The highly anticipated follow-up to adventure classics The Longest Journey and Dreamfall. Dreamfall Chapters is an episodic story-driven adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm. Your purchase includes all five episodes!
Évaluations des utilisateurs : Très positive (393 évaluation(s))
Date de parution: 21 oct 2014

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Acheter Dreamfall Chapters

Acheter Dreamfall Chapters Special Edition

The Special Edition includes the digital Art of Book One, the official Crowboy tourist map of Europolis, and HD wallpapers.
Coming soon are the official Book One soundtrack, the Journeys Birth short-story collection and digital avatars.


Recommandé par les curateurs

"'Shape the story and the course of your journey through your choices and actions.' Recommended for fans of decision-based interactive fiction."

Mises à jour récentes Tout voir (9)

19 novembre

Version 1.1.2 arriving next week

Good news, everyone!

With Thanksgiving approaching (at least for our American friends) we're putting together a new patch as a way to offer our thanks and gratitude to our patient players and loyal fans.

In addition to a whole bunch of smaller fixes — we will post proper patch notes next week — version 1.1.2 will also contain some bigger memory-related changes and upgrades that our coders have been working on the past few weeks.

These changes will improve overall memory usage and should make life easier and smoother for those of you with 3GB of RAM and/or 32-bit Windows.

We'll post more information about this patch early next week. In the meantime, thanks for playing!

26 commentaires Lire la suite

31 octobre

Version 1.1.1 has arrived!

Happy Halloween! Version 1.1.1 is now live! (This would be SO much cooler if it was 6.6.6.)

Following yesterday's big performance-and-optimisation patch, we decided to fix a few lingering gameplay bugs…and, okay, we also broke a couple of things that we needed to put back together (hello, German voices!).

Version 1.1.1 contains the following fixes:

  • Bloom effect on Chinese lamps and Crowboy map in Europolis. For some reason these went missing in v1.1. They are back!
  • German voice-overs. A large number of German voice files mysteriously vanished from the previous version. We apologise for that. They are also back!
  • A save-game bug that made it possible to travel back in time if you visited the biolab while on the campaign trail. This only happened if players loaded a previously saved game and went back to the biolab during a particular point in the story.
  • If you walk away from Arn Stont in Friar's Keep without responding to his pleas, your choice will now be properly summarised at the end of the game (it was already remembered by the game, so you do not have to replay the game for this choice to take effect).
  • Floating characters in Europolis when loading a pre-v1.1 save-game. These characters have been grounded…literally.
  • A bug in Pandemonium where a rogue second camera caused a severe performance hit. Frame-rate should be higher in Mira's shop now.
  • Broken collision in House of All Worlds, allowing the player character to walk outside the world. This hole-in-the-world has been plugged.
And here is a reminder about what we fixed in yesterday's v1.1 patch:
  • 'The Story So Far' recap video available from the main menu: watch a three-minute summary of Dreamfall: The Longest Journey.
  • Reduced memory usage, particularly in Europolis.
  • Improved overall performance.
  • Fixed stuck on black screen when loading into certain scenes (e.g. Pandemonium).
  • Fixed shaders that sometimes caused graphical artefacts on all platforms.
  • Altered some visual effects on Mac and Linux that were causing black artefacts (e.g. in opening cinematic).
  • More granular options in graphics settings (e.g. disable depth-of-field, change shadow draw-distance).
  • Updated German subtitles and voice overs, and updated French subtitles
    Improved localised menu interface.
  • Fixed random failure to retrieve list of Facebook friends.
  • Always syncs with Steam Cloud when game exits.
  • Support for Xbox One controller in Windows verified. Make sure you are using the official Microsoft drivers.
  • 'Consequence notification' for the most important choice in the game: Zoë's career.
As always, we welcome your feedback and input on this patch! Please let us know if this fixed a problem you were having or if something's no longer working.

33 commentaires Lire la suite


“A fascinating game with interwoven tales, beautiful set pieces and believeable protagonists, Dreamfall is going strong and only getting started.”
90% – Gaming Trend

“an expertly written narrative, a brilliantly realised location in Europolis, and subtly far-reaching choices to make even at this stage, Book One: Reborn is an excellent return to The Longest Journey saga”
90% – Dealspwn

“one of the few games this year that I’d call beautiful”
80% – Hardcore Gamer

Steam Greenlight

Édition spéciale

In addition to receiving all five episodes of the game as they are released, Dreamfall Chapters Special Edition includes the following digital extras:

  • Reborn: The Art of Dreamfall Chapters Book One — a digital art book featuring concept art and illustrations from the first episode of Dreamfall Chapters (coming soon!)
  • Journeys Birth — two short stories in PDF and ebook formats, set in The Longest Journey universe and leading up to the events in Dreamfall Chapters (available November 1st)
  • Digital soundtrack featuring music from Dreamfall Chapters Book One in FLAC and MP3 format (available November 1st)
  • Digital Europolis tourist map! Sponsored by Niyom Media and presented by Crowboy, everyone’s favourite crow cowboy (coming soon!)
  • 7 HD wallpapers (coming soon!)
  • 5 digital avatars featuring characters from Dreamfall Chapters (coming soon!)

À propos de ce jeu

Your purchase of Dreamfall Chapters includes all five episodes! Book One: Reborn is available for download now, and the remaining four books will be available as free updates as soon as they are released.

Dreamfall Chapters is the episodic follow-up to award-winning adventures The Longest Journey and Dreamfall: The Longest Journey: a story-driven adventure about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two broken heroes on their journey across worlds to save the very nature of dreams from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline, Dreamfall Chapters introduces new players to The Longest Journey Saga, while returning players will get the conclusion they have been waiting for ever since the end of Dreamfall: The Longest Journey.

