Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
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Fecha de lanzamiento: 30 de jun. 2014

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Comprar Divinity Original Sin

Comprar Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Comprar Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

Contenido descargable para este juego

 

Recomendado por mentores

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
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Actualizaciones recientes Ver todos (43)

19 de marzo

Italian language available

Hi everyone,

The team at Larian is very happy to announce that -- thanks to the impressive efforts of the game's great fan community (Sciarada Team, specifically) -- Divinity: Original Sin is now officially available in Italian.

Larian put together a video to celebrate the occasion: (you can turn on the Italian subtitles)

Work on the translation started in September, and the team has brought in four waves of testers throughout the process to ensure the translation is of high quality. Team leader Giuseppe "Chantalion" Cappariello told us that translating the orc language, finding the right words to make rhymes in Italian, and trying to preserve Larian's "surreal" humour throughout the game has been "delightfully hard and terribly fascinating." Other members of the team include Giuseppe's second-in-command Chris "Patarimanno" Benassi, as well as Marco "Malkot", Luigi "Jakelr", Enrico "Goatboy" and Enrico "Tanosblood".

You can find out more about the translation effort on the Facebook page:
or on the RPGItalia forums:

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30 de enero

Patch v1.0.252.0

It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:
When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cloud icon next to them. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You can remove saves manually from the cloud by deleting them via the in-game menu. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Upload speeds will depend on your Internet connection.

FAQ for Cloud:

  • Do the cloud saves work cross-platform (Mac <-> PC)?
    * Yes, you can sync from PC to Mac and Mac to PC.
  • What happens to my old saves?
    * They remain locally on your current PC. Only new savegames made in patch 1.0.251.0 and beyond will be uploaded to the cloud.
  • What happens when my quota is full?
    * Your newest saves are uploaded to the cloud and oldest saves are removed from the cloud. This does not mean you lose your saves. They are just removed from the cloud, but stay locally on your PC.
  • What do the icons mean in the save/load screens?
    * "Cloud with arrow" means the save will be uploaded to the cloud upon exiting the game. "Cloud with x" means the save will be removed from the cloud upon exiting the game. A normal cloud means the save is correctly in sync.
  • How do I turn on/off Steam Cloud?
    * You can do this by clicking through the following steps: Library > right click on game > Properties > Updates > Steam Cloud > Check or uncheck the checkbox at the bottom.
  • Note: since the game is DRM-free, it can be started manually from the game folder while steam cloud is syncing. Do NOT do this, as it can possibly corrupt your steam cached cloud files. You will not lose any saves, but the cloud will be confused as to what is in sync and what is not. Please only start the game via steam, if steam is running.

Update:
We added the following hotfixes with 1.0.252.0:
  • loading of a save with missing mod dependencies now throws correct error message instead of crashing
  • fixed possible crash during/at end of combat (texture issue)

Bug Fixes:
  • Gameplay Blocked when talking to Leandra while escaping from Death Knights
  • Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene
  • Equipment usable in skill bar
  • "Send to Homestead" appears in context menu if you start new game after loading save
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider
  • Ingame time incorrect after loading a save and then starting a new game
  • Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account.
  • Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog

Mac specific changes:
  • VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
  • OpenGL specific fixes for flickering objects
  • OpenGL performance improvements
  • Effects library updated with camera effect
  • Smoother zoom and scroll
  • Books rendering issues with OpenGL
  • Mouse right click in fake full screen was not working

Balancing changes:
Cyseal
  • Chimaera (script improved)
  • Dietmar (bugfix: enemies won't turn invisible again on save/load)
  • Lighthouse Horror (bugfix: scripting error)

Black Cove
  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)

Luculla Forest
  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
  • Void Shepherd (bugfix: killing the shepherd now ends the fight)
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
  • Rafflesia (bugfix: now summons level 14 flowers)
  • Shadow Summoner (now stronger & faster)
  • Spider Queen (bugfix: now summons level 14 spiders)
  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)

Hiberheim
  • Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)

Dark Forest
  • Anguish Demon (removed one summon, making the fight a bit easier)
  • Fire Demon (summons void dogs faster)
  • Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
  • Braogg Spiritchaser (doesn't end turn after summoning anymore)
  • Tunnel Mushroom (made non-teleportable)

Stats changes
  • Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
  • Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
  • Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
  • Rebalanced Willpower & Bodybuilding throughout the game
  • Rebalanced physical & magical resistances
  • Some creatures had high dexterity and were difficult to hit
  • Pure elementals (fire, water, air, earth) now have proper resistances and immunities
  • Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)

Editor Update:
  • We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods

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Críticas

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

Acerca de este juego



Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack
  • [/list]

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
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A 72 de 74 personas (97%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
78.3 h registradas
Publicado: 12 de enero
Aquí tenemos un ejemplo de por qué KickStarter puede ser tan genial. Gracias a la libertad creativa, Larian Games ha parido un juego que es exactamente lo que busca: Una revisión de los RPG clásicos con un buen lavado de cara.

