Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
사용자 평가: 매우 긍정적 (평가 9,618 개)
출시 날짜: 2014년 6월 30일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Divinity Original Sin 구매

Divinity Original Sin Digital Collectors edition 구매

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Divinity Original Sin - Source Hunter DLC pack 구매

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (43)

2015년 3월 19일

Italian language available

Hi everyone,

The team at Larian is very happy to announce that -- thanks to the impressive efforts of the game's great fan community (Sciarada Team, specifically) -- Divinity: Original Sin is now officially available in Italian.

Larian put together a video to celebrate the occasion: https://www.youtube.com/watch?v=GzgR9cWhADE (you can turn on the Italian subtitles)

Work on the translation started in September, and the team has brought in four waves of testers throughout the process to ensure the translation is of high quality. Team leader Giuseppe "Chantalion" Cappariello told us that translating the orc language, finding the right words to make rhymes in Italian, and trying to preserve Larian's "surreal" humour throughout the game has been "delightfully hard and terribly fascinating." Other members of the team include Giuseppe's second-in-command Chris "Patarimanno" Benassi, as well as Marco "Malkot", Luigi "Jakelr", Enrico "Goatboy" and Enrico "Tanosblood".

You can find out more about the translation effort on the Facebook page: https://www.facebook.com/TraduzioneDivinityOriginalSinITA
or on the RPGItalia forums:
http://forum.rpgitalia.net/topic/24798-traduzione-italiana-divinity-original-sin/

댓글 44 개 더 읽어보기

2015년 1월 30일

Patch v1.0.252.0

It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:
When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cloud icon next to them. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You can remove saves manually from the cloud by deleting them via the in-game menu. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Upload speeds will depend on your Internet connection.

FAQ for Cloud:

  • Do the cloud saves work cross-platform (Mac <-> PC)?
    * Yes, you can sync from PC to Mac and Mac to PC.
  • What happens to my old saves?
    * They remain locally on your current PC. Only new savegames made in patch 1.0.251.0 and beyond will be uploaded to the cloud.
  • What happens when my quota is full?
    * Your newest saves are uploaded to the cloud and oldest saves are removed from the cloud. This does not mean you lose your saves. They are just removed from the cloud, but stay locally on your PC.
  • What do the icons mean in the save/load screens?
    * "Cloud with arrow" means the save will be uploaded to the cloud upon exiting the game. "Cloud with x" means the save will be removed from the cloud upon exiting the game. A normal cloud means the save is correctly in sync.
  • How do I turn on/off Steam Cloud?
    * You can do this by clicking through the following steps: Library > right click on game > Properties > Updates > Steam Cloud > Check or uncheck the checkbox at the bottom.
  • Note: since the game is DRM-free, it can be started manually from the game folder while steam cloud is syncing. Do NOT do this, as it can possibly corrupt your steam cached cloud files. You will not lose any saves, but the cloud will be confused as to what is in sync and what is not. Please only start the game via steam, if steam is running.

Update:
We added the following hotfixes with 1.0.252.0:
  • loading of a save with missing mod dependencies now throws correct error message instead of crashing
  • fixed possible crash during/at end of combat (texture issue)

Bug Fixes:
  • Gameplay Blocked when talking to Leandra while escaping from Death Knights
  • Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene
  • Equipment usable in skill bar
  • "Send to Homestead" appears in context menu if you start new game after loading save
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider
  • Ingame time incorrect after loading a save and then starting a new game
  • Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account.
  • Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog

Mac specific changes:
  • VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
  • OpenGL specific fixes for flickering objects
  • OpenGL performance improvements
  • Effects library updated with camera effect
  • Smoother zoom and scroll
  • Books rendering issues with OpenGL
  • Mouse right click in fake full screen was not working

Balancing changes:
Cyseal
  • Chimaera (script improved)
  • Dietmar (bugfix: enemies won't turn invisible again on save/load)
  • Lighthouse Horror (bugfix: scripting error)

Black Cove
  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)

