Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
사용자 평가: 매우 긍정적 (평가 8,768 개)
출시 날짜: 2014년 6월 30일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Divinity Original Sin 구매

Divinity Original Sin Digital Collectors edition 구매

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Divinity Original Sin - Source Hunter DLC pack 구매

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (41)

2014년 10월 30일

Update Version 1.0.219

Hi everyone,

Today's patch contains over 150 improvements and more are coming.

FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.

Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.

You can read the full changelog on our forum:
Patch v1.0.219 Changelog

댓글 55 개 더 읽어보기

2014년 9월 29일

Minor Update for 1.0.177

Hello,

If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.

Cheers!

David
Larian Studios

댓글 22 개 더 읽어보기

평가

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

게임에 대해

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack


시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
유용한 고객 평가
11명 중 10명(91%)이 이 평가를 유용하다고 평가했습니다.
65.8 시간 기록
게시 일시: 2015년 1월 18일
50시간정도 플레이했고 , 대충 절반정도 볼륨을 소화한 상태입니다.

발더스게이트2나 네버윈터나이츠 같은 턴제RPG이며, 좋은평가를 받고 있어 많은 사람들의 구매목록에 있지만

플레이해본 사람들의 호불호가 명확히 갈리는 게임입니다.

OST 좋고 , 그래픽도 깔끔합니다.



아~ 나는 게임에 시간을 아주 많이 투자할 수 있고 , 느긋하게 오브젝트 하나하나 다 조사하고

돌 뒤 나무 뒤 , 또는 보이는 책 , 아이템들 다 예사롭지 않게 꼼꼼히 챙기면서 할거야

사소한 지문도 전부 정독해가면서 말이지!!!

그리고 아주 사소한 퀘스트 수행을 위해서라도 수차례의 삽질과 많은 시간투자하는게 아깝지 않아.




라고 하신다면 좋은 게임이 될겁니다. 강추


만약 그렇지 않고 시간낭비하는게 싫으신분들에게는 게임의 난이도가 상당히 높습니다.

몬스터들이 쎄거나 게임 이해가 안되서 어려운게 아니라 , 퀘스트를 해결하는 자체가 수없이 많은 막힘을 유발합니다.


작은 서브 퀘스트를 수시간동안 시간허비하고도 클리어하지 못하는 경우

결국 포럼이나 공략을 찾게됩니다.


그후부터 공략보지 않고는 진행하기 힘들정도가 되실겁니다...


공략보면서 하게되면 다들 아시겠지만 이게 게임을 하는건지

공략보고 따라하기를 하는건지 어느순간 게임의 목적성이 애매모호해지죠. 재미가 없어집니다.





그리고 자유도가 있다하여 NPC들 죽이거나 할 수도 있지만

이게임에서 모든 개체들은 절대 리젠하지 않습니다.

죽여버리면 게임상에서 절대 안나옵니다.. 즉 마을도 유령마을에 필드도 텅텅 비어버리게 됩니다.




또한 자유도 만끽하려고 마을에서 눌러앉거나 태평하게 크래프팅하면서 놀만한 컨텐츠가 절대 없습니다.

그런 컨텐츠가 있지만 즐길 환경이 안되어 있습니다.


퀘클리어 순서의 자유는 어느정도 있지만 결국은 직진 진행입니다. 멈춰서 여유를 즐기는건 쉽지 않습니다.





명작이지만 , 라이트하게 편한 마음가짐으로 하기에는 다소 어려움이 있는 게임이네요.

그리고 모두가 지적하는 단점.

시점문제가 있어서 엄한데 자주 클릭하게 되고 , 그게 전투중이면 혈압 2배 상승.


이 평가가 유용한가요? 아니요 Funny
64명 중 36명(56%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
30.7 시간 기록
게시 일시: 2014년 11월 30일
화끈한 오럴섹스 받기와 디비니티 오리지널 씬 플레이 둘중에 하나를 골라야 한다면?