Vayamos al grano. Divinity: Original Sin es un cRPG que busca recuperar la jugabilidad de títulos como Baldur's Gate, Ultima, Planescape, Neverwinter Nights... Pero no se queda ahí. En vez de simplemente copiar esas fórmulas apolilladas, las han renovado y adaptado a los tiempos que corren. El resultado es sin duda genial.

Aunque pueda parecer chocante, estamos ante un combate por turnos. Digo que puede parecer chocante porque este es un estilo quizás más utilizado en JRPGs y no en RPGs occidentales clásicos. No soy ni mucho menos un experto en este tipo de RPGs, pero creo que no hace falta ser una mente maestra para darse cuenta de que para ganar un combate en Baldur's Gate tienes que pausar el juego miles de veces para realizar un montón de acciones diferentes a la vez. Por eso, en vez de incluir el sistema clásico de "Pausa - Acciones - Pausa..." se han atrevido con un interesante sistema por turnos, lo cual me parece una decisión de diseño más que lógica teniendo en cuenta que siempre vamos a controlar a más de un personaje (Igual que en BG).

Donde realmente brilla el combate es en la variedad de situaciones y posibilidades. Diría que la piedra angular está en controlar bien los elementos (Tierra, Aire, Fuego, Agua...). Esto es porque vamos a toparnos con un montón de enemigos distintos a lo largo del juego y cada uno tendrá sus debilidades y puntos fuertes, lo que te obliga a utilizar tácticas y habilidades diferentes de forma constante. Además, las habilidades de control (Stuns, Blinds, Charms...) son vitales para no tener que lidiar con demasiados adversarios a la vez. Si sois nuevos en los RPG, yo os advierto, no estamos ante un juego fácil y el combate te castiga bastante (Y eso que me lo he pasado en Normal, no quiero saber cómo es en Difícil). No solo basta con ejecutar y pensar bien tus acciones, si no que necesitas una party equilibrada, skill builds decentes y equipo específico.

El sistema de progresión de los personajes es de lo mejor que he visto en muchísimo tiempo, y es que me da la sensación de que muchos grandes juegos de rol descuidan un poco sus árboles de habilidades, talentos...
Os vuelvo a advertir, sin ser una oda a la complejidad, no es un sistema para nada sencillo y requiere pensar muy bien y leer atentamente. Podemos dividirlo en cuatro partes:

- Los puntos de atributo: Nos dan un total de 15 hasta el nivel 20, es decir, que no tendremos uno cada nivel, por lo que hay que invertirlos de forma sabia. Hay 6 atributos: Fuerza, Destreza, Velocidad, Constitución, Percepción e Inteligencia.
- Los puntos de habilidad: Nos dan un total de 49 hasta el nivel 20. Pueden parecer muchos, pero subir una habilidad al nivel 2 no cuesta lo mismo que subir una al nivel 7. Por eso es mejor centrarse y no esparcir demasiados puntos, explicaré por qué en el siguiente apartado. Las habilidades se dividen en varias categorías: Armas (A dos manos, Arcos, Ballestas...), Defensiva (Resistencias física y mágica, Maestría con el escudo...), Hechizos (Agua, fuego, aire...), Personalidad (Liderazgo, carisma...) y las inmorales, por llamarlo de alguna manera (Lockpicking, sigilo...).
- Los talentos: Hay una gran variedad de talentos. Solo podemos tener 7 en total, por eso hay que elegir con cautela. Digo que hay que centrarse en unas pocas habilidades porque al tener el nivel 5 de algunas de ellas desbloqueamos talentos muy poderosos. Por poner un ejemplo, al llegar al quinto de nivel de Tirador Experto, puedes desbloquear Recarga rápida, que disminuye en 1AP (Punto de acción) el uso de las armas a distancia.
- Los traits: El sistema moral es uno de los grandes atractivos. No solo nos catalogan como Buenos o Malos, si no que nuestras decisiones influyen en las habilidades de nuestros personajes, dándonos algunos bónuses que son bastante útiles.