Luculla Forest
  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
  • Void Shepherd (bugfix: killing the shepherd now ends the fight)
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
  • Rafflesia (bugfix: now summons level 14 flowers)
  • Shadow Summoner (now stronger & faster)
  • Spider Queen (bugfix: now summons level 14 spiders)
  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)

Hiberheim
  • Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)

Dark Forest
  • Anguish Demon (removed one summon, making the fight a bit easier)
  • Fire Demon (summons void dogs faster)
  • Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
  • Braogg Spiritchaser (doesn't end turn after summoning anymore)
  • Tunnel Mushroom (made non-teleportable)

Stats changes
  • Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
  • Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
  • Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
  • Rebalanced Willpower & Bodybuilding throughout the game
  • Rebalanced physical & magical resistances
  • Some creatures had high dexterity and were difficult to hit
  • Pure elementals (fire, water, air, earth) now have proper resistances and immunities
  • Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)

Editor Update:
  • We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods

댓글 88 개 더 읽어보기

평가

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

게임에 대해



Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack
  • [/list]

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
유용한 고객 평가
39명 중 37명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
65.8 시간 기록
게시 일시: 2015년 1월 18일
1회차 클리어했을시 65시간 정도 플탐나왔습니다.

발더스게이트2나 네버윈터나이츠 같은 턴제RPG이며,

좋은평가를 받고 있어 많은 사람들의 구매목록에 있지만

플레이해본 사람들의 호불호가 다소 갈리는 게임입니다.

OST 좋고 , 그래픽도 깔끔합니다.



아~ 나는 게임에 시간을 아주 많이 투자할 수 있고 ,

느긋하게 오브젝트 하나하나 다 조사하고 돌 뒤 나무 뒤

또는 보이는 책 , 아이템들 다 예사롭지 않게 꼼꼼히 챙기면서 할거야

사소한 지문도 전부 정독해가면서 말이지!!!

그리고 아주 사소한 퀘스트 수행을 위해서라도

수차례의 삽질과 많은 시간투자하는게 아깝지 않아.




라고 하신다면 좋은 게임이 될겁니다. 강추

좋게 말하면 하나하나 단서를 찾아가며 , 모험을 해나가는 방식이니까요.





만약 그렇지 않고 시간낭비하는게 싫으신분들에게는

게임의 난이도가 상당히 높습니다.

몬스터들이 쎄거나 게임 이해가 안되서 어려운게 아니라 ,

퀘스트를 해결하는 자체가 수없이 많은 막힘을 유발합니다.

작은 서브 퀘스트를 수시간동안 시간허비하고도 클리어하지 못하는 경우

결국 포럼이나 공략을 찾게되실겁니다.


물론 공략안보고도 마구잡이 진행도 가능하지만

좋은 아이템을 놓친다거나 이후에 쓰여지는 단서를 놓고 간다거나

그런 두려움때문에 공략을 계속 찾게됩니다.

만약 놓치고 진행했다가 이후에 필요한 상황이 되면 난감하거든요.

그러다보니 공략보면서 하게되고 ..............

다들 아시겠지만 이게 게임을 하는건지 공략보고 따라하기를 하는건지

어느순간 게임의 목적성이 애매모호해지며

재미가 없어집니다.





그리고 자유도가 있다하여 NPC들 죽이거나 할 수도 있지만

이게임에서는 필드몹 조차 절대 리젠하지 않습니다.

죽여버리면 게임상에서 절대 안나옵니다..

가뜩이나 작은 세계관에 NPC없고 몹없으니

마을도 유령마을에 필드도 텅텅 비어버리게 됩니다.

게임 후반부 가면 필드는 텅텅 비어있고 마을에 NPC 몇 있는게 외롭기 그지 없습니다.

말하자면 정말 재미없는 자유도입니다.




또한 자유도 만끽하려고 마을에서 눌러앉거나 태평하게 크래프팅하면서

놀만한 컨텐츠가 있지만 즐길 환경이 안되어 있습니다.

