Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Nutzerreviews:
Kürzlich:
Sehr positiv (30 Reviews) - 80% der 30 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (537 Reviews) - 81 % der 537 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 29. Jan. 2014

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Reviews

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Über dieses Spiel

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows Vista/7
    • Prozessor: 1.6 Ghz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Speicherplatz: 300 MB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (30 Reviews)
Insgesamt:
Sehr positiv (537 Reviews)
Kürzlich verfasst
neverwinterj
( 13.3 Std. insgesamt )
Verfasst: 26. Mai
This game is a great version of the Binding of Isaac style gameplay, with the roll adding a surprising level of versatility not found in vanilla Isaac. Seriously, this is a great game, but they weren't kidding when they tagged it difficult.
Hilfreich? Ja Nein Lustig
kelric6
( 130.5 Std. insgesamt )
Verfasst: 20. Mai
Simply put, its a masterpeice.

Its similar to Binding of Isaac in terms of gameplay, but like Dark Souls, the purpose of this game isn't to beat it on one go.
It is difficult, but you will overcome every challenge eventually. Not buggy, constant flow of content to unclock and an aesthetic which is unique and entertaining.
I've played way over 100 hours and I've still to unlock all of the easy ot unlock things. The randomized gameplay makes every run through entertaining.

Worth the price and over. Just don't buy it if you can't take a challenge or can't handle dying alot. If you want an easy game, choose a puzzle game....
Hilfreich? Ja Nein Lustig
One Name (Scott)
( 52.0 Std. insgesamt )
Verfasst: 14. Mai
Miss Peregrine's Home for Peculiar Children meets The Binding of Issac
this game is great
juiceboxes for everyone
Hilfreich? Ja Nein Lustig
Butthead
( 0.7 Std. insgesamt )
Verfasst: 14. Mai
Nett 7/10
Hilfreich? Ja Nein Lustig
masterwriter42
( 5.4 Std. insgesamt )
Verfasst: 9. Mai
Some games want to be The Binding of Isaac but have neither the controls nor the diversity to do so. This is one such game. Nice visuals, a tiny bit of decent gallows humor. Gets repetative rather quickly, and while it's not without it's charms, it's a love it or hate it experience that left me wanting more than it had to offer. I dislike the way you and your enemies attack in this game. I tried so very hard to enjoy Our Darker Purpose, but it just doesn't try hard enough. If you just can't get enough of these kinds of games and you've played Isaac til your eyes bled, maybe get it when it's on sale, but otherwise you're better off saving your pennies for an overall more pleasant experience.
Hilfreich? Ja Nein Lustig
Manusson
( 55.7 Std. insgesamt )
Verfasst: 9. Mai
Produkt kostenlos erhalten
Great re-play value, great setting and beautiful music... Recommended!
Hilfreich? Ja Nein Lustig
FaceFist
( 6.0 Std. insgesamt )
Verfasst: 4. Mai
NOT AS GOOD AS ISAAC

This game is a decent effort. The main problem is that the controls are stiff. If the character sprite was smaller it wouldnt be as big of an issue. But as it stands, dodgong in the game is part skill and part luck.

The setting is done well. The writing is humorous and dark. If the controls are tightened up I would recommend easily.
Hilfreich? Ja Nein Lustig
Jexaro Nelaar
( 10.1 Std. insgesamt )
Verfasst: 30. April
I wrote a review, waited a few months before trying out the game again, and I'm still disappointed. I simply don't have much fun/interest playing this game. This game feels like it has... "missing elements" to it that kill the appeal to me. It's a bullet hell one moment and a race the next. In my last review, I though Our Darker Purpose was difficult, but really I wasn't playing well due to the lack of reward for really doing so. You can get treasure, items, coins, loot and grades on how well you did - but NONE of that seems rewarding enough to turn the satisfaction of getting such things into entertainment... In a sense, there is no penalty for losing in this game, you get to keep the rewards from floor grades anyway.

I don't recommend this game to people who want a more thrilling exciting experience in their rogue-like games. This game executes it's purpose well - being dull, being depressing, and being dark. 6/10 but not my kind of game...
Hilfreich? Ja Nein Lustig
CorvusCorax
( 13.7 Std. insgesamt )
Verfasst: 29. April
Binding of Isaac meets Tim Burton? Add some magic to the already surrealistic world and you get Our Darker Purpose: the story of Cordy who has to survive in this magical, yet treacherous school as all students turned on one another.

The similarity to Binding of Isaac is out of question. Procedurally generated world? Check. Going from one room to the next till we reach a randomly picked boss in every chapter? Check. Very (and I mean VERY) difficult, challenging gameplay that is unforgiving from the very beginning? Check. When the going gets tough, the tough get going: just because you have only one life you will still return to see if you can defeat the boss during the umpteenth time.

