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Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
发行日期: 2014年1月17日





Early Access gives you the chance to support the development of Divinity: Original Sin. You'll receive the full game upon release and immediate access to the beta which currently contains the first 20 hours of the game. Be aware that some features may still be rough around the edges. Improvements will be added regularly.

If you want a polished experience, we advise you not to play the Early Access version. It only makes sense to play an Early Access game if, for instance, you want to support the development of the game, you want to influence development with your feedback or if you want to get a taste of things to come.

In case you're wondering, the money we make via Early Access is being invested back into the game. Divinity:Original Sin is very important to us and we are totally committed to making this a truly epic RPG.

The Early Access version contains both single-player and cooperative multiplayer modes but to play in multiplayer, your friend will also need and an Early Access copy of Divinity: Original Sin.

Divinity:Original Sin will ship with a very powerful RPG editor with which you can make your own RPG adventures. These you can then share (and play) with other players. It is currently not part of the Early Access version, but we're hoping to add it soon.

We will be updating the game regularly. It's important to know that save games will not be compatible between versions.

The game will be available in several languages, but the Early Access version will only be in English. New languages (French, German, Russian, Polish) will become available upon release.

New areas may be added during the Early Access phase, but the idea is not to release the entire game world prior to the final game launch. We’d like to avoid there being too many spoilers out there for other players.

Your feedback is very important to us, so we'd love to hear from you. Let us know what you think of the balancing, what bugs you encountered, what you think could be improved and what adventures you experienced. The more you tell us, the better we can make Divinity:Original Sin.

Thank you in advance!”

购买 Divinity: Original Sin

购买 Divinity: Original Sin - Duo Pack

Includes 2 copies of Divinity: Original Sin plus Beyond Divinity and Divine Divinity. Send the 2nd copy to a friend!

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Hotfix 1.0.239


Hello everybody!

Thanks to your feedback we managed to isolate a couple of crashes which were affecting a lot of players. This hot fix (which does not affect your save games) should fix these problems.

- Fixed big crash issue related to effects
- Possible fix for missing icons and portraits
- Fixed picking issues for characters
- Fixed crash in action machines
- Fixed crash in MultiEffectHandler

Have fun!

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Divinity:Original Sin goes Beta!


Hello everyone!

We can finally rename Divinity: Original Sin ALPHA to BETA. We have entered the final stages of development.

Our changelist for this update is so large, it doesn't even fit in this announcement, so click on through at the end to go to the Larian Forum for a complete list. Here are the new things only, the bugfixes are listed on the forum:

- Added pickpocket mechanic
- Added more crafting mechanics
- Much more accurate picking
- Added "guard" feature. This will delay your turn until the end of the round
- Added a large amount of new statusses
- Added environment/weather system
- Added a lot of new AI routines to give more intelligence to NPCs and enemies
- You can hit surfaces with melee weapons now.
- A lot of enhancements to pathfinding
- Poison clouds will react to fire damage now
- NPCs can use cone based spells now
- Added new SSAO option
- Added Chat UI
- Added invulnerable status
- Added CanSee and CanShoot calls to AI
- Show game over screen when players are dead
- Sitting or sleeping now heals the character
- NPCs can open doors now
- Added correct descriptions to potions and consume results
- Added new shovel system
- Show overhead text on answers of other players in multiplayer
- Character can enter sneak now in combat
- Added touch skill animations
- Added file packing to further decrease load times
- Added continue button to main menu
- Completely revised character creation system
- Added first tutorial system
- Added system to better manage status visuals
- Added Ash and Ice death models
- Oil will slow players down
- You can start a single- or multiplayer game
- Added effect when hitting with elemental damage weapons
- Added camera interpolation system
- Added texture packer to decrease load times
- Added rain of arrows skill
- Added trap detection talent
- Physics for character will animate now
- Added weatherproof talent
- Added Vase container
- Added new cursors for ground attacks
- Added toggle armour to character creation screen
- Added 3D scene to main menu
- Added system to highlight all characters in you view
- The camera will focus better now on events happening during combat
- Added intro video

- Made changes so screen ratios > 16:9 work well now
- Added pickpocket UI
- New tooltip positioning system (works better with very wide resolutions)
- New loadingscreens
- New main menu art
- New skill tab
- Added RockPaperScissor UI
- Added secrets icon to maps
- Changed way UI fades work (works better with very wide resolutions)
- Equipment has toggle helmet visibility now
- Reworked character creation UI
- Target info now shows status names for NPCs
- Added subtitle system
- Itemsplitter is closed when the journal opens
- Added background to item splitter UI

- Always allow a client to connect to its local server
- Made adaptations so connections to local client/server will not go through the networking layer.
- Fixed bug causing ghost clients to appear in the multiplayer menu when restarting server while there are clients connected
- Avoid client always enabling UPnP, even when connecting to local server or a LAN address
- Avoid connecting / staying connected to NATPunch server if not required
- Various other small improvements and tweaks
- Fixed minor bug causing local client to be identified as NATPunch server

- Tutorial dungeon and introductions
- Opened up the rest of Cyseal (cathedral, charred plains...)
- New Witchcraft skills:
+ Oath Of Desecration
+ Malediction
+ Enfeebling Touch
+ Bloodletting
+ Blind
+ Absorb The Elements
+ Summon Undead
+ Summon Armoured Undead Decapitator
+ Destroy Summon
+ Vampiric Touch
+ Drain Willpower
+ Mass Weakness
+ Horrific Scream
+ Enfeeble
+ Death Punch
+ Invulnerability

