Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Análises de usuários: Muito positivas (10,041 análises)
Data de lançamento: 30/jun/2014

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Comprar Divinity Original Sin

Comprar Divinity Original Sin Digital Collectors edition

Includes two copies of Divinity: Original Sin, one Source Hunter DLC pack, plus one Beyond Divinity and one Divine Divinity. Send your second Divinity Original Sin copy to a friend!

Comprar Divinity Original Sin - Source Hunter DLC pack

Unlocks Divinity Original Sin: The Golden Grail DLC, Divinity Original Sin: Zandalor's Trunks DLC, Divinity: Original Sin Design Documents and Art Pack, and Soundtrack. (DLC will only be made available on release.)

 

Recomendado por curadores

"A little obtuse in places, but otherwise this is the best new RPG in years. Demands your time and your brain, but it's worth it."
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Atualizações recentes Ver todos (43)

19 de março

Italian language available

Hi everyone,

The team at Larian is very happy to announce that -- thanks to the impressive efforts of the game's great fan community (Sciarada Team, specifically) -- Divinity: Original Sin is now officially available in Italian.

Larian put together a video to celebrate the occasion: (you can turn on the Italian subtitles)

Work on the translation started in September, and the team has brought in four waves of testers throughout the process to ensure the translation is of high quality. Team leader Giuseppe "Chantalion" Cappariello told us that translating the orc language, finding the right words to make rhymes in Italian, and trying to preserve Larian's "surreal" humour throughout the game has been "delightfully hard and terribly fascinating." Other members of the team include Giuseppe's second-in-command Chris "Patarimanno" Benassi, as well as Marco "Malkot", Luigi "Jakelr", Enrico "Goatboy" and Enrico "Tanosblood".

You can find out more about the translation effort on the Facebook page:
or on the RPGItalia forums:

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30 de janeiro

Patch v1.0.252.0

It’s time for the first update of 2015!

In addition to a number of bug fixes (thank you for all your feedback!), we’ve gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. We’ve also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game.

Here’s the list of the most important changes and a few important remarks about Cloud saving:

Cloud system:
When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Only new savegames will be uploaded to the cloud as they have a new, compressed format. So if you need your latest saves on the cloud, you will have to load them and resave. You will then see a cloud icon next to them. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You can remove saves manually from the cloud by deleting them via the in-game menu. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Upload speeds will depend on your Internet connection.

FAQ for Cloud:

  • Do the cloud saves work cross-platform (Mac <-> PC)?
    * Yes, you can sync from PC to Mac and Mac to PC.
  • What happens to my old saves?
    * They remain locally on your current PC. Only new savegames made in patch 1.0.251.0 and beyond will be uploaded to the cloud.
  • What happens when my quota is full?
    * Your newest saves are uploaded to the cloud and oldest saves are removed from the cloud. This does not mean you lose your saves. They are just removed from the cloud, but stay locally on your PC.
  • What do the icons mean in the save/load screens?
    * "Cloud with arrow" means the save will be uploaded to the cloud upon exiting the game. "Cloud with x" means the save will be removed from the cloud upon exiting the game. A normal cloud means the save is correctly in sync.
  • How do I turn on/off Steam Cloud?
    * You can do this by clicking through the following steps: Library > right click on game > Properties > Updates > Steam Cloud > Check or uncheck the checkbox at the bottom.
  • Note: since the game is DRM-free, it can be started manually from the game folder while steam cloud is syncing. Do NOT do this, as it can possibly corrupt your steam cached cloud files. You will not lose any saves, but the cloud will be confused as to what is in sync and what is not. Please only start the game via steam, if steam is running.

Update:
We added the following hotfixes with 1.0.252.0:
  • loading of a save with missing mod dependencies now throws correct error message instead of crashing
  • fixed possible crash during/at end of combat (texture issue)

Bug Fixes:
  • Gameplay Blocked when talking to Leandra while escaping from Death Knights
  • Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene
  • Equipment usable in skill bar
  • "Send to Homestead" appears in context menu if you start new game after loading save
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider
  • Ingame time incorrect after loading a save and then starting a new game
  • Due to cloud being enabled, the way the player profiles are shown in the game has changed. All existing profiles are scanned and available, instead of only the profiles linked to your steam account.
  • Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog

Mac specific changes:
  • VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
  • OpenGL specific fixes for flickering objects
  • OpenGL performance improvements
  • Effects library updated with camera effect
  • Smoother zoom and scroll
  • Books rendering issues with OpenGL
  • Mouse right click in fake full screen was not working

Balancing changes:
Cyseal
  • Chimaera (script improved)
  • Dietmar (bugfix: enemies won't turn invisible again on save/load)
  • Lighthouse Horror (bugfix: scripting error)