Finiquitado el tema de la progresión y el combate, pasemos a cómo se desarrolla la aventura. En un principio tendremos la orden de investigar un asesinato, pero la libertad de acción es absoluta. Esto puede abrumar a algunos jugadores, puesto que es necesario explorar y recabar datos e información hablando con distintos personajes. Además, la libertad también puede dar lugar a confusión, pues podemos acabar en zonas de más nivel que nosotros sin haber antes terminado otras más asequibles. En cualquier otro juego esto podría dar igual, pero no en Divinity, pues necesitamos experiencia. Los combates, como ya he dicho, pueden ser muy exigentes y las pequeñas diferencias pueden ganar una pelea. Tampoco os asustéis, si no seguís un orden lógico podéis volver sobre vuestros pasos y buscar otras quests más fáciles, el juego no te fuerza a nada.

En temas de diseño, Divinity: Original Sin está muy por encima de lo que esperaba. Los escenarios son el perfecto equilibrio entre amplitud e interactividad. Los mapeados no son enormes, pero están llenos de cosas con las que podemos interactuar. Visual y artísticamente es impecable, por lo que te va a encantar perderte por los parajes de Cyseal y Silverglen. La variedad también es uno de sus puntos fuertes: Playas, inhóspitas catedrales, bosques oscuros y brillantes, mazmorras tenebrosas, tabernas, pequeños pueblos, minas... Gran cantidad y calidad.

Por otro lado, la historia no me parece nada del otro mundo, pero se sigue con interés de principio a fin. Además, las side quests tienen un montón de detalles divertidos y están muy bien escritas. Incluso los logros tienen un montón de referencias, desde el "Wrecking Ball" de Miley Cyrus hasta el "Peace Sells" o "Take no Prisoners" de Megadeth.

Sobre la duración, creo que es básicamente imposible acabarlo en menos de 50 horas. Personalmente me ha llevado más de 65, y aunque no soy un gran jugador, suelo ser más o menos ágil y no recuerdo ahora mismo ningún juego que me haya dado tantas horas en un primer run. Contra todo pronóstico, nunca se me ha hecho largo o pesado, porque explorar el mundo de fantasía de Divinity nunca te cansa. Cada rincón del mapa y cada personaje esconden algún secreto o detalle interesante, siempre bien recompensando en forma de experencia o loot. El juego recompensa mucho la exploración y eso se hace notar. También ayuda la ya mencionada progresión de los personajes, que anima mucho a avanzar, a conseguir ese talento que te hará las peleas mucho más fáciles, a poder utilizar ese hechizo que marcará la diferencia...

En resumidas cuentas, muy completo y satisfactorio, no he visto prácticamente ningún bug, todo está muy bien pulido, incluso está muy cuidado a nivel estético y visual. Sin embargo, quiero mencionar un par de cosas que no me han gustado tanto. En primer lugar, algunos puzles me han parecido demasiado obtusos, no todos, pero creo que algunos eran realmente difíciles de deducir, así como tampoco me mola demasiado que algún objeto clave esté escondido en alguna esquina perdida del mapa. En segundo lugar, el sistema de looteo está algo roto, nada que no se pueda perdonar, pero mejorable en cualquier caso.

TL;DR:

Pros:
+ Un RPG puramente clásico con toques modernos.
+ Muy largo, gran cantidad de contenido de calidad
+ Combate desafiante y entretenido
+ Localizaciones muy variadas y bien diseñadas
+ Misiones secundarias muy bien guionadas e interesantes
+ Gran variedad de enemigos, hechizos, estados, habilidades
+ Rejugable por las diversas formas de resolver las misiones

Cons:
- Quizás demasiado difícil e inaccesible para una gran mayoría, por desgracia
- Historia algo típica
- Posibilidad de quedarse atascado por no reparar en un detalle minúsculo
- No sale en PS4 ni Xbox One

Nota final: 9/10
¿Te ha sido útil este análisis? No Divertido
A 12 de 12 personas (100%) les ha sido útil este análisis
23.9 h registradas
Publicado: 1 de enero
Esta visto que el futuro esta en los Kikstarter ya que la financiación de la comunidad ayuda a que grandes artistas de este mundo puedan sacar juegazos como este.
Ya que en la actualidad las grandes empresas solo sacan refritos y juegos sin terminar para satisfacer a los gordos inversores.

