The highly anticipated follow-up to adventure classics The Longest Journey and Dreamfall. Dreamfall Chapters is an episodic story-driven adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm. Your purchase includes all five episodes!
Grotendeels positief (240 recensies) - 79% van de 240 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (1,613 recensies) - 83% van de 1,613 gebruikersrecensies voor deze game is positief.
Releasedatum: 21 okt 2014

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Dreamfall Chapters kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli


Dreamfall Chapters Special Edition kopen

The Special Edition includes the digital Art of Book One, the official Crowboy tourist map of Europolis, and HD wallpapers.
Coming soon are the official Book One soundtrack, the Journeys Birth short-story collection and digital avatars.

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli


Recente updates Alles weergeven (53)

24 juni

Version 5.2 patch notes

Dreamfall Chapters has been updated to version 5.2, which addresses a number of bugs.

This update:

  • Fixes a problem with buggy graphics on Mac, resulting in square, coloured artefacts appearing in scenes. This also includes other visual fixes for the Mac
  • Fixes an issue with missing lights in the Enclave in Book Two, affecting dialogues with Enu and Likho
  • Makes it easier (we hope!) to solve the musical puzzle in the Journeyman Inn for tone-deaf players
  • Fixes an issue with the materials on the Dreamer in chapter 7, to make it less shiny. It was too shiny. Way too shiny
  • Brings back missing sound-effects and voices for the guards banging on the roof gate in the Friar's Keep scene
  • Updates the cut-scene with Mira at the end of the Kidbot job path — nothing big, it should just look better now
  • Fixes an issue with buggy anchoring in the settings menu
  • Fixes missing collision geometry in Marcuria, which made it possible to exit the world — no more YouTube videos of flying Kians!
  • Boosts footsteps on wooden surfaces, which was noticeable in (e.g.) the Hand That Feeds
  • Improves email format check for Red Thread account setup, to notify users of things like double @s
  • Fixes an issue with targeting Crow on top of Klacks' stage in Book Four, which was frustrating
  • Fixes a problem with the light beams in the Book Four Interlude on Macs, which made it super hard to solve the puzzle. Other light beams should also be improved now on Mac
  • Fixes an issue where players could enter the vintner's booth and confuse the vintner in Book Five. You don't want to confuse the vintner
  • Fixes an issue where you could open the game menu while a scene faded in, which caused the game to stop responding when loading a previous save
  • Some smaller fixes which might rightly be considered spoilers if we included them here, so we didn't

This version does not include German and French subtitles. These will be included in version 5.3, which is tentatively scheduled for next week.

19 opmerkingen Meer informatie

20 juni

Version 5.1 change log

EDIT: We pushed out v5.1.1 last night — a hot-fix to solve a game-breaking issue. See below for more information.

Dreamfall Chapters v5.1 was released earlier today. This version includes the following fixes:

Version 5.1 patch notes

  • Fixed an issue where there were blank screens during the previous episode recap, when playing the French or German versions, due to missing translated text. It now defaults to English if there's no translated text
  • Fixed a bug that resulted in disappearing "Start Book X" option after completing game, loading save-game
  • Starting the game with controller conflicted with the sign-in box; this has now been fixed
  • Fixed a problem where French/German players got stuck when there's no translated text (this was fixed in v5.0.3)
  • Changed the wording in sign-up box to make it less confusing, since some players thought they needed to wait for verification email before they could start playing the game
  • Increased the interaction distance for vintner in Marcuria, after players reported problems interacting with the character
  • In the epilogue, the wrong description was triggered when looking at Balance symbol in ceiling. This has now been fixed

Version 5.1.1 patch notes

  • Fixed a serious bug in chapter 7, where the game would stop responding during a key decision point sequence. This bug was introduced in v5.1

26 opmerkingen Meer informatie


“A fascinating game with interwoven tales, beautiful set pieces and believeable protagonists, Dreamfall is going strong and only getting started.”
90% – Gaming Trend

“continues to pack punch after punch”
8/10 – Gamespot

“couples a believable, superbly written lead character with complex decisions in a promising start”
8.5/10 – Polygon

Over dit spel

Your purchase of Dreamfall Chapters includes all five episodes.