I liked the game's graphics as well as its excellent soundtrack. Both create a unique atmosphere: the further progress you make (you basically go upstairs in the school) the more diverse the rooms and enemies get. Levelling up and collecting items (that either give you passive or active abilities) make you stronger which is a must especially when it comes to boss battles.

One particular thing I liked about the game is how it rewards you with "lessons" for achievement completion. These are all aids that help you during your next run: you can activate them from the main menu by spending the credits you earn during each floor. And if you haven't gotten any achis unlocked during an unsuccessful run, don't worry: the counselor is always waiting you in the main menu and by donating credits he gives you various bonuses. Make sure you look for the archivist as by exploring his study you can get info on what achievements you need to unlock for rewards (you need information on the game's lore as all achievements are hidden).

The game is tough. Boss fights require you to get to know your enemy very well. And if you mastered the fight with them you can still add an extra challenge by defeating them with a criterion; this must always be met if you want the corresponding achievement. I still find it hard to believe the Disciplined can be eliminated just under 75 seconds. Also, there's still a hard mode for those that find normal not challenging enough. I do not think there's such a person, though.

It's always nice to see the active support from the community. ODP started as a Kickstarter project and people pledged their support by donating around 50,000 dollars. Half a year later the game was greenlit on Steam and in just a couple of more months it was fully released.

If you liked Binding of Isaac and are happy to try something a bit more gothic in style then you are in for a treat. Just don't forget: trial and error will be the ultimate problem solving method here.
Hilfreich? Ja Nein Lustig
DeathScythe
( 21.5 Std. insgesamt )
Verfasst: 25. April
Story:
Little story about a girl name Cordy adventuring through the building. Nothing special, but a lot of additional, unlockable pieces of lore through following archivists and beating bosses.

Gameplay:
Very much like Binding of Isaac. Rectangular rooms with doorways in any of the cardinal directions, enemies, and random (annoying) pieces of debris/furniture scattered about. Different types of rooms include: Challenge rooms, vending machines, bosses, and the normal 'can't progress until you beat all the enemies' room. WASD to move, arrows to shoot, space to roll. Randomized items dropped by champion (red) enemies, in chests, and from vending machines. Each run will probably be different. Medium sized roster of bosses and enemies. Also, selectable paths with different traits, and passive upgrades that you can unlock by completing certain achievements. Overall, challenging, smooth controls, and a lot of replayability. The biggest issue that I have is that some of the hitboxes are a bit odd.

Art/Soundtrack
Dank and dark. Just kidding, partially. The atmosphere is gothic and sticks to cooler/darker hues. The soundtrack just adds to this feeling. Solemn menu music, (slightly) haunting/eerie music while exploring the floors, and "mystical" boss music. I can't think of a better way to describe it XD.

TL:DR/Overall
If you like Binding of Isaac or challenging games with a fitting atmosphere, loads of replayability, and plenty of lore, buy this game. It's well worth the price.
Hilfreich? Ja Nein Lustig
EMPEROR AXOLOTL
( 16.9 Std. insgesamt )
Verfasst: 21. April
Dark Souls is for casuals.
Hilfreich? Ja Nein Lustig
Sol
( 4.8 Std. insgesamt )
Verfasst: 21. April
Upon my initial reading of the reviews here, what I took away was that Our Darker Purpose was a harder, gothier Binding of Isaac clone. And I figured that I would be okay with that; I picked the game up on sale, and I've honestly spent two dollars on worse things.

If you've played Binding of Isaac, the gameplay is done in the same style. The floor layout and enemies are randomly generated. When you die, you go back to the beginning. Yeah, that all sounds familiar.

But Our Darker Purpose is so much more than Binding of Isaac in a different skin. I've played a handful of hours (at the time of writing), and have barely cracked the third floor. I mean, I'm not a hardcore roguelike player (or usually a fan of the genre at all), so my thrill comes from getting just that little bit further each time. Right now I think of Hard Mode and shudder, seeing as how I regularly get mowed down by run-of-the-mill enemies.

But that's part of what makes the game accessible. Well, to me at least. People in the same boat as myself can enjoy the game. We can hunt down the bits of lore, delight in our achievements (because, to us, they really ARE achievements), giggle/sigh at the conversations between inanimate objects, wonder at the art and the music, raise a very pointed eyebrow at some of the character design, and then get back to business because we ARE going to beat Chapter 1 tonight, d@mmit!

And then the people who are great at these games, who want a challenge, can chew their way through Hard Mode. I honestly don't know if story matters as much to that type of player as the gameplay itself; I can image that is where disappointment lurks.

Our Darker Purpose pulled me in in a way that Binding of Isaac never did. It's that drive to find more nuggets of dialogue that brings me back to empty rooms. It's getting to the next floor with 9 HP and, for a lark, seeing how far you can get anyway. It's not having enough juice boxes to heal through the boss's damage, but he's almost dead, and oh god I hope I can kill him before he kills me.

