A typographic odyssey.
Nutzerreviews:
Kürzlich:
Positiv (18 Reviews) - 94nbsp;18er 18 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (1,213 Reviews) - 80 % der 1,213 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 6. Nov. 2013

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Type:Rider kaufen

 

Reviews

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

Über dieses Spiel

Der europäische Kultursender Arte innoviert und bringt sein erstes Videospiel heraus!
Tauchen Sie ein in ein faszinierendes und einmaliges Abenteuer rund um die Geheimnisse der Buchstaben!

Sie spielen zwei Punkte, „:“, die durch die Geschichte der Schriftarten reisen. Von den Höhlenmalereien der Steinzeit bis hin zum Pixel Art der 2000er Jahre müssen Sie dabei viele Fallen überwinden und zahlreiche Rätsel lösen. Das alles in einem visuell und tontechnisch hochwertig gestalteten Universum zu Ehren von Garamond, Helvetiva, Times New Roman, Pixel, Comic Sans MS und vielen anderen.

Type:Rider ist ein Abenteuerspiel, das von AGAT – EX NIHILO und ARTE produziert wurde, ... das Ihre Spielerfahrung und Ihren Wissensstand in völlig neue Höhen katapultieren wird.

Features:

•• 10 Levels, die jedes Mal eine andere typografische Epoche umfassen

•• Atemberaubende Landschaften und beeindruckende Soundwelten

•• Packende Stimmungen

•• Historische Archive und Kunstwerke

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 3D accelerated
    • DirectX: Version 9.0
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Compatible SB16
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Core i5
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 3D accelerated
    • DirectX: Version 9.0
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Compatible SB16
    Minimum:
    • Betriebssystem: OSX 10.6
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 3D accelerated
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Compatible SB16
    Empfohlen:
    • Betriebssystem: OSX 10.8
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 3D accelerated
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Compatible SB16
    Minimum:
    • Betriebssystem: Ubuntu
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 3D accelerated
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Compatible SB16
    Empfohlen:
    • Betriebssystem: Ubuntu 12.04.3
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 3D accelerated
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: Compatible SB16
Nutzerreviews
Customer Review system updated! Learn more
Kürzlich:
Positiv (18 Reviews)
Insgesamt:
Sehr positiv (1,213 Reviews)
Kürzlich verfasst
HLforV
( 4.9 Std. insgesamt )
Verfasst: 2. Mai
Achievement 13: Complete all chapters without having any obstacle stuck between your balls once.
YOU'VE BEEN WARNED.

Overall an excellent game with interesting theme, good soundtrack and great graphics. Though the controls do drive me mad sometimes, especially in Chapter Pixel (where there're lots of vertical staircases) and the hidden level (just... just super hard).

What I really love about this game is that the idea of "typography and typographic history" is fully embedded, not only in the beautiful background images, but also in the gameplay itself, if you're careful & nerdy enough to notice of course ;)

A very enjoyable and unique game for me. 11/10. Once I get my "Desperado" achievement I will give it a 12.
Hilfreich? Ja Nein Lustig
Roggan29
( 3.7 Std. insgesamt )
Verfasst: 23. April
Nettes Spiel das eine Mischung aus Spiel und Dokumentation darstellt. Im Laufe des Spiels lernt man die Geschichte der Typografie kennen und fängt am Anfang an und mit Level zu Level nähert man sich der Gegenwart. Dabei erinnert das erste Drittel des Spiels an ruhige, entspannende Spiele wie z. B. NightSky. Danach fängt dann allerdings der Art-Style an zu variieren und die Geschicklichkeits- und Puzzle Einlagen werden mehr, was das Spiel abwechslungsreich gestaltet. Das Spiel wird nie richtig schwer, aber bleibt herausfordernd genug um nicht langweilig zu werden.

