Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Análisis de usuarios: Muy positivos (8,825 análisis)
Fecha de lanzamiento: 30 de Jun, 2014

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Comprar Divinity Original Sin

Comprar Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Comprar Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

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Recomendado por mentores

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
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Actualizaciones recientes Ver todos (42)

30 de enero

Patch v1.0.251.0

It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:
When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cloud icon next to them. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You can remove saves manually from the cloud by deleting them via the in-game menu. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Upload speeds will depend on your Internet connection.

FAQ for Cloud:

  • Do the cloud saves work cross-platform (Mac <-> PC)?
    * Yes, you can sync from PC to Mac and Mac to PC.
  • What happens to my old saves?
    * They remain locally on your current PC. Only new savegames made in patch and beyond will be uploaded to the cloud.
  • What happens when my quota is full?
    * Your newest saves are uploaded to the cloud and oldest saves are removed from the cloud. This does not mean you lose your saves. They are just removed from the cloud, but stay locally on your PC.
  • What do the icons mean in the save/load screens?
    * "Cloud with arrow" means the save will be uploaded to the cloud upon exiting the game. "Cloud with x" means the save will be removed from the cloud upon exiting the game. A normal cloud means the save is correctly in sync.
  • How do I turn on/off Steam Cloud?
    * You can do this by clicking through the following steps: Library > right click on game > Properties > Updates > Steam Cloud > Check or uncheck the checkbox at the bottom.
  • Note: since the game is DRM-free, it can be started manually from the game folder while steam cloud is syncing. Do NOT do this, as it can possibly corrupt your steam cached cloud files. You will not lose any saves, but the cloud will be confused as to what is in sync and what is not. Please only start the game via steam, if steam is running.

Bug Fixes:
  • Gameplay Blocked when talking to Leandra while escaping from Death Knights
  • Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene
  • Equipment usable in skill bar
  • "Send to Homestead" appears in context menu if you start new game after loading save
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider
  • Ingame time incorrect after loading a save and then starting a new game
  • Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account.
  • Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog

Mac specific changes:
  • VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
  • OpenGL specific fixes for flickering objects
  • OpenGL performance improvements
  • Effects library updated with camera effect
  • Smoother zoom and scroll
  • Books rendering issues with OpenGL
  • Mouse right click in fake full screen was not working

Balancing changes:
  • Chimaera (script improved)
  • Dietmar (bugfix: enemies won't turn invisible again on save/load)
  • Lighthouse Horror (bugfix: scripting error)

Black Cove
  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)

Luculla Forest
  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
  • Void Shepherd (bugfix: killing the shepherd now ends the fight)
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
  • Rafflesia (bugfix: now summons level 14 flowers)
  • Shadow Summoner (now stronger & faster)
  • Spider Queen (bugfix: now summons level 14 spiders)
  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)

  • Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)

Dark Forest
  • Anguish Demon (removed one summon, making the fight a bit easier)
  • Fire Demon (summons void dogs faster)
  • Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
  • Braogg Spiritchaser (doesn't end turn after summoning anymore)
  • Tunnel Mushroom (made non-teleportable)

Stats changes
  • Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
  • Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
  • Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
  • Rebalanced Willpower & Bodybuilding throughout the game
  • Rebalanced physical & magical resistances
  • Some creatures had high dexterity and were difficult to hit
  • Pure elementals (fire, water, air, earth) now have proper resistances and immunities
  • Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)

Editor Update:
  • We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods

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30 de octubre de 2014

Update Version 1.0.219

Hi everyone,

Today's patch contains over 150 improvements and more are coming.

FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.

Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.

You can read the full changelog on our forum:
Patch v1.0.219 Changelog

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“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

Acerca de este juego

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:

  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack

Requisitos del sistema

Mac OS X
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Análisis útiles de usuarios
A 32 de 32 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
75.2 h registradas
Publicado: 12 de enero
Aquí tenemos un ejemplo de por qué KickStarter puede ser tan genial. Gracias a la libertad creativa, Larian Games ha parido un juego que es exactamente lo que busca: Una revisión de los RPG clásicos con un buen lavado de cara.

Vayamos al grano. Divinity: Original Sin es un cRPG que busca recuperar la jugabilidad de títulos como Baldur's Gate, Ultima, Planescape, Neverwinter Nights... Pero no se queda ahí. En vez de simplemente copiar esas fórmulas apolilladas, las han renovado y adaptado a los tiempos que corren. El resultado es sin duda genial.

