Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Valutazione degli utenti:
Recenti:
Molto positiva (10 recensioni) - 90% delle 10 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (546 recensioni) - 546 recensioni degli utenti (81%) per questo gioco sono positive.
Data di rilascio: 29 gen 2014

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$14.99
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Recensioni

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Informazioni sul gioco

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows Vista/7
    • Processore: 1.6 Ghz
    • Memoria: 2 GB di RAM
    • Scheda video: X1950 Pro, 7900 GT
    • DirectX: Versione 10
    • Memoria: 300 MB di spazio disponibile
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (10 recensioni)
Complessivamente:
Molto positiva (546 recensioni)
Pubblicate di recente
Binq
( 1.2 ore in totale )
Pubblicata: 25 giugno
Imagine The Binding of Isaac, but a LOT harder and centered around school...
mirta000
( 5.1 ore in totale )
Pubblicata: 24 giugno
similar to binding of Isaac.

pros:
beautiful artstyle
nice sound track
difficult bosses
there's a progression system that makes it easier to play the longer you play

cons
it's what you would expect of a typical 2D roguelike.

Most definitely recommend. And for the current sale's price? I recommend it 1000%.
Also here's a gameplay video of it, if anyone needs it :)

https://www.youtube.com/watch?v=Ca2Jxwbu3k4
rkayter
( 91.3 ore in totale )
Pubblicata: 24 giugno
Take Binding of Isaac. Then put Tim Burton in charge of design. Add some RPG elements, and more player choices. Throw in a more fleshed-out backstory. Top with an awesomely epic soundtrack, and you get Our Darker Purpose.
f0xhole
( 159.3 ore in totale )
Pubblicata: 22 giugno
Would repeatedly fail hard mode speed-run acheivement again
Lesbian Unicorn (ಥ⌣ಥ)
( 26.5 ore in totale )
Pubblicata: 20 giugno
this game is similar to binding of isaac but it is not a rip-off of binding of isaac. The game has gothic atmosphere and tone. it has a great replay value and its hard(very hard). The game has a mystery that you need to discover and figure out what happened. Every life is a completely different which makes the replay value much more better. Unlike Binding of isaac you have to understand the enemies, because every approach to an enemy is different, the bosses have different types of attack and unlike binding of isaac where you have to just dodge and attack them, here you have to figure out every move of every boss, so unlike TBOI the bosses kind of remind bosses from dark souls. After you beat the game you unlock its hard mode which gives everyone new attack move(as if the game wasn hard at first).Overall its a hard game but its very addictive that doesnt forgive mistakes.
9\10
Serterr
( 16.1 ore in totale )
Pubblicata: 18 giugno
Let me start off by saying that while I enjoyed this game for a while, I found it lacking. Most of the items found during runs don't greatly change the way the game is played. There will be a lot of "+10% damage" or "+15% speed" items that don't feel terribly rewarding to get. This makes every run feel very similar. The rolling is a nice mechanic. One of the things that bothered me the most was the hit boxes, both on myself and the enemies. While the sprites are cute, they often cover more area than the unit actually occupies, leading to a blurred line as to where the enemy can be hit and will contact you, or not. It's not altogether a bad game, it's just that for a game that requires many many runs to progress through, it seldom left me wanting to try again
Mr_Hyde
( 34.7 ore in totale )
Pubblicata: 17 giugno
Binding of Isaac with more story to uncover. Has lots of things to unlock, lots of different options and way to approach each playthrough, and a lot of nifty stories and text to uncover.
True Axiom
( 60.0 ore in totale )
Pubblicata: 5 giugno
Think of it as a less random Binding of Isaac, with more persistent unlocks that affect how you play.

It doesn't look pretty all the time, but Our Darker Purpose has it where it counts. It's got a bit of awkward style, but where it really shines is in how it plays. Enemies interact in interesting ways with the environment. It has two separate tracks of progression, items and levels, as opposed to Isaac's items, which means fewer runs where you end up daunted by the random item generator. The persistent unlocks, meanwhile, let you emphasize specific builds, making a lot of choices pretty tactical.

And you can roll! Rolling makes this game. Isaac tends to overwhelm you with bullets as it ups the difficulty; Our Darker Purpose throws very angry, charging enemies at you, and expects you to be able to dance around them. Which, with the roll, you definitely can.

The writing's pretty cute, too. The level up books are a nice touch, as are the series of in-universe middle grade excerpts that come as lore.