Key Features

  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey. A recap of Dreamfall is available in-game for new players
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape

Configuration requise

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Windows 7 64-bit
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    • OS: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
Évaluations intéressantes des utilisateurs
18 personne(s) sur 20 (90%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 23 octobre
Premières Impressions :
L'un des tout vieux maître de l'aventure en Point'n Click revient, à grand coup de kickstarter et de Steam Greenlight. huit ans depuis le précédent opus, celui-ci n'a pas céder à la pression du remake et propose de continuer l'histoire initée en 1999 et poursuive en 2006. Nous sommes quelque mois après les évènements de Dreamfall Longest Journey.
Auparavant un protégé de FunCom, c'est maintenant Red Thread Games qui est derrière, mais c'est du pareil au même puisque RTG c'est presque une division de FunCom, des anciens du studio essentiellement et nottament Rganar Tornquist en maître d'oeuvre.

Ce soir, l'accouchement a été difficile, d'abord hier avec des couac pour l'early access des backer $75+ qui n'ont finalement pas eu beaucoup d'avance et ensuite ce soir, avec la découverte de crash majeure dans la version EA. d'abord prévu pour 19h GMT+1 le jeu a été repoussé de 6h déclenchant pas mal d'animation sur les forum. Quant à ceux qui s'était dirigé vers la solution GoG ils devront attendre demain .

Revennons au jeu, Dreamfall Chapters sera éclaté en 5 épisodes, ici le premier est composé du prologue + 2 chapitres. La date pour le second livre/épisode reste encore inconnue.
Vous commencez l'aventure en tant que projection mental de Zoé, mal en point sur son lit d’hôpital. Les allés-retour entre Arcadia et Stark la contre utopie sont toujours d'actualité, forcément. Kian et April Springs sont les 2 autres personnages présent ici.

Le voice acting est toujours aussi bon (même si les animations labial font peur). La narration est au top forcément. A la manière de Telltale, les dialogues mènent à des conséquences (un tel "se souviendra de vos paroles), le jeu se synchronise avec Steam ou Facebook pour partager vos choix si vous le souhaiter. Après 8 ans, j'espérai plus par rapport à la relance de l'histoire et aux outils pour reprendre l’histoire en marche, j'en suis a me demander si je ne vais devoir réinvestir 25€ pour récupérer les 2 premiers titres afin de profiter au mieux de Chapters.

Sachez aussi que le jeu ne propose que 3 langues, par chance le Français est l'une d'elle, mais pour le vocal seul l'allemand ou l'anglais sont dispo.

Je compléterai cet avis au plus vite pour être plus précis sur la ransition Dreamfall TLJ > Chapters et ce que ce premier tome à offrir.
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
12.9 heures en tout
Posté le : 26 octobre
Cette évaluation se base sur le Book One uniquement.

Pendant des années, les fans de la saga Longest Journey ont attendu ce jeu. Se replonger dans cet univers, retrouver ses personnages très attachants et son histoire mélangeant habilement les genres, enfin avoir des réponses après la conclusion de Dreamfall il y a pratiquement 10 ans, voilà ce que j'espérais en participant à la campagne kickstarter.

Dreamfall Chapters ne me deçoit pas ! Les réponses manquent encore, mais ce n'est que le premier épisode. L'ambiance, les personnages, l'histoire, tout est là en revanche !

Les adeptes de la saga retrouveront tout ce qu'ils aiment. L'écriture et le voice acting sont excellents, l'univers semble vivant et réel, et il ne faut pas longtemps pour se reprendre d'affection pour Zoe et Kian. Le ton est toujours à une frontière étonnament bien équilibrée entre le merveilleux, le dramatique, la comédie, le tragique... La cité cyberpunk d'Europolis est peuplée de personnages hauts en couleur et étonnament divers. Certains lui reprocheront des personnalités extrêmes et tendant à devenir clichées, mais ces archétypes sont maîtrisés et produisent un contraste intéressant entre l'héroïne plus "normale" plongée dans cet univers un peu fou.

Le gameplay quitte les errances de Dreamfall pour tenter de suivre la route des Walking Dead et autres Wolf Among Us de Telltales, une inspiration... bien inspirée. Moins de puzzle et plus de choix moraux, quelque chose qui se prête très bien à Dreamfall Chapters qui est un jeu où on s'intéresse à l'histoire plus qu'aux casse-tête. Les choix sont souvent déchirants et ils ont de réelles conséquences. Il est tôt pour savoir si l'histoire principale changera réellement en fonction des choix données, mais certains segments entiers de cet épisode changent déjà.

Techniquement, on parle d'un jeu indépendant produit par une équipe réduite, on ne peut trop attendre. Heureusement, la direction artistique est excellente et on passe outre. Le résultat final reste très plaisant !

Existe-t-il des raisons de ne pas jouer à Dreamfall Chapters ? A mes yeux, pas réellement, mais ce jeu ne plaira pas à tout le monde, surtout si vous tenez à un gameplay riche que vous ne trouverez pas ici.

Si vous n'avez jamais joué à Longest Journey et Dreamfall, vous risquez d'être perdus malgré les tentatives de remettre à niveau les nouveaux arrivants. Mais si vous aimez les grandes sagas avec des héroïnes attachantes dans des mondes riches et avec une histoire très prenante, alors il serait dommage de passer à côté de Dreamfall Chapters et de ses deux prédécesseurs !

Une bonne nouvelle: le jeu est sous-titré en français et la traduction est correcte sans être transcendante !
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
13.0 heures en tout
Posté le : 23 octobre
La série des Longuest Journey a toujours été une des plus grandes séries de jeux d'aventures à mes yeux, et ce malgré le peu d'opus qu'elle comporte. Le premier opus était un mythe à lui tout seul, une ode à l'aventure et à la fantaisie, qui a créé un univers unique et mêlant magie et science, comme très peu ont su le faire avec brio.

