Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Nutzerreviews: Sehr positiv (406 Reviews)
Veröffentlichung: 29. Jan. 2014

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"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

Kürzliche Updates Alle anzeigen (10)

2. März

Our Darker Purpose: Winter Festival Update

Dearest Friends,

The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening..

Exciting changes in Edgewood:
-New, powerful items are available if you can survive past the first floor
-Some of the weaker items and higher tier classes have also been buffed
-Additional vendor item slot available by default
-Confusion debuff less punishing
-Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel

Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements should sync automatically.

Controller Support: ODP now features native controller support for XBox360 compatible controllers. Key settings are below, but feel free to disable this setting in the options menu if you are already using 3rd party software.

Steam Cloud Saves: Game saves should now automatically upload to the Steam cloud! No more orphaned game states. In theory.

Haunting Melodies: The Our Darker Purpose soundtrack by the extraordinary Nate Fenwick Smith is now available on Steam!

See you in Edgewood!


---

Default controller key bindings below:

Left Shoulder = juice box (Q)
Right Shoulder = roll/teleport (Space)
Left Trigger = chalk (R)
Right Trigger = on use item (E)
Back = escape
Start = enter
Right Analog button = interact (F)
Left Analog button = minimap (tab)
Right Analog tilt down = lore (L)
Right Analog tilt right = character sheet (C)

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Reviews

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

Über dieses Spiel

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

Systemvoraussetzungen

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Hilfreiche Kundenreviews
29 von 29 Personen (100%) fanden dieses Review hilfreich
3.3 Std. insgesamt
Verfasst: 27. März
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
12.2 Std. insgesamt
Verfasst: 27. Februar
In normal games, you get frustrated by dying and re-playing it from the begining. In this game, however, you will die and fail time and time again, and you still eagerly try to beat it again, since you are able to keep a little something from each attempt, witch you can use to have edge in the next attempts to come.
You learn by trying and dying.
Setting is also nice, you will never see the same levels no matter how many times you re-try, boss batttles are fun, not to mention decent amount of weird items with even weirder descriptions, that will give you a fair insight into game lore.

This game is 300mb of awesomeness.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
55.5 Std. insgesamt
Verfasst: 26. April
Spooky concept, eerily wonderful soundtrack. Witty potato banter seals the deal.
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8 von 12 Personen (67%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 17. Januar
Ok Our Darker Purpose ! Not a bad game ! Playing ODP is like having look of The Binding of Isaac and play style of Hero Siege.I'm using a controller on this one and makes it a bit easyer to shoot and move around.The animations and art work is done real nice and looks a bit Tim Burton-ish .There are a good bit of power ups and lvl up skills in this one to play around with.So if you like Rogue-like games or the ones i mentioned above ,i say give this one a shot !!
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9 von 14 Personen (64%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
9.2 Std. insgesamt
Verfasst: 24. Februar
+ Feel Clean Graphics
+ Cute Characters!
+ Many Items and can try soooo many plays.
+ good music
+ [issac] + levels + perk

- need too many try :(
- less vivid effect caused by clean graphics.
- i wish enemy apperance more grotesque
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4 von 5 Personen (80%) fanden dieses Review hilfreich
15.6 Std. insgesamt
Verfasst: 24. Dezember 2014
If you can look past the obvious Binding of Isaac similarities you'll see an interesting game with a significantly more developed story and world, along with a slight RPG-esque progression system. Unfortunately there's no way to get detailed information about your use-item in game which sucks, everything else is fairly solid.

Sometimes the game freezes for 5-15 seconds which is kind of weird and annoying sometimes but that might just be my PC.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
61.1 Std. insgesamt
Verfasst: 2. März
Wow, that update that fixed achievements and gave FULL 360 controller support. The BEST!!!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.0 Std. insgesamt
Verfasst: 10. Mai
I had this game many months ago and I just started playing it around 3 hours++ and I like it because it's similar to binding of isaac (too much similar concept to binding of isaac. both of them are using zelda:minish cap on GBA top-down view) . The game reminds me Tim Burton's movies (Nightmare Before Christmas, frankenweenie and corpse bride). I think the developer really want the players to spend a lot of time before skills/upgrades are unlocked and honestly I'm not into games that are requires a lot of time. The music of this game is good.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 25. April
Checked this game out since it is currently 75% off. I'd say that it may be worth the 3.74 on sale, but not the full 14.99.

