The highly anticipated follow-up to adventure classics The Longest Journey and Dreamfall. Dreamfall Chapters is an episodic story-driven adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm. Your purchase includes all five episodes!
Recenzje użytkowników: Bardzo pozytywne (750)
Data wydania: 21 Paź, 2014

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Kup Dreamfall Chapters

Kup Dreamfall Chapters Special Edition

The Special Edition includes the digital Art of Book One, the official Crowboy tourist map of Europolis, and HD wallpapers.
Coming soon are the official Book One soundtrack, the Journeys Birth short-story collection and digital avatars.

 

Rekomendowane przez kuratorów

"'Shape the story and the course of your journey through your choices and actions.' Recommended for fans of decision-based interactive fiction."

Najnowsze aktualizacje Wyświetl wszystkie (21)

27 marca

Version 2.0.2 is out!

Woohoo! After a week of beta testing, we have finally released our first big Book Two update!

(There are also some fixes to Book One and the game engine in general, though most of the fixes are related to our latest episode.)

Included in this version are German subtitles and voices, and French subtitles. We apologise for the delay in finalising the localisation of this episode.

Update 2.0.2.2 includes the following changes and fixes:

  • Full German localisation and French subtitles for Book Two.
  • Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
  • Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU.
  • Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU.
  • Fixed a problem with the WATI adbot getting stuck in Chapter 4.
  • Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow).
  • Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
  • Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
  • Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
  • Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
  • Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
  • Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
  • Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
  • Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
  • Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
  • The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
  • All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
  • The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.
  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
  • Re-added missing Arn Stont dialogue for Friar's Keep.
  • Re-added missing Bricks merchant voice-overs.

What's next? We're working on an update for the week after Easter which will fix issues with low volume on some dialogue lines, and add more sounds throughout Marcuria and other locations. There may also be other fixes included in this version.

Komentarzy: 21 Więcej

23 marca

Version 2.0.2 BETA now available

Last week, we published a beta version of update 2.0.1. Since then, we've discovered a couple of new bugs, and we've also fixed some outstanding issues.

We're therefore skipping v2.0.1 and replacing it with 2.0.2.

We plan to keep this version in the beta branch for a day or two, before releasing it to the main branch. To access the beta, right-click the game in your library and select properties. The beta tab will contain a dropdown where you can pick the v2.0.2 version.

Please note that unless you've encountered any of the problems in the change list, we do not recommend using the beta.

Update 2.0.2 contains all the fixes from 2.0.1 plus the following fixes:

  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.

We're also preparing a new version containing the full German localisation. We expect that version to be ready later this week.

Komentarzy: 16 Więcej

Recenzje

“A fascinating game with interwoven tales, beautiful set pieces and believeable protagonists, Dreamfall is going strong and only getting started.”
90% – Gaming Trend

“an expertly written narrative, a brilliantly realised location in Europolis, and subtly far-reaching choices to make even at this stage, Book One: Reborn is an excellent return to The Longest Journey saga”
90% – Dealspwn

“couples a believable, superbly written lead character with complex decisions in a promising start”
8.0 – Polygon

Steam Greenlight

Edycja specjalna

In addition to all five episodes of the game, the Dreamfall Chapters Special Edition includes the following digital extras:

  • Reborn: The Art of Dreamfall Chapters Book One — a digital art book featuring concept art and illustrations from the first episode of Dreamfall Chapters (available now!)
  • Journeys Birth — two short stories in PDF and ebook formats, set in The Longest Journey universe and leading up to the events in Dreamfall Chapters (coming soon!)
  • Digital soundtrack featuring music from Dreamfall Chapters Book One in FLAC and MP3 format (available now!)
  • Digital Europolis tourist map! Sponsored by Niyom Media and presented by Crowboy, everyone’s favourite crow cowboy (available now!)
  • 7 HD wallpapers (available now!)
  • 5 digital avatars featuring characters from Dreamfall Chapters (available now!)

O tej grze

Your purchase of Dreamfall Chapters includes all five episodes. The first two episodes — Book One: Reborn and Book Two: Rebels — are available for download now. The next three episodes will be available as free updates as soon as they are released.


Dreamfall Chapters is the episodic follow-up to award-winning adventures The Longest Journey and Dreamfall: The Longest Journey: a story-driven adventure about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two broken heroes on their journey across worlds to save the very nature of dreams from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline, Dreamfall Chapters introduces new players to The Longest Journey Saga, while returning players will get the conclusion they have been waiting for ever since the end of Dreamfall: The Longest Journey.