퀘클리어 순서의 자유는 어느정도 있지만 결국은 직진 진행입니다.

멈춰서 여유를 즐기는건 쉽지 않습니다.





명작이지만 , 라이트하게 편한 마음가짐으로 하기에는 다소 어려움이 있는 게임이네요.

진입장벽도 높고, 사견이지만 엔딩보는거 외엔

동기부여가 전혀 없는 느낌입니다.


느긋하게 오랫동안 시간을 투자하면서 공략을 안보고

게임내 지문을 전부 정독하면서 풀어나갈 자신이 있으신 분에게는

좋은게임이 될거 같습니다.



시점문제가 있지만 이건 동일뷰방식의 게임이라면

같은 문제이므로 어느정도 감안해야합니다.

멀티플레이는 있지만 없다고 생각하세요 .
이 평가가 유용한가요? 아니요 재미있음
36명 중 34명(94%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
109.8 시간 기록
게시 일시: 2015년 3월 4일
올드스쿨 체계를 21세기로 끌어올린 장본인

장점

+다채로운 상호작용
+서정적인 사운드
+뛰어난 전략성
+멀티 지원
+모드 지원
+사랑이야기


단점

-용두사미식 구성
-진행할수록 점점 낮아지는 난이도
-사랑이야기


주의점

진행할수록 난이도가 낮아지므로 턴알피지에 익숙한 게이머는
하드코어 모드를 필히 설치하시길 바랍니다.


이런 분들에게 추천합니다.

명작 턴알피지를 플레이하고 싶으신 분
성공적으로 올드스쿨 체계에 입문하고 싶으신 분
주제에 대해 이야기하며 할 게임을 찾으시는 커플 혹은 친구


이런 분들에게 비추천합니다.

올드스쿨만의 귀찮은 컨텐츠들이 싫으신 분
다른 커플의 사랑 이야기는 진저리나시는 분
복잡한 스토리나 주제가 거슬리는 분
이 평가가 유용한가요? 아니요 재미있음
798명 중 738명(92%)이 이 평가가 유용하다고 함
16명이 이 평가가 재미있다고 함
36.2 시간 기록
게시 일시: 2014년 11월 1일
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
이 평가가 유용한가요? 아니요 재미있음
9명 중 7명(78%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
82.5 시간 기록
게시 일시: 2014년 12월 27일
각종 오브젝트와의 상호작용, 어떤 방식으로 플레이를 해도 거의 해결이 가능한 퀘스트. 이 모두를 뭉뚱그려 게임의 자유도라고 칭할 수 있다면, 이 게임만큼 자유도가 높은 게임은 아마 드물다고 할 수 있겠습니다. 자유롭기가 마치 갓 잡아올린 잉어킹 같네요. 팔딱팔딱.


올드스쿨 rpg자체를 해본 경험이 없었고 턴제 게임을 상당히 싫어하는 축에 속합니다만 단언컨대 이 게임만큼은 그런 제약따윈 아무런 의미가 없습니다. 물론 올드스쿨 rpg라는 장르와 턴제전투 시스템은 게임의 진입장벽이 될 수는 있겠죠. 하지만 그 장벽을 넘는 순간 마치 활성화 에너지 언덕을 넘어버린 입자마냥 그 재미는 사방팔방을 휘젓습니다. 아이씐나.


그래도 망설이시는 분께는 한마디만 해드리고 싶네요. 일단 한번 잡솨봐.
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7명 중 5명(71%)이 이 평가가 유용하다고 함
82.3 시간 기록
게시 일시: 2014년 12월 28일
일수로 2일 플레이 했을 때

플레이타임이 30시간이었다..