Dreamfall Chapters is the episodic follow-up to award-winning adventures The Longest Journey and Dreamfall: The Longest Journey: a story about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two unlikely heroes on their journeys across worlds to save the very fabric of reality from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline and a fresh cast of characters, Dreamfall Chapters introduces new players to The Longest Journey saga, while returning players will get the conclusion they have been waiting for since the end of Dreamfall: The Longest Journey.

Key Features

  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • Sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey. A recap of Dreamfall is available in-game for new players
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape


Mac OS X
SteamOS + Linux
    • Besturingssysteem: Windows 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Geheugen: 3 GB RAM
    • Grafische kaart: Intel HD Graphics 4000
    • DirectX: Versie 9.0c
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Yes
    • Besturingssysteem: Windows 7 64-bit
    • Processor: Quad Core i5 2.5GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: ATI or Nvidia card with 2GB VRAM
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 20 GB beschikbare ruimte
    • Geluidskaart: Yes
    • Besturingssysteem: Mac OS X v10.9 Mavericks or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 4000
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Yes
    • Besturingssysteem: Mac OS X v10.9 Mavericks or higher
    • Processor: Quad Core i5 2.5GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: ATI or Nvidia card with 1GB VRAM
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 20 GB beschikbare ruimte
    • Geluidskaart: Yes
    • Besturingssysteem: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 4000
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Yes
    • Besturingssysteem: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: ATI or Nvidia card with 2GB VRAM
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 20 GB beschikbare ruimte
    • Geluidskaart: Yes
Klantrecensiesysteem bijgewerkt! Meer informatie
Grotendeels positief (240 recensies)
Erg positief (1,613 recensies)
Recentelijk geplaatst
( 7.9 uur in totaal )
Geplaatst: 25 juni
I dunno. I was a huge fan of Dreamfall, but I just am not enjoying a single thing about this new game. After the compelling and well-written Dreamfall, I wanted to revisit this world and find out what happens.

But there's some problems. The writing is awful. Too many long expository conversations where people just talk and talk for ages. Lots of obscure (illogical pixel hunt) puzzles. Wandering around for ages with no purpose. Especially when the game unnecessarily blocks off some paths just to add to the unnecessary confusing traversal. I didn't enjoy Shitbot (yay let's be abusive because that's "funny" right?), nor the loud mouthed angry owner of the workshop. No-one as nice as Olivia or Benrime. Reza is now a stupid whiny jerk. Character motivations are questionable and inconsistent. The pacing is all over the place. No Wonkers, at least not working.

Basically, the writing - the heart and soul of Dreamfall - is just nowhere near as good. Was this a George Lucas moment where no-one said "that's not a good idea"?

I really wanted to like this. But it's just... not fun. It's not compelling. And as much as it pains me given that I'd wholly recommend Dreamfall, I can't recommend these chapters.
Behulpzaam? Ja Nee Grappig
( 6.6 uur in totaal )
Geplaatst: 25 juni
I don't recommand this game. I'm in chapter four and I was forcing myself to finish previous story and now, I am tired to trying out next chapter. I know there are many good reviews but com'on... you can't sell it as game because you can move around. all you do is just walking around and click and click, try to fine where develper hide objects. I mean it shouldnt take hours to find one object and solve the problem. unfriendly user interface, no storyline, and why the hell walking and running speed is so slow? and why do I have to fine the map to see where I'm going. can't you just add into the userinterface?
you have nothing to do while you are running around. you can't jump, you have nothing to collect, you can't fight, you have to listen all conversations to understand what you need or have to do even though you don't want to.
don't get me wrong. I love story driven game. It just not an enjoyable story driven game.
if you are considering to buy this game. please don't wast your time and money, just go youtube and watch other people playing. trust me it is not worth a money.
Behulpzaam? Ja Nee Grappig
( 12.5 uur in totaal )
Geplaatst: 25 juni
Long awaited conclusion to The Longest Journey saga.
Behulpzaam? Ja Nee Grappig
Baron Silvertongue PHD
( 25.2 uur in totaal )
Geplaatst: 25 juni
If you only read one line of this review, this is the important part. This isn't a "fun" game; this is an experience.