Aunque pueda parecer chocante, estamos ante un combate por turnos. Digo que puede parecer chocante porque este es un estilo quizás más utilizado en JRPGs y no en RPGs occidentales clásicos. No soy ni mucho menos un experto en este tipo de RPGs, pero creo que no hace falta ser una mente maestra para darse cuenta de que para ganar un combate en Baldur's Gate tienes que pausar el juego miles de veces para realizar un montón de acciones diferentes a la vez. Por eso, en vez de incluir el sistema clásico de "Pausa - Acciones - Pausa..." se han atrevido con un interesante sistema por turnos, lo cual me parece una decisión de diseño más que lógica teniendo en cuenta que siempre vamos a controlar a más de un personaje (Igual que en BG).

Donde realmente brilla el combate es en la variedad de situaciones y posibilidades. Diría que la piedra angular está en controlar bien los elementos (Tierra, Aire, Fuego, Agua...). Esto es porque vamos a toparnos con un montón de enemigos distintos a lo largo del juego y cada uno tendrá sus debilidades y puntos fuertes, lo que te obliga a utilizar tácticas y habilidades diferentes de forma constante. Además, las habilidades de control (Stuns, Blinds, Charms...) son vitales para no tener que lidiar con demasiados adversarios a la vez. Si sois nuevos en los RPG, yo os advierto, no estamos ante un juego fácil y el combate te castiga bastante (Y eso que me lo he pasado en Normal, no quiero saber cómo es en Difícil). No solo basta con ejecutar y pensar bien tus acciones, si no que necesitas una party equilibrada, skill builds decentes y equipo específico.

El sistema de progresión de los personajes es de lo mejor que he visto en muchísimo tiempo, y es que me da la sensación de que muchos grandes juegos de rol descuidan un poco sus árboles de habilidades, talentos...
Os vuelvo a advertir, sin ser una oda a la complejidad, no es un sistema para nada sencillo y requiere pensar muy bien y leer atentamente. Podemos dividirlo en cuatro partes:

- Los puntos de atributo: Nos dan un total de 15 hasta el nivel 20, es decir, que no tendremos uno cada nivel, por lo que hay que invertirlos de forma sabia. Hay 6 atributos: Fuerza, Destreza, Velocidad, Constitución, Percepción e Inteligencia.
- Los puntos de habilidad: Nos dan un total de 49 hasta el nivel 20. Pueden parecer muchos, pero subir una habilidad al nivel 2 no cuesta lo mismo que subir una al nivel 7. Por eso es mejor centrarse y no esparcir demasiados puntos, explicaré por qué en el siguiente apartado. Las habilidades se dividen en varias categorías: Armas (A dos manos, Arcos, Ballestas...), Defensiva (Resistencias física y mágica, Maestría con el escudo...), Hechizos (Agua, fuego, aire...), Personalidad (Liderazgo, carisma...) y las inmorales, por llamarlo de alguna manera (Lockpicking, sigilo...).
- Los talentos: Hay una gran variedad de talentos. Solo podemos tener 7 en total, por eso hay que elegir con cautela. Digo que hay que centrarse en unas pocas habilidades porque al tener el nivel 5 de algunas de ellas desbloqueamos talentos muy poderosos. Por poner un ejemplo, al llegar al quinto de nivel de Tirador Experto, puedes desbloquear Recarga rápida, que disminuye en 1AP (Punto de acción) el uso de las armas a distancia.
- Los traits: El sistema moral es uno de los grandes atractivos. No solo nos catalogan como Buenos o Malos, si no que nuestras decisiones influyen en las habilidades de nuestros personajes, dándonos algunos bónuses que son bastante útiles.

Finiquitado el tema de la progresión y el combate, pasemos a cómo se desarrolla la aventura. En un principio tendremos la orden de investigar un asesinato, pero la libertad de acción es absoluta. Esto puede abrumar a algunos jugadores, puesto que es necesario explorar y recabar datos e información hablando con distintos personajes. Además, la libertad también puede dar lugar a confusión, pues podemos acabar en zonas de más nivel que nosotros sin haber antes terminado otras más asequibles. En cualquier otro juego esto podría dar igual, pero no en Divinity, pues necesitamos experiencia. Los combates, como ya he dicho, pueden ser muy exigentes y las pequeñas diferencias pueden ganar una pelea. Tampoco os asustéis, si no seguís un orden lógico podéis volver sobre vuestros pasos y buscar otras quests más fáciles, el juego no te fuerza a nada.

En temas de diseño, Divinity: Original Sin está muy por encima de lo que esperaba. Los escenarios son el perfecto equilibrio entre amplitud e interactividad. Los mapeados no son enormes, pero están llenos de cosas con las que podemos interactuar. Visual y artísticamente es impecable, por lo que te va a encantar perderte por los parajes de Cyseal y Silverglen. La variedad también es uno de sus puntos fuertes: Playas, inhóspitas catedrales, bosques oscuros y brillantes, mazmorras tenebrosas, tabernas, pequeños pueblos, minas... Gran cantidad y calidad.

