A typographic odyssey.
Gebruikersrecensies:
Recent:
Grotendeels positief (13 recensies) - 76% van de 13 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (1,227 recensies) - 80% van de 1,227 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 nov 2013

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Type:Rider kopen

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-80%
$4.99
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Recensies

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

Over dit spel

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows XP
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 3D accelerated
    • DirectX: Versie 9.0
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Compatible SB16
    Aanbevolen:
    • Besturingssysteem: Windows 7
    • Processor: Core i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: 3D accelerated
    • DirectX: Versie 9.0
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Compatible SB16
    Minimum:
    • Besturingssysteem: OSX 10.6
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 3D accelerated
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Compatible SB16
    Aanbevolen:
    • Besturingssysteem: OSX 10.8
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 3D accelerated
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Compatible SB16
    Minimum:
    • Besturingssysteem: Ubuntu
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 3D accelerated
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Compatible SB16
    Aanbevolen:
    • Besturingssysteem: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 3D accelerated
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: Compatible SB16
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Grotendeels positief (13 recensies)
Totaal:
Erg positief (1,227 recensies)
Recentelijk geplaatst
Era
( 0.8 uur in totaal )
Geplaatst: 28 juni
Got sniped more in this game than in tf2
Behulpzaam? Ja Nee Grappig
MightyAlex
( 2.7 uur in totaal )
Geplaatst: 19 juni
Product gratis gekregen
The developer doesn't know how to make a game. They really have to learn a lot more about game design and programming before they go and try to make something like this. Not to say that it can't be a little fun, the atmosphere and graphics are good. The core gameplay is what is really holding this game back, because it's too hard to control and the levels are poorly designed for the mobility of your character. Imagine driving through a mall with a bus without hitting anything, and you're about there. Would reccomend if it was properly made.
Behulpzaam? Ja Nee Grappig
alanubis
( 3.2 uur in totaal )
Geplaatst: 18 juni
Joked about the game having a Comic Sans level...
There is a Comic Sans level.
10/10
Behulpzaam? Ja Nee Grappig
Xavier
( 2.8 uur in totaal )
Geplaatst: 12 juni
Relaxing
Behulpzaam? Ja Nee Grappig
Doll
( 2.2 uur in totaal )
Geplaatst: 27 mei
It was fun at first when things were easy, but once the game grew a bit harder the physics in the game went to mush. The controls were hard to maneuver and it made me rage more than I ever thought I could with a game like this.

I really wanted to like this (as I really did like the art and the music) but I just can't.
Behulpzaam? Ja Nee Grappig
Pancaken
( 3.5 uur in totaal )
Geplaatst: 22 mei
Awesome sauce.
Behulpzaam? Ja Nee Grappig
elBenyo
( 10.8 uur in totaal )
Geplaatst: 9 mei
I beat the game before I realized it had actually tought me something. It's actually a fun educational game, it doesn't shove it in your face. Beautiful and fun and it reminded me of when flash games were all there was. Graphics are a 4/5 and the music is great.
Behulpzaam? Ja Nee Grappig
keohookalani
( 9.4 uur in totaal )
Geplaatst: 7 mei
Come take a journey through typography and learn a little about the origins of literacy. This sounds like it would be a blast... and it is: at first. But that's for later.

Type:Rider is an interesting platforming game that has you controlling a colon. You jump slide, bounce, etc through levels collecting the alphabet while avoiding various dangers. The difficulty scales the further you progress.

The story aspect of the game was quite fascinating. I learned a lot about fonts, and where they came from through this game. It reinforced certain things I had learned before and added more details to them as well. Type:Rider can be a very fun game for exploring this piece of culture.

However, This game has it's positives and negatives.

Graphics: Honestly a very beautiful game that with it's simplistic designs still keeps you wanting to see what's coming next.

Music: Aurally the music was wonderful. I never felt like it should stop looping or otherwise.

Achievements: Some of these ... are near impossible. Be prepared to sink some time into it.

Game Mechanics: The first levels are a lot of fun. you are learning the mechanics of the game and how your two dots will interact with the world. However, the further and further you get into the game, the more and more frustrated you will be by that same mechanic. Often I thought I'd go one way, but didn't get it quite right. Further the game has insta kill type situations where you have no idea you could die, till you die. Fortunately, death isn't hard to recover from.

