The highly anticipated follow-up to acclaimed adventure classics The Longest Journey and Dreamfall: The Longest Journey. Dreamfall Chapters is an episodic, story-driven adventure game about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm.
사용자 평가: 매우 긍정적 (평가 706 개)
출시 날짜: 2014년 10월

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요


큐레이터의 추천

"'Shape the story and the course of your journey through your choices and actions.' Recommended for fans of decision-based interactive fiction."

최신 업데이트 모두 보기 (21)

2015년 3월 27일

Version 2.0.2 is out!

Woohoo! After a week of beta testing, we have finally released our first big Book Two update!

(There are also some fixes to Book One and the game engine in general, though most of the fixes are related to our latest episode.)

Included in this version are German subtitles and voices, and French subtitles. We apologise for the delay in finalising the localisation of this episode.

Update includes the following changes and fixes:

  • Full German localisation and French subtitles for Book Two.
  • Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
  • Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU.
  • Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU.
  • Fixed a problem with the WATI adbot getting stuck in Chapter 4.
  • Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow).
  • Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
  • Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
  • Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
  • Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
  • Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
  • Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
  • Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
  • Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
  • Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
  • The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
  • All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
  • The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.
  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
  • Re-added missing Arn Stont dialogue for Friar's Keep.
  • Re-added missing Bricks merchant voice-overs.

What's next? We're working on an update for the week after Easter which will fix issues with low volume on some dialogue lines, and add more sounds throughout Marcuria and other locations. There may also be other fixes included in this version.

댓글 16 개 더 읽어보기

2015년 3월 23일

Version 2.0.2 BETA now available

Last week, we published a beta version of update 2.0.1. Since then, we've discovered a couple of new bugs, and we've also fixed some outstanding issues.

We're therefore skipping v2.0.1 and replacing it with 2.0.2.

We plan to keep this version in the beta branch for a day or two, before releasing it to the main branch. To access the beta, right-click the game in your library and select properties. The beta tab will contain a dropdown where you can pick the v2.0.2 version.

Please note that unless you've encountered any of the problems in the change list, we do not recommend using the beta.

Update 2.0.2 contains all the fixes from 2.0.1 plus the following fixes:

  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.

We're also preparing a new version containing the full German localisation. We expect that version to be ready later this week.

댓글 16 개 더 읽어보기


“Sharp, witty dialogue, superb voice acting, dialogue puzzles - oh my.”

“...atmospheric and believable. Dreamfall shaping up well”

“There’s an ambition about Chapters that I hadn’t expected, a desire not just to tie up loose ends in a familiar fashion but to find out what a narrative interactive adventure can be if some lessons are forgotten and some new ones are constructed along the way”
Rock, Paper, Shotgun

Steam Greenlight

게임에 대해

Dreamfall Chapters is the highly anticipated Kickstarted-funded follow-up to award-winning adventure games The Longest Journey and Dreamfall: The Longest Journey.

Dreamfall Chapters is an episodic game, and the first episode — Book One: Reborn — is coming out this autumn. Buy a Season Pass to get all five books as they are released!

Dreamfall Chapters is an episodic, story-driven adventure game about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two broken heroes on their journey across worlds to save the very nature of dreams from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline, Dreamfall Chapters introduces new players to The Longest Journey Saga, while returning players will get the conclusion they have been waiting for ever since the end of Dreamfall: The Longest Journey.

Key Features

  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Windows 7
    • Processor: Quad Core i5 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    • OS: Mac OS X v10.6 Snow Leopard or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Mac OS X v10.6 Snow Leopard or higher
    • Processor: Quad Core i5 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    • OS: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
유용한 고객 평가
13명 중 12명(92%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2014년 10월 23일
판타지 세계와 사이버 펑크 세계를 거쳐
여행을 하며 이야기를 진행하는 게임.

게임 플레이는 탐험을 하며 퍼즐 등을
해결하고 이야기하는데 중점을 두고있다.
그래서 전투가 없고 인터페이스창도 숨어있다.

이 게임의 특이한 점은 게임 내에서 선택지가
나올 경우 '페이스북' 같은 곳에서
다른 유저의 선택을 확인 할 수 있다는 점이다.
나중에 그 선택에 따른 이벤트가
각각 다른 영향을 끼친다.

전투 없이 그냥 얘기하고 돌아다녀서
부실해보이긴 하지만 전체적인 이야기와
피아노 반주의 배경음악이 마음에 든다.

아직 첫번째 장 밖에 나오지 않았지만
앞으로의 스토리가 궁금하고 기대된다.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
10.6 시간 기록
게시 일시: 2014년 12월 23일
워킹데드 스타일로 돌아온 또 하나의 드림폴.

TLJ의 픽셀 헌팅, 드림폴의 어정쩡함을 생각하면 장르 자체가 변했다고 봐도 무방하다. 에이프릴이 뛰어다니던 휑하고 지저분한 스타크가 살아 숨쉬는 유로폴리스가 되어 돌아온 것만으로도 놀라울 따름.

톡톡 튀며 풍자적인 대사는 시종일관 웃음과 감탄을 동시에 자아내며, 특히 클랩트랩을 연상시키는 Shitbot과의 산책은 백미.