Alles in allem für jeden zu empfehlen der mit dem Genres Jumpn'Run, Geschichlichkeitsspiele und/oder Doku-Spielen etwas anfangen kann.
Hilfreich? Ja Nein Lustig
katinacooker
( 3.1 Std. insgesamt )
Verfasst: 18. April
Pretty cool. Short but interesting. Good way to spend a couple of hours. Lots of reading, so if you arent interested in the history of fonts i wouldnt bother if i were you
Hilfreich? Ja Nein Lustig
stephochrey
( 6.8 Std. insgesamt )
Verfasst: 13. April
Beautiful, completely catered to my Graphic Design side. I love typography and this was fun and amazing.
Hilfreich? Ja Nein Lustig
Nuclear [PT]
( 7.8 Std. insgesamt )
Verfasst: 9. April
Awesome!! I love the secret level!! ;)
Hilfreich? Ja Nein Lustig
Hannie Bananie
( 3.0 Std. insgesamt )
Verfasst: 9. April
This game has an absolutely fascinating premise because it's really unique. Making a game to familiarize people with the world of the typographic is a pretty cool concept, but the game itself simply does not deliver enormously well. Playing as a colon sounds like a lot of fun until you realize that the colon will frequently get stuck on things in a really frustrating manner. It's still really cool and definitely worth a try if cheap enough, but it's hard to recommend given how frustrating it can be to play.
Hilfreich? Ja Nein Lustig
Jeremy
( 2.4 Std. insgesamt )
Verfasst: 31. März
To hear the full review, listen to the episode on Game Hoard Podcast

Type:Rider is certainly a unique title. It's an educational platformer from the European television network ARTE. In the game you play as a pair of dots, traversing levels that tell the history of type fonts, starting with the earliest forms of written human expression in cave paintings and ending with internet memes. That's quite a lot of ground to cover and Type:Rider does it elegantly, with each level showing you the art and sounds of the culture creating each font and providing you with encyclopedic texts of the font's history. Type:Rider often feels like a virtual museum of sorts and I am sure that anyone interested in type fonts or history will get a lot of enjoyment out of this aspect.

Unfortunately, I found the actual gameplay to be quite lacking. Controlling the two dots together doesn't work great, as one dot sort of drags behind the other one. Jumps and momentum just didn't feel right and the game as a whole felt very floaty. Luckily, there is no real punishment for death, as you just respawn to right before you died. There are some basic switch and timer puzzles in some of the levels and I found these to be a lot more fun than the platforming. Other than that, there isn't much to do. Levels are fairly straightforward. There is an aspect of collecting where you can find all the characters of a font in each level but it ultimately doesn't serve a purpose besides padding out the game. The whole experience only lasted us a little over 2 hours and it's definitely a case of style over substance.
Hilfreich? Ja Nein Lustig
Spanners
( 9.5 Std. insgesamt )
Verfasst: 28. März
Just excellent. A very creative game with some excellent art direction. Especially love how the secret level is wonderfully opposed to the feel of the rest of the game, which captures the secret level font perfectly. A real gem.
Hilfreich? Ja Nein Lustig
Dianatrix
( 3.9 Std. insgesamt )
Verfasst: 26. März
I really wanted to like this game because I'm into graphic design, and the whole process of playing it felt like meeting old friends again... in a very unfortunate situation.

Press right - colon goes left.
Press left - colon goes right.
Press jump - falls down and dies.
Respawn, press jump again - gets stuck on a corner.
Press right to climb the corner - goes left, falls down and dies.
Respawn, jump, fall into a gap you can't get out without restarting.

I really liked the visual side though, it's a pretty game, especially to someone like me who likes fonts anyway.

Giving it a 5/10 for the idea and looks.
Hilfreich? Ja Nein Lustig
Audish
( 2.8 Std. insgesamt )
Verfasst: 26. März
"Edutainment" used to be one of those words that would send people running to the hills, at least until we developed nostalgia for things like MathBlaster and Encarta Mind Maze. It's not even a term that's used anymore, despite a rise in indie games that actually make good on the promise of being educational AND fun. Which brings us to Type:Rider, a physics platformer based around what really should be the most boring subject imaginable, the history of typefaces. Instead, we have a beautiful, challenging game that manages to make its topic more engaging than any textbook could ever hope to.

