Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
用户评测: 特别好评 (432 篇评测)
发行日期: 2014年1月29日

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由鉴赏家推荐

"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

最近更新 查看所有(13)

8月3日

Experimental patch pushed to live (v480)

For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes!

Quick list of things changed...

  • You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart)
  • Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D)
  • Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses)
  • Princess Diaries perk has been buffed slightly
  • Hollow Day Friend price has been reduced
  • Admin's Enigma description has been fixed
  • If you have extra lives remaining, they will now be shown on the character sheet
  • Room counts have been adjusted slightly (slightly more on floor 1, slightly fewer on upper floors)

4 条留言 了解更多

7月12日

New Experimental Patch (v480)

Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.

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评测

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

关于这款游戏

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

系统需求

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
有价值的用户评测
13 人中有 13 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
92.7 小时(记录在案的)
发布于:5月27日
好的经过20小时的努力,终于完整通了一周目,干翻四面boss,完成70%成就,先撒花QwQ

第一句话,如果你喜欢以撒,或者你喜欢高难度而有趣的游戏,请不要犹豫,买!别看了三大妈没有的!

哦这已经是第二句了……

对于这种虐心向高重玩次数又根本停不下来的游戏我并不想写过于详细的评测,否则会破坏大家的期待,在玩这款游戏的时候,请一定记住!

这不是以撒!这不是以撒!这不是以撒!

这是一款平面射击类游戏,操作和大体玩法以撒非常类似,但不是以撒!再说一遍!不是以撒!这款游戏的难度远远凌驾于以撒之上,即便是羔羊的永恒模式,更何况这游戏本身还有更不能直视的Hard难度,简直是触手和抖M癌的福利!

以下一本正经的评测:

优点:
+ 丰富的道具和天赋组合,极大的可玩性
+ 完整的故事背景,丰富的收集要素
+ 极富挑战性的成就
+ 出色的音乐

缺点:
- 脸洗不干净没法玩
- 太难了
- 真的太难了
- 真的太爽了
- 啊哈哈哈哈哈
- 静静你在哪……
这篇评测是否有价值? 欢乐
11 人中有 11 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
91.6 小时(记录在案的)
发布于:7月2日
这个游戏与以撒一样都是roguelike类型,但是玩起来的感受完全不同,这个游戏做出了自己的风格,这也是我为什么花了80+(目前)小时在这个游戏上的原因。
我知道在了解了以撒之后,近乎全部的玩家在接触这个游戏的时候都会直接将这个游戏和以撒关联起来,我也一样,所以现在我要将这个游戏与以撒做一下简单的比较,以显示出这个游戏的独特创意。

ODP 以撒的结合
概况:孤儿学校中的老师和大人们不见了,同学们分成各个派别打成一团,主角决定动身寻找答案。←这就是游戏开始所交代的剧情。这个游戏的各种分支剧情被分割为64个收集要素并分布在游戏中,通过得到这些收集物可以看到关于各种boss、学生帮派以及其他杂事的描述,有些描述还挺喜感的。 关于以撒的剧情一直是一个谜,我并没有了解太多,只是知道开始时老妈要剁了以撒然后他就跑了。
键位:WSAD和箭头键的作用相信都知道,但是这游戏添加了翻滚(空格)、手动回血(Q)、粉笔炸弹(R)和交互键(F),所以与以撒的手感略有不同,另外,主动是E键。 玩过以撒的同志们肯定都知道键位了,在这里我要提醒一句,玩了ODP之后玩以撒千万不要手贱乱拍空格了!
血量计算:ODP采用了数字计数,每次玩家受伤之后减少HP值,HP降至0后死亡。 相信不用我说了,大家都知道以撒是以红蓝黑心的数量作为血量的。
游戏流程:ODP一共有12层,其中6层为固定,其余的6层在进入之前会给出2至4个分支路线供玩家选择,从而使玩家可以遭遇到不同的敌人组合以及正负面效果。 好久没玩以撒都忘记了,不过我知道以撒这个游戏会在子宫二层给出两个分支。
画风:ODP主打的是黑暗风,并同时采用了“亮度”这个设定,每层通过之后玩家的可见度会变小,进而提高后面层数的难度并且很有阴暗的感觉。 像素风格,总体感觉比较亮,能直接看到房间全貌,一目了然。
音乐:因为是黑暗风格所以背景音乐总体也是略安静,但是很有代入感。 总体来说以撒的音乐就显得比较响,比较激情。
难度:初玩的时候你一定会觉得这游戏比以撒要难,但是熟悉之后难度并没有想象中那么高,不过这游戏的困难模式却与普通模式天差地别。。。 以撒的难度我不好说明,因为要对各个角色进行分析比较麻烦,普通模式和困难模式差距不大,难度主要还是因人而异。

以上是我对两个游戏的观点,没有刻意抬高和贬低一个游戏的想法,可能以后会进行一些补充。

下面是我所认为的ODP的优缺点:
Pros:
·音乐有代入感而且很不错
·独特的黑暗风格
·成就具有挑战性
Cons:
·主角的判定点相对以撒来说略微有些奇怪,初玩可能会被坑到。
·有两个成就涉及到限定时间通关,但是游戏内似乎没有计时器,对于时间的掌握较为麻烦。
·困难模式和所属成就太难啦!!(其实这个应该不能算作缺点)

感谢忍着我的各种废话看到这里的朋友们,希望这篇评测能对你们有参考作用:)
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
14.9 小时(记录在案的)
发布于:5月10日
玩了12小时通了第一周目第四层,我只能说这游戏是手残克星
它与以撒不同,虽然看起来有差不多的画面
在道具方面,他可能没以撒多,但是,他不会有坑道具
在操作方面,以撒的手感虽然比这好,但是习惯了这游戏手感后,就会觉得还可以
在难度方面,手残克星,人品不好你就算技术一流都能打得过,基本是当弹幕游戏打了的话压力小很多
在画面方面,这可能是画风缘故才会这种画质,不作评价
在怪物方面,还算挺有新意的,各色各样的攻击方式挺有新鲜感
在特性方面,采用道具+等级,使游戏不会特别困难,等级就是打怪升级,道具要打红色精英怪物或者商店购买,每过完一层,能自己选择对自己好的下一层的特性
在bgm方面,具有节奏感但是有捎带一点神秘的感觉,但是挺好听
在总体上来说,这游戏我极力推荐,比起以撒,这游戏不会逊色,如果硬是要说操作画质来比较,我只能说这你就输了
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:3月6日
有点像以撒的结合,不过你的怪可以在跑快点么,我根本跑不过呀~其实有哪些操作人家还没明白呢,不过很有意思。
这篇评测是否有价值? 欢乐
68 人中有 67 人(99%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.3 小时(记录在案的)
发布于:3月27日
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
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