Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Valutazione degli utenti: Molto positiva (334 recensioni)
Data di rilascio: 29 gen 2014

Accedi per aggiungere questo gioco alla tua lista dei desideri o per contrassegnarlo come titolo che non ti interessa

Acquista Our Darker Purpose

 

Consigliati dai curatori

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

Aggiornamenti recenti Mostrali tutti (10)

2 marzo

Our Darker Purpose: Winter Festival Update

Dearest Friends,

The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening..

Exciting changes in Edgewood:
-New, powerful items are available if you can survive past the first floor
-Some of the weaker items and higher tier classes have also been buffed
-Additional vendor item slot available by default
-Confusion debuff less punishing
-Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel

Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements should sync automatically.

Controller Support: ODP now features native controller support for XBox360 compatible controllers. Key settings are below, but feel free to disable this setting in the options menu if you are already using 3rd party software.

Steam Cloud Saves: Game saves should now automatically upload to the Steam cloud! No more orphaned game states. In theory.

Haunting Melodies: The Our Darker Purpose soundtrack by the extraordinary Nate Fenwick Smith is now available on Steam!

See you in Edgewood!


---

Default controller key bindings below:

Left Shoulder = juice box (Q)
Right Shoulder = roll/teleport (Space)
Left Trigger = chalk (R)
Right Trigger = on use item (E)
Back = escape
Start = enter
Right Analog button = interact (F)
Left Analog button = minimap (tab)
Right Analog tilt down = lore (L)
Right Analog tilt right = character sheet (C)

9 commenti Ulteriori informazioni

29 ottobre 2014

Hallow Day's Update (v459)

Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confident that the avian skeleton problem last year was simply a statistical aberration.

We have a hallow handful of fun new items for you in this update -- hope you enjoy them. Let us know what you think!

5 commenti Ulteriori informazioni

Recensioni

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Riguardo questo gioco

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Requisiti di sistema

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Recensioni utili dai clienti
171 persone su 181 (94%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.9 ore in totale
Pubblicata: 4 novembre 2014
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
Questa recensione ti è stata utile? No Divertente
27 persone su 32 (84%) hanno trovato questa recensione utile
9.8 ore in totale
Pubblicata: 1 novembre 2014
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
Questa recensione ti è stata utile? No Divertente
59 persone su 91 (65%) hanno trovato questa recensione utile
12.7 ore in totale
Pubblicata: 20 settembre 2014
There are definitely things to like in Our Darker Purpose. It has great atmosphere backed up by a great art style and music. Everything is functional, but the more I played, the more one thought kept coming back: "The Binding of Isaac did this better."

Our Darker Purpose plays very similarly to Binding of Isaac, but just about everything it does, Isaac does better. Isaac has more variety of powerups and enemies. Isaac has a deeper and more interesting resource management system. Our Darker Purpose is much more focussed on the moment-to-moment combat then big picture balancing of resources. There are no keys, and your "bombs" are used exclusively for fighting. Most upgrades offer only numerical stat increases. The actual gameplay, however, has different ideas. Hit detection is awkward, enemies and hazards are more annoying or frustrating than interesting, and for all the focus on numerical upgrades, you never really feel more powerful than when you start. Isaac had it's share of numerical upgrades, but on any given run, you were bound to find at least one item that fundamentally changed how you approached the rest of the game. Each run felt different and unique. Each run of Our Darker Purpose just feels the same, but with the numbers shuffled around a bit.

