A typographic odyssey.
用户评测: 特别好评 (968 篇评测)
发行日期: 2013年11月6日

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购买 Type:Rider

 

由鉴赏家推荐

"Typography was always this cool you just never realized it before."

评测

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

关于这款游戏

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
有价值的用户评测
9 人中有 8 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.4 小时(记录在案的)
发布于:1月19日
玩了个球,啊不,是两个球。
玩了这个游戏我如是说到
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.2 小时(记录在案的)
发布于:1月24日
用游戏讲述印刷史。不错。
永远不要用Comic Sans
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年11月21日
印刷历史游戏,游戏并不难,基本上操控着两个小球完成故事流程就可以了,边听优美的音乐旋律边看印刷历史,犹如像在看历史电影一样,也可以把他当作教科书,这游戏非常棒,非常推荐大家去尝试,不过英语不好那就非常苦逼了,真希望官方出中文版还有其他更多语言版本这样可以让更多人了解这类历史~
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2月23日
这是一个关于字体历史的游戏,里面收录了一些英文字体及其背后的故事。
看似简单,音乐优美,格调还算清新,每关要收集26个英文字母和6个星号,还有隐藏的&和其它的符号,星号表示文章中的一页,把所有星号收集完成,就可以得到一整篇的文章。
游戏每一大关是一种字体,每关的内容也几乎都是这些字体的字母构成的。
想必各位大概都玩过肉食男孩、以撒这一类的虐心之作,本作起初是比较简单的,越到后来,看似简单的表面越是隐藏着深深的玄机,越来越难越来越虐心。
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.4 小时(记录在案的)
发布于:2月16日
Type:Rider是一个讲述印刷技术历史的平台过关类游戏, 游戏在画面和关卡方面下足了功夫, 物理引擎也很优秀, 强烈推荐.

公开反对所有认为游戏操作手感差的评测, 手残就不要找那么多借口, 我玩下来感觉没有任何压力, 包括隐藏关.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:1月19日
类似NightSky的画面和音乐风格 纯粹是杉果特价入来试试的= =
喜欢的不要错过
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2月26日
以西文字体发展演变为背景的二维横版游戏。

玩家操作一对小球一路收集字母。游戏的操作很简单,只需要空格和左右键,就可以完成滚动、翻滚、跳跃、推动其他物体的各种动作。由于两个小球相互的旋转也对它们整体的运动造成影响,所以需要花一些时间适应游戏的手感才能灵活的操作。

每种字体的诞生有其特定的背景,每种字体也代表着不同的时代。随着玩家穿梭在不同年代的文字之中,游戏的场景、音乐以及关卡的设计也随之改变。虽然场景的背景纷繁绚丽,但小球和能与小球交互的物体基本都是纯色调,并不影响玩家对场景的判断。

游戏短小精悍,三个小时之内就能通关。但无论是美工还是音乐,游戏中各个方面都体现出开发者的用心,是不可多得的优秀之作。

缺点在于隐藏关卡很缺德,三分之一的成就都被这关限制。
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1 人中有 1 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2月13日
这款游戏给玩家带来的是一个具有深厚文化背景的故事。故事在横向跨度上既有东方的活字印刷术,也有西方的打字机,基本涵盖了历史上所有的造字阶段和过程。这些人文元素体现在游戏的章节划分上,通过一部部字体为书名的书籍展开,同时也体现在所有的场景画面之中,充满历史感的一幅幅画面透过黑色剪影呈现在眼前,文字、符号、图画以及历史人物都会一一展现,毫不夸张地说它就是一部关于印刷史的百科书,有兴趣且英文不错的同学可以耐心地读一读。
纵向跨度上游戏从石板文字(楔形文字、象形文字)到现在流行的像素艺术穿越了整个人类文字时代的古今,从具体的字体来说,从大家熟悉的 Garamond、Helvetica、Times New Roman、Pixel 到 Comic Sans,每一个代表字体就是组成一个大关卡的重要元素,你会在关卡中频繁地接触到。或者各位经常在各种场合使用 Roman 这种经典字体,但是很少人知道这种垂直带有圆角的字体在意大利文艺复兴时期诞生,最初由威尼斯的法国印刷商 Nicolas Jenson 采用并逐渐得到推广。而游戏会以各种细致的插入方式来告诉你关于字体的知识,让你读懂它们背后的故事。
说实话现在真的很难见到这么认真地介绍知识的游戏了,设计者一定是狂热的字体爱好者,怀着满腔热情相邀把他最熟悉最有感触的部分介绍给玩家,又选择了这么恰当的方式,这种真挚的态度和成熟的构思,值得我们每个人学习。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:3月26日
音乐的优美,与精致的关卡弥补了游戏性的单一,不过单调的游戏方式在关卡里连续失误之后会让人烦躁起来..嗯,烦躁起来,特别是通关之后的隐藏关卡,嗯,隐藏关卡!