턴제 RPG를 좋아한다면 반드시 해봐야할 게임
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7명 중 5명(71%)이 이 평가가 유용하다고 함
22.1 시간 기록
게시 일시: 2014년 12월 18일
처음에는 불친절함 덕분에 접근성이 조금 떨어졌었는데, 하면 할 수록 빠져드는 게임!!
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3명 중 2명(67%)이 이 평가가 유용하다고 함
68.2 시간 기록
게시 일시: 2014년 12월 17일
잠시 동안 게임불감증에 걸렸는데, 이게임이 그걸 치료해주었다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
56.2 시간 기록
게시 일시: 2014년 12월 29일
발더스게이트를 기억하는 유저라면 반드시 해보길 권합니다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
63.7 시간 기록
게시 일시: 2015년 1월 2일
명작게임은 다르다
턴제 RPG라고 생각하고 답답할거라고 생각 하지말라
직업의 능력을 이용한 유연한 플레이와
스카이림과 같은 다양한 퀘스트와 모험들
섬세한 대사와 디자인은 나를 감명시켰다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
53.8 시간 기록
게시 일시: 2015년 1월 9일
재밌네요...
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2명 중 1명(50%)이 이 평가가 유용하다고 함
114.3 시간 기록
게시 일시: 2015년 1월 20일
2014년 최고의 갓게임
디비니티 오리지널 씬

공략을 보지 않고 하는것을 가장 추천하지만, 공략을 보고 하더라도 재미있는 게임.

여태까지 나온 턴제 전투 rpg중에 가장 쫄깃한 전투를 선사하지만
전투가 아닌 부분에 시간을 더 투자해야 하는 게임.

매력 수치 등으로 실마리를 더 얻을 수 있는 발더스 류와 가장 크게 다른점은
게임 내 캐릭터가 아니라 실제 플레이어의 머리를 굴려야 한다는 것이다.
퀘스트를 해결하는데 정말 다양한 방법을 동원할 수 있다.
정상적인 수사와 정의로운 해결방법을 비롯해 가택 무단침입, 도둑질, 강도, 도굴, 협박, 회유, 살인 등등..

내가 하는 행위는 게임 내의 세계에 영구적인 영향을 끼치며, 게임 내의 모든 오브젝트를 사용가능하고, 이 세계에 무엇이 있는지 탐험하는 재미를 주었던 고전 RPG의 매력을 그대로 갖고 오면서도 현대적인 게임의 요소들을 접목시켜 새로운 RPG의 시대를 열었다고 감히 평가할 수 있겠다.

잠깐 네버윈터 모듈을 만들어봤던 경험으로 이야기한다면
플레이어가 겪을지 아닐지도 모를 이런 인터랙티브한 요소들을 중첩해서 배치한다는 것 자체가 상당히
스트레스를 유발하고, 개발기간과 비용을 늘리면서 생색은 내기 힘든, 만드는 입장에서 엄청나게 힘든 작업이다.

그래서 개발에 상당히 자금이 많이 들어가는 요새 게임들은 다층적인 플롯과 선택의 자유를 배치할지언정 플레이어의 행동 그 자체에 대해 반응해 세계가 변화하게 만들지는 않는다. 엄청나게 많은 변수와 행동 방식에 대한 모든 부분을 준비해 놓아야 하기 때문이다. 하지만 디비니티는 그것을 해냈다. 플롯의 일직선 진행은 여기서 문제가 되지 않는다. 왜냐햐면 그것을 진행하는 방식에 대한 무한한 자유도가 주어지기 때문이다.
따라서 개발 과정에서 시간과 자금의 압박이 있었을 수 밖에 없었을 게임이고, 그래서 후반부 볼륨이 초반부에 비해 아쉬운 감이 있긴 하다.