Your avatar in Type:Rider is either a plucky umlaut or an alignment-challenged colon, two dots that roll along the landscape like wheels on an invisible car. I know the jump from one ball to two doesn't sound like much innovation in the crowded physics-platformer genre, but this allows for some really clever maneuvers like cartwheel flips, wheelie jumps, and dangling under platforms. You'll need all of these tricks to navigate across the giant letters and silhouettes that make up the beautiful, otherworldly levels. Each level is themed after a period in the history of the written word, everything from primeval script to printing presses to HTML, with gimmicks befitting the era. You'll ski down cursive curves, float on classical notes, hop across postmodern art, and bounce on blinking cursors.

Each level has six asterisks to collect along the main path, 26 letters of the alphabet that require some platforming to nab, and a hidden ampersand (that & thingy) that's quite a challenge to reach. The collectable symbols are a nice touch to keep you going but it's the asterisks that really make the game, because each unlocks a short article about the history of typefaces from that period. You would think that breaking up gameplay with educational passages would ruin the flow of the game, but each is short, interesting, and well-written enough to make for a welcome interlude. I honestly knew nothing about Claude Garamont or why sans-serif fonts are called that, but I was delighted to learn within the context of the game. And even if you aren't, the articles are entirely optional to even open.

The actual platforming is a perfect match for a game of this nature, challenging but without ever reaching frustrating levels, and with several relaxing segments and thoughtful puzzles. The different periods are visual joys to traverse, and an generous checkpointing system makes it easy to revisit your favorite parts. There's even a secret level in everyone's favorite love-to-hate font that hits the perfect tone for the game. All of these elements make Type:Rider an unexpected gem from a dormant genre, and a very strong case for its return to boot.
Hilfreich? Ja Nein Lustig
sadakofuji
( 0.5 Std. insgesamt )
Verfasst: 17. März
优点:画面超美,新颖
缺点:有些枯燥

不过鉴于我很喜欢这个游戏,打折的时候可以考虑入

pros: I like the idea of the game; the visuals and sounds are good
corn: as a game, it's a little bit boring

if there is a discount, recommend
Hilfreich? Ja Nein Lustig
KeyNoir
( 1.8 Std. insgesamt )
Verfasst: 16. März
The premise of this thinly-veiled edutainment title is interesting, but the lack of polish means it is not very fun to play for long in a single stretch. It feels like it belongs in a technology museum where visitors can play around with it for a couple of minutes at a time.

Level design needs more playtesting and adjustments. Controls need more fluidity. Poorly optimised. Needs a much more powerful computer than the screenshots would suggest, especially considering that this game runs on Android tablets.

I have no idea why the developers describe this as a transmedia piece, as there are zero transmedia elements that I can discern. It is, however, a somewhat interesting multimedia art presentation.
Hilfreich? Ja Nein Lustig
Tempour
( 4.3 Std. insgesamt )
Verfasst: 15. März
The last Font-themed platformer you'll ever need!
Hilfreich? Ja Nein Lustig
eaturbyfill
( 5.7 Std. insgesamt )
Verfasst: 9. März
Other than a few frustrating spots and translation oddities, I was very pleased with Type:Rider. The concept of combining education, art, and gameplay is one that really works for this title and has left me looking for games that also attempt to achieve this combination of elements. I am not very experienced or good at platformers. I found some parts of Type:Rider to be a little annoying and immersion-breaking, because I went into the game looking for an experience rather than a challenge. Most of the time, though, Type:Rider delivered this experience that I was looking for.
Hilfreich? Ja Nein Lustig
Raid
( 9.5 Std. insgesamt )
Verfasst: 6. März
Type:Rider is an aesthetically beautiful, educational, and fun platformer. I enjoyed it and would especially recommend it to those who find the idea of and/ or history of typography interesting. Very original and interesting exploration of a topic within the confines of the platform style.
Hilfreich? Ja Nein Lustig
MoonMoon
( 3.3 Std. insgesamt )
Verfasst: 4. März
I always wonder what it feels to be a hipster. Now I know.
Hilfreich? Ja Nein Lustig
SheYi
( 6.7 Std. insgesamt )
Verfasst: 28. Februar
Simple and fun gun.
Good physics, nice concept, recommended.
Hilfreich? Ja Nein Lustig
swainr
( 2.9 Std. insgesamt )
Verfasst: 28. Februar
This game is an absolute gem of design, fun to play, and teaches you the history of typography all at once!
Hilfreich? Ja Nein Lustig
WingedPhantomThief
( 4.5 Std. insgesamt )
Verfasst: 23. Februar
I'm kind of neutral on this game, but it left more of a positive than negative taste in my mouth, so I'll recommend it.

