Julkaistu 21. marraskuu.
I guess there's some spoilers in this. If you loved the previous games, then definitely get it, but if you have no idea what this game is, then first play through at least Dreamfall: The Longest Journey, and if you're ever so bold to play through an old game then play the Longest Journey as well before you play this. It will be worth it, I promise. The game will be that more satisfying. Though if you want the real experience, play those games, then wait 8 years and then play this. That way you get the full waiting game down. I guess this is more geared towards people who played the previous versions.
A second sequel to the classic Longest Journey, however one doesn't need to play the first two to jump right into this game. I highly recommend the other games as the games do have journey in the name, and while someone could understand everything from the recap they have in the main menu, I thought of it as more of the developers strumming my nostalgic strings.
While there are problems with the game, the writing, music, and scenery still drive me to explore every bit of the game. The main problems with game I have are when the characters talk and the other characters they talk to don't seem to be engaged into the conversation at all. They devolve in this reserved blank stare as they are listening to the other speak, and the other speaking doesn't seem to maintain eye contact or even shift eyes or do any other special animations. Whil this was passable for old games in 2006, this is 2014, and we have super machines that can handle all the animations, so please animators or animation director or whatever, please unleash the full vision of the writers and artists.
Other than that I also still get graphic artifacts on my screen when walking around Europolis or whatever. Especially around the hotdog stand with the communist vendor. Socialism vs. Communism aside, I saw at certain angles when I tried to give myself the movie experience were bright red faded squares of light, but maybe that's just the developers giving me a hint. Karl Marx=God
Bad aside, the music is just too damn pretty and perfect. Maybe they hired Hans Zimmer, I don't know. Throughout the game I couldn't tell if I had shed a tear for the pretty scenic colors, the writing, or the music, and you damned developers outdid yourselves in that regard. The writing is certainly better in this, it feels as though my choices throughout the game actually matters, though I fear it's too much of a good thing and I'm going to be strong along in later chapters, please don't realize my fears. Probably because you flash this choice has consequences and so and so will remember this whenever I make any sort of decision. I'm so damn skeptical and think, "oh yeah sure." I'd get rid of that little text entirely, who the hell though of that? You're ruining my immersion damnit.
The writing might not seem so special for anyone picking up the game, but it's absolutely delightful when you've played through all the games. The first ♥♥♥♥ing minutes of the game had me glued to the screen because they made closure for April Ryan, and then they allowed Zoe Castillo to ♥♥♥♥ing grow as a character. Though I guess you cuold go the other road and keep her being an insufferable ♥♥♥♥. At least she's probably making a pretty penny by staying petty. Other things that find closure they finally end the vagueness while keeping up the mystery. For example, "the Vagabond" actually has a purpose now, he's your magestic mystic minority character, no but seriously I was always confused what the point of the vagabond was, and I didn't even know his name until they spell it out for you in this game. So while these characters have flesh out brilliantly, I also think that the writing staff also grew a little. That's to say in language too, I suppose. Though you all throw out ♥♥♥♥ ♥♥♥♥ ♥♥♥♥'s and bleep out the bloody's. What the b____y ♥♥♥♥ is that about?
Also great job bringing back wonkers. Nothing like reiterating that Zoe's only childhood friend was a robotic purple monkey. Also Olivia died, not sure why, will find out more I suppose. Maybe it was an infection from alll the piercings, her body became septic and ther was nothing the doctors could do. RIP Olivia.
Also good job toning down the sex appeal of Zoe in the first chapter, then totally just flashing some perfect ♥♥♥ in the second chapter, then while analyzing other characters asses, they are not so great.
Puzzles aren't as challenging as the previous games I guess, but I there's some confusing bits still, and I won't spoil the fun, but you might want to try looking up once in awhile. Also do less clicking and more thinking, you'll save more time than I wasted.
All around my complaints are just petty and nitpicky (just like zoe, did I say that? :O), and I believe anyone will throughly enjoy this sequel.
8 b____y mary's out of 10