Der europäische Kultursender Arte innoviert und bringt sein erstes Videospiel heraus! Tauchen Sie ein in ein faszinierendes und einmaliges Abenteuer rund um die Geheimnisse der Buchstaben! Sie spielen zwei Punkte, „:“, die durch die Geschichte der Schriftarten reisen.
Nutzerreviews: Sehr positiv (767 Reviews)
Veröffentlichung: 6. Nov. 2013

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Reviews

“You Never Realized Fonts Could Be This Exciting”
KOTAKU

“The unlikely appeal of Type:Rider, a platformer about fonts”
Kill Screen

“TYPE:RIDER--THE "FINAL FONTASY" OF VIDEO GAMES--ENCOURAGES PLAYERS TO LEARN ABOUT TYPE BY EXPLORING A WORLD OF FONTS, MARIO-STYLE.”
FAST COMPANY

Über dieses Spiel

Der europäische Kultursender Arte innoviert und bringt sein erstes Videospiel heraus!
Tauchen Sie ein in ein faszinierendes und einmaliges Abenteuer rund um die Geheimnisse der Buchstaben!

Sie spielen zwei Punkte, „:“, die durch die Geschichte der Schriftarten reisen. Von den Höhlenmalereien der Steinzeit bis hin zum Pixel Art der 2000er Jahre müssen Sie dabei viele Fallen überwinden und zahlreiche Rätsel lösen. Das alles in einem visuell und tontechnisch hochwertig gestalteten Universum zu Ehren von Garamond, Helvetiva, Times New Roman, Pixel, Comic Sans MS und vielen anderen.

Type:Rider ist ein Abenteuerspiel, das von AGAT – EX NIHILO und ARTE produziert wurde, ... das Ihre Spielerfahrung und Ihren Wissensstand in völlig neue Höhen katapultieren wird.

Features:

•• 10 Levels, die jedes Mal eine andere typografische Epoche umfassen

•• Atemberaubende Landschaften und beeindruckende Soundwelten

•• Packende Stimmungen

•• Historische Archive und Kunstwerke

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 7. November
Interessantes Spielchen über Typographie. Man steuert einen Doppelpunkt durch simpel aber dennoch irgendwie interessant gestaltete Level und sammelt Buchstaben, Ampersands und Sternchen. Für jedes Sternchen bekommt man einen Artikel zu dem in dem Level behandelten Abschnitt der Typographiegeschichte. Wer sich ein wenig für Schriftarten, Druckverfahren und deren Geschichte interessiert, sollte zugreifen. Manche Kommentare bemängeln eine "unpräzise Steuerung" - nicht weiter beachten. Der Doppelpunkt hat ein Drehmoment, was diesen Effekt verursacht. Man rollt quasi wie auf zwei Rädern. Manche Puzzels in dem Spiel machen sich das auch zunutze. Ich habe das Spiel jedenfalls genossen - war mal was anderes :)
War dieses Review hilfreich? Ja Nein
2 von 4 Personen (50%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 29. Juli
Die Idee klingt eigentlich sehr gut: Spielerisch die Geschichte der Typograpfie vermitteln. Die Umsetzung dieses Ansatzes ist leider sehr schlecht gemacht. Die Informationen erhält man durch einsammeln von Sternen, welche man häufig im Flug einsammeln muss. Wenn man diese dann öffnet wird man mitten im Spiel mit einem Menü konfrontiert, welches einem einen langen Fließtext präsentiert. Der Spielfluss ist dadurch völlig unterbrochen und die zahlreichen Bugs ergeben dabei auch noch eine nervige Kombination. So werden Teile der Physik weiter berechnet, während man diese Infos liest, was meistens dazu führt, dass man nach verlassen des Menüs automatisch stirbt.

Wenn man von diesem Fehlkonzept mal absieht, kann man das Spiel noch als fades, aber sehr elegantes Jump-and-Run betrachten. Das Level-Design ist aus der optischen Perspektive wirklich gut.