Por otro lado, la historia no me parece nada del otro mundo, pero se sigue con interés de principio a fin. Además, las side quests tienen un montón de detalles divertidos y están muy bien escritas. Incluso los logros tienen un montón de referencias, desde el "Wrecking Ball" de Miley Cyrus hasta el "Peace Sells" o "Take no Prisoners" de Megadeth.

Sobre la duración, creo que es básicamente imposible acabarlo en menos de 50 horas. Personalmente me ha llevado más de 65, y aunque no soy un gran jugador, suelo ser más o menos ágil y no recuerdo ahora mismo ningún juego que me haya dado tantas horas en un primer run. Contra todo pronóstico, nunca se me ha hecho largo o pesado, porque explorar el mundo de fantasía de Divinity nunca te cansa. Cada rincón del mapa y cada personaje esconden algún secreto o detalle interesante, siempre bien recompensando en forma de experencia o loot. El juego recompensa mucho la exploración y eso se hace notar. También ayuda la ya mencionada progresión de los personajes, que anima mucho a avanzar, a conseguir ese talento que te hará las peleas mucho más fáciles, a poder utilizar ese hechizo que marcará la diferencia...

En resumidas cuentas, muy completo y satisfactorio, no he visto prácticamente ningún bug, todo está muy bien pulido, incluso está muy cuidado a nivel estético y visual. Sin embargo, quiero mencionar un par de cosas que no me han gustado tanto. En primer lugar, algunos puzles me han parecido demasiado obtusos, no todos, pero creo que algunos eran realmente difíciles de deducir, así como tampoco me mola demasiado que algún objeto clave esté escondido en alguna esquina perdida del mapa. En segundo lugar, el sistema de looteo está algo roto, nada que no se pueda perdonar, pero mejorable en cualquier caso.


+ Un RPG puramente clásico con toques modernos.
+ Muy largo, gran cantidad de contenido de calidad
+ Combate desafiante y entretenido
+ Localizaciones muy variadas y bien diseñadas
+ Misiones secundarias muy bien guionadas e interesantes
+ Gran variedad de enemigos, hechizos, estados, habilidades
+ Rejugable por las diversas formas de resolver las misiones

- Quizás demasiado difícil e inaccesible para una gran mayoría, por desgracia
- Historia algo típica
- Posibilidad de quedarse atascado por no reparar en un detalle minúsculo
- No sale en PS4 ni Xbox One

Nota final: 9/10
¿Te ha sido útil este análisis? No Divertido
A 19 de 22 personas (86%) les ha sido útil este análisis
51.3 h registradas
Publicado: 23 de septiembre de 2014
Fue en Marzo cuando Divinity: Original Sin llegó a la plataforma KickStarter con un objetivo de 400.000 dólares que fue superado en apenas dos semanas con una colecta total de 944.282 dólares. Eso ya dice un poco del Hype que teníamos los seguidores. Y ha sido un "bravísimo" al ver que han superado con creces las expectativas que teníamos en el título.

Me he enganchado desde el primer momento que empecé a descubrir la historia. Combates por turnos, largos diálogos interactivos, interesantes y profundas historias, modo cooperativo y muchas, muchas sorpresas son las que nos esperan en esta nueva aventura de la saga Divinity.

No jugaremos con un único personaje, sino que podremos jugar con dos a la vez, con un hombre y una mujer (los de la imagen superior), y cada uno tiene su clase, inventario y su personalización, además de su propia personalidad. Podremos cambiar de uno a otro con un botón y moverlos de manera totalmente independiente.

El combate es la segunda novedad. Al principio, por el hecho de moverte con el ratón, pensé que estaba ante un Hack ‘n’ Slash, pero resulta que el combate es por turnos pero sin entrar en fase. Es decir, te encuentras con unos enemigos, atacas, y empieza el combate ahí mismo, sin entrar en los típicos escenarios de batalla de los juegos de estrategia. Las batallas funcionan mediante un sistema de puntos que tiene cada personaje y podremos atacar y usar nuestras habilidades hasta que esos puntos se agoten, siendo turno del enemigo. Cada personaje tiene sus propios puntos, así que nos da una gran ventaja y libertad de elección, sobre todo si tenemos uno cuerpo a cuerpo y el otro a distancia. También podemos unirnos a batallas de npcs, y estos también lucharán a nuestro lado, pero sin posibilidad de controlarlos.

