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Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
发行日期: 2014年1月17日
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

了解更多关于抢先体验的内容。

开发者的话:

Early Access gives you the chance to support the development of Divinity: Original Sin. You'll receive the full game upon release and immediate access to the beta which currently contains the first 20 hours of the game. Be aware that some features may still be rough around the edges. Improvements will be added regularly.

If you want a polished experience, we advise you not to play the Early Access version. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to influence development with your feedback or if you want to get a taste of things to come.

In case you're wondering, the money we make via Early Access is being invested back into the game. Divinity:Original Sin is very important to us and we are totally committed to making this a truly epic RPG.

The Early Access version contains both single-player and cooperative multiplayer modes but to play in multiplayer, your friend will also need and an Early Access copy of Divinity: Original Sin.

Divinity:Original Sin will ship with a very powerful RPG editor with which you can make your own RPG adventures. These you can then share (and play) with other players. It is currently not part of the Early Access version, but we're hoping to add it soon.

We will be updating the game regularly. It's important to know that save games will not be compatible between versions.

The game will be available in several languages, but the Early Access version will only be in English. New languages (French, German, Russian, Polish) will become available upon release.

New areas may be added during the Early Access phase, but the idea is not to release the entire game world prior to the final game launch. We’d like to avoid there being too many spoilers out there for other players.

Your feedback is very important to us, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity:Original Sin.

Thank you in advance!”
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购买 Divinity: Original Sin

购买 Divinity: Original Sin - Duo Pack

Includes 2 copies of Divinity: Original Sin plus Beyond Divinity and Divine Divinity. Send the 2nd copy to a friend!

最近更新 查看所有(11)

Hotfix 1.0.239

2014年4月8日

Hello everybody!

Thanks to your feedback we managed to isolate a couple of crashes which were affecting a lot of players. This hot fix (which does not affect your save games) should fix these problems.

- Fixed big crash issue related to effects
- Possible fix for missing icons and portraits
- Fixed picking issues for characters
- Fixed crash in action machines
- Fixed crash in MultiEffectHandler

Have fun!

17 条评论 了解更多

Divinity:Original Sin goes Beta!

2014年4月2日

Hello everyone!

We can finally rename Divinity: Original Sin ALPHA to BETA. We have entered the final stages of development.

Our changelist for this update is so large, it doesn't even fit in this announcement, so click on through at the end to go to the Larian Forum for a complete list. Here are the new things only, the bugfixes are listed on the forum:

CODE:
- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature. This will delay your turn until the end of the round
- Added a large amount of new statusses
- Added environment/weather system
- Added a lot of new AI routines to give more intelligence to NPCs and enemies
- You can hit surfaces with melee weapons now.
- A lot of enhancements to pathfinding
- Poison clouds will react to fire damage now
- NPCs can use cone based spells now
- Added new SSAO option
- Added Chat UI
- Added invulnerable status
- Added CanSee and CanShoot calls to AI
- Show game over screen when players are dead
- Sitting or sleeping now heals the character
- NPCs can open doors now
- Added correct descriptions to potions and consume results
- Added new shovel system
- Show overhead text on answers of other players in multiplayer
- Character can enter sneak now in combat
- Added touch skill animations
- Added file packing to further decrease load times
- Added continue button to main menu
- Completely revised character creation system
- Added first tutorial system
- Added system to better manage status visuals
- Added Ash and Ice death models
- Oil will slow players down
- You can start a single- or multiplayer game
- Added effect when hitting with elemental damage weapons
- Added camera interpolation system
- Added texture packer to decrease load times
- Added rain of arrows skill
- Added trap detection talent
- Physics for character will animate now
- Added weatherproof talent
- Added Vase container
- Added new cursors for ground attacks
- Added toggle armour to character creation screen
- Added 3D scene to main menu
- Added system to highlight all characters in you view
- The camera will focus better now on events happening during combat
- Added intro video

UI:
- Made changes so screen ratios > 16:9 work well now
- Added pickpocket UI
- New tooltip positioning system (works better with very wide resolutions)
- New loadingscreens
- New main menu art
- New skill tab
- Added RockPaperScissor UI
- Added secrets icon to maps
- Changed way UI fades work (works better with very wide resolutions)
- Equipment has toggle helmet visibility now
- Reworked character creation UI
- Target info now shows status names for NPCs
- Added subtitle system
- Itemsplitter is closed when the journal opens
- Added background to item splitter UI