Este juego tiene todo lo que un amante de los juegos de la vieja escuela pueda desear por lo que no puede dejar escapar este juegazo.
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A 10 de 10 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
101.1 h registradas
Publicado: 18 de febrero
Esta maravilla que tenemos aquí es la definición absoluta y total de lo que es una auténtica aventura, pues eso es lo que vivo cada vez que juego a Divinity: Original Sin. Ya de entrada la música del menú principal te anticipa que estás apunto de embarcarte en un viaje épico. Un viaje a través de un mundo fantástico llamado Rivellon, sus bellos paisajes y sus oscuros y recónditos agujeros. Un mundo lleno de muchísimas historias que necesitan ser buscadas y resueltas. Un mundo lleno de toda clase de personajillos (con piernas o patas), algunos muy entrañables. Un mundo lleno de enemigos que no dudarán en en enfrentarse a tí y tus compañeros y de explotar vuestras debilidades para derrotaros. Un mundo lleno sobre todo, de secretos esperando en cada esquina a ser descubiertos.

Este juego está hecho para disfrutarlo muy poco a poco, saboreando cada detalle que vemos en la pantalla, porque este es uno de esos juegos que se nota ha sido hecho con mucho mimo y "cariño" por parte de sus desarrolladores, y eso se ve en los diálogos, los escenarios, las misiones, los personajes, en todo. Al fin y al cabo son los detalles los que hacen de un juego un buen juego, en este caso una obra maestra diréctamente.

Divinity: Original Sin invita a la exploración. Desde pasarte una tarde entera corriendo de un lado a otro en Cyseal resolviendo un crimen buscando pistas, hasta a ayudar a un gato a echarse novia, o picarse con un fantasma a ver quién la tiene mas grande. Te vas encontrar en todo tipo de situaciones durante tu viaje y las vas a disfrutar todas. No hay dos iguales

Divinity: Original Sin también invita a la estrategia, pues es un RPG de los de antes, con un combate por turnos en los que cada personaje cumple una función específica y hay que medir bien los movimientos, sus habilidades/talentos/equipo y el terreno por donde pisas, pues eres libre de usarlo a tu beneficio como te plazca, y tus enemigos no van a ser menos listos. Desde electrocutar con charcos de agua (o sangre) hasta quemar, mojar, o hacer resbalar con hielo (o sangre, que como liquido que es, se puede congelar. He aquí un ejemplo de lo brutalmente detallado que está el juego)

Por favor, si vais a jugar a Dvinity: Original Sin, haceros un favor y disfrutadlo, disfrutadlo bien, despacito, prestando atención a los detalles, hablándo con la gente y leyendo los diálogos, explorando cada rincon del mundo hasta donde los límites te permitan llegar, empapándote de la atmósfera, del ambiente, de la historia y de una banda sonora de 10, porque si a algo invita Divinity: Original Sin, es a disfrutar y a vivir una aventura.

No se lo que dura el juego ni quiero saberlo. Tengo que decir que de las 65 horas que tengo actualmente, unas 20 fueron de otra partida que tuve que borrar por una mala gestión mis personajes, pero, ¿sabeis qué? No me importó echar otras 20 inmediátamente después, y tras muchas horas de juego, todavía me siento como si acabara de empezar esta aventura, como si todavía me quedará casi todo el juego por descubrir. Es un mundo tan grande y tan denso que me es imposible establecer a cuanto estoy apróximádamente del final. Ojalá no se acabara nunca.

P.D: La banda sonora la he mencionado de pasada, pero de verdad os digo que es de 10 y merece de todos los elogios posibles. Desprende una magia sin la cual Divinity: Original Sin jamás tendría esa atmósfera tan inmersiva.
¿Te ha sido útil este análisis? No Divertido
A 5 de 5 personas (100%) les ha sido útil este análisis
69.3 h registradas
Publicado: 24 de enero
Aún me queda bastante para completar la historia pero ya puedo decir que es de los mejores rpgs que ha salido desde dragon age origins. Si os gusta el rol, combate por turnos y dificultad ajustada este es sin duda tu juego. Además ahora el idioma no es excusa, clandlan; conocida por sus traducciones ha sacado la de este juego que ya está disponible para su descarga en la web (http://academia.clandlan.net/?page=academia/view&id=396&title=Traduccion_para_Divinity_Original_Sin).

Lo dicho, compralo si te gusta los juegos de rol con lo que eso conlleva (decisiones, clases, lore, etc)
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A 11 de 17 personas (65%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
25.6 h registradas
Publicado: 2 de febrero
El mejor simulador de robo de pinturas.