단점이라면 변곡점을 대놓고 표시해주니 어딘가 작위적인 느낌이 든다는 점, 대화 외에는 할 게 거의 없다는 점 정도?
현재는 1화만 즐길 수 있으니 몰아서 하고 싶은 분들은 참고하시길.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
7.2 시간 기록
게시 일시: 2015년 1월 18일
언제 나오나 언제 나오나 하다 포기하고 잊혀진지 어느날 스팀에서 생뚱맞게 발견, 눈이 뒤집혀 앞뒤 안 가리고 구입했지만 맥에서 치명적인 버그로 한동안 플레이 불가... (그리고 발적화. 지금은 패치로 좀 고쳐졌나 몰겠음)
게다가 한개 챕터 분량밖에 안 되는지라 떡밥만 열라 뿌리다 얼마 못 가 게임은 끝이 난다.
나중에 모든 챕터가 나온 뒤 패키지로 사는게 아니면 개별 구매는 비추... 흥분해서 샀지만 지나고 나니 돈 아깝다.

TLJ 시리즈의 빅팬이라면 말릴순 없겠지만, 그래도 왠만하면 완결때까지 참아보자. 8년가까이 기다렸는데 까짓 1~2년 더 못기다리리...
(근데 난 이미 하나를 샀잖아? 다음 챕터 나오면 못 참고 또 살지도 몰라... 난 안될거야 아마...)

글고 Ragnar 아자씨, 챕터별로 내는 건 좋은데 구매자들 허탈하지 않게 잘좀 만들어줬으면... 텔테일 애들은 잘 하드만...

한 줄 요약: 시리즈는 추천, 개별 구매는 비추천.
이 평가가 유용한가요? 아니요 재미있음
297명 중 270명(91%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
4.4 시간 기록
게시 일시: 2014년 10월 21일
Short Review: Stunning setting (visually and thematically), great voice acting, story is top notch, but gameplay is a little lacking. If you're someone that plays games principally for story and setting, then this is for you. If not, and it breaks my heart to say this, then I would avoid this as it is narrative heavy. If you've played previous Dreamfall/TLJ games then this is definitely a worthy successor. If you haven't, then this review might not be helpful for you but give it a shot anyway.

Long Review: This is a difficult game to review. The first in the series, The Longest Journey, was released around fifteen years ago. The second, Dreamfall, was released eight years ago, and was riddled with cliffhangers that are only now being resolved. I honestly couldn't tell you whether someone who hasn't played the earlier ones would enjoy this, so I won't bother. This is a review for the original fans of the game.

The game is visually stunning. It's not next-gen graphics or what have you, but it's modern and the love and care the team at Red Thread Games put into making Europolis feel like a 23rd century proto-dystopian city which still manages to look fantastic and somehow make me wistfully want to live in such a place. The darkened, rain filled, sky with neon all over the place and an odd mix of 19th century, 21st century, and 23rd century architecture is fantastic, with neat little details. You'll walk past a big modern skyscraper and see parts at the base which are crumbling and showing brick walls or the original iron supports.

The voice acting and story is great. The voice acting is phenomenal, and in all characters you can feel the genuine emotion and thoughts running through their dialogue. Better than most AAA games. The dialogue system they've set up should be the gold standard in games, where you can mouse over each of the answers and hear the protagonists thoughts on why that would be their answer. We only see a small snippet of the story in the first episode (called a 'book'), but already you can see how the threads are beginning to weave together into a coherent whole. And when I say a small snippet, I don't mean that it's short. My playthrough lasted four hours (it flew by so fast, I could've sworn I wasn't playing more than an hour), so in total this is looking to be a 20 hour game of pure content, and not achievement hunting, or pointless side missions, or collectibles. It's certainly got me itching for more. There appears to be genuine choice and consequences as well, though again - it's still too early to tell before the other books are released. That said, this is where one of my main concerns lies. The game has the option to track your decisions, and the majority of decisions I made, so too did 80%+ of other players. Hopefully they address this in future so there's more genuine choice, instead of obvious ones.

The gameplay, sadly, is a bit lacking as well. Which is understandable, this is essentially one of the old 1990s adventure games, transplanted and moderately reworked to fit a 3d setting and is a bit lost as a result, but there haven't been any sections that have been unenjoyable as a result, and it hasn't detracted from the games main strengths. Fortunately, they haven't included combat (thus far) as they were forced to do for Dreamfall, but so far there have been none of the 'impossible puzzles' that were common in so many such games if only because there have been few puzzles full stop.

I was in my early 20s when Dreamfall first came out, and it's probably the game that's moved me (emotionally? spiritually?) more than any other game. I say this with considerable relief, Dreamfall Chapters evokes the same kinds of feelings now that I had when first playing Dreamfall back in '06. If you're a fan of the series, or of top-of-the-line storytelling, this is a must-buy.
이 평가가 유용한가요? 아니요 재미있음
154명 중 132명(86%)이 이 평가가 유용하다고 함
18.9 시간 기록
게시 일시: 2014년 10월 21일
EDIT: Book Two out.