At the end of the day, if you spend all your time with a game thinking about a different, better game, then that's not a very good sign for the game you're playing. If you've completed everything in The Binding of Isaac and really need something similar to hold you over until the remake, you'll get some enjoyment out of Our Darker Purpose. To everyone else, I cannot recommend this game as long as The Binding of Isaac exists.
Questa recensione ti è stata utile? No Divertente
7 persone su 9 (78%) hanno trovato questa recensione utile
1.3 ore in totale
Pubblicata: 17 gennaio
Ok Our Darker Purpose ! Not a bad game ! Playing ODP is like having look of The Binding of Isaac and play style of Hero Siege.I'm using a controller on this one and makes it a bit easyer to shoot and move around.The animations and art work is done real nice and looks a bit Tim Burton-ish .There are a good bit of power ups and lvl up skills in this one to play around with.So if you like Rogue-like games or the ones i mentioned above ,i say give this one a shot !!
Questa recensione ti è stata utile? No Divertente
9 persone su 13 (69%) hanno trovato questa recensione utile
8.7 ore in totale
Pubblicata: 31 ottobre 2014
Appealing art style, fantastic soundtrack, and overall an atmosphere I find much more interesting than Binding of Issac, which is the first thing all people compare it to.

Some quick things to note:
You only have 4-directional shooting. If you're shooting while strafing, the shot will fire at an angle, also requiring precise movement while shooting.
Hitboxes are odd, but you get used to them after a while.
Your character isn't very mobile unless you utilize the dodge mechanic, so remember to use it in combat.
It's very expensive for what it is. It's on Humble Bundle right now, so I'd recommend getting it there.
Where the balls is the soundtrack!?
Got the Touhou flowing through my veins a few times.

Ultimately, though, this review is coming from someone who has never played Risk of Rain, Binding of Issac, or any other games people compare it to. But this is because it's the first that I looked at that just from the screenshots and description, it grabbed a lot more of my attention.
I'll check out Binding of Issac when the rerelease comes out.
Questa recensione ti è stata utile? No Divertente
11 persone su 17 (65%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.1 ore in totale
Pubblicata: 6 novembre 2014
Tim Burton found a book titled "How to make projectiles really hard to dodge" and made a decent Binding of Isaac clone with RPG elements. Also, the furniture talks. Would recommend getting in a sale
Questa recensione ti è stata utile? No Divertente
18 persone su 32 (56%) hanno trovato questa recensione utile
6.5 ore in totale
Pubblicata: 20 novembre 2014
Our Darker Purpose is a decent top-down roguelike shooter in the style of Binding of Isaac, which is to say, it has a similar perspective and level layout to Legend of Zelda: Link to the Past, minus the puzzles.
You'll quickly discover, however, that Our Darker Purpose lacks the terrific depth and balance of the truly great roguelike games.
As you progress you'll find passive powerups which provide any number of abilities, from adding bubbles to your projectiles to speeding up your foot speed. Sadly, you'll find these powerups are mostly useless, and you'll inevitably find yourself slowly, slowly, losing the game due to gradual loss of health. There juist isn't enough health around, and there aren't enough tokens (money). Time and again you'll find a vending machine and barely have any money to spend. There aren't nearly enough enemy or level drops of money or health, and, as the aforementioned powerups aren't very compelling or suseful, you'll be wondering why you're even playing, there's no sense of progression, you never feel like you're really getting more powerful.
all this might be acceptable if the gameplay itself was spectacular, which it's not. The enemies and graphics quickly become repetitive (there's almost no color whatsoever), and the game's overall darkness also makes it less fun than it should be.
Not a bad game, maybe check it out if you're a huge fan of BoI roguelikes, but otherwise avoid.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.3 ore in totale
Pubblicata: 24 febbraio
+ Feel Clean Graphics
+ Cute Characters!
+ Many Items and can try soooo many plays.
+ good music
+ [issac] + levels + perk

- need too many try :(
- less vivid effect caused by clean graphics.
- i wish enemy apperance more grotesque
Questa recensione ti è stata utile? No Divertente
6 persone su 10 (60%) hanno trovato questa recensione utile
9.1 ore in totale
Pubblicata: 2 novembre 2014
Surprisingly, remarkably good. It plays a lot like The Binding of Isaac, and is obviously inspired by the same, but I quite enjoy the setting and backstory.