Le deuxième opus, Dreamfall, était la digne suite du premier, si ce n'est un gameplay très mal équilibré et une orientation combat plus que discutable. Mais avec le passage en 3D, c'était un risque calculée et l'histoire n'en restait pas moi exceptionnelle et parfaitement en harmonie avec celle de The Longest Journey.

Aujourd'hui sort enfin le premier livre du troisième opus, Dreamfall - Chapters, que j'ai attendu pendant des années. Que dire, si ce n'est que ma première impression est une totale réussite.
En voyant les choix de gameplay pour Dreamfall - Chapters, je craignais de retrouver les mêmes défauts que chez son aîné. Mais force est de constater que le gameplay est cette-fois ci d'une fluidité parfaite. La caméra réagit agréablement à nos ordres, les commandes sont simples et intuitives. Enfin l'aspect combat semble avoir été définitivement abandonné.

En fait, si ce n'est l'aspect totalement 3D du jeu, on se croirait plus dans The Longest Journey que dans Dreamfall. Et cela croyez-moi est un gain vraiment important. Car avec la beauté des décors et paysages et l'ambiance sonore, l'univers de la série est plus empoignant que jamais.

Au final, le seul défaut de ce jeu, en dehors de quelques soucis d'optimisations, et de quelques soucis au niveau de la transition des sous-titres, c'est l'absence du doublage pour la version française, qui a été mise de côté pour le moment suite au changement concernant la sortie du jeu (sortie sous forme de "livres" au mieux d'une sortie du jeu en entier).
Cependant je rassure ceux qui ont peur, la VOSTFR est présente, même s'il semble manquer des sous-titres au moment où j'écris cette évaluation. Ce problème sera sûrement corrigé dans les patchs qu'ils sont en train de mettre en œuvre. En tout cas le doublage français est bien prévue et sera réalisée quand tous les livres seront parus, d'ici l'année prochaine donc si tout se passe bien.

Pour finir, je ne dirais rien sur l'histoire en elle-même, si ce n'est qu'elle est la suite directe de Dreamfall. Donc ceux qui souhaitent découvrir cet univers, je ne peux que vous recommander de jouer aux deux premiers opus de la série. Ne pas le faire vous empêchera d'apprécier pleinement cet épisode.

Un début donc réussi et j'attends le prochain livre (et la VF) avec impatience.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 23 octobre
Toute première évaluation pour un jeu qui me tient particulièrement à coeur!
Ayant joué aux deux précédents opus, j'attendais ce dernier avec une grande impatience afin de retrouver la beauté des différents tableaux, la poésie narrative qui entoure l'histoire, le mystère ambiant qui se développe au fil de l'aventure et dernier mais pas des moindres, le postérieur agile et soyeux de Zoé Castillo :)

Je tiens d'abord à préciser que je n'ai pas encore fini ce premier chapitre et que j'en suis à environ 2 heures de jeu.

Mais pourtant, Dreamfall Chapters tient ses promesses!
Les décors sont superbes et l'on s'y immerge très vite, la modélisation des personnages est sympathique bien que parfois un peu en dessous de ce qui se fait aujourd'hui. L'histoire m'a pris dès l'introduction dans le "storytime" (dslé je ne me souvient plus des noms en français) et l'on se réaclimate très vite à ce genre si spécial qu'est l'aventure Point & Click.
Ragnar Tornquist et l'equipe de Redthread Games sait conter des histoires et créer des mondes auxquels on croit et l'on s'attache, ça c'est indéniable.

Petit bémol, je ne sais pas s'il s'agit d'optimisation du jeu ou si ma bécane est un peu trop vieille, mais il y a de sacrés pertes de fps dans les grands environnements ouverts type ville. Pour info, ma config est la suivante:
Portable Asus ROG G73jw - I5 @2.53Ghz - 4go RAM - Gforce GTX460M

Mon conseil:
- si vous étes fan de la série : plongez dedans sans plus attendre, c'est beau à l'oeil et à l'oreille, c'est nostalgique tout en étant nouveau, et c'est comme un bon livre qu'on espère pouvoir savourer longtemps. Prenez votre temps pour écouter les dialogues qui sont d'une qualité excellente et profitez-en pour améliorer votre anglais :) (pas vu de version française pour le moment mais je suis bilingue donc osef^^)

- si vous ne connaissez pas la série: achetez The Longuest Journey, faites the Longuest Journey, achetez Dreamfall, faites Dreamfall, achetez Dreamfall Chapters, évadez vous dedans et découvrez ce petit bijou.

Pour les refractaires à la langue de shakespear, hésitez pas à me mettre des messages si il y a des choses qui vous échappent, j'aime bien jouer au prof d'anglais :)
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
13.3 heures en tout
Posté le : 25 octobre
Clairement, bien qu'il soit impossible d'émettre un avis définitif - le premier tome restant avant tout un prologue et une mise en situation, je suis très satisfait de l'expérience.
Le jeu tire sa force dans l'interaction entre le joueur et l'histoire, au travers des deux personnages principaux jouables. Il ne faut pas être réfractaire à la "balade" et au "blabla" incessants, car c'est en grande partie l'intérêt du jeu.

