The highly anticipated follow-up to adventure classics The Longest Journey and Dreamfall. Dreamfall Chapters is an episodic story-driven adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm. Your purchase includes all five episodes!
Évaluations des utilisateurs : Très positive (400 évaluation(s))
Date de parution: 21 oct 2014

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Acheter Dreamfall Chapters

Acheter Dreamfall Chapters Special Edition

The Special Edition includes the digital Art of Book One, the official Crowboy tourist map of Europolis, and HD wallpapers.
Coming soon are the official Book One soundtrack, the Journeys Birth short-story collection and digital avatars.

 

Recommandé par les curateurs

"'Shape the story and the course of your journey through your choices and actions.' Recommended for fans of decision-based interactive fiction."

Mises à jour récentes Tout voir (9)

19 novembre

Version 1.1.2 arriving next week

Good news, everyone!

With Thanksgiving approaching (at least for our American friends) we're putting together a new patch as a way to offer our thanks and gratitude to our patient players and loyal fans.

In addition to a whole bunch of smaller fixes — we will post proper patch notes next week — version 1.1.2 will also contain some bigger memory-related changes and upgrades that our coders have been working on the past few weeks.

These changes will improve overall memory usage and should make life easier and smoother for those of you with 3GB of RAM and/or 32-bit Windows.

We'll post more information about this patch early next week. In the meantime, thanks for playing!

28 commentaires Lire la suite

31 octobre

Version 1.1.1 has arrived!

Happy Halloween! Version 1.1.1 is now live! (This would be SO much cooler if it was 6.6.6.)

Following yesterday's big performance-and-optimisation patch, we decided to fix a few lingering gameplay bugs…and, okay, we also broke a couple of things that we needed to put back together (hello, German voices!).

Version 1.1.1 contains the following fixes:

  • Bloom effect on Chinese lamps and Crowboy map in Europolis. For some reason these went missing in v1.1. They are back!
  • German voice-overs. A large number of German voice files mysteriously vanished from the previous version. We apologise for that. They are also back!
  • A save-game bug that made it possible to travel back in time if you visited the biolab while on the campaign trail. This only happened if players loaded a previously saved game and went back to the biolab during a particular point in the story.
  • If you walk away from Arn Stont in Friar's Keep without responding to his pleas, your choice will now be properly summarised at the end of the game (it was already remembered by the game, so you do not have to replay the game for this choice to take effect).
  • Floating characters in Europolis when loading a pre-v1.1 save-game. These characters have been grounded…literally.
  • A bug in Pandemonium where a rogue second camera caused a severe performance hit. Frame-rate should be higher in Mira's shop now.
  • Broken collision in House of All Worlds, allowing the player character to walk outside the world. This hole-in-the-world has been plugged.
And here is a reminder about what we fixed in yesterday's v1.1 patch:
  • 'The Story So Far' recap video available from the main menu: watch a three-minute summary of Dreamfall: The Longest Journey.
  • Reduced memory usage, particularly in Europolis.
  • Improved overall performance.
  • Fixed stuck on black screen when loading into certain scenes (e.g. Pandemonium).
  • Fixed shaders that sometimes caused graphical artefacts on all platforms.
  • Altered some visual effects on Mac and Linux that were causing black artefacts (e.g. in opening cinematic).
  • More granular options in graphics settings (e.g. disable depth-of-field, change shadow draw-distance).
  • Updated German subtitles and voice overs, and updated French subtitles
    Improved localised menu interface.
  • Fixed random failure to retrieve list of Facebook friends.
  • Always syncs with Steam Cloud when game exits.
  • Support for Xbox One controller in Windows verified. Make sure you are using the official Microsoft drivers.
  • 'Consequence notification' for the most important choice in the game: Zoë's career.
As always, we welcome your feedback and input on this patch! Please let us know if this fixed a problem you were having or if something's no longer working.

33 commentaires Lire la suite

Articles

“A fascinating game with interwoven tales, beautiful set pieces and believeable protagonists, Dreamfall is going strong and only getting started.”
90% – Gaming Trend

“an expertly written narrative, a brilliantly realised location in Europolis, and subtly far-reaching choices to make even at this stage, Book One: Reborn is an excellent return to The Longest Journey saga”
90% – Dealspwn

“one of the few games this year that I’d call beautiful”
80% – Hardcore Gamer

Steam Greenlight

Édition spéciale

In addition to receiving all five episodes of the game as they are released, Dreamfall Chapters Special Edition includes the following digital extras:

  • Reborn: The Art of Dreamfall Chapters Book One — a digital art book featuring concept art and illustrations from the first episode of Dreamfall Chapters (coming soon!)
  • Journeys Birth — two short stories in PDF and ebook formats, set in The Longest Journey universe and leading up to the events in Dreamfall Chapters (available November 1st)
  • Digital soundtrack featuring music from Dreamfall Chapters Book One in FLAC and MP3 format (available November 1st)
  • Digital Europolis tourist map! Sponsored by Niyom Media and presented by Crowboy, everyone’s favourite crow cowboy (coming soon!)
  • 7 HD wallpapers (coming soon!)
  • 5 digital avatars featuring characters from Dreamfall Chapters (coming soon!)

À propos de ce jeu

Your purchase of Dreamfall Chapters includes all five episodes! Book One: Reborn is available for download now, and the remaining four books will be available as free updates as soon as they are released.



