The highly anticipated follow-up to adventure classics The Longest Journey and Dreamfall. Dreamfall Chapters is an episodic story-driven adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm. Your purchase includes all five episodes!
Brugeranmeldelser: Meget positive (743 anmeldelser)
Udgivelsesdato: 21. okt 2014

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Køb Dreamfall Chapters

Køb Dreamfall Chapters Special Edition

The Special Edition includes the digital Art of Book One, the official Crowboy tourist map of Europolis, and HD wallpapers.
Coming soon are the official Book One soundtrack, the Journeys Birth short-story collection and digital avatars.

 

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"'Shape the story and the course of your journey through your choices and actions.' Recommended for fans of decision-based interactive fiction."

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27. marts

Version 2.0.2 is out!

Woohoo! After a week of beta testing, we have finally released our first big Book Two update!

(There are also some fixes to Book One and the game engine in general, though most of the fixes are related to our latest episode.)

Included in this version are German subtitles and voices, and French subtitles. We apologise for the delay in finalising the localisation of this episode.

Update 2.0.2.2 includes the following changes and fixes:

  • Full German localisation and French subtitles for Book Two.
  • Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
  • Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU.
  • Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU.
  • Fixed a problem with the WATI adbot getting stuck in Chapter 4.
  • Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow).
  • Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
  • Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
  • Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
  • Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
  • Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
  • Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
  • Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
  • Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
  • Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
  • The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
  • All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
  • The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.
  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
  • Re-added missing Arn Stont dialogue for Friar's Keep.
  • Re-added missing Bricks merchant voice-overs.

What's next? We're working on an update for the week after Easter which will fix issues with low volume on some dialogue lines, and add more sounds throughout Marcuria and other locations. There may also be other fixes included in this version.

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23. marts

Version 2.0.2 BETA now available

Last week, we published a beta version of update 2.0.1. Since then, we've discovered a couple of new bugs, and we've also fixed some outstanding issues.

We're therefore skipping v2.0.1 and replacing it with 2.0.2.

We plan to keep this version in the beta branch for a day or two, before releasing it to the main branch. To access the beta, right-click the game in your library and select properties. The beta tab will contain a dropdown where you can pick the v2.0.2 version.

Please note that unless you've encountered any of the problems in the change list, we do not recommend using the beta.

Update 2.0.2 contains all the fixes from 2.0.1 plus the following fixes:

  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.

We're also preparing a new version containing the full German localisation. We expect that version to be ready later this week.

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Anmeldelser

“A fascinating game with interwoven tales, beautiful set pieces and believeable protagonists, Dreamfall is going strong and only getting started.”
90% – Gaming Trend

“an expertly written narrative, a brilliantly realised location in Europolis, and subtly far-reaching choices to make even at this stage, Book One: Reborn is an excellent return to The Longest Journey saga”
90% – Dealspwn

“couples a believable, superbly written lead character with complex decisions in a promising start”
8.0 – Polygon

Steam Greenlight

Special Edition

In addition to all five episodes of the game, the Dreamfall Chapters Special Edition includes the following digital extras:

  • Reborn: The Art of Dreamfall Chapters Book One — a digital art book featuring concept art and illustrations from the first episode of Dreamfall Chapters (available now!)
  • Journeys Birth — two short stories in PDF and ebook formats, set in The Longest Journey universe and leading up to the events in Dreamfall Chapters (coming soon!)
  • Digital soundtrack featuring music from Dreamfall Chapters Book One in FLAC and MP3 format (available now!)
  • Digital Europolis tourist map! Sponsored by Niyom Media and presented by Crowboy, everyone’s favourite crow cowboy (available now!)
  • 7 HD wallpapers (available now!)
  • 5 digital avatars featuring characters from Dreamfall Chapters (available now!)

Om dette spil

Your purchase of Dreamfall Chapters includes all five episodes. The first two episodes — Book One: Reborn and Book Two: Rebels — are available for download now. The next three episodes will be available as free updates as soon as they are released.


Dreamfall Chapters is the episodic follow-up to award-winning adventures The Longest Journey and Dreamfall: The Longest Journey: a story-driven adventure about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two broken heroes on their journey across worlds to save the very nature of dreams from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline, Dreamfall Chapters introduces new players to The Longest Journey Saga, while returning players will get the conclusion they have been waiting for ever since the end of Dreamfall: The Longest Journey.

Key Features


  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey. A recap of Dreamfall is available in-game for new players
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
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5.6 timer bogført
Indsendt: 27. november 2014
Book One:

It’s been almost a decade since the ending of the previous installment left us with an abrupt cliffhanger while making us eager for more ventures of Zoë Castillo.

Ever since then, the future of Dreamfall was uncertain, with Funcom shifting its focus to online games before finally being salvaged with successful Kickstarter funding. So how does the first episode hold up after all those production perils and is it a worthy successor of the Dreamfall series?

For those of you who just tuned in and are unfamiliar with its predecessor (shame on you!), this story-driven adventure game takes place in two worlds, technology-infused Stark and magical land of Arcadia. Our heroine Zoë will start the journey by investigating the disappearance of her ex-boyfriend Reza Temiz, before unraveling a global conspiracy led by Japanese toy manufacturer WATIcorp. As you would assume, their real focus is far from making toys for kids and more on delivering a new, vastly damaging lucid dreaming drug to the market, something which will have dire consequences on both Stark and Arcadia in later events. Slowly you are introduced to new characters and find yourself jumping between worlds following the WATIcorp trail before realizing how small of a cog in a story they are and that much more is at stake.

The story picks up several months after the Longest Journey ending with Zoë still being stuck in a Storytime limbo. It is an otherworldly realm now swarming with Dreamachine addicts and other trapped souls. Following the gloomy finale in The Longest Journey, WATIcorp has gained even more power and influence by openly selling dream consoles from previous game labeled now as “Dreamachines”, a device marketed as a tool for enhancing lucid dreaming while making most of its users highly addicted in the process. You will get to witness that side effect firsthand while roaming through the streets of Europolis later, tripping over many of its comatose inhabitants in street corners.