For reference I played The Longest Journey for the first time only within the last couple years. It was excellent. Then I played Dreamfall, and it too was excellent. Maybe it was because I don't have rosy nostolgia of TLJ that I was actually more drawn into Dreamfall. TLJ was perhaps excecuted better, with Dreamfall having lousy and unnecessary combat, and the Kian parts seemed tacked on and didn't make much sense to me. But Zoe and her story made her as much a real person as any fictional character has ever been to me. So, having just finished chapter 5 I feel I can finally review Dreamfall Chapters.

Before weighing good and bad I want to say this. If you want an action game, this isn't it. There are cutscenes and sections that are just conversations, some of them reasonably long. This game is in so many ways, a story. An epic one at that. And one thats not even about winning. Your decisions really affect things. Bad things will happen.

The Bad
- I don't have the newest computer so i wasn't able to run the game at its highest graphic quality. The only reason this is bad is the graphics look sooo good. Its the first game I actually thought about upgrading my computer just so i could push the graphics up.
- There are some graphical glitches. The odd torn texture, animation stutter. Nothing game breaking.
- The time between chapters was painful. But its all out now so if you're just picking it up now you're gold.

The Good
- What you do really matters. What you do in each chapter not only affects that chapter, or even the next chapter, but everything that comes after.
- The story is so good. You will laugh, you will cry. Characters that fell a little flat in Dreamfall like Kian are fleshed out.
- The graphics really are amazing
- You will care. Barring everything else, like the best kind of book, you will care. The whole series, TLJ, Dreamfall, and Chapters are so well done when it comes to story.

In the first line of this review I stated this isn't a game, this is an experience. And it is. If you take into account TLJ, Dreamfall and chapters as a whole, probably the best gaming experience I've ever had. I can only hope that they make The Longest Journey Home to complete the journey.
Behulpzaam? Ja Nee Grappig
( 309.6 uur in totaal )
Geplaatst: 25 juni
Truly magical!

A standing ovation to Ragnar and his team for an outstanding end to the best adventure series I have ever played.

Thank you all!
Behulpzaam? Ja Nee Grappig
( 4.6 uur in totaal )
Geplaatst: 25 juni
Maybe the story is good. Maybe. I'll never know. I just could not play more than 4 hours of this game. It just wastes your time: looking for objects hidden in the environment, walking long distances from one place to another, endless and pointless dialogues. irritating voices and characters, etc. Seriously, this game is completely empty. I'll now get a book for a good story while downloading a next game.
Behulpzaam? Ja Nee Grappig
( 31.9 uur in totaal )
Geplaatst: 25 juni
Love this game. Amazing graphics and storytelling. This game is not much for game mechanics so if you're looking for something more than point and shoot, you might want to skip this though. But I personally love the story-telling and world-building. The final chapter's plot blew my mind!
Behulpzaam? Ja Nee Grappig
( 44.7 uur in totaal )
Geplaatst: 25 juni
I really would liked to appreciate this game. Unfortunately, it's plagued with technical issues and I found the story got on my nerves at times.

Graphically, Dreamfall Chapters is absolutely gorgeous, the character models, the environment, it's pretty amazing. Unfortunately, even with v-sync enabled, the character models tore all over the place, making it extremely irritating to my eyes and spoiling its beauty. Also, performance was a bit of an issue. I would have expected this game to perform more consistently that it did. Sometimes, I'd have sudden low FPS indoors for no reason. But since it's just walking around, it's not a major issue.