Black Cove
  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)

Luculla Forest
  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
  • Void Shepherd (bugfix: killing the shepherd now ends the fight)
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
  • Rafflesia (bugfix: now summons level 14 flowers)
  • Shadow Summoner (now stronger & faster)
  • Spider Queen (bugfix: now summons level 14 spiders)
  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)

Hiberheim
  • Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)

Dark Forest
  • Anguish Demon (removed one summon, making the fight a bit easier)
  • Fire Demon (summons void dogs faster)
  • Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
  • Braogg Spiritchaser (doesn't end turn after summoning anymore)
  • Tunnel Mushroom (made non-teleportable)

Stats changes
  • Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
  • Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
  • Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
  • Rebalanced Willpower & Bodybuilding throughout the game
  • Rebalanced physical & magical resistances
  • Some creatures had high dexterity and were difficult to hit
  • Pure elementals (fire, water, air, earth) now have proper resistances and immunities
  • Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)

Editor Update:
  • We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods

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Análises

“Hands down the best classic-style RPG in years”
9/10 – Eurogamer

“An incredible title that provides many hours of entertainment”
9/10 – Game Informer

“Outstanding tactical combat and engaging quests make Divinity: Original Sin one of the most rewarding RPGs in years.”
9/10 – IGN

Sobre este jogo



Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

Digital Collector's Edition

The Digital Collector's Edition contains:


  • 2 copies of Divinity: Original Sin: one for you and pass on the second key to a friend
  • Award-winning Divine Divinity and Beyond Divinity
  • The Golden Grail DLC: an in-game item that allows you to colour your items in gold and sell them for more.
  • Zandalor's Trunks DLC: enjoy a unique in-game undergarment as rare as it is opinionated.
  • Design Documents
  • Art Pack
  • Soundtrack
  • [/list]

Requisitos de sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX9c compliant
    Minimum:
    • OS: OS X 10.8.5
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/4000
    • Hard Drive: 10 GB available space
    • Additional Notes: HD3000 & HD4000 benefit from 8Gb of memory
    Recommended:
    • OS: OS X 10.9.3
    • Processor: Intel i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    • Hard Drive: 10 GB available space
    • Additional Notes: HFS+ filesystem with case-sensitivity is not yet supported
Análises úteis de usuários
12 de 13 pessoas (92%) acharam esta análise útil
130.2 hrs registradas
Publicada: 1 de fevereiro
Jogo absolutamente incrível! Requer dedicação pois possui uma profundidade grande mas isso torna-se fácil pois o jogo tem gráficos/arte maravilhosos, trilha sonora soberba e a jogabilidade é deliciosamente boa e desafiadora. Fora que a história desenrola-se conforme as suas escolhas... não no sentido dualista mas você realmente tem muita liberdade para abordar uma situação de diferentes maneiras... e isso é algo que estimula e incentiva bastante o jogador a ser criativo. Enfim, não é um jogo para qualquer um (por causa do quesito dedicação) mas é o jogo perfeito para aqueles que buscam algo a mais que um mero passatempo. 10/10
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9 de 11 pessoas (82%) acharam esta análise útil
3.0 hrs registradas
Publicada: 30 de dezembro de 2014
Um jogo bonito e robusto, maravilhoso para se jogar com um amigo, análise completa aqui:

http://www.nerdmaldito.com/2014/01/divinity-original-sin-um-jogo.html
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6 de 6 pessoas (100%) acharam esta análise útil
103.6 hrs registradas
Publicada: 9 de janeiro
Jogo do Ano (2014): 9.5/10

Muito bom o jogo, principalmente o gameplay. Lembra de quando você jogou final fantasy no seu SNES e teve aquela sensação de nostalgia? É amigo, eu tive neste jogo. O combate não é um simples turn based é o MELHOR TURN BASED DE TODOS OS TEMPOS, com uma liberdade enorme de poderes, estratégias de combate, aperfeiçoando o clássico.

Recomendo sem dúvida a compra.

Agora que estou quase zerando, recomendo aos que compraram que sigam o Guia de Conquistas e o Walktru do IGN que ficou bem completo:

http://steamcommunity.com/sharedfiles/filedetails/?id=281586720

http://www.ign.com/wikis/divinity-original-sin/Walkthrough
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2 de 2 pessoas (100%) acharam esta análise útil
4.4 hrs registradas
Publicada: 2 de dezembro de 2014
muito bom remete aos tempos da queda da bastilha mas com um pouco mais de tecnologia e por que nao JOVIalidade
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2 de 2 pessoas (100%) acharam esta análise útil
36.0 hrs registradas
Publicada: 16 de maio
Obra de arte, que jogo ♥♥♥♥!
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2 de 2 pessoas (100%) acharam esta análise útil
46.8 hrs registradas
Publicada: 1 de janeiro
É simplesmente o melhor rpg que eu já joguei desde Dragon Age Origins, apesar de ser uma mecânica totalmente diferente. Ele lembra demais um rpg de mesa foi como voltar aos velhos tempos do rpg, para um jogo feito com apoio do kickstarter é excepcional o rendimento dele. Ele fica acima e muito de jogos feitos pelas grandes produtoras e não é um jogo indie daqueles que os devs mercenários fazem só para ganhar dinheiro (leia-se jogos pixelados).