At first, you will get a glimpse of storyline by helping other trapped souls and Dreamachine addicts in Storytime and later reconciling with our old mysterious friend Vagabond, who will inform us that both of the worlds of Stark and Arcadia are in great danger and Zoë’s help is needed once again. Before finding ourselves in Stark again, the game will briefly reunite us with another familiar face Kian Alvane, where we also learn more about his fate after the events in The Longest Journey. Along with Zoë, he is one of the three playable characters in the first episode of Chapters (I don’t want to spoil who the third protagonist is but let’s just say it is someone who I found quite charming and took me completely by surprise).

Seeing how this episode mostly acts as something to entice new and returning players of Dreamfall, I can understand the lack of challenging puzzles in game for the most part. Usually you will find yourself merely repeating what the game asks of you or just combining items on few occasions but sadly that’s all there is to it. Luckily, that would probably be the only flaw that you might see in game, since everything else has been polished to the perfection. From the soothing scenery of Storytime (but only if we ignore that nightmarish wardrobe with slimy tentacles coming out of it) to the luminous and lively streets of Europolis – it is quite clear at first glance to where most of the love for the game went.

Some older fans of Dreamfall might be displeased with the new voice actor for Zoë Castillo but frankly, that is something you might notice if you finished the previous game in the series only recently. And I assure you, beside that minor change the game does not hold back when it comes to delivering some quality voice acting. I can safely say that now we have a strong contender for one of the most adorable voices for a repair bot in video games ever.

Speaking of Europolis, it is one of the few locations in first episode where you will spend most of the time and for a good reason. The whole city is gorgeously designed, highlighting the contrast between rich and poor on every corner. One moment you might find yourself gazing at the beautiful skyscrapers in Sonnenschein Plaza before stumbling over one of the many slumbering Dreamachine junkies. And let’s not forget our old pals from EYE, a global police agency who will watch over your every move, creeping on you and thousands of other citizens in Europolis.

In most games and movies, I always found the inclusion of lens flare nothing more than a cheap gimmick and what developers tend to incorporate when they run out of any other creative additions. But in this context, it is a feature which works incredibly well and adds something new to the whole dreamy (wink wink) undertone of the game. Dreamfall Chapters also does a remarkable job in pushing the capabilities of Unity engine to the sheer limits. Often i found myself going on short breaks from whatever game was asking me to do and decide to take an excessive number of screenshots instead. Even some seemingly bland section such as medieval prison complex makes up for an interesting and enjoyable location in the game.

Another thing on what developers focused more in Dreamfall Chapters are choices. Just like in a certain Telltale’s post-apocalyptic zombie game, you will now be notified with a large text prompt whenever you make an important decision while having an option to see the percentage of selected choices from other players online which might significantly help you in making a decision. The real question here is will these decisions result in greater variety, establishing a different image of the world for each player or are they nothing more than templates merely guiding us to one of the few prearranged endings of the game. For now, I believe it could go either way. One of my decisions in prologue during the second playthrough resulted in having a completely different job and doing business with a new key NPC once I found myself in Europolis again. Every other choice implied we might only see possible results of them in upcoming episode(s), especially when I played with Kian Alvane. To be fair, I am still a bit skeptical on how my choice between pork sausages or cheese soup for boyfriend’s dinner might leave a significant impact on the future of both worlds but i guess only time will tell.

Abstract:

Despite the serious lack of challenge in puzzles and relatively short length (although this point might prove invalid later with the release of new episodes), Dreamfall Chapters is quite deserving of your attention. With its superb voice acting, stunning locations and captivating story which will only leave you counting down the weeks for the release of the next episode, I will say we have a rewarding sequel for the Longest Journey. After an intro as good as this one, it’s hard not to expect only the best from the next episode.

8/10
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46 af 58 brugere (79%) fandt denne anmeldelse brugbar
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12.8 timer bogført
Indsendt: 1. november 2014
Howdy guys & gals, i was a ''little'' girl (a teen to be more precise, 16-ish years old) when i played Dreamfall: The Longest Journey and oh my gosh was that an amazing game.

I spent like countless hours playing it......It was a one of my favorites of all time so needless to say i was so hapy when i learned that Ragnar and the company are working on a sequel but enough of that, lets get to the real thing.

So i don't know about you, yes you the readers but i am so tired and bored of all thous cliche and repetitive games like Call of Duty, Battlefield, Counter-Strike and the like, i mean once you played one of them you played them all.

They are so linear and they all revolve around same thing.....mindless , endless, shooting/killing same stuff over and over and...over again. They have short predetermined linear story on which you as a player can't influence no matter how many *bad* guys you end up killing along the way, campaign will always finish in a same way
, same ending.

Now when it comes to Dreamfall Chapters (and previous parts) this game has a soul and games such as this one are extremly rare on the market these days. Things i love about this game are :

(PROS)

- STORY- I can never get enough of it, i mean come on, it is like real life where each and every decision you make will come back at you and haunt you at some point in the game. Story is fun and it always leaves you wanting for more, it has many twists.

-VOICE ACTING- It is marvelous , i love it how characters speak, they are all unique, Zoey has that ''unsure'' feeling to her in most things when you catch her off guard , warden character has that distinct ''ahm/mm'' pause when he speaks (like clearing throat), Kian Alvane has that manly terminator/Conan like stile/voice. All this things make characters more believable and easier to like (or hate ;-p).

-GRAPHICS- Now i know they are not latest Crysis or Star Citizen like but come on.....They are way better then most ''adventure'' games. They are a big plus and a step forward when compared to older instalments or up to date *similar* to Dreamfall games.

-MUSIC/AUDIO- I mean how can someone not like this ( listen from 0:40) http://www.youtube.com/watch?v=6o-PfK9imOE , or http://www.youtube.com/watch?v=q_eKwP64_Sw <3 .

Other then this when talking about audio in general it adds to the feeling of ''really being there'' while exploring the world speaking of which......

-WORLD- When it comes to areas and the like this is the only *adventure* game that is actually open world-ish, i mean city of Propast in Europolis is larger then any area/region in other adventure games and its fully explorable with many interesting stuff to see that bring this game to life, like strong police presence/patrols, citizens moving about doing their stuff....you know...living!

(CONS)

-Now when it comes to downsides only one i can see is lack of ''side quests'', i can't do stuff for random people on the side while exploring the city or other areas at least in book one, that may change with upcoming releases thou. Take for example the Witcher game or Mass Effect even thou they are a different genre, in thous games as you probably know you have both main quests and side quests, in Dreamfall Chapters you only have main quests as it is...for now anyway.