If you're a player who enjoys sinking into a fresh new world, where the details come in bits and fragments, where wit and charm can overcome a few oversights in artistic direction, then this game might be for you.
Hilfreich? Ja Nein Lustig
Safeira
( 0.4 Std. insgesamt )
Verfasst: 19. April
The game is enjoyable, maybe not to the point that I'd play it constantly, but sufficiently enough. However, The Binding of Isaac is a better option, especially when looking at the price tag. I'd recommand you only get this game during a large sale, rather than paying the full price.
Hilfreich? Ja Nein Lustig
dude8462
( 3.8 Std. insgesamt )
Verfasst: 19. April
I loved binding of isaac and wanted to try out some similiar games. I chose ODP because it was on sale.


It has it's own feel and lore to the game, but I can't help but compare it to binding of issac. The enemies feel so much slower, which leads to boring gameplay with enemies just being bullet sponges.

The items are SO much more creative in Isaac. You can infinitly mix in match them, with a garenteed new item every level. The items in this game seem dull, most of them seem to be only boring stat increases.

The game is average, not bad at all. But for the price you could get bindings of issac and I don't see why you wouldnt.
Hilfreich? Ja Nein Lustig
Daesaster
( 9.2 Std. insgesamt )
Verfasst: 17. April
Usually, I don't like games that are difficult. But this game has a somewhat Series of Unfortunate Events charm that I respond well to. It gets easier as you go along, you basically grind for a while until you can buy perks. And for a while, I mean a loooooong while. There are many items and level-up perks that have both a positive and a negative to using them. Every time you get an achievement, it unlocks a perk. Usually achievements just sit pretty and give others an indication of how much you've played and how well, but now there's even more reason to get them.
This game makes it feel like you're getting somewhere, e.g. "Now I have enough points to donate to the counsellor. He gave me nothing. :/ I'm broke again"
Honestly, I suck at these games, but this one does a great job of keeping me interested.
Hilfreich? Ja Nein Lustig
silveroug2
( 6.6 Std. insgesamt )
Verfasst: 15. April
I haven't played a lot of this game yet, but I'm loving it so far. It is difficult, but it's not impossible and that challenge makes getting past some floor that you've been stuck on much more rewarding.

So far I've found the story to be incredibly compelling and I find the way the story is told to be very interesting as well. There is no dialouge (at least not as far as I've gotten), the story is told completely through tooltips on items and notes on the bosses you defeat, as well as the occasional conversation between two pieces of furniture.

I also love the soundtrack and the art style as well, the art style is quite dark and while the soundtrack is too, it doesn't make the game too creepy that I don't want to play it.

I really don't have anything negative to say about this game and all I can do is recommend it.
Hilfreich? Ja Nein Lustig
dunkelgruen
( 6.4 Std. insgesamt )
Verfasst: 13. April
ODP, ein Twin Stick Shooter, sehr ähnlich The Binding of Isaac mit der Ergänzung, eine Ausweichrolle zu machen.

In die Grafik habe ich mich direkt verliebt, als wäre Tim Burton für das Spiel engagiert worden.

Hoher Wiederspielwert durch zufallsgenerierte Level und zufällige Itemdrops, allerdings ändern die Items nur wenig am Gameplay selbst, in der Hinsicht gefällt mir Issac:Rebirth deutlich besser, da sich dort schon im ersten Level alles Grundlegend ändern kann, je nach gefundenen Gegenständen.
Durch die Auswahlmöglichkeit der Upgrades nach jedem Level-Up lässt sich der eigene Stil jedoch deutlich besser fokussieren als in Isaac, was ich besser finde.

Der Schwierigkeitsgrad ist fordernd, sobald man das Verhalten der Gegner kennt, relativiert sich dieser jedoch.

Die Kollisionsabfrage mit Gegnern/Geschossen ist in meinen Augen das größte Manko, dies empfinde ich als sehr unpräzise.

Der Nachträglich implementierte Controllersupport hingegen hat mich sehr gefreut, leider lassen sich die Keybinds (noch) nicht modifizieren, was mich etwas stört, aber allemal besser als mit Tastatur spielen zu müssen.

Ein Grund für mich, das Spiel nochmal anzugehen, nachdem mir die emulierte Controllersteuerung mit Joy to Key keine gute Alternative zu nativem Controllersupport bot.
Eine schöne Abwechslung nach über 280h The Binding of Isaac: Rebirth und zuvor dem originalen Binding of Isaac inklusive Spider Mod.

