Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Valutazione degli utenti: Molto positiva (8,814 recensioni)
Data di rilascio: 30 giu 2014

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Acquista Divinity Original Sin

Acquista Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Acquista Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

Contenuti scaricabili per questo gioco

 

Consigliati dai curatori

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
Guarda la recensione completa qui.

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30 ottobre 2014

Update Version 1.0.219

Hi everyone,

Today's patch contains over 150 improvements and more are coming.

FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.

Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.

You can read the full changelog on our forum:
Patch v1.0.219 Changelog

55 commenti Ulteriori informazioni

29 settembre 2014

Minor Update for 1.0.177

Hello,

If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.

Cheers!

David
Larian Studios

22 commenti Ulteriori informazioni

Recensioni

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

Riguardo questo gioco

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack


Requisiti di sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Recensioni utili dai clienti
9 persone su 9 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
117.1 ore in totale
Pubblicata: 1 dicembre 2014
Concluso ieri sera dopo due mesi e oltre 100 ore di gioco.
Da un lato la trama è un po' complessa (e molto biblica) e non è facile seguirne sempre le fila, dall'altro le meccaniche di gioco sono profonde, divertenti e curate in modo maniacale.
Ho avvertito anche io, come ho letto in giro, una certa facilità nei combattimenti (ma senza mettere a livello difficile) ma nel complesso un gran bel gioco davvero.
Ieri, leggendo le statistiche, non mi sono davvero reso conto di averci speso così tanto tempo ed impegno perchè...mi sono divertito. E questo è semplicemente quando un gioco dovrebbe fare.
Questa recensione ti è stata utile? No Divertente
8 persone su 9 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
20.5 ore in totale
Pubblicata: 4 ottobre 2014
Allora, dopo un po' di sessioni, mi permetto di scrivere qualcosa riguardo questo gioco. Il titolo e' fatto davvero molto bene, sia dal punto di vista del gameplay, molto complesso, fino al lato tecnico, con una grafica estremamente piacevole. Ovviamente, pero', questo titolo non e' per tutti, e questo per una serie di motivi. Prima cosa: difficolta' estrema. Immediatamente affronterete nemici davvero tosti, e, specialmente nelle prime ore di gioco, ci saranno degli scontri che, semplicemente, non sarete in grado di gestire. Dovete essere consapevoli delle vostre capacita', e capire quando poter gestire un combattimento e quando invece non e' possibile. Estrema attenzione va riservata al livellamento dei personaggi, bisogna scegliere in modo molto intelligente quali abilita' privilegiare rispetto alle altre, ne va della riuscita degli scontri. Altra cosa: molti, molti dialoghi. I testi sono ottimi, ma, allo stesso tempo, qualcuno non potrebbe digerire tutti questi discorsi, anche se fondamentali. In tal caso, sconsiglierei il titolo a queste persone. In ogni caso, siamo davanti a un ottimo rpg, ben scritturato, con una trama coinvolgente, e un gameplay stratosferico, basti pensare alla sola interazione con l'ambiente. Inoltre c'e' un ottimo sistema di crafting. Ribadisco, pero': il titolo non e' per tutti.
Questa recensione ti è stata utile? No Divertente
8 persone su 9 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
95.5 ore in totale
Pubblicata: 23 agosto 2014
Premetto che la mia conoscenza degli rpg a turni inizia e si ferma a final fantasy 4/5/6/7/8/9/10/Tactics Advance (ne ho giocati altri, ma il mio interesse per loro si è spento nel giro di qualche giorno), quindi giudico Divinity: Orginal Sin come titolo a se stante, senza fare paragoni con altri giochi.

RECENSIONE CORTA
La quantità di cose da fare e come farle è incredibile, in solo o in coop da sempre il 100%, ogni branca di skill può essere applicata al ruolo che volete dare ai vostri personaggi, volete un ladro pyromancer supporto? fatto. volete un guerriero a 2 mani healer tank? Insomma, fra oggetti e skill la personalizzazione è infinita.
Un gioco stupendo per gli amanti degli RPG, un piccolo capolavoro a basso prezzo. Soldi spesi bene.
10/10

