A typographic odyssey.
사용자 평가:
Recent:
매우 긍정적 (평가 12 개) - 100% of the 12 user reviews in the last 30 days are positive.
Overall:
매우 긍정적 (평가 1,216 개) - 이 게임에 대한 사용자 평가 1,216개 중 80% 가 긍정적입니다.
출시 날짜: 2013년 11월 6일

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Type:Rider 구매

 

평가

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

게임에 대해

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows XP
    • 프로세서: Core 2 Duo
    • 메모리: 2 GB RAM
    • 그래픽: 3D accelerated
    • DirectX: 버전 9.0
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 500 MB 사용 가능 공간
    • 사운드카드: Compatible SB16
    권장:
    • 운영체제: Windows 7
    • 프로세서: Core i5
    • 메모리: 4 GB RAM
    • 그래픽: 3D accelerated
    • DirectX: 버전 9.0
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 500 MB 사용 가능 공간
    • 사운드카드: Compatible SB16
    최소:
    • 운영체제: OSX 10.6
    • 프로세서: Core 2 Duo
    • 메모리: 2 GB RAM
    • 그래픽: 3D accelerated
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 500 MB 사용 가능 공간
    • 사운드카드: Compatible SB16
    권장:
    • 운영체제: OSX 10.8
    • 프로세서: Core 2 Duo
    • 메모리: 2 GB RAM
    • 그래픽: 3D accelerated
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 500 MB 사용 가능 공간
    • 사운드카드: Compatible SB16
    최소:
    • 운영체제: Ubuntu
    • 프로세서: Core 2 Duo
    • 메모리: 2 GB RAM
    • 그래픽: 3D accelerated
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 500 MB 사용 가능 공간
    • 사운드카드: Compatible SB16
    권장:
    • 운영체제: Ubuntu 12.04.3
    • 프로세서: Core 2 Duo
    • 메모리: 2 GB RAM
    • 그래픽: 3D accelerated
    • 저장공간: 500 MB 사용 가능 공간
    • 사운드카드: Compatible SB16
Customer reviews
Customer Review system updated! Learn more
Recent:
매우 긍정적 (평가 12 개)
Overall:
매우 긍정적 (평가 1,216 개)
Recently Posted
Pancaken
( 3.5 시간 기록 )
게시 일시: 2016년 5월 22일
Awesome sauce.
elBenyo
( 10.8 시간 기록 )
게시 일시: 2016년 5월 9일
I beat the game before I realized it had actually tought me something. It's actually a fun educational game, it doesn't shove it in your face. Beautiful and fun and it reminded me of when flash games were all there was. Graphics are a 4/5 and the music is great.
keohookalani ~CustSvcMakesAngry~
( 9.4 시간 기록 )
게시 일시: 2016년 5월 7일
Come take a journey through typography and learn a little about the origins of literacy. This sounds like it would be a blast... and it is: at first. But that's for later.

Type:Rider is an interesting platforming game that has you controlling a colon. You jump slide, bounce, etc through levels collecting the alphabet while avoiding various dangers. The difficulty scales the further you progress.

The story aspect of the game was quite fascinating. I learned a lot about fonts, and where they came from through this game. It reinforced certain things I had learned before and added more details to them as well. Type:Rider can be a very fun game for exploring this piece of culture.

However, This game has it's positives and negatives.

Graphics: Honestly a very beautiful game that with it's simplistic designs still keeps you wanting to see what's coming next.

Music: Aurally the music was wonderful. I never felt like it should stop looping or otherwise.

Achievements: Some of these ... are near impossible. Be prepared to sink some time into it.

Game Mechanics: The first levels are a lot of fun. you are learning the mechanics of the game and how your two dots will interact with the world. However, the further and further you get into the game, the more and more frustrated you will be by that same mechanic. Often I thought I'd go one way, but didn't get it quite right. Further the game has insta kill type situations where you have no idea you could die, till you die. Fortunately, death isn't hard to recover from.