Eine Empfehlung kann ich für all die aussprechen, die Roguelikes im Twin Stick Shooter Format mögen.
Wem The Binding of Isaac oder A Wizards Lizard oder alte Spiele wie Chaos Engine gefallen haben, dürfte auch mit Our Darker Purpose seinen Spass haben.
Hilfreich? Ja Nein Lustig
James
( 0.1 Std. insgesamt )
Verfasst: 13. April
Isaac Clone 6/15
Hilfreich? Ja Nein Lustig
PASTAMANCER PAPYRUS
( 42.7 Std. insgesamt )
Verfasst: 12. April
However, the combination of sloppy design and unrewarding gameplay quickly dissolved what enjoyment I was deriving from the otherwise gorgeous art style.

Problems arise the moment you press a directional key to shoot your fireball projectles. Hit detection is unreliable, your range is rubbish and the sound for smacking an enemy in the face is almost exactly the same as your projectile puttering out fight in front of them: I found myself firing at a boss thinking "boy, this guy is really soaking up the hits" only to realize that half of my shots are either landing harmlessly in front of him or striking/passing through a section that apparently doesn't take damage (And no, we're not talking about bosses who can only be hurt in one vulnerable section). And don't get me started on the fast, unpredictable bosses who are hard enough to hit WITHOUT the crazy amounts of shots they fire out.

Enemy/room balancing leaves a lot to be desired. The game uses a "lighting" mechanic which makes it hard to see very far: a nice gimmick, but incredibly annoying when faced with enemies with extremely fast projectiles that come with no warning in huge rooms, or traps that spring when you come vaguely close. The props dealt about rooms lends some aethetic charm, but at times are difficult to predict whether they'll block movement or projectles. My main bugbear are certain enemies that fire slow moving clouds in your general direction. Doesn't sound too bad? Wait until there's four of them in a tight room, and they're all huddled away in hidey holes that can only be shot at from one direction (which you can't reach because the clouds chase you away while your aforementioned rubbish range can't hit them), AND there's an extra enemy who's raining down chairs so you can't even stand in the sweet spots for two seconds.

I like hard games. I don't like games that get their difficulty from tedious play and horrible controls. I want to fail for reasons that are my fault, not because I didn't want to spend two minutes in ONE room taking potshot at those ♥♥♥♥♥♥♥ entrenched smog ♥♥♥♥♥♥♥s, or because I couldn't tell all my shots were missing because there's no ♥♥♥♥♥♥♥ audio/visual difference between hitting and missing something, or because the game wants to be a bullet hell without polished, reliable mechanics.

And to think some people accuse this game of being a Binding of Isaac ripoff. If only that were true...
Hilfreich? Ja Nein Lustig
Edgewalker
( 2.2 Std. insgesamt )
Verfasst: 11. April
"Our Darker Purpose" is a "me too" roguelike that no doubt means to sail in the wake of runaway successes like The Binding of Isaac. Unlike the others, though, ODP offers significantly more in the way of RPG elements.

In terms of gameplay, ODP is very much in the real-time roguelike tradition, with a series of rooms in which the player faces challenges of combat or dexterity. You are locked in a room until you complete it, and then may enter an adjoining one.

Pros
Compared to other roguelikes, ODP has level progression per session, with choices of perks at each level-up. Your choices are effectively a build for the session, and reduce the randomness normally associated with roguelikes.

The gothic art style is a good choice, and was no doubt influenced by Edward Gorey, a personal favorite of mine, as well as more recent expressions of the genre, such as "Don't Starve."

ODP has a story that unfolds in fragments, and while it's hardly a masterpiece, it's far more than one would expect for the genre.

Cons
The lack of controller support is a big mark against the game, and an oversight that is more egregious considering the genre.

I like the sketchy, gothic art style, but ODP's art style feels amateur and inconsistent. Some objects feature sharp, fine lines and hard edges, while others are soft and look like they've been heavily resampled. Also, there is insufficient variation in room props. I've seen many pixel-perfect-identical desks or chairs spawn in neat grids in the room.

The pacing is poorly managed, and the rooms quickly become boring and repetitive. Many rooms require far more patience than actual skill, at times making the game a tedious slog.

Pickups are mostly uninteresting and give small bonuses to stats like health, critical chance, and damage. Roguelikes usually feature a variety of highly powerful objects or abilities, or at a minimum, very interesting ones with multiplicative synergy. ODP's pickups lack synergy and (generally ) only linearly affect stats.

The game's difficulty is disappointing. The game is very easy when compared to hardcore roguelikes, and will probably disappoint players who expect a serious challenge.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
13.7 Std. insgesamt
Verfasst: 29. April
Binding of Isaac meets Tim Burton? Add some magic to the already surrealistic world and you get Our Darker Purpose: the story of Cordy who has to survive in this magical, yet treacherous school as all students turned on one another.

The similarity to Binding of Isaac is out of question. Procedurally generated world? Check. Going from one room to the next till we reach a randomly picked boss in every chapter? Check. Very (and I mean VERY) difficult, challenging gameplay that is unforgiving from the very beginning? Check. When the going gets tough, the tough get going: just because you have only one life you will still return to see if you can defeat the boss during the umpteenth time.

