The highly anticipated follow-up to adventure classics The Longest Journey and Dreamfall. Dreamfall Chapters is an episodic story-driven adventure about choice and consequence, set in parallel worlds: a cyberpunk vision of the future and a magical fantasy realm. Your purchase includes all five episodes!
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Data de lançamento: 21/out/2014

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Comprar Dreamfall Chapters

Comprar Dreamfall Chapters Special Edition

The Special Edition includes the digital Art of Book One, the official Crowboy tourist map of Europolis, and HD wallpapers.
Coming soon are the official Book One soundtrack, the Journeys Birth short-story collection and digital avatars.


Recomendado por curadores

"'Shape the story and the course of your journey through your choices and actions.' Recommended for fans of decision-based interactive fiction."

Atualizações recentes Ver todos (21)

27 de março

Version 2.0.2 is out!

Woohoo! After a week of beta testing, we have finally released our first big Book Two update!

(There are also some fixes to Book One and the game engine in general, though most of the fixes are related to our latest episode.)

Included in this version are German subtitles and voices, and French subtitles. We apologise for the delay in finalising the localisation of this episode.

Update includes the following changes and fixes:

  • Full German localisation and French subtitles for Book Two.
  • Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems.
  • Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU.
  • Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU.
  • Fixed a problem with the WATI adbot getting stuck in Chapter 4.
  • Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow).
  • Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location.
  • Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears.
  • Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path.
  • Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2.
  • Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery.
  • Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again.
  • Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game.
  • Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question.
  • Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3.
  • The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode.
  • All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated.
  • The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.
  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.
  • Re-added missing Arn Stont dialogue for Friar's Keep.
  • Re-added missing Bricks merchant voice-overs.

What's next? We're working on an update for the week after Easter which will fix issues with low volume on some dialogue lines, and add more sounds throughout Marcuria and other locations. There may also be other fixes included in this version.

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23 de março

Version 2.0.2 BETA now available

Last week, we published a beta version of update 2.0.1. Since then, we've discovered a couple of new bugs, and we've also fixed some outstanding issues.

We're therefore skipping v2.0.1 and replacing it with 2.0.2.

We plan to keep this version in the beta branch for a day or two, before releasing it to the main branch. To access the beta, right-click the game in your library and select properties. The beta tab will contain a dropdown where you can pick the v2.0.2 version.

Please note that unless you've encountered any of the problems in the change list, we do not recommend using the beta.

Update 2.0.2 contains all the fixes from 2.0.1 plus the following fixes:

  • Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader.
  • Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One.
  • Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0.
  • Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files.
  • Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game.
  • Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.

We're also preparing a new version containing the full German localisation. We expect that version to be ready later this week.

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“A fascinating game with interwoven tales, beautiful set pieces and believeable protagonists, Dreamfall is going strong and only getting started.”
90% – Gaming Trend

“an expertly written narrative, a brilliantly realised location in Europolis, and subtly far-reaching choices to make even at this stage, Book One: Reborn is an excellent return to The Longest Journey saga”
90% – Dealspwn

“couples a believable, superbly written lead character with complex decisions in a promising start”
8.0 – Polygon

Steam Greenlight

Edição especial

In addition to all five episodes of the game, the Dreamfall Chapters Special Edition includes the following digital extras:

  • Reborn: The Art of Dreamfall Chapters Book One — a digital art book featuring concept art and illustrations from the first episode of Dreamfall Chapters (available now!)
  • Journeys Birth — two short stories in PDF and ebook formats, set in The Longest Journey universe and leading up to the events in Dreamfall Chapters (coming soon!)
  • Digital soundtrack featuring music from Dreamfall Chapters Book One in FLAC and MP3 format (available now!)
  • Digital Europolis tourist map! Sponsored by Niyom Media and presented by Crowboy, everyone’s favourite crow cowboy (available now!)
  • 7 HD wallpapers (available now!)
  • 5 digital avatars featuring characters from Dreamfall Chapters (available now!)

Sobre este jogo

Your purchase of Dreamfall Chapters includes all five episodes. The first two episodes — Book One: Reborn and Book Two: Rebels — are available for download now. The next three episodes will be available as free updates as soon as they are released.

Dreamfall Chapters is the episodic follow-up to award-winning adventures The Longest Journey and Dreamfall: The Longest Journey: a story-driven adventure about choices and consequences, dreams and reality, magic and science, chaos and order, and the broken heroes whose actions will shape the course of history in all worlds.