Pros:
-Cool concept
-Learn about fonts and their history while playing a game
-Visuals of the levels give a good amount of information about fonts before even reading the texts you unlock
-Nice art style
-Music is alright (can get annoying in certain areas if you keep dying)

Cons:
-Platforms at times are too far apart for a smooth transition from one to the other, ruining great moments
-The physics of the dots. They bounce backwards when you try jumping up and don't build momentum quickly enough
-Some letters are hard to get while staying alive (mainly because of the controls)

Overall, it was a good game, but seriously hindered by its flaws. It wasn't meant to be something like Super Meat Boy, so it was hard to tell if some of the difficult parts were on purpose, or overlooked flaws.
Hilfreich? Ja Nein Lustig
AnTeZiT
( 4.8 Std. insgesamt )
Verfasst: 20. Februar
This is one of the most unique games that I've ever played. Let me tell you one thing: Fonts are MUCH more complex than you think. This game will bring you hours of fun and it will teach you something! It can be hard sometimes but community guides help. I'd recommend buying it on a sale for yourself or as a gift!

9/10
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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7.8 Std. insgesamt
Verfasst: 9. April
Awesome!! I love the secret level!! ;)
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
4 von 4 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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8.6 Std. insgesamt
Verfasst: 7. Februar
Indie, Artsy, Educational, Platformer.

Roll and bounce your balls across an obstacle course. Watch as your balls get squashed, trapped, spiked, shot at, or disappear all together. Learn all about the history of written and typed language. Playing with your balls has rarely been more educational.

I found this game easy, with only a couple of retries on certain sections, I breezed right through the ten levels. But I can see why this might be frustrating for those not adept at this genre. It was good quick fun and I admit I learnt some stuff along the way. Game play and controls are super simple. Nice mix of environments, great backgrounds, good music and sound for each age, and a little touch of logic puzzles to keep things interesting.

I got my copy in one of the eight cheap bundles it has so far appeared in, but it is alo regularly offered at 75% off.
War dieses Review hilfreich? Ja Nein Lustig
5 von 7 Personen (71 %) fanden dieses Review hilfreich
Empfohlen
2.8 Std. insgesamt
Verfasst: 26. März
"Edutainment" used to be one of those words that would send people running to the hills, at least until we developed nostalgia for things like MathBlaster and Encarta Mind Maze. It's not even a term that's used anymore, despite a rise in indie games that actually make good on the promise of being educational AND fun. Which brings us to Type:Rider, a physics platformer based around what really should be the most boring subject imaginable, the history of typefaces. Instead, we have a beautiful, challenging game that manages to make its topic more engaging than any textbook could ever hope to.

Your avatar in Type:Rider is either a plucky umlaut or an alignment-challenged colon, two dots that roll along the landscape like wheels on an invisible car. I know the jump from one ball to two doesn't sound like much innovation in the crowded physics-platformer genre, but this allows for some really clever maneuvers like cartwheel flips, wheelie jumps, and dangling under platforms. You'll need all of these tricks to navigate across the giant letters and silhouettes that make up the beautiful, otherworldly levels. Each level is themed after a period in the history of the written word, everything from primeval script to printing presses to HTML, with gimmicks befitting the era. You'll ski down cursive curves, float on classical notes, hop across postmodern art, and bounce on blinking cursors.