Bugs: The most annoying bug which happened at least 3 times during my playthrough, was the 'end buttons' not triggering even though they were all pressed. I had to restart the level to get it to work, which was extremely frustrating. Another bug I had was when I was reading entries, the game would show me the wrong book, in front of me, but open the book I wanted to the side where I couldnt' read it.

Fun Factor: The first 3 books or so are ridiculously fun. But as you continue it gets to be more and more frustrating. Toward the end I felt like I was just waiting to read the next section of the books in game rather than looking forward to platforming.

Overall 5/10 - Why don't they have a neutral option. :/
Get it in a bundle or for free :)

Behulpzaam? Ja Nee Grappig
katinacooker
( 3.1 uur in totaal )
Geplaatst: 18 april
Pretty cool. Short but interesting. Good way to spend a couple of hours. Lots of reading, so if you arent interested in the history of fonts i wouldnt bother if i were you
Behulpzaam? Ja Nee Grappig
stephochrey
( 6.8 uur in totaal )
Geplaatst: 13 april
Beautiful, completely catered to my Graphic Design side. I love typography and this was fun and amazing.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
2 van de 2 mensen (100%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
3.2 uur in totaal
Geplaatst: 18 juni
Joked about the game having a Comic Sans level...
There is a Comic Sans level.
10/10
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
55 van de 64 mensen (86%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
4.0 uur in totaal
Geplaatst: 25 maart 2014
It's easy to take fonts for granted. After all, hundreds of them come preloaded in even the simplest word processors, allowing for uninhibited freedom for formatting whatever we might need. But what most probably forget, is that it didn't use to be like this; those fonts came from somewhere, each a painstaking creation designed with a specific use in mind, which have nonetheless endured for generations and are now being put to use for far different purposes.

In many ways Type:Rider acts as a sort of mini history lesson to the legacy of fonts, a subject far more interesting in execution than on paper. From the earliest known texts to modern computer code, it's surprisingly fascinating to see the evolution of printed text and how various fonts came into being. There's a special place in my heart for games that can be both entertaining and educational, and this is certainly among the best I've played to date.

If you're shaking your head thinking there's nothing you'd rather not do than read over history descriptions while playing a game, it's worth noting that it's entirely optional to do so. It's never in your faced or forced upon you, but if you are planning to dismiss this side of the experience you'll be left with an otherwise rather bland and clumsy platformer. I was able to look past many of the weaker aspects of the game because I found the artistic and academic elements to be interesting in themselves, but those looking for even an average platformer are likely to come away disappointed.

This falls solely on the controls, a terribly clunky lesson in frustration as you attempt to maneuver a character that seems to like nothing more than to flip wildly out of control at the worst moments. Most levels make up for this by being relatively simple to traverse, but on a handful of occasion more precision is required which proves truly aggravating. The secret level being the most difficult and featuring no checkpoints only adds insult to injury, making me wonder why the developers chose to add such a challenging segment to a game that seems designed to be a relaxing an accessible experience.

Type:Rider is far from a perfect game, maybe not even a good one, but it is a unique and interesting endeavor to give a little background on a subject I'd never have bothered to look into otherwise. For those who can appreciate it more as an art piece than a traditional platformer, it's an intriguing slice of edutainment the strength of which lies in its excellent aesthetic and nontraditional source material, and not its gameplay. Anyone already bored reading this review should go ahead and pass on it, as there are dozens of other games that will be a far better fit for what you're after.

If nothing else, I doubt you'll ever look at comic sans quite the same way again.

You can read more of my writing on Kritiqal.
Was deze recensie nuttig? Ja Nee Grappig
71 van de 91 mensen (78%) vonden deze recensie nuttig
Aanbevolen
12.1 uur in totaal
Geplaatst: 2 december 2013
First off: This is meant to be an educational experience, if you don't like 'games' like this move on and don't read further.

The levels are composed of letters of whichever font you're playing, and they look gorgeous.
Everything is simple, yet aesthetic. The music fits, spot on. I was surprised on how everything works so well together. Each world has their own theme that reflects the font (and the era it's from). For someone like me, who didn't really know anything about font history, Type:Rider was truly informative. It never seemed boring and always kept my interest.
The only downside I can think of, is that sometimes the physics seem a bit off. Otherwise well worth a buy, defenitely while it's on sale.