Set in parallel worlds — one a dark cyberpunk vision of the future, the other a magical fantasy realm — the game follows two broken heroes on their journey across worlds to save the very nature of dreams from the Undreaming. Dreamfall Chapters is a mature, emotional, dark, magical and heartbreaking adventure that will take you by surprise.

With a brand new storyline, Dreamfall Chapters introduces new players to The Longest Journey Saga, while returning players will get the conclusion they have been waiting for ever since the end of Dreamfall: The Longest Journey.

Key Features

  • Experience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey — an award-winning story the New York Times called “compelling” and “terrific”
  • The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest Journey. A recap of Dreamfall is available in-game for new players
  • Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences
  • Connect your game and see the choices your Steam and Facebook friends have made before making your own, and share your decisions with everyone playing the game
  • Explore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscape

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Windows 7 64-bit
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Mac OS X v10.9 Mavericks or higher
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 1GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
    • OS: Linux Kernel 3.0 or above
    • Processor: Core 2 Duo 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 5 GB available space
    • Sound Card: Yes
    • OS: Linux Kernel 3.0 or above
    • Processor: Quad Core i5 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: ATI or Nvidia card with 2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Yes
Análises úteis de usuários
37 de 38 pessoas (97%) acharam esta análise útil
19.5 hrs registradas
Publicada: 6 de dezembro de 2014
AVISO: Se você é nova ou novo na parada, talvez não saiba, mas Dreamfall Chapters é, na verdade, o terceiro jogo de uma saga que começou há 15 anos com The Longest Journey e continuou em Dreamfall. Recomendo fortemente que você leia as duas resenhas primeiro, pois lá dou uma contextualizada geral do que cada jogo se trata.

RESUMINDO A ÓPERA: O final de Dreamfall é bem broxante por acabar abruptamente, pois a ideia era fazê-lo num formato episódico, o que não deu certo. Sendo assim, Chapters retoma exatamente onde parou, recapitulando algumas ~revelações bombásticas~ do jogo anterior.

Naturalmente, o ideal é que você saiba alguma coisa mínima do jogo antes de começar, especialmente se tiver alergia a spoilers. A Red Thread Games fez um vídeo resumindo bastante a história anterior pra galera de primeira viagem, disponível no menu do jogo e aqui:
TLJ dura cerca de 25 horas pra terminar e Dreamfall, 12~15 horas. Então a menos que você tenha saco de jogar tudo antes de Chapters (ou de revirar a wiki da saga pra ler), inevitavelmente estará perdendo várias nuances da história, evolução dos personagens principais e a justificativa para alguns estarem presentes e outros não.


Como Chapters está saindo aos poucos, estarei atualizando o texto à medida que saírem novos capítulos da novela.

LIVRO 1 - Reborn

TL;DR: História bacana, diálogos engraçados, puzzles meh, animações dos personagens infinitamente melhores que em Dreamfall e arte excelente no geral. A trilha sonora também está BEM mais interessante que seu antecessor.

Desde que entrou em coma durante meses, Zoe Castillo tem vivido no Storytime, “onde todas as histórias começam e terminam”. Lá, de alguma maneira, ela adquiriu poderes que a permite socorrer pessoas presas em pesadelos enquanto estão conectadas à Dream Machine, um aparelho que “revolucionaria a indústria do entretenimento” permitindo que seus usuários tivessem sonhos lúcidos do que quiserem. Só que o bagulho foi criado por uma empresa EVIL que quer “remodelar a realidade” através dele. Gente viciada largada no meio da rua, chamada de "Dream Junkies", é o que não falta.

Após passar por uma série de conflitos internos com seu “eu” antigo, Zoe finalmente acorda. Só que suas lembranças do que fizera em Dreamfall estão cada vez mais distorcidas, como afirmar que a menina fantasmagórica a qual se manifestava somente para ela nada mais foi do que produto de sua imaginação, entre outras coisas.

Paralelamente, temos Kian Alvane na prisão de “Friar’s Keep”, após perder sua função de apóstolo e conformado com a morte que virá mais cedo ou mais tarde. Depois de estar encarcerado há meses, sua execução é repentinamente adiantada pelo comandante Vanom e pela irmã Sahya. Não muito tempo depois, rebeldes invadem a prisão e Kian é libertado de sua cela por um improvável aliado por acreditar que o ex-apóstolo será útil à resistência de Marcuria. Mas há um problema na hora de escapar...