Dreamfall Chapters is the episodic follow-up to award-winning adventures The Longest Journey and Dreamfall: The Longest Journey: a story-driven adventure about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two broken heroes on their journey across worlds to save the very nature of dreams from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline, Dreamfall Chapters introduces new players to The Longest Journey Saga, while returning players will get the conclusion they have been waiting for ever since the end of Dreamfall: The Longest Journey.

Key Features


  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey. A recap of Dreamfall is available in-game for new players
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    Minimum:
    • OS: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
Évaluations intéressantes des utilisateurs
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
12.9 heures en tout
Posté le : 26 octobre
Cette évaluation se base sur le Book One uniquement.

Pendant des années, les fans de la saga Longest Journey ont attendu ce jeu. Se replonger dans cet univers, retrouver ses personnages très attachants et son histoire mélangeant habilement les genres, enfin avoir des réponses après la conclusion de Dreamfall il y a pratiquement 10 ans, voilà ce que j'espérais en participant à la campagne kickstarter.

Dreamfall Chapters ne me deçoit pas ! Les réponses manquent encore, mais ce n'est que le premier épisode. L'ambiance, les personnages, l'histoire, tout est là en revanche !

Les adeptes de la saga retrouveront tout ce qu'ils aiment. L'écriture et le voice acting sont excellents, l'univers semble vivant et réel, et il ne faut pas longtemps pour se reprendre d'affection pour Zoe et Kian. Le ton est toujours à une frontière étonnament bien équilibrée entre le merveilleux, le dramatique, la comédie, le tragique... La cité cyberpunk d'Europolis est peuplée de personnages hauts en couleur et étonnament divers. Certains lui reprocheront des personnalités extrêmes et tendant à devenir clichées, mais ces archétypes sont maîtrisés et produisent un contraste intéressant entre l'héroïne plus "normale" plongée dans cet univers un peu fou.

Le gameplay quitte les errances de Dreamfall pour tenter de suivre la route des Walking Dead et autres Wolf Among Us de Telltales, une inspiration... bien inspirée. Moins de puzzle et plus de choix moraux, quelque chose qui se prête très bien à Dreamfall Chapters qui est un jeu où on s'intéresse à l'histoire plus qu'aux casse-tête. Les choix sont souvent déchirants et ils ont de réelles conséquences. Il est tôt pour savoir si l'histoire principale changera réellement en fonction des choix données, mais certains segments entiers de cet épisode changent déjà.

Techniquement, on parle d'un jeu indépendant produit par une équipe réduite, on ne peut trop attendre. Heureusement, la direction artistique est excellente et on passe outre. Le résultat final reste très plaisant !

Existe-t-il des raisons de ne pas jouer à Dreamfall Chapters ? A mes yeux, pas réellement, mais ce jeu ne plaira pas à tout le monde, surtout si vous tenez à un gameplay riche que vous ne trouverez pas ici.

Si vous n'avez jamais joué à Longest Journey et Dreamfall, vous risquez d'être perdus malgré les tentatives de remettre à niveau les nouveaux arrivants. Mais si vous aimez les grandes sagas avec des héroïnes attachantes dans des mondes riches et avec une histoire très prenante, alors il serait dommage de passer à côté de Dreamfall Chapters et de ses deux prédécesseurs !

Une bonne nouvelle: le jeu est sous-titré en français et la traduction est correcte sans être transcendante !
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 1 novembre
j'ai une bonne config et sa ram en ultra comme en low mais pas tout le temps cela depend des zones.
la traduction en français qui laisse fortement a désirer ( des dialogue entier non traduit )
niveau graphisme c'est plutot jolie meme si les reflets et autre lens flares sont beaucoup trop present
tout sa en seulement 2h de jeux !!!
j'ai franchement envie d'arreter (je suis au travaille de zoe le pandemonium et sa ram meme en baissant la qualiter a fond c'est limite injouable et pourtant en pleine ville c'est fluide !!! )

une belle mise a jour serait la bienvenue
(c'est un jeux independant cela peut excuser des choses mais quand meme le jeux manque cruellement de finition)

je le deconseille dans l'etat actuelle
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1 personne(s) sur 20 (5%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 26 octobre
Ne se lance pas sur iMac 3.2 Ghz intel Core i5, 16 Go RAM.
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28 personne(s) sur 34 (82%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 25 octobre
Whether you're new to the franchise or familiar with the previous titles, all that matters is that Dreamfall Chapters is a rich, enthralling story set in breathtaking environs where the choices you make on behalf of the protagonist have consequences. As a returning fan of the series, I'm eager to see where my choices will lead. It took me about 8 hours to get through the first chapter, but I took my time and enjoyed the story. I let myself get lost in the city. When there was dialog I listened, and written materials, I read them. I eavesdropped on the vibrant conversations of no consequence, I took in the sights, poked around the dark alleys, perused seemingly useless wares in shops, and listened to the music and chatter. Because of these choices, when the credits rolled, I didn't feel cheated by a short chapter, I felt introduced to a whole new world. I feel like I just read a great choose-your-own-adventure, saw a great movie, and played a great game all at once.
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25 personne(s) sur 30 (83%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 30 octobre
Just to sumarise what I'm about to say, everything about this game is high quality in terms of graphics quality, sounds/music, art style, story, voice acting, controls, creativity, basically anything one (or me at least) can think of about a game that's story focused, the game has it all in great care.