Was deze recensie nuttig? Ja Nee Grappig
41 van de 45 mensen (91%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
6.8 uur in totaal
Geplaatst: 4 november 2014
Type:Rider is a strikingly ambitious game. It’s a platformer that has you play as a pair of dots who jump, swim, and solve environmental puzzles to progress. It’s also an educational game that teaches you about the history of typography as you play.The game plays out as a series of side-scrolling levels that hinder your progress with puzzles and obstacles instead of enemies. The usual platformer ingredients are on display here, like spikes, lava, water, and moving platforms. It might not sound terribly original, but the developers have pumped tons of creativity into the game’s design. Each world is based on a particular font, and the environments are made up of giant letters in that font, plus whatever new printing technology became available at the time.The controls aren’t as precise as they could be, but checkpoints are closely spaced so you never lose much progress. Every good platformer has collectibles, and here they’re the letters of the alphabet. A number of asterisks are also scattered throughout the levels; grabbing them unlocks sections of text that teach the history of writing and typography. The history is fun to read even if you’re not particularly interested in fonts.Like in Limbo, the graphics are silhouetted and stunning, set against abstract pages of text, drawings, and photographs. The music is pleasantly atmospheric, changing with the timeframe the levels take place in.One problem– and it’s a minor one– is that stopping to read the text sections as you collect asterisks in the game does a disservice to the gameplay. It’s far better to play the levels without stopping for the history lessons, and then read the texts you’ve collected between levels.Despite the somewhat mushy controls, Type:Rider is an incredibly fun, unique platformer. It manages to entertain and inform in equal measure, which is more than most games try to do.
Was deze recensie nuttig? Ja Nee Grappig
39 van de 43 mensen (91%) vonden deze recensie nuttig
Aanbevolen
8.5 uur in totaal
Geplaatst: 3 september 2015
Original combination of gameplay, history & art

Type:Rider is the first game developed for the European tv channel Arte, which focuses on arts & arts history. So it comes as no surprise that the actual theme of the game is all about history: in the course of ten levels, the player discovers the history of ... typography, of the different fonts used from the earliest printed books back in the Renaissance right up to the newest developments.

While this may sound boring and very school-alike, it isn't. The development studio, Ex Nihilo, has managed to transform this theme into an interesting and original game. The actual gameplay is rooted in the tradition of the platformer: you control two dots, who travel through a level filled with letters and other items related to typography. There are problems to be overcome, gaps to be jumped and letters to be collected. Played with a controller, the game let me control my dots quite accurately, and even as a platform-noob, I didn't encounter too many difficulties in finishing all the levels (only the bonus level took me quite some time). Besides jumping and controlling the dots' speed, there is no other action, so no firing or whatsoever.

But there is more to this game than some simple and well-known platform mechanics. Traversing through the levels, you'll unlock a lot of historical information on the different fonts and the context in which they were developed and used. The presentation of this is very well done, with short to-the-point texts and a lot of visual information. Graphically, the game is a gem: every level is transformed into an evocation of the period of its particular font, with sounds and music increasing the historical feeling. The game does have trading cards & achievements, some of which are challenging and encourage you to discover every corner of every level.

Highly recommended to everyone with some interest in history and/or arts. Those looking for an exciting and challenging platform-game should probably go elsewhere though.
Was deze recensie nuttig? Ja Nee Grappig
51 van de 64 mensen (80%) vonden deze recensie nuttig
Niet aanbevolen
2.2 uur in totaal
Geplaatst: 28 november 2013
This game has a great soundtrack and an absolutely gorgeous art style. As a visual design piece, Type Rider is brilliant.

Unfortunately Type Rider's doesn't quite live up to its visuals. The first half of the game offers almost no challenge and while the second half is more difficult, most of the challenge comes from fighting the game's clumsy and unpredictable physics in scenarios where skill takes a backseat to luck.