All this being said i must point out that overall i am extremly pleased with this game and i have been looking for a sequel or alternatives since the time i played Dreamfall TLJ and i am happy that this game is finally here and i can only hope that there will be sequels to it. :-)


-Even if you are not into this kind of games i really think its worth trying out, if nothing else then to break monotony of constantly playing cliche games like zombie survival, shooters and endless strategy games.....This game is one of a kind.

Sowwy in advance for any possible grammar mistakes, English is not my native and no Google is not my friend, we had a fight recently when it refused to find a movie i wanted to watch. Maybe i will do a video on Dreamfall Chapters but then most of internet would make fun of my accent ⊙▂⊙ , but will see, until next time have fun, try the game out and take care.

*Waves*

o (◡‿◡✿)
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34 af 44 brugere (77%) fandt denne anmeldelse brugbar
3.3 timer bogført
Indsendt: 30. oktober 2014
Just to sumarise what I'm about to say, everything about this game is high quality in terms of graphics quality, sounds/music, art style, story, voice acting, controls, creativity, basically anything one (or me at least) can think of about a game that's story focused, the game has it all in great care.

The game has gorgeous graphics in terms of technical power (effects, textures, animations) and art direction, with smooth high quality soundtrack that conveys an epic sense of journey, also the great voice acting for the game that's almost fully voice acted with a ton of different types of accents.

The story is interesting and compelling, with different scenarios happening that goes alongside with how you play with different characters other than the main character in a different world and time, and these worlds are believable ones to be in, especially the city where you mainly play in as the main character with how one can tell and differentiate one area from another, and so memorising the city slowly becomes accomplished, looking at a map becomes a useful tool to check where you're going rather than using it as a guide for the rest of the game.

Although at a certain point in the game i found myself where i couldn't find the place where the game told me to go, while this annoyed me a bit i found it enjoyable to go and find it myself, thinking that the city is an area where i can see myself go to in real life, and that's kind of a great feeling to having while roaming the city, trying to find the place you want to go to. I guess instead of thinking this as a negative, I'd go with 'bitter-sweet'.

The choices the game presents you with are vague but described correctly and not falsely, in which case it falls back to the person playing on which of the choices is the best one to choose, putting serious thought into a choice keeping in mind that something might happen later on.

And so at the end of the game, book one out of five, the game reminds you of the choices you made and how each one will effect the story and character(s) throughout the next chapters of the game, with a "what other players choose" which is neat. Having the game push the idea of how the choices you make or have made will have meaningful changes or consequences later on, and whether that's true or not, having you believe it, believe in the idea that you're choices actually has an impact, is a great point for a story focused game to have.

Overall i love the game, from the technicalities like the graphics, sounds, level design and controls, to the design choices like the art style, level design, characters, to the story and how there's a lot of mystery to it. If you want the full package with the full story and content, then wait until all of the chapters are out, but i do recommend getting this game, saying it's well worth the asking price on PC digital stores, and really can't say no to it, heck I'd say this is a GOTY contender in my book, but let's see where the rest of the game goes in the remaining chapters.

Shamless link to original post.
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34 af 44 brugere (77%) fandt denne anmeldelse brugbar
57.0 timer bogført
Indsendt: 1. november 2014
The writing is impecible, hilarious, and at times moving. The images are colorful, artistic and wonderful for an indie game. The music is very atmospheric with some good mood elements. The gameplay itself could use a little harder puzzles but this first episode kept me busy for quite some time, so when the entire game is finished it will be a decent sized game. All in all it's a worthy sequel and adds to the wonderful univers of The Longest Journey. I look forward to more.
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26 af 31 brugere (84%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
6.7 timer bogført
Indsendt: 22. december 2014
This review is written after completing book 1, and comes from the perspective of someone who hasn't finished any of the older games. Yes, in my opinion, this game can be played if you haven't played any of the others. It'll take you some time to get into it, but eventually events and things will make sense to you. Obviously it'll be easier if you did play the games though. (I won't discuss any specific spoilers.)

I've heard many good things about the games, and when I found out that this game was coming out, I decided to check it out. I like games with an interesting story and choices that will affect how you as a player will experience it.

The first thing I noticed about the game before I played it, is that two of the three playable characters are poc, persons of color. Now that wouldn't matter so much if they weren't good characters to begin with. Fortunately, Zoë and Kian are interesting characters. I have more to say about Zoë since the focus of the game was more on her in the first book, but from what I've seen during my time with Kian, he'll have to make tough decisions in later books.

The intro chapter of the first book (which I will refer to by its title, Reborn) was amazing. It (re)introduces you to Zoë, what happened to her, where she is, and where she wants to go (which is a decision made by you). In the first chapter, it already becomes clear that she's unsure of her path in life, which makes her a believable protagonist if you ask me. She loves helping people, finding a good cause to work for and she's witty. Additionally, she struggles, just like you and me.

I thought the last chapters of Reborn were a little dull. It involved running around the town and finishing objectives, and when I realized I was about to finish the chapter, I felt a bit relieved. However, that's not to say that the entire chapter is dull. [Zoë Castillo voice] "Nope. Nope, nope, nope." Like I said, the beginning of Reborn was amazing to me, and throughout the chapter, I've found many little things I thoroughly enjoy. I won't address them here, since I was surprised by them and that's the best way to enjoy something.

The voice acting in this game is mostly right. The protagonists have good voice actors, so I don't have anything to complain there. Here and there, there are characters in the game who have questionable VA's, characters who have voices that don't suit their look. But these are small things that won't bother me in the long run.

I don't know what happened with these games, and how Dreamfall Chapters came to be. All I know is that the community wanted it to be a thing and it absolutely deserves the praise it gets. Set in a beautiful world you can (mostly) interact with, believable protagonists, an absolutely enchanting soundtrack... if you like this sort of game, please don't hesitate. I believe in the choices I made so far, and Dreamfall Chapters did a good job of reminding me that they will all have consequences... and that I will have to face them soon.