El nivel de exploración en el juego es enorme gracias a que es un mundo abierto y enormemente extenso. No es necesario seguir una línea de misiones para seguir avanzando, sino que podremos investigar libremente cada esquina del mundo y derrotar enemigos o buscar tesoros, entre otras cosas. Podremos interactuar con el entorno de una manera nunca vista. Además de poder abrir cofres y saquear cosas del suelo y enemigos, podremos hacerlo en combate, e incluso mover objetos y usarlo en nuestro beneficio; por ejemplo, activar trampas o poner obstáculos a los enemigos para que les cueste más alcanzarnos en combate. Y hay CIENTOS de secretos por descubrir.

El nivel de roleplay es impresionante. Ya no solo puedes tomar tus propias decisiones durante el juego mientras dialogas con los NPCs, si no que puedes discutir ¡contigo mismo!

En cuanto a las misiones, me parece un puntazo que no tengas que seguir la historia de manera lineal, ni te obliguen a cumplir objetivos para seguir avanzando. Puedes conseguir misiones hablando con los ciudadanos, siguiendo la trama principal, o con eventos que aparecen conforme avanzas, pero tú tienes la última palabra de decidir si quieres ayudarles o no.

Suelo hacer análisis largos, y creo que con este me excedería demasiado, asi que voy a ir terminando...


¿¿¿¿¡A QUE ESPERAIS!!?!?!

Amantes del rol, ha llegado la obra maestra del año. Historia cojonuda, durabilidad enorme.

¡COMPRAD ♥♥♥♥♥!
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
21.7 h registradas
Publicado: 1 de enero
Esta visto que el futuro esta en los Kikstarter ya que la financiación de la comunidad ayuda a que grandes artistas de este mundo puedan sacar juegazos como este.
Ya que en la actualidad las grandes empresas solo sacan refritos y juegos sin terminar para satisfacer a los gordos inversores.

Este juego tiene todo lo que un amante de los juegos de la vieja escuela pueda desear por lo que no puede dejar escapar este juegazo.
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A 6 de 7 personas (86%) les ha sido útil este análisis
39.9 h registradas
Publicado: 11 de noviembre de 2014
Recomendable 100%, la jugabilidades es de un 10, puedes hacer todo lo que quieras, como quieras y afrontar las consecuencias
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A 5 de 6 personas (83%) les ha sido útil este análisis
74.3 h registradas
Publicado: 28 de agosto de 2014
Para mí es el mejor RPG isométrico hecho jamás.

Un combate exquisito, por turnos, muy dinámico, táctico, divertido e interactivo.

Una banda sonora a la altura, por encima de la media en este tipo de juegos.

Personajes carismáticos y bien elaborados. Cada uno con su carácter y opinión propia.

Unas misiones muy cuidadas y nada repetitivas. Sin ningún indicador en el mapa. ¡Lo investigas tú solito!

Diferentes localizaciones cada uno con sus pros y contras (ralentizaciones, resbaladizos etc.).

Un sistema de crafteo aparentemente complejo, pero intuitivo.

Un montón de libros que cuentan historia adicional, recetas para craftear (pociones, armas, comidas etc).

Un montón de habilidades y diferentes tipos de clases a elegir.

Gráficamente muy agradable, y el diseño artístico (que es lo que realmente importa) es impresionante.

Un cooperativo online a 2 jugadores o si quieres, juega tú solo.

Totalmente recomendada su compra y vale cada céntimo que piden.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
93.3 h registradas
Publicado: 19 de agosto de 2014
la cabeza de un orco colgando de una estaca, preciosos cuadros que vender a los mercaderes y el exuberante contraste de la sangre de los enemigos sobre todo el precioso escenario evoca en mi aromas y gustos que no apreciaba desde aquella vez que me comí un baldurs gate con patatas. dos veces.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
57.5 h registradas
Publicado: 24 de enero
Aún me queda bastante para completar la historia pero ya puedo decir que es de los mejores rpgs que ha salido desde dragon age origins. Si os gusta el rol, combate por turnos y dificultad ajustada este es sin duda tu juego. Además ahora el idioma no es excusa, clandlan; conocida por sus traducciones ha sacado la de este juego que ya está disponible para su descarga en la web.