MULTIPLAYER:
- Always allow a client to connect to its local server
- Made adaptations so connections to local client/server will not go through the networking layer.
- Fixed bug causing ghost clients to appear in the multiplayer menu when restarting server while there are clients connected
- Avoid client always enabling UPnP, even when connecting to local server or a LAN address
- Avoid connecting / staying connected to NATPunch server if not required
- Various other small improvements and tweaks
- Fixed minor bug causing local client to be identified as NATPunch server

DESIGN:
- Tutorial dungeon and introductions
- Opened up the rest of Cyseal (cathedral, charred plains...)
- New Witchcraft skills:
+ Oath Of Desecration
+ Malediction
+ Enfeebling Touch
+ Bloodletting
+ Blind
+ Absorb The Elements
+ Summon Undead
+ Summon Armoured Undead Decapitator
+ Destroy Summon
+ Vampiric Touch
+ Drain Willpower
+ Mass Weakness
+ Horrific Scream
+ Enfeeble
+ Death Punch
+ Invulnerability

- New Warrior skills:
+ Draw Blood
+ Crippling Blow
+ Helping Hand
+ Rage
+ Eroding Strike
+ Divine Light

- New Ranger skills:
+ Infect
+ Survivor's Karma
+ Ricochet
+ Treat Poison
+ First Aid
+ Doctor

- New Elemental skills:
+ Burning Touch
+ Cold Immunity
+ Bitter Cold
+ Headvice
+ Slow Current
+ Water Of Life
+ Summon Wolf
+ Midnight Oil
+ Wildfire (Haste)
+ Fortify
+ Bless
+ Farseer
+ Become Air
+ Poisoning Immunity
+ Shocking Touch
+ Burn My Eyes
+ Freezing Touch
+ Self Immolation
+ Invisible
+ Petrifying Touch
+ Smokescreen
+ Featherfall
+ Summon Bloodswarm
+ Electrified Immunity
+ Cleansing Water
+ Explode
+ Burning Immunity
+ Blessed Earth
+ Immolation
+ Remove Petrification
+ Mass Disease
+ Summon Spider
+ Lava Core
+ Nature's Curse
+ Make Invisible
+ Mass Slow

- More items can now be destroyed, moved and picked up
- Better shovel/digging mechanic
- Treasure now drops potions other than just healing
- Set container visuals for different containers
- Creating certain combos (res potions, arrows) has become a bit easier
- There are now recipes and lore books in Cyseal
- Created water arrows
- Melee enemies avoid heroes with the Stench talent
- New char presets
- New visuals and portraits for character creation and customization
- Short and long descriptions of presets
- All staffs now do a type of elemental damage
- Rats now give hints and lore about the world
- Added more guards to Cyseal area

Have fun!

Full changelist including fixes:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=484977

58 条评论 了解更多
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评测

“I'm really digging Original Sin. I am digging it hard enough to strike oil.”
Eurogamer

“Larian's latest is living up the early promise and is right near the top of my most wanted list”
Rock Paper Shotgun

“Divinity: Original Sin aims to be nothing less than a modern-day Ultima VII, featuring a ridiculously interactive and detailed world... Is it worth playing right now? Yes!”
PC Gamer

关于游戏

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity:Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!

系统需求

    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9c compliant
    Recommended:
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9c compliant
有价值的用户评测
33 人中的 30 人(91%)觉得这篇评测有价值
帐号内拥有 322 项产品
116 篇评测
31.9 小时(记录在案的)
我先来说明一下,首先这游戏依然是抢先体验,目前beta测试,比原来alpha的时候改进了很多,a测叫做可以试,现在b测才叫做是可以玩。但即使如此,目前剧情完成度并不是100%的,请务必注意!!

首先介绍一下这个游戏,这是一款rpg,战斗模式采用时间静止的按照行动点行动的回合战棋,战斗直接发生在游戏地图上,所以只要不触发战斗,就相当于arpg。(比如潜行,然后秒杀敌人。)

职业6个,技能搭配组合也很多,技能也很漂亮爽快,目前感觉法师比较牛。

游戏里面自由度比较高,为了完成一个任务,你磨嘴皮子、跑腿或者直接杀掉npc是可以的。(其实连自己的同伴都可以杀)

每个npc都可以交易,用你的物品换他们身上的东西,当然你也可以偷,也可以杀了后抢……装备目前好像是白、蓝、绿,有工匠系统。有些npc可以招募,4人队伍,找谁这就看你的组成了。队伍成员有时候对话,会增加好感,但基础好感度的区别怎么产生的我没搞清楚。

乱拿东西会被npc追杀(开头军官房间捡了个苹果……比天际杀鸡还要小的事情吧,一个苹果而已,至于吗?)