Important: The following is just a statement about the first two books (or episodes), as played on the release date of book two. As soon as a new episode comes out or something gets fixed, I will update.

Book two does everything better and the game more promising, except for the technical side of the game, which almost makes it even harder to recommend now.

The bad:
-God-awful optimization. Constant fps drop in busy areas in both books, even on a high-end gaming PC. Multiple people have these issues, which I repeatedly checked on. In the two biggest areas in both episodes, the frame rate can drop to around 15fps. Unacceptable, especially since those are the areas you are stuck in for the longest time. Some people however can run and play the game fine, even on lower hardware, so it's a really weird issue, but it's still unacceptable to have these frame-rate issues on stronger machines.
-What used to be occasional bugs has gone berserk with the release of episode two. A big chunk of bugs, starting from even the menu that sometimes spades out and will just do what it wants. There is a surprising lack of bug-testing and polish.
-Very noticeable difference in quality and polish between models. Some textures look really good, some look pretty damn dreadful. Some character models are really good, some just fail to impress in comparison.
-Animation, although sometimes relatively solid, at other times just seems very weird and especially walk cycles of some characters as well as how they rotate and/or talk seems very out of place.
-Barely any explanation of the games that came before. Newer players will most likely feel lost.

The good:
-The game looks really nice. The art style is really good, it has a really nice range of colors, and some areas like the main city you explore in the first episode are insanely detailed and look alive and believable.
-Really interesting characters, both from older games in the series as well as new ones. Mostly good voice actors, although some sound a bit amateurish compared to others.
-Relatively lengthy episodes, which can easily take around 3 to 4 hours per episode to finish.
-The story continues right off of the last game and brings a slow but interesting new start to the series.
-Good choices that actually change whole parts of the books (episodes) themselves and do offer an incentive to replay the game again.

Dreamfall Chapters is almost a game that should be recommended to every fan of modern adventure games. It is very slow paced, and it completely consists of walking around and talking with people, with little variation and very simple puzzles in between. Taking all of that into consideration however, it does manage to (so far) tell a really interesting tale with fun and colorful characters, and has a beautiful art style as well as decent length and structure to it. The only thing holding it back are the poor optimization and the bugs found every now and then (More so since book two). Even though players new to the series should have no big problems getting into the game, they might be left a bit confused at the start, and it does seem to target older fans more than anything. Everyone who loved the last Dreamfall game should also be in for a treat with this one, anyone else who is new to the series should still risk a look if they are primarily interested in good story telling and a slow atmosphere-focused game with little action, but a lot of wonder to breathe in. The lack of polish is the only thing keeping this game away from being as good as its predecessors.

EDIT: With the release of the second book, this game is a lot harder to recommend. The optimization issues are still there, not even slightly improved. The game still tanks frame-rate for a lot of people, it is buggier than it ever was. Even though the game has got better in its story and presentation, the issues in its technical side make it unplayable for some people. I would not recommend buying this as of right now, and if this isn't finally fixed with the release of the next episodes, I can't recommend this game to anyone, no matter what.
이 평가가 유용한가요? 아니요 재미있음
100명 중 85명(85%)이 이 평가가 유용하다고 함
5.5 시간 기록
게시 일시: 2014년 11월 27일
Book One:

It’s been almost a decade since the ending of the previous installment left us with an abrupt cliffhanger while making us eager for more ventures of Zoë Castillo.

Ever since then, the future of Dreamfall was uncertain, with Funcom shifting its focus to online games before finally being salvaged with successful Kickstarter funding. So how does the first episode hold up after all those production perils and is it a worthy successor of the Dreamfall series?

For those of you who just tuned in and are unfamiliar with its predecessor (shame on you!), this story-driven adventure game takes place in two worlds, technology-infused Stark and magical land of Arcadia. Our heroine Zoë will start the journey by investigating the disappearance of her ex-boyfriend Reza Temiz, before unraveling a global conspiracy led by Japanese toy manufacturer WATIcorp. As you would assume, their real focus is far from making toys for kids and more on delivering a new, vastly damaging lucid dreaming drug to the market, something which will have dire consequences on both Stark and Arcadia in later events. Slowly you are introduced to new characters and find yourself jumping between worlds following the WATIcorp trail before realizing how small of a cog in a story they are and that much more is at stake.

The story picks up several months after the Longest Journey ending with Zoë still being stuck in a Storytime limbo. It is an otherworldly realm now swarming with Dreamachine addicts and other trapped souls. Following the gloomy finale in The Longest Journey, WATIcorp has gained even more power and influence by openly selling dream consoles from previous game labeled now as “Dreamachines”, a device marketed as a tool for enhancing lucid dreaming while making most of its users highly addicted in the process. You will get to witness that side effect firsthand while roaming through the streets of Europolis later, tripping over many of its comatose inhabitants in street corners.

At first, you will get a glimpse of storyline by helping other trapped souls and Dreamachine addicts in Storytime and later reconciling with our old mysterious friend Vagabond, who will inform us that both of the worlds of Stark and Arcadia are in great danger and Zoë’s help is needed once again. Before finding ourselves in Stark again, the game will briefly reunite us with another familiar face Kian Alvane, where we also learn more about his fate after the events in The Longest Journey. Along with Zoë, he is one of the three playable characters in the first episode of Chapters (I don’t want to spoil who the third protagonist is but let’s just say it is someone who I found quite charming and took me completely by surprise).