Lo dicho, compralo si te gusta los juegos de rol con lo que eso conlleva (decisiones, clases, lore, etc)
¿Te ha sido útil este análisis? No Divertido
A 464 de 497 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
36.2 h registradas
Publicado: 1 de noviembre de 2014
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
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68.7 h registradas
Publicado: 25 de septiembre de 2014

La creacion de Larian es una vuelta a los grandes RPG de PC.
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168.0 h registradas
Publicado: 26 de noviembre de 2014
Muy buen juego! Recomendado paara los nostálgicos de los rpg de los 90, este juego es como Pagan Ultima o Baldurs Gate agiornados :-P
Me enganche tanto que creo que sera el primer juego que termine en mucho tiempo... a diferencia de otros juegos, hace semanas que vengo jugando y no me aburro.
Solo lamento que no se pueda rotar completamente la cámara.
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76.9 h registradas
Publicado: 4 de agosto de 2014
Una de las mayores joyas que ha parido este genero en mucho tiempo. A pesar de que las primeras horas de juego se pueden volver un poco frustrantes (maldito inventario xD) te esperan horas y horas de combates, exploración y puzzles muy divertidas. El juego no te lleva de la mano como ha pasado con la mayoría de RPGs de la ultima década y completar algunas misiones y la mayoría de enfrentamientos deja una sensación de satisfacción que no sentía desde la época de BGII.
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106.2 h registradas
Publicado: 22 de septiembre de 2014
Una maravilla de juego y más aun si lo juegas cooperativo.
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56.8 h registradas
Publicado: 25 de diciembre de 2014
Grata Sorpresa... RPG old School, por turnos con un sistema de magias/elementos muy entretenido, muy recomendable, lastima que no se puedan jugar mas de dos jugadores en Cooperativo que es la unica pega que le encuentro, por lo demas es excelente.
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Publicado: 12 de agosto de 2014
Divinity abandona las raices de las partes anteriores de la saga y, acertadamente, apuesta por el rol old-school. Dejamos de lado el control de un solo personaje para tener a un grupo de cuatro; el combate deja de ser en tiempo real para ser por turnos, con una especial atención a la complejidad que ofrecen los numerosos estados alterados y los cambios en el campo de batalla y el clima; se abandona la personalización de los anteriores para apostar por una amplitud enorme donde cada personaje del grupo debe especializarse; se añade un componente de puzzles (algunos excesivamente enrevesados, pero todos divertidos), así como momentos de sigilo; y, finalmente, se abre la mano a una exploración e interacción con el mundo mucho más abierta y donde los jugadores pueden controlar muchas más cosas que antiguamente. ¡Perfecto todo! El único pero en términos de jugabilidad es la trama que, desgraciadamente, es demasiado genérica. Pero, con un juego de esta profundidad y complejidad, se le perdona.

Gráficamente se abandona la cámara en tercera persona y pasamos a una visión cenital, más apropiada para esta aproximación más estratégica que frenética al combate. Aunque no es el juego gráficamente más detallado, si que tiene mucha personalidad y los gráficos resuelven con mucha soltura la papeleta. En sonido falla algo más, ya que muchos de los diálogos no han sido doblados y alterna algunas canciones muy buenas con otras de un resultado mucho más irregular así como unos efectos sonoros algo repetitivos.

A eso hay que añadir que el juego cuenta con la posibilidad de jugar toda la campaña cooperativa y que, gracias a que Steam Workshop está integrado los mods que la comunidad va desarrollando alargan la (larga) vida del juego de modo fácil y sencillo. Realmente, es un juego que todo aficionado al rol debería jugar. Un 9.
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Publicado: 26 de octubre de 2014
-Lacked the money to buy a minor heal spell for my knight.
-Infurated, began to murder every npc in town
-Their blood now serves as a healing source for my leeching talent


Edit (since people actually took the time to read this)

I play this game along with my girlfriend in co-op mode. While i wouldn't consider myself new to this type of games, i was soon reminded of how hard RPGs can be.

For people that are new to the genre, this game can prove to be quite frightening, especially at the beginning, even in normal difficulty. The lack of direction given, or... the freedom of choice you have... makes the game quite confusing at first, which is why its highly recommended to always read the dialogue carefully. The game even gives you the option to read again the whole conversation through the conversation log tab.

Co-op mode adds to the fun of the game. The fact that you can play the entire game along with a friend makes it the more enjoyable to go through. While people can argue that co-op can make any game look better, Divinity: Original Sin, gives a further meaning to play with your friend, having the NPCs actually acknowledging your companion and not just simply having it there for the sake of having someone around. You can get to talk with your allies at any time, getting to know them more. At certain times, depending on your actions, you will even get short interactions with whoever is in your party that can boost certain traits based on the answer given. There is a meaning for your friend to be there, is not like other games where your co-op companion is just another clone of yourself.

The gameplay is fun. Turn-base combat system based on AP (Action points) is self explanatory, the more AP's you have, the more actions you can make in your turn. Each character has its own APs that are boosted by their attributes and gear.

You are given several classes to pick from though you are not prohibit from learning other classes abiilties. For example, my knight can use water-based skills which are the ones that can grant healing spells along with other water/ice abilities. As for character customization, its not really deep, in fact, i believe it might be one weak point of the game.