I noticed a bunch of annoyances, some probably bugs, others due to bad design. Character models going through one another because they're too close. My character's head getting stuck in weird angles and staying that way unless I changed areas or reloaded a save. The gamepad and the kb+m control can't be used at the same time, meaning that if I decide to use my mouse to do something, suddenly, my gamepad analog buttons won't get the character moving. Another major error in design is those bloody stupid maps. They create nice beautiful cities and make you run around them while only giving us maps located in the city that you have to find if you get lost. For Europolis, it made no sense. You've got futuristic communicators but no integrated mapping technology? It caused me to get lost trying to figure out where to go. And on top of their poor implementation, the maps were terrible at helping you find your way. Puzzles were also barely there and you sometimes had to scour the city to find one stupid item.

I have to give the dev credit for its choice-consequences system though. It was crafted beautifully and you had to think carefully which option to pick. Unlike Telltale's joke system that changes nothing in the story, there are major consequences to your actions. I just wish the story would have been as inspired as that system. It worked best when it focused on what made this series great, fantasy, conspiracy, etc... Instead, the devs seemed more interested in pushing a political agenda regarding race, sexual orientation and gender. The writing gave us your typical mustache twirling villains and not the funny kind. No greys in this story, no sir. It ended up feeling extremely hamfisted. They even mislead you into thinking you could build a romance with one character only to rob that away just so they can make make a point about homosexuality and how it should be accepted. No ♥♥♥♥, it should but giving a fake choice that gave me false hope really annoyed me. It gets even worse in the later chapters where those villains end up become a farce. Their motives are never properly explained so they're evil just because. They were unintentionally comical. The story seemed crafted to make points about inclusivity rather than tell a tale of adventure through fascinating worlds.

With such technical issues, a poorly thought out design and a disappointing plot, I can't in good conscience recommend Dreamfall Chapters. And I won't be backing further games from Red Thread Games. What a let down!

Behulpzaam? Ja Nee Grappig
( 33.9 uur in totaal )
Geplaatst: 25 juni
Beautiful, wonderful, a fitting end to The Longest Journey
loved it
Behulpzaam? Ja Nee Grappig
(。◕ˇ∀ˇ◕) kowai?
( 44.6 uur in totaal )
Geplaatst: 25 juni
A farewell but also a welcome.

The story ends here and starts here.
After all these years, finally the jorney ends. Everyone has gone to his or her place. Outside the game, however, our jorneys still go on. Our stories has not yet come to an end.

Some people came, some people left, some people stay.

Nearly 17 years, The Longest Jorney kept company with us. This is the best fairy tale I've been told ever.

In the end, when April open the door of The House of All Worlds, I almost cried out.
Thank you for the great arts you brought to us. Thank you, Funcom and Red Thread Games.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
69 van de 77 mensen (90%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
23.8 uur in totaal
Geplaatst: 29 mei
I played Dreamfall: The Longest Journey and completely fell in love with that game, so I obviously had to get the sequel. I love these games with all my heart- favorite series of all time- but I found myself a bit bored at times in chapters 1-3. Do NOT let this discourage you. In chapter 4, I felt all the flood of emotions from Dreamfall flood back and wrench my heart. Chapter 4 alone makes this game entirely worth playing, along with the in-depth characters, originality, and beauty throughout the entire game. I cried several times. Also, the decisions I've made warrant another playthrough in hopes that mistakes will be fixed. In Telltale games, it appears to me that the game is decided no matter what choice you make because your choices never affect the NEXT chapter. Not so will Dreamfall: Chapters. Each decision you make will have an impact on future gameplay. I cannot wait for chapter 5 to see what I will regret and cry over next.
Was deze recensie nuttig? Ja Nee Grappig
59 van de 69 mensen (86%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
24.3 uur in totaal
Geplaatst: 18 juni
Warning: This not a review but a personal thought about the game. If you are looking for a review go check what other good people wrote :-)

It was 7 or 8 years ago, I bought a (long gone now) PC Gaming Magazine called PC Master. In it, there was a game called Dreamfall : The Longest Journey. "The long awaited continuation to the Longest Journey" it said. I started playing it and that was it. I fell in love with the protagonists. Fell in love with the story. But the second game ended and I was full of questions. And then nothing.

