A typographic odyssey.
Análises de usuários:
Últimas:
Positivas (18 análises) - 94% das 18 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (1,213 análises) - 80% das 1,213 análises de usuários deste jogo são positivas.
Data de lançamento: 6/nov/2013

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Análises

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

Sobre este jogo

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D accelerated
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Compatible SB16
    Recomendados:
    • SO: Windows 7
    • Processador: Core i5
    • Memória: 4 GB de RAM
    • Placa de vídeo: 3D accelerated
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Compatible SB16
    Mínimos:
    • SO: OSX 10.6
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D accelerated
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Compatible SB16
    Recomendados:
    • SO: OSX 10.8
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D accelerated
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Compatible SB16
    Mínimos:
    • SO: Ubuntu
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D accelerated
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Compatible SB16
    Recomendados:
    • SO: Ubuntu 12.04.3
    • Processador: Core 2 Duo
    • Memória: 2 GB de RAM
    • Placa de vídeo: 3D accelerated
    • Armazenamento: 500 MB de espaço disponível
    • Placa de som: Compatible SB16
Análises de usuários
Customer Review system updated! Learn more
Últimas:
Positivas (18 análises)
Todas:
Muito positivas (1,213 análises)
Publicadas recentemente
HLforV
( 4.9 horas registradas )
Publicada: 2 de maio
Achievement 13: Complete all chapters without having any obstacle stuck between your balls once.
YOU'VE BEEN WARNED.

Overall an excellent game with interesting theme, good soundtrack and great graphics. Though the controls do drive me mad sometimes, especially in Chapter Pixel (where there're lots of vertical staircases) and the hidden level (just... just super hard).

What I really love about this game is that the idea of "typography and typographic history" is fully embedded, not only in the beautiful background images, but also in the gameplay itself, if you're careful & nerdy enough to notice of course ;)

A very enjoyable and unique game for me. 11/10. Once I get my "Desperado" achievement I will give it a 12.
katinacooker
( 3.1 horas registradas )
Publicada: 18 de abril
Pretty cool. Short but interesting. Good way to spend a couple of hours. Lots of reading, so if you arent interested in the history of fonts i wouldnt bother if i were you
stephochrey
( 6.8 horas registradas )
Publicada: 13 de abril
Beautiful, completely catered to my Graphic Design side. I love typography and this was fun and amazing.
Nuclear [PT]
( 7.8 horas registradas )
Publicada: 9 de abril
Awesome!! I love the secret level!! ;)
Hannie Bananie
( 3.0 horas registradas )
Publicada: 9 de abril
This game has an absolutely fascinating premise because it's really unique. Making a game to familiarize people with the world of the typographic is a pretty cool concept, but the game itself simply does not deliver enormously well. Playing as a colon sounds like a lot of fun until you realize that the colon will frequently get stuck on things in a really frustrating manner. It's still really cool and definitely worth a try if cheap enough, but it's hard to recommend given how frustrating it can be to play.
Jeremy
( 2.4 horas registradas )
Publicada: 31 de março
To hear the full review, listen to the episode on Game Hoard Podcast

Type:Rider is certainly a unique title. It's an educational platformer from the European television network ARTE. In the game you play as a pair of dots, traversing levels that tell the history of type fonts, starting with the earliest forms of written human expression in cave paintings and ending with internet memes. That's quite a lot of ground to cover and Type:Rider does it elegantly, with each level showing you the art and sounds of the culture creating each font and providing you with encyclopedic texts of the font's history. Type:Rider often feels like a virtual museum of sorts and I am sure that anyone interested in type fonts or history will get a lot of enjoyment out of this aspect.