Key Features


  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey. A recap of Dreamfall is available in-game for new players
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
35.7 godz. łącznie
Zamieszczono: 19 marca
Mam za sobą osiem lat czekania na kontynuację TLJ i Dreamfall.
Format epizodyczny starałam się powitać w stylu zen, każdej odsłony wyglądam niiii~by cierpliwie, ale już nie mogę się doczekać odpowiedzi na nagromadzone przez długi czas pytania.

Minusy są. Oczywiście, że są.
Tuż po premierze każdego z dotychczas wydanych (dwóch) odcinków bugi jakieś się zawsze trafiały, ale łatki tworzone są, jak na mój gust, całkiem sprawnie.

Gra zwraca uwagę przede wszystkim świetnie wykreowanymi postaciami, dialogami oraz zapadającą w pamięć muzyką.
Co do fabuły — zbyt wcześnie jeszcze na całościową ocenę; podoba mi się jednak, jak przepięknie sytuacja zastana przez gracza w części pierwszej komplikuje się w części drugiej. Mam wrażenie, że w następnej odsłonie *khem* sh!t will hit the fan.

Jeśli Potencjalny Gracz nie miał wcześniej styczności z uniwersum Dreamfall i nie ma ochoty grać w poprzednie części gry, warto (acz nie trzeba koniecznie) wchłonąć jakiś let's play albo chociaż skorzystać z TLJ wiki. W ten sposób całość znacznie zyska na głębi.

Jestem pod niesłabnącym wrażeniem tego, jak dużo może zdziałać niewielka ekipa Red Thread Games.
Bodajże coś około 13 osób? Serio? Sprawnie to idzie, a na dodatek załoga ma jeszcze chęci i czas udzielać się na forum, odpowiadając na liczne pytania wszystkich zainteresowanych. Na pewno piją dużo kawy… :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
14.7 godz. łącznie
Zamieszczono: 16 lutego
Ta gra już w pierwszym epizodzie jest lepsza od Dreamfall : TLJ. Jakkolwiek w poprzedniej części historia mogła się podobać, ale słaba mechanika gry ją podkopała (tak naprawdę poza sekwencjami zręcznościowymi i minigierkami logicznymi nie było jako takich zagadek, a inwentarz był trochę na doczepkę...), tak tutaj trzeba więcej pogłówkować, ( np. można niektóre zagadki rozwiązać "prawie dobrze" - tego nie było w poprzedniej części ) . Nawet sekwencje "chadzane" po Europolis są trudniejsze, wymagają od gracza orientacji w terenie.

Także więcej jest gry w grze, pierwsze okruchy historii wyglądają zachęcająco, pozostaje mieć nadzieję że kolejne epizody utrzymają poziom.
Czy ta recenzja była pomocna? Tak Nie Zabawna
90 z 108 osób (83%) uważa, że ta recenzja jest pomocna
5.6 godz. łącznie
Zamieszczono: 27 listopada, 2014
Book One:

It’s been almost a decade since the ending of the previous installment left us with an abrupt cliffhanger while making us eager for more ventures of Zoë Castillo.

Ever since then, the future of Dreamfall was uncertain, with Funcom shifting its focus to online games before finally being salvaged with successful Kickstarter funding. So how does the first episode hold up after all those production perils and is it a worthy successor of the Dreamfall series?

For those of you who just tuned in and are unfamiliar with its predecessor (shame on you!), this story-driven adventure game takes place in two worlds, technology-infused Stark and magical land of Arcadia. Our heroine Zoë will start the journey by investigating the disappearance of her ex-boyfriend Reza Temiz, before unraveling a global conspiracy led by Japanese toy manufacturer WATIcorp. As you would assume, their real focus is far from making toys for kids and more on delivering a new, vastly damaging lucid dreaming drug to the market, something which will have dire consequences on both Stark and Arcadia in later events. Slowly you are introduced to new characters and find yourself jumping between worlds following the WATIcorp trail before realizing how small of a cog in a story they are and that much more is at stake.

The story picks up several months after the Longest Journey ending with Zoë still being stuck in a Storytime limbo. It is an otherworldly realm now swarming with Dreamachine addicts and other trapped souls. Following the gloomy finale in The Longest Journey, WATIcorp has gained even more power and influence by openly selling dream consoles from previous game labeled now as “Dreamachines”, a device marketed as a tool for enhancing lucid dreaming while making most of its users highly addicted in the process. You will get to witness that side effect firsthand while roaming through the streets of Europolis later, tripping over many of its comatose inhabitants in street corners.