RECENSIONE LUNGA
Gameplay
Il combattimento a turni fatto in modo stupendo, le skill belle da vedere e varie, danno un ruolo preciso ad ogni personaggio senza limitarlo (ad esempio un pyromancer può essere un mago a distanza, un arciere con skill di supporto o un guerriero melee con l' abilità di dare fuoco e fare danni ai nemici), le armi sono tante e, per quanto le skin non siano poi molte (forse una decina per ogni tipo di arma), hanno un' infinità di combinazioni di stats diverse, in stile borderlands.
I Boss a livello normale non sono troppo complicati, ma le battaglie sono comunque divertenti da giocare ed un minimo errore può cambiare l' esito della battaglia, gli incontri "normali" sono solitamente semplici da affrontare, ma anche qui può darsi che un errore di distrazione o un nemico non tenuto d' occhio vi faccia imprecare l' impensabile perchè l' ultimo vostro salvataggio è stato 1 ora prima ed il vostro party è appena stato eliminato (anche gli aiuti nel gioco lo dicono: salvata spesso o rischiate di avere problemi di pressione sanguigna).
Le quest sono abbastanza complicate ed intricate da non fermarsi al solo "vai qui, fai questo, torna indietro" ma sono spesso contornate da puzzle o segreti da scoprire. A volte questi puzzle possono essere fin troppo complicati, ma ci sono numerose guide su internet che possono aiutare non appena siete bloccati in un punto.
Ogni quest può essere completata in modi diversi, volete essere dei bravi cittadini? Trovate tutti gli indizi che vi aiutino a chiudere il caso o a trovare il colpevole, non vi frega niente dei personaggi che vi circondano? Eliminate chiunque vi si para davanti, amici e nemici che siano.
Il personaggio che controlli si troverà a volte a dover fare delle scelte difficili, ma questa scelta potrebbe non piacere al vostro secondo personaggio principale e dovrete vedere quale dei due avrà la decisione finale con una partita di sasso, carta e forbici (anche in multiplayer).
Le mappe sono veramente grandi ed hanno qualche entrata (segreta o meno) per dungeon o zone segrete.
Insomma, di cose da fare ce ne sono fin troppe

Storia
Aperto il gioco e vedendo la creazione dei 2 eroi personalizzati già mi immaginavo che la storia sarebbe stata una storiella buttata lì tanto per dare una specie di senso ai vari combattimenti, invece la storia principale è bella e interessante e le side-quest non sono da meno ed aiutano a dare un senso a tutti i luoghi che visitate e le persone che incontrate. I due personaggi principali creati dal giocatore riescono ad inserirsi perfettamente nella storia ed i personaggi di supporto fanno parte della squadra, non sono solamente dei supporti, soprattutto i due personaggi già presenti nel gioco Madora e, forse, il mago di cui non ricordo il nome, hanno delle side-story che funzionano bene e si sviluppano con delle side-quest a parte.
88 ore, non vedo l' ora di finirlo per sapere come andrà a finire la nostra storia, ma allo stesso tempo non voglio che finisca perchè mi sono "affezionato" ai miei personaggi, 3 creati da me ed 1 (Madora) già presente nel gioco, è una sensazione che non provavo da final fantasy 8 (il mio ff preferito).


Longevità
Sono ad 88 ore di gioco, non ho idea di quanto manchi alla fine, ma so già che non appena l' avrò finito lo ricomincerò con una difficoltà di gioco diversa e con un party diverso, molto probabilmente finito la seconda volta riproverò una terza, questo per far capire quanto mi sia piaciuto. Con l' utilizzo delle guide sono in casi estremi e giocandolo appieno sono sicuro che supererò facilmente le 100 ore di gioco, Se una persona intende bruciarlo senza leggere conversazioni e fare troppe side-quest immagino la durata si aggiri intorno alle 20 ore, forse più (ma questo gioco vive della sua storia, quindi non "viverlo" credo non sia il modo giusto di giocarlo).

Suono
In quanto compositore ho apprezzato molto l' OST del gioco, belle canzoni che partono nei momenti giusti. I suoni ambientali, delle skill, le voci ed i suoni in generale sono ben fatti ed ogni azione, ambiente, movimento ha il suono corrispondente esatto e ben posizionato nello spazio sonoro

Grafica
Non avendo un pc nuovissimo non posso giudicare la grafica del gioco, ma guardando i video su youtube sembrerebbe non essere esattamente la più bella si possa avere oggi, ma comunque non è male e sta bene con il feeling generale del gioco.
Se proprio bisogna trovare una pecca sono le facce dei personaggi che si possono reclutare nella stanza della "fine del tempo" alcuni sono veramente brutti da vedere, ma immagino che il mondo non sia composto solo da George Clooney.