Unfortunately, I found the actual gameplay to be quite lacking. Controlling the two dots together doesn't work great, as one dot sort of drags behind the other one. Jumps and momentum just didn't feel right and the game as a whole felt very floaty. Luckily, there is no real punishment for death, as you just respawn to right before you died. There are some basic switch and timer puzzles in some of the levels and I found these to be a lot more fun than the platforming. Other than that, there isn't much to do. Levels are fairly straightforward. There is an aspect of collecting where you can find all the characters of a font in each level but it ultimately doesn't serve a purpose besides padding out the game. The whole experience only lasted us a little over 2 hours and it's definitely a case of style over substance.
Spanners
( 9.5 horas registradas )
Publicada: 28 de março
Just excellent. A very creative game with some excellent art direction. Especially love how the secret level is wonderfully opposed to the feel of the rest of the game, which captures the secret level font perfectly. A real gem.
Dianatrix
( 3.9 horas registradas )
Publicada: 26 de março
I really wanted to like this game because I'm into graphic design, and the whole process of playing it felt like meeting old friends again... in a very unfortunate situation.

Press right - colon goes left.
Press left - colon goes right.
Press jump - falls down and dies.
Respawn, press jump again - gets stuck on a corner.
Press right to climb the corner - goes left, falls down and dies.
Respawn, jump, fall into a gap you can't get out without restarting.

I really liked the visual side though, it's a pretty game, especially to someone like me who likes fonts anyway.

Giving it a 5/10 for the idea and looks.
Audish
( 2.8 horas registradas )
Publicada: 26 de março
"Edutainment" used to be one of those words that would send people running to the hills, at least until we developed nostalgia for things like MathBlaster and Encarta Mind Maze. It's not even a term that's used anymore, despite a rise in indie games that actually make good on the promise of being educational AND fun. Which brings us to Type:Rider, a physics platformer based around what really should be the most boring subject imaginable, the history of typefaces. Instead, we have a beautiful, challenging game that manages to make its topic more engaging than any textbook could ever hope to.

Your avatar in Type:Rider is either a plucky umlaut or an alignment-challenged colon, two dots that roll along the landscape like wheels on an invisible car. I know the jump from one ball to two doesn't sound like much innovation in the crowded physics-platformer genre, but this allows for some really clever maneuvers like cartwheel flips, wheelie jumps, and dangling under platforms. You'll need all of these tricks to navigate across the giant letters and silhouettes that make up the beautiful, otherworldly levels. Each level is themed after a period in the history of the written word, everything from primeval script to printing presses to HTML, with gimmicks befitting the era. You'll ski down cursive curves, float on classical notes, hop across postmodern art, and bounce on blinking cursors.

Each level has six asterisks to collect along the main path, 26 letters of the alphabet that require some platforming to nab, and a hidden ampersand (that & thingy) that's quite a challenge to reach. The collectable symbols are a nice touch to keep you going but it's the asterisks that really make the game, because each unlocks a short article about the history of typefaces from that period. You would think that breaking up gameplay with educational passages would ruin the flow of the game, but each is short, interesting, and well-written enough to make for a welcome interlude. I honestly knew nothing about Claude Garamont or why sans-serif fonts are called that, but I was delighted to learn within the context of the game. And even if you aren't, the articles are entirely optional to even open.

The actual platforming is a perfect match for a game of this nature, challenging but without ever reaching frustrating levels, and with several relaxing segments and thoughtful puzzles. The different periods are visual joys to traverse, and an generous checkpointing system makes it easy to revisit your favorite parts. There's even a secret level in everyone's favorite love-to-hate font that hits the perfect tone for the game. All of these elements make Type:Rider an unexpected gem from a dormant genre, and a very strong case for its return to boot.
sadakofuji
( 0.5 horas registradas )
Publicada: 17 de março
优点:画面超美,新颖
缺点:有些枯燥

不过鉴于我很喜欢这个游戏,打折的时候可以考虑入

pros: I like the idea of the game; the visuals and sounds are good
corn: as a game, it's a little bit boring

if there is a discount, recommend
KeyNoir
( 1.8 horas registradas )
Publicada: 16 de março
The premise of this thinly-veiled edutainment title is interesting, but the lack of polish means it is not very fun to play for long in a single stretch. It feels like it belongs in a technology museum where visitors can play around with it for a couple of minutes at a time.

Level design needs more playtesting and adjustments. Controls need more fluidity. Poorly optimised. Needs a much more powerful computer than the screenshots would suggest, especially considering that this game runs on Android tablets.