The game has gorgeous graphics in terms of technical power (effects, textures, animations) and art direction, with smooth high quality soundtrack that conveys an epic sense of journey, also the great voice acting for the game that's almost fully voice acted with a ton of different types of accents.

The story is interesting and compelling, with different scenarios happening that goes alongside with how you play with different characters other than the main character in a different world and time, and these worlds are believable ones to be in, especially the city where you mainly play in as the main character with how one can tell and differentiate one area from another, and so memorising the city slowly becomes accomplished, looking at a map becomes a useful tool to check where you're going rather than using it as a guide for the rest of the game.

Although at a certain point in the game i found myself where i couldn't find the place where the game told me to go, while this annoyed me a bit i found it enjoyable to go and find it myself, thinking that the city is an area where i can see myself go to in real life, and that's kind of a great feeling to having while roaming the city, trying to find the place you want to go to. I guess instead of thinking this as a negative, I'd go with 'bitter-sweet'.

The choices the game presents you with are vague but described correctly and not falsely, in which case it falls back to the person playing on which of the choices is the best one to choose, putting serious thought into a choice keeping in mind that something might happen later on.

And so at the end of the game, book one out of five, the game reminds you of the choices you made and how each one will effect the story and character(s) throughout the next chapters of the game, with a "what other players choose" which is neat. Having the game push the idea of how the choices you make or have made will have meaningful changes or consequences later on, and whether that's true or not, having you believe it, believe in the idea that you're choices actually has an impact, is a great point for a story focused game to have.

Overall i love the game, from the technicalities like the graphics, sounds, level design and controls, to the design choices like the art style, level design, characters, to the story and how there's a lot of mystery to it. If you want the full package with the full story and content, then wait until all of the chapters are out, but i do recommend getting this game, saying it's well worth the asking price on PC digital stores, and really can't say no to it, heck I'd say this is a GOTY contender in my book, but let's see where the rest of the game goes in the remaining chapters.

Shamless link to original post.
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18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
41.0 heures en tout
Posté le : 1 novembre
The writing is impecible, hilarious, and at times moving. The images are colorful, artistic and wonderful for an indie game. The music is very atmospheric with some good mood elements. The gameplay itself could use a little harder puzzles but this first episode kept me busy for quite some time, so when the entire game is finished it will be a decent sized game. All in all it's a worthy sequel and adds to the wonderful univers of The Longest Journey. I look forward to more.
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15 personne(s) sur 20 (75%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 25 octobre
Great game and I am really looking forward to the next chapters, I think our long wait have been worth it!! Dreamfall chapters seems structurally similar to "the walking dead" game, where choices with consequences seems to be one of the main features, as well as the episodic content. However, unlike the walking dead - this game actually seems like the choices matter more and have real impact compared to "the walking dead". The setting is fantastic, the characters are very good as well - especially Zoe.

Pros:
- The music is immersive, and really really good.
- Story is very interesting, very unique.
- Zoe is a great character! And there are few games with female protagonists, which is something this industry definitely needs more of.

Cons:
-A couple "objectives" are not very intuitive, and you kinda run around without knowing what to do, this could be improved, but I imagine this to be a question of taste. Regardless, this is a minor issue.
- Facial animations could be better.
- The city seems poorly optimized performance wise, but it is playable.

I would recommend this game to anyone that likes a good story, and making choices. I really liked it, and look forward to new chapters!!! :)

The game moves a bit slower than many other games out there, so I would recommend that the player have a bit of patience in order to enjoy it, certain things aren't very intutive and might take a bit of time to figure out - but nothing is hard by any means.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
7.9 heures en tout
Posté le : 14 novembre
I really enjoyed playing the first episode of this game. As always, when you like something you want to continue doing it and now I'm really looking forward to the upcoming parts. Of course I would have loved if all parts were there for me to play already - just like I would like to start to watch and read the rest of the Game of Thrones/Song of Ice of Fire series, or play Kentucky Route Zero to the end. But my anticipation of upcoming episodes and the possible frustration with the episodic nature of any of these is not a fault on their part, but rather the result of being awesome stories.

Dreamfall Chapters is much like the original Dreamfall, a highly enjoyable story in amazing settings with a high focus on dialogue and somewhat less on gameplay and controls. To be fair, the gameplay is much better than in the original Dreamfall, but still nowhere near as good as the story ... (The only hiccup I've found is the totally unnecessary "algae-puzzle" in one of the possible story lines, where you have to steer a robot with really lousy controls in a puzzle that is not the least challenging except to your patience.)

Europolice, the largest setting is simply amazing. It's huge, beautiful and full of pulse. Going on exploration on your own, besides achieving the necessary goals, is totally worth it. It takes some time to learn to find your way around, but there is a clever (and fun) map system embedded in the gameplay that will get you started. Some of the dialogue between non playable characters you can listen to but not interact with. Still it gives you clues as to what's going on in the city and adds to the feeling of being in a live environment.

The game is much about decisions and consequences, and though a lot of the consequences are yet to be revealed I like how you are warned and reminded of that your choices matter. The major decision points are marked by a symbol representing "The Balance", so you can think before you jump. But one time I accidentally triggered a choice before I realized that there was one. Fortunately it was late in the game so I can quite easily replay to make a real decision.

For longer replays the save game system is not great. Your decisions are stored, and the ones you made in your last play through will be the one you keep for the next book. To keep my original decisions even after playing the game again, I have to locate a time stamped save slot from near the end of my first attempt. (Or copy the saved state to a different folder on my computer.) It would be great if you could name your different plays and shift between them inside the game.