농담도... 당연히 오럴이지만!
농담도2... 오럴 받고 바로 게임 플레이하러 갈꺼임!
뭐 아무튼간에 그만큼이나 전 이 게임을 좋아해요. 뭐 가능하다면 사랑한다고도 해두죠 뭐


최근 몇년간 RPG성애자인 본인을 비롯해서 CRPG덕후들을 위한 게임이 부족했던게 사실이에요.
손을 부들부들 떨면서 RPG 금단증세에 시달렸죠. 방한구석에 짱박혀있던 발더스게이트를 꺼내들곤하면서 말이에요.
오랫동안 RPG에목말라했어요. 그러던 차에 가뭄에 단비와도 같이 떡 하니 이 게임이 나타났어요. 오 할레루야....


꽤 낡은 듯한 시스템에 이젠 구닥다리 혐오의 대상으로 떨어지다 시피한 턴제를 들고와서
이렇게 멋진 게임을 만들지 누가 상상이나 했답니까? 심지어 대형 퍼블리셔의 푸쉬를 받고 나온 트리플A급 타이틀도 아닌데요.
당신이 8090년대 RPG를 즐기던 올드스쿨 유저라면 꽤나 만족할만한 게임입니다. 강려크하게 추천드리고 싶네요.


단언컨데 2014년도 RPG계의 신데렐라라고 불려도 손색이 없는 게임입니다.
뭐 끝판왕인 DA:인퀴지션이 나오기 전 까지의 말이었지만요. (...)
이 평가가 유용한가요? 아니요 Funny
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
22.1 시간 기록
게시 일시: 2014년 12월 18일
처음에는 불친절함 덕분에 접근성이 조금 떨어졌었는데, 하면 할 수록 빠져드는 게임!!
이 평가가 유용한가요? 아니요 Funny
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
82.5 시간 기록
게시 일시: 2014년 12월 27일
각종 오브젝트와의 상호작용, 어떤 방식으로 플레이를 해도 거의 해결이 가능한 퀘스트. 이 모두를 뭉뚱그려 게임의 자유도라고 칭할 수 있다면, 이 게임만큼 자유도가 높은 게임은 아마 드물다고 할 수 있겠습니다. 자유롭기가 마치 갓 잡아올린 잉어킹 같네요. 팔딱팔딱.


올드스쿨 rpg자체를 해본 경험이 없었고 턴제 게임을 상당히 싫어하는 축에 속합니다만 단언컨대 이 게임만큼은 그런 제약따윈 아무런 의미가 없습니다. 물론 올드스쿨 rpg라는 장르와 턴제전투 시스템은 게임의 진입장벽이 될 수는 있겠죠. 하지만 그 장벽을 넘는 순간 마치 활성화 에너지 언덕을 넘어버린 입자마냥 그 재미는 사방팔방을 휘젓습니다. 아이씐나.


그래도 망설이시는 분께는 한마디만 해드리고 싶네요. 일단 한번 잡솨봐.
이 평가가 유용한가요? 아니요 Funny
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
82.2 시간 기록
게시 일시: 2014년 12월 28일
일수로 2일 플레이 했을 때

플레이타임이 30시간이었다..

턴제 RPG를 좋아한다면 반드시 해봐야할 게임
이 평가가 유용한가요? 아니요 Funny
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
85.8 시간 기록
게시 일시: 2014년 9월 23일
렙이되는대로 NPC들을 학살하고 다녔지만 퀘스트는 문제가 없이 모두 진행되는걸 보고 놀람
턴제 RPG도 오랜만이고 속성시스템이 그 재미를 더한다 한글화만 100% 완벽하게 된다면 갓겜 등극

이 평가가 유용한가요? 아니요 Funny
483명 중 450명(93%)이 이 평가를 유용하다고 평가했습니다.
36.2 시간 기록
게시 일시: 2014년 11월 1일
In a gaming world full of handholding, uninspired battle systems, and just sheer crap, Divinity is a shining diamond in the rough.

Graphics - 9/10:
Loot-based, dungeon-crawling RPGs are never known for their graphics so I will rate it on a level equivalent to similar games like Torchlight 2 and Diablo 3. I'm going to put this simply - Divinity is ****ing gorgeous. The art direction is spot on, the colors are bright and bring the world to life, and the character designs are great too. You won't feel like you're trudging through the same damn dungeon or cave for the 50th time in a row. Everywhere feels unique. You'll traverse vast forests of green, blistering cold mountain tops, firey fields of skeletons and so much more. It's a well-imagined world that makes the game worth of a 9/10 score in the graphics department.