Bugs: The most annoying bug which happened at least 3 times during my playthrough, was the 'end buttons' not triggering even though they were all pressed. I had to restart the level to get it to work, which was extremely frustrating. Another bug I had was when I was reading entries, the game would show me the wrong book, in front of me, but open the book I wanted to the side where I couldnt' read it.

Fun Factor: The first 3 books or so are ridiculously fun. But as you continue it gets to be more and more frustrating. Toward the end I felt like I was just waiting to read the next section of the books in game rather than looking forward to platforming.

Overall 5/10 - Why don't they have a neutral option. :/
Get it in a bundle or for free :)

katinacooker
( 3.1 시간 기록 )
게시 일시: 2016년 4월 18일
Pretty cool. Short but interesting. Good way to spend a couple of hours. Lots of reading, so if you arent interested in the history of fonts i wouldnt bother if i were you
stephochrey
( 6.8 시간 기록 )
게시 일시: 2016년 4월 13일
Beautiful, completely catered to my Graphic Design side. I love typography and this was fun and amazing.
Nuclear [PT]
( 7.8 시간 기록 )
게시 일시: 2016년 4월 9일
Awesome!! I love the secret level!! ;)
Hannie Bananie
( 3.0 시간 기록 )
게시 일시: 2016년 4월 9일
This game has an absolutely fascinating premise because it's really unique. Making a game to familiarize people with the world of the typographic is a pretty cool concept, but the game itself simply does not deliver enormously well. Playing as a colon sounds like a lot of fun until you realize that the colon will frequently get stuck on things in a really frustrating manner. It's still really cool and definitely worth a try if cheap enough, but it's hard to recommend given how frustrating it can be to play.
Jeremy
( 2.4 시간 기록 )
게시 일시: 2016년 3월 31일
To hear the full review, listen to the episode on Game Hoard Podcast

Type:Rider is certainly a unique title. It's an educational platformer from the European television network ARTE. In the game you play as a pair of dots, traversing levels that tell the history of type fonts, starting with the earliest forms of written human expression in cave paintings and ending with internet memes. That's quite a lot of ground to cover and Type:Rider does it elegantly, with each level showing you the art and sounds of the culture creating each font and providing you with encyclopedic texts of the font's history. Type:Rider often feels like a virtual museum of sorts and I am sure that anyone interested in type fonts or history will get a lot of enjoyment out of this aspect.

Unfortunately, I found the actual gameplay to be quite lacking. Controlling the two dots together doesn't work great, as one dot sort of drags behind the other one. Jumps and momentum just didn't feel right and the game as a whole felt very floaty. Luckily, there is no real punishment for death, as you just respawn to right before you died. There are some basic switch and timer puzzles in some of the levels and I found these to be a lot more fun than the platforming. Other than that, there isn't much to do. Levels are fairly straightforward. There is an aspect of collecting where you can find all the characters of a font in each level but it ultimately doesn't serve a purpose besides padding out the game. The whole experience only lasted us a little over 2 hours and it's definitely a case of style over substance.
Spanners
( 9.5 시간 기록 )
게시 일시: 2016년 3월 28일
Just excellent. A very creative game with some excellent art direction. Especially love how the secret level is wonderfully opposed to the feel of the rest of the game, which captures the secret level font perfectly. A real gem.
Dianatrix
( 3.9 시간 기록 )
게시 일시: 2016년 3월 26일
I really wanted to like this game because I'm into graphic design, and the whole process of playing it felt like meeting old friends again... in a very unfortunate situation.

Press right - colon goes left.
Press left - colon goes right.
Press jump - falls down and dies.
Respawn, press jump again - gets stuck on a corner.
Press right to climb the corner - goes left, falls down and dies.
Respawn, jump, fall into a gap you can't get out without restarting.

I really liked the visual side though, it's a pretty game, especially to someone like me who likes fonts anyway.