At first, you will get a glimpse of storyline by helping other trapped souls and Dreamachine addicts in Storytime and later reconciling with our old mysterious friend Vagabond, who will inform us that both of the worlds of Stark and Arcadia are in great danger and Zoë’s help is needed once again. Before finding ourselves in Stark again, the game will briefly reunite us with another familiar face Kian Alvane, where we also learn more about his fate after the events in The Longest Journey. Along with Zoë, he is one of the three playable characters in the first episode of Chapters (I don’t want to spoil who the third protagonist is but let’s just say it is someone who I found quite charming and took me completely by surprise).

Seeing how this episode mostly acts as something to entice new and returning players of Dreamfall, I can understand the lack of challenging puzzles in game for the most part. Usually you will find yourself merely repeating what the game asks of you or just combining items on few occasions but sadly that’s all there is to it. Luckily, that would probably be the only flaw that you might see in game, since everything else has been polished to the perfection. From the soothing scenery of Storytime (but only if we ignore that nightmarish wardrobe with slimy tentacles coming out of it) to the luminous and lively streets of Europolis – it is quite clear at first glance to where most of the love for the game went.

Some older fans of Dreamfall might be displeased with the new voice actor for Zoë Castillo but frankly, that is something you might notice if you finished the previous game in the series only recently. And I assure you, beside that minor change the game does not hold back when it comes to delivering some quality voice acting. I can safely say that now we have a strong contender for one of the most adorable voices for a repair bot in video games ever.

Speaking of Europolis, it is one of the few locations in first episode where you will spend most of the time and for a good reason. The whole city is gorgeously designed, highlighting the contrast between rich and poor on every corner. One moment you might find yourself gazing at the beautiful skyscrapers in Sonnenschein Plaza before stumbling over one of the many slumbering Dreamachine junkies. And let’s not forget our old pals from EYE, a global police agency who will watch over your every move, creeping on you and thousands of other citizens in Europolis.

In most games and movies, I always found the inclusion of lens flare nothing more than a cheap gimmick and what developers tend to incorporate when they run out of any other creative additions. But in this context, it is a feature which works incredibly well and adds something new to the whole dreamy (wink wink) undertone of the game. Dreamfall Chapters also does a remarkable job in pushing the capabilities of Unity engine to the sheer limits. Often i found myself going on short breaks from whatever game was asking me to do and decide to take an excessive number of screenshots instead. Even some seemingly bland section such as medieval prison complex makes up for an interesting and enjoyable location in the game.

Another thing on what developers focused more in Dreamfall Chapters are choices. Just like in a certain Telltale’s post-apocalyptic zombie game, you will now be notified with a large text prompt whenever you make an important decision while having an option to see the percentage of selected choices from other players online which might significantly help you in making a decision. The real question here is will these decisions result in greater variety, establishing a different image of the world for each player or are they nothing more than templates merely guiding us to one of the few prearranged endings of the game. For now, I believe it could go either way. One of my decisions in prologue during the second playthrough resulted in having a completely different job and doing business with a new key NPC once I found myself in Europolis again. Every other choice implied we might only see possible results of them in upcoming episode(s), especially when I played with Kian Alvane. To be fair, I am still a bit skeptical on how my choice between pork sausages or cheese soup for boyfriend’s dinner might leave a significant impact on the future of both worlds but i guess only time will tell.

Abstract:

Despite the serious lack of challenge in puzzles and relatively short length (although this point might prove invalid later with the release of new episodes), Dreamfall Chapters is quite deserving of your attention. With its superb voice acting, stunning locations and captivating story which will only leave you counting down the weeks for the release of the next episode, I will say we have a rewarding sequel for the Longest Journey. After an intro as good as this one, it’s hard not to expect only the best from the next episode.

8/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
27 z 32 osób (84%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
9.4 godz. łącznie
Zamieszczono: 22 grudnia, 2014
This review is written after completing book 1, and comes from the perspective of someone who hasn't finished any of the older games. Yes, in my opinion, this game can be played if you haven't played any of the others. It'll take you some time to get into it, but eventually events and things will make sense to you. Obviously it'll be easier if you did play the games though. (I won't discuss any specific spoilers.)

I've heard many good things about the games, and when I found out that this game was coming out, I decided to check it out. I like games with an interesting story and choices that will affect how you as a player will experience it.

The first thing I noticed about the game before I played it, is that two of the three playable characters are poc, persons of color. Now that wouldn't matter so much if they weren't good characters to begin with. Fortunately, Zoë and Kian are interesting characters. I have more to say about Zoë since the focus of the game was more on her in the first book, but from what I've seen during my time with Kian, he'll have to make tough decisions in later books.