10/10.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
141.1 h registradas
Publicado: 31 de enero
Bueno despues de muchas horas de juego,voy a analizarlo un poco.
Realmente es un juego de rol fantastico,si te gustan los juegos que se hacian hace años,tipo Baldur,debes pillarlo.
Buenos graficos,profundo,un sin fin de armas,armaduras,pocimas,objetos,herreria,etc,etc,etc.
Buena historia y muy profunda,merece la pena pararte a leer y ademas,aunque ponga que no está en español,si usas el parche de clandlan lo tienes traducido al español y muy bien traducido por cierto.
Que mas necesitas para jugarlo?
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
94.8 h registradas
Publicado: 6 de marzo
Si buscas un buen juego de rol clásico, has dado en el clavo, no busques mas.

El juego es un reto en la maxima dificultad, yo lo jugue en normal y me costó lo suyo XD
Su combate por turnos puede parecer tedioso y muy soso, pero no, Divinity Original Sin tiene un combate dinamico, con mucho peso en la estrategia, y, para mi, novedoso.

Si disfrutaste con los Fallout 1&2, Baldur Gate y Dragon Age Origin, no esperes mas, COMPRAME !!


https://www.youtube.com/watch?v=DNUD0G74L6I
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168.0 h registradas
Publicado: 26 de noviembre de 2014
Muy buen juego! Recomendado paara los nostálgicos de los rpg de los 90, este juego es como Pagan Ultima o Baldurs Gate agiornados :-P
Me enganche tanto que creo que sera el primer juego que termine en mucho tiempo... a diferencia de otros juegos, hace semanas que vengo jugando y no me aburro.
Solo lamento que no se pueda rotar completamente la cámara.
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2.5 h registradas
Publicado: 9 de marzo
Si eres fan de Baldur's Gate, Icewind Dale y similares, éste es tu juego sin duda alguna. Rol de la vieja escuela: Buena historia, profundidad y complejidad. No te defraudará...

https://www.youtube.com/watch?v=ZomqKhD9x5Y



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127.3 h registradas
Publicado: 25 de diciembre de 2014
Grata Sorpresa... RPG old School, por turnos con un sistema de magias/elementos muy entretenido, muy recomendable, lastima que no se puedan jugar mas de dos jugadores en Cooperativo que es la unica pega que le encuentro, por lo demas es excelente.
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143.0 h registradas
Publicado: 14 de marzo
So much to do
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Publicado: 17 de febrero
Divinity Original Sin es un RPG imprescindible, nacido de la ilusión de los chicos de Larian Studios y de los jugadores que creyeron en ellos y apoyaron el Kickstarter. Parajes increibles, crafteo y loteo masivo, inventario de gran capacidad y grandes aventuras nos esperan en Rivellon.

El juego ha salido en formato físico en España, con un estupendo manual de 55 páginas, así que no lo dudéis y haceos con él para apoyar la salida de más titulos como este en formato físico. También destacar la traducción al castellano de los chicos de Clandlan, una auténtica maravilla.

Análisis completo de Divinity Original Sin en La Fortaleza de Lechuck
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Publicado: 5 de marzo
No es mi estilo de juego exactamente pero si te gusta el rol te gustara este juego. Mis horas jugadas lo dicen todo.
Me a parecido un juego inovador para el rol clasico al que estamos acostumbrados incorporando estrategia tactica.
El ser una dinamica por turnos hace que quede descartado por muchos jugadores ami parecer pero es parte de lo que lo hace unico. El juego en si no te proporciona ninguna guia asique es para aventureros (por asi decirlo).

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Publicado: 7 de abril
Grandioso juego, mal RPG.

Si buscas la reencarnación de Baldur's Gate o Planescape Torment, Divinity: Original Sin te decepcionará.

PD. Pokémon estaría orgulloso del sistema de combate de D:OS.
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Divinity: Origin Sin is a top-down, turned-based Role-Playing-Game that does without the hand-holding, 'let me guide you through my story and you'll learn to love it' experience. There's a huge emphasis on freedom; genuine freedom, not the kind that lets you do what you want for five minutes before prompting you there's a quest you should be doing. In short, Divinity: Origin Sin raises it's middle finger to the concept of guidance and allows the player to decide what to do and when to do it.

Graphics:

In every aspect, this game is beautiful, and arguablly one of the best looking games, not just within it's genre, but within in all games, ever.

From the huge towns filled with NPC's to the lonely mountain passes, the game world feels alive and genuine; never do you feel like you're following a path, you feel as you should, as if you're exploring this huge, open world with a story behind it, and everyone within.