Qualità/Prezzo
Assurdo, l' ho comprato quando c' erano gli sconti estivi, 16 euro circa (se non sbaglio), pensavo fosse un gioco di range medio, qualcosa che ti piace per qualche ora e poi ti annoi e passi ad altro, mai avrei pensato di aver comprato un masterpiece. Uno dei migliori videogiochi a cui abbia mai giocato. C'è gente che paga 70 euro per dei prodotti riciclati e noiosi ma a cui ormai la gente s'è abituata e poi ci sono dei piccoli capolavori che costano quasi 1/5 dei sopracitati... assurdo...

In conclusione
Un capolavoro al prezzo di un videogioco da supermercato, un gdr che mi ha tenuto incollato al pc per 88 ore e di cui non mi sono ancora assolutamente stancato.
Non sono una persona che spende molti soldi sui videogiochi, ma questi 16 euro sono stati una delle mie migliori spese di sempre.
Per quanto possa contare io gli do un 10/10
Questa recensione ti è stata utile? No Divertente
6 persone su 7 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
95.6 ore in totale
Pubblicata: 4 settembre 2014
Un vero gioco di ruolo, ed il gioco di ruolo dell'anno, per me. Davvero bellissimo, ogni particolare "old school" curato maniacalmente, una veste grafica lodevole, personalizzazione degli eroi ben fatta e storia avvincente. Senza contare il supporto della community che da longevità al prodotto grazie al workshop. La main quest e l'investigazione dicevo che appassionano, ma le side quests non sono da meno, davvero moltissime cose da fare. Un pizzico di Baldur's Gate, un pizzico di Ultima VII, ed il lore della saga per un prequel che batte i giochi che l'hanno preceduto di questi sviluppatori (anche se sensibilmente diversi).
Un gameplay di 11 minuti qui:
https://www.youtube.com/watch?v=yxrpAwP9T6U&feature=youtu.be
Questa recensione ti è stata utile? No Divertente
8 persone su 12 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
12.0 ore in totale
Pubblicata: 9 agosto 2014
Ma la lingua italiana cavolo. Tradotto anche in russo, ma in italiano no... :-( Che tristezza
Questa recensione ti è stata utile? No Divertente
461 persone su 494 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
36.2 ore in totale
Pubblicata: 1 novembre 2014
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
30.8 ore in totale
Pubblicata: 4 agosto 2014
Per gli amanti di BG e company è un MUST. Non privo di difetti, ma assolutamente coinvolgente.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
3.0 ore in totale
Pubblicata: 1 settembre 2014
capolavoro assoluto, un GDR vecchio stampo di cui si sentiva il bisogno. finalmente!
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
118.4 ore in totale
Pubblicata: 13 agosto 2014
decisamente il miglior gioco da molti anni a questa parte.

praticamente perfetto, qualche bug ogni tanto, ma che dire ogni gioco ha dei difetti e questo ne ha proprio pochi.

consigliatissimo soprattutto se piaccino gli rpg old style
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
71.7 ore in totale
Pubblicata: 9 settembre 2014
ONE OF THE BEST GAMES ON STEAM
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
134.4 ore in totale
Pubblicata: 4 ottobre 2014
95/100 THE BEST INNOVATION IN LAST 10 YEARS OF RPG
I was very excited since its announce and i bought it in early access as soon as it was released.Since first minutes of game i understood i wasn't towards a common rpg.At Character creation u are allowed to place points in :
ATTRIBUTE points :Strength,Intelligence,Dexterity,Consitution,Speed,Perception
TALENTS that give specific features and some are really curious like talking to animals and sometimes have prerequisites ABILITIES: divided Iin:
Weapons,(Bow,crossbow,single handed,double handed)
Defence:Armor specialist,body building,wilpower,shield specialist
Skills that together with the attributes are prerequisites to learn spells :Aereotheurge, Geomancer, Hydrosophist, Pyrokinetic ,Expert Marksman,man at arms,witchcraft.
Crafting:Blacksmithing,crafting,loremaster,telekinesis
Nasty deeds:lockpicking,pickpocketing,sneaking
Personality:bartering,lucky charm,leadership and CHARISMA.
Charisma is the leading part of the BEST DECISION/MORAL SYSTEM WITH NO EQUALS IN RPG HISTORY.Based on a minigame influenced by charisma players are allowed to make a cooperative choice on everyone of the numerous events that will force them to take a decision while gaining new traits based on different choices.To be clear The 2 players can make 2 different choices and gain new traits then after the minigame te player that wins it will have the last word on decision.The story is various and very interesting long moments of real investigation,difficult fights, exploration and sometimes humor.Just one final note:the game is actually very very funny and is according me the BEST INNOVATION IN RPG OF LAST YEARS but the initial build ,that had a different skills balancing and other interesting feats that have been erased, was better.this is a moment to congratulate with developers because they made one of most interesting games of last 10 years but to let them now what was better in the fisrt build that was lost in final release, hoping to find that changes in DIVINITY ORIGINAL SIN 2.
Follow me as curator http://steamcommunity.com/groups/developerslookhere Developers Look Here
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
82.3 ore in totale
Pubblicata: 7 ottobre 2014
Fantastico.
Minimo 60 ore di gioco per questo capolavoro ed è l'ultimo pregio.
Un gioco molto nostalgico con chiave moderna, mi ha riportato ai tempi di Divine Divinity.
Grafica discreta, molti luoghi da eplorare con diversi tranelli e rompicapi abbastanza impegnativi per i non esperti del genere.
Lo consiglio a tutti quelli ai quali son piaciuti giochi come i vecchi Fallout 1 e 2 e i vecchi Diablo.
Storia interessante direttamente collegata ai precedenti capitoli.
Combattimento versatile e a turni simile allo stile dei vecchi Fallout appunto.
Molto basato sulle forze elementali e le relative debolezze o punti di forza.

