A typographic odyssey.
User reviews: Very Positive (967 reviews)
Release Date: Nov 6, 2013

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Recommended By Curators

"Typography was always this cool you just never realized it before."

Reviews

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

About This Game

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
Helpful customer reviews
13 of 17 people (76%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: November 8, 2014
Cons:
You can get stuck/become unable to jump/fall out of the minecart. Doesn't happen too often though, and the respawn points are fairly dense.
If you leave mid-chapter, you lose progress (collectibles) from that run.
The final (secret) level is infuriatingly difficult, as is getting one of the achievements that requires you to play through a whole level without dying.
The text on pretty much every page in the books has typos/missing words/grammatical errors/odd English, giving the impression that it wasn't written by a native English speaker, or even proofread for that matter.

Pros:
It's stylish, I suppose.

Ultimately, you'd be better off just reading the Wikipedia article on typography.
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7 of 8 people (88%) found this review helpful
2.3 hrs on record
Posted: January 28
I originally bought this game because I enjoyed the art style, the screen shots reminded me of Limbo, and because I am a fan of typography as a graphic artist. I have taken my fair share of typography courses and I figured it would be fun to see another spin on things in a fun educational style and at the same time enjoy a challenging puzzle game.

The good: The visual style and the music are both fantastic. I enjoyed the choice for the main character. The level designs are fun and each one uses the font you are currently in as the level building blocks. The slight variation of the jumping/swimming/riding carts was interesting. The end level puzzles with the white dot were fairly interesting as well and the most challenging part of the game. If this is all you are looking for then I recommend you try to get this in a sale at some point.

The bad: The game prides itself in "experience and uncover the history and secrets of Fonts and Characters" in the main description, yet all you get is a series of afterthought slides as a background as you are trying to go through each level. There is no narrative or even text, explaining, why you are going from Didot to Clarendon. When you onlock asterisks, you can read more about specific fonts, a short narrative could have elevated the game so much more than a wall of text here.

Each level you ride/jump from A to Z, some letters are for you to collect, some are for you to jump on to complete the level. Overall the main puzzles are fairly simplistic. Another big question mark moment in this game, is when, the colon you are playing, for no obvious reason but to try and add unimaginative difficulty to the game, starts getting shot at by a sniper somewhere. Thankfully this only goes on for one level. Overall somewhat shallow execution of an otherwise promissing concept.

Game is fairly short, finished it in 1.5 hours not even enough to get all the cards.

Again, this might be a fun play if you can get it during a sale, the graphics and audio are great, but the game is somewhat short and not very challenging.
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7 of 8 people (88%) found this review helpful
5.3 hrs on record
Posted: January 4
If you are looking for a fun video game I cannot recommend this game. If you are looking for an interactive opportunity to learn about the history of writing and typing then I can recommend this game (this is assuming the information taught is correct, this statement is necessary because of the issues I had seen in the game).

The Game
The controls are very difficult and somewhat unpredictable. When reading the books the game will sometimes not pause, this results: in sounds and music repeating itself on a few second loops, physics objects continue to move, resulting in deaths and missed items. Sometimes the mouse and the controller combine thus making menu navigation difficult. However, the level design throughout the game is pretty good, particularly the last few levels.

The Knowledge
Spelling and grammatical errors are much more prevalent than you would expect from a game teaching about writing and texts. Interesting subject matter, assuming they used reputable sources.

My Thoughts
Everything is mediocre. The gameplay is just good enough to be playable, the writing is just good enough to be understandable. Because they didn't do any part particularly well, it is hard to tell what was the makers focus. It is a shame though because had they tested the game better, fixed the controls a little or made you control a period instead of a colon and proofread the books, this could have been an excellent game. This is why I have my doubts about what I learned through this game, hopefully that historical aspect was their focus.
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8 of 10 people (80%) found this review helpful
4.5 hrs on record
Posted: December 16, 2014
Type:Rider in really a unique game and interesting game. Is a game that manages to mix wisely entertainment and culture, provides a very well presented history of typography. Everything about it is relaxing and you never feel rushed. The game is beautiful and so is the music that accompanies it. This is the type of game that everyone can find something to like about it. The atmosphere and level design wonderfully compliment the information provided. The colon shape of your hero is good choice for the game mechanics as it allows you to grab corners and spin as you play. Overall, I had fun with the game, and enjoyed the artwork, music and concept.
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7 of 9 people (78%) found this review helpful
3.2 hrs on record
Posted: February 24
I played this as a recommendation for a relaxing short game with easy achivements. Boy was that bad advice.
The first few levels are exactly that, soothing music relaxing levels. But after that its a total mess.
This is one of those clumsy control games, where it's all luck and no skill, and when it gets a bit harder it get extremelly stressful and annoying. It turns out to be such a tedious and frustrating experience, with some aweful level design.
This will leave you raging instead of satisfied, and is far form being the good game that can afford to be this messy and nerve wrecking.