I can't wait.
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14 af 14 brugere (100%) fandt denne anmeldelse brugbar
13.6 timer bogført
Indsendt: 22. marts
9.5/10

genre : point and click adventure game in 3rd person

+ high production values, beautiful art, great character models, especially Zoe is very well designed, stunning environments and worlds
+ excellent voice acting, one of my favorite soundtracks, music is both epic and emotional
+ the story is one of the best you can find in gaming, heart breaking and emotional, other times dark and mysterious - the writing and dialogues are better than most movies you have ever watched - you continue the story of the previous games in the series, following the journey of the 2 heroes in parallel worlds, of science and magic, reality and dreams, order and chaos
+ gameplay wise it's a point and click adventure game in 3rd person - there are inventory based puzzles, puzzles are scarce but well thought , but the most important part of gameplay is observation and dialogues, where the choices have consequences, the path changes according to them and the balance is shifted - combining items in inventory or choosing the appropriate action when interacting are also basic gameplay functions
+ pretty long for episodic game, the 2nd book i'm playing right now seems to be twice the size of the 1st one - replayability is also good since most people will replay it to see the alternate results of their actions

- it would be a 10/10 game for me if it wasn't for the optimization issues and frame drops on large open areas, it has been fixed a bit since the release but it still needs some work
- some animations could be better, but for an adventure game they are way above average

the whole series of longest journey/dreamfall is very special to me, it just feels that playing these games and following the story is something more than just gaming - makes you feel things and maybe reconsider some things in your own life - ofcourse the game is recommended to everyone , although it would be wise to play at least the longest journey first to understand the worlds since despite the fact that there is a story recap it's not enough.
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86 af 144 brugere (60%) fandt denne anmeldelse brugbar
6.0 timer bogført
Indsendt: 27. oktober 2014
I'm going to be talking about the immersion/atmosphere/mystique in Dreamfall Chapters as it appears in Part 1 and appears to be the trend for the currently unreleased parts, i.e. the quality of the writing and the mechanics of how the game conveys you that writing. See other reviews for stuff like graphics and whatever. I played TLJ and Dreamfall in like 2012 or something and loved them so those don't really matter to me too much.

Dreamfall Chapters seems to also rely on the story to carry it, but I don't think it will.

The expansion from point-and-click 2.5D static background in TLJ to the simple 3D corridor in Dreamfall survived decently well, but Dreamfall Chapters just drops the ball on the atmosphere as far as I'm concerned.

With TLJ the technology limitations and game type worked fairly well together. Fixed background allows easily for design to really make it feel more like an art piece and really define what it is that the player sees. The nature of clickable things being part of the fixed background though kept it on the game side via interactive exploration. April growing and shrinking also gave a more effective sense of distance than I think game developers these days are willing to admit.

Dreamfall managed to keep the transition to 3D decently since 3D world capabilities were probably fairly limited back then. Our world's cities were fairly narrow without too much "open world", but there were enough things to interact with to not feel like it was simply a walking simulator. Marcuria's city was the same way.

Dreamfall Chapters however is way too populated with interactable things that do absolutely nothing.

What happened in TLJ when you clicked on things and they had no purpose in the story or its progression, it simply gave you no response. There were things here and there you could look into, but there weren't that many and they gave you a feel of the situation, things that felt like they were there to speak for the music, the art style, and the premise of the story.

Dreamfall somewhat removed this with its eye/highlight system, but it was a reasonable system. The system had a very narrow range of view when selecting things to highlight, and although scanning was a lot easier than running a tiny cursor over the whole screen, it retained enough of the TLJ spirit to it to feel like I was still exploring and finding things out. The world shown was fairly small, but the way things were talked about made it feel fairly big and alive. Sort of like Remember Me, if you played that. The small corridors with glimpses of a huge world behind it are pretty good design choices. Creating a desire and hinting at it is often stronger than fulfilling a desire that one is unaware of; see skimpy clothing on women and basically any PR/hype for any product before it's out.

The population of the world in Dreamfall Chapters completely reversed this. I can remember the look of some people and some of the things of TLJ and Dreamfall. The autotaxi I thought was super neat, and the space station scene and the type of people in it have been strongly imprinted in my mind.

Whereas the technological limitations were implicitly acknowledged in TLJ and Dreamfall by its design, Dreamfall Chapters makes it way too obvious to the player. Now instead of a few things that you really pay attention, there's a torrent of repetition. In Europolis no matter what I higlighted in the market I heard the same things over and over again. Why are there 20 or so market tables but only 2 or 3 messages I hear about all of them? What is the purpose of 10 selectable trash cans? The adbots of Dreamfall Chapters nowhere near compare to the Screens of Dreamfall. There's a bunch of people now walking around that I really don't care about, and a lot of things strewn about that I don't know if I should really care about.

And I know where every single one of them are because with almost no effort on my part any time I look in a general direction, I'm told exactly what is and what isn't selectable.

There's something else that causes this complete lack of atmosphere or mystique.

It might be the writing.

In the opening of TLJ and Dreamfall we're introduced to a bit of the mystery and the scale of the story we're about to uncover within the first several minutes of the game. TLJ opens with a girl in underwear clearly from a time and place we can relate to and in a world which is clearly not. Dreamfall opens largely the same way with some vaguely modern guy with a bunch of kooky priests doing kooky stuff.

There is none of this in the opening of Dreamfall Chapters. We're told everything matter-of-factly, Zoe Castillo seems to perfectly know what she's doing except when she doesn't, and whatshisface opens his mouth too much in too many stupid ways and there's nothing amazing about any of it at all. Storytime used to be this really unknowable timeless place, now it's, oh, it's basically just where dreams happen. And we have this guy who has a poor command of the english language who appears sometimes. And we have superpowers somehow. We're told that we need to go back and stop the undreaming or something, which could be great even if the intro was poor, but we don't do any of that. We go back into the real world and all we talk about is Zoe's feelings and politics. There's nothing tying this to anything at all.

Not knowing the whole story is integral for a story to move forward, but thinking you know the next step is necessary for a story to even happen. April knew what her next step was going to be at all times, even if it was wrong. Zoe Castillo in Dreamfall knew at all times what her next step would be, even if it was wrong.

Zoe Castillo in Dreamfall Chapters doesn't know jack about anything and any time she's about to reveal something important, we're told to decide what it's about instead.

