Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
使用者評論: 極度好評 (27,910 篇評論)
發售日: 2014 年 04 月 25 日

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包含此遊戲的合集

購買 DARK SOULS™ II: Bundle

包含 4 個項目: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

購買 DARK SOULS™ II - Season Pass

Click Here for more information.

 

由多名鑑賞家所推薦

"More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve."
點此閱讀完整評論。

評論

“…this is the Dark Souls sequel PC gamers deserve.”
91/100 – PC Gamer

“The PC version of Dark Souls II is the definitive one to own.”
9.75/10 – Game Informer

“Brilliant, beautiful, and absolutely essential”
9/10 – EDGE

關於此遊戲

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

DARK SOULS™ II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences.

Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver.

Key Features

  • Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE
  • Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Refined gameplay: DARK SOULS™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system

系統需求

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recommended:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
值得參考的用戶評論
29 人之中有 27 人(93%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
52.5 記錄時數
張貼於:2014 年 12 月 23 日
  《DARK SOULS II》是一款黑暗奇幻風格的動作角色扮演遊戲,玩家將在遊戲中將扮演一名永遠無法死亡的不死人,前往傳說古國多蘭古雷格中進行無法反悔的旅程,經歷了無數的挫折與死亡之後,苟延殘喘活下去的目的只是為了追尋靈魂與解除不死詛咒。靈魂系列一直以來都是我很喜歡的作品,極具挑戰性的遊戲難度當然是吸引我的其中一個原因,不過最令我感到回味無窮的地方則是那著墨不多但後勁強大的故事劇情,不斷經歷生與死的同時,遊戲世界也正因為你的探險進度而悄悄改變。


  跟前作一樣,《DARK SOULS II》沒有用明確的任務提示來要求玩家的攻略路線,你可以自己選擇想要探索哪一區域,頭目方面除了部分會直接影響劇情的後期頭目外,基本上大多數的頭目都可以在遊戲初期就進行挑戰,簡單來說就是遊戲製作團隊設計了一個主題樂園,玩家可以自由的參觀遊玩各個設施,不需要遵守既定路線一步一步進行遊戲。同時也因為這種高自由度的遊戲方式,可能會讓玩慣有任務提示和路線導航的玩家在遊戲開始時就不知所措,不知道要走哪一條路,如果你不是一個靈魂系列的硬派玩家,那麼當你決定遊玩本作時就是要拋開舊有遊戲觀念的時候了,勇敢踏出不受拘束的第一步吧!
這篇評論值得參考嗎? 有趣
7,888 人之中有 6,934 人(88%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
130.0 記錄時數
張貼於:2014 年 11 月 25 日
WARNING: A new "HD version" of this game has been announced. It will be an entirely separate game and include all DLC content. Most importantly, this "old" version (released May, 2014) WILL NOT update to the new version, which will be sold separately.

Exclusive to the new version are re-mastered encounters, additional multiplayer slots, new invasion NPC with new items, improved enemy AI, and graphical updates not available in this "old" version of the game. Furthermore, the two versions of the game will not be compatible with each-other for online play, nor will saves be transferable between games.

A recent patch to prepare for the new re-release added changes to soul memory, a couple new items, and other tweaks to the "old" version of the game. The patch does not and will not contain the exclusive enhancements of the new version. If you want the exclusive content listed above, you will need to purchase the new version of the game.

Therefore, it is my recommendation you avoid purchasing this "old" version for PC, as the new version will arrive April 7, 2015. I also strongly encourage you to scrutinize the business practices exercised by the developer and publisher of this game; we are being sold the same game again with minor, though desirable improvements.


SOURCES: The community has requested I add links to the sources of compiled information.

