This content requires the base game DARK SOULS™ II on Steam in order to play.

User reviews:
Very Positive (128 reviews) - 96% of the 128 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Downloadable Content

This content requires the base game DARK SOULS™ II on Steam in order to play.

Buy DARK SOULS™ II - Season Pass

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About This Content

Delve into the Lost Crowns Trilogy with the DARK SOULS™ II Season Pass.

By purchasing this Season Pass, you will get at discounted price the three additional chapters from the Lost Crowns Trilogy and start a journey through underground caverns spanned with stepped pyramids, a massive tower engulfed by black mist or an ancient temple wrung with freezing storms, towering walls and a hollow emptiness.

This quest will lead you through:
-Crown of the Sunken King
-Crown of the Old Iron King
-Crown of the Ivory King

Those 3 chapters will lead you to confront new fearsome bosses and hosts of new enemies through entirely original areas and will respectively be released on July 22nd, August 26th, and September 30th.

Each DLC will be added to your Steam account as they become available.
The season pass requires "DARK SOULS™ II" to function.

System Requirements

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Helpful customer reviews
17 of 18 people (94%) found this review helpful
Posted: November 22, 2015
Just today I finally finished - for real this time - the complete DLC collection for Dark Souls II. It took me roughly 30 hours, so there is no lack of content. I enjoyed my time with and do recommend playing despite its flaws. It might not be totally fair to compare this to its predecessor but it ought to be easier to make points click this way.

The first big difference to Artorias of the Abyss would be the distinct differentiation of the DLC into three separate entries. This is substantial as the three DLCs have no links with each other, there are no physical or major narrative connections. Each take place in a separate area which itself consists of a couple small ones. Similarly to Artorias of the Abyss though you find yourself discovering and exploring forgotten shrines and castles once being in the hand of powerful kings. Visually each of them has a distinct setting and they are indeed visually striking. Enemies as well have been newly designed for the areas, so you will have a nice time of acclimation to their tactics, weaknesses and strengths. To me it felt like the enemies got blessed with enormous health-points all across the board, maybe a bit too much as you will be hammering on them for quite a while. Given it was meant for experienced players it makes sense but so was the Artorias DLC and I rarely got a similar feeling there.

But of course it's the bosses which make Souls games especially memorable. On that front I was mildly disappointed as the trend of unimaginative boss-fights from the main game continues here as well, with few exceptions. You will face many humanoid enemies once again who have some tactics to learn but they sorely lack the awe inducing impact of a Gaping Dragon, Demon of Song or Ancient Dragon. What is irking me is that even the human(oid) bosses in DS1 never lacked that bombastic effect, O&S, Gwyn, they never felt like just human bosses. It's the lack of special movements and attacks I believe. Don't get me wrong, they are still fun to fight and conquer but it could have been a so much more memorable experience.

That is especially notable since they stand in stark contrast to and thus lack the sheer joy of impressive levels themselves. The wide-spanning castle in the Ivory King, the refreshingly vertical towers in the Old Iron King and the fabulously crafted ancient temples in the Sunken King. What a joy they were to explore until no loot, no enemy, no secret were left untouched! On that, I am very happy to have randomly chosen the order of DLC to play in a way that each area surpassed the previous one - Ivory►Old Iron►Sunken. Especially the City of Shulva I fell in love with its imposing grand vista, minor but refreshing "puzzle" elements and tombs that gave a grand adventurous vibe to it. What a pleasure it was! I can't help but think that it either was meant to be the original Lost Izalith or devs themselves took inspiration to the contrary. You have an old forgotten city consisting of temples with a deity-like figure in the midst, located in a huge underground cavern, surrounded by a floated area, guarded by dinosaur-like monsters. Uncanny!I will have to shine a light on the Brume Towers as well though, as its verticality was a very welcome change and lead to an even more approachable sense of progression to reach the down-most level to face its master. In regards to those, the fairly classic Castle of the Ivory King feels almost too traditional, despite being a visual joy, especially the penultimate foyer and the immediate boss arena. Jaws have been dropped.

Sadly almost as often as the ball has been on boss design which sours the overall experience. Putting unholy amounts of health-points into basically boring big humans does not make for memorable and challenging fights to reminisce and tell others about. It just becomes a trudge to finish and fill a checkbox. Neither the Fume Knight nor Aava will be remembered as Artorias or Manus are. Which is ultimately the conclusion I can come up to.

There is a distinct lack of games which give me the sensation Souls games do. Thus I gobble up every little there is and still stay yearning for more. This is more content for Dark Souls II, more content for a Souls game. There is nothing quite like it anywhere else, so if you like the Souls games, you will get the DLC and you will play it. Despite my admittedly dramatic criticism, this does not mean you won't have fun doing that. It's great fun even but when you compare it to the masterful craft which Artorias of the Abyss DLC was for Dark Souls, you will end up not quite as impressed. It does offer more content but separating the DLC into three entries took its toll on a cohesive world, a world which you heard whispers of, legends of in your stay in the main game. A world that feels as complete and as satisfying. A world with extremely well designed bosses who challenge you on levels not seen in the main game. Bosses you remember fondly.
You get a couple dozen hours of solid, fun Soulsing, solid bosses, a solid addition to the solid main game. Solid, worthwhile and recommendable but ultimately lacking in soul - pun totally intended.
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3 of 3 people (100%) found this review helpful
Posted: April 10
Well worth it, as Dark Souls 2 DLC is far better than the base game.

However, don't get this now. Buy the Scholar edition, instead.
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189 of 221 people (86%) found this review helpful
5 people found this review funny
1.1 hrs on record
Posted: September 4, 2014
Praise the Sun!

In all seriousness, Crown of the Sunken King and Crown of the Old Iron King are both very fun and challenging. I'll tell you though, Crown of the Sunken King has been kicking my butt at certain points. In my opinion, it's more difficult than that of the Old Iron King.

Crown of the Ivory King is just beautiful. All I can say is Be wary of horse. People who have gotten far enough will understand.

TL;DR - If you love the Dark Souls series, you WILL love the DLC.

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94 of 106 people (89%) found this review helpful
1 person found this review funny
Posted: September 25, 2014
Better level design and bosses than the actual game. Just get it, it's worth your money.
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93 of 107 people (87%) found this review helpful
132 people found this review funny
Posted: January 3, 2015
died on the purchase page
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