What was the 20% point for the average playthrough of TLJ or Dreamfall? Surely it's different from this. Looking over various Steam reviews it appears the average time to completion of Book 1 was somewhere between 4-8 hours (mine was 6 at time of writing). I took 13-14 hours to get through Dreamfall and about 15-17 to get through TLJ. I've seen a lot of defenses about how gameplay time isn't representative or whatever and this is true but the flow of the story is undoubtedly different and whether by percentage or by absolute playtime (which cannot be completely ignored) and in basically any story you see by the 20% point or in any game/movie/TV series/book by 4-8 hours in (unless the story is several hundred hours long) you have a fair idea of what is going on. At any time the audience can feel disengaged and you always have to have something around the corner to keep them turning the page or whatever it might be in that medium.

There is nothing of the sort in Dreamfall Chapters as far as I can tell.

I don't think it is reasonable to say that Dreamfall Chapters is good. I have no real reason to come back to it except for the fact that I backed the game and want to see how things turn out. I cannot recommend this game to anyone who has not already played TLJ and Dreamfall, and even to those who do I cannot really say it is a worth spending money on.

For all the reasons that can be said about releasing a game in chapters, it is undeniable that RTG thought that this first book/chapter/part of their game was worthy of releasing to the public and thus fair for any and all criticism. It is not an alpha or a beta or an early release. It is a public release of a section of the game.

Unless the design philosophy changes quite radically I don't think I will be changing my recommendation.

Oh yeah, "THIS PERSON WILL REMEMBER THIS" blares in your face after like every convo choice.

It's like RTG forgot "Show Don't Tell" is the key to immersion.
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3.0 timer bogført
Indsendt: 3. december 2014
I've been waiting this since forever! Finally it comes!

Beautiful graphics, intriguing storyline. The only downside is that the frame rate drops in Europolis and Zoe's apartment. Episodic gaming is not really my cup of tea, but I guess I'll have to make do.

Very much story driven. You will have to play Dreamfall: The Longest Journey before this as it is a direct sequel. Can't wait for the next episode.
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4.5 timer bogført
Indsendt: 16. november 2014
Gorgeous game, but even further removed from TLJ than Dreamfall was.

My biggest problem is that there is no gameplay. The first few stages have a couple puzzles that feel like tutorials for bigger ones that come later, but then it just becomes one big talk-fest mixed in with fetch item/walk around town.

Now the original, The Longest Jouney, had a ton of puzzles, even if they were inventory-based. Dreamfall less so, but still enough to feel like you're playing a game. This one, on the other hand, is just dialogue and character development (?). Decisions, how they affect you, etc.

I don't know if it's meant to be like this, and the next chapter will deliver on these decisions, but for now this was sorely disappointing.

Otherwise: visuals, music, environments are great.
Dialogue and voice-acting are usually good, but sometimes a bit off. They do go on and on, though.
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39.5 timer bogført
Indsendt: 9. november 2014
The thing about stories and settings, in modern-day fiction, is that there's very little room for innovation or unique ideas to craft worlds without feeling like it's something we've seen before but executed differently.
I'm the kinda of person who loves stories that are self-contained without being treated as a brand that inevitably needs to be pumped for money, or more sequels, faster than an OD'ing alcoholic solely for the sake of the former, and not so much for doing something new with the subject matter.
The thing is; A good sequel uses the original as a jump-point to take features, mechanics, things that worked the first time around into new and interesting directions -- whereas a bad sequel merely wallows in the original like a pig in a pond of its own feces.

Dreamfall/The Longest Journey, as a brand, with its setting, with its story, and as a sequel to Dreamfall, is dynamic, unique and breathtaking.
It's been a long in the making but the continuation of Zoe Castillo and Kian's stories of 2006's DreamfalL: The Longest Journey is finally here, regrettably in episodic format but what can you do, right? 8 years has it been since we left off from where Dreamfall ended, which ironically ended in the precise kind of manner I remotely despise about games, as I mentioned a few paragraphs above. Calling it a cliffhanger would be an understatement but it's been so long now that any feelings that have might been on the questionable ending has long passed and replaced with a sense of "Reconcilliation" or "Rebirth" as the first chapter of the overall experience is titled (or Book One if you will).

Chapters make no comprises here. It starts off directly from where the first Dreamfall left off, giving that eerie sensation that it litterally hasn't been 8 years, but both the player and Zoe seems to think so at least, judging from her elaborate inner monlogueging at least. Before we are treated to Zoe, we are presented with a summarization of what has happened, and the world itself -- In Dreamfall there exist two worlds, Arcadia (the world of magic and dreams) & Stark, our world in a distatnt futuristic-dystopian-cyberpunk-inspired-23rd-century-state. This is what seperates the franchise from truly being labeled sci-fi. fantasy, or just generally be restricted by any genre, which gives a lot of free-roam for telling a fantastical story with exostic characters.

As soon as that is out of the way we are shortly introduced to a scene that showcases the sounds of a birth taking place, a scene that will make sense if one considers the scene that came right before it, which I'll avoid elaborating on due to its spoilery content, for those who've played the previous games but not this one yet -- Let's just say that it all alludes to the title of "Rebirth" as a soothing female narration will point out.
It's interesting to note that during the story, there are words that seem to reccur again and again, like reconciliation & remembering, mostly in regards to Zoë's current condition, but consider these words and one will find they mean the same. It goes back to namely; Rebirth, the state of starting anew and building upon the old to create something new.

Book One is the story of Rebirth for both Zoe Castillo and co-protagonist Kian Alvane (now voiced by Nicholas Boulton, known for voicing Hawke in DA2), and as all these introductory scenes come together we find ourselves in the company of our heroine, Zoe Castillo -- She's still in a coma and even worse, she's stuck in a limbo called Storytime, where all stories goes to die, as does hers. Having somewhat come to terms with her dire situation, Zoe has garnered a purpose in this netherrealm between worlds, as she's gained powers to manipulate the fabrics of Dreams and thus she utilizes them to guide dreamers who's lost their way, and help them find their way back to reality.