I have no idea why the developers describe this as a transmedia piece, as there are zero transmedia elements that I can discern. It is, however, a somewhat interesting multimedia art presentation.
Tempour
( 4.3 horas registradas )
Publicada: 15 de março
The last Font-themed platformer you'll ever need!
eaturbyfill
( 5.7 horas registradas )
Publicada: 9 de março
Other than a few frustrating spots and translation oddities, I was very pleased with Type:Rider. The concept of combining education, art, and gameplay is one that really works for this title and has left me looking for games that also attempt to achieve this combination of elements. I am not very experienced or good at platformers. I found some parts of Type:Rider to be a little annoying and immersion-breaking, because I went into the game looking for an experience rather than a challenge. Most of the time, though, Type:Rider delivered this experience that I was looking for.
Raid
( 9.5 horas registradas )
Publicada: 6 de março
Type:Rider is an aesthetically beautiful, educational, and fun platformer. I enjoyed it and would especially recommend it to those who find the idea of and/ or history of typography interesting. Very original and interesting exploration of a topic within the confines of the platform style.
MoonMoon
( 3.3 horas registradas )
Publicada: 4 de março
I always wonder what it feels to be a hipster. Now I know.
SheYi
( 6.7 horas registradas )
Publicada: 28 de fevereiro
Simple and fun gun.
Good physics, nice concept, recommended.
swainr
( 2.9 horas registradas )
Publicada: 28 de fevereiro
This game is an absolute gem of design, fun to play, and teaches you the history of typography all at once!
WingedPhantomThief
( 4.5 horas registradas )
Publicada: 23 de fevereiro
I'm kind of neutral on this game, but it left more of a positive than negative taste in my mouth, so I'll recommend it.

Pros:
-Cool concept
-Learn about fonts and their history while playing a game
-Visuals of the levels give a good amount of information about fonts before even reading the texts you unlock
-Nice art style
-Music is alright (can get annoying in certain areas if you keep dying)

Cons:
-Platforms at times are too far apart for a smooth transition from one to the other, ruining great moments
-The physics of the dots. They bounce backwards when you try jumping up and don't build momentum quickly enough
-Some letters are hard to get while staying alive (mainly because of the controls)

Overall, it was a good game, but seriously hindered by its flaws. It wasn't meant to be something like Super Meat Boy, so it was hard to tell if some of the difficult parts were on purpose, or overlooked flaws.
AnTeZiT
( 4.8 horas registradas )
Publicada: 20 de fevereiro
This is one of the most unique games that I've ever played. Let me tell you one thing: Fonts are MUCH more complex than you think. This game will bring you hours of fun and it will teach you something! It can be hard sometimes but community guides help. I'd recommend buying it on a sale for yourself or as a gift!

9/10
Keyal_[SVK]
( 4.7 horas registradas )
Publicada: 18 de fevereiro
Great and fun puzzle/platformer game with nice graphics where you can learn about history of typography. Levels are sometimes a little bit harder but its beatable every time and the bonus level is the best level. Only sad thing is that the game is not translated into more languages, so people from Czech, Slovakia, Hungary etc. with limited English will not learn much about typography even if they are interested.

PS. Fu.ck that Desperado achievement.
Análises mais úteis  Nos últimos 30 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
7.8 horas registradas
Publicada: 9 de abril
Awesome!! I love the secret level!! ;)
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Análises mais úteis  Nos últimos 90 dias
4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
8.6 horas registradas
Publicada: 7 de fevereiro
Indie, Artsy, Educational, Platformer.

Roll and bounce your balls across an obstacle course. Watch as your balls get squashed, trapped, spiked, shot at, or disappear all together. Learn all about the history of written and typed language. Playing with your balls has rarely been more educational.

I found this game easy, with only a couple of retries on certain sections, I breezed right through the ten levels. But I can see why this might be frustrating for those not adept at this genre. It was good quick fun and I admit I learnt some stuff along the way. Game play and controls are super simple. Nice mix of environments, great backgrounds, good music and sound for each age, and a little touch of logic puzzles to keep things interesting.