It's difficult to describe the graphics in this game purely because they're done so well. There is particle effects, high-quality textures, gorgeous lighting and a strong sense of atmosphere everywhere you go. You might be exploring an old celler, in which case it's misty and gloomy, whilst in town centres the sun is pumping pure beauty upon the entire world. The game is simply gorgeous and without doubt, the best looking game within it's genre, by a large margin.

Audio:

From the subtle creeks of floor-boards to the raging torrents that is the mountain pass winds, Divnity: Origin Sin delivers a flawless experience in auditory experience.

The best possible way to explain the quality of audio in this game would be to ask you to think of a game, any game at all that you think has the best audio. You might say Amnesia because it's subtle but terrorfying or perhaps you might say Child of Light for it's amazing soundtracks, and both would be correct, and I'm sure other examples you might have suggested would be too, but most games have one particular aspect within it's audio that's memorable or excels in some aspect. This isn't true for Divinity: Origin Sin. This game excels in every aspect, from voice acting to the empowering shimmers and charges that spark when casting a spell.

It's simply perfect - And that's not a comment I would make lightly.

Gameplay:

Divinity: Origin Sin is a turn-based game, but only within combat. Outside of combat you're free to explore and roam the world in any way you please. You might find yourself engaging enemies that are a few levels higher than you; you might help an old man steal some fish, then report him to the guards and watch him be dragged away to prison or perhaps you simply want to go around the entire world slaying every single living thing that stands in your way. Freedom is what makes Divinity: Origin Sin so immersive and enjoyable, you're never tied down or told what to do, or when.

This game is hardcore, but not in regards to it's difficulty, more in terms of how it presents itself. There are no exclimation marks above NPC's heads to signify importance. There is no charts or tables to show you crafting receipes. There is a lot missing, but it's a very positive aspect of the game that makes it so much more enjoyable and immersive than other Role-Playing-Games. To find out how to craft a weapon, a potion or how to cook a pie, you must find a book, or a note and read it. You won't unlock the receipe, everything is available to craft as long as you know how to do it. Once you find the receipe, you simply need to refer back to it when creating the item. When deciding to complete quests, to find out where to go or what to do, you must talk to NPC's and listen. The information given to you is only useful if you read what was said. There will be no waypoint given or a 'Hey, good job finding that clue, i'll remove all challenge from this game and simply tell you what to do now'. It's challenging, but rewarding.

The combat is much alike what you would expect. Every character involved within the combat scenario will take turns, have a set amount of action points and, if they choose, can reserve points for future turns. The system is very fluid and intuative. What makes the combat, and gameplay so enjoyable however, is the emphasis on environmental interaction. See a group of enemies standing in water? Why not zap them with lightning and fry them? -No? How about we freeze the water and stick them in their place. Perhaps you want to spill some oil and ignite it, or perhaps use a teleport spell to throw an enemy off a cliff. If you can think of it, you can probably do it.

Narrative and Lore:

Now I'll admit, I'm not the kind of person who is likely to sit down and read every piece of lore or material in a game, especially not role-playing-games. I generally don't have the patience nor' interest, so perhaps this next statement will give some meaning to the quality of the writing in this game.

I've played for about 15 hours, at the time of writing this review, and have read every single piece of material I've found, and generally find it annoying when I then switch to co-op, and have my partner skip through it all. The writing in this game is really well written, and because of the nature of the game, enaging and meaningful. I know if I don't read it, I won't know what to do. It's almost like a very intelligent scheme plotted by the developers to discourage skipping through material, and I like that.

Co-op:

The game allows for four characters to be played at any given time, in co-op, you can play alongside another player and control up to two each. There is no limations in co-op, everything you can do it single player, you can do it co-op, but arguablly, it's more enjoyable when played with a friend due to a feature that allows you to argue amongst your characters about what choices to make it quests. Perhaps I want to slay the target, whilst you want to help them. Lets discuss it with in-game dialouge, then argue and see who wins. It's genuinally enjoyable and adds a new layer to the immersion of the games experience.

There is also a mod, for those interested, that allows the game to be played four-player co-op, so if that's of interest, good news for you!

Mods and Editors:

That game supports workshop, mods and even comes with the developer tools to create your own custom campaigns. I've toyed around with this a little, and not being a guru of game development software, I can say it's actually pretty easy to use. There is some script-writing to do when creating dialouges, cutscenes or combat sequences, but there are plenty of easy-to-understand tutorials that can be found within the discussion pages of the Steam community hub as well as on media sites such as YouTube to help guide beginners in creating their own mods.

