Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
사용자 평가: 매우 긍정적 (평가 433 개)
출시 날짜: 2014년 1월 29일

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Our Darker Purpose 구매

이 게임의 다운로드할 수 있는 콘텐츠


큐레이터의 추천

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

최신 업데이트 모두 보기 (13)

2015년 8월 3일

Experimental patch pushed to live (v480)

For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes!

Quick list of things changed...

  • You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart)
  • Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D)
  • Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses)
  • Princess Diaries perk has been buffed slightly
  • Hollow Day Friend price has been reduced
  • Admin's Enigma description has been fixed
  • If you have extra lives remaining, they will now be shown on the character sheet
  • Room counts have been adjusted slightly (slightly more on floor 1, slightly fewer on upper floors)

댓글 5 개 더 읽어보기

2015년 7월 12일

New Experimental Patch (v480)

Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

댓글 1 개 더 읽어보기


“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

게임에 대해

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features

Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

시스템 요구 사항

    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
유용한 고객 평가
4명 중 4명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.6 시간 기록
게시 일시: 2015년 3월 6일
아워 다커 퍼포즈는 최근에도 유행중인 로그라이크계의 게임입니다. 이런 류의 게임으로는 아이작이 상당히 유명합니다. 근데 이건 좀 하드. 가히 로그라이크계의 다크 소울이라고 할 수 있겠지요. 생각해보니 진짜 그렇네. 힘든것도 그렇고 빡치는거도 그렇고...

이게 왜 하드하냐고 한다면, 우선 주인공 자체의 더럽게 느린 속도와 짧은 사정거리, 그리고 짧은 시야와 함정 등이 있겠지요. 하지만 속도는 커버가 됩니다. 왜냐하면 구르기가 있으니까요! 이 게임에서는 스페이스로 구르기를 할 수 있는데, 이게 상당히 유용합니다. 피하기 쉬워요. 마치 내가 베인인지 베인이 나인지... 아니 이거말고. 암튼 자기가 롤링썬더불도저가 되었다는듯이 움직여야합니다. 사실 이건 좀 재미있음. 좋습니다. 하지만 속도 말고 나머지는 딱히 커버할수가 없습니다. 그래도 크레딧을 모아 퍽이나 업그레이드를 찍으면 주인공이 상당히 정상적일 수 있게 됩니다. 물론 어이없는 함정들은 어쩔수가 없습니다. 이 게임에 함정이 좀... 힘들어.

이 게임의 특징을 하나 더 꼽아보자면 특유의 디자인이 있겠습니다. 사운드트랙에서도 느껴지는 고어적이랄까 잔혹동화같은 그 느낌이 참으로 마음에 듭니다. 좀 돈스타브같은 디자인이죠. 사실 이 게임 산 이유가 디자인이라고는 말을 못 하겠습니다. 그만큼 디자인이 엄청 먹고 들어가는 게임입니다. 특히 주인공 여캐가 귀엽다고!!! 아 죄송합니다, 솔직히 주인공이 졸라 귀엽습니다.

이제 단점으로 바꿔서 하자면, 우선 게임의 난이도... 입니다만... 이건 게임의 특징으로만 남겨두겠습니다. 뭐 생각해보면 이 게임에는 아이작같은 아이템 선택의 고민같은게 잘 안 와닿죠. 걍 먹고보는겁니다. 별로 안 다양해요. 그래서 아이작처럼 막 좋은ㅇ아ㅣ으테ㅔㅔ엠할수가없다는겁니다.

그리고 이 게임의 타격감이 매우 구리다는 겁니다. 우선 타격 포인트도 적 자체 보이는 전부라는 것도 그렇고 죽임으로서 얻는 뭔가가 없어요. 걍 아 죽였네 헤헤 이런수준입니다. 다 죽였는지도 잘 모르겠어서 막 방 둘러보고 그래요. 그래서 제가 막 함정에 죽음. ㅠㅠ...

아무튼 게임 자체는 잘 만든 게임이라고 평가할 수 있겠습니다. 딱 재미있는 게임. 아이작만큼 엄청 좋은 겜이라곤 할 수 없지만 특유의 디자인과 난이도가 참 마음에 드는 게임입니다. 그리고 주인공 귀엽다. 아.
이 평가가 유용한가요? 아니요 재미있음
68명 중 67명(99%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.3 시간 기록
게시 일시: 2015년 3월 27일
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
이 평가가 유용한가요? 아니요 재미있음
13명 중 13명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.2 시간 기록
게시 일시: 2015년 2월 27일
In normal games, you get frustrated by dying and re-playing it from the begining. In this game, however, you will die and fail time and time again, and you still eagerly try to beat it again, since you are able to keep a little something from each attempt, witch you can use to have edge in the next attempts to come.
You learn by trying and dying.
Setting is also nice, you will never see the same levels no matter how many times you re-try, boss batttles are fun, not to mention decent amount of weird items with even weirder descriptions, that will give you a fair insight into game lore.

This game is 300mb of awesomeness.
이 평가가 유용한가요? 아니요 재미있음
7명 중 6명(86%)이 이 평가가 유용하다고 함
4.6 시간 기록
게시 일시: 2015년 4월 25일
Checked this game out since it is currently 75% off. I'd say that it may be worth the 3.74 on sale, but not the full 14.99.

Love the art style; very burtonesque. Soundtrack is also nice.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
58.2 시간 기록
게시 일시: 2015년 4월 26일
Spooky concept, eerily wonderful soundtrack. Witty potato banter seals the deal.
이 평가가 유용한가요? 아니요 재미있음