Overall, the game is incredibly addicting and fun. While the early levels might discourage newcomers, this game sure is one big reminder that classic-style RPGs are not dead and can show up at any time to surprise us and remind just how fun and frustrating they used to be. I was lucky enough to encounter no bugs so far, which is something i am grateful for seeing how i read some bugs around that can make progress quite more painful than what it should.

I would hate myself if i had to give a real numeric value to the game, so i will say this: "If you are curious about the game, buy it, you will simply not regret it"

One last thing, save often. F5 will be one of your strongest allies. (Not kidding, really, save often)
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Publicado: 3 de octubre de 2014
The Golden Age of the RPG

There are so many outstanding titles out there at the moment, Wasteland 2 and Shadowrun: Dragonfall DC are out, there are new Witcher and Dragon Age titles on the horizon.
It's a good time to be an RPG fan, but where does Divinity Original Sin fit into this hall of RPG fame?
Let's fire it up, build a character or two and find out!

A game with a lot of character

For a crunchy RPG the character creation doesn't feel as daunting as you might expect.
It's certainly not as initially intimidating as the also excellent Wasteland 2's character creation screen, that's not to say that character creation here is shallow, far from it.

You'll get to create two characters from the start (unless you pick the "lone wolf trait" which will give you some extra perks at the expense of your customised travelling companion.)

Experienced RPG'ers should be right at home here, pick a character class as your starting point, Knight, Wizard, Ranger etc, then tweak your attributes, skills and spells until you've got your perfect novice source hunter, ready to go out into the world and hunt some serious source!

Serious Sauce

A great power called the source exists in the world of Rivellon, a power once wielded for good but no longer.
The Wheel of Time turned and a great darkness invaded the land leaving the source forever tainted, its users driven to madness and destruction. Now only a brave few stand between Rivellon and this dark power which threatens to destroy it.
That's where you come in.

Murder She Wrote

In Divinity original sin you take on the mantle of a novice source hunter (well two novice source hunters, but who's counting).
You've been tasked with investigating the murder of a councillor in the town of Cyseal, It's suspected the source was involved and now, like a sword and magic wielding Jessica Fletcher, It's time to figure out "who dunnit"

There's your trouble!

As the game opens, you'll find yourself being unceremoniously dropped off on the sunny shores of Cyseal.
It seems a murder isn't the only problem the town is facing. The undead are at the walls and the Orcs are attacking from the coast.
Cyseal is a town with more troubles than you could shake a level 10 elemental staff at.

You Go First!

The game doesn't pull any punches, even before you make it into the town of Cyseal proper, you'll have your first tactical encounter which introduces you to the turn based combat mechanics.

Action points are the order of the day here, each character in your group (up to a maximum of four at any one time) will have a specific number of action points dependent on their stats and equipment. You'll spend these points moving, hacking, slashing and casting your way through these turn based encounters.

Combat in D:OS is a meaty and very satisfying experience, but it's not just about sorcery and swordplay, your surroundings can play a huge part in these battles too.

An Inconvenient Truth

Environmental destruction is par for the course here, and at first, you will probably do as much damage to your own group as you do to the enemy via environmental effects, that is, until you've figured a few things out.

Is the floor covered in oil? then you might want to be careful of stray sparks, a misguided fireball could send the whole lot up in flames, if you happen to be standing in the oil yourself, don't expect the environment to be forgiving, you'll burn along with all the rest.

The game can be punishing at times but you'll learn to use the environment to your advantage as you progress and after a short tutorial battle and dungeon crawl, you'll progress into the town of Cyseal.

It's here that the hunt begins.

The Great Hunt

When you make it into the town, you'll be greeted by a wealth of varied and interesting NPC's. A whistle stop tour of the dock front will start to open up various side quests quicker than you can say "That ships on fire!" and "Do I look like a recruitment agency?"

Don't worry, the in game journal does an excellent job of keeping the ever-growing quest details in order, a feature which I've found invaluable as a memory aid following those frequent occasions where the real world dares to interfere with my investigations.

Eye of the Beholder

The graphics do a fine job of enhancing the atmosphere of the game, from dark oppressive dungeons and gloomy rain soaked woodland to bright sunny beaches and the vibrant town of Cyseal itself, everything on screen adds something to the isometric glory.

Ear of the... Earholder

Whilst some NPC's are voiced, most are not. However, there are enough lines of dialogue scattered around to give the game flavour, most of which are so full of character and voiced with such vigour you can't help but smile.

Lines like "I wouldn't let an orc within 500 yards of my loving nature" and "No one has as many friends as the man with many cheeses!" are great examples of the wonderfully written and often funny dialogue that awaits you here.