Excelente, para qualquer um que seja fã de rpg, não pode faltar esse jogo na biblioteca. O modo cooperativo dele é fantástico.
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2 de 2 pessoas (100%) acharam esta análise útil
26.2 hrs registradas
Publicada: 30 de abril
“Um indie que restaurou um estilo esquecido e mostrou uma nova forma de juntar jogabilidades únicas de modo a agradar todos os adoradores de um bom RPG.”

Divinity: Original Sin foi lançado em 2014 pela Larian Studios através de financiamento pelo KickStarter e veio com a promessa de renovar os RPG’s táticos implementando uma forma diferente de jogá-lo. Divinity permite a criação de dois personagens iniciais, um homem e uma mulher com doze classes disponíveis a serem escolhidas. Cada personagem possui habilidade e características únicas tornando a experiência diferente de um personagem para o outro. O game inicia em uma praia na terra de Cyseal e a partir daí você recebe a missão de investigar um assassinato. Após essa rápida introdução ao game nós começamos a explorar o Divinity.

Divinity possui dois tipos de jogabilidade simultânea, um deles é a movimenta pelo cenário que acontece em tempo real semelhante ao game Diablo e as batalhas são táticas por turno onde é necessário gastar AP (Action Point) para realizar algum tipo de movimentação ou tipo de ataque. Durante a batalha é possível realizar ataques, utilizar skills ou conjurar magias sempre priorizando a melhor estratégia a ser utilizada. Divinity trabalha com uma característica muito interessante que é os elementos no qual interferem diretamente no combate e nos status dos personagens ocasionando tipos de danos como queimaduras, congelamento, envenenamento, hídrico entre outros. Os inimigos são bem equilibrados tornando cada batalha mais complexa que a outra.

Divinity é um game muito extenso se aproximando de 60 horas para finalizá-lo e mais de 80 horas para alcançar todas as conquistas. Grande parte desse tempo se deve ao fato de o game não possuir um guia simplificado de missões, ou seja, você deve manjar um pouco de inglês e através dos diálogos descobrir os locais que devem ser investigados. Os diálogos com os NPC são bem formulados e ajudam muito em resolução de problemas e em dicas para o decorrer do game. Outra característica interessante são as habilidades que podem ser atribuídas aos personagens ao subir de nível que permite ao personagem controlar magias de elementos, arcanas, falar com os animais, ferraria, cura entre outros. Fora os combates durante a andança pelo mapa é possível interagir com praticamente tudo o que acaba revelando diversos segredos do game.

Como dito anteriormente o jogo inicia-se com apenas dois personagens mas é possível convocar dois mercenários para te ajudar em sua aventura. O game é dividido em reinos com mapas extensos e diferentes sem o fator replay o que deixa o game muito mais interessante. Os gráficos são bem coloridos e definidos porém esse excesso de cores ocasiona um pouco de confusão durante a batalha pois são tantas cores que acabam escondendo alguns inimigos e o jogador sem perceber acaba realizando alguma ação que pode tornar prejudicial a sua estratégia. O colorido excessivo atrapalha um pouco mas em contra partida deixa o cenário lindo como em uma floresta encontrada no segundo reino do jogo, é simplesmente linda.

Divinity é um game muito complexo e a falta de um tutorial de nível acaba dificultando para os jogadores novatos, mas ao pegar as manhas fica extremamente fácil. O game é focado em seus textos portanto não há uso de falas em áudio o que pode tornar o jogo um pouco cansativo. As únicas falas são frases gravadas que são repetidas pelos NPC de modo a deixar o game um pouco mais vivo. Quanto ao som ambiente e as músicas de combate não há ponto negativo a ser observado pois são puras e imersivas agradando ouvi-las. Quanto a sonorização deixo em destaque quanto chegamos a um local chamado Hall dos Heróis onde possui um musica tranquila onde o jogador pode dar uma descansada do jogo.