L'unico contro è che attualmente non è ancora disponibile la lingua italiana ma so che ci stanno lavorando.
Questa recensione ti è stata utile? No Divertente
460 persone su 526 (87%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
53.5 ore in totale
Pubblicata: 26 ottobre 2014
-Lacked the money to buy a minor heal spell for my knight.
-Infurated, began to murder every npc in town
-Their blood now serves as a healing source for my leeching talent

11/10

-----
Edit (since people actually took the time to read this)

I play this game along with my girlfriend in co-op mode. While i wouldn't consider myself new to this type of games, i was soon reminded of how hard RPGs can be.

For people that are new to the genre, this game can prove to be quite frightening, especially at the beginning, even in normal difficulty. The lack of direction given, or... the freedom of choice you have... makes the game quite confusing at first, which is why its highly recommended to always read the dialogue carefully. The game even gives you the option to read again the whole conversation through the conversation log tab.

Co-op mode adds to the fun of the game. The fact that you can play the entire game along with a friend makes it the more enjoyable to go through. While people can argue that co-op can make any game look better, Divinity: Original Sin, gives a further meaning to play with your friend, having the NPCs actually acknowledging your companion and not just simply having it there for the sake of having someone around. You can get to talk with your allies at any time, getting to know them more. At certain times, depending on your actions, you will even get short interactions with whoever is in your party that can boost certain traits based on the answer given. There is a meaning for your friend to be there, is not like other games where your co-op companion is just another clone of yourself.

The gameplay is fun. Turn-base combat system based on AP (Action points) is self explanatory, the more AP's you have, the more actions you can make in your turn. Each character has its own APs that are boosted by their attributes and gear.

You are given several classes to pick from though you are not prohibit from learning other classes abiilties. For example, my knight can use water-based skills which are the ones that can grant healing spells along with other water/ice abilities. As for character customization, its not really deep, in fact, i believe it might be one weak point of the game.

Overall, the game is incredibly addicting and fun. While the early levels might discourage newcomers, this game sure is one big reminder that classic-style RPGs are not dead and can show up at any time to surprise us and remind just how fun and frustrating they used to be. I was lucky enough to encounter no bugs so far, which is something i am grateful for seeing how i read some bugs around that can make progress quite more painful than what it should.

I would hate myself if i had to give a real numeric value to the game, so i will say this: "If you are curious about the game, buy it, you will simply not regret it"

One last thing, save often. F5 will be one of your strongest allies. (Not kidding, really, save often)
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80 persone su 97 (82%) hanno trovato questa recensione utile
141.4 ore in totale
Pubblicata: 3 ottobre 2014
The Golden Age of the RPG

There are so many outstanding titles out there at the moment, Wasteland 2 and Shadowrun: Dragonfall DC are out, there are new Witcher and Dragon Age titles on the horizon.
It's a good time to be an RPG fan, but where does Divinity Original Sin fit into this hall of RPG fame?
Let's fire it up, build a character or two and find out!