游戏流程涵盖了文字印刷史,每章都有大量相关的人文背景的英文资料,描述的范围超越了科普,他是在科教。
如果你英文不错,且耐心玩过这款教科书式游戏,那么恭喜你,不仅了解了文字印刷历史,也多了一项装*资本。

如果像笔者是个英文渣,那么面对这款游戏会非常苦逼,嗯,非常苦逼...
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
8.4 小时(记录在案的)
发布于:1月7日
Comic Sans 又被黑了一把
玩家化身一个小小的冒号,通过收集文字和标点来遨游字体发展史。游戏的世界几乎是由文字拼成的,画面精美,音乐贴切。无论玩家置身于印刷版下,计算机中,打字机上,都一定会有身临其境之感。BTW,这游戏的玩法和 NightSky 如出一辙,风格也有八分相似。

但是操作感像翔,建议手残勿入。
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:1月19日
虐待你的方向键的游戏,掉的卡片也许是你花钱买它的最大安慰。
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2月13日
教科书式的作品
Type:Rider(飞跃印刷史) 向我们证明了,科教性质的游戏作品也可以诚恳、精致、充满乐趣。

Platform是个非常传统的游戏类型,飞跃印刷史的表现当然及不上Braid、Fez这些神作,
但总体来看,细致优美的画面音乐,精巧扣题的关卡设计,至少也是旧瓶新酒,不落窠臼。

最大的败笔是在操作上,游戏的主角是冒号,对,两个球。
两个球的重心不稳定,使得玩家的操作变得非常无力。偏偏作为平台类游戏,部分关卡的设计对于玩家的操控有不小的要求。
粗粗翻阅了一下,基本上所有的差评都集中在这个操控上(或许选择冒号作为角色就是败笔,双球模型本来就很难做物理上的优化)

没有中文也是个不小的遗憾。
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.7 小时(记录在案的)
发布于:2月4日
虽然玩完了,但不能领悟其意,为毛没有中国的文化。。我怎么好像看到截图有
这篇评测是否有价值? 欢乐
18 人中有 13 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.2 小时(记录在案的)
发布于:2014年11月8日
Cons:
You can get stuck/become unable to jump/fall out of the minecart. Doesn't happen too often though, and the respawn points are fairly dense.
If you leave mid-chapter, you lose progress (collectibles) from that run.
The final (secret) level is infuriatingly difficult, as is getting one of the achievements that requires you to play through a whole level without dying.
The text on pretty much every page in the books has typos/missing words/grammatical errors/odd English, giving the impression that it wasn't written by a native English speaker, or even proofread for that matter.

Pros:
It's stylish, I suppose.

Ultimately, you'd be better off just reading the Wikipedia article on typography.
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8 人中有 7 人(88%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:1月4日
If you are looking for a fun video game I cannot recommend this game. If you are looking for an interactive opportunity to learn about the history of writing and typing then I can recommend this game (this is assuming the information taught is correct, this statement is necessary because of the issues I had seen in the game).

The Game
The controls are very difficult and somewhat unpredictable. When reading the books the game will sometimes not pause, this results: in sounds and music repeating itself on a few second loops, physics objects continue to move, resulting in deaths and missed items. Sometimes the mouse and the controller combine thus making menu navigation difficult. However, the level design throughout the game is pretty good, particularly the last few levels.

The Knowledge
Spelling and grammatical errors are much more prevalent than you would expect from a game teaching about writing and texts. Interesting subject matter, assuming they used reputable sources.