Whilst I'm unlikely to spend much time using these features myself, it's a great addition to have and ultimately means there's a huge pool of endless content to play with once you've completed the main game. That's never a bad thing.

Overall:

Divinity: Origin Sin is a beautifully crafted RPG that was obviously created by developers who genuinally cared about their product. Every aspect of the game feels polished once, and once again. The game runs perfectly at maximum settings on my GTX 760 and AMD FX-8350 at more than 120FPS solid, without hiccups. The gameplay is hugely enjoyable, the lore is engaging and the hardcore approach to giving the player complete freedom makes this one of the best turn-based role-playing-games, ever.

No game is without it's flaws ~ I just can't single out anything I dislike, honestly it's near perfect.

It's a masterpiece, a genuine must buy for any RPG fan.
~One of the most enjoyable and engaging experiences to be found within gaming.[/b]
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128.1 h registradas
Publicado: 30 de diciembre de 2014
This game is wonderful. In a year otherwise flooded with terrible games and inexcusable moneygrabbing plain awfulness, Divinity: Original Sin stands out. The developers loved it and listened to the community and it shows - A passion for RPGs and a love for the setting is poured into this game. More specifically, this game has the best combat seen in an RPG ever. Ever. Character development is interesting and every combat is tactical enough that it always feels like it matters how you play. Did you die in a combat and have to reload? Try a different tactic, some different spells and different movements and even the thoughest enemy can be beaten. To clarify, what makes it so beautiful and awesome to play is that it manages to be tough and challenging without being unfairly punishing.
That said, the story is so-so - A half-bad fantasy novel with a run-of-the-mill story. It's not terrible or anything, but you will soon forget what you were doing in favor of just finding another exciting battle to put your sword in.
9/10.
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Publicado: 1 de enero
Don't you miss out on this masterpiece. Seriously, don't. It's a crime to not buy this game at its current prize! This game adds so many countless of hours which you can just soak your tiny head into like a gigantic sponge... So many hours and so much replay value, it would be a shame to see you waste your money on a mindless shooter when this game is at your doorstep, begging to get in. If you love old-school RPG's like me, then this is definitely a must-have.
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Publicado: 3 de diciembre de 2014
Divinity: Original Sin (D:OS) serves as a testament to counter the culture of modern gaming. Larian allowed nothing to hinder their vision for their creation; their love for games and the players who enjoy them serves as the greatest foundation in the making of D:OS. From gameplay, design philosophy, dedicated patches post-launch, Larian has such confidence in their product because they have faith that their players would appreciate their steadfast, dedicated approach than cave in to the poison of modern culture.

Whether you love or hate Divinity, one could not deny the amount of love, respect, and effort Larian put into this game. It's an example that anyone should be following in their daily lives.

As a result, D:OS performs marvelously on all fronts.

Graphics: It's a CRPG, so let's set the bar realistically. Rivellon in D:OS is simply gorgeous. The colours and art bring out the atmosphere of the locations. Weather effects are sharp and clear. Spell and weapon effects are a charm to behold. The attention to detail and polish makes this play like a modern game.

Sound/Voice Acting/Writing: The sound effects are solid. There is nothing I do in game where the sound effects were inappropriate or unconvincing, from combat to walking through different weather terrains. Not all NPCs are voiced, but when they are it is definitely well written and acted out convincingly. Voice acting was always a strength when it came to Larian's games and I really did wish that there were more of them in D:OS.

Writing is another one of Larian's strongest skills. Taste in writing is subjective. The two previous games share this trait and D:OS doesn't escape this formula. Unlike them, most of the writing is read rather than voiced. It doesn't make the writing any less effective, yet the voice acting in the previous games also displayed the skills of the voice actors and how Larian will not attempt at anything less than stellar.

Music: Although taste in music is subjective, you cannot accuse Larian for doing their soundtracks poorly. The quality is excellent.

Story Progression: The beauty about how this game works is the content comes to you the more you talk to people. The more people you talk to, the more quests you get, the more variety of solutions to solve quests open to you. Character abilities could be enhanced through dialogue. It also gives you the freedom to kill quest givers, emphasizing on the lack of hand holding in this game. For those who complain about the main story progression is in reality linear and how it is pretending to be open world, I might need to remind you that Dragon Age: Origins was also linear in spite offering 5 factions to recruit. In addition, in Fallout: New Vegas you were not advised to take the shortest path to get to Vegas from the beginning. I loved both games and they both failed at attempting to make the main story feel non-linear.