Each level has six asterisks to collect along the main path, 26 letters of the alphabet that require some platforming to nab, and a hidden ampersand (that & thingy) that's quite a challenge to reach. The collectable symbols are a nice touch to keep you going but it's the asterisks that really make the game, because each unlocks a short article about the history of typefaces from that period. You would think that breaking up gameplay with educational passages would ruin the flow of the game, but each is short, interesting, and well-written enough to make for a welcome interlude. I honestly knew nothing about Claude Garamont or why sans-serif fonts are called that, but I was delighted to learn within the context of the game. And even if you aren't, the articles are entirely optional to even open.

The actual platforming is a perfect match for a game of this nature, challenging but without ever reaching frustrating levels, and with several relaxing segments and thoughtful puzzles. The different periods are visual joys to traverse, and an generous checkpointing system makes it easy to revisit your favorite parts. There's even a secret level in everyone's favorite love-to-hate font that hits the perfect tone for the game. All of these elements make Type:Rider an unexpected gem from a dormant genre, and a very strong case for its return to boot.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.7 Std. insgesamt
Verfasst: 18. Februar
Great and fun puzzle/platformer game with nice graphics where you can learn about history of typography. Levels are sometimes a little bit harder but its beatable every time and the bonus level is the best level. Only sad thing is that the game is not translated into more languages, so people from Czech, Slovakia, Hungary etc. with limited English will not learn much about typography even if they are interested.

PS. Fu.ck that Desperado achievement.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
2.4 Std. insgesamt
Verfasst: 31. März
To hear the full review, listen to the episode on Game Hoard Podcast

Type:Rider is certainly a unique title. It's an educational platformer from the European television network ARTE. In the game you play as a pair of dots, traversing levels that tell the history of type fonts, starting with the earliest forms of written human expression in cave paintings and ending with internet memes. That's quite a lot of ground to cover and Type:Rider does it elegantly, with each level showing you the art and sounds of the culture creating each font and providing you with encyclopedic texts of the font's history. Type:Rider often feels like a virtual museum of sorts and I am sure that anyone interested in type fonts or history will get a lot of enjoyment out of this aspect.

Unfortunately, I found the actual gameplay to be quite lacking. Controlling the two dots together doesn't work great, as one dot sort of drags behind the other one. Jumps and momentum just didn't feel right and the game as a whole felt very floaty. Luckily, there is no real punishment for death, as you just respawn to right before you died. There are some basic switch and timer puzzles in some of the levels and I found these to be a lot more fun than the platforming. Other than that, there isn't much to do. Levels are fairly straightforward. There is an aspect of collecting where you can find all the characters of a font in each level but it ultimately doesn't serve a purpose besides padding out the game. The whole experience only lasted us a little over 2 hours and it's definitely a case of style over substance.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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6.7 Std. insgesamt
Verfasst: 28. Februar
Simple and fun gun.
Good physics, nice concept, recommended.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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9.5 Std. insgesamt
Verfasst: 6. März
Type:Rider is an aesthetically beautiful, educational, and fun platformer. I enjoyed it and would especially recommend it to those who find the idea of and/ or history of typography interesting. Very original and interesting exploration of a topic within the confines of the platform style.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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3.3 Std. insgesamt
Verfasst: 4. März
I always wonder what it feels to be a hipster. Now I know.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
10 von 10 Personen (100 %) fanden dieses Review hilfreich
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4.8 Std. insgesamt
Verfasst: 12. Dezember 2015
Wenn schon der deutsch-französische Kultursender "arte" ein Spiel macht, muß es interessant sein.

In "Type:Rider" sind wir ein Kolon, auch Doppelpunkt genannt. Mit ihm erleben wir die Geschichte der Typographie. Wir springen, hüpfen und rollen durch 10 recht kurze, aber teils wundervoll gestaltete Level.