Lorsqu'on le débute, on se retrouve très vite lors de certains dialogues face au système de "balance" avec de chaque côté un choix -> une conséquence, dont les répercussions plus ou moins importantes interviendront a posteriori dans l'histoire. J'apprécie le potentiel des ces impacts, car en extrapolant, ils peuvent autant toucher différents pans ; évènements du background, déroulement de l'histoire, développement des relations entre les personnages. Il y a donc beaucoup de voies possibles (surtout dans les vastes zones récurrentes telles qu'Europolis), reste à voir si ce système ne sera pas uniquement l'illusion de plusieurs chemins vers un dénouement au final trop étriqué, ce qui serait un chouilla dommage.
Dans tous les cas, attendre que tous les épisodes soient sortis pour faire un second playthrough me semble intéressant, car ce système permet réellement de distinguer plusieurs progressions.

J'aime particulièrement : L'ambiance sonone et musicale, l'univers de TLJ que je retrouve, le gameplay au service de la narration, et de façon générale l'intention de M.Tørnquist de façonner une expérience narrative unique sur le support vidéoludique. C'est une spécifité qu'on retrouve sur ses autres jeux.

J'aime moins : L'optimisation des performances. Voir l'utilisation du GPU descendre à 30% dans les environnements qui génèrent le plus de détails alors que la frame rate chute à mort, c'est bien la conséquence d'une bourde dans le développement, et non d'un problème de config. Un patch important se doit d'être attendu.

Je conseille au préalable de jouer à The Longest Journey ainsi qu'à Dreamfall, ce dernier étant précurseur direct de cette nouvelle intrigue. Dans tous les cas les deux me semblent nécessaires pour apprécier les ressorts qui habillent la toile de fond de DFC.

Merci pour votre travail RTG, j'attends avec impatience et confiance la suite !
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 1 novembre
j'ai une bonne config et sa ram en ultra comme en low mais pas tout le temps cela depend des zones.
la traduction en français qui laisse fortement a désirer ( des dialogue entier non traduit )
niveau graphisme c'est plutot jolie meme si les reflets et autre lens flares sont beaucoup trop present
tout sa en seulement 2h de jeux !!!
j'ai franchement envie d'arreter (je suis au travaille de zoe le pandemonium et sa ram meme en baissant la qualiter a fond c'est limite injouable et pourtant en pleine ville c'est fluide !!! )

une belle mise a jour serait la bienvenue
(c'est un jeux independant cela peut excuser des choses mais quand meme le jeux manque cruellement de finition)

je le deconseille dans l'etat actuelle
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1 personne(s) sur 20 (5%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 26 octobre
Ne se lance pas sur iMac 3.2 Ghz intel Core i5, 16 Go RAM.
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59 personne(s) sur 69 (86%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 25 octobre
If you have never played The Longest Journey or Dreamfall, be warned that this game is dialog heavy. Like its predecessors, Dreamfall Chapters is an interactive story.

The Good:
- After eight years we are FINALLY moving forward toward a resolution.
- Beautiful graphics. The city of Europolis is huge and feels like a real city. You can eavesdrop on conversations! I loved just poking around the city looking at everything (remember to look up at the sky).
- Protagonists are interesting and relatable. Zoe's journal is a nice addition.
- New, fantastic characters introduced. I can't wait to learn more about them.
- Some new, imaginative ways to interact with the environment.
- I love the costuming - even the NPCs. Really well designed and I can tell a lot of thought went into every outfit.

The Bad:
- The controls were almost unbearable for me. I really couldn't get used to them and I got very frustrated at times trying to click on elements to interact with them. Some puzzles took me a long time to solve purely because had no idea an item could be interacted with, despite moving it into the centre of the camera field. Moving around felt very slow and clunky, even after several hours of playing.
- My computer has above the recommended specs and I got some brutal fps drops.
- Some ham fisted dialog and story elements. I get that Ragnar is trying to make a statement about the political situation in the West at the moment, but really. Lea Uminska's campaign posters are exactly the same style and colour as Obama's "HOPE" posters. Konstantin Wolf's posters have a Futurist/Constructivist lean to them like old Soviet propaganda posters.
- I noticed quite a few small errors - maybe some were intentional? They were distracting. A jellyfish is *not* a cephalopod!
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24 personne(s) sur 29 (83%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 30 octobre
Just to sumarise what I'm about to say, everything about this game is high quality in terms of graphics quality, sounds/music, art style, story, voice acting, controls, creativity, basically anything one (or me at least) can think of about a game that's story focused, the game has it all in great care.

The game has gorgeous graphics in terms of technical power (effects, textures, animations) and art direction, with smooth high quality soundtrack that conveys an epic sense of journey, also the great voice acting for the game that's almost fully voice acted with a ton of different types of accents.

The story is interesting and compelling, with different scenarios happening that goes alongside with how you play with different characters other than the main character in a different world and time, and these worlds are believable ones to be in, especially the city where you mainly play in as the main character with how one can tell and differentiate one area from another, and so memorising the city slowly becomes accomplished, looking at a map becomes a useful tool to check where you're going rather than using it as a guide for the rest of the game.

Although at a certain point in the game i found myself where i couldn't find the place where the game told me to go, while this annoyed me a bit i found it enjoyable to go and find it myself, thinking that the city is an area where i can see myself go to in real life, and that's kind of a great feeling to having while roaming the city, trying to find the place you want to go to. I guess instead of thinking this as a negative, I'd go with 'bitter-sweet'.

The choices the game presents you with are vague but described correctly and not falsely, in which case it falls back to the person playing on which of the choices is the best one to choose, putting serious thought into a choice keeping in mind that something might happen later on.

And so at the end of the game, book one out of five, the game reminds you of the choices you made and how each one will effect the story and character(s) throughout the next chapters of the game, with a "what other players choose" which is neat. Having the game push the idea of how the choices you make or have made will have meaningful changes or consequences later on, and whether that's true or not, having you believe it, believe in the idea that you're choices actually has an impact, is a great point for a story focused game to have.