Schizophrenic Encouragement

The writing is sharp and witty and the interaction between your characters can be hilarious, you can even get into arguments with yourself!
A good example of this happened to me early on in my play through when I wanted to dig up a body to follow a lead in my investigation.
I was just about to start wielding my trusty shovel when my comrade in arms objected.

In situations like this, you can find yourself choosing the dialogue options for both sides of the argument.

I couldn't help but get on my high horse about the sanctity of the grave and disturbing the dead with my second character, whilst my first glared on, shovel in hand quipping about short sighted sensitivity derailing the investigation.
If arguments like this reach an impasse then your comrades will resort to a quick game of rock, paper scissors to resolve the conflict.

This is amazing fun and can lead to alternate paths you might not have considered previously as part of your investigation.

The road is long

Divinity is long game.
If you're the obsessive type and feel the need to complete every side quest on offer then you can expect to spend nigh on 100 hours in Rivellon, so you'll definitely get your monies worth with regards to content................... (snip)

( To view the full review (and others) please take the time to visit )
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Publicado: 7 de septiembre de 2014
I spent several dozen hours in this game, so why do I, insanely enough, do not recommend it?
First of, I gave up on it. Haven't finished it and cannot bring myself to try. It's not that it's too hard, the game is pleasantly challenging but not inherenty difficult.
What's the problem is 2/3 of that time had nothing to do with moving ahead in the game, or even doing side things that are fun. Not even on getting to understand the game. Rather just dicking about, trying to figure out what the developers had in mind.

It's a real shame, because for the first dozen hours, everthing is perfect. It's what everyone who desire a Baldur's Gate 3 wanted. Unfortunately, the developers tripped it up on a very fundamental level.

One, they showed all their cards at the very beggining. After the first 10 hours, I've already seen everything the game had to offer, the other 70 or so I just levelled up. Sure there's some plot or something like that, but past maybe 20 hours it doesn't hold any real mystery either. After I decided that I don't feel like playing anymore, I checked just in case what was still ahead and turns out I was right - if the game went straight to the final confrontation, I would have missed almost nothing.

Secondly, Larian wanted to make a game that doesn't lead you by the hand, but rather forces you to think and analyze in an open environment. It went sour at the part where the solutions to the problems are hardly logical. Or rather, you as the player can logically deduce them, but the game won't let you follow up on that. That is because some of them still depend on a single item (hidden in an incospicious or even purposefully obscure place) fireing the script or putting a pointer on the map (that you would not be able to pinpoint in any other concievable way). The reason why this killed the game for me is because those are the key points of the game that progress the story. And because of the open world, otherwise plentiful dialogue solutions and criminal lack of hints, it's easy to think something will present itself at some point, you just need to explore more. What it turns out to be is just one missed mundane container/hidden mound/hidden trapdoor that held the crucial piece.

To give a good example, in the very first part of the game, just a few hours in, you need to find a villan's hideout. It's crucial because it's a story moment, it ends the first main story quest. I already figured that out at the time, without having to refer to walkthroughs. The game hinted as much. I had a spell that would reveal it, I just didn't know where it was.
Thinking it might be an overarching storyline, that someone somewhere along the line would give me an actual hint, I merrily went through more than half the game. It's open world, there was no clue whatsoever that I was NOT supposed to do that. Sure, some things didn't make as much sense, like new names being dropped and old one never mentioned again for no good reason, but it all just added to the mystery.
At some point later in the game, I randomly got an amulet that would lower a force field on an area that (which I know now, but didn't know at the time) is suppose to follow up right after the villian lair. I went to lower the force field and that's where things got funny. When I entered a conversation with a character found there, another character chimed in. The problem is, I broke the game sequence. The character that chimed in wasn't actually there. He wasn't there, because I didn't visit the villain lair. At that point I sensed something is wrong and looked online. Turns out I could have completed the quest from the get-go, I simply missed one inconspucious shelf that had a journal. Up to that point, it's characters pointing you to important places in corversation. I didn't even imagine that the designers would step down to something as trivial as a map pointer, something that went against everything they tried to establish until then. Nevertheless, the journal put a pointer on the map. Entering the lair fired scripts, fireing the scripts put the characters in their correct places, finishing the quest. No overarching, no subtle clues, just bad design.

The problem is, there are multiple exaples of that. Or of the game not even giving journal with a point but leaving you to stumble around. Multible times I rustled around just digging up every mound and looking through every container, taught by the above example. And that's the un-fun 2/3 of gameplay I talked about. Exploration is fun when there's interesting new things to discover. Here it's akin to pixel hunting because otherwise the game doesn't progress. I just had to find out if it was just me being stupid or the game having a weaker moment. Turns out that from that point on, that was the whole game. Almost everyone had this problem, the only difference was some defending it as "hardcore RPG gameplay".