Wer sich für die Geschichte von Typografie interessiert, kann deutlich besser Wikipedia dazu befragen. Mehr als den Blocktext bekommt er hier auch nicht wirklich (man kann nett durch die Schriftarten hüpfen, das fand ich aber nicht wesentlich). Wer ein Jump-and-Run suchst sollte sich lieber woanders umgucken, wo es nicht so viele Bugs gibt. Das einzig positive ist die Ästhetik und das haben auch viele andere Spiele zu bieten…
War dieses Review hilfreich? Ja Nein
24 von 25 Personen (96%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 4. November
Type:Rider is a strikingly ambitious game. It’s a platformer that has you play as a pair of dots who jump, swim, and solve environmental puzzles to progress. It’s also an educational game that teaches you about the history of typography as you play.The game plays out as a series of side-scrolling levels that hinder your progress with puzzles and obstacles instead of enemies. The usual platformer ingredients are on display here, like spikes, lava, water, and moving platforms. It might not sound terribly original, but the developers have pumped tons of creativity into the game’s design. Each world is based on a particular font, and the environments are made up of giant letters in that font, plus whatever new printing technology became available at the time.The controls aren’t as precise as they could be, but checkpoints are closely spaced so you never lose much progress. Every good platformer has collectibles, and here they’re the letters of the alphabet. A number of asterisks are also scattered throughout the levels; grabbing them unlocks sections of text that teach the history of writing and typography. The history is fun to read even if you’re not particularly interested in fonts.Like in Limbo, the graphics are silhouetted and stunning, set against abstract pages of text, drawings, and photographs. The music is pleasantly atmospheric, changing with the timeframe the levels take place in.One problem– and it’s a minor one– is that stopping to read the text sections as you collect asterisks in the game does a disservice to the gameplay. It’s far better to play the levels without stopping for the history lessons, and then read the texts you’ve collected between levels.Despite the somewhat mushy controls, Type:Rider is an incredibly fun, unique platformer. It manages to entertain and inform in equal measure, which is more than most games try to do.
War dieses Review hilfreich? Ja Nein
15 von 17 Personen (88%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 13. September
A short but sweet review for a short but sweet game; Type:Rider is a simple and delicate platformer type game - great for the casual gamer! It involves some clever physics mechanics, it's very pretty to look at and listen to, little to no learning curve so it's quite easy to play, and you may even learn a thing or two about the history of typography (font) while playing. It's a little bundle of quality craftsmanship from the developers/designers, you can tell a lot of love went into the game.

It's affordable as it is, and if you see it on sale, go ahead and grab it. I'd definitely recommend it to anybody.

8/10. Enjoy!



War dieses Review hilfreich? Ja Nein
17 von 24 Personen (71%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 24. Oktober
At first, I thought I've found another game as good as 140 or Thomas Was Alone. It was until the second set of levels... Now first of all, the graphics are very good execpt for the Futura levels in my opinion. The music is really enjoyable too and the ambience is there. There's quite a few pages about typography history. But as with any games, the gameplay is the most important part and it's where this game has many issues...

First of all, the controls. Your character is a colon. Sure, it allows for some tactics with lines and such, but it also makes it hard to control. Also the gravity and acceleration are so wacky... It just doesn't feel right.

Then you get into bugs, a game breaking bug where a letter (letter are obstacles and platforms in this game) is facing the wrong way, making the level impossible to finish. In case it happens, you have to restart the level all over again and hope it's fixed. Sometimes the music/sounds go away and sometimes when you pause or alt-tab, the controls doesn't work anymore and you have to Alt+F4 out of the game. Also i've had an issue where my character got stuck in the middle of a letter and I had to restart the game...

Some more issues: the maximum resolution is 1600x900, there's no 1080p, there's a few frame drops throughout the game and the last achievement is really frustating. Also you need to modify your computer settings to change the language of the game (It's in your natal language or pc language by default).

I didin't enjoy playing through this game very much because of all the CONs i've listed. There are way more fluid and responsive platformers out there that you should play first, if you're out of platformers, you could always pick this game up, but with it's controls it's quite frustating to play.
War dieses Review hilfreich? Ja Nein
11 von 13 Personen (85%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 11. Oktober
A beautiful, fantastic puzzle platformer that also happens to be educational, Type:Rider teaches you about typography through the ages. The design is impeccable: each era has a distinct visual and auditory style that is wrapped in a remarkably soothing package. The generally easy game does have the occasional difficulty spike and there are some rare typos/translation errors in the historic entries (nothing rendering them incomprehensible/unpleasant - at least in the English version) but it is definitely a journey worth taking. Don't let it's relatively short game time put you off, your time will definitely be well spent with this game!
War dieses Review hilfreich? Ja Nein
22 von 35 Personen (63%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 24. Oktober
Once again, a great concept that's ruined by its mechanics.