Meanwhile, in the world of Arcadia, Kian has found himself facing execution after being convicted as a traitor to his people for things he did not commit in the last game. Memory doesn't serve me too well in regards to Dreamfall with everything, but Nicholas Boulton's voice acting adds that needed sense of despair to a broken man, who's been betrayed and lost so much. It's actually a quite welcoming take on the character with the new voice, but he's not alone, as Zoe's voice is also quite different.
Kian, however, soon find himself being rescued by an enigmatic stranger with an eyepatch, who also briefly appeared in the beginning intro cutscene -- He reassures that Kian's story won't end here as he's somehow REALLY important to a revolution that is going on in his homeland and he's the key to turn the tide. It's safe to say that while it is seemingly uncertain how this relates to Zoë's adventure yet, it mostly likely will intertwine with hers in future episodes.

Back to Zoe, after having helped a few, poor, lost souls escape their nightmares, she soon find herself being embolded to return to her world, by a mysterious being returning from the last game, called The Vagabond. He reassures Zoë that her story has not yet ended and by returning to the real world she'll have a fighting chance against whatever it is that threatens dreams and everything we hold dear.
This is where the meat of Book One begins -- Chapters is largely reflected upon the dialogue choices you makes, specifically one 'major' choice that will change the kind of person Zoe might become as she wakes up again. This is a choice you make prior to this.

Moving on from the premise and into the functions of the dialogue that I've been mentioning just now; The occasional dialogue decisions you make are rather well seggregated, and they are written as such not to cater to any pretentious moral compass. It's more or less as dredged in various idealogious, reflections of states of mind, that all seemingly makes sense in regards to either Zoe or Kian's characterization. No choice feel preposterous or even out of character which adds complexity and thus a more fulfilling and engaging experience. It's something I feel developers like BioWare, Sucker Punch, 2k or other developers who've dabbled in awful moral choice system mechanics, never seem to capture quite well.
Both Zoë and Kian each have a short inner monologue for every choice you can pick, to truly draw the player into the character's mindset and be able to pick which response seems most appropriate, considering each circumstance.
It feels more or less like a neat marriage between the dialogue systems of a few noteworth RPGs like Deus Ex or Witcher, where the moral ambiguity of the Witcher and the easy-to-monitor paraphrasing of Deus Ex's systems come great together. It's gratifying to see that the quality of The Longest Journey franchise's writing is still there, and it shines just as bright with the new addition of a dialogue system for the first time ever in the franchise.

The writing being solid as it is only helps complimenting the ongoing process of bringing life to the world of Stark, as you're in the position to roam around the city of Propast -- A cyberpunk, dystopic, metropolitan, totalitarian soceity, where the affluence of Cyberpunk & George Orwell really kicks in -- Corruption, conspiracies, surveillance everywhere, guard operatives enforcing their authority, junkies, the scum of the underworld, political intrigue etc. It's all of the things I really love from dystopic/cyberpunk/noir narratives mixed into one delicious cocktail.

I'm running short of characters, so I'll sum up some thoughts here -- Chapters is what I'd consider a successful kickstarter that delivers, and only truly fails with it being an episodic game, puzzles being a bit simple and choices more or less feeling like a retread of the pretentiousness of Telltale that amounts to nothing. Each dialogue option however feels intuitive, the world feels alive, the characters are great, writing solid...
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5.7 timer bogført
Indsendt: 25. november 2014
A great start for a new journey! Can't wait for the next book!

Please note that you should really play "The Longest Journey" and "Dreamfall: The Longest Journey" before playing this or it will make very little sense! There is a short "summary" of the previous game but nothing about from first one and it's really worth playing for the story and the characters.
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28 af 45 brugere (62%) fandt denne anmeldelse brugbar
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17.1 timer bogført
Indsendt: 1. november 2014
I awaited this game impatiently and this is the result of more than 1½ years of production? Sorry RTG but you dropped the ball here. Hard. SOME SPOILERS WILL FOLLOW!

The following recommendation is based on Book 1 and 2 and may be altered later.

There are two things that stand out of the things I felt most let down by.

Blandness

You start the game out with some awesome abilities, a very interesting way of showing what has been going on from Dreamfalls ending. But how is this described as an adventure game? There is no adventure. There is almost no “game” either. The most exiting part of the story is that of Kian. There is some mystery, some story and at least one interesting character to chat with. The rest is just meh as it is so bland, so nothing, that so much of what you do, despite the “NAME will remember this.” and “This action will have consequences!”, feels so uninspiring and meaningless. Yes, they do matter, but the way these messages are shoved in your face over and over just gets repetative and you stop caring.

For a game to be a game at all, it needs a block. In action games, these are the form of bosses or levels. In adventure games, they need to be puzzles, quests or social interactions. Something to block the path of the game that makes you stop, think, and maybe get the correct answer, or the wrong one, or just pick one out of several bad ones but bad in different ways.

There are two types of adventure games. We can call them The Longest Journey and Dreamfall, as they both symbolize each side well. TLJ had puzzles, most of them were item puzzles that gave you a inventory where you had to keep many things that might come in handy later on. The items combined with the story to make it feel interactive. Like “I did that!”. Today, we have for example the Deponia series bring up this kind of adventure game again. In Dreamfall, this was replaced with environment puzzles and social puzzles, much like is the fad right now with The Last of Us leading the front. This lowers the intractability of the game, in place for a deeper written storyline, with characters developed much further.

Dreamfall chapters is so far the worst possible outcome, where it has very few challenges. Kians Informant and dock puzzles, plus Zoes steam vent puzzle, show that the game developer knows how to do them. I am just so very confused that after two chapters, there has been basically 1 blocking challange.

The social side of the story is abysmal. The most glaring proof of this is the shrink section. Every positive rewiew speaks paragraph after paragraph on how gorgeous the scenery and background is in this scene. I agree. But what seemingly every single person did was get stunned by the graphics, and stopped listening. The dialoge is cramped. Stuffed into a tiny box and delivered in the most awkward way. This would have been more approperiate if it was the first session but these characters have met eachother for 3 months. Everything they talk about have already been talked about before. So why does the characters edge towards eachother like it is the first date of two extremly shy individuals? The scene makes no sense, especially when the narritive throws several curveballs in players faces that have played the former games.

If you fail the conversational roadblocks, the game handily removes the wrong answer you picked last time. It is hand holding in the worst kind of patronizing ways. Information as to what you are doing is withheld as much as possible. The weel of interface is severly lacking in descriptions. For example. You need to pick a suspect of selling out information. You can Eye each person in the market. Once you Eye, there is a Hand. NOTHING is mentioned on what these actions DO! You have to guess, and guess what? The Hand instantly makes your pick, no confirmation box of any kind and it is irreversible. Want to try again? Replay the entire game.