I got my copy in one of the eight cheap bundles it has so far appeared in, but it is alo regularly offered at 75% off.
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5 de 7 pessoas (71%) acharam esta análise útil
Recomendado
2.8 horas registradas
Publicada: 26 de março
"Edutainment" used to be one of those words that would send people running to the hills, at least until we developed nostalgia for things like MathBlaster and Encarta Mind Maze. It's not even a term that's used anymore, despite a rise in indie games that actually make good on the promise of being educational AND fun. Which brings us to Type:Rider, a physics platformer based around what really should be the most boring subject imaginable, the history of typefaces. Instead, we have a beautiful, challenging game that manages to make its topic more engaging than any textbook could ever hope to.

Your avatar in Type:Rider is either a plucky umlaut or an alignment-challenged colon, two dots that roll along the landscape like wheels on an invisible car. I know the jump from one ball to two doesn't sound like much innovation in the crowded physics-platformer genre, but this allows for some really clever maneuvers like cartwheel flips, wheelie jumps, and dangling under platforms. You'll need all of these tricks to navigate across the giant letters and silhouettes that make up the beautiful, otherworldly levels. Each level is themed after a period in the history of the written word, everything from primeval script to printing presses to HTML, with gimmicks befitting the era. You'll ski down cursive curves, float on classical notes, hop across postmodern art, and bounce on blinking cursors.

Each level has six asterisks to collect along the main path, 26 letters of the alphabet that require some platforming to nab, and a hidden ampersand (that & thingy) that's quite a challenge to reach. The collectable symbols are a nice touch to keep you going but it's the asterisks that really make the game, because each unlocks a short article about the history of typefaces from that period. You would think that breaking up gameplay with educational passages would ruin the flow of the game, but each is short, interesting, and well-written enough to make for a welcome interlude. I honestly knew nothing about Claude Garamont or why sans-serif fonts are called that, but I was delighted to learn within the context of the game. And even if you aren't, the articles are entirely optional to even open.

The actual platforming is a perfect match for a game of this nature, challenging but without ever reaching frustrating levels, and with several relaxing segments and thoughtful puzzles. The different periods are visual joys to traverse, and an generous checkpointing system makes it easy to revisit your favorite parts. There's even a secret level in everyone's favorite love-to-hate font that hits the perfect tone for the game. All of these elements make Type:Rider an unexpected gem from a dormant genre, and a very strong case for its return to boot.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
4.7 horas registradas
Publicada: 18 de fevereiro
Great and fun puzzle/platformer game with nice graphics where you can learn about history of typography. Levels are sometimes a little bit harder but its beatable every time and the bonus level is the best level. Only sad thing is that the game is not translated into more languages, so people from Czech, Slovakia, Hungary etc. with limited English will not learn much about typography even if they are interested.

PS. Fu.ck that Desperado achievement.
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
6.7 horas registradas
Publicada: 28 de fevereiro
Simple and fun gun.
Good physics, nice concept, recommended.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.4 horas registradas
Publicada: 31 de março
To hear the full review, listen to the episode on Game Hoard Podcast

Type:Rider is certainly a unique title. It's an educational platformer from the European television network ARTE. In the game you play as a pair of dots, traversing levels that tell the history of type fonts, starting with the earliest forms of written human expression in cave paintings and ending with internet memes. That's quite a lot of ground to cover and Type:Rider does it elegantly, with each level showing you the art and sounds of the culture creating each font and providing you with encyclopedic texts of the font's history. Type:Rider often feels like a virtual museum of sorts and I am sure that anyone interested in type fonts or history will get a lot of enjoyment out of this aspect.