YouTube explanation:
https://www.youtube.com/watch?v=DiDa9Yf2xhI

Steam thread confirming differences in "old" and "new" versions:
http://steamcommunity.com/app/236430/discussions/0/624076027426323183/

Famitsu Interview: http://www.reddit.com/r/DarkSouls2/comments/2nqqjm/famitsu_interview_tanimura_refers_to_ability_to/

I take no credit for producing any of the content in the provided links/video.
這篇評論值得參考嗎? 有趣
8 人之中有 6 人(75%)認為這篇評論值得參考
132.3 記錄時數
張貼於:2014 年 12 月 22 日
这是一款很棒的游戏,被虐的很爽啊....
画面有点略显不足,不过这不是这游戏的核心。
对于操作苦手的玩家果断还是放弃吧(๑ŐдŐ)b(不过可以召唤玩家帮你哟~喵~0w0)
作为我为数不多推荐的游戏,这游戏还是很值得体验!
相当棒的黑暗风格,相当帅气的骑士盔甲,太过瘾了!!!
這篇評論值得參考嗎? 有趣
7 人之中有 5 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
237.6 記錄時數
張貼於:2014 年 11 月 30 日
值得一死在死的好遊戲
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
171.7 記錄時數
張貼於:01 月 21 日
It's a nice game
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
345.2 記錄時數
張貼於:03 月 18 日
時數也300多了.從最初代玩到現在.寫點評論也應該.

DARK SOULS II 就整體來講.不論是系統與情節或是操作上都有不少進步.無庸置疑的.

不過在地圖.神秘感以及BOSS的方面就沒有DARK SOULS來的震撼.畫面說真的.打擊感再重些.感覺就完美了

原製作團隊跑去Bloodborne.後作能如此優秀已經不簡單了.更不要提還能銜接上前代的主題.

期待下原罪吧.希望還能多些驚喜.((坐
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
33.3 記錄時數
張貼於:2014 年 12 月 21 日
這游戲是考驗你的心思,時間,觀察力和智慧
這不是一隻你屈怪物的游戲而是一隻怪物屈你的游戲
boss一二下死,小怪三四下死。
如果你真的想找一隻挑戰度十分高的游戲,這游戲一定十分適合你。
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
129.0 記錄時數
張貼於:2014 年 12 月 31 日
太讚啦
這篇評論值得參考嗎? 有趣
6 人之中有 3 人(50%)認為這篇評論值得參考
791.2 記錄時數
張貼於:2014 年 11 月 26 日

好好
好好好
這篇評論值得參考嗎? 有趣
2,158 人之中有 1,853 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
420.1 記錄時數
張貼於:2014 年 11 月 25 日
Let's be clear. I love this game.

But, if you buy this game now, you are only buying it to play a less complete version of the game four months early. In four months this game is going to receive a rerelease on PC that is differentiated as the "DX11" version. This version will match the next-gen console rerelease and will have new features that are introduced with those versions.

Please wait. Your time (and money) is better spent building memories with a polished version of this game. Rather than a version that reeks of being thrown out the door in time for the end of the previous console generation.
這篇評論值得參考嗎? 有趣
2,796 人之中有 2,384 人(85%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
314.1 記錄時數
張貼於:2014 年 11 月 26 日
Welp it pains me to say this, do not buy this game.


Now let me just say that i bought both and pre ordered the collector's edition and season pass and i honeslty think this is the best game of the year. Since day 1 I've poured 100's of hours into this i have such a blast playing this game that no other game compares and if it werent for the current situation i would tell everyone to go buy this game now.

But heres the thing yesterday, they came out a trailer for Dark Souls II: Scholar of the First Sin which at first glance seems like a game of the year edition of the game. but unlike other GOTY games it dosent just include the game and all of the dlcs it includes content thats EXCLUSIVE to this new version of the game.

the rundown is this :
Dark Souls II: Scholar of the First Sin will include the three previously released DLC packs - Crown of the Sunken King, Crown of the Old Iron King, and Crown of the ivory King - along with additional features.
All versions of the game will include the following features (Existing Dark Souls II owners will receive a patch to implement these elements):
Additional NPCs added for an enhanced story experience. Parameter adjustments for improved game balance. Augmented item descriptions. Improved online matchmaking functionality.
Xbox One, PS4, and DirectX 11 versions of the game will include the following features (in addition to those listed above):
Additional upgrades to graphics, sound, performance. Increase in maximum online players in single session (6 total).

the other thing thats not mentioned here is that dx9 and dx11 versions will be on SEPARATE SERVERS on pc which means people who own one version wont be able to play with the other. Ultimately splitting the community.