Sound - 8/10:
So don't expect full voice overs or anything like that. There will be spoken dialogue from time to time- particularly from your main characters, but for the most part NPCs' dialogue is all written (but very well written mind you). So why am I giving it an 8 for sound? Because the music is some of the best I've heard in a video game...EVER!

Story - 8/10:
You're a Source Hunter (yeah I know...just another cliche name for a hero that's received his title and known for aboloshing evil magic and foes from the land). But don't let that make you overlook what's an otherwise pretty good story as far as loot-based RPGs go. You start out by coming to town to solve a murder. I think this mystery-style beginning really helps drive the games gameplay. Divinity: OS expects you to listen to NPCs, pick up on subtle hints found in text and side character dialogue, and really just discover, discover, discover to unravel the story and new missions.

It's worth noting that some may as a result get really frustrated by this lack of handholding; I on the other hand think it's great and really helps add to the game's charm.

Gameplay - 11/10:
This is where the game shines. All aspects of this game are fun. As stated earlier, the clue-finding and unravelling of the story are fun. You'll be posed with hints, clues, and puzzles which will lead to scratching your head, yet always persistant on unlocking the next series of quests.

Beyond this, the interactions amongst your party's characters and NPCs is fun. Divinity includes a rock-paper-scissors style mini-game to determine the outcome of conversations. I know it sounds weird, but it's actually really fun. If an NPC is not particularly interested in giving up information to you, then you can try to beat him at a game of RPS.

Where this game truly shines though is in the battle system. Everything is action point and turn-based driven. Depending on speed and initiative, an order to character turns will be determined at the beginning of the fight (similar to FFX). Character's can obviously use special skills and spells to influence their turn postions. You also have action points for each turn which again is stat-driven based on a characters constitution among other things. Obviously different skills and spells take different amount of points to cast depending on their power and your overall skill level.

So far I'm sure this sounds like a pretty standard turn-based battle system. BUT WAIT - THERE's MORE. Truly the best part about Divinity is the unique use of elemental environments. Characters can cast spells, blow up barrles, and manipulate the environment in all sorts of ways to overcome foes.

Group of enemies standing in a puddle of water? Shoot an electric bolt to make them all stunned for 3 turns. No puddle of water? No problem- cast a rain spell first across the battlefield to create your own puddles then shock it.

Of course that's a simplistic approach that you'll learn how to do in the first 10 minutes of the game. I won't mention the other awesome environmental elements you can manipulate 'cause I think Divinity is one of those games where part or if its spirit is the unknown. There's A LOT to learn in this game. There is, for instance, both crafting and blacksmithing skills in the game, that is so deep and complex, that after 40 hours of playing, I haven't even begun to scratch the surface yet.

Overall 10/10: It's one of the best RPGs I've ever played - hands down. You're really not doing yourself any favors by passing on this game. In fact, I'd call you a fool if you did. This game should be played by every and any person that considers themselves a gamer.
이 평가가 유용한가요? 아니요 Funny
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
102.4 시간 기록
게시 일시: 2014년 9월 21일
오랜만에 흥미롭게 플레이한 롤플레잉게임
영어의 압박이 있긴하지만 시간가는줄 모르고 하게되었네요.
턴제알피지의 진수를 보여주는 게임!
이 평가가 유용한가요? 아니요 Funny
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
55.4 시간 기록
게시 일시: 2014년 12월 29일
발더스게이트를 기억하는 유저라면 반드시 해보길 권합니다.
이 평가가 유용한가요? 아니요 Funny
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
59.2 시간 기록
게시 일시: 2015년 1월 2일
명작게임은 다르다
턴제 RPG라고 생각하고 답답할거라고 생각 하지말라
직업의 능력을 이용한 유연한 플레이와
스카이림과 같은 다양한 퀘스트와 모험들
섬세한 대사와 디자인은 나를 감명시켰다.
이 평가가 유용한가요? 아니요 Funny
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
51.1 시간 기록
게시 일시: 2015년 1월 9일
재밌네요...
이 평가가 유용한가요? 아니요 Funny
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
81.1 시간 기록
게시 일시: 2014년 8월 10일
결론부터 말하자면 주인공 둘 사이에는 아무일도 일어나지 않는다

그래픽은 미려하고 깔끔하며 버그도 많이 고쳐졌기때문에 플레이하는데 큰 문제는 없었다

보통 1회차를 클리어하는데 70시간 정도를 생각하면 될 것 같다.