Years passed. I finished school, I nearly finished my studies. My father died. Life continued.

And then I heard about a kickstarter campaign to create a third game to the series. That was one of my happiest days of my life. It reminded me of a simpler time.

And today, at long last I finished the story of this game. One chapter of my life closed. But the story has not ended. My life continues and this game reminded me that every decision I take, adds up to who I am. And to where I am going.

Thank you Red Thread Games for creating an awesome finale to the series. Thank you.
Was deze recensie nuttig? Ja Nee Grappig
42 van de 53 mensen (79%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
25.2 uur in totaal
Geplaatst: 17 juni
Last episode...


4 hours - gameplay, 1 hour - me, crying like a ♥♥♥♥♥ over final cutscenes (and gameplayscenes too - but who cares).

10 out of 10 Ragnar. Best narrative of 2016
Was deze recensie nuttig? Ja Nee Grappig
40 van de 51 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
42.8 uur in totaal
Geplaatst: 19 juni

As with many of you, I have many fond memories about the previous two games in this saga, so I really tried to like this game.

But what have appealed to me the most in the previous games in the series are notably absent in Dreamfall Chapters: the characters.

This series felt so good because it had such strong, yet very believable characters like April and Zoe, who looked so different from typical super heroines of other games at that time.

We could easily relate to them because they were just ordinary people, like us, at the begining of their journey. Both of the games allowed us plenty of time to familiarize with the characters, and showed us many little details about their personal lives, like going to school, hanging out with a boyfriend, and etc before revealing to us how their fate would change all that in an instant, which made it much more believable and astonishing at the same time.

However, with Dreamfall Chapters everything has changed.

Now all the important characters start with a big mission from the start, and as the story picks up the pace, there's no time to spend on those mundane little details which are, however, crucial in making them really believable.

It feels especially bad for Kian, who had limited appearances in the previous game but has been given much bigger role in Dreamfall Chapters, though without sufficient details to make him feel as familiar to us as Zoe or April in the previous games.

And his story almost feels like the writer couldn't decide what to do with him, as his personality seems to fluctuate from one moment to another. In the previous game, he made various comments about how hot magical womens look in Marcuria, or saying that how deep an impression he had when he met April for the first time.

Even in an earlier episode of Dreamfall Chapters, he looked to be such a guy who has led an abstinent lifestyle his whole life and he just begins to open up his eyes to the other sex, when he awkwardly allows himself to be warmed up to Enu, for instance.

But only a moment later, he just declares he's a gay so he doesn't feel anything about women at all.

Earlier on, he said he doesn't drink at all, and later remarked that beer was not so bad. And in the final episode, he's going about commenting how he can't stand a Northern wine brand compared to ones at home, as if he was some kind of a somelier himself.

At the beginning, he was presented as a serious, or even a blunt kind of a person, which is quite understandable considering his supposed background. But too many times, his character is abused to fill mandatory share of witty remarks which players might expect from an adventure game. But unfortunately, this series isn't The Monkey Island, and him not Guybrush Threepwood (or April Ryan, for that matter, as she had quite a few hilarious lines in TLJ).

It's very unfortunate that we have such a fluctuating and underdeveloped character as one of the main protagonist in this game, as he deprives us much time we could spend enjoying more familiar characters, like Zoe or even Crow, and he's not alone in that regard because they have introduced many other new characters in Dreamfall Chapters, who feel even more shallow and underdeveloped than the character of Kian.

Enu, for example, seemed she could become one of the more memorable characters in the series, but her potential completely wasted as the story moves on. The same can be said of the most other characters as well, as Dreamfall Chapters is filled with such cheap stereo types, like a girl who have a crush with the one who saved her, or a caricature of Hitler, for instance.

