Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
用户评测: 特别好评 (406 篇评测)
发行日期: 2014年1月29日

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"Similar to Binding of Issac but with a few differences, and in a beautifully drawn Gothic style. Just good ole dungeon exploring and monster fighting."

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3月2日

Our Darker Purpose: Winter Festival Update

Dearest Friends,

The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening..

Exciting changes in Edgewood:
-New, powerful items are available if you can survive past the first floor
-Some of the weaker items and higher tier classes have also been buffed
-Additional vendor item slot available by default
-Confusion debuff less punishing
-Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel

Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements should sync automatically.

Controller Support: ODP now features native controller support for XBox360 compatible controllers. Key settings are below, but feel free to disable this setting in the options menu if you are already using 3rd party software.

Steam Cloud Saves: Game saves should now automatically upload to the Steam cloud! No more orphaned game states. In theory.

Haunting Melodies: The Our Darker Purpose soundtrack by the extraordinary Nate Fenwick Smith is now available on Steam!

See you in Edgewood!


---

Default controller key bindings below:

Left Shoulder = juice box (Q)
Right Shoulder = roll/teleport (Space)
Left Trigger = chalk (R)
Right Trigger = on use item (E)
Back = escape
Start = enter
Right Analog button = interact (F)
Left Analog button = minimap (tab)
Right Analog tilt down = lore (L)
Right Analog tilt right = character sheet (C)

15 条留言 了解更多

评测

“A challenging and beautiful foray into the genre.”
8.75 – Game Informer

关于这款游戏

Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos. Cordy must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.

Our Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creating with Our Darker Purpose.

Each playthrough features a unique set of procedurally generated levels. Death is permanent, but your accomplishments earn you resources to buy lesson and upgrades in the afterlife... and your education lasts forever. Every game teaches you more about the Edgewood Home for Lost Children, the disappearance of the adults, and the darker purpose of the Administrators.

Key Features


Fast-Paced, Combat-Oriented Gameplay: Face unique boss encounters and challenging enemy mechanics! The Edgewood Home is a merciless environment. Dodge between fireballs and flying desks while your former classmates try to pummel you into the walls, and that’s just the lower levels…

Character Variety and Customization: Assemble selections of randomized perks and upgrades to reflect your play-style – tanky bruiser, glass cannon, fleet-footed assassin, or anything else. Assemble your skills into devastating combinations… or pick style perks with no benefit at all, at your peril.

Oh Yeah, and It Takes Place in a Sinister Orphanage: Prepare for a an unflinching look at what happens when an already terrifying boarding school/orphanage goes all Lord of the Flies, and try not to get eaten by any of the possessed furniture. Only the psychologically strongest gamers will be able to withstand the insightful taunts of the Administrators themselves…

Gameplay


Allocate precious skills

Uncovering Edgewood’s dark secrets will yield valuable experience for Cordy. Each time she levels up, you’ll be able to select from one of two new abilities that she can acquire, depending on your play style and the situation at hand. You will never be as strong as you need to be, so prepare for some nail-biting choices…

Choose your own ghastly fate

The house is different every game, and every level is uniquely generated. But fear not, there’s more than one way to ascend through a dystopic Victorian manor! Pick your route – would you rather battle a feral horde than risk an encounter with the dangerous Capulets? The choice is yours! Of course, each floor offers unique credit tokens to buy new upgrades, so choose wisely…

Acquire eternal powers

Adorable, creepy, stylized Edgewood Home students don’t give up when they fail --- they go to class. Each time you lead Cordy to a fiery (or chalky, or spikey, or venomy, or monstery) demise, you get some time to strategize with your kindly scarecrow guidance counselor. He is happy to offer his one-of-a-kind insight in many academic disciplines…

系统需求

    Minimum:
    • OS: Windows Vista/7
    • Processor: 1.6 Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
有价值的用户评测
9 人中有 9 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.2 小时(记录在案的)
发布于:2014年12月10日
还不错,但要玩这个游戏,你必须先把以撒的结合从你大脑中屏蔽掉。手感不如以撒。别有风味。
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
40.2 小时(记录在案的)
发布于:5月27日
好的经过20小时的努力,终于完整通了一周目,干翻四面boss,完成70%成就,先撒花QwQ

第一句话,如果你喜欢以撒,或者你喜欢高难度而有趣的游戏,请不要犹豫,买!别看了三大妈没有的!