Seeing how this episode mostly acts as something to entice new and returning players of Dreamfall, I can understand the lack of challenging puzzles in game for the most part. Usually you will find yourself merely repeating what the game asks of you or just combining items on few occasions but sadly that’s all there is to it. Luckily, that would probably be the only flaw that you might see in game, since everything else has been polished to the perfection. From the soothing scenery of Storytime (but only if we ignore that nightmarish wardrobe with slimy tentacles coming out of it) to the luminous and lively streets of Europolis – it is quite clear at first glance to where most of the love for the game went.

Some older fans of Dreamfall might be displeased with the new voice actor for Zoë Castillo but frankly, that is something you might notice if you finished the previous game in the series only recently. And I assure you, beside that minor change the game does not hold back when it comes to delivering some quality voice acting. I can safely say that now we have a strong contender for one of the most adorable voices for a repair bot in video games ever.

Speaking of Europolis, it is one of the few locations in first episode where you will spend most of the time and for a good reason. The whole city is gorgeously designed, highlighting the contrast between rich and poor on every corner. One moment you might find yourself gazing at the beautiful skyscrapers in Sonnenschein Plaza before stumbling over one of the many slumbering Dreamachine junkies. And let’s not forget our old pals from EYE, a global police agency who will watch over your every move, creeping on you and thousands of other citizens in Europolis.

In most games and movies, I always found the inclusion of lens flare nothing more than a cheap gimmick and what developers tend to incorporate when they run out of any other creative additions. But in this context, it is a feature which works incredibly well and adds something new to the whole dreamy (wink wink) undertone of the game. Dreamfall Chapters also does a remarkable job in pushing the capabilities of Unity engine to the sheer limits. Often i found myself going on short breaks from whatever game was asking me to do and decide to take an excessive number of screenshots instead. Even some seemingly bland section such as medieval prison complex makes up for an interesting and enjoyable location in the game.

Another thing on what developers focused more in Dreamfall Chapters are choices. Just like in a certain Telltale’s post-apocalyptic zombie game, you will now be notified with a large text prompt whenever you make an important decision while having an option to see the percentage of selected choices from other players online which might significantly help you in making a decision. The real question here is will these decisions result in greater variety, establishing a different image of the world for each player or are they nothing more than templates merely guiding us to one of the few prearranged endings of the game. For now, I believe it could go either way. One of my decisions in prologue during the second playthrough resulted in having a completely different job and doing business with a new key NPC once I found myself in Europolis again. Every other choice implied we might only see possible results of them in upcoming episode(s), especially when I played with Kian Alvane. To be fair, I am still a bit skeptical on how my choice between pork sausages or cheese soup for boyfriend’s dinner might leave a significant impact on the future of both worlds but i guess only time will tell.


Despite the serious lack of challenge in puzzles and relatively short length (although this point might prove invalid later with the release of new episodes), Dreamfall Chapters is quite deserving of your attention. With its superb voice acting, stunning locations and captivating story which will only leave you counting down the weeks for the release of the next episode, I will say we have a rewarding sequel for the Longest Journey. After an intro as good as this one, it’s hard not to expect only the best from the next episode.

이 평가가 유용한가요? 아니요 재미있음
95명 중 79명(83%)이 이 평가가 유용하다고 함
9.3 시간 기록
게시 일시: 2014년 10월 25일
If you have never played The Longest Journey or Dreamfall, be warned that this game is dialog heavy. Like its predecessors, Dreamfall Chapters is an interactive story.

The Good:
- After eight years we are FINALLY moving forward toward a resolution.
- Beautiful graphics. The city of Europolis is huge and feels like a real city. You can eavesdrop on conversations! I loved just poking around the city looking at everything (remember to look up at the sky).
- Protagonists are interesting and relatable. Zoe's journal is a nice addition.
- New, fantastic characters introduced. I can't wait to learn more about them.
- Some new, imaginative ways to interact with the environment.
- I love the costuming - even the NPCs. Really well designed and I can tell a lot of thought went into every outfit.

The Bad:
- The controls were almost unbearable for me. I really couldn't get used to them and I got very frustrated at times trying to click on elements to interact with them. Some puzzles took me a long time to solve purely because had no idea an item could be interacted with, despite moving it into the centre of the camera field. Moving around felt very slow and clunky, even after several hours of playing.
- My computer has above the recommended specs and I got some brutal fps drops.
- Some ham fisted dialog and story elements. I get that Ragnar is trying to make a statement about the political situation in the West at the moment, but really. Lea Uminska's campaign posters are exactly the same style and colour as Obama's "HOPE" posters. Konstantin Wolf's posters have a Futurist/Constructivist lean to them like old Soviet propaganda posters.
- I noticed quite a few small errors - maybe some were intentional? They were distracting. A jellyfish is *not* a cephalopod!
이 평가가 유용한가요? 아니요 재미있음
79명 중 63명(80%)이 이 평가가 유용하다고 함
13.0 시간 기록
게시 일시: 2014년 10월 21일
If you're reading this review and you haven't played The Longest Journey and Dreamfall stop right now and buy them. There are both here on Steam as well as on GOG. If you have played those two already then I’m sure you’re curious if Chapters lives up to being the long awaited third game in The Longest Journey series for almost a decade. The answer is a resounding yes, heck yes. Chapters is already pretty great one episode in and I’m really glad I backed it.

