac and play style of Hero Siege.I'm using a controller on this one and makes it a bit easyer to shoot and move around.The animations and art work is done real nice and looks a bit Tim Burton-ish .There are a good bit of power ups and lvl up skills in this one to play around with.So if you like Rogue-like games or the ones i mentioned above ,i say give this one a shot !!
이 평가가 유용한가요? 아니요 재미있음
13명 중 9명(69%)이 이 평가가 유용하다고 함
8.7 시간 기록
게시 일시: 2014년 10월 31일
Appealing art style, fantastic soundtrack, and overall an atmosphere I find much more interesting than Binding of Issac, which is the first thing all people compare it to.

Some quick things to note:
You only have 4-directional shooting. If you're shooting while strafing, the shot will fire at an angle, also requiring precise movement while shooting.
Hitboxes are odd, but you get used to them after a while.
Your character isn't very mobile unless you utilize the dodge mechanic, so remember to use it in combat.
It's very expensive for what it is. It's on Humble Bundle right now, so I'd recommend getting it there.
Where the balls is the soundtrack!?
Got the Touhou flowing through my veins a few times.

Ultimately, though, this review is coming from someone who has never played Risk of Rain, Binding of Issac, or any other games people compare it to. But this is because it's the first that I looked at that just from the screenshots and description, it grabbed a lot more of my attention.
I'll check out Binding of Issac when the rerelease comes out.
이 평가가 유용한가요? 아니요 재미있음
17명 중 11명(65%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.1 시간 기록
게시 일시: 2014년 11월 6일
Tim Burton found a book titled "How to make projectiles really hard to dodge" and made a decent Binding of Isaac clone with RPG elements. Also, the furniture talks. Would recommend getting in a sale
이 평가가 유용한가요? 아니요 재미있음
32명 중 18명(56%)이 이 평가가 유용하다고 함
6.5 시간 기록
게시 일시: 2014년 11월 20일
Our Darker Purpose is a decent top-down roguelike shooter in the style of Binding of Isaac, which is to say, it has a similar perspective and level layout to Legend of Zelda: Link to the Past, minus the puzzles.
You'll quickly discover, however, that Our Darker Purpose lacks the terrific depth and balance of the truly great roguelike games.
As you progress you'll find passive powerups which provide any number of abilities, from adding bubbles to your projectiles to speeding up your foot speed. Sadly, you'll find these powerups are mostly useless, and you'll inevitably find yourself slowly, slowly, losing the game due to gradual loss of health. There juist isn't enough health around, and there aren't enough tokens (money). Time and again you'll find a vending machine and barely have any money to spend. There aren't nearly enough enemy or level drops of money or health, and, as the aforementioned powerups aren't very compelling or suseful, you'll be wondering why you're even playing, there's no sense of progression, you never feel like you're really getting more powerful.
all this might be acceptable if the gameplay itself was spectacular, which it's not. The enemies and graphics quickly become repetitive (there's almost no color whatsoever), and the game's overall darkness also makes it less fun than it should be.
Not a bad game, maybe check it out if you're a huge fan of BoI roguelikes, but otherwise avoid.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.3 시간 기록
게시 일시: 2015년 2월 24일
+ Feel Clean Graphics
+ Cute Characters!
+ Many Items and can try soooo many plays.
+ good music
+ [issac] + levels + perk

- need too many try :(
- less vivid effect caused by clean graphics.
- i wish enemy apperance more grotesque
이 평가가 유용한가요? 아니요 재미있음
10명 중 6명(60%)이 이 평가가 유용하다고 함
9.1 시간 기록
게시 일시: 2014년 11월 2일
Surprisingly, remarkably good. It plays a lot like The Binding of Isaac, and is obviously inspired by the same, but I quite enjoy the setting and backstory.

There are a few ideas also brought over from Rogue Legacy, I've noticed, which is also a plus.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
109.2 시간 기록
게시 일시: 2015년 2월 6일
:D
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
12.2 시간 기록
게시 일시: 2015년 2월 27일
In normal games, you get frustrated by dying and re-playing it from the begining. In this game, however, you will die and fail time and time again, and you still eagerly try to beat it again, since you are able to keep a little something from each attempt, witch you can use to have edge in the next attempts to come.
You learn by trying and dying.
Setting is also nice, you will never see the same levels no matter how many times you re-try, boss batttles are fun, not to mention decent amount of weird items with even weirder descriptions, that will give you a fair insight into game lore.