It's not a classic of videogaming, but it's charming and challenging and strangely compulsive.
neverwinterj
( 15.0 ore in totale )
Pubblicata: 26 maggio
This game is a great version of the Binding of Isaac style gameplay, with the roll adding a surprising level of versatility not found in vanilla Isaac. Seriously, this is a great game, but they weren't kidding when they tagged it difficult.
kelric6
( 130.5 ore in totale )
Pubblicata: 20 maggio
Simply put, its a masterpeice.

Its similar to Binding of Isaac in terms of gameplay, but like Dark Souls, the purpose of this game isn't to beat it on one go.
It is difficult, but you will overcome every challenge eventually. Not buggy, constant flow of content to unclock and an aesthetic which is unique and entertaining.
I've played way over 100 hours and I've still to unlock all of the easy ot unlock things. The randomized gameplay makes every run through entertaining.

Worth the price and over. Just don't buy it if you can't take a challenge or can't handle dying alot. If you want an easy game, choose a puzzle game....
Recensioni più utili  Negli scorsi 30 giorni
6 persone su 6 (100%) hanno trovato questa recensione utile
Consigliato
26.5 ore in totale
Pubblicata: 20 giugno
this game is similar to binding of isaac but it is not a rip-off of binding of isaac. The game has gothic atmosphere and tone. it has a great replay value and its hard(very hard). The game has a mystery that you need to discover and figure out what happened. Every life is a completely different which makes the replay value much more better. Unlike Binding of isaac you have to understand the enemies, because every approach to an enemy is different, the bosses have different types of attack and unlike binding of isaac where you have to just dodge and attack them, here you have to figure out every move of every boss, so unlike TBOI the bosses kind of remind bosses from dark souls. After you beat the game you unlock its hard mode which gives everyone new attack move(as if the game wasn hard at first).Overall its a hard game but its very addictive that doesnt forgive mistakes.
9\10
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
60.0 ore in totale
Pubblicata: 5 giugno
Think of it as a less random Binding of Isaac, with more persistent unlocks that affect how you play.

It doesn't look pretty all the time, but Our Darker Purpose has it where it counts. It's got a bit of awkward style, but where it really shines is in how it plays. Enemies interact in interesting ways with the environment. It has two separate tracks of progression, items and levels, as opposed to Isaac's items, which means fewer runs where you end up daunted by the random item generator. The persistent unlocks, meanwhile, let you emphasize specific builds, making a lot of choices pretty tactical.

And you can roll! Rolling makes this game. Isaac tends to overwhelm you with bullets as it ups the difficulty; Our Darker Purpose throws very angry, charging enemies at you, and expects you to be able to dance around them. Which, with the roll, you definitely can.

The writing's pretty cute, too. The level up books are a nice touch, as are the series of in-universe middle grade excerpts that come as lore.

It's not a classic of videogaming, but it's charming and challenging and strangely compulsive.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
91.3 ore in totale
Pubblicata: 24 giugno
Take Binding of Isaac. Then put Tim Burton in charge of design. Add some RPG elements, and more player choices. Throw in a more fleshed-out backstory. Top with an awesomely epic soundtrack, and you get Our Darker Purpose.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
302 persone su 318 (95%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
3.9 ore in totale
Pubblicata: 4 novembre 2014
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
Questa recensione ti è stata utile? No Divertente
93 persone su 96 (97%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
3.3 ore in totale
Pubblicata: 27 marzo 2015
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
Questa recensione ti è stata utile? No Divertente
174 persone su 208 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
53.9 ore in totale
Pubblicata: 29 gennaio 2014
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
Questa recensione ti è stata utile? No Divertente
100 persone su 115 (87%) hanno trovato questa recensione utile
Consigliato
22.5 ore in totale
Pubblicata: 29 gennaio 2014
Our Darker Purpose is a gorgeous game in many ways. The way the story and setting is drip-fed to you via talking desks or boss descriptions allows you to engage with it or get on with the gameplay itself, and the writing manages to be funny without being cringe-worthy. The music is also truly amazing, perhaps the best I've heard in any indie game.

I find the gameplay particularly engaging as well. On the surface it does hug closely to Binding of Isaac gameplay, with randomised rooms, unlockable items and locations, starting over when you die etc. But it does go beyond that. The emphasis on choice over randomness is far more evident in ODP: Each time you level up you choose between two perks that may boost your attack or survivabilty in some way (life leech, attack speed, or some more exotic perks), and you unlock lessons that you can equip before a play-through that can have a dramatic effect on your gameplay. You can also choose which floor to enter after a boss battle, and each floor may have different enemies or modifiers to them (enemies will drop more juice boxes, won't have champion enemies, you and the enemy will take more damage etc.)