- New Warrior skills:
+ Draw Blood
+ Crippling Blow
+ Helping Hand
+ Rage
+ Eroding Strike
+ Divine Light

- New Ranger skills:
+ Infect
+ Survivor's Karma
+ Ricochet
+ Treat Poison
+ First Aid
+ Doctor

- New Elemental skills:
+ Burning Touch
+ Cold Immunity
+ Bitter Cold
+ Headvice
+ Slow Current
+ Water Of Life
+ Summon Wolf
+ Midnight Oil
+ Wildfire (Haste)
+ Fortify
+ Bless
+ Farseer
+ Become Air
+ Poisoning Immunity
+ Shocking Touch
+ Burn My Eyes
+ Freezing Touch
+ Self Immolation
+ Invisible
+ Petrifying Touch
+ Smokescreen
+ Featherfall
+ Summon Bloodswarm
+ Electrified Immunity
+ Cleansing Water
+ Explode
+ Burning Immunity
+ Blessed Earth
+ Immolation
+ Remove Petrification
+ Mass Disease
+ Summon Spider
+ Lava Core
+ Nature's Curse
+ Make Invisible
+ Mass Slow

- More items can now be destroyed, moved and picked up
- Better shovel/digging mechanic
- Treasure now drops potions other than just healing
- Set container visuals for different containers
- Creating certain combos (res potions, arrows) has become a bit easier
- There are now recipes and lore books in Cyseal
- Created water arrows
- Melee enemies avoid heroes with the Stench talent
- New char presets
- New visuals and portraits for character creation and customization
- Short and long descriptions of presets
- All staffs now do a type of elemental damage
- Rats now give hints and lore about the world
- Added more guards to Cyseal area

Have fun!

Full changelist including fixes:

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在讨论版中为这款游戏汇报 BUG,并留下反馈


“I'm really digging Original Sin. I am digging it hard enough to strike oil.”

“Larian's latest is living up the early promise and is right near the top of my most wanted list”
Rock Paper Shotgun

“Divinity: Original Sin aims to be nothing less than a modern-day Ultima VII, featuring a ridiculously interactive and detailed world... Is it worth playing right now? Yes!”
PC Gamer


Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity:Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

Key Features

  • Become part of a reactive, living and vast open world. Explore many different environments, fight all kinds of fantastical creatures and discover tons of desirable items.
  • Experience gripping party- and turn-based combat. Manipulate the environment and use skill & spell combos to overcome your many foes: Use magic to make it rain on your enemies, then cast a lightning spell to fry them to a crisp. Experiment with different skill combinations to ruin the day for enemies and townspeople alike.
  • Play with a friend in co-op multiplayer. Make decisions together (or disagree entirely), as your interactions and relationship with your partner influence the game.
  • Unravel a deep and epic story, set in the early days of the Divinity universe. No prior experience with other Divinity games is necessary, however. The game takes place well before its predecessors, Divine Divinity and Divinity II: The Dragon Knight Saga, but will still feel familiar to fans.
  • Classless character creation lets you design the character of your choice. Endless item interaction and combinations take exploration and experimentation to another level of freedom.
  • Create your own adventures and share them online. With Original Sin comes the powerful toolset used by the game's designers. Yours are endless new stories to make and share with other players!


    • OS: Windows XP SP3 or higher
    • Processor: Intel Core2 Duo E6600 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9c compliant
    • OS: Windows 7 SP1 or Windows 8.1
    • Processor: Intel i5 2400 or higher
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9c compliant
33 人中的 30 人(91%)觉得这篇评测有价值
帐号内拥有 322 项产品
116 篇评测
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6 人中的 6 人(100%)觉得这篇评测有价值
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3 篇评测
9.3 小时(记录在案的)
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 220 项产品
3 篇评测
11.8 小时(记录在案的)
从α测到β测改变挺大的..界面和优化水平都有了很大的改变..主界面内存占用少了不少..大地图中好像没太大改变..加载速度大概快了3倍?(机械硬盘..以前的加载速度实在是慢得无法忍受)..过场动画也有了..大概是之前1.7G的那个更新吧..职业也多了三四个的样子..特别是出了MP了..不知道是怎样的形式..还没有试验过..α测残念的无法取名字终于也改了=. =..比较遗憾的是以前的存档用不了了..
5 人中的 3 人(60%)觉得这篇评测有价值
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448 人中的 395 人(88%)觉得这篇评测有价值
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1 篇评测
61.6 小时(记录在案的)
I backed this game on Kickstarter and have had lots of fun in the alpha so far. If the bugs that are currently in the game can be worked out before release, then I'd heartily recommend it to anyone who's a fan of RPG's.

The game has some interesting ideas, and from what I've seen so far I think the experience can only be enhanced by playing it in the two player cooperative mode that will be available on release.

The turn based combat is fun, beyond the generic "villager" conversations that crop up everywhere, the dialog is interesting, and little puzzles keep you from facerolling your way through without putting any thought into what you're doing.

The game doesn't hold your hand, but if you're into RPG's, your so interested in seeing what the next person is doing, or how to solve the next puzzle that you wouldn't want it to anyway.