Mais ou menos a partir daí, senão antes, a história passa a se moldar substancialmente dependendo das suas escolhas já no Livro 1. Por exemplo, quando você tiver que decidir se prefere seguir sua vida mais ou menos como antes ou se quer passar por uma mudança mais radical é o que determinará a profissão de Zoe. Ao terminar a primeira parte, o jogo mostrará exatamente o que você decidiu e onde tais escolhas afetarão no futuro, mas sem dar detalhes.

Agora, sobre a jogabilidade. No começo não estava ruim. Assim como Ragnar disse, se não me engano num FAQ, Chapters tenta criar um meio-termo entre a caralhada de puzzle/combinações de item em TLJ com a exploração e interação 3D de Dreamfall. O que você faz tanto no Storytime quanto na prisão é OK. Já na cidade futurista de Europolis...

Os puzzles que você faz no Pandemonium são HORRÍVEIS. Odiei essa parte profundamente, e mais ainda quando fui ver gameplay da outra profissão de Zoe (com puzzles também insossos, mas menos pior comparativamente). É boring, arrastado, irritante, enfim.

Outros problemas: o trecho em que você pode percorrer em Europolis nesse início, mesmo não sendo absurdamente grande, tem um mapa muito pouco intuitivo e o backtracking é cansativo. Nesse aspecto ele chega até a ser pior que Dreamfall porque a cidade é não-linear.

Na soma das partes, Dreamfall Chapters começa bem, apesar das falhas.

LIVRO 2 - Rebels
(O segundo capítulo JÁ saiu e ele é mais longo que o primeiro. Vou levar um tempo pra articular melhor alguns comentários sobre, pois muita coisa acontece)
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.0 hrs registradas
Publicada: 2 de fevereiro
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91 de 109 pessoas (83%) acharam esta análise útil
5.6 hrs registradas
Publicada: 27 de novembro de 2014
Book One:

It’s been almost a decade since the ending of the previous installment left us with an abrupt cliffhanger while making us eager for more ventures of Zoë Castillo.

Ever since then, the future of Dreamfall was uncertain, with Funcom shifting its focus to online games before finally being salvaged with successful Kickstarter funding. So how does the first episode hold up after all those production perils and is it a worthy successor of the Dreamfall series?

For those of you who just tuned in and are unfamiliar with its predecessor (shame on you!), this story-driven adventure game takes place in two worlds, technology-infused Stark and magical land of Arcadia. Our heroine Zoë will start the journey by investigating the disappearance of her ex-boyfriend Reza Temiz, before unraveling a global conspiracy led by Japanese toy manufacturer WATIcorp. As you would assume, their real focus is far from making toys for kids and more on delivering a new, vastly damaging lucid dreaming drug to the market, something which will have dire consequences on both Stark and Arcadia in later events. Slowly you are introduced to new characters and find yourself jumping between worlds following the WATIcorp trail before realizing how small of a cog in a story they are and that much more is at stake.

The story picks up several months after the Longest Journey ending with Zoë still being stuck in a Storytime limbo. It is an otherworldly realm now swarming with Dreamachine addicts and other trapped souls. Following the gloomy finale in The Longest Journey, WATIcorp has gained even more power and influence by openly selling dream consoles from previous game labeled now as “Dreamachines”, a device marketed as a tool for enhancing lucid dreaming while making most of its users highly addicted in the process. You will get to witness that side effect firsthand while roaming through the streets of Europolis later, tripping over many of its comatose inhabitants in street corners.

At first, you will get a glimpse of storyline by helping other trapped souls and Dreamachine addicts in Storytime and later reconciling with our old mysterious friend Vagabond, who will inform us that both of the worlds of Stark and Arcadia are in great danger and Zoë’s help is needed once again. Before finding ourselves in Stark again, the game will briefly reunite us with another familiar face Kian Alvane, where we also learn more about his fate after the events in The Longest Journey. Along with Zoë, he is one of the three playable characters in the first episode of Chapters (I don’t want to spoil who the third protagonist is but let’s just say it is someone who I found quite charming and took me completely by surprise).

Seeing how this episode mostly acts as something to entice new and returning players of Dreamfall, I can understand the lack of challenging puzzles in game for the most part. Usually you will find yourself merely repeating what the game asks of you or just combining items on few occasions but sadly that’s all there is to it. Luckily, that would probably be the only flaw that you might see in game, since everything else has been polished to the perfection. From the soothing scenery of Storytime (but only if we ignore that nightmarish wardrobe with slimy tentacles coming out of it) to the luminous and lively streets of Europolis – it is quite clear at first glance to where most of the love for the game went.