The game looks good and sounds good, and you can even learn a thing or two about the history of typography. Fantastic! The downside to this is sluggish controls that ruin most of the fun. You steer a colon (the punctuation mark) around the levels, but it reacts quite slowly to your inputs – it feels like it is constantly wading through sticky goo, but even in the air it feels inert. (To clarify, i don't mean that the controls are unresponsive per se, it's rather the slow-moving and slowly-reacting behaviour of your character.)

And then there are the "usual" issues many indie games suffer from these days: No way to skip past the opening titles and no options menu (you can't even change the display resolution, and the in-game language is set to whatever region your OS is set to).

As much as i would like to recommend this game, i can't because these issues weigh it down too heavily.
War dieses Review hilfreich? Ja Nein
8 von 9 Personen (89%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 4. November
Great concept, amazing visuals, interesting historical lessons. But this game is a platformer, so it needs responsive controls. Alas, this is not the case here. Movement is sluggish, the character (colon, in fact) reacts slowly and even the most basic actions require a lot of patience and luck.

Bottom line: this is a nice history lesson, but a bad platformer.
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 12. Juli
I am book worm and I love this game.

Great soundtracks, fun gameplay and charming art concepts.
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
4.5 Std. insgesamt
Verfasst: 16. Dezember
Type:Rider in really a unique game and interesting game. Is a game that manages to mix wisely entertainment and culture, provides a very well presented history of typography. Everything about it is relaxing and you never feel rushed. The game is beautiful and so is the music that accompanies it. This is the type of game that everyone can find something to like about it. The atmosphere and level design wonderfully compliment the information provided. The colon shape of your hero is good choice for the game mechanics as it allows you to grab corners and spin as you play. Overall, I had fun with the game, and enjoyed the artwork, music and concept.
War dieses Review hilfreich? Ja Nein
11 von 16 Personen (69%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 10. Oktober
This is a real eye-opener game. Unique design concept deep heart and it made ​​a very good detail. Plot is entirely inferior to Hollywood blockbusters. Role model is very fine, making good interface. So what? You worth trying to play!

這TM叫遊戲~玩個球!!
對,沒錯.就是玩球!他給你兩個球.讓你玩球.滾啊滾..
還建議你帶上高級的耳機去享受..
我去..整個遊戲比GAL還坑人.
幾張圖片加還算挺有意境的配樂就能賣錢了...
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
4.0 Std. insgesamt
Verfasst: 24. Oktober
This is a fairly fun game and I appriciate a game developer attempting to teach their audience about history. The gameplay is straight-forward and mostly intuitive, though some mechanics are unique and require a little getting used to. You can tell that the devs put a lot of work into their level design and creating an atmosphere that compliments what the player is learning about.

One major drawback to this game is the sloppy manner in which the educational aspect is presented. The developer's refusal to use the past tense is a constant annoyance. Numerous errors in sentence structure, grammar, and spelling plague the text. This is somewhat ironic in a game dedicated to teaching about the history of writing.

Overall, the game is entertaining and does an adequate job educating the player. I'd recommend this game, but I'd wait for it to go on sale.
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8 von 11 Personen (73%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 27. Oktober
Well here is the thing. Usually when you want to jump right, you press the correct buttons to do so and expect that to happen. If you play this game, get used to the little dots jumping left when you want them to go right. What if you want them to jump left? No sorry they don't do that they only jump in place then. They are also slow to respond to command so get used to not being able to react to sudden changes in your way when they happen.

It pains me to press THUMBS DOWN for this game because it looks so pleasing to eyes and you get to learn from it but the mechanics ruin the whole thing. I dont know if I will even finish it because tetris level is torture with these controls. Boo.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
10.2 Std. insgesamt
Verfasst: 8. November
Cons:
You can get stuck/become unable to jump/fall out of the minecart. Doesn't happen too often though, and the respawn points are fairly dense.
If you leave mid-chapter, you lose progress (collectibles) from that run.
The final (secret) level is infuriatingly difficult, as is getting one of the achievements that requires you to play through a whole level without dying.
The text on pretty much every page in the books has typos/missing words/grammatical errors/odd English, giving the impression that it wasn't written by a native English speaker, or even proofread for that matter.