These elements allow for less of a feeling that the RNG was against you, and more that if you die you messed up in some way. It also means that even if you are having trouble, you may unlock lessons that will help you in the future, so there is always a small sense of progression without making the early levels feel trivial.

One downside to the game is that earlier areas can feel repetitive, as there is a smaller set of potential enemies and items that you will encounter. Earlier levels can also look a little too grey for my liking. It also isn't clear how to unlock each of the lessons - something I find frustrating but other people may enjoy discovering the unknown.

Over all its a good game to play for several hours in a row or just half an hour, and its easy to sink at least 30 hours into the game (for those who care about replayability). And the music is to die for - that cannot be said enough!
Questa recensione ti è stata utile? No Divertente
59 persone su 66 (89%) hanno trovato questa recensione utile
Consigliato
28.7 ore in totale
Pubblicata: 1 novembre 2014
This game is getting a lot of crap for being too close to Binding of Isaac. To be fair, it does resemble Binding of Isaac a lot, a keyboard, top-down shooter with accumulation of items and perks. The mechanics differ enough to give this game an entirely differnet backbone, though, and let it be said that Avidly Wild games did not rip off Edmund Macmillan in any way, shape, or form.

That being said, though this gives some pretty good Binding of Isaac type gameplay, whether it helps the addicts who are weaning themselves off that famous game remains to be seen. Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.

The lore in Our Darker Purpose is uniquely amazing. Binding of Isaac came with tons of items and an allegory within a story, but it's story is hardly as good, interesting, or compelling as that found in Our Darker Purpose. Many words went into the lore of this game and for that, Avidly Wild, I applaud you. Cordy is a character one can sympathize for, have fun with, and imagine a backstory for in the dark orphanage she lives in. The fragments about bosses, items, and Edgewood are equally fun to read, and all offer a dark humor that is quite well done.

Our Darker Purpose adds more choice than Isaac as well. Isaac's customization had two options: yes or no. You took the item, or you didn't. In this game, the perks and items are a bit more varied and a bit more easier to alter. Arguably, Our Darker Purpose is more user-friendly and easier in that sense. The wiggle room allowed by its choice of perks upon level up and its item stores allow one to build up Cordy in a more specific and designed manner than Binding of Isaac.

Now that I've said everything it has over Binding of Isaac, let me warn you about what NOT to expect from this game. Many people fell in love with the sobbing little boy sitting on poop because of the game's learning curve and skill requirements. You had to be fast on your fingers, or else the unforgiving monsters of the basement would get you. In Our Darker Purpose, however, speed and reaction time is less important. Cordy, though she moves smoothly as of the most recent update, will never hit the speed of Isaac with speed-ups, Wooden Spoon, and the Belt. Though this might seem like it makes the game easier, the enemies in this game are far more advanced, difficult, and tankier than those in Binding of Isaac. This game prioritizes thought over reaction time, and you'll find yourself frustrated not because you didn't tap down fast enough, but because you didn't think to roll at the right time.

TL;DR: Our Darker Purpose has the same surface mechanics as Binding of Isaac, but a deeper story, fresh graphics, and an entirely new item customization system. While it will never replace the mad speed dashing and the crazy bullet and fly frenzies in Binding of Isaac, it offers a new dimension of thought and planning while in the midst of combat. It is definitely worth looking at and getting if the abovementioned bonuses are attractive.
Questa recensione ti è stata utile? No Divertente
50 persone su 53 (94%) hanno trovato questa recensione utile
Consigliato
139.1 ore in totale
Pubblicata: 27 marzo
This review will hopefully bust the myth that Our Darker Purpose is a cheap copy of Binding of Isaac:

This game deserves so much more attention! I can't think of many reasons why anyone would dislike it, except maybe its difficulty. One thing that might be putting people off is the game's seeming similarity to Binding of Isaac, which is understandable, but very superficial. I played the hell out of Binding of Isaac. I finished both the original and the remake with all their DLCs on 100%. It's got a very special place in my heart. But I would never say Our Darker Purpose is a cheap copy of it. It's very much a game of its own. Besides belonging in the same game category as Isaac, it's not affected or derived from it in any way. There are indie games out there that downright copy Isaac and use the word 'homage' as an excuse for their lack of creativity.