A game with a lot of character

For a crunchy RPG the character creation doesn't feel as daunting as you might expect.
It's certainly not as initially intimidating as the also excellent Wasteland 2's character creation screen, that's not to say that character creation here is shallow, far from it.

You'll get to create two characters from the start (unless you pick the "lone wolf trait" which will give you some extra perks at the expense of your customised travelling companion.)

Experienced RPG'ers should be right at home here, pick a character class as your starting point, Knight, Wizard, Ranger etc, then tweak your attributes, skills and spells until you've got your perfect novice source hunter, ready to go out into the world and hunt some serious source!


Serious Sauce

A great power called the source exists in the world of Rivellon, a power once wielded for good but no longer.
The Wheel of Time turned and a great darkness invaded the land leaving the source forever tainted, its users driven to madness and destruction. Now only a brave few stand between Rivellon and this dark power which threatens to destroy it.
That's where you come in.


Murder She Wrote

In Divinity original sin you take on the mantle of a novice source hunter (well two novice source hunters, but who's counting).
You've been tasked with investigating the murder of a councillor in the town of Cyseal, It's suspected the source was involved and now, like a sword and magic wielding Jessica Fletcher, It's time to figure out "who dunnit"


There's your trouble!

As the game opens, you'll find yourself being unceremoniously dropped off on the sunny shores of Cyseal.
It seems a murder isn't the only problem the town is facing. The undead are at the walls and the Orcs are attacking from the coast.
Cyseal is a town with more troubles than you could shake a level 10 elemental staff at.


You Go First!

The game doesn't pull any punches, even before you make it into the town of Cyseal proper, you'll have your first tactical encounter which introduces you to the turn based combat mechanics.

Action points are the order of the day here, each character in your group (up to a maximum of four at any one time) will have a specific number of action points dependent on their stats and equipment. You'll spend these points moving, hacking, slashing and casting your way through these turn based encounters.

Combat in D:OS is a meaty and very satisfying experience, but it's not just about sorcery and swordplay, your surroundings can play a huge part in these battles too.


An Inconvenient Truth

Environmental destruction is par for the course here, and at first, you will probably do as much damage to your own group as you do to the enemy via environmental effects, that is, until you've figured a few things out.

Is the floor covered in oil? then you might want to be careful of stray sparks, a misguided fireball could send the whole lot up in flames, if you happen to be standing in the oil yourself, don't expect the environment to be forgiving, you'll burn along with all the rest.

The game can be punishing at times but you'll learn to use the environment to your advantage as you progress and after a short tutorial battle and dungeon crawl, you'll progress into the town of Cyseal.

It's here that the hunt begins.


The Great Hunt

When you make it into the town, you'll be greeted by a wealth of varied and interesting NPC's. A whistle stop tour of the dock front will start to open up various side quests quicker than you can say "That ships on fire!" and "Do I look like a recruitment agency?"

Don't worry, the in game journal does an excellent job of keeping the ever-growing quest details in order, a feature which I've found invaluable as a memory aid following those frequent occasions where the real world dares to interfere with my investigations.


Eye of the Beholder

The graphics do a fine job of enhancing the atmosphere of the game, from dark oppressive dungeons and gloomy rain soaked woodland to bright sunny beaches and the vibrant town of Cyseal itself, everything on screen adds something to the isometric glory.


Ear of the... Earholder

Whilst some NPC's are voiced, most are not. However, there are enough lines of dialogue scattered around to give the game flavour, most of which are so full of character and voiced with such vigour you can't help but smile.

Lines like "I wouldn't let an orc within 500 yards of my loving nature" and "No one has as many friends as the man with many cheeses!" are great examples of the wonderfully written and often funny dialogue that awaits you here.


Schizophrenic Encouragement

The writing is sharp and witty and the interaction between your characters can be hilarious, you can even get into arguments with yourself!
A good example of this happened to me early on in my play through when I wanted to dig up a body to follow a lead in my investigation.
I was just about to start wielding my trusty shovel when my comrade in arms objected.

In situations like this, you can find yourself choosing the dialogue options for both sides of the argument.

I couldn't help but get on my high horse about the sanctity of the grave and disturbing the dead with my second character, whilst my first glared on, shovel in hand quipping about short sighted sensitivity derailing the investigation.
If arguments like this reach an impasse then your comrades will resort to a quick game of rock, paper scissors to resolve the conflict.