Now heres the question thats comes to mind, what will come of the current owners of the game? the people who supported your game day 1 are you going to honeslty make those people who bought your game and season pass buy it ALL over again? is this a joke? even if they offer some sort of discount its still extremely scumy regardless of how you look at it. The game is not even a year old let alone how long the dlcs came out. Talking about how the PC is thier lead development yet they downgraded the PC version because of the ps3 and xbox 360 versions of the game then making people pay more because of them making it on ps4 and xbox one when they should have had dx11 on release for free on PC.


If you see this game on sale dont buy it you are getting a gimped version. i would go as far as saying dont get Dark Souls II: Scholar of the First Sin too if it goes down the way its looking now. Why? because you are supporting something evil for the future of gaming. I love this game and i honeslty think its one of the best games i played in years but really its not worth it enough to give in into something thats such ♥♥♥♥♥♥♥♥. No game ever is. save your money don't give in.

also if they offer the new content for free i will change this into a positive review and why i think its a very good game even if it has its flaws but untill then i will keep it the way it is now.
這篇評論值得參考嗎? 有趣
1,296 人之中有 1,082 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
201.9 記錄時數
張貼於:2014 年 11 月 26 日
From Software has announced a new "HD" edition for 2015, but most of it's features and all patch support will be moved over to the "next-gen" DX11. The two versions are not character compatible; people playing on the current DX9 version will not be able to play with those on DX11 and any characters created on DX9 (the current version) cannot be transfered to DX11. There is a fair $20 discount for people who already own this version of the game or a $30 discount if you own the DLC too.

For those who have yet to buy Dark Souls II, don't bother buying this as Scholar of the First Sin will be out in April and feature continued patch support, new content, improved multiplayer, and even more DLC.
這篇評論值得參考嗎? 有趣
1,577 人之中有 1,305 人(83%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
241.2 記錄時數
張貼於:2014 年 11 月 24 日
Don't buy this game. Namco has decided that they are going to release an upgraded version of this game that runs on DX11 in April next year with visuals that were advertised for the first version but were cut out, while everyone who has this version will be stuck with DX9. These versions will use different servers, and the new version will include the DLC for free. Everyone who has already bought this version of the game has officially been screwed over, and if you bought the DLC you are even more screwed over.

♥♥♥♥ you, Namco.

Update:
The cashgrab is out. General consensus from people who aren't morons with lodsofemone just lying around is that it's not worth upgrading to, unless you don't already have this version of the game.

I ain't paying twenty buckaroos for crap that should have been in the game in the first place.
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985 人之中有 811 人(82%)認為這篇評論值得參考
有 14 位使用者認為這則評論很有趣
155.9 記錄時數
張貼於:2014 年 12 月 5 日
This game is so hard... that you even have to buy it twice to get DX11.

Seriously though, don't buy this version.
Wait till April 2015 for the re-release.
And note, your saves won't transfer.
這篇評論值得參考嗎? 有趣
1,417 人之中有 1,123 人(79%)認為這篇評論值得參考
有 7 位使用者認為這則評論很有趣
1,077.8 記錄時數
張貼於:2014 年 12 月 16 日
I only played for a little while but so far it seems good
這篇評論值得參考嗎? 有趣
1,102 人之中有 879 人(80%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
222.6 記錄時數
張貼於:2014 年 11 月 27 日
Apparently an "HD" version of this game is getting released soon. Looks to be what Dark Souls 2 was meant to be initially, yet was downscaled for consoles. Namco Bandai want to charge FULL ♥♥♥♥ING PRICE for it too, regardless of whether or not you already own a copy of DS2.