Chapters is just as well written as its predecessors but one thing that really stands out is how freaking beautiful and immersive it is. After the first two parts that show what Zoe and Kian have been up to since the end of Dreamfall, Chapters puts you into Europolis, the huge megalopolis that’s Zoe moved to, and for an adventure game it’s a lot bigger than I expected. It’s also really dense without a lot to see and conversations to overhear. It’s really great and something that TLJ and Dreamfall didn’t achieve as well.

The gameplay takes a lot of inspiration from Walking Dead and it honestly suits it well. A key difference is that instead of timed dialogue segments that force you make decisions on the fly, Chapters is a lot more contemplative, you're not timed and the characters will actually think about the dialogue options to themselves when you mouse over them. The gameplay is also your standard adventure game point and click fare but the interface is now extremely streamlined and minimalist in all the right ways, especially compared to Dreamfall’s clunky ♥♥♥ interface.

It's still early to really tell if your choices really make some changes (Though as the game hints, your choices are going to affect the journey, not the destination) but there is a nice substantial deviation from one decision that you can make early on that can lead you to meet different characters unique to the path you choose. So if they keep that up it will be really neat.

The end of the first episode also has the best run animation for a video game character I've ever seen.

The only negative is that looking at other reviews it seems it's not only me and that the game isn't totally well optimized, the game can suffer slowdown in Europolis and there are graphical glitches. But that's something that can be fixed with a patch so its far from a dealbreaker.

Chapters is shaping up to be truly great and potentially the best game in the series. It has all the heart and wonder that the previous games had and then some. Backers have no need to fear and those who didn’t back it definitely need to check it out.

New patch rolled out and its definitely improved performance. Now this game really doesn't have any real flaws!
이 평가가 유용한가요? 아니요 재미있음
55명 중 43명(78%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.8 시간 기록
게시 일시: 2014년 11월 1일
Howdy guys & gals, i was a ''little'' girl (a teen to be more precise, 16-ish years old) when i played Dreamfall: The Longest Journey and oh my gosh was that an amazing game.

I spent like countless hours playing it......It was a one of my favorites of all time so needless to say i was so hapy when i learned that Ragnar and the company are working on a sequel but enough of that, lets get to the real thing.

So i don't know about you, yes you the readers but i am so tired and bored of all thous cliche and repetitive games like Call of Duty, Battlefield, Counter-Strike and the like, i mean once you played one of them you played them all.

They are so linear and they all revolve around same thing.....mindless , endless, shooting/killing same stuff over and over and...over again. They have short predetermined linear story on which you as a player can't influence no matter how many *bad* guys you end up killing along the way, campaign will always finish in a same way
, same ending.

Now when it comes to Dreamfall Chapters (and previous parts) this game has a soul and games such as this one are extremly rare on the market these days. Things i love about this game are :


- STORY- I can never get enough of it, i mean come on, it is like real life where each and every decision you make will come back at you and haunt you at some point in the game. Story is fun and it always leaves you wanting for more, it has many twists.

-VOICE ACTING- It is marvelous , i love it how characters speak, they are all unique, Zoey has that ''unsure'' feeling to her in most things when you catch her off guard , warden character has that distinct ''ahm/mm'' pause when he speaks (like clearing throat), Kian Alvane has that manly terminator/Conan like stile/voice. All this things make characters more believable and easier to like (or hate ;-p).

-GRAPHICS- Now i know they are not latest Crysis or Star Citizen like but come on.....They are way better then most ''adventure'' games. They are a big plus and a step forward when compared to older instalments or up to date *similar* to Dreamfall games.

-MUSIC/AUDIO- I mean how can someone not like this ( listen from 0:40) , or <3 .

Other then this when talking about audio in general it adds to the feeling of ''really being there'' while exploring the world speaking of which......

-WORLD- When it comes to areas and the like this is the only *adventure* game that is actually open world-ish, i mean city of Propast in Europolis is larger then any area/region in other adventure games and its fully explorable with many interesting stuff to see that bring this game to life, like strong police presence/patrols, citizens moving about doing their!


-Now when it comes to downsides only one i can see is lack of ''side quests'', i can't do stuff for random people on the side while exploring the city or other areas at least in book one, that may change with upcoming releases thou. Take for example the Witcher game or Mass Effect even thou they are a different genre, in thous games as you probably know you have both main quests and side quests, in Dreamfall Chapters you only have main quests as it is...for now anyway.

All this being said i must point out that overall i am extremly pleased with this game and i have been looking for a sequel or alternatives since the time i played Dreamfall TLJ and i am happy that this game is finally here and i can only hope that there will be sequels to it. :-)

-Even if you are not into this kind of games i really think its worth trying out, if nothing else then to break monotony of constantly playing cliche games like zombie survival, shooters and endless strategy games.....This game is one of a kind.