Even those intriguing characters from the previous games turned into cardboard villains in Dreamfall Chapters, like Brian Westhouse suddenly starting to play a Sith Lord impersonation (and with that signature 'bad guy' mask, and force choke ability), or Helena Chang becoming a typical 'mad scientist' we've already seen gazillion times in movies or other games.

A few characters which could have been memorable, like Shitbot, Bip, or even Mira are quickly swept aside after their brief appearances, probably to make rooms for what developers thought to be more important, like some out of place political agenda, for instance.

You will keep hearing extremely exaggerated and obviously ridiculous racial hate speeches from a caricature character of Hitler all through the game, until thankfully he burns himself out in the last episode.

And a cold blooded warrior in a semi-Medieval fantasy world suddenly reveals his most liberal mind for the one who wanted to kill so badly, once the target of his revenge begins a long tirade about how it is to live as a sexual minority.

Probably to emphasize the importance of social diversity, people in a magical world of Marcuria show more ethnic diversity than that of modern European countries, but somehow they can't stand to live with those have blue skins. It makes them even more unbelievable as their Japanese, German, or many such contemporary regional names, as the developers decided to name them after Kickstarter backers, apparently.

Granted, the plot of Dreamfall Chapters is quite complex compared to others, as it involves travelling across the multiverse and even shaping the reality itself by dreaming. But without strong characters to move the story going, and without sufficient attention to details, it simply feels like a cheap sci-fi comic from an artist with too big an ambition, and not enough skill to realize it. (And perhaps, the notably bad quality of animations and, in some cases, that of graphical effects have contributed much to that feeling.)

Understandably, the high points in Dreamfall Chapters, at least for me, were those moments when I could get a glimpse of old, familiar characters like Crow, April, or even Wonkers.

Thinking about those beloved characters made me realize that, however may I have been disappointed in Dreamfall Chapters, it's probably because I had such high hopes for the sequel of such a great series - a series which had so many memorable moments which haven't faded a bit, even with the disaster of this game.

And it also reminded me that how hard they must have worked to create those games, and even in the times of financial difficulties, how they remembered the promise they made, to continue and conclude the story of April and Zoe someday. And actually kept their words.

For that, I really feel grateful for all who have been involved in making of this series. Even though I'm utterly disappointed what it became in the end, I'm now fully aware all my fond memories of the series wouldn't have existed without their efforts.

I suppose I'll play TLJ and DF again someday, when the bad taste DFC has left me fades away. And then, I'll probably stop playing at what I believe to be the emotional climax of the series, which was the moment when Zoe meets Faith in TLJ: Dreamfall. And when the credit rolls, I'll try to pretend I didn't know how the story ends and Zoe and April had so much interesting journey left in them beyonds that big cliff hanger.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 49 mensen (76%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
31.3 uur in totaal
Geplaatst: 17 juni
This is a beautiful game with a great story! You should first play TLJ and Dreamfall: TLJ to fully understand the story and appreciate this game even more! :-)
Was deze recensie nuttig? Ja Nee Grappig
28 van de 35 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
34.5 uur in totaal
Geplaatst: 10 juni
I have played this one first. By the time I end book 4, book 5 was not even yet announced but I already didn't had enough of it. That's when I found out there were two other Dreamfall Chapters Games,

The Longest Journey and Dreamfall; the longest Journey

and obviously, I bought those two too.

And how I loved it. this game, the people, the worlds, they all have a special place in my heart and I'm heart broken that on June 17, the journey will end.

I highly recommend, not only this game, but also the other two games.
Was deze recensie nuttig? Ja Nee Grappig
21 van de 25 mensen (84%) vonden deze recensie nuttig
22.1 uur in totaal
Geplaatst: 17 juni
Recommending this game is hard, it's for the long time fans, but few else.