The intro chapter of the first book (which I will refer to by its title, Reborn) was amazing. It (re)introduces you to Zoë, what happened to her, where she is, and where she wants to go (which is a decision made by you). In the first chapter, it already becomes clear that she's unsure of her path in life, which makes her a believable protagonist if you ask me. She loves helping people, finding a good cause to work for and she's witty. Additionally, she struggles, just like you and me.

I thought the last chapters of Reborn were a little dull. It involved running around the town and finishing objectives, and when I realized I was about to finish the chapter, I felt a bit relieved. However, that's not to say that the entire chapter is dull. [Zoë Castillo voice] "Nope. Nope, nope, nope." Like I said, the beginning of Reborn was amazing to me, and throughout the chapter, I've found many little things I thoroughly enjoy. I won't address them here, since I was surprised by them and that's the best way to enjoy something.

The voice acting in this game is mostly right. The protagonists have good voice actors, so I don't have anything to complain there. Here and there, there are characters in the game who have questionable VA's, characters who have voices that don't suit their look. But these are small things that won't bother me in the long run.

I don't know what happened with these games, and how Dreamfall Chapters came to be. All I know is that the community wanted it to be a thing and it absolutely deserves the praise it gets. Set in a beautiful world you can (mostly) interact with, believable protagonists, an absolutely enchanting soundtrack... if you like this sort of game, please don't hesitate. I believe in the choices I made so far, and Dreamfall Chapters did a good job of reminding me that they will all have consequences... and that I will have to face them soon.

I can't wait.
Czy ta recenzja była pomocna? Tak Nie Zabawna
15 z 16 osób (94%) uważa, że ta recenzja jest pomocna
13.6 godz. łącznie
Zamieszczono: 22 marca
9.5/10

genre : point and click adventure game in 3rd person

+ high production values, beautiful art, great character models, especially Zoe is very well designed, stunning environments and worlds
+ excellent voice acting, one of my favorite soundtracks, music is both epic and emotional
+ the story is one of the best you can find in gaming, heart breaking and emotional, other times dark and mysterious - the writing and dialogues are better than most movies you have ever watched - you continue the story of the previous games in the series, following the journey of the 2 heroes in parallel worlds, of science and magic, reality and dreams, order and chaos
+ gameplay wise it's a point and click adventure game in 3rd person - there are inventory based puzzles, puzzles are scarce but well thought , but the most important part of gameplay is observation and dialogues, where the choices have consequences, the path changes according to them and the balance is shifted - combining items in inventory or choosing the appropriate action when interacting are also basic gameplay functions
+ pretty long for episodic game, the 2nd book i'm playing right now seems to be twice the size of the 1st one - replayability is also good since most people will replay it to see the alternate results of their actions

- it would be a 10/10 game for me if it wasn't for the optimization issues and frame drops on large open areas, it has been fixed a bit since the release but it still needs some work
- some animations could be better, but for an adventure game they are way above average

the whole series of longest journey/dreamfall is very special to me, it just feels that playing these games and following the story is something more than just gaming - makes you feel things and maybe reconsider some things in your own life - ofcourse the game is recommended to everyone , although it would be wise to play at least the longest journey first to understand the worlds since despite the fact that there is a story recap it's not enough.
Czy ta recenzja była pomocna? Tak Nie Zabawna
47 z 78 osób (60%) uważa, że ta recenzja jest pomocna
4.5 godz. łącznie
Zamieszczono: 16 listopada, 2014
Gorgeous game, but even further removed from TLJ than Dreamfall was.

My biggest problem is that there is no gameplay. The first few stages have a couple puzzles that feel like tutorials for bigger ones that come later, but then it just becomes one big talk-fest mixed in with fetch item/walk around town.

Now the original, The Longest Jouney, had a ton of puzzles, even if they were inventory-based. Dreamfall less so, but still enough to feel like you're playing a game. This one, on the other hand, is just dialogue and character development (?). Decisions, how they affect you, etc.

I don't know if it's meant to be like this, and the next chapter will deliver on these decisions, but for now this was sorely disappointing.

Otherwise: visuals, music, environments are great.
Dialogue and voice-acting are usually good, but sometimes a bit off. They do go on and on, though.
Czy ta recenzja była pomocna? Tak Nie Zabawna
17 z 23 osób (74%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 3 grudnia, 2014
I've been waiting this since forever! Finally it comes!

Beautiful graphics, intriguing storyline. The only downside is that the frame rate drops in Europolis and Zoe's apartment. Episodic gaming is not really my cup of tea, but I guess I'll have to make do.