My Thoughts
Everything is mediocre. The gameplay is just good enough to be playable, the writing is just good enough to be understandable. Because they didn't do any part particularly well, it is hard to tell what was the makers focus. It is a shame though because had they tested the game better, fixed the controls a little or made you control a period instead of a colon and proofread the books, this could have been an excellent game. This is why I have my doubts about what I learned through this game, hopefully that historical aspect was their focus.
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10 人中有 8 人(80%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2014年12月16日
Type:Rider in really a unique game and interesting game. Is a game that manages to mix wisely entertainment and culture, provides a very well presented history of typography. Everything about it is relaxing and you never feel rushed. The game is beautiful and so is the music that accompanies it. This is the type of game that everyone can find something to like about it. The atmosphere and level design wonderfully compliment the information provided. The colon shape of your hero is good choice for the game mechanics as it allows you to grab corners and spin as you play. Overall, I had fun with the game, and enjoyed the artwork, music and concept.
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9 人中有 7 人(78%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:1月28日
I originally bought this game because I enjoyed the art style, the screen shots reminded me of Limbo, and because I am a fan of typography as a graphic artist. I have taken my fair share of typography courses and I figured it would be fun to see another spin on things in a fun educational style and at the same time enjoy a challenging puzzle game.

The good: The visual style and the music are both fantastic. I enjoyed the choice for the main character. The level designs are fun and each one uses the font you are currently in as the level building blocks. The slight variation of the jumping/swimming/riding carts was interesting. The end level puzzles with the white dot were fairly interesting as well and the most challenging part of the game. If this is all you are looking for then I recommend you try to get this in a sale at some point.

The bad: The game prides itself in "experience and uncover the history and secrets of Fonts and Characters" in the main description, yet all you get is a series of afterthought slides as a background as you are trying to go through each level. There is no narrative or even text, explaining, why you are going from Didot to Clarendon. When you onlock asterisks, you can read more about specific fonts, a short narrative could have elevated the game so much more than a wall of text here.

Each level you ride/jump from A to Z, some letters are for you to collect, some are for you to jump on to complete the level. Overall the main puzzles are fairly simplistic. Another big question mark moment in this game, is when, the colon you are playing, for no obvious reason but to try and add unimaginative difficulty to the game, starts getting shot at by a sniper somewhere. Thankfully this only goes on for one level. Overall somewhat shallow execution of an otherwise promissing concept.

Game is fairly short, finished it in 1.5 hours not even enough to get all the cards.

Again, this might be a fun play if you can get it during a sale, the graphics and audio are great, but the game is somewhat short and not very challenging.
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10 人中有 7 人(70%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2月24日
I played this as a recommendation for a relaxing short game with easy achivements. Boy was that bad advice.
The first few levels are exactly that, soothing music relaxing levels. But after that its a total mess.
This is one of those clumsy control games, where it's all luck and no skill, and when it gets a bit harder it get extremelly stressful and annoying. It turns out to be such a tedious and frustrating experience, with some aweful level design.
This will leave you raging instead of satisfied, and is far form being the good game that can afford to be this messy and nerve wrecking.

If you want a quick enjoyable game similar to Thomas was alone you're in for a hell of a surprise.
Do yourself a favor and avoid this. Much funnier games in the "clumsy control" category and far better platforming games out there.
You probably own this dirt already since its practically free in every bundle. Just dont bother playing it.
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3 人中有 3 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:4月20日
7/10 Simple clear and effective.
I got this game on the recommendation of a friend who teaches computer design, including typography.
Yep, my friends are old-school geeky. Dig it? He told me that the game was fascinating and educational, but also fun.
I normally never believe anybody who says that with the exception of Carl Sagan, but I gave it a shot. I was instantly drawn into the game. The controls were simple enough to grasp instantly and I quickliy found myself happily shifting two little dots through an illustrated history of typesetting.
You read that right.
Surprisingly It's a smooth, engaging platformer with a highly original setting.
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2 人中有 2 人(100%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2月3日
Recommended only if you have patience.

Concept is different, art is beautiful, the lesson is interesting (too wordy for me, but still good).
Mechanics, however, are bad. The character is slow to respond and physics behave in a rather alien way. it takes some time and a lot of patience to get used to it. Definitely not instinctive.
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