There are a few ideas also brought over from Rogue Legacy, I've noticed, which is also a plus.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
12.2 ore in totale
Pubblicata: 27 febbraio
In normal games, you get frustrated by dying and re-playing it from the begining. In this game, however, you will die and fail time and time again, and you still eagerly try to beat it again, since you are able to keep a little something from each attempt, witch you can use to have edge in the next attempts to come.
You learn by trying and dying.
Setting is also nice, you will never see the same levels no matter how many times you re-try, boss batttles are fun, not to mention decent amount of weird items with even weirder descriptions, that will give you a fair insight into game lore.

This game is 300mb of awesomeness.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
52.6 ore in totale
Pubblicata: 2 marzo
A Binding of Isaac knockoff with more prominent RPG Elements and an interesting metagame that allows you to choose from a selection of perks (called "classes" here) that affect both your character or the levels themselves. Generally speaking it's good but not great save for the soundtrack, which is actually pretty great. If you liked BoI you'll probably like this, but you can certainly wait for it to be on sale without missing much.
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
6.4 ore in totale
Pubblicata: 19 gennaio
Oddly over looked game. A lot like the Binding of Isaac but with a lot less fame. You level up, you find items, you pick from random perks to help you along your way. This is like Tim Burton taking what Binding had and putting his own spin on things. Rogue-like lovers will enjoy it, casual gamers will get mad at it, some will love it. Enjoy!

It's addictive if you like rogue like in anyway... fair warning.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
6.0 ore in totale
Pubblicata: 21 gennaio
I really like the game but I also have to say that I'm way into rogue-lites in the vain of Binding of Isaac or similar games. So ODP is basically a twin stick roguelike with a heavy emphasis on finding the right item at the right time. Unlocking the right items can be a bit tedious since the first rounds tend to be quite difficult. But after the first bumpy runs you get used to the flow of the game and it really opens up. It's a bit short but you'll want to run the game more than one time anyway. The art style and music is really great and transports the atmosphere of the abandoned children shelter quite nicely. The lore is great if you want to invest the time in reading it. Overall a great game which I can only recommend since the devs are still providing patches for the game with new items or the newly added controller support, there is nothing which I could really criticize. A good buy which I don't regret. For fans of the genre a great buy, everyone else can buy on sale and the chances that you may like it aren't that slim.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
15.6 ore in totale
Pubblicata: 24 dicembre 2014
If you can look past the obvious Binding of Isaac similarities you'll see an interesting game with a significantly more developed story and world, along with a slight RPG-esque progression system. Unfortunately there's no way to get detailed information about your use-item in game which sucks, everything else is fairly solid.

Sometimes the game freezes for 5-15 seconds which is kind of weird and annoying sometimes but that might just be my PC.
Questa recensione ti è stata utile? No Divertente
5 persone su 10 (50%) hanno trovato questa recensione utile
0.4 ore in totale
Pubblicata: 9 novembre 2014
A solid roguelike, very much like The Binding of Isaac. I like a few things about this game a bit better, but it could really use some controller support.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
109.2 ore in totale
Pubblicata: 6 febbraio
:D
Questa recensione ti è stata utile? No Divertente
172 persone su 205 (84%) hanno trovato questa recensione utile
51.4 ore in totale
Pubblicata: 29 gennaio 2014
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
Questa recensione ti è stata utile? No Divertente
98 persone su 112 (88%) hanno trovato questa recensione utile
22.3 ore in totale
Pubblicata: 29 gennaio 2014
Our Darker Purpose is a gorgeous game in many ways. The way the story and setting is drip-fed to you via talking desks or boss descriptions allows you to engage with it or get on with the gameplay itself, and the writing manages to be funny without being cringe-worthy. The music is also truly amazing, perhaps the best I've heard in any indie game.

I find the gameplay particularly engaging as well. On the surface it does hug closely to Binding of Isaac gameplay, with randomised rooms, unlockable items and locations, starting over when you die etc. But it does go beyond that. The emphasis on choice over randomness is far more evident in ODP: Each time you level up you choose between two perks that may boost your attack or survivabilty in some way (life leech, attack speed, or some more exotic perks), and you unlock lessons that you can equip before a play-through that can have a dramatic effect on your gameplay. You can also choose which floor to enter after a boss battle, and each floor may have different enemies or modifiers to them (enemies will drop more juice boxes, won't have champion enemies, you and the enemy will take more damage etc.)