Dabei erleben wir - auf dem Wege liegen unter anderem die ägyptische Hieroglyphen, Gutenbergs erster Buchdruck mit beweglichen Lettern und das Zeitalter des Dadaismus - die gesamte Historie der Typographie, bis hin zu moderner Computerschrift. In jedem Level gilt es zu überleben und alle Buchstaben des Alphabets nebst Sondersymbolen einzusammeln.

Eigentlich ein klassischer Sidescrolling-Puzzle-Plattformer, wäre da nicht zusätzlich der oft hochintelligent kreative Umgang mit dem Leveldesign. Der DADA-Level beinhaltet beispielsweise viele mechanische Objekte und Strukturen, die an Bauhaus-Design erinnern. Der Pixel-Computertext-level hingegen inkludiert Pong und Breakout-Reminiszenzen. Genaueres zu erwähnen, würde das eigene Entdecken, das ein wesentlicher Teil des Erlebnisses ausmacht, vorwegnehmen.

Die Grafik ist technisch nicht weltbewegend, macht aber alles richtig. Wunderschön gestaltete Hintergründe, die ständig Verweise zu Epochen und Ereignissen liefern. Das eigentliche Spielgeschehen resp. die Spielfigur bleibt meist einfach schwarz, manchmal auch weiß. Aber gerade dadurch, daß der Vorgergrund wie ein Schattenwurf wirkt, glänzen die Hintergründe noch mehr und werden zum gestalterischen Element und bleiben nicht nur Beiwerk.

Ebenso stilsicher zeigt sich der Sound und die musikalische Untermalung, die stets epochenbezogen realisiert wurde, sich mal jazzig, mal ambient gibt und dabei nie aufdringlich wird, sondern die Unmittelbarkeit des Erlebens einer Zeit unterstützt.

Dazu liefert das Spiel noch kurze, aber gut geschriebene Beschreibungen der verschiedenen Schriftarten, Druckarten oder relevanten Personen.

Das Handling wurde oft kritisiert. Mein Eindruck: wenn man die Mechanik mal verinnerlicht hat, lassen sich die beiden Punkte, die durch ihre Zweisamkeit ein deutlich anderes Bewegungsmuster im Vergleich zu einem Einzelpunkt haben, souverän beherrschen. Fordernd ein Kolon zu sein ist es (verständlicherweise) allemal.

"Type:Rider" ist nicht wirklich lang und insgesamt auch nicht wirklich schwer. Viele Checkpoints erleichtern das Fortkommen (Ausnahme ist hier nur der verdammt knifflige Bonuslevel). Aber das Gameplay an sich ist auch nicht der Kernpunkt. Vielmehr geht es um das Erleben dieser verdammt stilsicher gebauten Level und um das Entdecken der vielen intelligenten Verweise und der kreativen Rätsel. Ein großer Spaß für jeden, der sich auch nur im Ansatz für Sprache und Schrift interessiert.

Wertung:
9/10 Atmosphäre
8/10 Grafik
8/10 Sound
8/10 Spielmechanik
8/10 Balancing
9/10 Spielspass

Fazit:
Ein zwar kurzer, aber sehr großer, ästhetischer und stilsicherer Genuß, nicht nur für Linguisten.

9/10 Gesamtwertung
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9 von 10 Personen (90 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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2.2 Std. insgesamt
Verfasst: 1. Dezember 2015
This game was hella cute and relaxing. You play as a colon adventuring through text, collecting all of the letters A-Z, *'s, and 1 hidden & on each. It's not very challenging or long, but enough to be engaging and interesting. Pretty cool game.
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8 von 10 Personen (80 %) fanden dieses Review hilfreich
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5.8 Std. insgesamt
Verfasst: 24. November 2015
Type:Rider is a lovely little puzzle plattformer with stunning background graphics, interesting story and very nice music.