All in all it's a great start of a probably great game. I really recommend it.
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
20.9 heures en tout
Posté le : 9 novembre
The thing about stories and settings, in modern-day fiction, is that there's very little room for innovation or unique ideas to craft worlds without feeling like it's something we've seen before but executed differently.
I'm the kinda of person who loves stories that are self-contained without being treated as a brand that inevitably needs to be pumped for money, or more sequels, faster than an OD'ing alcoholic solely for the sake of the former, and not so much for doing something new with the subject matter.
The thing is; A good sequel uses the original as a jump-point to take features, mechanics, things that worked the first time around into new and interesting directions -- whereas a bad sequel merely wallows in the original like a pig in a pond of its own feces.

Dreamfall/The Longest Journey, as a brand, with its setting, with its story, and as a sequel to Dreamfall, is dynamic, unique and breathtaking.
It's been a long in the making but the continuation of Zoe Castillo and Kian's stories of 2006's DreamfalL: The Longest Journey is finally here, regrettably in episodic format but what can you do, right? 8 years has it been since we left off from where Dreamfall ended, which ironically ended in the precise kind of manner I remotely despise about games, as I mentioned a few paragraphs above. Calling it a cliffhanger would be an understatement but it's been so long now that any feelings that have might been on the questionable ending has long passed and replaced with a sense of "Reconcilliation" or "Rebirth" as the first chapter of the overall experience is titled (or Book One if you will).

Chapters make no comprises here. It starts off directly from where the first Dreamfall left off, giving that eerie sensation that it litterally hasn't been 8 years, but both the player and Zoe seems to think so at least, judging from her elaborate inner monlogueging at least. Before we are treated to Zoe, we are presented with a summarization of what has happened, and the world itself -- In Dreamfall there exist two worlds, Arcadia (the world of magic and dreams) & Stark, our world in a distatnt futuristic-dystopian-cyberpunk-inspired-23rd-century-state. This is what seperates the franchise from truly being labeled sci-fi. fantasy, or just generally be restricted by any genre, which gives a lot of free-roam for telling a fantastical story with exostic characters.

As soon as that is out of the way we are shortly introduced to a scene that showcases the sounds of a birth taking place, a scene that will make sense if one considers the scene that came right before it, which I'll avoid elaborating on due to its spoilery content, for those who've played the previous games but not this one yet -- Let's just say that it all alludes to the title of "Rebirth" as a soothing female narration will point out.
It's interesting to note that during the story, there are words that seem to reccur again and again, like reconciliation & remembering, mostly in regards to Zoë's current condition, but consider these words and one will find they mean the same. It goes back to namely; Rebirth, the state of starting anew and building upon the old to create something new.

Book One is the story of Rebirth for both Zoe Castillo and co-protagonist Kian Alvane (now voiced by Nicholas Boulton, known for voicing Hawke in DA2), and as all these introductory scenes come together we find ourselves in the company of our heroine, Zoe Castillo -- She's still in a coma and even worse, she's stuck in a limbo called Storytime, where all stories goes to die, as does hers. Having somewhat come to terms with her dire situation, Zoe has garnered a purpose in this netherrealm between worlds, as she's gained powers to manipulate the fabrics of Dreams and thus she utilizes them to guide dreamers who's lost their way, and help them find their way back to reality.

Meanwhile, in the world of Arcadia, Kian has found himself facing execution after being convicted as a traitor to his people for things he did not commit in the last game. Memory doesn't serve me too well in regards to Dreamfall with everything, but Nicholas Boulton's voice acting adds that needed sense of despair to a broken man, who's been betrayed and lost so much. It's actually a quite welcoming take on the character with the new voice, but he's not alone, as Zoe's voice is also quite different.
Kian, however, soon find himself being rescued by an enigmatic stranger with an eyepatch, who also briefly appeared in the beginning intro cutscene -- He reassures that Kian's story won't end here as he's somehow REALLY important to a revolution that is going on in his homeland and he's the key to turn the tide. It's safe to say that while it is seemingly uncertain how this relates to Zoë's adventure yet, it mostly likely will intertwine with hers in future episodes.

Back to Zoe, after having helped a few, poor, lost souls escape their nightmares, she soon find herself being embolded to return to her world, by a mysterious being returning from the last game, called The Vagabond. He reassures Zoë that her story has not yet ended and by returning to the real world she'll have a fighting chance against whatever it is that threatens dreams and everything we hold dear.
This is where the meat of Book One begins -- Chapters is largely reflected upon the dialogue choices you makes, specifically one 'major' choice that will change the kind of person Zoe might become as she wakes up again. This is a choice you make prior to this.

Moving on from the premise and into the functions of the dialogue that I've been mentioning just now; The occasional dialogue decisions you make are rather well seggregated, and they are written as such not to cater to any pretentious moral compass. It's more or less as dredged in various idealogious, reflections of states of mind, that all seemingly makes sense in regards to either Zoe or Kian's characterization. No choice feel preposterous or even out of character which adds complexity and thus a more fulfilling and engaging experience. It's something I feel developers like BioWare, Sucker Punch, 2k or other developers who've dabbled in awful moral choice system mechanics, never seem to capture quite well.
Both Zoë and Kian each have a short inner monologue for every choice you can pick, to truly draw the player into the character's mindset and be able to pick which response seems most appropriate, considering each circumstance.
It feels more or less like a neat marriage between the dialogue systems of a few noteworth RPGs like Deus Ex or Witcher, where the moral ambiguity of the Witcher and the easy-to-monitor paraphrasing of Deus Ex's systems come great together. It's gratifying to see that the quality of The Longest Journey franchise's writing is still there, and it shines just as bright with the new addition of a dialogue system for the first time ever in the franchise.