I liked the game's graphics as well as its excellent soundtrack. Both create a unique atmosphere: the further progress you make (you basically go upstairs in the school) the more diverse the rooms and enemies get. Levelling up and collecting items (that either give you passive or active abilities) make you stronger which is a must especially when it comes to boss battles.

One particular thing I liked about the game is how it rewards you with "lessons" for achievement completion. These are all aids that help you during your next run: you can activate them from the main menu by spending the credits you earn during each floor. And if you haven't gotten any achis unlocked during an unsuccessful run, don't worry: the counselor is always waiting you in the main menu and by donating credits he gives you various bonuses. Make sure you look for the archivist as by exploring his study you can get info on what achievements you need to unlock for rewards (you need information on the game's lore as all achievements are hidden).

The game is tough. Boss fights require you to get to know your enemy very well. And if you mastered the fight with them you can still add an extra challenge by defeating them with a criterion; this must always be met if you want the corresponding achievement. I still find it hard to believe the Disciplined can be eliminated just under 75 seconds. Also, there's still a hard mode for those that find normal not challenging enough. I do not think there's such a person, though.

It's always nice to see the active support from the community. ODP started as a Kickstarter project and people pledged their support by donating around 50,000 dollars. Half a year later the game was greenlit on Steam and in just a couple of more months it was fully released.

If you liked Binding of Isaac and are happy to try something a bit more gothic in style then you are in for a treat. Just don't forget: trial and error will be the ultimate problem solving method here.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
55.7 Std. insgesamt
Verfasst: 9. Mai
Produkt kostenlos erhalten
Great re-play value, great setting and beautiful music... Recommended!
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
6.4 Std. insgesamt
Verfasst: 13. April
ODP, ein Twin Stick Shooter, sehr ähnlich The Binding of Isaac mit der Ergänzung, eine Ausweichrolle zu machen.

In die Grafik habe ich mich direkt verliebt, als wäre Tim Burton für das Spiel engagiert worden.

Hoher Wiederspielwert durch zufallsgenerierte Level und zufällige Itemdrops, allerdings ändern die Items nur wenig am Gameplay selbst, in der Hinsicht gefällt mir Issac:Rebirth deutlich besser, da sich dort schon im ersten Level alles Grundlegend ändern kann, je nach gefundenen Gegenständen.
Durch die Auswahlmöglichkeit der Upgrades nach jedem Level-Up lässt sich der eigene Stil jedoch deutlich besser fokussieren als in Isaac, was ich besser finde.

Der Schwierigkeitsgrad ist fordernd, sobald man das Verhalten der Gegner kennt, relativiert sich dieser jedoch.

Die Kollisionsabfrage mit Gegnern/Geschossen ist in meinen Augen das größte Manko, dies empfinde ich als sehr unpräzise.

Der Nachträglich implementierte Controllersupport hingegen hat mich sehr gefreut, leider lassen sich die Keybinds (noch) nicht modifizieren, was mich etwas stört, aber allemal besser als mit Tastatur spielen zu müssen.

Ein Grund für mich, das Spiel nochmal anzugehen, nachdem mir die emulierte Controllersteuerung mit Joy to Key keine gute Alternative zu nativem Controllersupport bot.
Eine schöne Abwechslung nach über 280h The Binding of Isaac: Rebirth und zuvor dem originalen Binding of Isaac inklusive Spider Mod.

Eine Empfehlung kann ich für all die aussprechen, die Roguelikes im Twin Stick Shooter Format mögen.
Wem The Binding of Isaac oder A Wizards Lizard oder alte Spiele wie Chaos Engine gefallen haben, dürfte auch mit Our Darker Purpose seinen Spass haben.
War dieses Review hilfreich? Ja Nein Lustig
44 von 47 Personen (94 %) fanden dieses Review hilfreich
Empfohlen
139.1 Std. insgesamt
Verfasst: 27. März
This review will hopefully bust the myth that Our Darker Purpose is a cheap copy of Binding of Isaac:

This game deserves so much more attention! I can't think of many reasons why anyone would dislike it, except maybe its difficulty. One thing that might be putting people off is the game's seeming similarity to Binding of Isaac, which is understandable, but very superficial. I played the hell out of Binding of Isaac. I finished both the original and the remake with all their DLCs on 100%. It's got a very special place in my heart. But I would never say Our Darker Purpose is a cheap copy of it. It's very much a game of its own. Besides belonging in the same game category as Isaac, it's not affected or derived from it in any way. There are indie games out there that downright copy Isaac and use the word 'homage' as an excuse for their lack of creativity.