If you want a quick enjoyable game similar to Thomas was alone you're in for a hell of a surprise.
Do yourself a favor and avoid this. Much funnier games in the "clumsy control" category and far better platforming games out there.
You probably own this dirt already since its practically free in every bundle. Just dont bother playing it.
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: April 20
7/10 Simple clear and effective.
I got this game on the recommendation of a friend who teaches computer design, including typography.
Yep, my friends are old-school geeky. Dig it? He told me that the game was fascinating and educational, but also fun.
I normally never believe anybody who says that with the exception of Carl Sagan, but I gave it a shot. I was instantly drawn into the game. The controls were simple enough to grasp instantly and I quickliy found myself happily shifting two little dots through an illustrated history of typesetting.
You read that right.
Surprisingly It's a smooth, engaging platformer with a highly original setting.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
3.5 hrs on record
Posted: January 28
The game teaches you a history of typography, gives you insights of origin of fonts, and makes you hate itself and Comic Sans. Though visual design of the game is close to awesome, controls really suck. And what do you want? — You are given a control over a pair of balls, and do I need to tell you how hard it is to control a pair of balls? So given many ways to die, you meet very repetitive yet a bit randomized gameplay: that way you can’t really get ready to the parts you die. Music though actually pretty good gets repetitive, too, and starts to annoy you.

So while hating Comic Sans is good, I would not recommend this game, there must be better ways to learn typography.
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6 of 9 people (67%) found this review helpful
2.3 hrs on record
Posted: December 16, 2014
I wish educational games like this existed 20 years ago - our gaming landscape might be very different now.
However, we're still at a starting point: I'm glad the game exists, and equally glad I'll never have to play it again.
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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: March 8
Type:Rider is a platformer which takes you on a journey through the history of typography, from the earliest known cave paintings and ancient civilisations through to the pixel art of the 1980s and (shudder) the advent of Comic Sans.

I first became aware of the game some time ago thanks to graphic designers raving about it on a group I follow, and their enthusiasm is largely understandable: The history you unlock as you progress is fascinating, well written (in that it's put into social, historical and cultural context), and very thorough. The level design in some places is like a gift to any student of art or design (the constructivist inspired sub-level in particular blew me away), but even if you're just an amateur designer with little training, you will get some crucial tips here about the kind of fonts that are most appropriate for your work.

Unfortunately, I have decided to reluctantly recommend the game because of a few problems towards the end. For the most part, it seems like a relaxing, educational platformer for those who want a bit of fun while learning about something that interests them. But on the last ("Pixel") level, the difficulty spike is insane. Some of the pixel-precise movements required to progress can get absolutely infuriating, and those in it for the learning are likely to give up at this point... which is a shame because it would be like getting to the end of a book only to find the last few pages missing.

So yeah... if you're a gamer with an interest in design, I say: Get it. If however you're not much of a gamer and only had your interest piqued in Type:Rider due to hype in graphic design circles, I say: Be cautious. If you don't have much experience with platformers, you may feel compelled to chuck your computer through the window towards the end.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: March 6
Beautifuly crafted Limbo-esque game with easy puzzles and a trip to the history of Typography.

Pros: Amazing art and history lessons
Cons: You are a not very well controlled colon and I understand why it frustrates some players (but the controls actually worked for me)
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: February 3
Recommended only if you have patience.

Concept is different, art is beautiful, the lesson is interesting (too wordy for me, but still good).
Mechanics, however, are bad. The character is slow to respond and physics behave in a rather alien way. it takes some time and a lot of patience to get used to it. Definitely not instinctive.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: November 19, 2014
Nice ambience, music, visuals, concept, and you get to learn a lot from it.
Controls are screwed up tho. Really slow.
Other than that, if you are extremely patient, you will enjoy it.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: April 15
It's Limbo, but with absolutely terrible controls, and instead of a kid traversing a neverending stream of nightmares, you're a colon flailing and stumbling through the history of typography.

It's much better than it sounds, actually. I'd give it a 10/10 in presentation and originality; It's one of the best art games I've seen. All the educational passages are optional, but you'll still gain a deeper appreciation of typographical history even without reading any of them, thanks to the fascinating stage designs.

The controls are annoying and imprecise, and the last few levels are stupidly hard, and on rare occasions the physics can glitch out and get you stuck. But none of that really bothered me; there's no real pressure to perform well since there is no consequence for death, and checkpoints are numerous. Just relax and enjoy the awesome trip through history.

All the achievements are easy. Most are for 100% completeion. The hardest one has you going through a paricularly annoying level without dying, but it's still pretty easy thanks to some tricks. For achievement hunters, this game should be a no-brainer. You'll have it done with in 4 hours or less.

I loved it. I wish were there more games like this.
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: May 3
Interesting little platformer with unique settings and an awesome soundtrack. The game tells the story of how writing evolved throughout history (mainly fonts), thus making it easily classifiable as an educational program.