The writing being solid as it is only helps complimenting the ongoing process of bringing life to the world of Stark, as you're in the position to roam around the city of Propast -- A cyberpunk, dystopic, metropolitan, totalitarian soceity, where the affluence of Cyberpunk & George Orwell really kicks in -- Corruption, conspiracies, surveillance everywhere, guard operatives enforcing their authority, junkies, the scum of the underworld, political intrigue etc. It's all of the things I really love from dystopic/cyberpunk/noir narratives mixed into one delicious cocktail.

I'm running short of characters, so I'll sum up some thoughts here -- Chapters is what I'd consider a successful kickstarter that delivers, and only truly fails with it being an episodic game, puzzles being a bit simple and choices more or less feeling like a retread of the pretentiousness of Telltale that amounts to nothing. Each dialogue option however feels intuitive, the world feels alive, the characters are great, writing solid...
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40 personne(s) sur 69 (58%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 27 octobre
I'm going to be talking about the immersion/atmosphere/mystique in Dreamfall Chapters as it appears in Part 1 and appears to be the trend for the currently unreleased parts, i.e. the quality of the writing and the mechanics of how the game conveys you that writing. See other reviews for stuff like graphics and whatever. I played TLJ and Dreamfall in like 2012 or something and loved them so those don't really matter to me too much.

Dreamfall Chapters seems to also rely on the story to carry it, but I don't think it will.

The expansion from point-and-click 2.5D static background in TLJ to the simple 3D corridor in Dreamfall survived decently well, but Dreamfall Chapters just drops the ball on the atmosphere as far as I'm concerned.

With TLJ the technology limitations and game type worked fairly well together. Fixed background allows easily for design to really make it feel more like an art piece and really define what it is that the player sees. The nature of clickable things being part of the fixed background though kept it on the game side via interactive exploration. April growing and shrinking also gave a more effective sense of distance than I think game developers these days are willing to admit.

Dreamfall managed to keep the transition to 3D decently since 3D world capabilities were probably fairly limited back then. Our world's cities were fairly narrow without too much "open world", but there were enough things to interact with to not feel like it was simply a walking simulator. Marcuria's city was the same way.

Dreamfall Chapters however is way too populated with interactable things that do absolutely nothing.

What happened in TLJ when you clicked on things and they had no purpose in the story or its progression, it simply gave you no response. There were things here and there you could look into, but there weren't that many and they gave you a feel of the situation, things that felt like they were there to speak for the music, the art style, and the premise of the story.

Dreamfall somewhat removed this with its eye/highlight system, but it was a reasonable system. The system had a very narrow range of view when selecting things to highlight, and although scanning was a lot easier than running a tiny cursor over the whole screen, it retained enough of the TLJ spirit to it to feel like I was still exploring and finding things out. The world shown was fairly small, but the way things were talked about made it feel fairly big and alive. Sort of like Remember Me, if you played that. The small corridors with glimpses of a huge world behind it are pretty good design choices. Creating a desire and hinting at it is often stronger than fulfilling a desire that one is unaware of; see skimpy clothing on women and basically any PR/hype for any product before it's out.

The population of the world in Dreamfall Chapters completely reversed this. I can remember the look of some people and some of the things of TLJ and Dreamfall. The autotaxi I thought was super neat, and the space station scene and the type of people in it have been strongly imprinted in my mind.

Whereas the technological limitations were implicitly acknowledged in TLJ and Dreamfall by its design, Dreamfall Chapters makes it way too obvious to the player. Now instead of a few things that you really pay attention, there's a torrent of repetition. In Europolis no matter what I higlighted in the market I heard the same things over and over again. Why are there 20 or so market tables but only 2 or 3 messages I hear about all of them? What is the purpose of 10 selectable trash cans? The adbots of Dreamfall Chapters nowhere near compare to the Screens of Dreamfall. There's a bunch of people now walking around that I really don't care about, and a lot of things strewn about that I don't know if I should really care about.

And I know where every single one of them are because with almost no effort on my part any time I look in a general direction, I'm told exactly what is and what isn't selectable.

There's something else that causes this complete lack of atmosphere or mystique.

It might be the writing.

In the opening of TLJ and Dreamfall we're introduced to a bit of the mystery and the scale of the story we're about to uncover within the first several minutes of the game. TLJ opens with a girl in underwear clearly from a time and place we can relate to and in a world which is clearly not. Dreamfall opens largely the same way with some vaguely modern guy with a bunch of kooky priests doing kooky stuff.

There is none of this in the opening of Dreamfall Chapters. We're told everything matter-of-factly, Zoe Castillo seems to perfectly know what she's doing except when she doesn't, and whatshisface opens his mouth too much in too many stupid ways and there's nothing amazing about any of it at all. Storytime used to be this really unknowable timeless place, now it's, oh, it's basically just where dreams happen. And we have this guy who has a poor command of the english language who appears sometimes. And we have superpowers somehow. We're told that we need to go back and stop the undreaming or something, which could be great even if the intro was poor, but we don't do any of that. We go back into the real world and all we talk about is Zoe's feelings and politics. There's nothing tying this to anything at all.