Sowwy in advance for any possible grammar mistakes, English is not my native and no Google is not my friend, we had a fight recently when it refused to find a movie i wanted to watch. Maybe i will do a video on Dreamfall Chapters but then most of internet would make fun of my accent ⊙▂⊙ , but will see, until next time have fun, try the game out and take care.


o (◡‿◡✿)
이 평가가 유용한가요? 아니요 재미있음
49명 중 38명(78%)이 이 평가가 유용하다고 함
8.3 시간 기록
게시 일시: 2014년 10월 25일
Whether you're new to the franchise or familiar with the previous titles, all that matters is that Dreamfall Chapters is a rich, enthralling story set in breathtaking environs where the choices you make on behalf of the protagonist have consequences. As a returning fan of the series, I'm eager to see where my choices will lead. It took me about 8 hours to get through the first chapter, but I took my time and enjoyed the story. I let myself get lost in the city. When there was dialog I listened, and written materials, I read them. I eavesdropped on the vibrant conversations of no consequence, I took in the sights, poked around the dark alleys, perused seemingly useless wares in shops, and listened to the music and chatter. Because of these choices, when the credits rolled, I didn't feel cheated by a short chapter, I felt introduced to a whole new world. I feel like I just read a great choose-your-own-adventure, saw a great movie, and played a great game all at once.
이 평가가 유용한가요? 아니요 재미있음
59명 중 43명(73%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
10.9 시간 기록
게시 일시: 2014년 10월 21일
It's great being back in the Dreamfall universe! Absolutely gorgeous graphics, wonderful, engaging music that fits the context, great stories, good controls (at least for me, using a mouse and keyboard). I thoroughly enjoyed this first part and I cannot wait for the next part! (Ok, I CAN wait, I would just have loved to continue straight away :P) The team has done a wonderful job!
이 평가가 유용한가요? 아니요 재미있음
44명 중 34명(77%)이 이 평가가 유용하다고 함
3.3 시간 기록
게시 일시: 2014년 10월 30일
Just to sumarise what I'm about to say, everything about this game is high quality in terms of graphics quality, sounds/music, art style, story, voice acting, controls, creativity, basically anything one (or me at least) can think of about a game that's story focused, the game has it all in great care.

The game has gorgeous graphics in terms of technical power (effects, textures, animations) and art direction, with smooth high quality soundtrack that conveys an epic sense of journey, also the great voice acting for the game that's almost fully voice acted with a ton of different types of accents.

The story is interesting and compelling, with different scenarios happening that goes alongside with how you play with different characters other than the main character in a different world and time, and these worlds are believable ones to be in, especially the city where you mainly play in as the main character with how one can tell and differentiate one area from another, and so memorising the city slowly becomes accomplished, looking at a map becomes a useful tool to check where you're going rather than using it as a guide for the rest of the game.

Although at a certain point in the game i found myself where i couldn't find the place where the game told me to go, while this annoyed me a bit i found it enjoyable to go and find it myself, thinking that the city is an area where i can see myself go to in real life, and that's kind of a great feeling to having while roaming the city, trying to find the place you want to go to. I guess instead of thinking this as a negative, I'd go with 'bitter-sweet'.

The choices the game presents you with are vague but described correctly and not falsely, in which case it falls back to the person playing on which of the choices is the best one to choose, putting serious thought into a choice keeping in mind that something might happen later on.

And so at the end of the game, book one out of five, the game reminds you of the choices you made and how each one will effect the story and character(s) throughout the next chapters of the game, with a "what other players choose" which is neat. Having the game push the idea of how the choices you make or have made will have meaningful changes or consequences later on, and whether that's true or not, having you believe it, believe in the idea that you're choices actually has an impact, is a great point for a story focused game to have.

Overall i love the game, from the technicalities like the graphics, sounds, level design and controls, to the design choices like the art style, level design, characters, to the story and how there's a lot of mystery to it. If you want the full package with the full story and content, then wait until all of the chapters are out, but i do recommend getting this game, saying it's well worth the asking price on PC digital stores, and really can't say no to it, heck I'd say this is a GOTY contender in my book, but let's see where the rest of the game goes in the remaining chapters.

Shamless link to original post.
이 평가가 유용한가요? 아니요 재미있음
44명 중 34명(77%)이 이 평가가 유용하다고 함
57.0 시간 기록
게시 일시: 2014년 11월 1일
The writing is impecible, hilarious, and at times moving. The images are colorful, artistic and wonderful for an indie game. The music is very atmospheric with some good mood elements. The gameplay itself could use a little harder puzzles but this first episode kept me busy for quite some time, so when the entire game is finished it will be a decent sized game. All in all it's a worthy sequel and adds to the wonderful univers of The Longest Journey. I look forward to more.
이 평가가 유용한가요? 아니요 재미있음
31명 중 26명(84%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
6.7 시간 기록
게시 일시: 2014년 12월 22일
This review is written after completing book 1, and comes from the perspective of someone who hasn't finished any of the older games. Yes, in my opinion, this game can be played if you haven't played any of the others. It'll take you some time to get into it, but eventually events and things will make sense to you. Obviously it'll be easier if you did play the games though. (I won't discuss any specific spoilers.)