Some older fans of Dreamfall might be displeased with the new voice actor for Zoë Castillo but frankly, that is something you might notice if you finished the previous game in the series only recently. And I assure you, beside that minor change the game does not hold back when it comes to delivering some quality voice acting. I can safely say that now we have a strong contender for one of the most adorable voices for a repair bot in video games ever.

Speaking of Europolis, it is one of the few locations in first episode where you will spend most of the time and for a good reason. The whole city is gorgeously designed, highlighting the contrast between rich and poor on every corner. One moment you might find yourself gazing at the beautiful skyscrapers in Sonnenschein Plaza before stumbling over one of the many slumbering Dreamachine junkies. And let’s not forget our old pals from EYE, a global police agency who will watch over your every move, creeping on you and thousands of other citizens in Europolis.

In most games and movies, I always found the inclusion of lens flare nothing more than a cheap gimmick and what developers tend to incorporate when they run out of any other creative additions. But in this context, it is a feature which works incredibly well and adds something new to the whole dreamy (wink wink) undertone of the game. Dreamfall Chapters also does a remarkable job in pushing the capabilities of Unity engine to the sheer limits. Often i found myself going on short breaks from whatever game was asking me to do and decide to take an excessive number of screenshots instead. Even some seemingly bland section such as medieval prison complex makes up for an interesting and enjoyable location in the game.

Another thing on what developers focused more in Dreamfall Chapters are choices. Just like in a certain Telltale’s post-apocalyptic zombie game, you will now be notified with a large text prompt whenever you make an important decision while having an option to see the percentage of selected choices from other players online which might significantly help you in making a decision. The real question here is will these decisions result in greater variety, establishing a different image of the world for each player or are they nothing more than templates merely guiding us to one of the few prearranged endings of the game. For now, I believe it could go either way. One of my decisions in prologue during the second playthrough resulted in having a completely different job and doing business with a new key NPC once I found myself in Europolis again. Every other choice implied we might only see possible results of them in upcoming episode(s), especially when I played with Kian Alvane. To be fair, I am still a bit skeptical on how my choice between pork sausages or cheese soup for boyfriend’s dinner might leave a significant impact on the future of both worlds but i guess only time will tell.


Despite the serious lack of challenge in puzzles and relatively short length (although this point might prove invalid later with the release of new episodes), Dreamfall Chapters is quite deserving of your attention. With its superb voice acting, stunning locations and captivating story which will only leave you counting down the weeks for the release of the next episode, I will say we have a rewarding sequel for the Longest Journey. After an intro as good as this one, it’s hard not to expect only the best from the next episode.

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29 de 35 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.4 hrs registradas
Publicada: 22 de dezembro de 2014
This review is written after completing book 1, and comes from the perspective of someone who hasn't finished any of the older games. Yes, in my opinion, this game can be played if you haven't played any of the others. It'll take you some time to get into it, but eventually events and things will make sense to you. Obviously it'll be easier if you did play the games though. (I won't discuss any specific spoilers.)

I've heard many good things about the games, and when I found out that this game was coming out, I decided to check it out. I like games with an interesting story and choices that will affect how you as a player will experience it.

The first thing I noticed about the game before I played it, is that two of the three playable characters are poc, persons of color. Now that wouldn't matter so much if they weren't good characters to begin with. Fortunately, Zoë and Kian are interesting characters. I have more to say about Zoë since the focus of the game was more on her in the first book, but from what I've seen during my time with Kian, he'll have to make tough decisions in later books.

The intro chapter of the first book (which I will refer to by its title, Reborn) was amazing. It (re)introduces you to Zoë, what happened to her, where she is, and where she wants to go (which is a decision made by you). In the first chapter, it already becomes clear that she's unsure of her path in life, which makes her a believable protagonist if you ask me. She loves helping people, finding a good cause to work for and she's witty. Additionally, she struggles, just like you and me.

I thought the last chapters of Reborn were a little dull. It involved running around the town and finishing objectives, and when I realized I was about to finish the chapter, I felt a bit relieved. However, that's not to say that the entire chapter is dull. [Zoë Castillo voice] "Nope. Nope, nope, nope." Like I said, the beginning of Reborn was amazing to me, and throughout the chapter, I've found many little things I thoroughly enjoy. I won't address them here, since I was surprised by them and that's the best way to enjoy something.

The voice acting in this game is mostly right. The protagonists have good voice actors, so I don't have anything to complain there. Here and there, there are characters in the game who have questionable VA's, characters who have voices that don't suit their look. But these are small things that won't bother me in the long run.