To explain this more:
You play as 2 marks in a 2d world and need to jump, roll and puzzle through the different worlds. The worlds are dedicated to different fonts and show you each and every letter, which you also need to collect. There are bonus letters (the amperstamps) which you can collect for achievements.

The levels are well designed and the background absolutely incredible! The sounds are also enjoyable, completing the gameplay experience.

The game has a few difficult spots but is overall absolutely doable for casual people (like me). With a playtime of 5-6 hours it might be a little short, but some achievements ask you to do something more difficult, making you replay some of the levels.

I enjoyed the game very much and i can only recommend everyone else to try it out yourself.
10/10 Greatest Plattformer i've played until now.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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8.1 Std. insgesamt
Verfasst: 22. Dezember 2015
A fantastic journey through the world of type, Type:Rider will drag you from ancient times to the rise of digital era and expose the beauty and perfection of the best typefaces out there. I really love this game and how beautiful it is, both in terms of visual and game design.

Controls are good, though the nature of the character (you're playing as 2 dots, a typographical colon) you're playing makes them a bit annoying sometimes. The only time it really starts to be a problem is during a hard-as-nails "secret" level as you're pressured for time there. But outside of that, it is incredibly well-made, savepoints are abundant and some of the mechanics are really really well-made.

Levels deliver not only some story, but also mood of the era, from bleak and depressive Gothic and heavenly renaissance Didot to hectic 20th century with Times and Helvetica. And you can guess what Comic Sans MS has for a level mood and structure...

Many, many games arent even as good as this mechanically, let alone visually. If you like beauty, interested in typography at any level or just like good platforming - get this game.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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17.3 Std. insgesamt
Verfasst: 2. Januar
Type:Rider was an impulse buy during a sale for me and rarely have I ever so little regretted buying a game. It's both a very beautiful platformer, a little bit on the casual side, and at the same time an historic journey about letters. What might sound weird at first, does come together to a little gem which can and will be greatly enjoyed.

If you liked Limbo and have a knack for artsy design and can deal with mildly casual gameplay, this is an addition to your library anyone should try out for a buck or two.

It's not a very long game, it's not an overly complex game. But it is both beautiful and fun. And it's priced exactly right for what you get.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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2.9 Std. insgesamt
Verfasst: 27. Januar
+ I like the general mood of the game.

- sometimes when I open the book, then click resume - controls are locked, can't move at all, and have to restart the game.
- the screen resolution is capped at the 1366x768 this isn't good for LCDs with higher native resolution.
- if I alt-tab and get back to the game - there's no music playing anymore. Till you restart or get to next level.
- up and down arrow buttons in the books don't work for me when I click on them with mouse - have to use mouse wheel to scroll or click and drag the text.
- when you got to the second book for example. You see it open up... if you close it... and see other book then want to open it up again - you can't. You have to click resume and drive the colon all the way back. There are plenty of poor design choices like this that meke you waste time since the game assumes you will do things in certain order and if you don't follow the exact sequence, you need to do it over again.
- game's originally in French - translation is not great.


Still... even with the flaws, it's an unpolished gem - if you want an adventure through the texts of history - literally - you will most definitely appreciate this little game.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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9.3 Std. insgesamt
Verfasst: 16. Januar
I liked the game, its informative factor and appealing style. Clarendon 3rd level is completely broken though (if you want to beat it without dying). It's not even difficult, it's totally awful mechanics-wise and frustrating as hell. Rest of the game is pretty damn fun.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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66.8 Std. insgesamt
Verfasst: 4. Dezember 2015
So.. there are a lot of people claiming this game is slow, you cannot be fast because of clumsy controls, physics, etc. My first playthrough was 1:15 hours long. After that I tried things, found glitches and came up with strats.
The result: All levels completed in 25 minutes.
Watch the run here:
https://www.youtube.com/watch?v=ZKwwIeBHqeA
Conclusion: you suck.

But seriously, this game is a short but sweet experience.
Every level is unique in design and plays a bit differently.
The Sountrack is fitting and most importantly: You'll learn about fonts and their history.