Combat: Combat is turn based, and that is subjective. The use of environment as a key addition to your tactics, however, is worthy of praise. The game encourages you to make good use of all the elements at your disposal so you are capable of winning a battle you would not otherwise win by capitalizing the terrain. If the terrain is not in your favour, the option of making your own environment is there. The doors of variety are open, making every battle a different one.

DRM/Microtransactions: It has no reason to exist.

Free Companion DLC: This action is extremely pro-consumer and it speaks volumes of how Larian treats their players. These two members give your party a good mix up and adds variety to the game. Larian had no reason to do this for free, but they wanted players to have more experiences than less.

Kickstarter Success: Larian proved to us that they are very capable of not cheating money that came from good faith. Given the amount of abuse and horror stories from many developers that failed to create a game to live up to the expectations or simply scammed the contributors, D:OS is a beacon of example.

All said and done, no doubt this is a 10/10, right?

No. I adore the game and it's my favorite game of the year, but it's not a 10/10. D:OS does so many things right so well that it's all the more glaring when it does something wrong.

Character Customization: Due to how the character progression is designed in D:OS, hybrids can easily become mediocre if points are allocated wrong. This limits one's creativity and encourages pures to be made due to simplicity and efficiency. Despite that, pure builds also have a problem from the inaccessibility to crucial spells. The best example is the Two Handed Knight. Both AoE attacks are very limited in the game. One of them can only be selected through character creation. The other one comes very scarcely. Respec removes all abilities you have, thus you cannot make any errors on an AoE Knight. How could handicapping a build and punishing trial and error exist here? Players won't know any of this information unless they read up all the info before hand.

RNG: Although it's a necessary system, this makes an already slow game even slower. Players want all the legendary gear vendors sell and will reload the game over and over until they find the pieces they want. Vendors reset their inventory every level and thus this happens with multiple vendors on every level up. Any loot-able source that can drop legendaries will have the player reloading the game until a desired piece drops.

Crafting: As wonderful it may be to see that there is little hand holding and the abundance of freedom, I wish the crafting wasn't so overwhelming. It's annoying to be bombarded with so many different items and have little idea regarding how to use them. I don't want the game to be simple, but it would've been great if there was something to point players towards the right direction.

What do all have in common?

Time Consumption: The above factors all contribute to many very time consuming activities in addition to the 80 to 100 hours it requires to finish the game. The game is marvelous in its own right indeed, yet when it demands this much time from its players it's vital to make the experience as efficient as possible. Let's face it, we all have a limited of time each day to play games due to real life commitments, and Larian needs to figure out how to make the most use of our time when we offer it. It's frustrating to be engaged in a game for hours just to find yourself accomplishing little.

What's even more tragic is that Larian had no intention of doing this. They embraced all the ideas they wanted in a great game, worked so diligently to create a masterpiece, and yet in oversight their creation caused a dilemma that would've easily destroyed games of lower caliber. That proves just how powerful and brilliant D:OS is. When you're doing stuff it feels like DA: Origins. When it doesn't it leave you hungering more for what could have been if the pacing was more efficient. I believe it could potentially surpass DA: Origins with the last stroke of polish.

Regardless of these flaws, due to my adoration to Divinity, I'll be giving all the time that's required of me to experience D:OS thoroughly. However, not everyone will be compelled to give Larian such grace, and this notion hurts the presentation of the game. No one can justify why there's little to no progress in a game after putting hours of their free time into it.

I pray that there are upcoming DLCs and detailed patches that could remedy the issues. D:OS was ever so close to perfection.

Final Verdict: 8.7/10 (How I wish this was a 9/10)

This package of love, respect and care is only $40. Support Larian for what they do and there will be hope that their next Divinity game will outperform Original Sin. They are real risk takers, unafraid to make whatever they feel is fun, and have the integrity, talent, character and dignity to back it up.
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73.0 h registradas
Publicado: 1 de enero
Let's see... Halibut.... Sheep's cheese.... Tomatoes!!! This ♥♥♥♥♥ NPC!!
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Publicado: 1 de diciembre de 2014
it tries to do a lot and doesn't really accomplish it all but it's a really solid "old-school" rpg with lots of very interesting systems (moving boxes! crazy teleporter pyramids!), decent questing with fairly witty writing and a combat system that's pretty dynamic and challenging, tho inconsistently so.

overall a pretty fun game, one with a lot of shortcomings but also with enough interesting stuff to make up for it
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