If you are interested in a hardcore platformer I would recommend skipping this.
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3 of 4 people (75%) found this review helpful
8.1 hrs on record
Posted: January 20
This game is great at annoying the player on purpose. The poor controls and the occasional nearly impossible jump could have been excused, but the bonus level is clearly designed to be as unpleasant as possible, an obvious display of contempt for the player. Add to that the fact that the game is being sold on Steam for 400% of the asking price for the identical Android/iOS version, as well as the bug that prevents some users playing at their monitor's native resolution, and this game becomes a definite "do not buy".
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: February 15
Type:Rider is a good game which could have been great.

The game is quite a nice idea and well done. It's a physics game where you play as two dots (I assume, a colon laid sideways by gravity) where you progress through the history of typography, riding on and jumping off various huge letters and such through to the end of that level, picking up the alphabet along the way. Also, along the way are asterisks (*) which then add pages to books which you can pause gameplay to read. These provide the story, or rather history, of the font, time period, creator, how the font was first used, etc. And the pages aren't that long, so they make for a quick read providing an interesting insight into its history. Each book is about 8 pages, so there's not a lot of stopping to read along the way.

The graphics of the levels are quite nice and set for the time period of the font.

The problem in the game, for me anyway, is that starting with about the 4th or 5th level (of ~9), playing as round balls which are invisibly tied together on a physics engine...makes consistant response and control difficult. And in later levels, this lack of control gets quite irritating when you're supposed to jump through narrow spaces where jumping too high/low, or too early/late gets you killed...as does the random chance one of the balls gets held up slightly or you jump and this time you're at an odd angle which didn't happen last time.

One of my favorite levels was the "Pixel" level (the last level, before the hidden/mystery level)...or rather, it would have been my favorite if it hadn't been for the number of precision jumps you had to do. Getting passed the mini-game of Tetris was particularly infuriating due to the lack of reliable, predictable controls.

Time to Complete Game: 2.7hrs

Pros:
+ Love the environment, graphics, and perspective.
+ Unique and great idea of a game.
+ Simply fun.
+ Informative without being "too much".

Cons:
- Controls stink on later levels where more precision is needed.

If they made better controls, or tweaked the physics or balls so controls react more consistantly/predictably, then the game would be great. Instead, it's just "good".

As is, 7 out of 10.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: February 9
It might not seem like much, but Type:Rider is a very enjoyable game. At it's core, it's a basic physics platformer where you move two balls (actually a colon - ":" - to keep with the theme of the game) to collect the letters of the alphabet in various stages. That might not seem like a big deal, but it does it with enough challenge, style, and atmosphere that it's actually a lot of fun. As you go through collecting asterisks, you unlock more chapters in the history of typography and printing. Again, this might not seem like much but I actually found myself reading all of the information that was presented.

The platforming isn't particularly difficult, and fortunately if you die you simply start over within the same level and whatever has been collected stay collected (unless you completely restart the level in the middle of it). It's clear that the developers wanted it to be challening without being frustrating.

A lot of the reviews complain about the controls to the point that they gave the game a thumbs down, but I honestly didn't find the physics to be any more challenging or frustrating than any other physics games. Sure, there were some parts that were getting me frustrated, like the gunsight that keeps dogging you in the Old West level, but I didn't find it so difficult as to enduce a ragequit.

Seriously, you should try this game. At worst, get it on a Steam sale if you must, but I believe that this game has more than enough positives to make up for any control issues that you might think it has. And you might even learn something, too.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: February 5
interesting platformer, with educational content on the history of typography. Not for everyone, but a fairly quick platformer.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: January 23
A real relaxing game, very entertaining to play.
Also a very good game for speed running, if you are into that type of thing.
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Pros:
- Epic Soundtrack
- Great idea for a game
- Easy to learn controls
- Interactive tutorial that does not bore you to death
- The name (I mean come on, Type:Rider? Who ever came up with that is a JENIUS.)

Cons:
- Very frustrating at times
- REALLY diffucult to record gameplay of this game, :'(
-
Overall score:
9.5/10
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: December 7, 2014
I don't know that I would have ever actually bought this solo, but it was part of a Humble Bundle and I ended up enjoying it more then I suspected I would. It's a fairly easy platformer with no particularly memorable mechanics or puzzles, but there's about 2 - 3 hours of gameplay here. More if you miss collecting something your first time through.

The main reason I'd recommend it isn't for the game play itself.

As part of the game play you unlock a series of informational segments about the history of typography -- and even having taken a college course on the subject much of what the team presents was completely new information to me. It doesn't read as a book report either, but simple page long entries about various overlooked people who were important in the history of typography.

I like learning about history through people and so if that's not your thing, you probably won't enjoy it as much as I did.

If it's on sale, I'd recommend getting it for a quick and enjoyable platformer.

Pros
+ Visually pretty
+ short enough to play in one sitting
+ interesting backstory about history

Cons
- Gameplay is unmemorable
- No replay value
- The Western Level is glitchy
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