Overall i love the game, from the technicalities like the graphics, sounds, level design and controls, to the design choices like the art style, level design, characters, to the story and how there's a lot of mystery to it. If you want the full package with the full story and content, then wait until all of the chapters are out, but i do recommend getting this game, saying it's well worth the asking price on PC digital stores, and really can't say no to it, heck I'd say this is a GOTY contender in my book, but let's see where the rest of the game goes in the remaining chapters.

Shamless link to original post.
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25 personne(s) sur 31 (81%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 25 octobre
Whether you're new to the franchise or familiar with the previous titles, all that matters is that Dreamfall Chapters is a rich, enthralling story set in breathtaking environs where the choices you make on behalf of the protagonist have consequences. As a returning fan of the series, I'm eager to see where my choices will lead. It took me about 8 hours to get through the first chapter, but I took my time and enjoyed the story. I let myself get lost in the city. When there was dialog I listened, and written materials, I read them. I eavesdropped on the vibrant conversations of no consequence, I took in the sights, poked around the dark alleys, perused seemingly useless wares in shops, and listened to the music and chatter. Because of these choices, when the credits rolled, I didn't feel cheated by a short chapter, I felt introduced to a whole new world. I feel like I just read a great choose-your-own-adventure, saw a great movie, and played a great game all at once.
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32 personne(s) sur 45 (71%) ont trouvé cette évaluation utile
14.6 heures en tout
Posté le : 23 octobre
I honestly don't believe that I am actually writing a review for Dreamfall Chapters! It's been such a long wait! After playing The Longest Journey and Dreamfall so many times, finally, finally, the third game in this saga is here.

Any true fan of Adventure games should buy this right away. Game is beautiful with a story so rich and voice acting and dialogue so perfect you just don't want to stop playing. It took me twelve hours to end Book One and that's mostly because I spent hours just wandering aimlessly through the main hub, not wanting to start a mission for the "fear" it might lead me elsewhere. The world Red Thread Games had created is so vivid and alive you feel like you belong there. And I'm not talking about visuals only, music and ambient sounds are terrific, as well.

The puzzles are neat, funny, story-driven and they make 'sense'. The dialogue "choices & consequences" is something I was pleasantly surprised by. It was done beautifully and I'm looking forward to see how it will all play out in the following Books.

I'm anxiously waiting for the continuation!

A huge THANK YOU to the devs that made my dreams come true <3

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27 personne(s) sur 38 (71%) ont trouvé cette évaluation utile
19.6 heures en tout
Posté le : 24 octobre
The Journey Continues at last

FINALY, after so many years of waiting, the 3rd part of the best adventure saga begins with Dreamfall Chapters: The Longest Journey - Book 1.

Featuring a beautiful graphics and a vast enviroment to explore, Dreamfall Chapters, the much anticipated sequel to the 2006 Dreamfall: The Longest Journey do not disappoint one bit, a well written story by Ragnar Tornquist, difficulty level that is perfectly balanced, interesting puzzles & covnersations and much more.

A true gem from new software house Red Thread Games, highly recommended for both old time fans of The Longest Journey saga as well as newcomers to the series.

On a personal note: I already finished book 1 no less than 3 times, the choices & consequences system in the game makes it very replayble, don't miss out.
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21 personne(s) sur 28 (75%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 24 octobre
Book One

The long awaited 3rd chapter of The Longest Journey series has arrived albeit in the somewhat unfortunate episodic format.

The majority of the first 'book' (Episode) in Dreamfall: Chapters is played as Zoe Castillo, Dreamfall: The Longest Journey's protagonist and the game does a reasonably good job of recalling some of the finer moments from the previous game, however during the 8 years since, you'd be easily forgiven for being confused after the games opening cutscene and it's not till about an hour in that the game starts to fill in some of the blanks. This could have been avoided by the promised Journey: Graphic Novel which was due to be released beforehand to recap the previous games stories - sadly this was nowhere in sight for those who backed the game on kickstarter in the $75 and above tiers which has left a somewhat bitter taste in my mouth and ruined some of the experience for me as I was not able to go back and play the first two games before playing chapters.

Moving on from this - chapters has started a whole new story in the TLJ universe and one that I'm ready to get involved in, the first episode is clearly aimed at laying the ground work and some will be dissapointed by the fact that half of this episode is spent running around the same environment completing quests that will clearly become big story beats in the future. After a few quests in the main area the game began to feel a little stale and almost like the developer needed to provide filler by making you run around a lot to lengthen the episode. I'm hoping that this doesn't become a common sight as the games remaining episodes are released.

One feature that is new to the TLJ series is The Walking Dead style choices where RedThreadGames promise that choices made throughout the game will have consequnces in future endeavors, it's not yet clear if they'll pull this off as well as TellTale(The Walking Dead and The Wolf Among Us) but it's certainly something I'm excited to see as the episodes get released.

In terms of puzzles, Dreamfall: Chapters contains everything you'd expect from an adventure game of this type, from inventory based puzzles (Combine everything!) to puzzles based purely on a piece of dialogue you had with someone an hour ago. I didn't find myself ever getting frustrated with any of them and they all made logical sense unlike some of the series early work(Fans will remember a certain rubber duck puzzle) however some may rightly criticise them for being a bit too easy, which is slightly alarming considering this was the main complaint fans had with Dreamfall: The Longest Journey

Overall if I had to be honest with myself as a massive fan of the previous games, it's really difficult to recommend Dreamfall Chapters as an episodic game and personally I'd wait for the full series to be released, however if you can't wait to continue the story then by all means Book One is still a solid game with solid mechanics that you'd expect from this kind of adventure game and I've come away with a definite interest in seeing how the story develops going forward.
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16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
35.4 heures en tout
Posté le : 24 octobre
Dreamfall Chapters is the long-awaited continuation of The Longest Journey (1999) and Dreamfall: The Longest Journey (2006). If you are a fan of the previous two games, this one will not disappoint. The first book will take you about 5 to 7 hours to complete, depending on your play style. Several playthroughs are highly encouraged because of the choice and consequence system so you should get more than your moneys worth out of the first book.