I don't know what happened with these games, and how Dreamfall Chapters came to be. All I know is that the community wanted it to be a thing and it absolutely deserves the praise it gets. Set in a beautiful world you can (mostly) interact with, believable protagonists, an absolutely enchanting soundtrack... if you like this sort of game, please don't hesitate. I believe in the choices I made so far, and Dreamfall Chapters did a good job of reminding me that they will all have consequences... and that I will have to face them soon.

I can't wait.
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16 de 18 pessoas (89%) acharam esta análise útil
15.4 hrs registradas
Publicada: 22 de março

genre : point and click adventure game in 3rd person

+ high production values, beautiful art, great character models, especially Zoe is very well designed, stunning environments and worlds
+ excellent voice acting, one of my favorite soundtracks, music is both epic and emotional
+ the story is one of the best you can find in gaming, heart breaking and emotional, other times dark and mysterious - the writing and dialogues are better than most movies you have ever watched - you continue the story of the previous games in the series, following the journey of the 2 heroes in parallel worlds, of science and magic, reality and dreams, order and chaos
+ gameplay wise it's a point and click adventure game in 3rd person - there are inventory based puzzles, puzzles are scarce but well thought , but the most important part of gameplay is observation and dialogues, where the choices have consequences, the path changes according to them and the balance is shifted - combining items in inventory or choosing the appropriate action when interacting are also basic gameplay functions
+ pretty long for episodic game, the 2nd book i'm playing right now seems to be twice the size of the 1st one - replayability is also good since most people will replay it to see the alternate results of their actions

- it would be a 10/10 game for me if it wasn't for the optimization issues and frame drops on large open areas, it has been fixed a bit since the release but it still needs some work
- some animations could be better, but for an adventure game they are way above average

the whole series of longest journey/dreamfall is very special to me, it just feels that playing these games and following the story is something more than just gaming - makes you feel things and maybe reconsider some things in your own life - ofcourse the game is recommended to everyone , although it would be wise to play at least the longest journey first to understand the worlds since despite the fact that there is a story recap it's not enough.
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17 de 23 pessoas (74%) acharam esta análise útil
3.0 hrs registradas
Publicada: 3 de dezembro de 2014
I've been waiting this since forever! Finally it comes!

Beautiful graphics, intriguing storyline. The only downside is that the frame rate drops in Europolis and Zoe's apartment. Episodic gaming is not really my cup of tea, but I guess I'll have to make do.

Very much story driven. You will have to play Dreamfall: The Longest Journey before this as it is a direct sequel. Can't wait for the next episode.
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13 de 17 pessoas (76%) acharam esta análise útil
5.7 hrs registradas
Publicada: 25 de novembro de 2014
A great start for a new journey! Can't wait for the next book!

Please note that you should really play "The Longest Journey" and "Dreamfall: The Longest Journey" before playing this or it will make very little sense! There is a short "summary" of the previous game but nothing about from first one and it's really worth playing for the story and the characters.
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20 de 31 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.5 hrs registradas
Publicada: 27 de janeiro
It's a great game with wonderful characters and an interesting story from a talented, proven developer, but don't buy it. It's been three months since the last episode came out. The wait has been kind of insane for an episodic series, and at this rate, the finale will be some time in 2016. Because of how much time has passed, I have barely any memory of what happened in the first episode (Something about a spicy sausage, a Muslim prison riot and a space baby...), and it will take some work to get emotionally reinvested in the game by the time chapter 2 comes out, whenever that is.

I'd say forget this is a thing, and just wait for 2016 to buy the whole thing on sale for ten bucks.

- Update 3/12/15 -

The second chapter is just coming out this week, making it nearly five months between two hour chapters. No apologies or explanation from the developer, this is just how they've decided to do business. They should have just called it an Early Access title.
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Publicada: 7 de dezembro de 2014
I recently finished playing Dreamfall Chapters Book One and thought I’d post my thoughts while it’s still fresh in my mind.

I should start by saying that this is definitely NOT a game for everyone. If you’re new to the series, it likely won’t have nearly as big of an impact on you and you’ll be a bit lost at times. For those gamers like myself who have been waiting for a continuation of the series for YEARS, this is a fantastic continuation of a great story.


- Fantastic storytelling. Character dialogue is fresh and engaging.
- Nice graphics. I wouldn’t go so far as to consider them “amazing” but the in-game graphics definitely hold their own amidst other indie current-gen titles.
- Great music. The soundtrack stands on its own and provide nice ambient mode.