Pros:
It's stylish, I suppose.

Ultimately, you'd be better off just reading the Wikipedia article on typography.
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 28. September
You go around collecting different letters and learn about the history of fonts.
What more do you want?
Visuals are cool and music is cool, It somehow manages to make you interested in fonts and is fun to play!!
8/10
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3 von 3 Personen (100%) fanden dieses Review hilfreich
6.1 Std. insgesamt
Verfasst: 4. September
In this game you control two balls (colon) which travels between the history of typing and fonts. You also take the help of a dot at the end of the level to open doors. From cave drawing to 2000s pixel font. In each level you have to go through A to Z (they are platforms). Also a-z, 6 asterisks and a hidden ampersand to collect in each level. The game ends too soon though. Each level takes like 10-20 minute to finish. The last level (pixel) takes a bit more time to finish though. The platforming is simplistic, you can move,jump and wall jump. Art design is nice. Solid and fast paced gameplay. Interesting puzzles. And a great secret level after finishing the game (a cat/catlike animal chases you from A to WTF xD). Game is bit too short though (even after collecting all colons,ampersands and asterisks). And theres a bug: You can't change resolution. Example: you change resolution from 1024x768 to 1280x720 and go in game the keyboard will not work. But the keyboard will work in the main menu. If you exit and restart the game it will be fixed though. But when you take screenshots you will find out that it isnt saving screenshots in 1280x720. Its saving screenshots in 1024x768. Not a big problem though. This bug can be easily ignored.

+ Great Art Design
+ Solid And Simple Gameplay
+ Teaches The History of Typing And Fonts
+ Interesting Puzzles
+ Fun Secret Level
+ Unique In The Platforming Genre
+ A Good Game To Have 100% Acheivements/Stats

- Bit too short
- A Bug/Glitch (can be ignored easily)

Rating: 8.5/10
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 19. September
I got in a fistfight over whether the protagonist is an umlaut, a diaresis, or a sideways colon, and I'll fight you, too, if you pick the wrong side.

As a learning experience, Type:Rider is great: A nice, quick breeze through the history of typography and printing from cave paintings to universal desktop publishing. Each level covers an epoch in written language, and the visuals and music come together gorgeously to convey the feeling of the era.

Unfortunately, the game-ification of it all feels tacked on. Type:Rider would be better served without fatal platforming sections, traps, and 'puzzles' that are less about solving them than about making mechanics work correctly. Is it fair to expect players to weave through a deadly field of Tetris blocks when your jumping physics don't seem to have predictable, repeatable results? You can convey the excitement of the Helvetica level's ski-jump aesthetic without making players dodge icicles with a pair of dots subject to a bizarre, fickle sense of gravity.

It's also a shame that a game that is necessarily as much about publishing as it is about typography does so poorly in laying out its encyclopedia entries, missing the odd punctuation or word here and there and lacking any fine tuning in the letter kerning, leading to ugly spread-out lines to meet the full-justify layout.

So it's not perfect. But you'll learn something and be really impressed by the design work. Art and publishing nerds should definitely give it a go.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 22. Juli
While being a casual platformer Type Rider is first and foremost an interactive educational experience.

With two jumping dots you travel through history of language and printing learning about various types, their creators and some major printing inventions. From the oldest cave paintings to the Gutenberg's printing press and from offset printing to the first word processors.

This game has good music, magnificent visuals and fairly simple platforming in its core.

I really enjoyed Type Rider, though I wouldn't recommend buying it just for the gaming alone. Nothing to do here if you're not interested in history of printing and plan to skip all the text pieces.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 22. November
This game taught me a lot about the origin of different fonts and how far we have come in terms of taking an initial style and evolving it over the hundreds of years. A lot of the material covered in this videogame was replaced by the works of William Shakespear and John Steinbeck in my English classes. Not that I’m complaining, though having sat through a five-hour game drilling fonts in my brain kind of makes me wish we had covered this to some extent.

STORY & GAMEPLAY
First and foremost: The campaign is not story-driven.