I've heard many good things about the games, and when I found out that this game was coming out, I decided to check it out. I like games with an interesting story and choices that will affect how you as a player will experience it.

The first thing I noticed about the game before I played it, is that two of the three playable characters are poc, persons of color. Now that wouldn't matter so much if they weren't good characters to begin with. Fortunately, Zoë and Kian are interesting characters. I have more to say about Zoë since the focus of the game was more on her in the first book, but from what I've seen during my time with Kian, he'll have to make tough decisions in later books.

The intro chapter of the first book (which I will refer to by its title, Reborn) was amazing. It (re)introduces you to Zoë, what happened to her, where she is, and where she wants to go (which is a decision made by you). In the first chapter, it already becomes clear that she's unsure of her path in life, which makes her a believable protagonist if you ask me. She loves helping people, finding a good cause to work for and she's witty. Additionally, she struggles, just like you and me.

I thought the last chapters of Reborn were a little dull. It involved running around the town and finishing objectives, and when I realized I was about to finish the chapter, I felt a bit relieved. However, that's not to say that the entire chapter is dull. [Zoë Castillo voice] "Nope. Nope, nope, nope." Like I said, the beginning of Reborn was amazing to me, and throughout the chapter, I've found many little things I thoroughly enjoy. I won't address them here, since I was surprised by them and that's the best way to enjoy something.

The voice acting in this game is mostly right. The protagonists have good voice actors, so I don't have anything to complain there. Here and there, there are characters in the game who have questionable VA's, characters who have voices that don't suit their look. But these are small things that won't bother me in the long run.

I don't know what happened with these games, and how Dreamfall Chapters came to be. All I know is that the community wanted it to be a thing and it absolutely deserves the praise it gets. Set in a beautiful world you can (mostly) interact with, believable protagonists, an absolutely enchanting soundtrack... if you like this sort of game, please don't hesitate. I believe in the choices I made so far, and Dreamfall Chapters did a good job of reminding me that they will all have consequences... and that I will have to face them soon.

I can't wait.
이 평가가 유용한가요? 아니요 재미있음
159명 중 99명(62%)이 이 평가가 유용하다고 함
7.6 시간 기록
게시 일시: 2014년 10월 26일
Very mixed feelings on this one.

+ Very pretty at times
+ Music and visuals fit together nicely (atmospheric)
+ Dialogue can be very frank and natural
+ Interesting dream world (but very little of it)
+ Promising choice system (One my choices was picked only by 1.9% of players. A different choice that was seemingly cosmetic changed my character's career.)

- Overtly and self-righteously political (I sincerely hope there is a plot twist coming and it seems like it really might be, because thus far it felt more like really bad propaganda than a political commentary [or a game about dreams for that matter!]. It's two-dimensional, militant and above all unpleasant. There is no middle ground.)
- Terrible performance on modern hardware (main hub)
- Nothing of essence happens in Part 1 (even the cliffhanger is a little dull)
- Dialogue can be really bad and both the main character and her boyfriend sound like incredibly pretentious holier-than-thou types

Maybe it would be better to wait for more parts to come out. Even if I wanted to, I couldn't spoil anything because nothing really happened.
이 평가가 유용한가요? 아니요 재미있음
2014년 10월 27일 오후 5시 30분 에 개발자가 답변함
(답변 보기)
54명 중 38명(70%)이 이 평가가 유용하다고 함
36.3 시간 기록
게시 일시: 2014년 10월 23일
I honestly don't believe that I am actually writing a review for Dreamfall Chapters! It's been such a long wait! After playing The Longest Journey and Dreamfall so many times, finally, finally, the third game in this saga is here.

Any true fan of Adventure games should buy this right away. Game is beautiful with a story so rich and voice acting and dialogue so perfect you just don't want to stop playing. It took me twelve hours to end Book One and that's mostly because I spent hours just wandering aimlessly through the main hub, not wanting to start a mission for the "fear" it might lead me elsewhere. The world Red Thread Games had created is so vivid and alive you feel like you belong there. And I'm not talking about visuals only, music and ambient sounds are terrific, as well.

The puzzles are neat, funny, story-driven and they make 'sense'. The dialogue "choices & consequences" is something I was pleasantly surprised by. It was done beautifully and I'm looking forward to see how it will all play out in the following Books.

I'm anxiously waiting for the continuation!