Mesmo carregando o nome de uma franquia Divinity: Original Sin é um game de produção independente e surpreendeu muita gente ao ser apresentado em Early Access no Steam, reviveu e inovou de certa forma um estilo a um pouco tempo esquecido pela comunidade gamer do PC. Divinity confirmou as expectativas e se tornou um game muito gratificante de ser jogado. O game é um exclusivo de PC e mostrou todo o potencial de criação e desenvolvimento da Larian Studios.
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1 de 1 pessoas (100%) acharam esta análise útil
109.0 hrs registradas
Publicada: 31 de dezembro de 2014
Um dos melhores jogos de RPG que já joguei, incluindo regras de rpg de mesa, com alta capacidade de personalização e trabalho em equipe.
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1 de 1 pessoas (100%) acharam esta análise útil
71.2 hrs registradas
Publicada: 5 de abril
Amazing ! Hard but amazing ^^
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88 de 111 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
82.4 hrs registradas
Publicada: 26 de novembro de 2014
Divinity: Origin Sin is a top-down, turned-based Role-Playing-Game that does without the hand-holding, 'let me guide you through my story and you'll learn to love it' experience. There's a huge emphasis on freedom; genuine freedom, not the kind that lets you do what you want for five minutes before prompting you there's a quest you should be doing. In short, Divinity: Origin Sin raises it's middle finger to the concept of guidance and allows the player to decide what to do and when to do it.

Graphics:

In every aspect, this game is beautiful, and arguablly one of the best looking games, not just within it's genre, but within in all games, ever.

From the huge towns filled with NPC's to the lonely mountain passes, the game world feels alive and genuine; never do you feel like you're following a path, you feel as you should, as if you're exploring this huge, open world with a story behind it, and everyone within.

It's difficult to describe the graphics in this game purely because they're done so well. There is particle effects, high-quality textures, gorgeous lighting and a strong sense of atmosphere everywhere you go. You might be exploring an old celler, in which case it's misty and gloomy, whilst in town centres the sun is pumping pure beauty upon the entire world. The game is simply gorgeous and without doubt, the best looking game within it's genre, by a large margin.

Audio:

From the subtle creeks of floor-boards to the raging torrents that is the mountain pass winds, Divnity: Origin Sin delivers a flawless experience in auditory experience.

The best possible way to explain the quality of audio in this game would be to ask you to think of a game, any game at all that you think has the best audio. You might say Amnesia because it's subtle but terrorfying or perhaps you might say Child of Light for it's amazing soundtracks, and both would be correct, and I'm sure other examples you might have suggested would be too, but most games have one particular aspect within it's audio that's memorable or excels in some aspect. This isn't true for Divinity: Origin Sin. This game excels in every aspect, from voice acting to the empowering shimmers and charges that spark when casting a spell.

It's simply perfect - And that's not a comment I would make lightly.

Gameplay:

Divinity: Origin Sin is a turn-based game, but only within combat. Outside of combat you're free to explore and roam the world in any way you please. You might find yourself engaging enemies that are a few levels higher than you; you might help an old man steal some fish, then report him to the guards and watch him be dragged away to prison or perhaps you simply want to go around the entire world slaying every single living thing that stands in your way. Freedom is what makes Divinity: Origin Sin so immersive and enjoyable, you're never tied down or told what to do, or when.

This game is hardcore, but not in regards to it's difficulty, more in terms of how it presents itself. There are no exclimation marks above NPC's heads to signify importance. There is no charts or tables to show you crafting receipes. There is a lot missing, but it's a very positive aspect of the game that makes it so much more enjoyable and immersive than other Role-Playing-Games. To find out how to craft a weapon, a potion or how to cook a pie, you must find a book, or a note and read it. You won't unlock the receipe, everything is available to craft as long as you know how to do it. Once you find the receipe, you simply need to refer back to it when creating the item. When deciding to complete quests, to find out where to go or what to do, you must talk to NPC's and listen. The information given to you is only useful if you read what was said. There will be no waypoint given or a 'Hey, good job finding that clue, i'll remove all challenge from this game and simply tell you what to do now'. It's challenging, but rewarding.

The combat is much alike what you would expect. Every character involved within the combat scenario will take turns, have a set amount of action points and, if they choose, can reserve points for future turns. The system is very fluid and intuative. What makes the combat, and gameplay so enjoyable however, is the emphasis on environmental interaction. See a group of enemies standing in water? Why not zap them with lightning and fry them? -No? How about we freeze the water and stick them in their place. Perhaps you want to spill some oil and ignite it, or perhaps use a teleport spell to throw an enemy off a cliff. If you can think of it, you can probably do it.

Narrative and Lore:

Now I'll admit, I'm not the kind of person who is likely to sit down and read every piece of lore or material in a game, especially not role-playing-games. I generally don't have the patience nor' interest, so perhaps this next statement will give some meaning to the quality of the writing in this game.