Giving it a 5/10 for the idea and looks.
Audish
( 2.8 시간 기록 )
게시 일시: 2016년 3월 26일
"Edutainment" used to be one of those words that would send people running to the hills, at least until we developed nostalgia for things like MathBlaster and Encarta Mind Maze. It's not even a term that's used anymore, despite a rise in indie games that actually make good on the promise of being educational AND fun. Which brings us to Type:Rider, a physics platformer based around what really should be the most boring subject imaginable, the history of typefaces. Instead, we have a beautiful, challenging game that manages to make its topic more engaging than any textbook could ever hope to.

Your avatar in Type:Rider is either a plucky umlaut or an alignment-challenged colon, two dots that roll along the landscape like wheels on an invisible car. I know the jump from one ball to two doesn't sound like much innovation in the crowded physics-platformer genre, but this allows for some really clever maneuvers like cartwheel flips, wheelie jumps, and dangling under platforms. You'll need all of these tricks to navigate across the giant letters and silhouettes that make up the beautiful, otherworldly levels. Each level is themed after a period in the history of the written word, everything from primeval script to printing presses to HTML, with gimmicks befitting the era. You'll ski down cursive curves, float on classical notes, hop across postmodern art, and bounce on blinking cursors.

Each level has six asterisks to collect along the main path, 26 letters of the alphabet that require some platforming to nab, and a hidden ampersand (that & thingy) that's quite a challenge to reach. The collectable symbols are a nice touch to keep you going but it's the asterisks that really make the game, because each unlocks a short article about the history of typefaces from that period. You would think that breaking up gameplay with educational passages would ruin the flow of the game, but each is short, interesting, and well-written enough to make for a welcome interlude. I honestly knew nothing about Claude Garamont or why sans-serif fonts are called that, but I was delighted to learn within the context of the game. And even if you aren't, the articles are entirely optional to even open.

The actual platforming is a perfect match for a game of this nature, challenging but without ever reaching frustrating levels, and with several relaxing segments and thoughtful puzzles. The different periods are visual joys to traverse, and an generous checkpointing system makes it easy to revisit your favorite parts. There's even a secret level in everyone's favorite love-to-hate font that hits the perfect tone for the game. All of these elements make Type:Rider an unexpected gem from a dormant genre, and a very strong case for its return to boot.
sadakofuji
( 0.5 시간 기록 )
게시 일시: 2016년 3월 17일
优点:画面超美,新颖
缺点:有些枯燥

不过鉴于我很喜欢这个游戏,打折的时候可以考虑入

pros: I like the idea of the game; the visuals and sounds are good
corn: as a game, it's a little bit boring

if there is a discount, recommend
KeyNoir
( 1.8 시간 기록 )
게시 일시: 2016년 3월 16일
The premise of this thinly-veiled edutainment title is interesting, but the lack of polish means it is not very fun to play for long in a single stretch. It feels like it belongs in a technology museum where visitors can play around with it for a couple of minutes at a time.

Level design needs more playtesting and adjustments. Controls need more fluidity. Poorly optimised. Needs a much more powerful computer than the screenshots would suggest, especially considering that this game runs on Android tablets.

I have no idea why the developers describe this as a transmedia piece, as there are zero transmedia elements that I can discern. It is, however, a somewhat interesting multimedia art presentation.
Tempour
( 4.3 시간 기록 )
게시 일시: 2016년 3월 15일
The last Font-themed platformer you'll ever need!
eaturbyfill
( 5.7 시간 기록 )
게시 일시: 2016년 3월 9일
Other than a few frustrating spots and translation oddities, I was very pleased with Type:Rider. The concept of combining education, art, and gameplay is one that really works for this title and has left me looking for games that also attempt to achieve this combination of elements. I am not very experienced or good at platformers. I found some parts of Type:Rider to be a little annoying and immersion-breaking, because I went into the game looking for an experience rather than a challenge. Most of the time, though, Type:Rider delivered this experience that I was looking for.
Raid
( 9.5 시간 기록 )
게시 일시: 2016년 3월 6일
Type:Rider is an aesthetically beautiful, educational, and fun platformer. I enjoyed it and would especially recommend it to those who find the idea of and/ or history of typography interesting. Very original and interesting exploration of a topic within the confines of the platform style.
MoonMoon
( 3.3 시간 기록 )
게시 일시: 2016년 3월 4일
I always wonder what it feels to be a hipster. Now I know.
SheYi
( 6.7 시간 기록 )
게시 일시: 2016년 2월 28일
Simple and fun gun.
Good physics, nice concept, recommended.
swainr
( 2.9 시간 기록 )
게시 일시: 2016년 2월 28일
This game is an absolute gem of design, fun to play, and teaches you the history of typography all at once!
WingedPhantomThief
( 4.5 시간 기록 )
게시 일시: 2016년 2월 23일
I'm kind of neutral on this game, but it left more of a positive than negative taste in my mouth, so I'll recommend it.