This is amazing fun and can lead to alternate paths you might not have considered previously as part of your investigation.


The road is long

Divinity is long game.
If you're the obsessive type and feel the need to complete every side quest on offer then you can expect to spend nigh on 100 hours in Rivellon, so you'll definitely get your monies worth with regards to content................... (snip)


( To view the full review (and others) please take the time to visit http://www.review-well.com/ )
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1,145 persone su 1,719 (67%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
86.7 ore in totale
Pubblicata: 7 settembre 2014
I spent several dozen hours in this game, so why do I, insanely enough, do not recommend it?
First of, I gave up on it. Haven't finished it and cannot bring myself to try. It's not that it's too hard, the game is pleasantly challenging but not inherenty difficult.
What's the problem is 2/3 of that time had nothing to do with moving ahead in the game, or even doing side things that are fun. Not even on getting to understand the game. Rather just dicking about, trying to figure out what the developers had in mind.

It's a real shame, because for the first dozen hours, everthing is perfect. It's what everyone who desire a Baldur's Gate 3 wanted. Unfortunately, the developers tripped it up on a very fundamental level.

One, they showed all their cards at the very beggining. After the first 10 hours, I've already seen everything the game had to offer, the other 70 or so I just levelled up. Sure there's some plot or something like that, but past maybe 20 hours it doesn't hold any real mystery either. After I decided that I don't feel like playing anymore, I checked just in case what was still ahead and turns out I was right - if the game went straight to the final confrontation, I would have missed almost nothing.

Secondly, Larian wanted to make a game that doesn't lead you by the hand, but rather forces you to think and analyze in an open environment. It went sour at the part where the solutions to the problems are hardly logical. Or rather, you as the player can logically deduce them, but the game won't let you follow up on that. That is because some of them still depend on a single item (hidden in an incospicious or even purposefully obscure place) fireing the script or putting a pointer on the map (that you would not be able to pinpoint in any other concievable way). The reason why this killed the game for me is because those are the key points of the game that progress the story. And because of the open world, otherwise plentiful dialogue solutions and criminal lack of hints, it's easy to think something will present itself at some point, you just need to explore more. What it turns out to be is just one missed mundane container/hidden mound/hidden trapdoor that held the crucial piece.

To give a good example, in the very first part of the game, just a few hours in, you need to find a villan's hideout. It's crucial because it's a story moment, it ends the first main story quest. I already figured that out at the time, without having to refer to walkthroughs. The game hinted as much. I had a spell that would reveal it, I just didn't know where it was.
Thinking it might be an overarching storyline, that someone somewhere along the line would give me an actual hint, I merrily went through more than half the game. It's open world, there was no clue whatsoever that I was NOT supposed to do that. Sure, some things didn't make as much sense, like new names being dropped and old one never mentioned again for no good reason, but it all just added to the mystery.
At some point later in the game, I randomly got an amulet that would lower a force field on an area that (which I know now, but didn't know at the time) is suppose to follow up right after the villian lair. I went to lower the force field and that's where things got funny. When I entered a conversation with a character found there, another character chimed in. The problem is, I broke the game sequence. The character that chimed in wasn't actually there. He wasn't there, because I didn't visit the villain lair. At that point I sensed something is wrong and looked online. Turns out I could have completed the quest from the get-go, I simply missed one inconspucious shelf that had a journal. Up to that point, it's characters pointing you to important places in corversation. I didn't even imagine that the designers would step down to something as trivial as a map pointer, something that went against everything they tried to establish until then. Nevertheless, the journal put a pointer on the map. Entering the lair fired scripts, fireing the scripts put the characters in their correct places, finishing the quest. No overarching, no subtle clues, just bad design.

The problem is, there are multiple exaples of that. Or of the game not even giving journal with a point but leaving you to stumble around. Multible times I rustled around just digging up every mound and looking through every container, taught by the above example. And that's the un-fun 2/3 of gameplay I talked about. Exploration is fun when there's interesting new things to discover. Here it's akin to pixel hunting because otherwise the game doesn't progress. I just had to find out if it was just me being stupid or the game having a weaker moment. Turns out that from that point on, that was the whole game. Almost everyone had this problem, the only difference was some defending it as "hardcore RPG gameplay".

And that's Divinity: OS past the first dozen hours of gameplay - pixel hunting to level up to fend of monsters while pixelhunting some more, hoping to god you didn't just waste a whole afternoon because you missed something vital ten hours ago. And there will be wasted afternoons.