Another company down the ♥♥♥♥♥♥♥, gone the way of EA & Activision.
這篇評論值得參考嗎? 有趣
1,468 人之中有 1,139 人(78%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
63.2 記錄時數
張貼於:2014 年 11 月 28 日
Dark souls 2 (quite a nice game, loved it)
Dark Souls 2 HD
Dark Souls 2 Super-HD
Dark Souls 2 Extreme-Super-HD
Dark Souls 2 Ultimate
Dark Souls 2 Ultimate some more
Dark Souls 2 really this is the last one
Dark Souls 2 no no, this is the last one
Dark Souls 2 phänomenale wunderbar schön
Dark Souls 2 Megalodon Multiblade supershark tornado
Dark Souls 2 Prepare to pay edition
Dark Souls 2 Red Faction Guerrilla added Dx11 for free. but we won't, suck it
Dark Souls 2 Hadouken Edition
Dark Souls 2 Episode 1
Dark Souls 2 Episode 2
.
..
...
Dark Souls 2 mega ultra super deluxe platinum beta edition (v3.0)
Dark Souls 2 mega ultra super deluxe platinum beta edition (v3.0) , Metro's cut
Dark Souls 2 Online
Dark Soul 2 Remaining souls through Dlcs
2 Dark To Souls
Dark Soul2 s
Dark Souls 2 For The Emperor Edition
Dark Souls 2 Battle Armored Dragon Assault Strike System
Dark Souls 2 Episode 2.5
Dark Souls 2 New Year's Edition
Dark Souls 2 DirectX 11.1
Dark Souls 2 DirectX 11.1.1
Dark Souls 2 Bloodborne edition (just kidding, ps4 exclusive)
Dark Souls 2 Pengu1n of d00m Edition
Dark Souls 2 and the Pharros' Stone
Dark Souls 2 Vanilla
The Dark in my Soul 2 Emo Edition
Wow Such Dark So Souls 2 Doge Edition
Dark Souls 2 GOTY
Dark Souls 2 Windows 10 edition
Dark Souls 2 Windows 10 patch 1 edition
Dark Souls 2 Windows 10 patch 2 edition
Dark Souls 2 Directx 12 edition
Dark Souls 2 Real Directx 12 edition (the 1st one was for console...sorry)
Dark Souls 2 Dark_Messiah's edition
Dark Souls 2 GOTY 2
Dark Souls 2 Red
Dark Souls 2 Yellow
Dark Souls 2 Blue
Dark Souls 2 lolzillaxd's Edition
Super Dark Souls 2
Super Dark Souls 2 Advance
Dark & Souls: Superstar Saga
Dark Souls 2 Fani's Edition

Dark Souls 2 "We're definitely better than the Resident Evil's developers...I mean, it took them 18 WHOLE years to remake it, while we did it in just 1!!!!!"

Dark Souls 2 "Even Lost Planet support 2 freacking DirectX version, but not our game, nope, our DirectX are racist, can't put two of them in the same release"
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962 人之中有 755 人(78%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
33.2 記錄時數
張貼於:2014 年 11 月 26 日
Thanks for beta testing guys!
這篇評論值得參考嗎? 有趣
954 人之中有 745 人(78%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
70.7 記錄時數
張貼於:2014 年 11 月 25 日
SO NICE YOU'RE GONNA WANT TO BUY IT TWICE!
這篇評論值得參考嗎? 有趣
932 人之中有 726 人(78%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
149.0 記錄時數
張貼於:2014 年 10 月 30 日
Spent an hour making a decent looking character, then played for 10 minutes and died. I now play as a fabulous looking zombie

EDIT: WTF this is helpful?

Now I feel obligated to actually write about it.

In short, its third person hacky slashy ouchy dodgy game, it’s unforgiving, but the difficulty curve is much easier than Dark Souls 1. While I do believe it took a few steps backwards from the previous game, it still is head and shoulders above most games.

For the Newcomers:

Welcome! The franchise is a very humbling experience for the newcomers; very quickly you'll learn that your top priority is keeping yourself alive. While this is common in video games as a whole, it’s especially true here. Everything in the game can kill you in a matter of seconds, and your health/life is a precious resource. Whenever you die, you drop all your currently held souls at your place of death, but also lose a bit of your maximum health bar, all the way down to half. There are ways to mitigate this of course, but it is always in your best interest to be safe.

All that being said, the game does reward exploration, and the world is very densely designed with plenty to be found. Be sure to take a good look around the skyboxes whenever you change areas, as you'll usually be able to see places you'll eventually go or have been before. This all helps the game build a great sense of atmosphere.