Very much story driven. You will have to play Dreamfall: The Longest Journey before this as it is a direct sequel. Can't wait for the next episode.
Czy ta recenzja była pomocna? Tak Nie Zabawna
18 z 26 osób (69%) uważa, że ta recenzja jest pomocna
39.5 godz. łącznie
Zamieszczono: 9 listopada, 2014
The thing about stories and settings, in modern-day fiction, is that there's very little room for innovation or unique ideas to craft worlds without feeling like it's something we've seen before but executed differently.
I'm the kinda of person who loves stories that are self-contained without being treated as a brand that inevitably needs to be pumped for money, or more sequels, faster than an OD'ing alcoholic solely for the sake of the former, and not so much for doing something new with the subject matter.
The thing is; A good sequel uses the original as a jump-point to take features, mechanics, things that worked the first time around into new and interesting directions -- whereas a bad sequel merely wallows in the original like a pig in a pond of its own feces.

Dreamfall/The Longest Journey, as a brand, with its setting, with its story, and as a sequel to Dreamfall, is dynamic, unique and breathtaking.
It's been a long in the making but the continuation of Zoe Castillo and Kian's stories of 2006's DreamfalL: The Longest Journey is finally here, regrettably in episodic format but what can you do, right? 8 years has it been since we left off from where Dreamfall ended, which ironically ended in the precise kind of manner I remotely despise about games, as I mentioned a few paragraphs above. Calling it a cliffhanger would be an understatement but it's been so long now that any feelings that have might been on the questionable ending has long passed and replaced with a sense of "Reconcilliation" or "Rebirth" as the first chapter of the overall experience is titled (or Book One if you will).

Chapters make no comprises here. It starts off directly from where the first Dreamfall left off, giving that eerie sensation that it litterally hasn't been 8 years, but both the player and Zoe seems to think so at least, judging from her elaborate inner monlogueging at least. Before we are treated to Zoe, we are presented with a summarization of what has happened, and the world itself -- In Dreamfall there exist two worlds, Arcadia (the world of magic and dreams) & Stark, our world in a distatnt futuristic-dystopian-cyberpunk-inspired-23rd-century-state. This is what seperates the franchise from truly being labeled sci-fi. fantasy, or just generally be restricted by any genre, which gives a lot of free-roam for telling a fantastical story with exostic characters.

As soon as that is out of the way we are shortly introduced to a scene that showcases the sounds of a birth taking place, a scene that will make sense if one considers the scene that came right before it, which I'll avoid elaborating on due to its spoilery content, for those who've played the previous games but not this one yet -- Let's just say that it all alludes to the title of "Rebirth" as a soothing female narration will point out.
It's interesting to note that during the story, there are words that seem to reccur again and again, like reconciliation & remembering, mostly in regards to Zoë's current condition, but consider these words and one will find they mean the same. It goes back to namely; Rebirth, the state of starting anew and building upon the old to create something new.

Book One is the story of Rebirth for both Zoe Castillo and co-protagonist Kian Alvane (now voiced by Nicholas Boulton, known for voicing Hawke in DA2), and as all these introductory scenes come together we find ourselves in the company of our heroine, Zoe Castillo -- She's still in a coma and even worse, she's stuck in a limbo called Storytime, where all stories goes to die, as does hers. Having somewhat come to terms with her dire situation, Zoe has garnered a purpose in this netherrealm between worlds, as she's gained powers to manipulate the fabrics of Dreams and thus she utilizes them to guide dreamers who's lost their way, and help them find their way back to reality.

Meanwhile, in the world of Arcadia, Kian has found himself facing execution after being convicted as a traitor to his people for things he did not commit in the last game. Memory doesn't serve me too well in regards to Dreamfall with everything, but Nicholas Boulton's voice acting adds that needed sense of despair to a broken man, who's been betrayed and lost so much. It's actually a quite welcoming take on the character with the new voice, but he's not alone, as Zoe's voice is also quite different.
Kian, however, soon find himself being rescued by an enigmatic stranger with an eyepatch, who also briefly appeared in the beginning intro cutscene -- He reassures that Kian's story won't end here as he's somehow REALLY important to a revolution that is going on in his homeland and he's the key to turn the tide. It's safe to say that while it is seemingly uncertain how this relates to Zoë's adventure yet, it mostly likely will intertwine with hers in future episodes.