하지만 이 게임의 성공으로 시간과 자금이 풍부해진 라리안에서 또 어떤 명작을 만들어낼지
매우매우 기대가 되게 만든, 게임스팟 선정 GOTY에 빛나는 2014 최고의 게임이다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
2.4 시간 기록
게시 일시: 2015년 2월 5일
good
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2명 중 1명(50%)이 이 평가가 유용하다고 함
30.8 시간 기록
게시 일시: 2015년 3월 8일
턴제 RPG와 추측과 탐색을 통한 문제 해결을 좋아하시는 분이라면 구매하세요.
즉 장소 또는 답을 주지 않는 게임 진행 방식, 아이템 및 NPC의 대화도일일히 확인해야 하는 꼼꼼함이 필요합니다.
라이트한 게임을 원하시거나 자신이 JRPG(선형적인 게임) 을 좋아하신다면 구매하시는걸 비추합니다.
상당히 게임 페이스가 느립니다.
전투는 이 겜의 핵심이라 할 정도로 재미있습니다. 턴제 기반이지만 한 턴 한 턴 신중히 생각해야 합니다.
엑스컴 전투에 + 지형 지물과 속성을 이용한 게임을 진행해야 합니다.
난이도가 노말 기준으로 초반엔 어려운 편입니다.
퀘스트 해결 방법도 가지각색입니다. 이건 직접 해보셔야 압니다.
예를 들자면 적을 공격할 때 그냥 닥공 할 수도 있고 은신해서 적 주변에 화약통을 놓고 터쳐서 게임을 그냥 끝내버릴 수도
있습니다.

그래픽도 굉장히 깔끔하고 코옵도 됩니다(해보진 못했습니다.)

단점은 일단 인벤토리가 좀 뭐 같습니다. 보기 어렵고 거래도 어렵고 정리도 안되고...
또 가위바위보를 이용한 설득이 있는데 .로드 노가다 느낌 납니다.

그리고 한글패치가 있는데 공개 번역이라, 각 해석마다 문체도 다르며, 글을 읽어도 이해 못하는 부분이 있습니다.
(게임 문체가 원래 그럼... 그래서 직역하다보니 내용 이해에 어려움이 동반함)

결론적으로 말하자면 이러한 단점을 씹어먹을 수 있을 정도로 게임이 오밀조밀하게 잘 짜여있습니다.
구매 하실 때 도움이 되었으면 좋겠습니다.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
35.2 시간 기록
게시 일시: 2015년 3월 13일
적당히 어려운 난이도에 적당히 쉬운 퍼즐

전투가 꿀잼

rpg의 향수를 느끼고 싶다면 추천!
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752명 중 650명(86%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
53.5 시간 기록
게시 일시: 2014년 10월 26일
-Lacked the money to buy a minor heal spell for my knight.
-Infurated, began to murder every npc in town
-Their blood now serves as a healing source for my leeching talent

11/10

-----
Edit (since people actually took the time to read this)

I play this game along with my girlfriend in co-op mode. While i wouldn't consider myself new to this type of games, i was soon reminded of how hard RPGs can be.

For people that are new to the genre, this game can prove to be quite frightening, especially at the beginning, even in normal difficulty. The lack of direction given, or... the freedom of choice you have... makes the game quite confusing at first, which is why its highly recommended to always read the dialogue carefully. The game even gives you the option to read again the whole conversation through the conversation log tab.

Co-op mode adds to the fun of the game. The fact that you can play the entire game along with a friend makes it the more enjoyable to go through. While people can argue that co-op can make any game look better, Divinity: Original Sin, gives a further meaning to play with your friend, having the NPCs actually acknowledging your companion and not just simply having it there for the sake of having someone around. You can get to talk with your allies at any time, getting to know them more. At certain times, depending on your actions, you will even get short interactions with whoever is in your party that can boost certain traits based on the answer given. There is a meaning for your friend to be there, is not like other games where your co-op companion is just another clone of yourself.

The gameplay is fun. Turn-base combat system based on AP (Action points) is self explanatory, the more AP's you have, the more actions you can make in your turn. Each character has its own APs that are boosted by their attributes and gear.

You are given several classes to pick from though you are not prohibit from learning other classes abiilties. For example, my knight can use water-based skills which are the ones that can grant healing spells along with other water/ice abilities. As for character appearance customization, its not really deep, in fact, i believe it might be one weak point of the game.

Overall, the game is incredibly addicting and fun. While the early levels might discourage newcomers, this game sure is one big reminder that classic-style RPGs are not dead and can show up at any time to surprise us and remind just how fun and frustrating they used to be. I was lucky enough to encounter no bugs so far, which is something i am grateful for seeing how i read some bugs around that can make progress quite more painful than what it should.