Not knowing the whole story is integral for a story to move forward, but thinking you know the next step is necessary for a story to even happen. April knew what her next step was going to be at all times, even if it was wrong. Zoe Castillo in Dreamfall knew at all times what her next step would be, even if it was wrong.

Zoe Castillo in Dreamfall Chapters doesn't know jack about anything and any time she's about to reveal something important, we're told to decide what it's about instead.

What was the 20% point for the average playthrough of TLJ or Dreamfall? Surely it's different from this. Looking over various Steam reviews it appears the average time to completion of Book 1 was somewhere between 4-8 hours (mine was 6 at time of writing). I took 13-14 hours to get through Dreamfall and about 15-17 to get through TLJ. I've seen a lot of defenses about how gameplay time isn't representative or whatever and this is true but the flow of the story is undoubtedly different and whether by percentage or by absolute playtime (which cannot be completely ignored) and in basically any story you see by the 20% point or in any game/movie/TV series/book by 4-8 hours in (unless the story is several hundred hours long) you have a fair idea of what is going on. At any time the audience can feel disengaged and you always have to have something around the corner to keep them turning the page or whatever it might be in that medium.

There is nothing of the sort in Dreamfall Chapters as far as I can tell.

I don't think it is reasonable to say that Dreamfall Chapters is good. I have no real reason to come back to it except for the fact that I backed the game and want to see how things turn out. I cannot recommend this game to anyone who has not already played TLJ and Dreamfall, and even to those who do I cannot really say it is a worth spending money on.

For all the reasons that can be said about releasing a game in chapters, it is undeniable that RTG thought that this first book/chapter/part of their game was worthy of releasing to the public and thus fair for any and all criticism. It is not an alpha or a beta or an early release. It is a public release of a section of the game.

Unless the design philosophy changes quite radically I don't think I will be changing my recommendation.

Oh yeah, "THIS PERSON WILL REMEMBER THIS" blares in your face after like every convo choice.

It's like RTG forgot "Show Don't Tell" is the key to immersion.
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35 personne(s) sur 61 (57%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 26 octobre
Very mixed feelings on this one.

+ Very pretty at times
+ Music and visuals fit together nicely (atmospheric)
+ Dialogue can be very frank and natural
+ Interesting dream world (but very little of it)
+ Promising choice system (One my choices was picked only by 1.9% of players. A different choice that was seemingly cosmetic changed my character's career.)

- Overtly and self-righteously political (I sincerely hope there is a plot twist coming and it seems like it really might be, because thus far it felt more like really bad propaganda than a political commentary [or a game about dreams for that matter!]. It's two-dimensional, militant and above all unpleasant. There is no middle ground.)
- Terrible performance on modern hardware (main hub)
- Nothing of essence happens in Part 1 (even the cliffhanger is a little dull)
- Dialogue can be really bad and both the main character and her boyfriend sound like incredibly pretentious holier-than-thou types

Maybe it would be better to wait for more parts to come out. Even if I wanted to, I couldn't spoil anything because nothing really happened.
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Un développeur a répondu sur 27 oct à 17h30
(voir la réponse)
11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
6.1 heures en tout
Posté le : 1 novembre
Howdy guys & gals, i was a ''little'' girl (a teen to be more precise, 16-ish years old) when i played Dreamfall: The Longest Journey and oh my gosh was that an amazing game.

I spent like countless hours playing it......It was a one of my favorites of all time so needless to say i was so hapy when i learned that Ragnar and the company are working on a sequel but enough of that, lets get to the real thing.

So i don't know about you, yes you the readers but i am so tired and bored of all thous cliche and repetitive games like Call of Duty, Battlefield, Counter-Strike and the like, i mean once you played one of them you played them all.

They are so linear and they all revolve around same thing.....mindless , endless, shooting/killing same stuff over and over and...over again. They have short predetermined linear story on which you as a player can't influence no matter how many *bad* guys you end up killing along the way, campaign will always finish in a same way
, same ending.

Now when it comes to Dreamfall Chapters (and previous parts) this game has a soul and games such as this one are extremly rare on the market these days. Things i love about this game are :

(PROS)

- STORY- I can never get enough of it, i mean come on, it is like real life where each and every decision you make will come back at you and haunt you at some point in the game. Story is fun and it always leaves you wanting for more, it has many twists.

-VOICE ACTING- It is marvelous , i love it how characters speak, they are all unique, Zoey has that ''unsure'' feeling to her in most things when you catch her off guard , warden character has that distinct ''ahm/mm'' pause when he speaks (like clearing throat), Kian Alvane has that manly terminator/Conan like stile/voice. All this things make characters more believable and easier to like (or hate ;-p).

-GRAPHICS- Now i know they are not latest Crysis or Star Citizen like but come on.....They are way better then most ''adventure'' games. They are a big plus and a step forward when compared to older instalments or up to date *similar* to Dreamfall games.

-MUSIC/AUDIO- I mean how can someone not like this ( listen from 0:40) http://www.youtube.com/watch?v=6o-PfK9imOE , or http://www.youtube.com/watch?v=q_eKwP64_Sw <3 .

Other then this when talking about audio in general it adds to the feeling of ''really being there'' while exploring the world speaking of which......

-WORLD- When it comes to areas and the like this is the only *adventure* game that is actually open world-ish, i mean city of Propast in Europolis is larger then any area/region in other adventure games and its fully explorable with many interesting stuff to see that bring this game to life, like strong police presence/patrols, citizens moving about doing their stuff....you know...living!