哦这已经是第二句了……

对于这种虐心向高重玩次数又根本停不下来的游戏我并不想写过于详细的评测,否则会破坏大家的期待,在玩这款游戏的时候,请一定记住!

这不是以撒!这不是以撒!这不是以撒!

这是一款平面射击类游戏,操作和大体玩法以撒非常类似,但不是以撒!再说一遍!不是以撒!这款游戏的难度远远凌驾于以撒之上,即便是羔羊的永恒模式,更何况这游戏本身还有更不能直视的Hard难度,简直是触手和抖M癌的福利!

以下一本正经的评测:

优点:
+ 丰富的道具和天赋组合,极大的可玩性
+ 完整的故事背景,丰富的收集要素
+ 极富挑战性的成就
+ 出色的音乐

缺点:
- 脸洗不干净没法玩
- 太难了
- 真的太难了
- 真的太爽了
- 啊哈哈哈哈哈
- 静静你在哪……
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:5月10日
玩了12小时通了第一周目第四层,我只能说这游戏是手残克星
它与以撒不同,虽然看起来有差不多的画面
在道具方面,他可能没以撒多,但是,他不会有坑道具
在操作方面,以撒的手感虽然比这好,但是习惯了这游戏手感后,就会觉得还可以
在难度方面,手残克星,人品不好你就算技术一流都能打得过,基本是当弹幕游戏打了的话压力小很多
在画面方面,这可能是画风缘故才会这种画质,不作评价
在怪物方面,还算挺有新意的,各色各样的攻击方式挺有新鲜感
在特性方面,采用道具+等级,使游戏不会特别困难,等级就是打怪升级,道具要打红色精英怪物或者商店购买,每过完一层,能自己选择对自己好的下一层的特性
在bgm方面,具有节奏感但是有捎带一点神秘的感觉,但是挺好听
在总体上来说,这游戏我极力推荐,比起以撒,这游戏不会逊色,如果硬是要说操作画质来比较,我只能说这你就输了
这篇评测是否有价值? 欢乐
29 人中有 29 人(100%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:3月27日
People will compare this to The Binding of Isaac, and they aren't wrong in doing so. They are both very similar, and yet play very differently.
The similarities follow:
  • Twin stick top-down-ish shooter.
  • Procedurally generated levels.
  • Items to pick up which improve your character.
  • Bosses at the end of levels.
That is where most of the similarities stop however, and the games become very different.

The Binding of IsaacOur Darker Purpose
  • Completely new run every time.
  • Fast-paced and "bullet-hell"-ish.
  • Massively powerful pickups allowing godly powerful characters.
  • Minimal mechanics to keep track of for the average player.
  • Simple heart-based health system.
  • Cartoony semi-cute art style.
  • Traps are a minute threat, especially late game.
  • Certain things can persist between runs allowing for a slightly better character each time.
  • Relatively slower paced but hugely more stategic. There is no run-n-gun strategy.
  • Pickups allow for slightly to moderately better characters. Additionally, there is a leveling system that offers you a choice of two "upgrades" neither usually being too powerful.
  • Several mechanics to keep track of. Enemies are tricky to deal with even after practice. More mechanics with the character as well, including a rolling "dodge".
  • Point-based health system, with varying damage from different sources.
  • Darker Tim Burton-esque art style, making the game feel dark, empty, and abandoned.
  • Traps are an ever-present threat, and just as deadly as the enemies.
In conclusion, The Binding of Isaac and Our Darker Purpose are both great rougue-like twinsticks, however, they are pitched very differently. The Binding of Isaac is made to make you feel powerful, yet fragile, while Our Darker Purpose makes you feel weak and alone, trying to survive, while also being relatively sturdy.
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
12.2 小时(记录在案的)
发布于:2月27日
In normal games, you get frustrated by dying and re-playing it from the begining. In this game, however, you will die and fail time and time again, and you still eagerly try to beat it again, since you are able to keep a little something from each attempt, witch you can use to have edge in the next attempts to come.
You learn by trying and dying.
Setting is also nice, you will never see the same levels no matter how many times you re-try, boss batttles are fun, not to mention decent amount of weird items with even weirder descriptions, that will give you a fair insight into game lore.