I've played for about 15 hours, at the time of writing this review, and have read every single piece of material I've found, and generally find it annoying when I then switch to co-op, and have my partner skip through it all. The writing in this game is really well written, and because of the nature of the game, enaging and meaningful. I know if I don't read it, I won't know what to do. It's almost like a very intelligent scheme plotted by the developers to discourage skipping through material, and I like that.

Co-op:

The game allows for four characters to be played at any given time, in co-op, you can play alongside another player and control up to two each. There is no limations in co-op, everything you can do it single player, you can do it co-op, but arguablly, it's more enjoyable when played with a friend due to a feature that allows you to argue amongst your characters about what choices to make it quests. Perhaps I want to slay the target, whilst you want to help them. Lets discuss it with in-game dialouge, then argue and see who wins. It's genuinally enjoyable and adds a new layer to the immersion of the games experience.

There is also a mod, for those interested, that allows the game to be played four-player co-op, so if that's of interest, good news for you!

Mods and Editors:

That game supports workshop, mods and even comes with the developer tools to create your own custom campaigns. I've toyed around with this a little, and not being a guru of game development software, I can say it's actually pretty easy to use. There is some script-writing to do when creating dialouges, cutscenes or combat sequences, but there are plenty of easy-to-understand tutorials that can be found within the discussion pages of the Steam community hub as well as on media sites such as YouTube to help guide beginners in creating their own mods.

Whilst I'm unlikely to spend much time using these features myself, it's a great addition to have and ultimately means there's a huge pool of endless content to play with once you've completed the main game. That's never a bad thing.

Overall:

Divinity: Origin Sin is a beautifully crafted RPG that was obviously created by developers who genuinally cared about their product. Every aspect of the game feels polished once, and once again. The game runs perfectly at maximum settings on my GTX 760 and AMD FX-8350 at more than 120FPS solid, without hiccups. The gameplay is hugely enjoyable, the lore is engaging and the hardcore approach to giving the player complete freedom makes this one of the best turn-based role-playing-games, ever.

No game is without it's flaws ~ I just can't single out anything I dislike, honestly it's near perfect.

It's a masterpiece, a genuine must buy for any RPG fan.
~One of the most enjoyable and engaging experiences to be found within gaming.[/b]
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25 de 34 pessoas (74%) acharam esta análise útil
128.1 hrs registradas
Publicada: 30 de dezembro de 2014
This game is wonderful. In a year otherwise flooded with terrible games and inexcusable moneygrabbing plain awfulness, Divinity: Original Sin stands out. The developers loved it and listened to the community and it shows - A passion for RPGs and a love for the setting is poured into this game. More specifically, this game has the best combat seen in an RPG ever. Ever. Character development is interesting and every combat is tactical enough that it always feels like it matters how you play. Did you die in a combat and have to reload? Try a different tactic, some different spells and different movements and even the thoughest enemy can be beaten. To clarify, what makes it so beautiful and awesome to play is that it manages to be tough and challenging without being unfairly punishing.
That said, the story is so-so - A half-bad fantasy novel with a run-of-the-mill story. It's not terrible or anything, but you will soon forget what you were doing in favor of just finding another exciting battle to put your sword in.
9/10.
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35 de 52 pessoas (67%) acharam esta análise útil
92.9 hrs registradas
Publicada: 1 de janeiro
Don't you miss out on this masterpiece. Seriously, don't. It's a crime to not buy this game at its current prize! This game adds so many countless of hours which you can just soak your tiny head into like a gigantic sponge... So many hours and so much replay value, it would be a shame to see you waste your money on a mindless shooter when this game is at your doorstep, begging to get in. If you love old-school RPG's like me, then this is definitely a must-have.
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23 de 31 pessoas (74%) acharam esta análise útil
1 pessoa achou esta análise engraçada
440.6 hrs registradas
Publicada: 3 de dezembro de 2014
Divinity: Original Sin (D:OS) serves as a testament to counter the culture of modern gaming. Larian allowed nothing to hinder their vision for their creation; their love for games and the players who enjoy them serves as the greatest foundation in the making of D:OS. From gameplay, design philosophy, dedicated patches post-launch, Larian has such confidence in their product because they have faith that their players would appreciate their steadfast, dedicated approach than cave in to the poison of modern culture.

Whether you love or hate Divinity, one could not deny the amount of love, respect, and effort Larian put into this game. It's an example that anyone should be following in their daily lives.

As a result, D:OS performs marvelously on all fronts.

Graphics: It's a CRPG, so let's set the bar realistically. Rivellon in D:OS is simply gorgeous. The colours and art bring out the atmosphere of the locations. Weather effects are sharp and clear. Spell and weapon effects are a charm to behold. The attention to detail and polish makes this play like a modern game.