- Mediocre gameplay. Very similar to Telltale titles, the gameplay here is very simple and essentially consists of navigating to certain areas and talking to various NPCs. It’s a bit disappointing considering that the original title dating back to 2000 had TONS of puzzles to solve and variety. Oh well.


- Busy work. I hate to say it, but some of the later actiivities in Book 1 seem like busy work. Essentially “here, go talk to XYZ and fetch ABC.” I can forgive that for a bit but after awhile, it gets old and tedious. Especially when certain objectives are on opposite sides of a given city scape.

Final Verdict: Strong B+
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31 de 53 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
16.4 hrs registradas
Publicada: 25 de novembro de 2014
(I might have to update my impressions in the future, since this game is episodic and only one chapter is available for now.)

I was expecting this to be longer than it actually was - even as a first episode it felt like nothing happened; there was no hook.

Gameplay-wise, this is even more removed from TLJ than Dreamfall was. In the same amount of time I played this first "book", I'd have had a fair few interesting and challenging puzzles and there would have been a few events that really piqued my interest in TLJ . None of that in Chapters so far. As far as "puzzles" go, you're just sent around to fetch stuff and to talk to people.

Don't get me wrong: I'm fine with games that are mainly story-driven, but I would have expected some puzzles from a game that's a successor to one of the best point-and-click adventure games (even if not directly, it's still part of the same series as TLJ). And the events that are there are simply not making me curious as to what will happen next.

Miscellaneous nitpicks: I found a fair few graphic imperfections (seams, floating objects) and even managed to get out of the map once. The dubbing is OK; but no more than that (Zoe always sounds fairly detached, but she was like that in the previous instalment as well, and I can see why the devs might not want to choose another actress for the characater).
I felt that one of the choices with Reza was a bit accidental for me (I walked towards him and expected to argue some more, not to do the complete opposite - a more explicit choice might have worked better there).

The thing that might make things interesting is how the choices will affect the next chapter.

For now, I can't say I'd recomment this. I'm hoping the new chapters will actually have some gameplay or introduce any foreshadowing or a hook of some sort.
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7 de 8 pessoas (88%) acharam esta análise útil
24.7 hrs registradas
Publicada: 16 de março
Simply an amazing story based adventure game where you make huge choices that result in consequence and large impact. I've already blasted through book one and two and happily await book three.

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8 de 10 pessoas (80%) acharam esta análise útil
25.0 hrs registradas
Publicada: 28 de dezembro de 2014
As a huge fan of The Longest Journey story, I was thrilled about the announcement of its continuation. I couldn't wait to sink my mind in worlds again. And now that it's here, it did not disappoint. It truly marks a beginning of the part of an incredible story.

Few glitches here and there, although the studio with relatively small staff count works pretty hard to amend all of that.
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7 de 9 pessoas (78%) acharam esta análise útil
19.0 hrs registradas
Publicada: 25 de dezembro de 2014
A flawed but fulfilling experience

It's obvious that a lot of care and love was put into this game, from the detailed and vibrant environments, to the atmospheric, moving music, and the well acted, thought-provoking plot and dialogue. There are some unfortunate graphical glitches and getting around in Europolis can be tedious, but they aren't enough to ruin what is a very worthwhile adventure. The opening hours can be a little slow, but the pace picks up soon enough, and I was left hankering for the next Book in the Dreamfall Chapters saga.
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19 de 32 pessoas (59%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.4 hrs registradas
Publicada: 18 de janeiro
Being a huge fan of TLJ and Dreamfall, I was oh so very happy to finally see this on Steam. As the game progressed, however, my reaction went from excited to slightly bored to annoyed to outright ♥♥♥♥♥♥ off.

Good things first: it looks gorgerous. No denying that. The stunning landscapes, cityscapes, new and improved characters, it's all pure eye candy. Good controls. And I had no issue with Zoe's new voice.

But really, REALLY, did I just wait 8 years to be sent on stupid pointless errands? What happened to Zoe? The cool and spirited, even if confused chick on an epic journey of self-discovery has become a whiny, pretentious git. There are hardly any puzzles. NOTHING of any consequence happens. Yeah, yeah, I know, it's only chapter 1, and it looks like they're focusing on story and character development, which is fine, but come on... throw us a bone here. Even the cliffhanger was blah even if super cute. If I could describe this game in one word, it would be "bland".