This game is 300mb of awesomeness.
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4 人中有 4 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
55.5 小时(记录在案的)
发布于:4月26日
Spooky concept, eerily wonderful soundtrack. Witty potato banter seals the deal.
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12 人中有 8 人(67%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:1月17日
Ok Our Darker Purpose ! Not a bad game ! Playing ODP is like having look of The Binding of Isaac and play style of Hero Siege.I'm using a controller on this one and makes it a bit easyer to shoot and move around.The animations and art work is done real nice and looks a bit Tim Burton-ish .There are a good bit of power ups and lvl up skills in this one to play around with.So if you like Rogue-like games or the ones i mentioned above ,i say give this one a shot !!
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14 人中有 9 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.2 小时(记录在案的)
发布于:2月24日
+ Feel Clean Graphics
+ Cute Characters!
+ Many Items and can try soooo many plays.
+ good music
+ [issac] + levels + perk

- need too many try :(
- less vivid effect caused by clean graphics.
- i wish enemy apperance more grotesque
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5 人中有 4 人(80%)觉得这篇评测有价值
15.6 小时(记录在案的)
发布于:2014年12月24日
If you can look past the obvious Binding of Isaac similarities you'll see an interesting game with a significantly more developed story and world, along with a slight RPG-esque progression system. Unfortunately there's no way to get detailed information about your use-item in game which sucks, everything else is fairly solid.

Sometimes the game freezes for 5-15 seconds which is kind of weird and annoying sometimes but that might just be my PC.
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5 人中有 4 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
61.1 小时(记录在案的)
发布于:3月2日
Wow, that update that fixed achievements and gave FULL 360 controller support. The BEST!!!
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.0 小时(记录在案的)
发布于:5月10日
I had this game many months ago and I just started playing it around 3 hours++ and I like it because it's similar to binding of isaac (too much similar concept to binding of isaac. both of them are using zelda:minish cap on GBA top-down view) . The game reminds me Tim Burton's movies (Nightmare Before Christmas, frankenweenie and corpse bride). I think the developer really want the players to spend a lot of time before skills/upgrades are unlocked and honestly I'm not into games that are requires a lot of time. The music of this game is good.
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2 人中有 2 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:4月25日
Checked this game out since it is currently 75% off. I'd say that it may be worth the 3.74 on sale, but not the full 14.99.

Love the art style; very burtonesque. Soundtrack is also nice.
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4 人中有 3 人(75%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:1月21日
I really like the game but I also have to say that I'm way into rogue-lites in the vain of Binding of Isaac or similar games. So ODP is basically a twin stick roguelike with a heavy emphasis on finding the right item at the right time. Unlocking the right items can be a bit tedious since the first rounds tend to be quite difficult. But after the first bumpy runs you get used to the flow of the game and it really opens up. It's a bit short but you'll want to run the game more than one time anyway. The art style and music is really great and transports the atmosphere of the abandoned children shelter quite nicely. The lore is great if you want to invest the time in reading it. Overall a great game which I can only recommend since the devs are still providing patches for the game with new items or the newly added controller support, there is nothing which I could really criticize. A good buy which I don't regret. For fans of the genre a great buy, everyone else can buy on sale and the chances that you may like it aren't that slim.
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6 人中有 4 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.4 小时(记录在案的)
发布于:2014年12月29日
Kid killed me with a globe
On my second run ran into a bed and a desk, and they were talking about how I was crushed by a globe.
And then in the next room I got killed by a globe again.