Pros:
-Cool concept
-Learn about fonts and their history while playing a game
-Visuals of the levels give a good amount of information about fonts before even reading the texts you unlock
-Nice art style
-Music is alright (can get annoying in certain areas if you keep dying)

Cons:
-Platforms at times are too far apart for a smooth transition from one to the other, ruining great moments
-The physics of the dots. They bounce backwards when you try jumping up and don't build momentum quickly enough
-Some letters are hard to get while staying alive (mainly because of the controls)

Overall, it was a good game, but seriously hindered by its flaws. It wasn't meant to be something like Super Meat Boy, so it was hard to tell if some of the difficult parts were on purpose, or overlooked flaws.
Most Helpful Reviews  In the past 30 days
10명 중 10명(100%)이 이 평가가 유용하다고 함
추천
9.4 시간 기록
게시 일시: 2016년 5월 7일
Come take a journey through typography and learn a little about the origins of literacy. This sounds like it would be a blast... and it is: at first. But that's for later.

Type:Rider is an interesting platforming game that has you controlling a colon. You jump slide, bounce, etc through levels collecting the alphabet while avoiding various dangers. The difficulty scales the further you progress.

The story aspect of the game was quite fascinating. I learned a lot about fonts, and where they came from through this game. It reinforced certain things I had learned before and added more details to them as well. Type:Rider can be a very fun game for exploring this piece of culture.

However, This game has it's positives and negatives.

Graphics: Honestly a very beautiful game that with it's simplistic designs still keeps you wanting to see what's coming next.

Music: Aurally the music was wonderful. I never felt like it should stop looping or otherwise.

Achievements: Some of these ... are near impossible. Be prepared to sink some time into it.

Game Mechanics: The first levels are a lot of fun. you are learning the mechanics of the game and how your two dots will interact with the world. However, the further and further you get into the game, the more and more frustrated you will be by that same mechanic. Often I thought I'd go one way, but didn't get it quite right. Further the game has insta kill type situations where you have no idea you could die, till you die. Fortunately, death isn't hard to recover from.

Bugs: The most annoying bug which happened at least 3 times during my playthrough, was the 'end buttons' not triggering even though they were all pressed. I had to restart the level to get it to work, which was extremely frustrating. Another bug I had was when I was reading entries, the game would show me the wrong book, in front of me, but open the book I wanted to the side where I couldnt' read it.

Fun Factor: The first 3 books or so are ridiculously fun. But as you continue it gets to be more and more frustrating. Toward the end I felt like I was just waiting to read the next section of the books in game rather than looking forward to platforming.

Overall 5/10 - Why don't they have a neutral option. :/
Get it in a bundle or for free :)

이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
7명 중 5명(71%)이 이 평가가 유용하다고 함
추천
2.8 시간 기록
게시 일시: 2016년 3월 26일
"Edutainment" used to be one of those words that would send people running to the hills, at least until we developed nostalgia for things like MathBlaster and Encarta Mind Maze. It's not even a term that's used anymore, despite a rise in indie games that actually make good on the promise of being educational AND fun. Which brings us to Type:Rider, a physics platformer based around what really should be the most boring subject imaginable, the history of typefaces. Instead, we have a beautiful, challenging game that manages to make its topic more engaging than any textbook could ever hope to.