(CONS)

-Now when it comes to downsides only one i can see is lack of ''side quests'', i can't do stuff for random people on the side while exploring the city or other areas at least in book one, that may change with upcoming releases thou. Take for example the Witcher game or Mass Effect even thou they are a different genre, in thous games as you probably know you have both main quests and side quests, in Dreamfall Chapters you only have main quests as it is...for now anyway.


All this being said i must point out that overall i am extremly pleased with this game and i have been looking for a sequel or alternatives since the time i played Dreamfall TLJ and i am happy that this game is finally here and i can only hope that there will be sequels to it. :-)


-Even if you are not into this kind of games i really think its worth trying out, if nothing else then to break monotony of constantly playing cliche games like zombie survival, shooters and endless strategy games.....This game is one of a kind.

Sowwy in advance for any possible grammar mistakes, English is not my native and no Google is not my friend, we had a fight recently when it refused to find a movie i wanted to watch. Maybe i will do a video on Dreamfall Chapters but then most of internet would make fun of my accent ⊙▂⊙ , but will see, until next time have fun, try the game out and take care.

*Waves*

o (◡‿◡✿)
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 13 novembre
Apart from some extremely annoying bugs and performance issues (which should be fixed rather soon) this is a great sequel to Dreamfall and a great game in itself. My only complaint is that it's a bit too short for a first episode.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 8 novembre
Continues from the great adventure game that is Dreamfall. Hard to tell from this first part if it will live up to the high expectations. As usual, great music. Graphics are pretty but not always run smoothly. Not much gameplay though. Don't bother if you haven't played Dreamfall (or didn't like it).
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 16 novembre
Gorgeous game, but even further removed from TLJ than Dreamfall was.

My biggest problem is that there is no gameplay. The first few stages have a couple puzzles that feel like tutorials for bigger ones that come later, but then it just becomes one big talk-fest mixed in with fetch item/walk around town.

Now the original, The Longest Jouney, had a ton of puzzles, even if they were inventory-based. Dreamfall less so, but still enough to feel like you're playing a game. This one, on the other hand, is just dialogue and character development (?). Decisions, how they affect you, etc.

I don't know if it's meant to be like this, and the next chapter will deliver on these decisions, but for now this was sorely disappointing.

Otherwise: visuals, music, environments are great.
Dialogue and voice-acting are usually good, but sometimes a bit off. They do go on and on, though.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 14 novembre
I'll try and keep this updated as the new Books are released, but no promises.

If you played both The Longest Journey and Dreamfall: The Longest Journey, you're in for a treat! Book One is only about 4 hours long, but it provides a nice intro to the game world and provides a refresher video on the story so far on the initial run of the game. There's even some closure in the opening cutscene of April Ryan's fate from the end of Dreamfall, but I'm sure she'll turn up at some point or another later on.

The gameplay is the same as in the original Dreamfall, minus the horrendous stealth and combat: you explore the world in third-person perspective and interact with objects and NPCs to complete puzzles, which are fairly easy but I'm sure there will be more difficult ones as new Books are released. The internal monologues that accompany the choices in the game don't adhere to a strict moral alignment, but that allows you to pick the best response to fit the current situation. At certain points you have to make a major choice that will affect the outcome of the story in later Books; the first of these is made just before Zoe leaves the Storytime and the result is seen shortly afterwards, but any larger repercussions of this choice have yet to be made manifest.

The voice acting is superb and so is the dialogue. The facial expressions are a little stiff, but it doesn't detract from the overall experience at all. The music is, as expected, just a delight to listen to and is one of the sole reasons why you should get the Special Edition. The artwork is amazing, don't get me wrong, but I could listen to the soundtrack non-stop and never get bored of it.

The city of Propast in Europolis, where most of the gameplay in Book One takes place, is absolutely stunning. Most of the performance issues mentioned in other reviews are due to this area, but the issues have been largely resolved with a recent patch by the developers. If you love you some dystopian science fiction, cyberpunk and George Orwell, then this city has all you could ever need. I can't wait to see what they've done with Marcuria over in Arcadia!

If you're a fan of the original two games, then get this game now!

10/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
4.9 heures en tout
Posté le : 15 novembre
This is amazing. The story, the setting, the characters, everything is simply divine. Buy this game this instant if you haven't done that already.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
6.7 heures en tout
Posté le : 13 novembre
really continues on the older games- and keeps you pinned with an active choice/consequence engine. Careful, though, even if you have a high end graphics card some ares will tax it to hell. Turning down the settings will make it usable on a much lower spec machine though.

Also, Zoe is the best protagonist, let alone best female protagonist
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 12 novembre
Over eight years have passed since Funcom published Dreamfall, a sequel to the acclaimed point-and-click adventure game, The Longest Journey. The sad news was that Dreamfall failed to sell enough to make any established publishers interested in resurrecting the franchise and all hope for a sequel seemed lost. With the advent of crowd-funding, Ragnar Tornquist (writer/director of all TLJ games) created a new studio (Red Thread Games), seized the opportunity and launched a Kickstarter to build the conclusion to Zoe Castillo’s story.

After smashing their initial target, ecstatic fans (including yours truly) settled into another long wait with excitement and enthusiasm, along with trepidation and fear that the game may not live up to nostalgic expectations. Red Thread Games have already proven these fears unfounded. If you loved Dreamfall, you will fall in love all over again with Chapters. I expect the reverse is also true though, and haters or non-fans of the former will not be wooed by the latter.