Recommended.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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84.0 Std. insgesamt
Verfasst: 14. November 2015
It's not just a game. It's also a professor. I graduated in Font Science thanks to this game. It's as fun as good in teaching.
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15 von 17 Personen (88 %) fanden dieses Review hilfreich
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15.3 Std. insgesamt
Verfasst: 9. Juni 2014
Für mich ist Type:Rider kein Spiel, es ist Kunst.
Man spielt einen Doppelpunkt : , der durch die Entstehung der Typographie springed und Rätsel lösend erkunded und Entdeckt.
Spielerisch ist es ganz ok, aber manchmal hat man kleinere Probleme mit der Steuerung, weil die Punkte nicht immer das machen wollen, was man von ihnen will.
Die Rätsel sind relativ einfach gehalten und sind keine große Herausforderung.
Das wahre Highlight an diesem Spiel ist definitiv die visuelle und akustische Gestaltung.
Ein Highlight sind die Hintergrundbilder, die zu jedem Abschnitt passed gewählt sind und den Charakter des Levels widerspiegeln (zB eine Eislandschaft für Helvetica)
Die aktustik ist auch gut gelungen und unterstreicht nochmals das schöne leveldesign.
Was mir an diesem Spiel auch gut gefällt, ist der bildende Aspekt, denn durch die im Verlauf sammelbaren Sternchen, erfährt man einige Dinge zu der jeweiligen Epoche (zB. Gotik). Man bekommt dort Hintergrundinfos über Personen oder verschiedene Richtungen in Kunst und Kultur.

Alles in allem kann ich dieses Spiel wärmstens empfehlen, da man für sein Geld gut unterhalten wird und einige interessante neue Dinge erfährt, die der Allgemein Bildung jedes Menschen guttun.
Wenn es gerade im Sale ist, kann ich nur sagen Kauft es euch!, wenn nicht muss man selber entscheiden, ob man über die Steuerung hinwegsehen kann und sich von der Grafik fesseln lässt
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10 von 10 Personen (100 %) fanden dieses Review hilfreich
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3.9 Std. insgesamt
Verfasst: 7. November 2014
Interessantes Spielchen über Typographie. Man steuert einen Doppelpunkt durch simpel aber dennoch irgendwie interessant gestaltete Level und sammelt Buchstaben, Ampersands und Sternchen. Für jedes Sternchen bekommt man einen Artikel zu dem in dem Level behandelten Abschnitt der Typographiegeschichte. Wer sich ein wenig für Schriftarten, Druckverfahren und deren Geschichte interessiert, sollte zugreifen. Manche Kommentare bemängeln eine "unpräzise Steuerung" - nicht weiter beachten. Der Doppelpunkt hat ein Drehmoment, was diesen Effekt verursacht. Man rollt quasi wie auf zwei Rädern. Manche Puzzels in dem Spiel machen sich das auch zunutze. Ich habe das Spiel jedenfalls genossen - war mal was anderes :)
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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5.2 Std. insgesamt
Verfasst: 25. Februar 2014
Dieses Spiel ist wirklich eine Perle!

Trotz oder gerade wegen des meist minimalistischen Stils und der Schlichtheit der zu steuernden Kugeln ist dieses von historischen Wissen vollgepackte Spiel eine echte Trophäe, die zu spielen sich wirklich lohnt!

Bis zum Schluss wird es nie langweilig, variiert in jedem Kapitel sowohl spielerisch als auch künstlerisch und bietet interessantes Wissen über die Geschichte der Typhologie feil.
Der Sound ist wie am Anfang - Hinweis auf Kopfhörer - bereits angekündigt gut gelungen und untermalt die einzelnen Levels jederzeit gekonnt.
Die Lernkurve wird zum Ende des Spieles hin etwas steiler, aber bis auf wenige Momente kommt keinerlei Frust auf, was auch an den fair verteilten Speicherpunkte liegt.

Nur Super Meatboy-Fans sollten gewarnt sein das es viel zu leicht ist :)
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