Back to Zoe, after having helped a few, poor, lost souls escape their nightmares, she soon find herself being embolded to return to her world, by a mysterious being returning from the last game, called The Vagabond. He reassures Zoë that her story has not yet ended and by returning to the real world she'll have a fighting chance against whatever it is that threatens dreams and everything we hold dear.
This is where the meat of Book One begins -- Chapters is largely reflected upon the dialogue choices you makes, specifically one 'major' choice that will change the kind of person Zoe might become as she wakes up again. This is a choice you make prior to this.

Moving on from the premise and into the functions of the dialogue that I've been mentioning just now; The occasional dialogue decisions you make are rather well seggregated, and they are written as such not to cater to any pretentious moral compass. It's more or less as dredged in various idealogious, reflections of states of mind, that all seemingly makes sense in regards to either Zoe or Kian's characterization. No choice feel preposterous or even out of character which adds complexity and thus a more fulfilling and engaging experience. It's something I feel developers like BioWare, Sucker Punch, 2k or other developers who've dabbled in awful moral choice system mechanics, never seem to capture quite well.
Both Zoë and Kian each have a short inner monologue for every choice you can pick, to truly draw the player into the character's mindset and be able to pick which response seems most appropriate, considering each circumstance.
It feels more or less like a neat marriage between the dialogue systems of a few noteworth RPGs like Deus Ex or Witcher, where the moral ambiguity of the Witcher and the easy-to-monitor paraphrasing of Deus Ex's systems come great together. It's gratifying to see that the quality of The Longest Journey franchise's writing is still there, and it shines just as bright with the new addition of a dialogue system for the first time ever in the franchise.

The writing being solid as it is only helps complimenting the ongoing process of bringing life to the world of Stark, as you're in the position to roam around the city of Propast -- A cyberpunk, dystopic, metropolitan, totalitarian soceity, where the affluence of Cyberpunk & George Orwell really kicks in -- Corruption, conspiracies, surveillance everywhere, guard operatives enforcing their authority, junkies, the scum of the underworld, political intrigue etc. It's all of the things I really love from dystopic/cyberpunk/noir narratives mixed into one delicious cocktail.

I'm running short of characters, so I'll sum up some thoughts here -- Chapters is what I'd consider a successful kickstarter that delivers, and only truly fails with it being an episodic game, puzzles being a bit simple and choices more or less feeling like a retread of the pretentiousness of Telltale that amounts to nothing. Each dialogue option however feels intuitive, the world feels alive, the characters are great, writing solid...
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 17 osób (76%) uważa, że ta recenzja jest pomocna
5.7 godz. łącznie
Zamieszczono: 25 listopada, 2014
A great start for a new journey! Can't wait for the next book!

Please note that you should really play "The Longest Journey" and "Dreamfall: The Longest Journey" before playing this or it will make very little sense! There is a short "summary" of the previous game but nothing about from first one and it's really worth playing for the story and the characters.
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 16 osób (75%) uważa, że ta recenzja jest pomocna
35.2 godz. łącznie
Zamieszczono: 14 listopada, 2014
I really enjoyed playing the first episode of this game. As always, when you like something you want to continue doing it and now I'm really looking forward to the upcoming parts. Of course I would have loved if all parts were there for me to play already - just like I would like to start to watch and read the rest of the Game of Thrones/Song of Ice of Fire series, or play Kentucky Route Zero to the end. But my anticipation of upcoming episodes and the possible frustration with the episodic nature of any of these is not a fault on their part, but rather the result of being awesome stories.

Dreamfall Chapters is much like the original Dreamfall, a highly enjoyable story in amazing settings with a high focus on dialogue and somewhat less on gameplay and controls. To be fair, the gameplay is much better than in the original Dreamfall, but still nowhere near as good as the story ... (The only hiccup I've found is the totally unnecessary "algae-puzzle" in one of the possible story lines, where you have to steer a robot with really lousy controls in a puzzle that is not the least challenging except to your patience.)

Europolice, the largest setting is simply amazing. It's huge, beautiful and full of pulse. Going on exploration on your own, besides achieving the necessary goals, is totally worth it. It takes some time to learn to find your way around, but there is a clever (and fun) map system embedded in the gameplay that will get you started. Some of the dialogue between non playable characters you can listen to but not interact with. Still it gives you clues as to what's going on in the city and adds to the feeling of being in a live environment.

The game is much about decisions and consequences, and though a lot of the consequences are yet to be revealed I like how you are warned and reminded of that your choices matter. The major decision points are marked by a symbol representing "The Balance", so you can think before you jump. But one time I accidentally triggered a choice before I realized that there was one. Fortunately it was late in the game so I can quite easily replay to make a real decision.