다만 게임 특성상 퍼즐이나 진행에 가이드가 거의 없고 그냥 알아서 해야되기 때문에 헤멜경우 훨씬 더 오래걸릴지도;;

턴제 방식의 전투가 지루할거 같다는 생각은 접어둬도 괜찮다

어떤 방식으로 어떻게 게임을 진행하건 상관이 없다.(물론 난이도는 차이가 날 것 같지만...)

플레이어에게 모든것을 떠먹여주는 요즘 게임들에 익숙한 사람이라면 상당히 불편하고 힘들게 느껴지곘지만 일단 이부분을 극복하면 정말 재미있다.

전체 평가는 9/10

ps. 블러드 스톤을 사용하면 스타 스톤이 된다. 개인적으로 이걸 몰라서 스타스톤 찾아서 굉장히 해멨다 -_-;
이 평가가 유용한가요? 아니요 Funny
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
70.7 시간 기록
게시 일시: 2014년 9월 15일
첫 인상은 오래전 그 네버윈터 나이츠 또는 발더스게이트의 아류정도로 그냥 가볍게 접근했다..
그런데~! 이건 구시대의 유물이 아닌 또 다른 신세계로의 첫발이 아닌가 향상된 전투 시스템과 엄청난 자유도! 거기에 올드스쿨의 향수까지 일으키는 다양한 퀘스트!
이 평가가 유용한가요? 아니요 Funny
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
19.1 시간 기록
게시 일시: 2014년 8월 5일
잘 만들었네요. 이런 겜은 첨 해보는데 이게 서양 rpg 의 참맛을 알려주었습니다. 유저 한글화도 진행되고 있습니다.
이 평가가 유용한가요? 아니요 Funny
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
11.0 시간 기록
게시 일시: 2014년 8월 25일
한글화를 할정도로 100% 이해하기 어려운 스토리지만 몇시간 플레이 해본결과 정말 평소에 찾고있던 rpg이다. 개인적으로 발더스게이트보다 더 재밌고 친숙하다. 전투가 턴제라고 하지만 화려한 이펙트며 적절한 스킬의 조합으로 싸워나가다보면 어느새 턴제를 좋아하지 않아도 즐기고 있게된다. 스킬이 매우 많아 여러번 플레이 해봐야 하지만 기본 영어 실력으로 100% 이해할 수 없는 내용이 있어 한글화가 필요하다. 2인 코옵으로 게임을 진행도 할 수 있어 친한 사람끼리 같이 플레이 할수도 있다.
이 평가가 유용한가요? 아니요 Funny
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
68.2 시간 기록
게시 일시: 2014년 12월 17일
잠시 동안 게임불감증에 걸렸는데, 이게임이 그걸 치료해주었다.
이 평가가 유용한가요? 아니요 Funny
518명 중 453명(87%)이 이 평가를 유용하다고 평가했습니다.
5 people found this review funny
53.5 시간 기록
게시 일시: 2014년 10월 26일
-Lacked the money to buy a minor heal spell for my knight.
-Infurated, began to murder every npc in town
-Their blood now serves as a healing source for my leeching talent

11/10

-----
Edit (since people actually took the time to read this)

I play this game along with my girlfriend in co-op mode. While i wouldn't consider myself new to this type of games, i was soon reminded of how hard RPGs can be.

For people that are new to the genre, this game can prove to be quite frightening, especially at the beginning, even in normal difficulty. The lack of direction given, or... the freedom of choice you have... makes the game quite confusing at first, which is why its highly recommended to always read the dialogue carefully. The game even gives you the option to read again the whole conversation through the conversation log tab.

Co-op mode adds to the fun of the game. The fact that you can play the entire game along with a friend makes it the more enjoyable to go through. While people can argue that co-op can make any game look better, Divinity: Original Sin, gives a further meaning to play with your friend, having the NPCs actually acknowledging your companion and not just simply having it there for the sake of having someone around. You can get to talk with your allies at any time, getting to know them more. At certain times, depending on your actions, you will even get short interactions with whoever is in your party that can boost certain traits based on the answer given. There is a meaning for your friend to be there, is not like other games where your co-op companion is just another clone of yourself.