I would hate myself if i had to give a real numeric value to the game, so i will say this: "If you are curious about the game, buy it, you will simply not regret it"

One last thing, save often. F5 will be one of your strongest allies. (Not kidding, really, save often)
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186명 중 149명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
141.4 시간 기록
게시 일시: 2014년 10월 3일
The Golden Age of the RPG

There are so many outstanding titles out there at the moment, Wasteland 2 and Shadowrun: Dragonfall DC are out, there are new Witcher and Dragon Age titles on the horizon.
It's a good time to be an RPG fan, but where does Divinity Original Sin fit into this hall of RPG fame?
Let's fire it up, build a character or two and find out!


A game with a lot of character

For a crunchy RPG the character creation doesn't feel as daunting as you might expect.
It's certainly not as initially intimidating as the also excellent Wasteland 2's character creation screen, that's not to say that character creation here is shallow, far from it.

You'll get to create two characters from the start (unless you pick the "lone wolf trait" which will give you some extra perks at the expense of your customised travelling companion.)

Experienced RPG'ers should be right at home here, pick a character class as your starting point, Knight, Wizard, Ranger etc, then tweak your attributes, skills and spells until you've got your perfect novice source hunter, ready to go out into the world and hunt some serious source!


Serious Sauce

A great power called the source exists in the world of Rivellon, a power once wielded for good but no longer.
The Wheel of Time turned and a great darkness invaded the land leaving the source forever tainted, its users driven to madness and destruction. Now only a brave few stand between Rivellon and this dark power which threatens to destroy it.
That's where you come in.


Murder She Wrote

In Divinity original sin you take on the mantle of a novice source hunter (well two novice source hunters, but who's counting).
You've been tasked with investigating the murder of a councillor in the town of Cyseal, It's suspected the source was involved and now, like a sword and magic wielding Jessica Fletcher, It's time to figure out "who dunnit"


There's your trouble!

As the game opens, you'll find yourself being unceremoniously dropped off on the sunny shores of Cyseal.
It seems a murder isn't the only problem the town is facing. The undead are at the walls and the Orcs are attacking from the coast.
Cyseal is a town with more troubles than you could shake a level 10 elemental staff at.


You Go First!

The game doesn't pull any punches, even before you make it into the town of Cyseal proper, you'll have your first tactical encounter which introduces you to the turn based combat mechanics.

Action points are the order of the day here, each character in your group (up to a maximum of four at any one time) will have a specific number of action points dependent on their stats and equipment. You'll spend these points moving, hacking, slashing and casting your way through these turn based encounters.

Combat in D:OS is a meaty and very satisfying experience, but it's not just about sorcery and swordplay, your surroundings can play a huge part in these battles too.


An Inconvenient Truth

Environmental destruction is par for the course here, and at first, you will probably do as much damage to your own group as you do to the enemy via environmental effects, that is, until you've figured a few things out.

Is the floor covered in oil? then you might want to be careful of stray sparks, a misguided fireball could send the whole lot up in flames, if you happen to be standing in the oil yourself, don't expect the environment to be forgiving, you'll burn along with all the rest.

The game can be punishing at times but you'll learn to use the environment to your advantage as you progress and after a short tutorial battle and dungeon crawl, you'll progress into the town of Cyseal.

It's here that the hunt begins.


The Great Hunt

When you make it into the town, you'll be greeted by a wealth of varied and interesting NPC's. A whistle stop tour of the dock front will start to open up various side quests quicker than you can say "That ships on fire!" and "Do I look like a recruitment agency?"

Don't worry, the in game journal does an excellent job of keeping the ever-growing quest details in order, a feature which I've found invaluable as a memory aid following those frequent occasions where the real world dares to interfere with my investigations.