Pros
-Alot of background story to each level, descriptive and actually informative.
-Bosses and enemies are extremely unique
-Bit of replayability, you end up dying alot and each run has potential to be different
-Bosses have challenges which include defeating them in certain ways
-Unique artstyle and music that fits in

Cons
-none at this time, will add as I play


If your into rogue likes, such as binding of isaac definetly pick this up, it's different and fun.
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8 人中有 5 人(63%)觉得这篇评测有价值
55.2 小时(记录在案的)
发布于:3月2日
A Binding of Isaac knockoff with more prominent RPG Elements and an interesting metagame that allows you to choose from a selection of perks (called "classes" here) that affect both your character or the levels themselves. Generally speaking it's good but not great save for the soundtrack, which is actually pretty great. If you liked BoI you'll probably like this, but you can certainly wait for it to be on sale without missing much.
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1 人中有 1 人(100%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:5月22日
Great Game!
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1 人中有 1 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:5月4日
Describing Our Darker Purpose as "The Binding of Isaac, but all Tim Burtoned up" would probably be fairly accurate at first glance.

Its basically a rogue-lite twin-stick shooter, the same way Isaac is, with a similar difficulty level, but a few odd design choices which make it over difficult.

Most notable is the lack of 8 way control on where you shoot - you're limited to 4 directions for shooting, but 8 for movement, which is odd. Isaac has similar limitations, but thats due it's heritage as a flash game, and its tileset based environments and level design account for that, but not so here.

Add to that things like odd hitboxes, clunky movement, a sound menu which doesn't actually show what you have selected, and seemingly randomly set difficulty don't help, either.

I'd recommended it, but not at the current price (around $15) when there are better alternatives - probably worth picking up cheap in a bundle though.
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3 人中有 2 人(67%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:4月26日
The Binding of Isaac except made by Tim Burton and it's actually got some class. Also there's not as much reliance on items. It's pretty good.
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7 人中有 4 人(57%)觉得这篇评测有价值
6.4 小时(记录在案的)
发布于:1月19日
Oddly over looked game. A lot like the Binding of Isaac but with a lot less fame. You level up, you find items, you pick from random perks to help you along your way. This is like Tim Burton taking what Binding had and putting his own spin on things. Rogue-like lovers will enjoy it, casual gamers will get mad at it, some will love it. Enjoy!

It's addictive if you like rogue like in anyway... fair warning.
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314 人中有 299 人(95%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:2014年11月4日
Our Darker Purpose has had the unfortunate luck of existing in a world that has already experienced The Binding of Isaac and will be forcibly labeled as a pretender and compared to that game until the end of time. Let it be known that looks are quite deceiving, and Our Darker Purpose's resemblance to Edmund McMillan's indie blockbuster begins and ends with the top-down, twin-stick shooter appearance that both share.

Where The Binding of Isaac is a fast-paced, almost bullet-hell game, Our Darker Purpose is much less about quick reflexes and more about patience and planning. You will never achieve Isaac levels of speed and destructiveness in this game, because that isn't the point or the core of its challenge. This game is about endurance and taking in the world around you. There are times I've felt more engaged by Our Darker Purpose's gameplay than Isaac's simply because it is a more demanding game. If Isaac is about reflexes and becoming mighty, then Our Darker Purpose is about staying two steps ahead of the game, because once you perform any action, you are committed to it.

The game features a wonderful art direction and soundtrack that blends together into a beautifully gothic piece of design that I fell in love with from the first trailer I watched. There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly Dark little journey. Similar to the original Dark Souls, the different elements of this game support each other in such a way that were any one of them removed or altered, the entire game would lose its unique atmosphere.

Long story short: Don't go into this game expecting anything similar to The Binding of Isaac. It isn't a copycat just because it bears some surface level similarities. If you allow yourself to approach this game on its own terms, you will find a unique game whose world is enchanting and challenging in its own right.
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