If you've been here from the beginning, or even if you've just been here since Dreamfall, you need to get it. If you're not, then you need to give it a pass. The pacing is awkward, moving fast and doing great narrative points, then spending too long running seeming errands. The small budget shows painfully with grand ideas marred by pedestrian implementation, causing you to run around the same two areas repeatedly for the first four episodes. And it feels like it spends too little time actually building up to its ending.

But if you've been here all along, it's the ending you'll want to see.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 15 mensen (93%) vonden deze recensie nuttig
23.0 uur in totaal
Geplaatst: 18 juni
Been a fan of this amazing series ever since I played Dreamfall: The Longest Journey, years ago, and I was beyond excited to hear that they'll continue the story that left so many fans with so many questions.

Dreamfall Chapters is... perfect!
Storytelling, characters, environments, atmosphere... it's amazing!

The developers' love for this game is palpable in the quality that they're offering in this game.

Without a doubt, my favorite game in the last few years!

Was deze recensie nuttig? Ja Nee Grappig
21 van de 28 mensen (75%) vonden deze recensie nuttig
Niet aanbevolen
20.5 uur in totaal
Geplaatst: 19 juni
If I was to sum up Dreamfall Chapters in one word it would be inconsistent. Everything from writing, to acting to graphics and performance has an inconsistency to it.

Coming into the game I knew there would be some areas that I wouldn't understand as I stopped playing both The Longest Journey and Dreamfall when getting to Marcuria, this didn't really hurt the experience until right at the end where I had to read other peoples opinions to understand the closing scene of the game.

Zoe is a joy to play in this game. She is well realised and is blessed with great writing and acting. A couple of plot points in Book 3 feel sluggish for her but in Book 4 she has almost all of the best moments of the game. Book 5 struggles to round all of her story up and feels like a missed opportunity.

Kian has the majority of the weakest moments in the game, with weaker writing and acting, a lack of consistent characterisation and too much tedious hidden object fetching. The supporting cast of Arcadia suffer from poor acting and writing, and Arcadia itself struggles with being a realised setting with too much anachronistic humour to undermine to plot it wants to host.

Saga is a good character looking for a good story. A fantastically built character that never fits into the story of the game, and then clumsily interjected into the deeper story of TLJ. The rest of the supporting cast are wooden with a few exceptions (Bip, Nela, Shitbot), with the bad guys suffering from poor acting and nonsensical motivations, with a cringe worthy Anthony and Cleopatra situation becoming laughable in the final book.

Outside of the story the character models can vary from outstanding (Zoe, Saga (and family), Crow, Witches) to poor (Reza, Anna and most of the human Arcadia cast, anything to do with The Eye, Baruti). Animation suffers throughout the game, with cutscenes frequently showing characters rotating on the spot and puppet like lip movements. A few moments shine through in Book 4 but animation holds this game back in a big way. Sound design is expressive and has a musical score that is well placed, fitting and emotional.

Performance is another huge problem. I've played the game on a good rig (i7 2600K, GTX 680) with constant frame rate issues even on the lower settings. I eventually had to play the game on medium and was around 40ish frames, but having to deal with a lot of tearing. I also have access to a more powerful machine (i7 4820K, GTX 980) which struggled to keep 60 frames on high, let alone ultra. The game is not bad looking, but it doesn't feel like it should tax systems anywhere near as heavily as it does, especially when it comes to lighting which causes huge framerate drops.

I wouldn't recommend the game unless you want to wrap up TLJ saga, but the final Book is disappointing and the ending not satisfying. The animation and graphics performance problems also detract from the storytelling, but the weakest aspect is the poor and sometimes unnecessary light puzzle elements the game has. If you have not played Life is Strange, consider playing that instead.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 14 mensen (93%) vonden deze recensie nuttig
34.7 uur in totaal
Geplaatst: 18 juni
Simply put the best story you will experience in video games. Play all 3 games in order. The Longest Journey, Dreamfall and then Dreamfall Chapters. You will not regret it.
Was deze recensie nuttig? Ja Nee Grappig