My gutfeeling is that this was intended, as you need to replay the game at least 4 times already to find all of what can be described as story. But this also means that each character, including Zoé, has nothing behind them. Every character, apart from Queene, Mira and Enu, feels like background characters I will forget within 10 seoconds of meeting them, even Zoes background becomes just a blur of nothingness. It is only in the last scenes of each chapter where we actually see some emotions come out of the main character who up to this point has been almost zombielike in her way to interact.

Leading into my next point, the game feels "cut". Events, social interactions, item interactions. Anything to make the gameplay stand out is utterly lacking. Again, this feels very intentional, someone saying "Look at the pretty colors! Look at our fantastic engine!" in a way that had the gameplay been more interactive, better and more emotions (for a test, let the campain manager get beat up. Listen to Zoes reactions. She delivers them in the most unsympathetic and lobotomized voices I have heard for many years.) it would have removed the players attention from all those great things.

Another thing leading into my next point is the save system. You have 1 save file. That is it! You can replay chapter 2 with the same base save file of chapter 1. But if you want to replay chapter 1, you will automatically delete every saved action. Horrible, HORRIBLE made gamemechanic RTG. Every single adventure game, episodic or not, have multiple savefiles. So that you DON'T have to play EVERYTHING over again.

Time

Time is an important part of this game. Yet I get the feeling the developers did not have the time they needed. The script is good. Very good in some places. But the delivery of the voiceactors are awful. There is nothing in them. Let the actors have time to get into character. Now, most lines are delivered with horrendously fake voices.

Again, time feels off in the game. Chapter 1 takes place over a single day. Chapter 2 jumps a week forward in time. The story takes a jump. And it is falling off its feet. Yes, it tries to move forwards and in some aspects it succeeds. But it feels completley discconected from the first chapter (Zoes story, not Kians). If the first chapter was a demo, I would get it. And it nearly is. The second chapter takes about 5-7 hours of gameplay to get through the first time, where the first took 2-2½ hours. The sinking feeling that creeps in is that "This game was never meant to be played OR created episodically". I would still have respect for RTG and Ragnar Thornquist if they had come out in september last year and said "Sorry guys and girls. The game can not be finished by November. We need another year to finish it.". Backers would have been annoyed but understanding. Developing a full game, from scratch, takes more than 1½ years that they had.

Time is something that the game does not give. The replay value should be high in episodic adventure games were you have so many choices, but after playing chapter 2, getting 1 ending, I just felt "Holy ♥♥♥♥. I am not playing through all of that again, just for a slightly different storyline.". This perhaps compared to Life is Strange I have been playing as well. Replayed chapter one 3 times, and chapter two 5 times. Yes, it is a shorter game, but I have more fun, and more interesting choices. The choices in Dreamfall: Chapters are not compelling enough to warrant multiple playthroughs becuase of all the boring ♥♥♥♥ I have to go through again. Having 1 save file is, again, horrible for a game like this.

Conclusion. I can not recommend this game at full price right now as it is not up to par with what was expected from it. Once the FULL game is done, out, bug-tested and fixed, I may be inclined to change my opinion but as of now, do NOT buy this game.
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En udvikler svarede d. 2. nov 2014 kl. 3:19am
(vis svar)
12 af 16 brugere (75%) fandt denne anmeldelse brugbar
35.2 timer bogført
Indsendt: 14. november 2014
I really enjoyed playing the first episode of this game. As always, when you like something you want to continue doing it and now I'm really looking forward to the upcoming parts. Of course I would have loved if all parts were there for me to play already - just like I would like to start to watch and read the rest of the Game of Thrones/Song of Ice of Fire series, or play Kentucky Route Zero to the end. But my anticipation of upcoming episodes and the possible frustration with the episodic nature of any of these is not a fault on their part, but rather the result of being awesome stories.

Dreamfall Chapters is much like the original Dreamfall, a highly enjoyable story in amazing settings with a high focus on dialogue and somewhat less on gameplay and controls. To be fair, the gameplay is much better than in the original Dreamfall, but still nowhere near as good as the story ... (The only hiccup I've found is the totally unnecessary "algae-puzzle" in one of the possible story lines, where you have to steer a robot with really lousy controls in a puzzle that is not the least challenging except to your patience.)

Europolice, the largest setting is simply amazing. It's huge, beautiful and full of pulse. Going on exploration on your own, besides achieving the necessary goals, is totally worth it. It takes some time to learn to find your way around, but there is a clever (and fun) map system embedded in the gameplay that will get you started. Some of the dialogue between non playable characters you can listen to but not interact with. Still it gives you clues as to what's going on in the city and adds to the feeling of being in a live environment.

The game is much about decisions and consequences, and though a lot of the consequences are yet to be revealed I like how you are warned and reminded of that your choices matter. The major decision points are marked by a symbol representing "The Balance", so you can think before you jump. But one time I accidentally triggered a choice before I realized that there was one. Fortunately it was late in the game so I can quite easily replay to make a real decision.

For longer replays the save game system is not great. Your decisions are stored, and the ones you made in your last play through will be the one you keep for the next book. To keep my original decisions even after playing the game again, I have to locate a time stamped save slot from near the end of my first attempt. (Or copy the saved state to a different folder on my computer.) It would be great if you could name your different plays and shift between them inside the game.

All in all it's a great start of a probably great game. I really recommend it.
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13.7 timer bogført
Indsendt: 7. december 2014
I recently finished playing Dreamfall Chapters Book One and thought I’d post my thoughts while it’s still fresh in my mind.

I should start by saying that this is definitely NOT a game for everyone. If you’re new to the series, it likely won’t have nearly as big of an impact on you and you’ll be a bit lost at times. For those gamers like myself who have been waiting for a continuation of the series for YEARS, this is a fantastic continuation of a great story.

PROS:

- Fantastic storytelling. Character dialogue is fresh and engaging.
- Nice graphics. I wouldn’t go so far as to consider them “amazing” but the in-game graphics definitely hold their own amidst other indie current-gen titles.
- Great music. The soundtrack stands on its own and provide nice ambient mode.