And creativity is something any sane person can't deny this game has. The gothic/Burtonesque art style is so neat and polished, it almost tops the phenomenal orchestral soundtrack, which is probably the thing I loved most about this game. It's unheard of amongst indie games. Yes, Binding of Isaac had addictive tunes, but it's like comparing the Looney Tunes theme to Star Wars. Both are addictive, but only one is epic and blows your mind. Too bad you can't truly enjoy it, until you reach higher floors. From the little background I could find, the music is made by an experienced composer who writes scores for famous TV shows. Big thumbs up to the devs for getting him on board! One thing I shouldn't forget when mentioning creativity is the story. While I love the art style of Binding of Isaac, I've always felt it lacks a deeper concept, yet alone a story. It's gore-ish and grotesque, but somehow bland. This game has such a dark, depressive and deep story, it actually feels like playing a game based on a novel. Have you ever read through the Harry Potter books and thought the last book was dark and depressing compared to the first ones? Well imagine the same leap, but use the last book as a starting point.

The gameplay itself is much less fast paced, bullet-hellish and much more about strategy. Where Isaac relies on reflexes and synerging good items, ODP is much more about the learning curve, which is very distinguishable and steep. Every time you play, you get at least one step further. Also there's almost no grinding involved, which in my opinion is a good thing. Sure, there are better items unlocked by finishing challenges, but they aren't essential for a succesful playthrough. Each time you finish a floor, you get to choose between 2-4 ways to continue. There are different sets/clans of enemies on each floor type and random floor traits you get to choose from. Usually floors with the more rewarding traits (e.g. higher loot rate) have more difficult enemy sets. You also level up during every run and gain perks in the process. Another thing I really appreciate is that ODP, unlike Isaac, isn't locked to 60 FPS (let alone 30), so I can fully enjoy it on my 120hz screen.

I never really loved bossfights in Binding of Isaac. Most of them feel the same and instead of finding a strategy and/or weak spots, you just have to keep dealing massive damage and dodge projectiles. Bosses in Our Darker Purpose remind me more of Dark Souls / Titan Souls. There's a total of 24 bossfights and each one of them is smart, unique and requires a different approach. For example there's a bossfight inside a maze with an enemy that randomly teleports every 10 seconds. There's a slow trail of fire behind you and floating projectiles that reduce your movement speed on hit (to an eventual zero), so if you aren't careful enough, you get too slow and either burn or can't keep up with the boss anymore. I don't want to spoil too much, but there's even a boss involving a little game of chess! All in all this game is very though-through and if it had half the support and fanbase Binding of Isaac has, it could be legendary. I can't wait for another game by the same developer and I'll do my best to spread the word about it, so it doesn't die off.

______________________


Summary/TLDR:

This isn't a Binding of Isaac clone! It's a very creative game of its own, that does many things different and lots of them even better! Don't get discouraged by the few superficial similarities and its rather high difficulty. Visually, musically and even story-wise it's a piece of art! I'm a roguelike games lover and this is game is one of my favorites. Its bossfights remind me of Dark Souls/Titan Souls. Give this hidden gem a chance, it deserves it!

9/10!
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6 von 9 Personen (67 %) fanden dieses Review hilfreich
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2.2 Std. insgesamt
Verfasst: 11. April
"Our Darker Purpose" is a "me too" roguelike that no doubt means to sail in the wake of runaway successes like The Binding of Isaac. Unlike the others, though, ODP offers significantly more in the way of RPG elements.

In terms of gameplay, ODP is very much in the real-time roguelike tradition, with a series of rooms in which the player faces challenges of combat or dexterity. You are locked in a room until you complete it, and then may enter an adjoining one.

Pros
Compared to other roguelikes, ODP has level progression per session, with choices of perks at each level-up. Your choices are effectively a build for the session, and reduce the randomness normally associated with roguelikes.

The gothic art style is a good choice, and was no doubt influenced by Edward Gorey, a personal favorite of mine, as well as more recent expressions of the genre, such as "Don't Starve."

ODP has a story that unfolds in fragments, and while it's hardly a masterpiece, it's far more than one would expect for the genre.

Cons
The lack of controller support is a big mark against the game, and an oversight that is more egregious considering the genre.

I like the sketchy, gothic art style, but ODP's art style feels amateur and inconsistent. Some objects feature sharp, fine lines and hard edges, while others are soft and look like they've been heavily resampled. Also, there is insufficient variation in room props. I've seen many pixel-perfect-identical desks or chairs spawn in neat grids in the room.

The pacing is poorly managed, and the rooms quickly become boring and repetitive. Many rooms require far more patience than actual skill, at times making the game a tedious slog.

Pickups are mostly uninteresting and give small bonuses to stats like health, critical chance, and damage. Roguelikes usually feature a variety of highly powerful objects or abilities, or at a minimum, very interesting ones with multiplicative synergy. ODP's pickups lack synergy and (generally ) only linearly affect stats.