Sound/Voice Acting/Writing: The sound effects are solid. There is nothing I do in game where the sound effects were inappropriate or unconvincing, from combat to walking through different weather terrains. Not all NPCs are voiced, but when they are it is definitely well written and acted out convincingly. Voice acting was always a strength when it came to Larian's games and I really did wish that there were more of them in D:OS.

Writing is another one of Larian's strongest skills. Taste in writing is subjective. The two previous games share this trait and D:OS doesn't escape this formula. Unlike them, most of the writing is read rather than voiced. It doesn't make the writing any less effective, yet the voice acting in the previous games also displayed the skills of the voice actors and how Larian will not attempt at anything less than stellar.

Music: Although taste in music is subjective, you cannot accuse Larian for doing their soundtracks poorly. The quality is excellent.

Story Progression: The beauty about how this game works is the content comes to you the more you talk to people. The more people you talk to, the more quests you get, the more variety of solutions to solve quests open to you. Character abilities could be enhanced through dialogue. It also gives you the freedom to kill quest givers, emphasizing on the lack of hand holding in this game. For those who complain about the main story progression is in reality linear and how it is pretending to be open world, I might need to remind you that Dragon Age: Origins was also linear in spite offering 5 factions to recruit. In addition, in Fallout: New Vegas you were not advised to take the shortest path to get to Vegas from the beginning. I loved both games and they both failed at attempting to make the main story feel non-linear.

Combat: Combat is turn based, and that is subjective. The use of environment as a key addition to your tactics, however, is worthy of praise. The game encourages you to make good use of all the elements at your disposal so you are capable of winning a battle you would not otherwise win by capitalizing the terrain. If the terrain is not in your favour, the option of making your own environment is there. The doors of variety are open, making every battle a different one.

DRM/Microtransactions: It has no reason to exist.

Free Companion DLC: This action is extremely pro-consumer and it speaks volumes of how Larian treats their players. These two members give your party a good mix up and adds variety to the game. Larian had no reason to do this for free, but they wanted players to have more experiences than less.

Kickstarter Success: Larian proved to us that they are very capable of not cheating money that came from good faith. Given the amount of abuse and horror stories from many developers that failed to create a game to live up to the expectations or simply scammed the contributors, D:OS is a beacon of example.

All said and done, no doubt this is a 10/10, right?

No. I adore the game and it's my favorite game of the year, but it's not a 10/10. D:OS does so many things right so well that it's all the more glaring when it does something wrong.

Character Customization: Due to how the character progression is designed in D:OS, hybrids can easily become mediocre if points are allocated wrong. This limits one's creativity and encourages pures to be made due to simplicity and efficiency. Despite that, pure builds also have a problem from the inaccessibility to crucial spells. The best example is the Two Handed Knight. Both AoE attacks are very limited in the game. One of them can only be selected through character creation. The other one comes very scarcely. Respec removes all abilities you have, thus you cannot make any errors on an AoE Knight. How could handicapping a build and punishing trial and error exist here? Players won't know any of this information unless they read up all the info before hand.

RNG: Although it's a necessary system, this makes an already slow game even slower. Players want all the legendary gear vendors sell and will reload the game over and over until they find the pieces they want. Vendors reset their inventory every level and thus this happens with multiple vendors on every level up. Any loot-able source that can drop legendaries will have the player reloading the game until a desired piece drops.

Crafting: As wonderful it may be to see that there is little hand holding and the abundance of freedom, I wish the crafting wasn't so overwhelming. It's annoying to be bombarded with so many different items and have little idea regarding how to use them. I don't want the game to be simple, but it would've been great if there was something to point players towards the right direction.

What do all have in common?

Time Consumption: The above factors all contribute to many very time consuming activities in addition to the 80 to 100 hours it requires to finish the game. The game is marvelous in its own right indeed, yet when it demands this much time from its players it's vital to make the experience as efficient as possible. Let's face it, we all have a limited of time each day to play games due to real life commitments, and Larian needs to figure out how to make the most use of our time when we offer it. It's frustrating to be engaged in a game for hours just to find yourself accomplishing little.

What's even more tragic is that Larian had no intention of doing this. They embraced all the ideas they wanted in a great game, worked so diligently to create a masterpiece, and yet in oversight their creation caused a dilemma that would've easily destroyed games of lower caliber. That proves just how powerful and brilliant D:OS is. When you're doing stuff it feels like DA: Origins. When it doesn't it leave you hungering more for what could have been if the pacing was more efficient. I believe it could potentially surpass DA: Origins with the last stroke of polish.

Regardless of these flaws, due to my adoration to Divinity, I'll be giving all the time that's required of me to experience D:OS thoroughly. However, not everyone will be compelled to give Larian such grace, and this notion hurts the presentation of the game. No one can justify why there's little to no progress in a game after putting hours of their free time into it.