A huge THANK YOU to the devs that made my dreams come true <3

이 평가가 유용한가요? 아니요 재미있음
70명 중 46명(66%)이 이 평가가 유용하다고 함
6.2 시간 기록
게시 일시: 2014년 10월 21일
10/10 I've been following this series from the beginning and ever since I learned of the kickstarter I've been eagerly waiting for this installment. Finally, some of the worst cliffhangers in all of gaming history will be cleared up. As the entire game hasn't yet been released it is hard to write a complete review. However, I love how they added a feature where decisions actually impact the game. This has been one of my favorite stories of all time.
이 평가가 유용한가요? 아니요 재미있음
14명 중 14명(100%)이 이 평가가 유용하다고 함
12.2 시간 기록
게시 일시: 2015년 3월 22일

genre : point and click adventure game in 3rd person

+ high production values, beautiful art, great character models, especially Zoe is very well designed, stunning environments and worlds
+ excellent voice acting, one of my favorite soundtracks, music is both epic and emotional
+ the story is one of the best you can find in gaming, heart breaking and emotional, other times dark and mysterious - the writing and dialogues are better than most movies you have ever watched - you continue the story of the previous games in the series, following the journey of the 2 heroes in parallel worlds, of science and magic, reality and dreams, order and chaos
+ gameplay wise it's a point and click adventure game in 3rd person - there are inventory based puzzles, puzzles are scarce but well thought , but the most important part of gameplay is observation and dialogues, where the choices have consequences, the path changes according to them and the balance is shifted - combining items in inventory or choosing the appropriate action when interacting are also basic gameplay functions
+ pretty long for episodic game, the 2nd book i'm playing right now seems to be twice the size of the 1st one - replayability is also good since most people will replay it to see the alternate results of their actions

- it would be a 10/10 game for me if it wasn't for the optimization issues and frame drops on large open areas, it has been fixed a bit since the release but it still needs some work
- some animations could be better, but for an adventure game they are way above average

the whole series of longest journey/dreamfall is very special to me, it just feels that playing these games and following the story is something more than just gaming - makes you feel things and maybe reconsider some things in your own life - ofcourse the game is recommended to everyone , although it would be wise to play at least the longest journey first to understand the worlds since despite the fact that there is a story recap it's not enough.
이 평가가 유용한가요? 아니요 재미있음
34명 중 25명(74%)이 이 평가가 유용하다고 함
10.1 시간 기록
게시 일시: 2014년 10월 24일
Book One

The long awaited 3rd chapter of The Longest Journey series has arrived albeit in the somewhat unfortunate episodic format.

The majority of the first 'book' (Episode) in Dreamfall: Chapters is played as Zoe Castillo, Dreamfall: The Longest Journey's protagonist and the game does a reasonably good job of recalling some of the finer moments from the previous game, however during the 8 years since, you'd be easily forgiven for being confused after the games opening cutscene and it's not till about an hour in that the game starts to fill in some of the blanks. This could have been avoided by the promised Journey: Graphic Novel which was due to be released beforehand to recap the previous games stories - sadly this was nowhere in sight for those who backed the game on kickstarter in the $75 and above tiers which has left a somewhat bitter taste in my mouth and ruined some of the experience for me as I was not able to go back and play the first two games before playing chapters.

Moving on from this - chapters has started a whole new story in the TLJ universe and one that I'm ready to get involved in, the first episode is clearly aimed at laying the ground work and some will be dissapointed by the fact that half of this episode is spent running around the same environment completing quests that will clearly become big story beats in the future. After a few quests in the main area the game began to feel a little stale and almost like the developer needed to provide filler by making you run around a lot to lengthen the episode. I'm hoping that this doesn't become a common sight as the games remaining episodes are released.

One feature that is new to the TLJ series is The Walking Dead style choices where RedThreadGames promise that choices made throughout the game will have consequnces in future endeavors, it's not yet clear if they'll pull this off as well as TellTale(The Walking Dead and The Wolf Among Us) but it's certainly something I'm excited to see as the episodes get released.

In terms of puzzles, Dreamfall: Chapters contains everything you'd expect from an adventure game of this type, from inventory based puzzles (Combine everything!) to puzzles based purely on a piece of dialogue you had with someone an hour ago. I didn't find myself ever getting frustrated with any of them and they all made logical sense unlike some of the series early work(Fans will remember a certain rubber duck puzzle) however some may rightly criticise them for being a bit too easy, which is slightly alarming considering this was the main complaint fans had with Dreamfall: The Longest Journey

Overall if I had to be honest with myself as a massive fan of the previous games, it's really difficult to recommend Dreamfall Chapters as an episodic game and personally I'd wait for the full series to be released, however if you can't wait to continue the story then by all means Book One is still a solid game with solid mechanics that you'd expect from this kind of adventure game and I've come away with a definite interest in seeing how the story develops going forward.
이 평가가 유용한가요? 아니요 재미있음
43명 중 30명(70%)이 이 평가가 유용하다고 함
45.9 시간 기록
게시 일시: 2014년 10월 24일
The Journey Continues at last

FINALY, after so many years of waiting, the 3rd part of the best adventure saga begins with Dreamfall Chapters: The Longest Journey - Book 1.

Featuring a beautiful graphics and a vast enviroment to explore, Dreamfall Chapters, the much anticipated sequel to the 2006 Dreamfall: The Longest Journey do not disappoint one bit, a well written story by Ragnar Tornquist, difficulty level that is perfectly balanced, interesting puzzles & covnersations and much more.

A true gem from new software house Red Thread Games, highly recommended for both old time fans of The Longest Journey saga as well as newcomers to the series.

On a personal note: I already finished book 1 no less than 3 times, the choices & consequences system in the game makes it very replayble, don't miss out.
이 평가가 유용한가요? 아니요 재미있음