The gameplay is fun. Turn-base combat system based on AP (Action points) is self explanatory, the more AP's you have, the more actions you can make in your turn. Each character has its own APs that are boosted by their attributes and gear.

You are given several classes to pick from though you are not prohibit from learning other classes abiilties. For example, my knight can use water-based skills which are the ones that can grant healing spells along with other water/ice abilities. As for character customization, its not really deep, in fact, i believe it might be one weak point of the game.

Overall, the game is incredibly addicting and fun. While the early levels might discourage newcomers, this game sure is one big reminder that classic-style RPGs are not dead and can show up at any time to surprise us and remind just how fun and frustrating they used to be. I was lucky enough to encounter no bugs so far, which is something i am grateful for seeing how i read some bugs around that can make progress quite more painful than what it should.

I would hate myself if i had to give a real numeric value to the game, so i will say this: "If you are curious about the game, buy it, you will simply not regret it"

One last thing, save often. F5 will be one of your strongest allies. (Not kidding, really, save often)
이 평가가 유용한가요? 아니요 Funny
1,677명 중 1,122명(67%)이 이 평가를 유용하다고 평가했습니다.
8 people found this review funny
86.7 시간 기록
게시 일시: 2014년 9월 7일
I spent several dozen hours in this game, so why do I, insanely enough, do not recommend it?
First of, I gave up on it. Haven't finished it and cannot bring myself to try. It's not that it's too hard, the game is pleasantly challenging but not inherenty difficult.
What's the problem is 2/3 of that time had nothing to do with moving ahead in the game, or even doing side things that are fun. Not even on getting to understand the game. Rather just dicking about, trying to figure out what the developers had in mind.

It's a real shame, because for the first dozen hours, everthing is perfect. It's what everyone who desire a Baldur's Gate 3 wanted. Unfortunately, the developers tripped it up on a very fundamental level.

One, they showed all their cards at the very beggining. After the first 10 hours, I've already seen everything the game had to offer, the other 70 or so I just levelled up. Sure there's some plot or something like that, but past maybe 20 hours it doesn't hold any real mystery either. After I decided that I don't feel like playing anymore, I checked just in case what was still ahead and turns out I was right - if the game went straight to the final confrontation, I would have missed almost nothing.

Secondly, Larian wanted to make a game that doesn't lead you by the hand, but rather forces you to think and analyze in an open environment. It went sour at the part where the solutions to the problems are hardly logical. Or rather, you as the player can logically deduce them, but the game won't let you follow up on that. That is because some of them still depend on a single item (hidden in an incospicious or even purposefully obscure place) fireing the script or putting a pointer on the map (that you would not be able to pinpoint in any other concievable way). The reason why this killed the game for me is because those are the key points of the game that progress the story. And because of the open world, otherwise plentiful dialogue solutions and criminal lack of hints, it's easy to think something will present itself at some point, you just need to explore more. What it turns out to be is just one missed mundane container/hidden mound/hidden trapdoor that held the crucial piece.

To give a good example, in the very first part of the game, just a few hours in, you need to find a villan's hideout. It's crucial because it's a story moment, it ends the first main story quest. I already figured that out at the time, without having to refer to walkthroughs. The game hinted as much. I had a spell that would reveal it, I just didn't know where it was.
Thinking it might be an overarching storyline, that someone somewhere along the line would give me an actual hint, I merrily went through more than half the game. It's open world, there was no clue whatsoever that I was NOT supposed to do that. Sure, some things didn't make as much sense, like new names being dropped and old one never mentioned again for no good reason, but it all just added to the mystery.
At some point later in the game, I randomly got an amulet that would lower a force field on an area that (which I know now, but didn't know at the time) is suppose to follow up right after the villian lair. I went to lower the force field and that's where things got funny. When I entered a conversation with a character found there, another character chimed in. The problem is, I broke the game sequence. The character that chimed in wasn't actually there. He wasn't there, because I didn't visit the villain lair. At that point I sensed something is wrong and looked online. Turns out I could have completed the quest from the get-go, I simply missed one inconspucious shelf that had a journal. Up to that point, it's characters pointing you to important places in corversation. I didn't even imagine that the designers would step down to something as trivial as a map pointer, something that went against everything they tried to establish until then. Nevertheless, the journal put a pointer on the map. Entering the lair fired scripts, fireing the scripts put the characters in their correct places, finishing the quest. No overarching, no subtle clues, just bad design.