For longer replays the save game system is not great. Your decisions are stored, and the ones you made in your last play through will be the one you keep for the next book. To keep my original decisions even after playing the game again, I have to locate a time stamped save slot from near the end of my first attempt. (Or copy the saved state to a different folder on my computer.) It would be great if you could name your different plays and shift between them inside the game.

All in all it's a great start of a probably great game. I really recommend it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 18 osób (72%) uważa, że ta recenzja jest pomocna
13.8 godz. łącznie
Zamieszczono: 7 grudnia, 2014
I recently finished playing Dreamfall Chapters Book One and thought I’d post my thoughts while it’s still fresh in my mind.

I should start by saying that this is definitely NOT a game for everyone. If you’re new to the series, it likely won’t have nearly as big of an impact on you and you’ll be a bit lost at times. For those gamers like myself who have been waiting for a continuation of the series for YEARS, this is a fantastic continuation of a great story.

PROS:

- Fantastic storytelling. Character dialogue is fresh and engaging.
- Nice graphics. I wouldn’t go so far as to consider them “amazing” but the in-game graphics definitely hold their own amidst other indie current-gen titles.
- Great music. The soundtrack stands on its own and provide nice ambient mode.

NEUTRAL:

- Mediocre gameplay. Very similar to Telltale titles, the gameplay here is very simple and essentially consists of navigating to certain areas and talking to various NPCs. It’s a bit disappointing considering that the original title dating back to 2000 had TONS of puzzles to solve and variety. Oh well.

CONS:

- Busy work. I hate to say it, but some of the later actiivities in Book 1 seem like busy work. Essentially “here, go talk to XYZ and fetch ABC.” I can forgive that for a bit but after awhile, it gets old and tedious. Especially when certain objectives are on opposite sides of a given city scape.

Final Verdict: Strong B+
Czy ta recenzja była pomocna? Tak Nie Zabawna
29 z 49 osób (59%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
16.4 godz. łącznie
Zamieszczono: 25 listopada, 2014
(I might have to update my impressions in the future, since this game is episodic and only one chapter is available for now.)

I was expecting this to be longer than it actually was - even as a first episode it felt like nothing happened; there was no hook.

Gameplay-wise, this is even more removed from TLJ than Dreamfall was. In the same amount of time I played this first "book", I'd have had a fair few interesting and challenging puzzles and there would have been a few events that really piqued my interest in TLJ . None of that in Chapters so far. As far as "puzzles" go, you're just sent around to fetch stuff and to talk to people.

Don't get me wrong: I'm fine with games that are mainly story-driven, but I would have expected some puzzles from a game that's a successor to one of the best point-and-click adventure games (even if not directly, it's still part of the same series as TLJ). And the events that are there are simply not making me curious as to what will happen next.

Miscellaneous nitpicks: I found a fair few graphic imperfections (seams, floating objects) and even managed to get out of the map once. The dubbing is OK; but no more than that (Zoe always sounds fairly detached, but she was like that in the previous instalment as well, and I can see why the devs might not want to choose another actress for the characater).
I felt that one of the choices with Reza was a bit accidental for me (I walked towards him and expected to argue some more, not to do the complete opposite - a more explicit choice might have worked better there).

The thing that might make things interesting is how the choices will affect the next chapter.


For now, I can't say I'd recomment this. I'm hoping the new chapters will actually have some gameplay or introduce any foreshadowing or a hook of some sort.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
24.7 godz. łącznie
Zamieszczono: 16 marca
Simply an amazing story based adventure game where you make huge choices that result in consequence and large impact. I've already blasted through book one and two and happily await book three.

PS: DAT ENDING IN BOOK TWO.....DAT ENDING!!!!
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 10 osób (80%) uważa, że ta recenzja jest pomocna
25.0 godz. łącznie
Zamieszczono: 28 grudnia, 2014
As a huge fan of The Longest Journey story, I was thrilled about the announcement of its continuation. I couldn't wait to sink my mind in worlds again. And now that it's here, it did not disappoint. It truly marks a beginning of the part of an incredible story.