The game is pretty nice graphically, but there are some issues with lighting and frame rates. The gameplay is what you have come to expect from this saga and mostly boils down to exploration, collecting and combining items and talking with all the different characters. There are occasional bugs but they are never game breaking and they don't take much away from the experience. The amazing sound design and the new choice and consequence system both increase immersion and Stark and Arcadia feel like living and breathing worlds, though the focus of this book is very much on Stark.

Most importantly the developers at Red Thread games have managed to create a deep, compelling and mature story filled with amazing characters. This first book will not yet give you all the answers you are looking for, but it does a great job of setting the tone and it made me very excited for things to come.
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16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
41.0 heures en tout
Posté le : 1 novembre
The writing is impecible, hilarious, and at times moving. The images are colorful, artistic and wonderful for an indie game. The music is very atmospheric with some good mood elements. The gameplay itself could use a little harder puzzles but this first episode kept me busy for quite some time, so when the entire game is finished it will be a decent sized game. All in all it's a worthy sequel and adds to the wonderful univers of The Longest Journey. I look forward to more.
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39 personne(s) sur 65 (60%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 27 octobre
I'm going to be talking about the immersion/atmosphere/mystique in Dreamfall Chapters as it appears in Part 1 and appears to be the trend for the currently unreleased parts, i.e. the quality of the writing and the mechanics of how the game conveys you that writing. See other reviews for stuff like graphics and whatever. I played TLJ and Dreamfall in like 2012 or something and loved them so those don't really matter to me too much.

Dreamfall Chapters seems to also rely on the story to carry it, but I don't think it will.

The expansion from point-and-click 2.5D static background in TLJ to the simple 3D corridor in Dreamfall survived decently well, but Dreamfall Chapters just drops the ball on the atmosphere as far as I'm concerned.

With TLJ the technology limitations and game type worked fairly well together. Fixed background allows easily for design to really make it feel more like an art piece and really define what it is that the player sees. The nature of clickable things being part of the fixed background though kept it on the game side via interactive exploration. April growing and shrinking also gave a more effective sense of distance than I think game developers these days are willing to admit.

Dreamfall managed to keep the transition to 3D decently since 3D world capabilities were probably fairly limited back then. Our world's cities were fairly narrow without too much "open world", but there were enough things to interact with to not feel like it was simply a walking simulator. Marcuria's city was the same way.

Dreamfall Chapters however is way too populated with interactable things that do absolutely nothing.

What happened in TLJ when you clicked on things and they had no purpose in the story or its progression, it simply gave you no response. There were things here and there you could look into, but there weren't that many and they gave you a feel of the situation, things that felt like they were there to speak for the music, the art style, and the premise of the story.

Dreamfall somewhat removed this with its eye/highlight system, but it was a reasonable system. The system had a very narrow range of view when selecting things to highlight, and although scanning was a lot easier than running a tiny cursor over the whole screen, it retained enough of the TLJ spirit to it to feel like I was still exploring and finding things out. The world shown was fairly small, but the way things were talked about made it feel fairly big and alive. Sort of like Remember Me, if you played that. The small corridors with glimpses of a huge world behind it are pretty good design choices. Creating a desire and hinting at it is often stronger than fulfilling a desire that one is unaware of; see skimpy clothing on women and basically any PR/hype for any product before it's out.

The population of the world in Dreamfall Chapters completely reversed this. I can remember the look of some people and some of the things of TLJ and Dreamfall. The autotaxi I thought was super neat, and the space station scene and the type of people in it have been strongly imprinted in my mind.

Whereas the technological limitations were implicitly acknowledged in TLJ and Dreamfall by its design, Dreamfall Chapters makes it way too obvious to the player. Now instead of a few things that you really pay attention, there's a torrent of repetition. In Europolis no matter what I higlighted in the market I heard the same things over and over again. Why are there 20 or so market tables but only 2 or 3 messages I hear about all of them? What is the purpose of 10 selectable trash cans? The adbots of Dreamfall Chapters nowhere near compare to the Screens of Dreamfall. There's a bunch of people now walking around that I really don't care about, and a lot of things strewn about that I don't know if I should really care about.

And I know where every single one of them are because with almost no effort on my part any time I look in a general direction, I'm told exactly what is and what isn't selectable.

There's something else that causes this complete lack of atmosphere or mystique.

It might be the writing.

In the opening of TLJ and Dreamfall we're introduced to a bit of the mystery and the scale of the story we're about to uncover within the first several minutes of the game. TLJ opens with a girl in underwear clearly from a time and place we can relate to and in a world which is clearly not. Dreamfall opens largely the same way with some vaguely modern guy with a bunch of kooky priests doing kooky stuff.

There is none of this in the opening of Dreamfall Chapters. We're told everything matter-of-factly, Zoe Castillo seems to perfectly know what she's doing except when she doesn't, and whatshisface opens his mouth too much in too many stupid ways and there's nothing amazing about any of it at all. Storytime used to be this really unknowable timeless place, now it's, oh, it's basically just where dreams happen. And we have this guy who has a poor command of the english language who appears sometimes. And we have superpowers somehow. We're told that we need to go back and stop the undreaming or something, which could be great even if the intro was poor, but we don't do any of that. We go back into the real world and all we talk about is Zoe's feelings and politics. There's nothing tying this to anything at all.

Not knowing the whole story is integral for a story to move forward, but thinking you know the next step is necessary for a story to even happen. April knew what her next step was going to be at all times, even if it was wrong. Zoe Castillo in Dreamfall knew at all times what her next step would be, even if it was wrong.