元素魔法会改变环境,比如一开始用下雨卷轴来救火,范围内的人物都出于打湿状态。冰住水面可以让敌人滑倒等等。法术效果有残留燃烧、毒什么的会持续一段时间。法术除了自己学的主要是各种卷轴

主线剧情独立于神界1、2。据说是只完成了一半,老教堂任务依旧没有完成。支线任务内容挺多,有些很有趣,任务剧情其实还挺不错的,可惜还没有任务提示,只能看懂了再慢慢去找。

beta初测:优化有进步,个别位置出现卡顿。游戏探索的乐趣做的还不错,音乐很好听,对话没语音,已知剧情来看做得还不错,npc互动也蛮有意思,bug少了很多,但一定会碰到:)

集资已经完成了,没有过日夜更替系统的线,这个不会实现了。期待不断完善,如果像之前那么效率的话,成品应该很不错。建议大家继续观望。
============
以往评测:
抢先体验有风险,可能会有许多让你不如意的地方。
我是从不推荐改为推荐的,因为看到制作人员不断更新所取得的进展,感觉还是很有希望的。
你无法想象我第一次玩的时候是怎样的一个连半成品都算不上的东西,我的评测直接不推荐,然后吐槽。但短短的一个多月,游戏已经进化到比较ok的状态,这个速度可以看出制作方是很负责任的。
如果继续完善下去,这部作品很有可能成为佳作!
发布于:2014年1月30日
这篇评测是否有价值?
6 人中的 6 人(100%)觉得这篇评测有价值
帐号内拥有 157 项产品
3 篇评测
9.3 小时(记录在案的)
挺有意思的一款游戏,自由度高,游戏战斗方式是战棋,触发式战斗,多人模式暂时没玩过,据说可以两个人分开行动。
就单人模式看,b测版最让我感到蛋疼的方面就是到处找不到自己能打得过的怪来提升等级,老是要靠卫兵帮忙,不知道是我自己没找到,还是真的这段时间比较难熬,即使如此,我还是乐在其中,各种想办法混经验,另外鉴定系统不知道是不是有bug,我自己还没用放大镜鉴定成功过,在军火商人那倒是可以鉴定,还有钱真是不够用。。。用刺客隐身去偷东西成了我的主要收入来源了。。b测还有很多东西可以看出来没有完善,语音什么的都挺明显没有做完的样子,不过对于正式版,我相信官方能把游戏完善到良作以上,或者更好
如果是战旗的喜好者,或者是skyrim的爱好者都可以试试看,尤其是策略爱好者很值得一试
发布于:2014年4月14日
这篇评测是否有价值?
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 220 项产品
3 篇评测
11.8 小时(记录在案的)
从α测到β测改变挺大的..界面和优化水平都有了很大的改变..主界面内存占用少了不少..大地图中好像没太大改变..加载速度大概快了3倍?(机械硬盘..以前的加载速度实在是慢得无法忍受)..过场动画也有了..大概是之前1.7G的那个更新吧..职业也多了三四个的样子..特别是出了MP了..不知道是怎样的形式..还没有试验过..α测残念的无法取名字终于也改了=. =..比较遗憾的是以前的存档用不了了..
发布于:2014年4月4日
这篇评测是否有价值?
5 人中的 3 人(60%)觉得这篇评测有价值
帐号内拥有 71 项产品
1 篇评测
8.3 小时(记录在案的)
不错的战旗
发布于:2014年1月19日
这篇评测是否有价值?
448 人中的 395 人(88%)觉得这篇评测有价值
帐号内拥有 101 项产品
1 篇评测
61.6 小时(记录在案的)
I backed this game on Kickstarter and have had lots of fun in the alpha so far. If the bugs that are currently in the game can be worked out before release, then I'd heartily recommend it to anyone who's a fan of RPG's.

The game has some interesting ideas, and from what I've seen so far I think the experience can only be enhanced by playing it in the two player cooperative mode that will be available on release.

The turn based combat is fun, beyond the generic "villager" conversations that crop up everywhere, the dialog is interesting, and little puzzles keep you from facerolling your way through without putting any thought into what you're doing.

The game doesn't hold your hand, but if you're into RPG's, your so interested in seeing what the next person is doing, or how to solve the next puzzle that you wouldn't want it to anyway.
发布于:2014年1月17日
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