Few glitches here and there, although the studio with relatively small staff count works pretty hard to amend all of that.
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 16 osób (69%) uważa, że ta recenzja jest pomocna
41.0 godz. łącznie
Zamieszczono: 23 listopada, 2014
I am a hardcore 'The longest journey' fan, I have played the first and second game (Dreamfall) and I really loved both. I get nostalgia and a warm fuzzy feeling when I think about these games which honestly, are my favorite games of all time. They have one of the best stories (if not 'THE best story) a video game can have, drawing you in the beautifull narative and the cool puzzles that the main characters have to solve to proggress further into the story. This game, Dreamfall Chapters has done justice to the series. The story is rich, mysterious, and immersive. The characters are well made and complex, they feel really natural, and they are not classical stereotype characters. The graphics and sound effects are stellar. I can not recommend this game enough, especialy for someone who played the first two games of the series.
@Red Thread Games: I love what you've done with the game! Congratulations, you've brought back my favorite game from childhood and it really shines, it really is a faithfull sequel to Dreamfall. Now, that being said, it is one of the most poorly optimized games I have played in my life. I have upgraded my PC for it, now I have a Radeon HD 6850 video card, an X3 455 AMD processor and 4 GB of RAM. Sorry guys, but it is unacceptable for a system that can run Battlefield 4 and Assasin's Creed and al the cool eye candy shooters at medium to high settings, to not be able to decently run this game at even medium one (I am expecialy reffering to Europolis, the Chinese market, where the game lags like hell - like 20 seconds stutter - the picture is frozen for 15-20 seconds - when I move the camera or when I enter the area from the Sonenschein Plaza). Please tell me, is Europolis more dependant on the CPU, RAM or GPU? Anyway I am awaiting for a processor I ordered to arrive now, it is a FX 6100 and I will soon upgrade to 8 GB RAM as well. Anyway I have read from other guys that have better systems than mine (even the one I will have after upgrade) that the game still lags... So please Red Thread Games release patches and optimize my favorite game, I love it but it is so poorly optimized!
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 9 osób (78%) uważa, że ta recenzja jest pomocna
14.9 godz. łącznie
Zamieszczono: 25 grudnia, 2014
A flawed but fulfilling experience

It's obvious that a lot of care and love was put into this game, from the detailed and vibrant environments, to the atmospheric, moving music, and the well acted, thought-provoking plot and dialogue. There are some unfortunate graphical glitches and getting around in Europolis can be tedious, but they aren't enough to ruin what is a very worthwhile adventure. The opening hours can be a little slow, but the pace picks up soon enough, and I was left hankering for the next Book in the Dreamfall Chapters saga.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 11 osób (73%) uważa, że ta recenzja jest pomocna
10.6 godz. łącznie
Zamieszczono: 24 grudnia, 2014
Dreamfall Chapters is the game I've been looking for, for a long time. It's a story rich game with a story that is told well and feels believable. The dialogues feel like conversations I could have with my friends instead of being so well scripted like so often happens. Even swearing in dialogues feels very much like how swearing is normally used and not just there because. It's very refreshing to be able to connect with a character so well, being able to make their choices in a way that feels right. The choices also have impact, more impact than I experienced in the Telltale games for example. Some choices are obvious but some seemingly smaller choices have great impact which is absolutely amazing. Than finaly, for an impatient gamer like me poit and click games are usually not much of an option but the atmosphere in this game is so great I didn't mind wandering the streets looking for the next part to the story.

+ Best story I've played, maybe ever
+ Great dialogues
+ Choices with real impact
+ Amazing atmosphere

- You only seem to get 1 save file
- Episodic release (maybe that's just a - for impatient people like me)
- The story starts a bit slow at first
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 15 osób (67%) uważa, że ta recenzja jest pomocna
11.6 godz. łącznie
Zamieszczono: 24 listopada, 2014
Amazing sequel to Dreamfall. I am very pleased by what i have seen in Book One. If rest of game is as good as first part then its going to be real gem.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 21 osób (62%) uważa, że ta recenzja jest pomocna
4.5 godz. łącznie
Zamieszczono: 11 grudnia, 2014
Loving this game so far. I don't think and fans of TLJ or Dreamfall are going to be dissapointed!
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 23 osób (61%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
15.5 godz. łącznie
Zamieszczono: 27 stycznia
It's a great game with wonderful characters and an interesting story from a talented, proven developer, but don't buy it. It's been three months since the last episode came out. The wait has been kind of insane for an episodic series, and at this rate, the finale will be some time in 2016. Because of how much time has passed, I have barely any memory of what happened in the first episode (Something about a spicy sausage, a Muslim prison riot and a space baby...), and it will take some work to get emotionally reinvested in the game by the time chapter 2 comes out, whenever that is.

I'd say forget this is a thing, and just wait for 2016 to buy the whole thing on sale for ten bucks.

- Update 3/12/15 -

The second chapter is just coming out this week, making it nearly five months between two hour chapters. No apologies or explanation from the developer, this is just how they've decided to do business. They should have just called it an Early Access title.
Czy ta recenzja była pomocna? Tak Nie Zabawna