Zoe Castillo in Dreamfall Chapters doesn't know jack about anything and any time she's about to reveal something important, we're told to decide what it's about instead.

What was the 20% point for the average playthrough of TLJ or Dreamfall? Surely it's different from this. Looking over various Steam reviews it appears the average time to completion of Book 1 was somewhere between 4-8 hours (mine was 6 at time of writing). I took 13-14 hours to get through Dreamfall and about 15-17 to get through TLJ. I've seen a lot of defenses about how gameplay time isn't representative or whatever and this is true but the flow of the story is undoubtedly different and whether by percentage or by absolute playtime (which cannot be completely ignored) and in basically any story you see by the 20% point or in any game/movie/TV series/book by 4-8 hours in (unless the story is several hundred hours long) you have a fair idea of what is going on. At any time the audience can feel disengaged and you always have to have something around the corner to keep them turning the page or whatever it might be in that medium.

There is nothing of the sort in Dreamfall Chapters as far as I can tell.

I don't think it is reasonable to say that Dreamfall Chapters is good. I have no real reason to come back to it except for the fact that I backed the game and want to see how things turn out. I cannot recommend this game to anyone who has not already played TLJ and Dreamfall, and even to those who do I cannot really say it is a worth spending money on.

For all the reasons that can be said about releasing a game in chapters, it is undeniable that RTG thought that this first book/chapter/part of their game was worthy of releasing to the public and thus fair for any and all criticism. It is not an alpha or a beta or an early release. It is a public release of a section of the game.

Unless the design philosophy changes quite radically I don't think I will be changing my recommendation.

Oh yeah, "THIS PERSON WILL REMEMBER THIS" blares in your face after like every convo choice.

It's like RTG forgot "Show Don't Tell" is the key to immersion.
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35 personne(s) sur 58 (60%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 26 octobre
Very mixed feelings on this one.

+ Very pretty at times
+ Music and visuals fit together nicely (atmospheric)
+ Dialogue can be very frank and natural
+ Interesting dream world (but very little of it)
+ Promising choice system (One my choices was picked only by 1.9% of players. A different choice that was seemingly cosmetic changed my character's career.)

- Overtly and self-righteously political (I sincerely hope there is a plot twist coming and it seems like it really might be, because thus far it felt more like really bad propaganda than a political commentary [or a game about dreams for that matter!]. It's two-dimensional, militant and above all unpleasant. There is no middle ground.)
- Terrible performance on modern hardware (main hub)
- Nothing of essence happens in Part 1 (even the cliffhanger is a little dull)
- Dialogue can be really bad and both the main character and her boyfriend sound like incredibly pretentious holier-than-thou types

Maybe it would be better to wait for more parts to come out. Even if I wanted to, I couldn't spoil anything because nothing really happened.
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Un développeur a répondu sur 27 oct à 17h30
(voir la réponse)
14 personne(s) sur 19 (74%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 25 octobre
Great game and I am really looking forward to the next chapters, I think our long wait have been worth it!! Dreamfall chapters seems structurally similar to "the walking dead" game, where choices with consequences seems to be one of the main features, as well as the episodic content. However, unlike the walking dead - this game actually seems like the choices matter more and have real impact compared to "the walking dead". The setting is fantastic, the characters are very good as well - especially Zoe.

- The music is immersive, and really really good.
- Story is very interesting, very unique.
- Zoe is a great character! And there are few games with female protagonists, which is something this industry definitely needs more of.

-A couple "objectives" are not very intuitive, and you kinda run around without knowing what to do, this could be improved, but I imagine this to be a question of taste. Regardless, this is a minor issue.
- Facial animations could be better.
- The city seems poorly optimized performance wise, but it is playable.

I would recommend this game to anyone that likes a good story, and making choices. I really liked it, and look forward to new chapters!!! :)

The game moves a bit slower than many other games out there, so I would recommend that the player have a bit of patience in order to enjoy it, certain things aren't very intutive and might take a bit of time to figure out - but nothing is hard by any means.
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
20.9 heures en tout
Posté le : 9 novembre
The thing about stories and settings, in modern-day fiction, is that there's very little room for innovation or unique ideas to craft worlds without feeling like it's something we've seen before but executed differently.
I'm the kinda of person who loves stories that are self-contained without being treated as a brand that inevitably needs to be pumped for money, or more sequels, faster than an OD'ing alcoholic solely for the sake of the former, and not so much for doing something new with the subject matter.
The thing is; A good sequel uses the original as a jump-point to take features, mechanics, things that worked the first time around into new and interesting directions -- whereas a bad sequel merely wallows in the original like a pig in a pond of its own feces.

Dreamfall/The Longest Journey, as a brand, with its setting, with its story, and as a sequel to Dreamfall, is dynamic, unique and breathtaking.
It's been a long in the making but the continuation of Zoe Castillo and Kian's stories of 2006's DreamfalL: The Longest Journey is finally here, regrettably in episodic format but what can you do, right? 8 years has it been since we left off from where Dreamfall ended, which ironically ended in the precise kind of manner I remotely despise about games, as I mentioned a few paragraphs above. Calling it a cliffhanger would be an understatement but it's been so long now that any feelings that have might been on the questionable ending has long passed and replaced with a sense of "Reconcilliation" or "Rebirth" as the first chapter of the overall experience is titled (or Book One if you will).

Chapters make no comprises here. It starts off directly from where the first Dreamfall left off, giving that eerie sensation that it litterally hasn't been 8 years, but both the player and Zoe seems to think so at least, judging from her elaborate inner monlogueging at least. Before we are treated to Zoe, we are presented with a summarization of what has happened, and the world itself -- In Dreamfall there exist two worlds, Arcadia (the world of magic and dreams) & Stark, our world in a distatnt futuristic-dystopian-cyberpunk-inspired-23rd-century-state. This is what seperates the franchise from truly being labeled sci-fi. fantasy, or just generally be restricted by any genre, which gives a lot of free-roam for telling a fantastical story with exostic characters.