The problem is, there are multiple exaples of that. Or of the game not even giving journal with a point but leaving you to stumble around. Multible times I rustled around just digging up every mound and looking through every container, taught by the above example. And that's the un-fun 2/3 of gameplay I talked about. Exploration is fun when there's interesting new things to discover. Here it's akin to pixel hunting because otherwise the game doesn't progress. I just had to find out if it was just me being stupid or the game having a weaker moment. Turns out that from that point on, that was the whole game. Almost everyone had this problem, the only difference was some defending it as "hardcore RPG gameplay".

And that's Divinity: OS past the first dozen hours of gameplay - pixel hunting to level up to fend of monsters while pixelhunting some more, hoping to god you didn't just waste a whole afternoon because you missed something vital ten hours ago. And there will be wasted afternoons.

And that's why I cannot reccomend it with a clear conscience.

EDIT:
I love how people have a fit and need to call me "kid" as if it was baby's first RPG, yet have trouble telling the difference between "can't be ♥♥♥♥♥ to read dialogue, wants hand held" and "did read, but the design is bad enough to be unhelpful at best, completely misleading at worst".

So I'll make a TL;DR version for all you attention deficit "oldschool" tryglodites.

I think this game sucks because it PROMISED not to hold my hand, and then went ahead and DID ANYWAY.

I got stuck because I was running around trying to interrogate everyone to get directions. By, you know, READING. I expected that because I thought it was the intended design. So I went on thinking that and the GAME BROKE. Not only out of sequence, but actual code. NPC in cutscenes didn't just talk about stuff that hasn't happened, they DIDN'T APPEAR IN THE CUT SCENE. Just their voice.

What it turns out, I missed an item that gives me a MAP POINTER. The quintessential hand-holding cliche.

The game broke becuase it tried to hold my hand and I didn't let it.

Capisce?

I hope this is written simply enough for you to be able to comprehend it.
이 평가가 유용한가요? 아니요 Funny
94명 중 77명(82%)이 이 평가를 유용하다고 평가했습니다.
141.4 시간 기록
게시 일시: 2014년 10월 3일
The Golden Age of the RPG

There are so many outstanding titles out there at the moment, Wasteland 2 and Shadowrun: Dragonfall DC are out, there are new Witcher and Dragon Age titles on the horizon.
It's a good time to be an RPG fan, but where does Divinity Original Sin fit into this hall of RPG fame?
Let's fire it up, build a character or two and find out!


A game with a lot of character

For a crunchy RPG the character creation doesn't feel as daunting as you might expect.
It's certainly not as initially intimidating as the also excellent Wasteland 2's character creation screen, that's not to say that character creation here is shallow, far from it.

You'll get to create two characters from the start (unless you pick the "lone wolf trait" which will give you some extra perks at the expense of your customised travelling companion.)

Experienced RPG'ers should be right at home here, pick a character class as your starting point, Knight, Wizard, Ranger etc, then tweak your attributes, skills and spells until you've got your perfect novice source hunter, ready to go out into the world and hunt some serious source!


Serious Sauce

A great power called the source exists in the world of Rivellon, a power once wielded for good but no longer.
The Wheel of Time turned and a great darkness invaded the land leaving the source forever tainted, its users driven to madness and destruction. Now only a brave few stand between Rivellon and this dark power which threatens to destroy it.
That's where you come in.


Murder She Wrote

In Divinity original sin you take on the mantle of a novice source hunter (well two novice source hunters, but who's counting).
You've been tasked with investigating the murder of a councillor in the town of Cyseal, It's suspected the source was involved and now, like a sword and magic wielding Jessica Fletcher, It's time to figure out "who dunnit"


There's your trouble!

As the game opens, you'll find yourself being unceremoniously dropped off on the sunny shores of Cyseal.
It seems a murder isn't the only problem the town is facing. The undead are at the walls and the Orcs are attacking from the coast.
Cyseal is a town with more troubles than you could shake a level 10 elemental staff at.


You Go First!

The game doesn't pull any punches, even before you make it into the town of Cyseal proper, you'll have your first tactical encounter which introduces you to the turn based combat mechanics.