And creativity is something any sane person can't deny this game has. The gothic/Burtonesque art style is so neat and polished, it almost tops the phenomenal orchestral soundtrack, which is probably the thing I loved most about this game. It's unheard of amongst indie games. Yes, Binding of Isaac had addictive tunes, but it's like comparing the Looney Tunes theme to Star Wars. Both are addictive, but only one is epic and blows your mind. Too bad you can't truly enjoy it, until you reach higher floors. From the little background I could find, the music is made by an experienced composer who writes scores for famous TV shows. Big thumbs up to the devs for getting him on board! One thing I shouldn't forget when mentioning creativity is the story. While I love the art style of Binding of Isaac, I've always felt it lacks a deeper concept, yet alone a story. It's gore-ish and grotesque, but somehow bland. This game has such a dark, depressive and deep story, it actually feels like playing a game based on a novel. Have you ever read through the Harry Potter books and thought the last book was dark and depressing compared to the first ones? Well imagine the same leap, but use the last book as a starting point.

The gameplay itself is much less fast paced, bullet-hellish and much more about strategy. Where Isaac relies on reflexes and synerging good items, ODP is much more about the learning curve, which is very distinguishable and steep. Every time you play, you get at least one step further. Also there's almost no grinding involved, which in my opinion is a good thing. Sure, there are better items unlocked by finishing challenges, but they aren't essential for a succesful playthrough. Each time you finish a floor, you get to choose between 2-4 ways to continue. There are different sets/clans of enemies on each floor type and random floor traits you get to choose from. Usually floors with the more rewarding traits (e.g. higher loot rate) have more difficult enemy sets. You also level up during every run and gain perks in the process. Another thing I really appreciate is that ODP, unlike Isaac, isn't locked to 60 FPS (let alone 30), so I can fully enjoy it on my 120hz screen.

I never really loved bossfights in Binding of Isaac. Most of them feel the same and instead of finding a strategy and/or weak spots, you just have to keep dealing massive damage and dodge projectiles. Bosses in Our Darker Purpose remind me more of Dark Souls / Titan Souls. There's a total of 24 bossfights and each one of them is smart, unique and requires a different approach. For example there's a bossfight inside a maze with an enemy that randomly teleports every 10 seconds. There's a slow trail of fire behind you and floating projectiles that reduce your movement speed on hit (to an eventual zero), so if you aren't careful enough, you get too slow and either burn or can't keep up with the boss anymore. I don't want to spoil too much, but there's even a boss involving a little game of chess! All in all this game is very though-through and if it had half the support and fanbase Binding of Isaac has, it could be legendary. I can't wait for another game by the same developer and I'll do my best to spread the word about it, so it doesn't die off.

______________________


Summary/TLDR:

This isn't a Binding of Isaac clone! It's a very creative game of its own, that does many things different and lots of them even better! Don't get discouraged by the few superficial similarities and its rather high difficulty. Visually, musically and even story-wise it's a piece of art! I'm a roguelike games lover and this is game is one of my favorites. Its bossfights remind me of Dark Souls/Titan Souls. Give this hidden gem a chance, it deserves it!

9/10!
Questa recensione ti è stata utile? No Divertente
113 persone su 158 (72%) hanno trovato questa recensione utile
Sconsigliato
24.2 ore in totale
Pubblicata: 9 maggio 2014
Our Darker Purpose has so much potential - the art style is gothic and frequently impressive, the lore of the Edgewood Orphanage setting is rich, and it has a few unique mechanics in terms of incremental buffs tied in with a leveling system. And it squanders it all.

Our Darker Purpose aspires to be the next Binding of Isaac - it's a top down, twin-stick, rogue-lite with an exhausting array of usable and passive items. But it's worse in every way, and three times more expensive to boot. I couldn't even fathom pouring more than 10 hours into this game, let alone the 100 hours Isaac can satisfy. What it comes down to is gameplay. Signs of sloppy design are on display almost by the minute. The hitboxes of enemies are incomprehensible and your pathetic, pixel-size shots pass through even the largest of bosses for no discernible reason. Movement is imprecise and, without rolling everywhere, is slow and clunky. Everything takes far too much damage before it dies and deals far too much damage, each creature doubling in strength, HP and defense after every level, as opposed to the strict rules governing monster types in Isaac. Difficulty is never an issue if it's fair, but the poor design choices present the challenge as cruelly unfair. A player's skill will never be able to respond to impossible to dodge hazards that appear the instant a player enters a room, or the awkward placement of innumerable indecipherable objects that block player projectiles and obstruct any sense of movement.

In the end, the greatest crime Our Darker Purpose commits is an obvious empty ploy to prolong the length of its campaign. Rather than implement as large an array of items as Isaac or Risk of Rain, encouraging a sense of discovery and experimentation, a lazily implemented upgrade system built around earning 'credits' in a poorly designed menu sets positive bonuses for the next run. A next run that you won't want to make.
Questa recensione ti è stata utile? No Divertente