Unfortunately, I found the actual gameplay to be quite lacking. Controlling the two dots together doesn't work great, as one dot sort of drags behind the other one. Jumps and momentum just didn't feel right and the game as a whole felt very floaty. Luckily, there is no real punishment for death, as you just respawn to right before you died. There are some basic switch and timer puzzles in some of the levels and I found these to be a lot more fun than the platforming. Other than that, there isn't much to do. Levels are fairly straightforward. There is an aspect of collecting where you can find all the characters of a font in each level but it ultimately doesn't serve a purpose besides padding out the game. The whole experience only lasted us a little over 2 hours and it's definitely a case of style over substance.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
9.5 horas registradas
Publicada: 6 de março
Type:Rider is an aesthetically beautiful, educational, and fun platformer. I enjoyed it and would especially recommend it to those who find the idea of and/ or history of typography interesting. Very original and interesting exploration of a topic within the confines of the platform style.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
3.3 horas registradas
Publicada: 4 de março
I always wonder what it feels to be a hipster. Now I know.
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Análises mais úteis  Nos últimos 180 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
5.7 horas registradas
Publicada: 11 de janeiro
recomendo esse jogo para quem gosta de jogos de plataforma, ele tem um grafico razoavel e suas misões são criativas
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9 de 10 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
2.2 horas registradas
Publicada: 1 de dezembro de 2015
This game was hella cute and relaxing. You play as a colon adventuring through text, collecting all of the letters A-Z, *'s, and 1 hidden & on each. It's not very challenging or long, but enough to be engaging and interesting. Pretty cool game.
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8 de 10 pessoas (80%) acharam esta análise útil
Recomendado
5.8 horas registradas
Publicada: 24 de novembro de 2015
Type:Rider is a lovely little puzzle plattformer with stunning background graphics, interesting story and very nice music.

To explain this more:
You play as 2 marks in a 2d world and need to jump, roll and puzzle through the different worlds. The worlds are dedicated to different fonts and show you each and every letter, which you also need to collect. There are bonus letters (the amperstamps) which you can collect for achievements.

The levels are well designed and the background absolutely incredible! The sounds are also enjoyable, completing the gameplay experience.

The game has a few difficult spots but is overall absolutely doable for casual people (like me). With a playtime of 5-6 hours it might be a little short, but some achievements ask you to do something more difficult, making you replay some of the levels.

I enjoyed the game very much and i can only recommend everyone else to try it out yourself.
10/10 Greatest Plattformer i've played until now.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
17.3 horas registradas
Publicada: 2 de janeiro
Type:Rider was an impulse buy during a sale for me and rarely have I ever so little regretted buying a game. It's both a very beautiful platformer, a little bit on the casual side, and at the same time an historic journey about letters. What might sound weird at first, does come together to a little gem which can and will be greatly enjoyed.

If you liked Limbo and have a knack for artsy design and can deal with mildly casual gameplay, this is an addition to your library anyone should try out for a buck or two.

It's not a very long game, it's not an overly complex game. But it is both beautiful and fun. And it's priced exactly right for what you get.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
2.9 horas registradas
Publicada: 27 de janeiro
+ I like the general mood of the game.

- sometimes when I open the book, then click resume - controls are locked, can't move at all, and have to restart the game.
- the screen resolution is capped at the 1366x768 this isn't good for LCDs with higher native resolution.
- if I alt-tab and get back to the game - there's no music playing anymore. Till you restart or get to next level.
- up and down arrow buttons in the books don't work for me when I click on them with mouse - have to use mouse wheel to scroll or click and drag the text.
- when you got to the second book for example. You see it open up... if you close it... and see other book then want to open it up again - you can't. You have to click resume and drive the colon all the way back. There are plenty of poor design choices like this that meke you waste time since the game assumes you will do things in certain order and if you don't follow the exact sequence, you need to do it over again.
- game's originally in French - translation is not great.


Still... even with the flaws, it's an unpolished gem - if you want an adventure through the texts of history - literally - you will most definitely appreciate this little game.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
8.1 horas registradas
Publicada: 22 de dezembro de 2015
A fantastic journey through the world of type, Type:Rider will drag you from ancient times to the rise of digital era and expose the beauty and perfection of the best typefaces out there. I really love this game and how beautiful it is, both in terms of visual and game design.

Controls are good, though the nature of the character (you're playing as 2 dots, a typographical colon) you're playing makes them a bit annoying sometimes. The only time it really starts to be a problem is during a hard-as-nails "secret" level as you're pressured for time there. But outside of that, it is incredibly well-made, savepoints are abundant and some of the mechanics are really really well-made.

Levels deliver not only some story, but also mood of the era, from bleak and depressive Gothic and heavenly renaissance Didot to hectic 20th century with Times and Helvetica. And you can guess what Comic Sans MS has for a level mood and structure...