I pray that there are upcoming DLCs and detailed patches that could remedy the issues. D:OS was ever so close to perfection.

Final Verdict: 8.7/10 (How I wish this was a 9/10)

This package of love, respect and care is only $40. Support Larian for what they do and there will be hope that their next Divinity game will outperform Original Sin. They are real risk takers, unafraid to make whatever they feel is fun, and have the integrity, talent, character and dignity to back it up.
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18 de 25 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
73.0 hrs registradas
Publicada: 1 de janeiro
Let's see... Halibut.... Sheep's cheese.... Tomatoes!!! This ♥♥♥♥♥ NPC!!
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25 de 38 pessoas (66%) acharam esta análise útil
82.5 hrs registradas
Publicada: 1 de dezembro de 2014
it tries to do a lot and doesn't really accomplish it all but it's a really solid "old-school" rpg with lots of very interesting systems (moving boxes! crazy teleporter pyramids!), decent questing with fairly witty writing and a combat system that's pretty dynamic and challenging, tho inconsistently so.

overall a pretty fun game, one with a lot of shortcomings but also with enough interesting stuff to make up for it
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15 de 20 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
220.5 hrs registradas
Publicada: 2 de janeiro
dont buy it. you'll quit eating, bathing, and listening to your wife complain about how long you've been at the computer. it will ruin you.

This feels like oldschool Dragon Warrior and Ultima 1 or 2 meets modern day tech. It's really horribly addictive. It's not easy, either, and god help you if you play it on hard, but man it's fun.
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13 de 17 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
95.4 hrs registradas
Publicada: 18 de janeiro
The best classic-style RPG since Dragon Age: Origins.
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226 de 416 pessoas (54%) acharam esta análise útil
1 pessoa achou esta análise engraçada
79.6 hrs registradas
Publicada: 29 de janeiro
Divinity: Original Sin is a mixed bag. There are plenty of positive reviews out there. I personally enjoyed the game enough to beat it, but I will be focusing on the negative. The main reason for this is there are many mechanics in the game that are frustrating as a player and I think people should at least be aware of these issues. And if RPGs already aren't your cup of tea, these issues are probably enough to make it unenjoyable.

Divinity: Original Sin goes out of its way to be misleading, time wasting, and obtuse. If you're someone who enjoys not looking at a wiki when playing a game, you'll be hard pressed to do that with this game. I'll begin with a list of scenarios that have happened to me and then go into more depth. This may come across as nitpicky, but the more you play the game the more you realize scenarios like this are fairly common.

In one particular boss fight, I struggled for 2 minutes trying to align my mouse perfectly so I could actually hit the boss. The hitbox of enemies doesn't match the actual sprite, sometimes it is much smaller. This is a problem when the screen gets cluttered and you have multiple people wailing away at a boss. Sprites also move in an "idle" animation while the game is waiting for you to make your moves, causing the tiny hit box to move around while you're trying to click. If you click at the wrong moment (very easy to do), well you just moved your character, perhaps took a reaction attack from the opponent, moved through poison or fire, and now you can perform fewer actions as you move back to your original spot to try again. Eventually, I figured out the hitbox was essentially a 2x2 grid (almost down to the pixel) centered on the persons head, but it required so much precision I got so ♥♥♥♥♥♥ off trying to stab this boss, I just simply reloaded the game and waited for them to move out of the bush before starting combat. You can rotate the camera or press "b" to do a top down mode, but sometimes this doesn't help either (though top down works ~99% of the time, but it took about 60 hours and a friend to find out this particular camera angle usually works).

I decided to do a temple of trials for a particular quest line. Halfway through I realized the opponents in the temple are too strong for me to deal with at my current level. But there's a certain set of switch puzzles that took an infuriating amount of time. The game leads you to believe that if you try enough pots, barrels, and boxes the switches will open- but no, you can only use activate two of the switches with those. You need a very precise weight to trigger all the switches. That's okay, if I hadn't tried about 100 pots/barrels/boxes before looking at a Wiki to realize the game was just screwing with me at this point. Now you usually can leave areas without any real penalties, but my party contracted rot- which is essentially incurable by normal means and requires a rare item and ticks down your health by 1 health per turn until its cured (to a minimum of 1 health). Now you can use a rare item later in the dungeon, but considering I had to reenter the temple and reaquire rot to finish the quest later, I decided not to. But this required me to run around the game for 5 hours until I found the relatively rare item to cure the condition (and it only happened because my friend happened to tell me where two were that I missed). In the meantime I had to heal my party about every minute so the rot didn't chunk my health.