Eye of the Beholder

The graphics do a fine job of enhancing the atmosphere of the game, from dark oppressive dungeons and gloomy rain soaked woodland to bright sunny beaches and the vibrant town of Cyseal itself, everything on screen adds something to the isometric glory.


Ear of the... Earholder

Whilst some NPC's are voiced, most are not. However, there are enough lines of dialogue scattered around to give the game flavour, most of which are so full of character and voiced with such vigour you can't help but smile.

Lines like "I wouldn't let an orc within 500 yards of my loving nature" and "No one has as many friends as the man with many cheeses!" are great examples of the wonderfully written and often funny dialogue that awaits you here.


Schizophrenic Encouragement

The writing is sharp and witty and the interaction between your characters can be hilarious, you can even get into arguments with yourself!
A good example of this happened to me early on in my play through when I wanted to dig up a body to follow a lead in my investigation.
I was just about to start wielding my trusty shovel when my comrade in arms objected.

In situations like this, you can find yourself choosing the dialogue options for both sides of the argument.

I couldn't help but get on my high horse about the sanctity of the grave and disturbing the dead with my second character, whilst my first glared on, shovel in hand quipping about short sighted sensitivity derailing the investigation.
If arguments like this reach an impasse then your comrades will resort to a quick game of rock, paper scissors to resolve the conflict.

This is amazing fun and can lead to alternate paths you might not have considered previously as part of your investigation.


The road is long

Divinity is long game.
If you're the obsessive type and feel the need to complete every side quest on offer then you can expect to spend nigh on 100 hours in Rivellon, so you'll definitely get your monies worth with regards to content................... (snip)


( To view the full review (and others) please take the time to visit http://www.review-well.com/ )
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103명 중 78명(76%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
68.9 시간 기록
게시 일시: 2014년 10월 15일
It's been a while since I've fallen in love with a game as hard as I have with Divinity: Original Sin. It is a game with many glaring flaws, and those flaws are part of the reason I've come to love it. It's not everyone's cup of tea, but those who can stomach its initial few sluggish hours will find a meaty turn-based RPG that pays thorough respect to its CRPG predecessors like Baldur's Gate.

Those familiar with pen & paper RPGs, as well as roguelike elements, will feel right at home here. Combat is tough and involved. The game uses mechanics familiar to paper players while being relatively accessible to modern gamers (none of that THAC0 nonsense!). Larian has developed a smart, stern RPG that offers its charm in its unforgivingly old-school game design with absolutely zero handholding. Very few map markers. No quest arrows. Why am I surrounded by level 15 invincible enemies at level 10?!

If you like Dungeons & Dragons or TBRPGs in similar veins like Shadowrun Returns, you owe it to yourself to play Divinity: Original Sin. Best enjoyed with a friend who will antagonize you.
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76명 중 55명(72%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
76.9 시간 기록
게시 일시: 2014년 11월 6일
Complexity. It’s an old RPG trait largely forgotten by a lot of gamers and ignored by most developers. If you like your RPG’s action-oriented and filled with commodities such as quest markers, move right along. Divinity: Original Sin from Belgian developer Larian assumes you’re prepared to actually figure out quite a bit all on your own. It provides a large game world and simply lets you wander around in it. Areas aren’t closed off, all quests can be finished in at least two different ways and you won’t be punished for playing your own way. It brings about the kind of design philosophy that really should exist in every RPG, regardless of its style, combat system or any other differentiating feature.

The story follows two main protagonists who start out as Source Hunters trying to figure out a local murder mystery. Naturally, soon they find themselves involved in something much bigger including an orc invasion, undead uprising, mad kings in a frozen land inhabited by elementals and they’ll even visit other dimensions and take to the heavens. Unfortunately, this is the weakest part of the game as the writing isn’t particularly compelling and the characterization is awfully shallow, especially regarding the playable characters. Speaking of which, apart from the two main characters, you’ll be able to recruit more people along the way. However, you’ll only be able to keep up to four in your party. Any others will await for your call in a place called the Hall of Heroes if you get the urge to switch them up a bit.