Your avatar in Type:Rider is either a plucky umlaut or an alignment-challenged colon, two dots that roll along the landscape like wheels on an invisible car. I know the jump from one ball to two doesn't sound like much innovation in the crowded physics-platformer genre, but this allows for some really clever maneuvers like cartwheel flips, wheelie jumps, and dangling under platforms. You'll need all of these tricks to navigate across the giant letters and silhouettes that make up the beautiful, otherworldly levels. Each level is themed after a period in the history of the written word, everything from primeval script to printing presses to HTML, with gimmicks befitting the era. You'll ski down cursive curves, float on classical notes, hop across postmodern art, and bounce on blinking cursors.

Each level has six asterisks to collect along the main path, 26 letters of the alphabet that require some platforming to nab, and a hidden ampersand (that & thingy) that's quite a challenge to reach. The collectable symbols are a nice touch to keep you going but it's the asterisks that really make the game, because each unlocks a short article about the history of typefaces from that period. You would think that breaking up gameplay with educational passages would ruin the flow of the game, but each is short, interesting, and well-written enough to make for a welcome interlude. I honestly knew nothing about Claude Garamont or why sans-serif fonts are called that, but I was delighted to learn within the context of the game. And even if you aren't, the articles are entirely optional to even open.

The actual platforming is a perfect match for a game of this nature, challenging but without ever reaching frustrating levels, and with several relaxing segments and thoughtful puzzles. The different periods are visual joys to traverse, and an generous checkpointing system makes it easy to revisit your favorite parts. There's even a secret level in everyone's favorite love-to-hate font that hits the perfect tone for the game. All of these elements make Type:Rider an unexpected gem from a dormant genre, and a very strong case for its return to boot.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
6.7 시간 기록
게시 일시: 2016년 2월 28일
Simple and fun gun.
Good physics, nice concept, recommended.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
2.4 시간 기록
게시 일시: 2016년 3월 31일
To hear the full review, listen to the episode on Game Hoard Podcast

Type:Rider is certainly a unique title. It's an educational platformer from the European television network ARTE. In the game you play as a pair of dots, traversing levels that tell the history of type fonts, starting with the earliest forms of written human expression in cave paintings and ending with internet memes. That's quite a lot of ground to cover and Type:Rider does it elegantly, with each level showing you the art and sounds of the culture creating each font and providing you with encyclopedic texts of the font's history. Type:Rider often feels like a virtual museum of sorts and I am sure that anyone interested in type fonts or history will get a lot of enjoyment out of this aspect.

Unfortunately, I found the actual gameplay to be quite lacking. Controlling the two dots together doesn't work great, as one dot sort of drags behind the other one. Jumps and momentum just didn't feel right and the game as a whole felt very floaty. Luckily, there is no real punishment for death, as you just respawn to right before you died. There are some basic switch and timer puzzles in some of the levels and I found these to be a lot more fun than the platforming. Other than that, there isn't much to do. Levels are fairly straightforward. There is an aspect of collecting where you can find all the characters of a font in each level but it ultimately doesn't serve a purpose besides padding out the game. The whole experience only lasted us a little over 2 hours and it's definitely a case of style over substance.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
9.5 시간 기록
게시 일시: 2016년 3월 6일
Type:Rider is an aesthetically beautiful, educational, and fun platformer. I enjoyed it and would especially recommend it to those who find the idea of and/ or history of typography interesting. Very original and interesting exploration of a topic within the confines of the platform style.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
3.3 시간 기록
게시 일시: 2016년 3월 4일
I always wonder what it feels to be a hipster. Now I know.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
7.8 시간 기록
게시 일시: 2016년 4월 9일
Awesome!! I love the secret level!! ;)
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
7.7 시간 기록
게시 일시: 2015년 11월 28일
기대보다 훨씬 재미있었습니다
콜론으로 문자의 역사를 따라 진행하는 게임인데 *을 찾아낼때 마다
해당 레벨 스테이지의 문자역사 텍스트가 책에 추가됩니다
교육적인 면을 제외해도 게임성이 충분하고 재미있습니다
본편을 다 깬후 도전할 수 있는 시크릿 레벨은 미친 센스를 보여주지요
시간을 투자하면 도전과제도 전부 달성하기 어렵지 않을 수준입니다
남녀노소 모두 즐길수 있다는 점에서도 큰 점수를 주고 싶습니다
이 평가가 유용한가요? 아니요 재미있음
10명 중 9명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
2.2 시간 기록
게시 일시: 2015년 12월 1일
This game was hella cute and relaxing. You play as a colon adventuring through text, collecting all of the letters A-Z, *'s, and 1 hidden & on each. It's not very challenging or long, but enough to be engaging and interesting. Pretty cool game.
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8.6 시간 기록
게시 일시: 2016년 2월 7일
Indie, Artsy, Educational, Platformer.