Love the art style; very burtonesque. Soundtrack is also nice.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
6.0 Std. insgesamt
Verfasst: 21. Januar
I really like the game but I also have to say that I'm way into rogue-lites in the vain of Binding of Isaac or similar games. So ODP is basically a twin stick roguelike with a heavy emphasis on finding the right item at the right time. Unlocking the right items can be a bit tedious since the first rounds tend to be quite difficult. But after the first bumpy runs you get used to the flow of the game and it really opens up. It's a bit short but you'll want to run the game more than one time anyway. The art style and music is really great and transports the atmosphere of the abandoned children shelter quite nicely. The lore is great if you want to invest the time in reading it. Overall a great game which I can only recommend since the devs are still providing patches for the game with new items or the newly added controller support, there is nothing which I could really criticize. A good buy which I don't regret. For fans of the genre a great buy, everyone else can buy on sale and the chances that you may like it aren't that slim.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.4 Std. insgesamt
Verfasst: 29. Dezember 2014
Kid killed me with a globe
On my second run ran into a bed and a desk, and they were talking about how I was crushed by a globe.
And then in the next room I got killed by a globe again.

Pros
-Alot of background story to each level, descriptive and actually informative.
-Bosses and enemies are extremely unique
-Bit of replayability, you end up dying alot and each run has potential to be different
-Bosses have challenges which include defeating them in certain ways
-Unique artstyle and music that fits in

Cons
-none at this time, will add as I play


If your into rogue likes, such as binding of isaac definetly pick this up, it's different and fun.
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5 von 8 Personen (63%) fanden dieses Review hilfreich
55.2 Std. insgesamt
Verfasst: 2. März
A Binding of Isaac knockoff with more prominent RPG Elements and an interesting metagame that allows you to choose from a selection of perks (called "classes" here) that affect both your character or the levels themselves. Generally speaking it's good but not great save for the soundtrack, which is actually pretty great. If you liked BoI you'll probably like this, but you can certainly wait for it to be on sale without missing much.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 4. Mai
Describing Our Darker Purpose as "The Binding of Isaac, but all Tim Burtoned up" would probably be fairly accurate at first glance.

Its basically a rogue-lite twin-stick shooter, the same way Isaac is, with a similar difficulty level, but a few odd design choices which make it over difficult.

Most notable is the lack of 8 way control on where you shoot - you're limited to 4 directions for shooting, but 8 for movement, which is odd. Isaac has similar limitations, but thats due it's heritage as a flash game, and its tileset based environments and level design account for that, but not so here.

Add to that things like odd hitboxes, clunky movement, a sound menu which doesn't actually show what you have selected, and seemingly randomly set difficulty don't help, either.

I'd recommended it, but not at the current price (around $15) when there are better alternatives - probably worth picking up cheap in a bundle though.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 22. Mai
Great Game!
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2 von 3 Personen (67%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 26. April
The Binding of Isaac except made by Tim Burton and it's actually got some class. Also there's not as much reliance on items. It's pretty good.
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4 von 7 Personen (57%) fanden dieses Review hilfreich
6.4 Std. insgesamt
Verfasst: 19. Januar
Oddly over looked game. A lot like the Binding of Isaac but with a lot less fame. You level up, you find items, you pick from random perks to help you along your way. This is like Tim Burton taking what Binding had and putting his own spin on things. Rogue-like lovers will enjoy it, casual gamers will get mad at it, some will love it. Enjoy!

It's addictive if you like rogue like in anyway... fair warning.
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12 von 14 Personen (86%) fanden dieses Review hilfreich
19.8 Std. insgesamt
Verfasst: 30. Januar 2014
Positiv:
- düstere Atmosphäre (Gothic, Horror, School)
- sehr gute Musik!
- Level-Up System (Wähle 1 von 2 Verbesserungen)
- Bockschwer
- Jeder Tod bringt einen ein (winziges) Stück weiter
- Optionale Aufgaben (wie man Bosse besiegen soll) um Dinge freizuschalten
- Roguelike!!

Negativ:
- Level-Up dauert zu lange
- Anfangs mühselig Rewards (rote Kristalle = Währung) zu sammeln

Fazit:
Düsteres schwereres Binding of Isaac mit schönem Level-Up System.
Definitiv Kaufempfehlung!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
55.1 Std. insgesamt
Verfasst: 9. März 2014
A good roguelike game. Hard, many upgrades and challenging bossfights. If you like Binding of Isaac you will enjoy this game , too. It will take a longer time to fnish this of .. so the price is realy fair.
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1 von 3 Personen (33%) fanden dieses Review hilfreich
15.7 Std. insgesamt
Verfasst: 9. März 2014
fast so gut wie binding of isaac <3
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0 von 1 Personen (0%) fanden dieses Review hilfreich
12.0 Std. insgesamt
Verfasst: 13. Februar 2014
für fans von the binding of isaac sehr zu empfehlen.
wie bei jedem rogue-like greift nicht zu wenn ihr nicht gern sterbt und dabei was lernen wollt ;)
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