The only real reason to switch characters is to try out different classes and tactics. The character upgrade system is extremely deep and customizable, each class is extremely different with a load of unique traits, abilities and spells. And it’s extremely flexible as well. Just because you committed to a certain class at the beginning doesn’t mean you’re stuck with it if you change your mind. On the contrary, you can mix things up and create something like a rogue specialized in fire spells. You can customize all characters further with weapons and equipment you find along the way. And there’s a ton of loot in this game. Upgrading and customizing your character as well as constantly finding new loot is a huge source of addiction and probably the biggest motivation to continue playing.

Original Sin has a turn-based combat system which is awesome because it’s not an under-the-hood system with pause, but with actual turns akin to a regular turn-based strategy game. Apart from being able to witness the myriad of different combat styles, the combat shines thanks to its fantastic convergence of elemental powers. For example, summoning rain will create puddles on the ground and will make your enemies wet. Throwing a lightning bolt onto one enemy will fry him, but will also zap anyone standing in a puddle nearby. Then you can throw a fireball which will dry out the puddles and create mist that will cause enemies to have limited sight. Frozen surfaces will make characters slip and fall, spilled poison can be ignited for additional damage, the possibilities are nearly endless. Naturally, considering that everything you cast on the battlefield will affect your party as well, you have to be careful what you’re doing at all times. It’s just a superb system that never gets old.

Divinity: Original Sin is a fantastic looking game, however the art style isn’t particularly distinctive and falls under usual fantasy tropes a bit too often. The same can be said about the soundtrack, it’s definitely pleasing and appropriate, but just doesn’t really stand out in any way. My biggest complaint about the game is that it can be incredibly obtuse at times, particularly regarding the puzzle design. You will actually get hints from books and other sources, but I honestly don’t know what frame of mind you have to be in to figure some of this stuff out. This can get especially frustrating due to how big the world is and considering that a lot of quests span across multiple huge areas.

Divinity: Original Sin is one of the big Kickstarter success stories – a rewarding, addictive and unapologetic hardcore RPG brimming with complexity, gameplay depth and content breadth. If only it had a more motivating story, more interesting characters and a more unique game world, it would have been a masterpiece. Still, a few design quibbles aside, this is a great game that will delight anyone looking for a true RPG that brings back cherished genre values and wraps them up in a modern package.

8 OUT OF 10 (GREAT)
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113명 중 77명(68%)이 이 평가가 유용하다고 함
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39.9 시간 기록
게시 일시: 2014년 11월 4일
I've got so many pros to say about this game, that I have to make a tl;dr for the tl;dr!!! If you ever were a fan of Baldur's Gate Series, Icewind Dale, or other rpgs like them, this is a MUST-PLAY (only this one is a turn-based and not a real-time pause)!
I also recommend it for PnP (pen 'n' paper) players (as I am one). The thing I love about games with this concept, is that they aren't typical dungeon crawling and boring games. Your characters develop with almost every click you make. Many options in dialogs, and you are free to do almost anything you want inside the game's borders.

(DUAL WIELD)
Just a comment for the dual wielding, as many seemed disapointed that there isn't that feat-skill in the game. I know it would be cool to have a 2*1h character, which can attack multiple times, but as it seems the developers didn't implemented it. Was it difficult to make changes in the code they had so far? Was it because they thought 1h is easier than 2*1h to handle (as the offhand has to have some penalties)? Was it because of the game's balance? Either way, with a rogue and a dagger at level 3, you can make 8 backstabs in a single turn. This overflows the gap for me, and makes me laugh.

Thank you for your time reading my review.
Sincerely,
eThi.
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212명 중 136명(64%)이 이 평가가 유용하다고 함
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36.9 시간 기록
게시 일시: 2014년 10월 8일
I made a guy bleed his own blood and then electrified the pool of blood he was standing in to stun him, and then dropped a boulder on him. A poisonous boulder. And then I froze some blood and made enemies slip around on it. It's basically Magical ♥♥♥♥♥♥♥s: The Game. GOTY 2014
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