This game is 300mb of awesomeness.
이 평가가 유용한가요? 아니요 재미있음
4명 중 2명(50%)이 이 평가가 유용하다고 함
6.4 시간 기록
게시 일시: 2015년 1월 19일
Oddly over looked game. A lot like the Binding of Isaac but with a lot less fame. You level up, you find items, you pick from random perks to help you along your way. This is like Tim Burton taking what Binding had and putting his own spin on things. Rogue-like lovers will enjoy it, casual gamers will get mad at it, some will love it. Enjoy!

It's addictive if you like rogue like in anyway... fair warning.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
6.0 시간 기록
게시 일시: 2015년 1월 21일
I really like the game but I also have to say that I'm way into rogue-lites in the vain of Binding of Isaac or similar games. So ODP is basically a twin stick roguelike with a heavy emphasis on finding the right item at the right time. Unlocking the right items can be a bit tedious since the first rounds tend to be quite difficult. But after the first bumpy runs you get used to the flow of the game and it really opens up. It's a bit short but you'll want to run the game more than one time anyway. The art style and music is really great and transports the atmosphere of the abandoned children shelter quite nicely. The lore is great if you want to invest the time in reading it. Overall a great game which I can only recommend since the devs are still providing patches for the game with new items or the newly added controller support, there is nothing which I could really criticize. A good buy which I don't regret. For fans of the genre a great buy, everyone else can buy on sale and the chances that you may like it aren't that slim.
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15.6 시간 기록
게시 일시: 2014년 12월 24일
If you can look past the obvious Binding of Isaac similarities you'll see an interesting game with a significantly more developed story and world, along with a slight RPG-esque progression system. Unfortunately there's no way to get detailed information about your use-item in game which sucks, everything else is fairly solid.

Sometimes the game freezes for 5-15 seconds which is kind of weird and annoying sometimes but that might just be my PC.
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10명 중 5명(50%)이 이 평가가 유용하다고 함
0.4 시간 기록
게시 일시: 2014년 11월 9일
A solid roguelike, very much like The Binding of Isaac. I like a few things about this game a bit better, but it could really use some controller support.
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10명 중 9명(90%)이 이 평가가 유용하다고 함
25.2 시간 기록
게시 일시: 2014년 1월 30일
Don't Starve 에서 영감받은 캐릭터.(영감만 받았지 따라한 수준은 아님. 특유의 그림체가 맘에 듬.)

The Binding of Isaac과 비슷한 게임방식.

하지만 색다른 몹과 아이템들.

많은 사람들이 더욱 이 게임을 많이 즐기고, 그에 따라 더 대중화 되면 좋겠음.

필자도 아직 엔딩은 못본 상태.....

15달러의 가치는 있음.

개인적으로, 킥스타터 때 이 게임을 봤었더라면 망설임 없이 15달러를 던져주고싶은 게임.
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8명 중 7명(88%)이 이 평가가 유용하다고 함
26.3 시간 기록
게시 일시: 2014년 1월 31일
게임 자체는 아이작의 시스템+굶지마 식의 그래픽 2개를 잘 섞은 느낌이다.

플레이 스타일은 아이작에다가 (로그 레가시가 떠오르는) 반복플레이를 통한 캐릭터의 강화가 있는 게임이다.
다만 이 강화는 무조건 다 하면 장땡인 식은 아니고, 언락시킨 여러 기술 중에서 제한된 몇가지를 들고 시작하는 방식.

그림 스타일은 딱 굶지마가 떠오른다. 캐릭터들이 전체적으로 긔염긔염하면도 음울한 느낌이 잘 살아있다.

굉장히 재밌다. 돈값은 확실히 하는듯.

다만 난이도가 리얼 씹헬이므로 조심할 것. 이걸 사서 하고싶다면 우선 아이작 모든 엔딩 정도 - 13개였나 - 는 보고 오는걸 추천함. 아이작 하면서 난이도때문에 암걸렸던 플레이어라면, 이 게임은 구매를 삼가하자.
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