NEUTRAL:

- Mediocre gameplay. Very similar to Telltale titles, the gameplay here is very simple and essentially consists of navigating to certain areas and talking to various NPCs. It’s a bit disappointing considering that the original title dating back to 2000 had TONS of puzzles to solve and variety. Oh well.

CONS:

- Busy work. I hate to say it, but some of the later actiivities in Book 1 seem like busy work. Essentially “here, go talk to XYZ and fetch ABC.” I can forgive that for a bit but after awhile, it gets old and tedious. Especially when certain objectives are on opposite sides of a given city scape.

Final Verdict: Strong B+
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16.4 timer bogført
Indsendt: 25. november 2014
(I might have to update my impressions in the future, since this game is episodic and only one chapter is available for now.)

I was expecting this to be longer than it actually was - even as a first episode it felt like nothing happened; there was no hook.

Gameplay-wise, this is even more removed from TLJ than Dreamfall was. In the same amount of time I played this first "book", I'd have had a fair few interesting and challenging puzzles and there would have been a few events that really piqued my interest in TLJ . None of that in Chapters so far. As far as "puzzles" go, you're just sent around to fetch stuff and to talk to people.

Don't get me wrong: I'm fine with games that are mainly story-driven, but I would have expected some puzzles from a game that's a successor to one of the best point-and-click adventure games (even if not directly, it's still part of the same series as TLJ). And the events that are there are simply not making me curious as to what will happen next.

Miscellaneous nitpicks: I found a fair few graphic imperfections (seams, floating objects) and even managed to get out of the map once. The dubbing is OK; but no more than that (Zoe always sounds fairly detached, but she was like that in the previous instalment as well, and I can see why the devs might not want to choose another actress for the characater).
I felt that one of the choices with Reza was a bit accidental for me (I walked towards him and expected to argue some more, not to do the complete opposite - a more explicit choice might have worked better there).

The thing that might make things interesting is how the choices will affect the next chapter.


For now, I can't say I'd recomment this. I'm hoping the new chapters will actually have some gameplay or introduce any foreshadowing or a hook of some sort.
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6 af 6 brugere (100%) fandt denne anmeldelse brugbar
24.7 timer bogført
Indsendt: 16. marts
Simply an amazing story based adventure game where you make huge choices that result in consequence and large impact. I've already blasted through book one and two and happily await book three.

PS: DAT ENDING IN BOOK TWO.....DAT ENDING!!!!
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25.0 timer bogført
Indsendt: 28. december 2014
As a huge fan of The Longest Journey story, I was thrilled about the announcement of its continuation. I couldn't wait to sink my mind in worlds again. And now that it's here, it did not disappoint. It truly marks a beginning of the part of an incredible story.

Few glitches here and there, although the studio with relatively small staff count works pretty hard to amend all of that.
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41.0 timer bogført
Indsendt: 23. november 2014
I am a hardcore 'The longest journey' fan, I have played the first and second game (Dreamfall) and I really loved both. I get nostalgia and a warm fuzzy feeling when I think about these games which honestly, are my favorite games of all time. They have one of the best stories (if not 'THE best story) a video game can have, drawing you in the beautifull narative and the cool puzzles that the main characters have to solve to proggress further into the story. This game, Dreamfall Chapters has done justice to the series. The story is rich, mysterious, and immersive. The characters are well made and complex, they feel really natural, and they are not classical stereotype characters. The graphics and sound effects are stellar. I can not recommend this game enough, especialy for someone who played the first two games of the series.
@Red Thread Games: I love what you've done with the game! Congratulations, you've brought back my favorite game from childhood and it really shines, it really is a faithfull sequel to Dreamfall. Now, that being said, it is one of the most poorly optimized games I have played in my life. I have upgraded my PC for it, now I have a Radeon HD 6850 video card, an X3 455 AMD processor and 4 GB of RAM. Sorry guys, but it is unacceptable for a system that can run Battlefield 4 and Assasin's Creed and al the cool eye candy shooters at medium to high settings, to not be able to decently run this game at even medium one (I am expecialy reffering to Europolis, the Chinese market, where the game lags like hell - like 20 seconds stutter - the picture is frozen for 15-20 seconds - when I move the camera or when I enter the area from the Sonenschein Plaza). Please tell me, is Europolis more dependant on the CPU, RAM or GPU? Anyway I am awaiting for a processor I ordered to arrive now, it is a FX 6100 and I will soon upgrade to 8 GB RAM as well. Anyway I have read from other guys that have better systems than mine (even the one I will have after upgrade) that the game still lags... So please Red Thread Games release patches and optimize my favorite game, I love it but it is so poorly optimized!
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7 af 9 brugere (78%) fandt denne anmeldelse brugbar
14.9 timer bogført
Indsendt: 25. december 2014
A flawed but fulfilling experience

It's obvious that a lot of care and love was put into this game, from the detailed and vibrant environments, to the atmospheric, moving music, and the well acted, thought-provoking plot and dialogue. There are some unfortunate graphical glitches and getting around in Europolis can be tedious, but they aren't enough to ruin what is a very worthwhile adventure. The opening hours can be a little slow, but the pace picks up soon enough, and I was left hankering for the next Book in the Dreamfall Chapters saga.
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8 af 11 brugere (73%) fandt denne anmeldelse brugbar
10.6 timer bogført
Indsendt: 24. december 2014
Dreamfall Chapters is the game I've been looking for, for a long time. It's a story rich game with a story that is told well and feels believable. The dialogues feel like conversations I could have with my friends instead of being so well scripted like so often happens. Even swearing in dialogues feels very much like how swearing is normally used and not just there because. It's very refreshing to be able to connect with a character so well, being able to make their choices in a way that feels right. The choices also have impact, more impact than I experienced in the Telltale games for example. Some choices are obvious but some seemingly smaller choices have great impact which is absolutely amazing. Than finaly, for an impatient gamer like me poit and click games are usually not much of an option but the atmosphere in this game is so great I didn't mind wandering the streets looking for the next part to the story.

+ Best story I've played, maybe ever
+ Great dialogues
+ Choices with real impact
+ Amazing atmosphere

- You only seem to get 1 save file
- Episodic release (maybe that's just a - for impatient people like me)
- The story starts a bit slow at first
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