You assume control over two colon circles as you play your way through the nine font styles, serving as chapters: Gothic, Garamond, Didot, Clarendon, Futura, Times, Helvetica, Pixel, Comic Sans MS. Chapters 1-8 break off into 4 sections. Chapter 9 is a single-section bonus chapter. In order to progress through the chapters you will need to collect letters of the alphabet for that particular font; including asterisks and ampersands scattered throughout each section. Collecting these characters will uncover facts about the history of typography from the age of Gothic font and Latin influences in the 11th century right up to Pixel font of our time. The game does an excellent job in teaching information relating to the origins of each font and additional information of interest. The array of sources used only becomes evident once you complete the game and sit through the credits.

I pulled off just under 5 hours of game time, including going back and achievement hunting after completion. There isn’t much in terms of replay value. Once you complete the base campaign of 9 fonts that’s pretty much it. However, you can go back and replay missions and read through pages for that individual font at will.

In terms of controls I experienced no difficulties whatsoever: A to move left, D to move right, SPACE to jump and ESC to bring up the menu. The game will teach you additional controls to navigate through pages you’ve unlocked during the game. Several reviews on the store page complained of “awkward controls” and “slow game speed”. Neither of which I experienced during my playthrough.

GRAPHICS / ART STYLE
Although the art style may seem fairly simple, there is quite a bit of detail added to convey the era for individual fonts. Clarendon font takes on a Wild West approach - corresponding to its time of discovery - with the use of tumbleweed and a Salon. The Times font shows off a more industrial point in time with the use of construction poles, gears and machinery. You will occasional see typography related art-work being showcased in the background which further aids in understanding past methods, technology and era.

AUDIO
Progressing through the game not only changes the art style and era of typography discoveries, but also the music. I thought this was a really nice touch. All the tracks were satisfying.

OVERALL
Quite possibly one of the best educational videogames I’ve played. Learn as you play, play as you learn: A mutual relationship.

PROS
+Pick-up-and-play approach.
+Progressive difficulty.
+Excellent art style and soundtrack.
+Plenty of information scattered throughout the game + wide range of sources used.

CONS
-Limited in terms of replay value, though not a major complaint on my part.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
6.7 Std. insgesamt
Verfasst: 4. Dezember
Not a bad 2D platformer with great sound and visual design, reasonably fun gameplay and some valuable educational material, although the latter could've used improvement in its presentation.

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GRAPHICS consist of simple 2D elements combined with parallax scrolling, but through beautiful illustrations and arrangement they do a superb job effectively conveying the atmosphere of each level. Dynamic and diverse SOUNDTRACK also greatly contributes to the game's atmosphere and perfectly matches each historical period you get to explore.

GAMEPLAY-wise it's nothing ground-breaking, but what's there is reasonably well done. There's a good variety within the levels, and platforming frequently trades places with simple puzzles, timing minigames or action sequences. However I do wish there was a bit more of the latter, as most of the game is slower-paced and encourages careful advance, while fast action is somewhat of a rarity.

CONTROLS AND CHARACTER PHYSICS have a pleasant amount of weight and momentum, although it was condemned by some as "slow and unresponsive". Your jumps are always perpendicular to the surface you're on (think games like Trials Evolution or Elastomania) which allows for some fun tricks and jumps. Sadly, the level design didn't seem to adapt to character physics too well, so their potential is mostly wasted. Occasionally the game throws you segments that require more precision than your character can muster, making the completion of such segments more a matter of luck than skill. Thankfully, the game is very generous with checkpoints so getting past the problematic bits is easy enough.

My biggest complaint, perhaps, is the EDUCATIONAL ASPECT of the game. All the historic info is something you collect throughout the levels and access by pausing the game. Whenever I found a new piece of text - I always stopped to read it because I wanted to better understand the level's context, but I absolutely hated how having to do it through a menu completely interrupted the flow of the game and had me sitting in some boring screen with a wall of text.
I feel the presentation of texts would've been much much better if they were done in shorter paragraphs with easy-to-understand diagrams placed in level backgrounds, accompanied by illustrations which are already there.
I also found some texts to be rather difficult to understand due to many unfamiliar words and terms taken straight from history lessons which I've long forgotten. I feel the writers could've done a better job breaking down the educational material into something less overwhelming.
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