And that's why I cannot reccomend it with a clear conscience.

EDIT:
I love how people have a fit and need to call me "kid" as if it was baby's first RPG, yet have trouble telling the difference between "can't be ♥♥♥♥♥ to read dialogue, wants hand held" and "did read, but the design is bad enough to be unhelpful at best, completely misleading at worst".

So I'll make a TL;DR version for all you attention deficit "oldschool" tryglodites.

I think this game sucks because it PROMISED not to hold my hand, and then went ahead and DID ANYWAY.

I got stuck because I was running around trying to interrogate everyone to get directions. By, you know, READING. I expected that because I thought it was the intended design. So I went on thinking that and the GAME BROKE. Not only out of sequence, but actual code. NPC in cutscenes didn't just talk about stuff that hasn't happened, they DIDN'T APPEAR IN THE CUT SCENE. Just their voice.

What it turns out, I missed an item that gives me a MAP POINTER. The quintessential hand-holding cliche.

The game broke becuase it tried to hold my hand and I didn't let it.

Capisce?

I hope this is written simply enough for you to be able to comprehend it.
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53 persone su 65 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
68.9 ore in totale
Pubblicata: 15 ottobre 2014
It's been a while since I've fallen in love with a game as hard as I have with Divinity: Original Sin. It is a game with many glaring flaws, and those flaws are part of the reason I've come to love it. It's not everyone's cup of tea, but those who can stomach its initial few sluggish hours will find a meaty turn-based RPG that pays thorough respect to its CRPG predecessors like Baldur's Gate.

Those familiar with pen & paper RPGs, as well as roguelike elements, will feel right at home here. Combat is tough and involved. The game uses mechanics familiar to paper players while being relatively accessible to modern gamers (none of that THAC0 nonsense!). Larian has developed a smart, stern RPG that offers its charm in its unforgivingly old-school game design with absolutely zero handholding. Very few map markers. No quest arrows. Why am I surrounded by level 15 invincible enemies at level 10?!

If you like Dungeons & Dragons or TBRPGs in similar veins like Shadowrun Returns, you owe it to yourself to play Divinity: Original Sin. Best enjoyed with a friend who will antagonize you.
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44 persone su 54 (81%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
104.4 ore in totale
Pubblicata: 23 settembre 2014
Fantastic RPG game. One of the best in years.

PROS

-No fetch quests
-No grinding
-Great leveling system that rewards you for exploration, fighting, and arguing with npcs
-Enormous amounts of skills and freedom to build you're own party (up to 4 people) any way you want
-Fun story with lots of depth.
-Perfect soundtrack to catch the feel of the fantasy world
-Amazing turn based combat with a lot of emphasis on the surrounding environment. Gameplay is superb
-One of the best AI in a long time. They can do to you anything you can do to them in combat. Very unpredictable
-Fun and smart sandbox elements that can only be rivaled by Bethesda games.
-Challenging puzzles that will take you back in time when those old Resident Evil games picked your brain
-Co-op


CONS


......


No cons. Game is a masterpiece. People nitpick small things like inventory being cumbersome or lack of hand holding. But none of those things are big enough to be worthy of a con. This game is too good. 5-10 years from now it will be even better because people will realize how much better it is than most other game released in todays industry. Its one of those things thats gotta slowly sink in. The first couple hours of the game can be very overwhelming. But once you get past that inital learning curve you will be sucked into an amazing fantasy world. One of the most addicting games I have ever played.

10 out of 10. Would fall for trap again. INTRUDER SPIED!!!!!
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66 persone su 91 (73%) hanno trovato questa recensione utile
39.9 ore in totale
Pubblicata: 4 novembre 2014
I've got so many pros to say about this game, that I have to make a tl;dr for the tl;dr!!! If you ever were a fan of Baldur's Gate Series, Icewind Dale, or other rpgs like them, this is a MUST-PLAY (only this one is a turn-based and not a real-time pause)!
I also recommend it for PnP (pen 'n' paper) players (as I am one). The thing I love about games with this concept, is that they aren't typical dungeon crawling and boring games. Your characters develop with almost every click you make. Many options in dialogs, and you are free to do almost anything you want inside the game's borders.