Roll and bounce your balls across an obstacle course. Watch as your balls get squashed, trapped, spiked, shot at, or disappear all together. Learn all about the history of written and typed language. Playing with your balls has rarely been more educational.

I found this game easy, with only a couple of retries on certain sections, I breezed right through the ten levels. But I can see why this might be frustrating for those not adept at this genre. It was good quick fun and I admit I learnt some stuff along the way. Game play and controls are super simple. Nice mix of environments, great backgrounds, good music and sound for each age, and a little touch of logic puzzles to keep things interesting.

I got my copy in one of the eight cheap bundles it has so far appeared in, but it is alo regularly offered at 75% off.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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8.1 시간 기록
게시 일시: 2015년 12월 22일
A fantastic journey through the world of type, Type:Rider will drag you from ancient times to the rise of digital era and expose the beauty and perfection of the best typefaces out there. I really love this game and how beautiful it is, both in terms of visual and game design.

Controls are good, though the nature of the character (you're playing as 2 dots, a typographical colon) you're playing makes them a bit annoying sometimes. The only time it really starts to be a problem is during a hard-as-nails "secret" level as you're pressured for time there. But outside of that, it is incredibly well-made, savepoints are abundant and some of the mechanics are really really well-made.

Levels deliver not only some story, but also mood of the era, from bleak and depressive Gothic and heavenly renaissance Didot to hectic 20th century with Times and Helvetica. And you can guess what Comic Sans MS has for a level mood and structure...

Many, many games arent even as good as this mechanically, let alone visually. If you like beauty, interested in typography at any level or just like good platforming - get this game.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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17.3 시간 기록
게시 일시: 2016년 1월 2일
Type:Rider was an impulse buy during a sale for me and rarely have I ever so little regretted buying a game. It's both a very beautiful platformer, a little bit on the casual side, and at the same time an historic journey about letters. What might sound weird at first, does come together to a little gem which can and will be greatly enjoyed.

If you liked Limbo and have a knack for artsy design and can deal with mildly casual gameplay, this is an addition to your library anyone should try out for a buck or two.

It's not a very long game, it's not an overly complex game. But it is both beautiful and fun. And it's priced exactly right for what you get.
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2.9 시간 기록
게시 일시: 2016년 1월 27일
+ I like the general mood of the game.

- sometimes when I open the book, then click resume - controls are locked, can't move at all, and have to restart the game.
- the screen resolution is capped at the 1366x768 this isn't good for LCDs with higher native resolution.
- if I alt-tab and get back to the game - there's no music playing anymore. Till you restart or get to next level.
- up and down arrow buttons in the books don't work for me when I click on them with mouse - have to use mouse wheel to scroll or click and drag the text.
- when you got to the second book for example. You see it open up... if you close it... and see other book then want to open it up again - you can't. You have to click resume and drive the colon all the way back. There are plenty of poor design choices like this that meke you waste time since the game assumes you will do things in certain order and if you don't follow the exact sequence, you need to do it over again.
- game's originally in French - translation is not great.


Still... even with the flaws, it's an unpolished gem - if you want an adventure through the texts of history - literally - you will most definitely appreciate this little game.
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4.7 시간 기록
게시 일시: 2016년 2월 18일
Great and fun puzzle/platformer game with nice graphics where you can learn about history of typography. Levels are sometimes a little bit harder but its beatable every time and the bonus level is the best level. Only sad thing is that the game is not translated into more languages, so people from Czech, Slovakia, Hungary etc. with limited English will not learn much about typography even if they are interested.