The combat is some of the most satisfying of any game I've played. Remember how a few sentences ago I was saying how enemies can kill you easily? Most of them are animated to look like it. Everything in the game feels powerful, the swings and sound with the moves give things a great sense of weight and power. Souls Games use a lock on system, where, with the push of a button, the camera will focus on a specific enemy, and your character will face them. This means your movements are relative to it, and while you have to fight multiple enemies at a time, the system is at home in 1v1-3 fights. With larger fights, it can spiral out of control and enemies can stun lock you to death if you miss your escape. The camera controls aren't perfect, and with some bosses, it’s easier to fight them without the being locked on, but they function fine for the most part.


For the Souls Franchise Veterans

Multiple design choices feel like a step backwards, the limited enemy respawns, many boss fights being large humanoids in armor, and lacking the world that Dark Souls 1 had. What I mean is that Dark Souls 1 had a world that was essentially continuous, when the map files are put together, everything is mostly to scale, with distances, like being able to see several late game areas from the first bonfire. Here, the world feels a bit less so, some blatant ones like the distance between Majula and The Tower of Flame are out of scale, but none as bad as the transition to Iron Keep. These can be forgiven though.

Something that I won't forgive nearly as easily is the boss design. While some are well done, Many of the later bosses, are multiple enemies or a boss with a few smaller helpers. This gets incredibly frustrating if you're playing solo, thankfully, there are npc summons for a few, but for some of these fights, the only challenge is patience as you run around looking for an opening between boring bosses.

Another thing of note is that the atmosphere feels much less dark than the previous game, and that NPCs will not leave Majula. One of the things I realize that I loved was the NPCs of the previous games had a lot more emphasis on the Character part of the acronym. While people would come and hang out at Firelink, they would eventually leave, and usually encountered later. It gave the sense that they had goals of their own, and by the end of the game, it’s empty and lonely, as you are the last one there. The Majula NPCs seem much more NPCs in a MMO sense, they're here to serve the player, and once they reach Majula, they won't evolve further. It comes to a head in one instance where a father and daughter are less than 10 meters from each other, but don't ever reunite. It doesn't so much build or develop their characters as it does make you want to drag one to the other. (Emit Force won't work).

In my opinion, especially so as a fan of the multiplayer (Sunbro by day, Bellfag by night), the most jarring change is soul memory (hereafter noted as SM). The SM system determines multiplayer matchmaking on a tier system, counting every soul that your current character has collected, ever. This means that there isn’t much incentive to stay at soul level range for PVP, and can make trying to connect with friends, especially those that have been replaying an area they've been having trouble with, a bit of a hassle.

None of these are really deal-breakers though, and more than anything who off how well designed the first game was.

We do get legal respecing though, finally.

A Final Note on Hardware

Something to note here is that the game was coded to be run in 30 frames/second. This means that with a PC running it faster, the change can be a bit drastic. While the game does look better, there are issues with some enemies being significantly faster, and some even able to land attacks as soon as their animation starts. There are also a few issues with hit detection/tracking of some bosses. But the most significant problems that arise are weapon durability and dodging. The game gives you a set amount of frames during your roll animation that you are invulnerable during, also known as iframes. With double the framerate and no compensation means that you're only invulnerable for half the time as on a console. This is annoying, but not too big an issue as most rolls are for spacing, but can be annoying. The other issue is weapon durability. Equipment in the game degrades with use, but is refreshed upon resting at a bonfire. With weapons, they take durability damage whenever they're used. If they hit a wall or the ground, they take a small flat amount, the same as with console versions. Against enemies though, they take damage based on the number of frames that they’re in the body, more so if the enemy is already dead. This isn't too bad for most areas, unless using a fragile weapon, but there are longer areas that you’d want a backup to fall back on.

As for controls, the Mouse and Keyboard controls aren't great, though a big step up from Dark Souls 1. I'm currently playing without a controller, but I would recommend trying one with it, it makes the attack input a bit more precise than the defaults, and was clearly made with a controller in mind.

If you have any questions, just leave it it in the comments below and I'll get to you as soon as I can.
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