There's a perception stat that helps you see hidden things, along with making you have a higher crit percent. If only it actually helped you be more perceptive against enemies. I was derping around a cave and sort of knew some enemies were coming up, so I casted increased sight. Shame it didn't matter, the invisible enemies lurking in the bushes don't trigger until you trigger an enemy in broad sight further up no matter how perceptive your character is. They also can't be hit until they move once. So if you took the main route and kept your party close, you're now horribly flanked regardless of what statistical and personal decisions you made. Your only option is to reload the game and keep your party further back and then agro with a ranged weapon. Why not reward the player for actually planning instead of running semi-scripted battles and reward reloading the game because now you know how its scripted? It feels like most of the challenge from ordinary fights is from these scripted events given where I'm at in the game, and not the actual fight itself.

Other major complaints:

1. Nearly every fight in the first map involves fire and/or poison. Contracting one of these twice is enough to kill a party member early without healing, and if they come into contact with each other they explode. The end result is you spend a disprorptionate amount of time running away to remove poison/fire early in the game. There aren't any real countermeasures available early, at least not ones you can afford/waste skill points on. It's nice in small doses, but it seems like the later in the game it gets the more prone my screen is getting coated with hazards from magic spells. If I had a rain spell I could just clear it, but I don't (party choices- too late to turn back, and I can't find a skill book).

2. Vendor randomness severely limits your spell and equipment choices. You don't learn spells/skills like a typical RPG where you level up and learn them- you need skill books. Which would be fine, except vendor loadouts change when you level, and if something isn't there, it isn't there. There are some presets or high probability skill books that are almost always there, but the rarer stuff is hard to get. Later in the game there's more vendors which helps alleviate this problem, but you can go through the game and not know a spell even exists until a boss smashes you with it. Some people would argue this increases the replayability of the game, but if I don't read a wiki I don't even know what I'm missing. There's also not an awful lot of choice in the early game, because what you have often comes down to what drops/spawns in dungeons. Isn't this typically when characters start to differentiate? Leveling didn't feel particularly rewarding as a result.

3, The AI is extremely hit or miss. If you reload a game and play a fight, sooner or later the enemies do really derpy things. An example is my friend ignited an oil barrel which caused a plume of smoke around the boss. The boss sat still and burned to death because it couldn't see outside the cloud and the skeletons refused to cross the fire. A boss just sits there while eating projetiles and spells because it can't see? Another fight later has a boss that can summon a quasi-AOE fire spell that can do like 300 damage. Turns out the best way to beat him is to reload until the boss sits around ♥♥♥♥♥♥♥ its turns on other stuff and just pray to your deity he doesn't ever use it. I can't help but feel something is being lost when that's the extent of the AI and how I'm using the save/load system.

4. I feel like for being a fairly open game, it goes out of its way to force me down a certain path, Which would be fine, but having to wander around until you find monsters that are about your level and just reloading/running away when you don't feels ham fisted. Enemy level spikes don't feel natural, and often I'm unsure where to go becaues its possible to have 10+ concurent quests fairly easily. The game really doesn't prime the player enough by having difficult but barely possible fights to let them know it might be a bad idea to keep wandering down this road.

I could go on, but I'm running out of space. Suffice to say there's a lot of flaws in this game, and it tends to compound as the game goes on. There's so many simple improvements that could have been made.
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8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
88.6 hrs registradas
Publicada: 9 de janeiro
PC GOTY 2014 no doubt!!

People who love hardcore RPGs like Baldur's Gate, Icewind Dale, Neverwinter Nights, or Arcanum will surely fall in love with this game. It's so rare these days to find this kind of games when most RPGs are action oriented.

PROS:
+ Beautiful world, beautiful graphics
+ Environmental effects!!! For example: You can wet the grounds and cast air spells to electrify all enemies who stand above it or cast oil spell and burn the grounds.
+ So many possibilities when creating a character. A two handed warrior/sorcerer hybrid? Sure. A mage who good at sneaking and backstabbing? Sure.
+ It's quite hard and challenging without making you frustrated. Make sure you create a balanced team without overlapping abilities and skills between your characters. For example: Only take bartering or charisma skill in one of your character, not more.
+ A long RPG. It could litterally takes 50 hours or so to finish the game.

CONS
- Rock Paper Scissors. Too bad in many occassions, you have to play this mini game to win an argument. Daft.
- Annoying NPC especially in villages. They keep talking, shouting and mumbling the same dialogues over and over.


In short, get this game! You won't regret it
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12 de 17 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
82.2 hrs registradas
Publicada: 28 de dezembro de 2014
Great D&D style turn based, RNG RAGEFEST, strategy game I have ever never actually planned on buying until I decided "fuq it, i'll buy two copies."

9/10

Divinity: Original Sin saved against bad review: Rolled 97. Needed 51.
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