Many, many games arent even as good as this mechanically, let alone visually. If you like beauty, interested in typography at any level or just like good platforming - get this game.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
9.3 horas registradas
Publicada: 16 de janeiro
I liked the game, its informative factor and appealing style. Clarendon 3rd level is completely broken though (if you want to beat it without dying). It's not even difficult, it's totally awful mechanics-wise and frustrating as hell. Rest of the game is pretty damn fun.
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
66.8 horas registradas
Publicada: 4 de dezembro de 2015
So.. there are a lot of people claiming this game is slow, you cannot be fast because of clumsy controls, physics, etc. My first playthrough was 1:15 hours long. After that I tried things, found glitches and came up with strats.
The result: All levels completed in 25 minutes.
Watch the run here:
https://www.youtube.com/watch?v=ZKwwIeBHqeA
Conclusion: you suck.

But seriously, this game is a short but sweet experience.
Every level is unique in design and plays a bit differently.
The Sountrack is fitting and most importantly: You'll learn about fonts and their history.

Recommended.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
84.0 horas registradas
Publicada: 14 de novembro de 2015
It's not just a game. It's also a professor. I graduated in Font Science thanks to this game. It's as fun as good in teaching.
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16 de 18 pessoas (89%) acharam esta análise útil
Recomendado
8.1 horas registradas
Publicada: 10 de junho de 2014
Esse jogo é demais! Muito criativo e original, uma viagem pela história da Tipografia, você interage com os elementos mais importantes de cada época! Um grande exemplo do que o Design é capaz de fazer, unindo game design com design de tipografias, muito bom, merecia ter ganho o IGF, pois é um dos jogos mais interessantes no universo indie! Recomendo muito! Nota 10!
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15 de 18 pessoas (83%) acharam esta análise útil
Não recomendado
3.1 horas registradas
Publicada: 2 de abril de 2014
Desde que eu vi esse jogo pela primeira vez, estava bastante otimista pela sua proposta e visualidade. Mas mesmo me esforçando para apreciá-lo, concluí que ele é apenas mediano e só recomendo mesmo a título de curiosidade e numa promoção.

Pra quem não conhece (o que é bem provável), Type:Rider é pretensamente didático na sua função de contar a história da tipografia, desde a pré-história até os dias atuais. Só que o grandíssimo problema do jogo é que ele não tenta implementar sequer os pontos principais dos eventos históricos NO MEIO das fases, em que seria obrigatório ler alguma coisa mínima antes de avançar. O mais próximo com que me deparei era um "reforço" na última fase em forma de "painéis" com o nome da tipografia e vários "Aa" passando dentro delas com uma formatação diferente, daí você tinha que associá-las com sua nomenclatura correta. Só me dei conta disso quando estava quase saindo da fase, pois estava preocupada demais em resolver o puzzle dela.

Praticamente todo o conteúdo é facultativo, condensado em livros virtuais que é também onde você seleciona os levels. E tem mais: você só acessa tais informações pegando asteriscos durante as fases, e nem sempre eles são fáceis de pegar.

Em suma, a função básica do jogo é jogada em segundo plano.

Até presumo que isso foi feito pro Type:Rider não virar um daqueles jogos didáticos que ninguém gosta, mas isso me pareceu puramente um design mal executado. Muito mal, aliás. E é particularmente pior se você levar em conta que, mecanicamente, o jogo não é nada de excepcional. Eu ignorei solenemente a maioria dos textos, apenas olhando bem por cima quando pegava novos asteriscos e esboçando um sorriso quando ele falava sobre um movimento artístico que estudei na faculdade (como o construtivismo russo e o dadaísmo).

É uma grande pena que o jogo esteja tão desequilibrado no sentido de esparsar os textos para uma leitura mais agradável (e incentivada), porque a ideia de aprender tipografia num meio interativo certamente é muito interessante e funcional. O que sobra de bom nele é a beleza e elegância do level design, misturando imagens históricas e baseadas em pinturas/letreiros/hardware/etc com plataformas em forma de silhueta. Tudo de uma maneira super agradável de olhar e, em geral, de muito bom gosto. Mas é só.
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3.2 horas registradas
Publicada: 17 de julho de 2014
Excelente. Vale muito a pena, ainda mais se tiver em promoção.
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