PS. Fu.ck that Desperado achievement.
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9.3 시간 기록
게시 일시: 2016년 1월 16일
I liked the game, its informative factor and appealing style. Clarendon 3rd level is completely broken though (if you want to beat it without dying). It's not even difficult, it's totally awful mechanics-wise and frustrating as hell. Rest of the game is pretty damn fun.
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3명 중 2명(67%)이 이 평가가 유용하다고 함
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66.8 시간 기록
게시 일시: 2015년 12월 4일
So.. there are a lot of people claiming this game is slow, you cannot be fast because of clumsy controls, physics, etc. My first playthrough was 1:15 hours long. After that I tried things, found glitches and came up with strats.
The result: All levels completed in 25 minutes.
Watch the run here:
https://www.youtube.com/watch?v=ZKwwIeBHqeA
Conclusion: you suck.

But seriously, this game is a short but sweet experience.
Every level is unique in design and plays a bit differently.
The Sountrack is fitting and most importantly: You'll learn about fonts and their history.

Recommended.
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Most Helpful Reviews  Overall
9명 중 7명(78%)이 이 평가가 유용하다고 함
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6.2 시간 기록
게시 일시: 2015년 4월 15일
이런 것은 좋은 의미든 나쁜 의미든 게임이라는 범주 안에 넣으면 안 된다. 이 물건은 즐거움보다는 교육... 아니 소개에 더 치우쳐 있고, 더 나아가 소개보다도 그래픽적인 욕심에 더 치우처져 있다. 내 기준에서 게임은 즐겁거나 최소한 시간을 때움에 있어 지루하지 않아야 한다. 이것은 Blue Flamingo의 극단적인 '이쁜 화면에 대한 욕심'과 렉 걸린 듯한 움직임, Valiant Hearts:The Great War의 정보 전달에 대한 강박, 지루한 게임 방식을 독특하게 빚은 ♥♥♥ 덩어리다.

이것은 타이포그래피를 사랑하는 보통 사람이 그 역사를 알고자 할 때나 플레이하면 어울리지만, 어지간한 사랑이 없이는 이 불편한 조작을 견뎌가며 다음 챕터를 넘기려하지는 않을 것이다. 그 사람은 이걸 붙잡는 시간에 책을 읽겠지. 이런 물건에서 조작요소를 불편하게 만들면서까지 난이도를 높여야하는 이유를 나는 도무지 모르겠다.

시각적인 측면에서의 즐거움만은 나쁘지 않은 편이다. 글꼴이 나올 때의 시대를 보여주는 이미지와 글꼴의 배치는 괜찮다. 문제는 이것을 게임이라고 보기엔 무리가 있으며, 정보 전달을 위한 도구라고 보기에는 정보 전달보다는 짜증을 훨씬 유발한다는 것이다.
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4명 중 4명(100%)이 이 평가가 유용하다고 함
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2.6 시간 기록
게시 일시: 2015년 3월 26일
본격 서양의 인쇄술 역사 공부 게임.

각 시대별 인쇄술의 역사와 그 시절 글씨체를 활용한 스테이지 구성이 상당히 괜찮다. 스테이지 배경이 뭔가 그 시절 분위기에 맞게 형성되어있고 실제 레벨 디자인도 어느 정도 시대상에 맞게 구현되어 있어서 보는 맛은 참 좋은 게임이다.

게임을 하면서 여기저기 흩어져있는 알파벳과 *, &를 모을 수도 있다. 나름의 컬렉션 요소. 모으기 그닥 어렵진 않으니 그저 적절한 성취감 용도로는 최고다. 그리고 게임을 진행하다보면 인쇄술에 대한 지식들을 책의 형식으로 읽어볼 수도 있다. 이걸 다 읽자면 대략 (조금 과장해서 말하면) 책 한 권 분량인데, 이 부분이 한글화가 되었더라면 나름 읽을 거리도 되고 해서 좋았을거다.