But the main reason this game grated on my nerves was its blatant, in-you-face political agenda. Oh, look, how cute, Zoe has a Marxist friend! And every other person on the street is wearing a hijab! We're told communists are cool, nationalists are "old white men" with "xenophpobic wet dreams" [sic.] The symbol of the ideology responsible for the deaths of millions of innocent people is displayed on city banners and portrayed as "cool". WHAT?

It's not that the game creators clearly have political views different from my own. I don't want ANY politics in my games. I play them to get away from the sick twisted reality of this world, not to be immersed into it. So thanks, but no thanks.
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8 de 11 pessoas (73%) acharam esta análise útil
10.6 hrs registradas
Publicada: 24 de dezembro de 2014
Dreamfall Chapters is the game I've been looking for, for a long time. It's a story rich game with a story that is told well and feels believable. The dialogues feel like conversations I could have with my friends instead of being so well scripted like so often happens. Even swearing in dialogues feels very much like how swearing is normally used and not just there because. It's very refreshing to be able to connect with a character so well, being able to make their choices in a way that feels right. The choices also have impact, more impact than I experienced in the Telltale games for example. Some choices are obvious but some seemingly smaller choices have great impact which is absolutely amazing. Than finaly, for an impatient gamer like me poit and click games are usually not much of an option but the atmosphere in this game is so great I didn't mind wandering the streets looking for the next part to the story.

+ Best story I've played, maybe ever
+ Great dialogues
+ Choices with real impact
+ Amazing atmosphere

- You only seem to get 1 save file
- Episodic release (maybe that's just a - for impatient people like me)
- The story starts a bit slow at first
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8 de 11 pessoas (73%) acharam esta análise útil
21.7 hrs registradas
Publicada: 31 de março
*** possible mild spoilers***

Just finished Book 2. I was under the impression that it was supposed to be longer than book 1. It felt nearly the same length in my experience. In fact, when it ended, I was totally unphased and unimpressed and felt like nothing really happened... again.

yes I backed this game and paid up to $150. but I'm sure others paid a lot more and firmly believed that we were going to get a fantastic game. I suffered from the illusion that my $150 could go far. I was wrong to think that my backing or anyone else's backing has any influence on the quality of the game. All I did was empower some game creators that I believed in previously to do what they love. But nowhere do I find any clue that they were interested in making a game that won them their fans in the first place. I guess I learned my lesson.

The problem lies not with the budget, or the lack of technology but with the amount of freedom they had with a game that was purely funded by fans. This game suffers from lack of imagination and subtlety. All the features available to the player might have sounded good on paper but when you see it in action, it feels silly, pretentious and contrived. "Your choice will have consequences" - yeah okay thanks. "The Balance has shifted" big sound effects - k, thanks. "Your choices have brought you here" - give me a break. Where is the gameplay? Where is the explorability or even a believable world? When I explore Propast or Marcuria as of book 1 and 2, I just want to quit the game. Is that the feeling the game creators were going for? There is nothing in this world that makes you want to stay. I feel trapped more than anything and there is absolutely NOTHING to do in it. What is the point of being in this place if Zoe doesn't even want to interact with it? What is the point of all those vending machines and street vendors when they seem to add nothing to the game? why allow an interactive button at all if I can't buy anything?

A particular Kian quest has you going back to one of the market stands in OldTown Marcuria, but there is absolutely no clue telling you that you have reason to go back there because non of them were interactive at the beginning of the game. It makes no sense to do this. Bad design.
Also, what is the point of leaving us with just one choice when it could have easily been a movie sequence?

For whatever reason, Casablanca in The Longest Journey: Dreamfall was more believable in several ways than Propast. There wasn't much to do in Casablanca either but the atmosphere and the music hit the right notes. Her conversation with her Father was lovely and their home was nice and made me want to live there. Propast obviously is more dreary and maybe that's what they want you to feel but making the gamers want to get out of the game should not be a function of the game. In fact, the most fun I had in Propast was due to the first bug in the game that allowed me to travel underground outside of the game map.

As many other reviewers have said, there is so much wasted potential in the way this game presents itself. It's mostly bad design and poor direction that affects how I perceive this game. It is ultimately lame and tries to be like everything else in the media world. A lot of players express that this game is for people who want it for the story and not for action or gameplay - makes absolutely no sense that they say this. a game is a game. a movie is a movie. and TV is TV. So many games coming out these days are either trying to emulate one or the other and fails to balance itself properly. In fact, I no longer believe the budget has anything to do with the game creators to come up with innovative or entertaining design - which is what matters most. What makes me want to play a game is a certain amount of relevance and reference to the world around me expressed artfully and naturally...even skillfully. This game might have started off with a theme that is pertinent in today's world but it's going about it in an annoying manner. I doubt future chapters will necessarily get any better unless they decide to scratch everything and redesign it. It was a mistake releasing it in episodes. It is succumbing to current popular trends and creating unnecessary gaps between player experience. And this is all for not even a valid reason other than for the developer's own convenience. I would have gladly waited another year if it meant that the game will be a complete package and have more imagination and more functionality as to actually entertain the players.