The game's difficulty is disappointing. The game is very easy when compared to hardcore roguelikes, and will probably disappoint players who expect a serious challenge.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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83.9 Std. insgesamt
Verfasst: 22. März
Our Darker Purpose is a great 2D Rogue game similar to the Binding of Isaac. This one is very challenging. You can choose your own route until the endboss. Each random generated level has a special condition so you need to choose it wisely. You only have one life and if you die you need to start over. Unlocking achievements will unlock more random stuff ingame and perks for your characters. There are some achievements here where you need a lot of skill and luck to get. The 3 last achievement is too much for me >.<. This one is pretty hardcore imo, especially the hard mode.
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21.5 Std. insgesamt
Verfasst: 25. April
Story:
Little story about a girl name Cordy adventuring through the building. Nothing special, but a lot of additional, unlockable pieces of lore through following archivists and beating bosses.

Gameplay:
Very much like Binding of Isaac. Rectangular rooms with doorways in any of the cardinal directions, enemies, and random (annoying) pieces of debris/furniture scattered about. Different types of rooms include: Challenge rooms, vending machines, bosses, and the normal 'can't progress until you beat all the enemies' room. WASD to move, arrows to shoot, space to roll. Randomized items dropped by champion (red) enemies, in chests, and from vending machines. Each run will probably be different. Medium sized roster of bosses and enemies. Also, selectable paths with different traits, and passive upgrades that you can unlock by completing certain achievements. Overall, challenging, smooth controls, and a lot of replayability. The biggest issue that I have is that some of the hitboxes are a bit odd.

Art/Soundtrack
Dank and dark. Just kidding, partially. The atmosphere is gothic and sticks to cooler/darker hues. The soundtrack just adds to this feeling. Solemn menu music, (slightly) haunting/eerie music while exploring the floors, and "mystical" boss music. I can't think of a better way to describe it XD.

TL:DR/Overall
If you like Binding of Isaac or challenging games with a fitting atmosphere, loads of replayability, and plenty of lore, buy this game. It's well worth the price.
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Hilfreichste Reviews  In den letzten 180 Tagen
5 von 7 Personen (71 %) fanden dieses Review hilfreich
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1.5 Std. insgesamt
Verfasst: 15. Februar
do you like "The binding of isaac"? do you like Tim Burton? than this game is for you im not big on rougelike games that have no saves but some are I give it a 4/5 -would set fire to ♥♥♥♥
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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29.3 Std. insgesamt
Verfasst: 14. Dezember 2015
When you first play Our Darker Purpose, everything about that game seems frustratingly hard. I remember playing this for the first time and thinking that everything was unfair. Your character, Cordy, is painfully slow and she does barely any damage. The enemies on the other hand seems to have too much health, too much speed, and whittle away your health very quickly. You can dodge using the roll to move faster, but you can't attack while rolling and you always seem to roll into the enemy attack and harmful environment instead of away from it. Why the hell can't I attack diagonally? How does anyone get enough tokens to pay for the exorbitant prices of items in vending machine? How am I supposed to get stronger if the items are too expensive to buy? How can anyone maintain decent health with the lack of juice boxes around to heal you? The bosses were incredibly difficult too. Their sole purpose seem to be to lower your health to less than half percent so that even if you do somehow beat the boss, you'll probably die to the more difficult enemies on the next floor. These bosses aren't even the main boss, there's a chapter boss after three "mini" bosses. After my first playthrough, I remember thinking that there was no ♥♥♥♥ing way I'd ever get good enough to beat even the first chapter. I didn't feel like playing anymore. But I got this game as a gift and I sure as hell wasn't wasting that person's money by playing less than an hour. So I kept playing, and I'm glad I did.

One thing you have to realize is that this game is hard. The learner's curve is freaking huge and you will die a lot. A lot a lot. You will die every time you encounter new enemies, you will die when you see new bosses, you will die when you play in different floor types. However you will eventually get used to the game. You will learn the way certain enemies move. Eventually you'll be breezing through entire floors while only taking a few hits the entire time. You start rolling and dodging like a champ. The slow movement and low damage no longer becomes an issue. The credits you earn after completing a floor can be used to gradually improve your character by unlocking "lessons" and permanent upgrades that last throughout your subsequent playthroughs. Every time you encounter a new boss or enemy, it seems like the difficulty suddenly spikes. Yet the game always gets easier after the first time you defeat a boss. You will learn how to play this game, but only if you keep playing it.

People like to compare this to Binding of Isaac. They say it's BOI except worse. Same twin-stick gameplay with a dodge mechanic and gothic artstyle, but less variety in items and clunkier mechanics. I myself have never played BOI, but I'm telling you now that the more you compare this game to BOI the less likely you'll enjoy this game. There are some criticisms I'd agree with, like having less variety in items. But Our Darker Purpose is NOT BOI. If you try to play this game like how you'd play BOI, then you're going to have a bad time. The game seems sadistic and cruel and UNFAIR when you first play, but once you learn how to play the game gets much easier. Personally, I don't view the smaller hitboxes, weaker character, and slow movement as "gameplay flaws" but rather as things you better get used to and use to adjust your playstyle accordingly. I understand if you don't enjoy this game because of that, but I disagree when people call them bad mechanics.