These elements allow for less of a feeling that the RNG was against you, and more that if you die you messed up in some way. It also means that even if you are having trouble, you may unlock lessons that will help you in the future, so there is always a small sense of progression without making the early levels feel trivial.

One downside to the game is that earlier areas can feel repetitive, as there is a smaller set of potential enemies and items that you will encounter. Earlier levels can also look a little too grey for my liking. It also isn't clear how to unlock each of the lessons - something I find frustrating but other people may enjoy discovering the unknown.

Over all its a good game to play for several hours in a row or just half an hour, and its easy to sink at least 30 hours into the game (for those who care about replayability). And the music is to die for - that cannot be said enough!
Questa recensione ti è stata utile? No Divertente
84 persone su 112 (75%) hanno trovato questa recensione utile
24.2 ore in totale
Pubblicata: 9 maggio 2014
Our Darker Purpose has so much potential - the art style is gothic and frequently impressive, the lore of the Edgewood Orphanage setting is rich, and it has a few unique mechanics in terms of incremental buffs tied in with a leveling system. And it squanders it all.

Our Darker Purpose aspires to be the next Binding of Isaac - it's a top down, twin-stick, rogue-lite with an exhausting array of usable and passive items. But it's worse in every way, and three times more expensive to boot. I couldn't even fathom pouring more than 10 hours into this game, let alone the 100 hours Isaac can satisfy. What it comes down to is gameplay. Signs of sloppy design are on display almost by the minute. The hitboxes of enemies are incomprehensible and your pathetic, pixel-size shots pass through even the largest of bosses for no discernible reason. Movement is imprecise and, without rolling everywhere, is slow and clunky. Everything takes far too much damage before it dies and deals far too much damage, each creature doubling in strength, HP and defense after every level, as opposed to the strict rules governing monster types in Isaac. Difficulty is never an issue if it's fair, but the poor design choices present the challenge as cruelly unfair. A player's skill will never be able to respond to impossible to dodge hazards that appear the instant a player enters a room, or the awkward placement of innumerable indecipherable objects that block player projectiles and obstruct any sense of movement.

In the end, the greatest crime Our Darker Purpose commits is an obvious empty ploy to prolong the length of its campaign. Rather than implement as large an array of items as Isaac or Risk of Rain, encouraging a sense of discovery and experimentation, a lazily implemented upgrade system built around earning 'credits' in a poorly designed menu sets positive bonuses for the next run. A next run that you won't want to make.
Questa recensione ti è stata utile? No Divertente
40 persone su 58 (69%) hanno trovato questa recensione utile
31.8 ore in totale
Pubblicata: 29 gennaio 2014
The game blends the twin-stick shooter style like Binding of Isaac or SMASH TV with an artistic style similar to Don't Starve into something great with a dark theme.

You take on the role of Cordy. The only girl that, of all the students that grouped up with her, survived being killed by two other groups: the strong, and the charming. Now it's up to her to fight these students with the power of her voice in order to find out Edgewood's dark purpose.

Dying in this game isn't the end. Nor is winning in some cases. The floors you complete in this game grants credits. These are used to unlock classes, most of which are locked and have to be gained by completing an achievement, or by donating to the counselor which gives added perks like an extra juice box.

The music blends with the game well. The childish, yet dark, feeling of the music complements the game in a way that gives you the feeling that you are in the game.

The thing about this game is that traversing through Edgewood can be lengthy if you end up having a good run. For example: My videos of this game can take about a half-hour to an hour depending on how far I've reached and it takes about an hour or more to reach the second big boss of this game.

Regardless, this game can keep you occupied with how deep Edgewood is.
Questa recensione ti è stata utile? No Divertente