Dialogue mechanics. It is simply doing disservice to how humans evolve with gameplay by providing what we should think or not think. For a game that swears as much and obviously meant for young adults and up treats them like 8 year olds. The choices we have to make in the dialogue mechanics is by far the most unnecessary thing I have ever experienced in a game. It's taking what Tell Tale Games did and made it even more frustrating. It's these little things that get on my nerves as a player as I just want to get on with exploring or finding things out on my own. Again. bad design and poorly implemented game mechanics on top of bad writing. When I'm talking to somebody, just because it's crucial to the story should not mean I should be locked down and forced to stare at the wholly uninteresting headshots that is playing out before me. I should be free to move around and even jump around if I want to. That is what gameplay partly means. To be free to do what you want regardless of what is happening in the game. I would have a ton more respect if the game compelled me to sit still and listen to whoever is talking. Better yet, design the game as to give me the illusion of choice. "The Last of Us" did this perfectly even though I saw right through it. "The Last of Us", while I'm at it, is the perfect example of how dialogue should happen. We never had to choose what we wanted to say. In fact, we didn't have to say anything yet it was still immersive. Freeing. All from the simplicity of allowing my character to move freely as things were happening around me. Dreamfall may give us choices with consequences, but the choices are bland and consequences are uneventful. On top of that there are still cinematic sequences which is even more restrictive and frustrating to watch. Where is the cinematography? where is the art direction? Do the game creators really believe that they are bringing us something special by making us sit through soap opera quality dialogue scenes?
Take "Red Dead Redemption". Compared to "The Last of Us", it is more open-world but it was just as compelling to be in it with just a few subtle elements that made you want to stay in it. It did nothing to try and control the destiny of the characters. In fact, giving the illusion of control from what you do outside of the story sequence is all that should matter. The fun part is watching what is happening in the world set before you, the subtle dialogue, the words being said you had no control over and yet you are part of. In Dreamfall Chapters, everything that happens in this game could have easily been a text adventure with a static image on top. But that would have been a better game! What a waste of resources in trying to make it realistic with nothing but fluff and useless graphics.

When I first saw the making of videos before game release, I was excited to see the animation team bring Zoe Castillo to life. Especially with today's technology, you would think that the character will be awesome. Obviously the team did a great job in making her look beautiful and better than the previous game but it means nothing now. This game doesn't bring anything new to the adventure genre as far as I can tell. Compared to TLJ and Dreamfall, this game expelled too much energy on building a meaningless world where the most that you get is boring, over the shoulder dialogue.
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10 de 15 pessoas (67%) acharam esta análise útil
11.6 hrs registradas
Publicada: 24 de novembro de 2014
Amazing sequel to Dreamfall. I am very pleased by what i have seen in Book One. If rest of game is as good as first part then its going to be real gem.
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13 de 21 pessoas (62%) acharam esta análise útil
4.5 hrs registradas
Publicada: 11 de dezembro de 2014
Loving this game so far. I don't think and fans of TLJ or Dreamfall are going to be dissapointed!
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7 de 10 pessoas (70%) acharam esta análise útil
13.7 hrs registradas
Publicada: 24 de dezembro de 2014
This is fantastic, this is how a game should be. I loved Dreamfall, and was apparently not the only one not wanting the game to end there. I played this chapter from start to finnish in one go, and will probably painfully await the next one, little like a belowed tv serie. And we get to play four more games, yay!
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8 de 12 pessoas (67%) acharam esta análise útil
10.6 hrs registradas
Publicada: 9 de dezembro de 2014
Best game Ive played in a verry long while.
Following from dreamfall the longest journey we are once against plunged into a new and older Zoe Castillo,
Here to unravel all the secrets Europolis.. well maybe not all! but most!

Verry much advised if your into loads of story and a rich gameplay of puzzle solving and cryptical meanings.

Not advised if you have not played Dreamfall the longest journey.
And possible The longest journey in itself as all 3 games are followups. but starting from Chapters is not entirely impossible but you will be questioning alot of the time about aprils past deeds etc.
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