This game is my surprising Indie game of the year, even though I started playing this a year and a half after launch. I really enjoy playing this game, and I imagine I still have quite a few more hours to play before I reach the final boss.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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14.2 Std. insgesamt
Verfasst: 4. Dezember 2015
It's a challenging roguelike with mechanics somewhat similar to Binding of Isaac (in that you uncover rooms and pick up activated and passive items), but the gameplay feels very different. There are OP builds and bad builds for sure, but it doesn't go too far in either direction. Your skill plays a big roll in whether you'll succeed, which is a nice thing. I also like the theme. The artwork, music, and lore are really nice. I really like the writing in this game even though it's not super common.

My favorite thing about this game is probably the floor generation. Each floor can have a different modifier that adds a special trait to that floor. The traits can be good or bad, but a lot of them are both good and bad at the same time. For example, "wealthy" makes more money spawn on the floor, but you can't spend money on that floor because there are no shops. After you finish a floor, you're allowed to choose the next floor from a pool of 2 to 3 floors, and you can consider these special traits in your decision.

My least favorite thing about this game is the bad controller support. Walking/attacking/using items are all fine, but the default keymappings for the menus are really dumb and you can't change them. It makes no sense to hit the start button for "confirm" and the back button for "cancel", rather than the A and B buttons. I get that the A and B button are also used to shoot, but you're not shooting while you're in a menu.

But the biggest offender is how you have to press down the right stick to pick up an item. This is already a weird button, but what makes it really dumb is that moving the right stick brings up the menu. So if you're trying to pick up an item, you might end up bringing up the menu instead. Even better, there's a glitch where if you bring up the menu while you pick up an item, the item's description pop-up goes blank so now you don't know what the item does. You can see the item's description in the menu, luckily, but if it's an activated item, you're out of luck since those don't seem to show up in the menu.

So yeah, keyboard users will have no trouble, this game is great. Controller users... well, the game is still playable and enjoyable, and you can try joy-to-key. But I hope they fix these issues someday, since it's really the only thing that annoys me about the game.
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2 von 4 Personen (50 %) fanden dieses Review hilfreich
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14.0 Std. insgesamt
Verfasst: 3. Januar
For those who are done with binding of isaac and what something similar, this is for you.
10/10 Emily the strange approved
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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20.8 Std. insgesamt
Verfasst: 7. Januar
The perfect gift for anyone who thinks The Binding of Isaac is too easy.
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14 von 16 Personen (88 %) fanden dieses Review hilfreich
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19.8 Std. insgesamt
Verfasst: 30. Januar 2014
Positiv:
- düstere Atmosphäre (Gothic, Horror, School)
- sehr gute Musik!
- Level-Up System (Wähle 1 von 2 Verbesserungen)
- Bockschwer
- Jeder Tod bringt einen ein (winziges) Stück weiter
- Optionale Aufgaben (wie man Bosse besiegen soll) um Dinge freizuschalten
- Roguelike!!

Negativ:
- Level-Up dauert zu lange
- Anfangs mühselig Rewards (rote Kristalle = Währung) zu sammeln

Fazit:
Düsteres schwereres Binding of Isaac mit schönem Level-Up System.
Definitiv Kaufempfehlung!
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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55.3 Std. insgesamt
Verfasst: 9. März 2014
A good roguelike game. Hard, many upgrades and challenging bossfights. If you like Binding of Isaac you will enjoy this game , too. It will take a longer time to fnish this of .. so the price is realy fair.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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12.0 Std. insgesamt
Verfasst: 13. Februar 2014
für fans von the binding of isaac sehr zu empfehlen.
wie bei jedem rogue-like greift nicht zu wenn ihr nicht gern sterbt und dabei was lernen wollt ;)
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1 von 3 Personen (33 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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15.7 Std. insgesamt
Verfasst: 9. März 2014
fast so gut wie binding of isaac <3
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300 von 316 Personen (95 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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3.9 Std. insgesamt
Verfasst: 4. November 2014
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
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2 von 6 Personen (33 %) fanden dieses Review hilfreich
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0.4 Std. insgesamt
Verfasst: 29. Januar 2014
It is like Dark Souls,
Just harder.
Like it.
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92 von 95 Personen (97 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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3.3 Std. insgesamt
Verfasst: 27. März 2015
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
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173 von 207 Personen (84 %) fanden dieses Review hilfreich
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53.9 Std. insgesamt
Verfasst: 29. Januar 2014
Great game, very enjoyable, a lot of depth and some interesting lore. Add to that a fantastic sound track and appealing visuals and there's really not much to ask for.

If you enjoyed The Binding of Isaac, you'll enjoy this as well. And there's less poop, so that's always a plus.
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