And that's Divinity: OS past the first dozen hours of gameplay - pixel hunting to level up to fend of monsters while pixelhunting some more, hoping to god you didn't just waste a whole afternoon because you missed something vital ten hours ago. And there will be wasted afternoons.

And that's why I cannot reccomend it with a clear conscience.

I love how people have a fit and need to call me "kid" as if it was baby's first RPG, yet have trouble telling the difference between "can't be ♥♥♥♥♥ to read dialogue, wants hand held" and "did read, but the design is bad enough to be unhelpful at best, completely misleading at worst".

So I'll make a TL;DR version for all you attention deficit "oldschool" tryglodites.

I think this game sucks because it PROMISED not to hold my hand, and then went ahead and DID ANYWAY.

I got stuck because I was running around trying to interrogate everyone to get directions. By, you know, READING. I expected that because I thought it was the intended design. So I went on thinking that and the GAME BROKE. Not only out of sequence, but actual code. NPC in cutscenes didn't just talk about stuff that hasn't happened, they DIDN'T APPEAR IN THE CUT SCENE. Just their voice.

What it turns out, I missed an item that gives me a MAP POINTER. The quintessential hand-holding cliche.

The game broke becuase it tried to hold my hand and I didn't let it.


I hope this is written simply enough for you to be able to comprehend it.
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It's been a while since I've fallen in love with a game as hard as I have with Divinity: Original Sin. It is a game with many glaring flaws, and those flaws are part of the reason I've come to love it. It's not everyone's cup of tea, but those who can stomach its initial few sluggish hours will find a meaty turn-based RPG that pays thorough respect to its CRPG predecessors like Baldur's Gate.

Those familiar with pen & paper RPGs, as well as roguelike elements, will feel right at home here. Combat is tough and involved. The game uses mechanics familiar to paper players while being relatively accessible to modern gamers (none of that THAC0 nonsense!). Larian has developed a smart, stern RPG that offers its charm in its unforgivingly old-school game design with absolutely zero handholding. Very few map markers. No quest arrows. Why am I surrounded by level 15 invincible enemies at level 10?!

If you like Dungeons & Dragons or TBRPGs in similar veins like Shadowrun Returns, you owe it to yourself to play Divinity: Original Sin. Best enjoyed with a friend who will antagonize you.
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Publicado: 23 de septiembre de 2014
Fantastic RPG game. One of the best in years.


-No fetch quests
-No grinding
-Great leveling system that rewards you for exploration, fighting, and arguing with npcs
-Enormous amounts of skills and freedom to build you're own party (up to 4 people) any way you want
-Fun story with lots of depth.
-Perfect soundtrack to catch the feel of the fantasy world
-Amazing turn based combat with a lot of emphasis on the surrounding environment. Gameplay is superb
-One of the best AI in a long time. They can do to you anything you can do to them in combat. Very unpredictable
-Fun and smart sandbox elements that can only be rivaled by Bethesda games.
-Challenging puzzles that will take you back in time when those old Resident Evil games picked your brain



No cons. Game is a masterpiece. People nitpick small things like inventory being cumbersome or lack of hand holding. But none of those things are big enough to be worthy of a con. This game is too good. 5-10 years from now it will be even better because people will realize how much better it is than most other game released in todays industry. Its one of those things thats gotta slowly sink in. The first couple hours of the game can be very overwhelming. But once you get past that inital learning curve you will be sucked into an amazing fantasy world. One of the most addicting games I have ever played.

10 out of 10. Would fall for trap again. INTRUDER SPIED!!!!!
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Publicado: 4 de noviembre de 2014
I've got so many pros to say about this game, that I have to make a tl;dr for the tl;dr!!! If you ever were a fan of Baldur's Gate Series, Icewind Dale, or other rpgs like them, this is a MUST-PLAY (only this one is a turn-based and not a real-time pause)!
I also recommend it for PnP (pen 'n' paper) players (as I am one). The thing I love about games with this concept, is that they aren't typical dungeon crawling and boring games. Your characters develop with almost every click you make. Many options in dialogs, and you are free to do almost anything you want inside the game's borders.

Just a comment for the dual wielding, as many seemed disapointed that there isn't that feat-skill in the game. I know it would be cool to have a 2*1h character, which can attack multiple times, but as it seems the developers didn't implemented it. Was it difficult to make changes in the code they had so far? Was it because they thought 1h is easier than 2*1h to handle (as the offhand has to have some penalties)? Was it because of the game's balance? Either way, with a rogue and a dagger at level 3, you can make 8 backstabs in a single turn. This overflows the gap for me, and makes me laugh.

Thank you for your time reading my review.
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