For those of you who haven’t yet played Dreamfall and the first cutscene of Chapters, I’d recommend exercising caution as spoilers are ahead.

When you launch Chapters for the first time, there is a newly minted recap of the previous game available; Highly recommended if it’s been a while since you last visited the worlds of Arcadia and Stark.

Upon beginning a new game, the prologue begins almost immediately after the final moments and frustrating climax (see: cliffhanger) of Dreamfall, refreshing us on the situations the playable characters are in.

We see April Ryan’s funeral ceremony, presumably indicating that she did in fact die, apparently ending the debates floating around various internet forums post-Dreamfall. That being said, let’s be realistic. There’s no way she won’t be featured at some point later on. Dreamfall may be Zoe’s story, but The Longest Journey is April’s – and it’s not yet complete.

Zoe is still in her coma, and has become a guardian to those trapped in the “Dreamtime”, within nightmares they can’t escape from brought on by using ubiquitous “Dream Machines”.Kian Alvane is languishing in prison with his execution looming, sentenced for betraying his kin during the latter stages of Dreamfall.

Chapters then gives first control of the player to Zoe, trapped in “Dreamtime”, helping others while musing on the state of her corporeal body. Book One offers the first two chapters of the overall story and a short interlude before coming to an end all too quickly.

The length of the episode is a double-edged sword: a cause for frustration and anticipation. After many years of waiting for any scrap of news about development, then development itself, Book One is then over in roughly four hours. However, given the developers have stated this is the shortest of the five Books, the game should be well over 20 hours by the time it is complete. That’s as much as I was hoping for – the length of a season of television or similar long-form storytelling.

The writing and dialogue are top notch in the given medium. The lines are snappy, and the characters themselves are ever relatable and unique. The Europolis portion of the first chapter is deeply political and although set far into the future, is (like much good Sci-Fi) more relevant than ever and tackles issues of authoritarianism and corporatocracy with Orwellian overtones.

As the player reaches certain junctions and crossroads during the story, you are given various choices with seemingly important and varying consequences. At this stage, apart from one fairly major branch in the initial chapter, how choices effect the game remains to be seen.

I imagine it’s causing many headaches from a design perspective to plan and write for all the different story branches that have already been opened up from the choices made (ideally moving away from norm in games whereby different choices ultimately result in exactly the same outcomes). I’m cautiously awaiting how these are addressed later on. I suppose my skepticism is due to the fact no game has so far accomplished what Red Thread are trying to achieve. Fingers crossed.

The core gameplay of Chapters is fairly similar to its’ predecessor, with third-person movement and control, interacting with objects in the environment and with the numerous, lengthy cutscenes rendered in-game. The combat and stealth sections of the original Dreamfall are gone, to the disappointment of absolutely noone who played the previous game. They were ♥♥♥♥ing atrocious and I breathed a sigh of relief to know they’re gone.

It’s hard to judge much of the gameplay of Dreamfall Chapters just yet, given that Book One serves as a tutorial and a foundation of what is to come. It would be unfair of me at this stage to level too much criticism on puzzle elements, but I’ll have more to say on these elements in future reviews. Book One simply gives the player a crash course with interacting with items, the interface and the game world. Given my past experience, all initial puzzles were a breeze and I was never stuck trying to figure something out. For the most part, I moved effortlessly from point to point eager to advance the story.

As far as the technical side of the game goes, it’s not always sunshine and roses. The Unity engine is at the core of the game, with awesome visuals thanks to the hard work of the Red Thread team, but with the warts and lesions of an emergent platform more suited to mobile games on a smaller scale. Especially in Europolis, performance issues plagued the experience. Even running a GTX 970 and a powerful Intel processor, I barely managed 30 FPS with dips below 15. The area looks nice – but not THAT nice.

Apparently (since I played) the developers have already made sweeping improvements to overall performance and stability, but as Europolis is the largest and most ambitious game area ever created in Unity it’s no surprise that it’s causing issues in playability and performance. This detracted significantly from my immersion during these sections, and I’m hoping that when we revisit Europolis in later chapters we can look forward to a much smoother ride.

On a lighter note, just as we’re accustomed to from previous games, the voice acting and music are superb. The actors do a fine job bringing the script to life, often times better than in previous games. My main gripe is that the characters in-game have poor facial animations and visual delivery of lines hasn’t improved much from 2006’s Dreamfall. I often found myself looking away from the screen during prolonged conversations and absorbing the material as if it were a novel or script, rather than subjecting myself to the uncanny-valley visuals of the stiff models in-game.

I enjoyed my time with Book One, although it was far too brief. If the developers can maintain consistency in writing and design interesting/challenging puzzles, I’ll be happy. However, performance improvements are vital to improve the overall experience and I’d love to see more attention given to facial animations and expressions. Dreamfall Chapters is approaching greatness but it’s not quite there yet.

It’s early days yet and I can’t wait for more.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 2 novembre
Words can't describe how connected i feel to this game which is a experience i haven't felt ever in a game, from the start my heart felt close and a part of this game and every moment i loved it and love playing it. It's been a surreal experience that took me away to another world that made me smile and feel alive every moment with everything i saw and every decision i made and feel really connected to the world everytime i started the game i was transport to the most surreal cool place i have ever been and im looking forward to it all the time seeing it. I really recommend this game and love it.
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