As soon as that is out of the way we are shortly introduced to a scene that showcases the sounds of a birth taking place, a scene that will make sense if one considers the scene that came right before it, which I'll avoid elaborating on due to its spoilery content, for those who've played the previous games but not this one yet -- Let's just say that it all alludes to the title of "Rebirth" as a soothing female narration will point out.
It's interesting to note that during the story, there are words that seem to reccur again and again, like reconciliation & remembering, mostly in regards to Zoë's current condition, but consider these words and one will find they mean the same. It goes back to namely; Rebirth, the state of starting anew and building upon the old to create something new.

Book One is the story of Rebirth for both Zoe Castillo and co-protagonist Kian Alvane (now voiced by Nicholas Boulton, known for voicing Hawke in DA2), and as all these introductory scenes come together we find ourselves in the company of our heroine, Zoe Castillo -- She's still in a coma and even worse, she's stuck in a limbo called Storytime, where all stories goes to die, as does hers. Having somewhat come to terms with her dire situation, Zoe has garnered a purpose in this netherrealm between worlds, as she's gained powers to manipulate the fabrics of Dreams and thus she utilizes them to guide dreamers who's lost their way, and help them find their way back to reality.

Meanwhile, in the world of Arcadia, Kian has found himself facing execution after being convicted as a traitor to his people for things he did not commit in the last game. Memory doesn't serve me too well in regards to Dreamfall with everything, but Nicholas Boulton's voice acting adds that needed sense of despair to a broken man, who's been betrayed and lost so much. It's actually a quite welcoming take on the character with the new voice, but he's not alone, as Zoe's voice is also quite different.
Kian, however, soon find himself being rescued by an enigmatic stranger with an eyepatch, who also briefly appeared in the beginning intro cutscene -- He reassures that Kian's story won't end here as he's somehow REALLY important to a revolution that is going on in his homeland and he's the key to turn the tide. It's safe to say that while it is seemingly uncertain how this relates to Zoë's adventure yet, it mostly likely will intertwine with hers in future episodes.

Back to Zoe, after having helped a few, poor, lost souls escape their nightmares, she soon find herself being embolded to return to her world, by a mysterious being returning from the last game, called The Vagabond. He reassures Zoë that her story has not yet ended and by returning to the real world she'll have a fighting chance against whatever it is that threatens dreams and everything we hold dear.
This is where the meat of Book One begins -- Chapters is largely reflected upon the dialogue choices you makes, specifically one 'major' choice that will change the kind of person Zoe might become as she wakes up again. This is a choice you make prior to this.

Moving on from the premise and into the functions of the dialogue that I've been mentioning just now; The occasional dialogue decisions you make are rather well seggregated, and they are written as such not to cater to any pretentious moral compass. It's more or less as dredged in various idealogious, reflections of states of mind, that all seemingly makes sense in regards to either Zoe or Kian's characterization. No choice feel preposterous or even out of character which adds complexity and thus a more fulfilling and engaging experience. It's something I feel developers like BioWare, Sucker Punch, 2k or other developers who've dabbled in awful moral choice system mechanics, never seem to capture quite well.
Both Zoë and Kian each have a short inner monologue for every choice you can pick, to truly draw the player into the character's mindset and be able to pick which response seems most appropriate, considering each circumstance.
It feels more or less like a neat marriage between the dialogue systems of a few noteworth RPGs like Deus Ex or Witcher, where the moral ambiguity of the Witcher and the easy-to-monitor paraphrasing of Deus Ex's systems come great together. It's gratifying to see that the quality of The Longest Journey franchise's writing is still there, and it shines just as bright with the new addition of a dialogue system for the first time ever in the franchise.

The writing being solid as it is only helps complimenting the ongoing process of bringing life to the world of Stark, as you're in the position to roam around the city of Propast -- A cyberpunk, dystopic, metropolitan, totalitarian soceity, where the affluence of Cyberpunk & George Orwell really kicks in -- Corruption, conspiracies, surveillance everywhere, guard operatives enforcing their authority, junkies, the scum of the underworld, political intrigue etc. It's all of the things I really love from dystopic/cyberpunk/noir narratives mixed into one delicious cocktail.

I'm running short of characters, so I'll sum up some thoughts here -- Chapters is what I'd consider a successful kickstarter that delivers, and only truly fails with it being an episodic game, puzzles being a bit simple and choices more or less feeling like a retread of the pretentiousness of Telltale that amounts to nothing. Each dialogue option however feels intuitive, the world feels alive, the characters are great, writing solid...
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15 personne(s) sur 22 (68%) ont trouvé cette évaluation utile
19.3 heures en tout
Posté le : 24 octobre
After 8 years without knowing Zoë and April's fate, it's finally here! And it has everything you can expect from a TLJ/Dreamfall game: Zoë's witty and funny comments about pretty much everything, her inner conflicts about her life, carefully woven storyline and even the Crow! (somehow...)

Kian's parts were shorter than I expected, but I am sure he'll get enough spotlight on the future chapters. Changing the course of the story with meaningful choices is a great addition to the series and it really makes me wonder what'll be the consequences of my actions. Also that opening scene was like a punch in the gut, but I'll leave it at that so you can see it for yourself.

Overall, Dreamfall is back with it's full glory! There are some minor technical problems, but I haven't experienced anything game-breaking. If you are a fan of the adventure genre or a dreamer, you should definitely play Dreamfall Chapters.
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