(DUAL WIELD)
Just a comment for the dual wielding, as many seemed disapointed that there isn't that feat-skill in the game. I know it would be cool to have a 2*1h character, which can attack multiple times, but as it seems the developers didn't implemented it. Was it difficult to make changes in the code they had so far? Was it because they thought 1h is easier than 2*1h to handle (as the offhand has to have some penalties)? Was it because of the game's balance? Either way, with a rogue and a dagger at level 3, you can make 8 backstabs in a single turn. This overflows the gap for me, and makes me laugh.

Thank you for your time reading my review.
Sincerely,
eThi.
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42 persone su 53 (79%) hanno trovato questa recensione utile
76.9 ore in totale
Pubblicata: 6 novembre 2014
Complexity. It’s an old RPG trait largely forgotten by a lot of gamers and ignored by most developers. If you like your RPG’s action-oriented and filled with commodities such as quest markers, move right along. Divinity: Original Sin from Belgian developer Larian assumes you’re prepared to actually figure out quite a bit all on your own. It provides a large game world and simply lets you wander around in it. Areas aren’t closed off, all quests can be finished in at least two different ways and you won’t be punished for playing your own way. It brings about the kind of design philosophy that really should exist in every RPG, regardless of its style, combat system or any other differentiating feature.

The story follows two main protagonists who start out as Source Hunters trying to figure out a local murder mystery. Naturally, soon they find themselves involved in something much bigger including an orc invasion, undead uprising, mad kings in a frozen land inhabited by elementals and they’ll even visit other dimensions and take to the heavens. Unfortunately, this is the weakest part of the game as the writing isn’t particularly compelling and the characterization is awfully shallow, especially regarding the playable characters. Speaking of which, apart from the two main characters, you’ll be able to recruit more people along the way. However, you’ll only be able to keep up to four in your party. Any others will await for your call in a place called the Hall of Heroes if you get the urge to switch them up a bit.

The only real reason to switch characters is to try out different classes and tactics. The character upgrade system is extremely deep and customizable, each class is extremely different with a load of unique traits, abilities and spells. And it’s extremely flexible as well. Just because you committed to a certain class at the beginning doesn’t mean you’re stuck with it if you change your mind. On the contrary, you can mix things up and create something like a rogue specialized in fire spells. You can customize all characters further with weapons and equipment you find along the way. And there’s a ton of loot in this game. Upgrading and customizing your character as well as constantly finding new loot is a huge source of addiction and probably the biggest motivation to continue playing.

Original Sin has a turn-based combat system which is awesome because it’s not an under-the-hood system with pause, but with actual turns akin to a regular turn-based strategy game. Apart from being able to witness the myriad of different combat styles, the combat shines thanks to its fantastic convergence of elemental powers. For example, summoning rain will create puddles on the ground and will make your enemies wet. Throwing a lightning bolt onto one enemy will fry him, but will also zap anyone standing in a puddle nearby. Then you can throw a fireball which will dry out the puddles and create mist that will cause enemies to have limited sight. Frozen surfaces will make characters slip and fall, spilled poison can be ignited for additional damage, the possibilities are nearly endless. Naturally, considering that everything you cast on the battlefield will affect your party as well, you have to be careful what you’re doing at all times. It’s just a superb system that never gets old.

Divinity: Original Sin is a fantastic looking game, however the art style isn’t particularly distinctive and falls under usual fantasy tropes a bit too often. The same can be said about the soundtrack, it’s definitely pleasing and appropriate, but just doesn’t really stand out in any way. My biggest complaint about the game is that it can be incredibly obtuse at times, particularly regarding the puzzle design. You will actually get hints from books and other sources, but I honestly don’t know what frame of mind you have to be in to figure some of this stuff out. This can get especially frustrating due to how big the world is and considering that a lot of quests span across multiple huge areas.

Divinity: Original Sin is one of the big Kickstarter success stories – a rewarding, addictive and unapologetic hardcore RPG brimming with complexity, gameplay depth and content breadth. If only it had a more motivating story, more interesting characters and a more unique game world, it would have been a masterpiece. Still, a few design quibbles aside, this is a great game that will delight anyone looking for a true RPG that brings back cherished genre values and wraps them up in a modern package.

8 OUT OF 10 (GREAT)
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102 persone su 156 (65%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
36.9 ore in totale
Pubblicata: 8 ottobre 2014
I made a guy bleed his own blood and then electrified the pool of blood he was standing in to stun him, and then dropped a boulder on him. A poisonous boulder. And then I froze some blood and made enemies slip around on it. It's basically Magical ♥♥♥♥♥♥♥s: The Game. GOTY 2014
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