림보(LIMBO)와 비슷한 구석이 상당히 많이 보이는 게임인데, 특히나 림보에서 개인적으로 마음에 안 드는 부분이 여기에도 아주 똑같이 구현되어있다. 검정/하양 위주의 레벨디자인과 조작의 불편함으로 난이도를 높이려는 시도, 가끔 뜬금없이 발생하는 황당한 버그까지. 내가 개인적으로 림보를 좋아하지 않는 이유가 이 게임에도 있는 것이다.

대단히 불편한 조작과 깨알같은 버그들만 감안한다면 꽤나 괜찮은 게임. 어차피 플레이타임도 짧으니 가볍게 플레이하기도 좋고, 도전과제도 조금만 노력하면 전부 딸 수 있으니 그 쪽으로도 추천해줄 만 하다.

P.S! 아, 참고로 게임을 켜면 처음에 '가급적이면 헤드셋을 사용하세요'라는 문구가 나오는데 가볍게 씹어줘도 좋다. 음악이 꽤 좋긴 하지만, 뭐 듣고 풀어나가는 트릭이 따로 있는 것도 아니고......
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2명 중 1명(50%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
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2.8 시간 기록
게시 일시: 2015년 8월 3일
박물관 글자의 역사 코너에서 떼온게 아닌가 할 정도로 교육적인 게임이다.

학교에서 간 뭣같은 박물관 체험학습 중이라면 너도나도 이 게임 앞에 줄을 서서 지루함을 달래볼 수 있는 신나는 시간을 가질 수 있었겠지만 아쉽게 우리집은 박물관이 아니고 박물관만큼 크지 않아서 재미있게 하진 못했다.

눈 정화는 되더라
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63명 중 54명(86%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
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4.0 시간 기록
게시 일시: 2014년 3월 25일
It's easy to take fonts for granted. After all, hundreds of them come preloaded in even the simplest word processors, allowing for uninhibited freedom for formatting whatever we might need. But what most probably forget, is that it didn't use to be like this; those fonts came from somewhere, each a painstaking creation designed with a specific use in mind, which have nonetheless endured for generations and are now being put to use for far different purposes.

In many ways Type:Rider acts as a sort of mini history lesson to the legacy of fonts, a subject far more interesting in execution than on paper. From the earliest known texts to modern computer code, it's surprisingly fascinating to see the evolution of printed text and how various fonts came into being. There's a special place in my heart for games that can be both entertaining and educational, and this is certainly among the best I've played to date.

If you're shaking your head thinking there's nothing you'd rather not do than read over history descriptions while playing a game, it's worth noting that it's entirely optional to do so. It's never in your faced or forced upon you, but if you are planning to dismiss this side of the experience you'll be left with an otherwise rather bland and clumsy platformer. I was able to look past many of the weaker aspects of the game because I found the artistic and academic elements to be interesting in themselves, but those looking for even an average platformer are likely to come away disappointed.

This falls solely on the controls, a terribly clunky lesson in frustration as you attempt to maneuver a character that seems to like nothing more than to flip wildly out of control at the worst moments. Most levels make up for this by being relatively simple to traverse, but on a handful of occasion more precision is required which proves truly aggravating. The secret level being the most difficult and featuring no checkpoints only adds insult to injury, making me wonder why the developers chose to add such a challenging segment to a game that seems designed to be a relaxing an accessible experience.

Type:Rider is far from a perfect game, maybe not even a good one, but it is a unique and interesting endeavor to give a little background on a subject I'd never have bothered to look into otherwise. For those who can appreciate it more as an art piece than a traditional platformer, it's an intriguing slice of edutainment the strength of which lies in its excellent aesthetic and nontraditional source material, and not its gameplay. Anyone already bored reading this review should go ahead and pass on it, as there are dozens of other games that will be a far better fit for what you're after.

If nothing else, I doubt you'll ever look at comic sans quite the same way again.

You can read more of my writing on Kritiqal.
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