While the game is occasionally enjoyable, it's hard to recommend it to anyone who isn't a typography buff.
Was deze recensie nuttig? Ja Nee Grappig
49 van de 61 mensen (80%) vonden deze recensie nuttig
Niet aanbevolen
3.0 uur in totaal
Geplaatst: 21 januari 2014
As a graphic designer, I am an admirer of great typography. This game, with its subject matter and beautiful style, was easy to take a chance on. In the end: Is it informative? Very. Is it beautiful both in terms of audio and visuals? Extremely. Is it fun? Not really.

For me, the control (especially jumping mechanics) just never felt quite "right". That is easily the biggest source of frustration in the game. While some sequences are downright inspired, others are grit-your-teeth annoying.

The informative nature of the game and the actual gameplay seem at times to be at odds with each other. For example, unlocking an informative page gives you a prompt to view it immediately - while I recommend doing this since the visuals and audio in the portion of the level you are in will be tuned towards this piece of info, it halts the gameplay and can break the pacing. In addition, occasionally the game will destroy you as soon as you return to the gameplay and cause you to have to replay the small sequence again. It feels like a punishment for doing what the game is designed to have you discover.

In the end, I just can't recommend the game.
Was deze recensie nuttig? Ja Nee Grappig
46 van de 57 mensen (81%) vonden deze recensie nuttig
Niet aanbevolen
3.0 uur in totaal
Geplaatst: 4 november 2014
Great concept, amazing visuals, interesting historical lessons. But this game is a platformer, so it needs responsive controls. Alas, this is not the case here. Movement is sluggish, the character (colon, in fact) reacts slowly and even the most basic actions require a lot of patience and luck.

Bottom line: this is a nice history lesson, but a bad platformer.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 37 mensen (81%) vonden deze recensie nuttig
Aanbevolen
4.3 uur in totaal
Geplaatst: 8 april 2014
Type:Rider is a puzzle platform game designed more of an educational experience to introduce you the history of typography than to provide a thrilling and testing game experience. As the aforementioned educational experience it's really interesting, purely as a game it can be frustrating.

You control two balls, a colon(?), inexorably linked across 10 levels, one intro, 1 hidden and 8 main ones representing the various ages of typography each with a font theme appropriate to the era. From Gothic to Time, Helvetica to Pixel, each level has it's own unique idenity and all are very different, thankfully never feeling grindy.

On each level the goal to collect the entire typeface, A through Z, 6 or so asterisks' and a hidden ampersand. Apart from the sort of hidden ampersand, you really won't have to go out of you way to collect anything. None of the levels are difficult, you are meant to experience this game, not be challenged by it and with the fine ambient music, levels are a joy. Each main level is split into 4 parts, two collectable platforming sections and 2 puzzle areas. These puzzle areas range from Arkanoid and Peggle clones to shifting a third ball around through typeface to open a door, all doors requiring a third ball, key, to open.

As a game it is let down by frustrating controls, the wall jumping doesn't quite work right. Jumping is also an inexact science and once you get to the final level there are sections that really deserve better controls. This game isn't Super Meat Boy, but a little more time was needed to finesse the gaming.

It's definitely worth your time, a couple of hours, at a decent price, but I can't help the feeling that if they had made the control and physics more predictable, it would have made a better game.
Was deze recensie nuttig? Ja Nee Grappig
26 van de 31 mensen (84%) vonden deze recensie nuttig
Aanbevolen
7.7 uur in totaal
Geplaatst: 7 juli 2015
Something of an artistic experience // Recommended for a casual night in

+ Includes unlockable, interesting history of typography entries
+ Soundtrack is immersive and surreal; one of the game's better selling points, and every track was perfectly suited for the stage
+ Ambient sound design, also, is superb
+ Level designs are unique and make for excellent platforming
+ Controlling two inseperable dots makes movement through the stages a bit more challenging, but it does so in a refreshing way that the player will surely enjoy
+ Respawns are frequent, and the game typically throws the player at the last safest place before their untimely death; robs the player of much of the frustration typical of the genre
+ In addition to the individual level design, each collection of stages is vastly different from the other; furthermore, they become more and more interesting as the player moves through the game

- Little replayability once having attained all of the achievements
- One of the achievements requres the use of a Facebook or Twitter; this may not be a problem for the majority of the players, but speaking as someone who has neither, I detest that this is a requirement

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
Was deze recensie nuttig? Ja Nee Grappig