Action points are the order of the day here, each character in your group (up to a maximum of four at any one time) will have a specific number of action points dependent on their stats and equipment. You'll spend these points moving, hacking, slashing and casting your way through these turn based encounters.

Combat in D:OS is a meaty and very satisfying experience, but it's not just about sorcery and swordplay, your surroundings can play a huge part in these battles too.


An Inconvenient Truth

Environmental destruction is par for the course here, and at first, you will probably do as much damage to your own group as you do to the enemy via environmental effects, that is, until you've figured a few things out.

Is the floor covered in oil? then you might want to be careful of stray sparks, a misguided fireball could send the whole lot up in flames, if you happen to be standing in the oil yourself, don't expect the environment to be forgiving, you'll burn along with all the rest.

The game can be punishing at times but you'll learn to use the environment to your advantage as you progress and after a short tutorial battle and dungeon crawl, you'll progress into the town of Cyseal.

It's here that the hunt begins.


The Great Hunt

When you make it into the town, you'll be greeted by a wealth of varied and interesting NPC's. A whistle stop tour of the dock front will start to open up various side quests quicker than you can say "That ships on fire!" and "Do I look like a recruitment agency?"

Don't worry, the in game journal does an excellent job of keeping the ever-growing quest details in order, a feature which I've found invaluable as a memory aid following those frequent occasions where the real world dares to interfere with my investigations.


Eye of the Beholder

The graphics do a fine job of enhancing the atmosphere of the game, from dark oppressive dungeons and gloomy rain soaked woodland to bright sunny beaches and the vibrant town of Cyseal itself, everything on screen adds something to the isometric glory.


Ear of the... Earholder

Whilst some NPC's are voiced, most are not. However, there are enough lines of dialogue scattered around to give the game flavour, most of which are so full of character and voiced with such vigour you can't help but smile.

Lines like "I wouldn't let an orc within 500 yards of my loving nature" and "No one has as many friends as the man with many cheeses!" are great examples of the wonderfully written and often funny dialogue that awaits you here.


Schizophrenic Encouragement

The writing is sharp and witty and the interaction between your characters can be hilarious, you can even get into arguments with yourself!
A good example of this happened to me early on in my play through when I wanted to dig up a body to follow a lead in my investigation.
I was just about to start wielding my trusty shovel when my comrade in arms objected.

In situations like this, you can find yourself choosing the dialogue options for both sides of the argument.

I couldn't help but get on my high horse about the sanctity of the grave and disturbing the dead with my second character, whilst my first glared on, shovel in hand quipping about short sighted sensitivity derailing the investigation.
If arguments like this reach an impasse then your comrades will resort to a quick game of rock, paper scissors to resolve the conflict.

This is amazing fun and can lead to alternate paths you might not have considered previously as part of your investigation.


The road is long

Divinity is long game.
If you're the obsessive type and feel the need to complete every side quest on offer then you can expect to spend nigh on 100 hours in Rivellon, so you'll definitely get your monies worth with regards to content................... (snip)


( To view the full review (and others) please take the time to visit http://www.review-well.com/ )
이 평가가 유용한가요? 아니요 Funny
63명 중 51명(81%)이 이 평가를 유용하다고 평가했습니다.
1 person found this review funny
68.9 시간 기록
게시 일시: 2014년 10월 15일
It's been a while since I've fallen in love with a game as hard as I have with Divinity: Original Sin. It is a game with many glaring flaws, and those flaws are part of the reason I've come to love it. It's not everyone's cup of tea, but those who can stomach its initial few sluggish hours will find a meaty turn-based RPG that pays thorough respect to its CRPG predecessors like Baldur's Gate.

Those familiar with pen & paper RPGs, as well as roguelike elements, will feel right at home here. Combat is tough and involved. The game uses mechanics familiar to paper players while being relatively accessible to modern gamers (none of that THAC0 nonsense!). Larian has developed a smart, stern RPG that offers its charm in its unforgivingly old-school game design with absolutely zero handholding. Very few map markers. No quest arrows. Why am I surrounded by level 15 invincible enemies at level 10?!

If you like Dungeons & Dragons or TBRPGs in similar veins like Shadowrun Returns, you owe it to yourself to play Divinity: Original Sin. Best enjoyed with a friend who will antagonize you.
이 평가가 유용한가요? 아니요 Funny