I don't understand the unconditional love and hype for this game. Yes, there are definitely fun parts, but the game is riddled with bugs (some of them game-breaking), flaky behavior, and bad design choices. It feels like the first 10 hours were made with loving care and then it gets progressively more and more rushed until a the end it's nothing but fight after fight with treasure and XPs being shoveled at you so you'll hurry up and get to the end of the leveling treadmill.
We experienced a game-breaking bug at the end of the game which wouldn't allow us to get into the Source Temple (the crystal that opens the door was a bugged non-object that we couldn't use and wasn't recognized by the game). I took notes during the game, here's my thoughts. As you can see, there are way more negatives than positives. Overall, I don't feel I could recommend this game.
+ Great visuals. Seriously, the artwork is fantastic. A little cartoony at times, and textures are inconsistent, but the volume of eye candy more than makes up for any visual shortcomings.
+ Game doesn't level-scale, meaning if you level up and come back to an area that was previously too hard, you will have an easier time of it. It really gives you a sense of gaining power.
+ Has co-op! And the co-op actually works pretty well. It was so nice to be able to play this with my wife.
- Some undead can be poisoned. But practically no other enemies in the game can be. I eventually stopped using poison arrows because everything was either immune to it or worse, healed from it.
- When resurrected, character sometimes comes back in T-pose and stays that way until exiting (no animations, just glides around in T-pose).
- Constant falling down if you're on an ice patch. Even high bodybuilding doesn't seem to help. On the contrary, enemies almost never fall down on ice.
- Debug draw rays are frequently visible on characters controlled by your co-op partner when casting spells.
- Running water (like creeks) isn't treated as water (doesn't make creatures in it wet, electricity and other clouds dissipate on it immediately).
- Shooting a stunning cloud arrow on a wet area won't make it electrified, only a stunning arrow will work.
- Enemies seem to have an incredibly high level of immunity/resistance to everything (specialty arrows like poison/charm/knockdown are pretty useless past the early levels)
- Initial story is interesting (murder mystery) but quickly changes to a convoluted "save the world because fabric of time is unravelling with demons and ice prisons and blood stones and dimensional rifts" mess that's impossible to make sense of.
- Crafting system is tedious and can mostly be skipped. It feels very tacked on. There's no crafting bench which would help with the UI and recipes. Instead, you have to find and drag things around in your inventory and whether it works or not is a baffling trial-and-error process (two small healing potions can be combined into a larger one, but two medium potions can't?). You can find books that hint on how to craft things, but unless you enjoy paperwork/memorization, you'll do like everyone else and look them up online, which means you'll spend half of your crafting time outside the game.
- Enemy AI is very flaky. Enemies tend to get stuck a lot or skip their turns. It's as if they disregard viable-but-dangerous options in their behavior trees (like walking through a fire area even though they have high resistance to fire), and it leaves them in a stuck state where they do nothing and eventually pass their turn. All the while you get to sit there and wonder if you game is frozen.
- Enemy AI will also sometimes be stupid and run off - probably trying to take a long convoluted path to get to you - and you have to chase them down because otherwise you're stuck in combat while they run all over the map like an idiot.
- Sometimes you "succumb to death" without knowing what killed you. I had to look up this one area online to find out why I kept dying for no reason. A little extra explanation of what happened would help sometimes.
- My enjoyment of the game was inversely proportional to the length of time I played.
- Save scumming is required, and even encouraged by the game. You'll die a lot, or your game will become bugged, and you'll have to reload and replay stuff over and over until you figure out the perfect order in which to do things or how to keep your characters from stepping in the wrong spot.
- Pixel-hunting for tiny switches on walls or floors is required. A lot. We had to come back to many areas we couldn't finish after looking them up online only to find there was a small hidden switch somewhere. Main quest lines should not require pixel hunting to finish. That kind of stuff is fine for side-quests or extra loot opportunities.
- Too much dependency on levels. If you are two levels below your enemies (especially early on), they are nearly impossible to defeat. However, if you are one level over your enemies, they are trivial to defeat.
- Smoke doesn't seem to affect enemies' line of sight. They can target you even in the thickest smoke areas - ones you can only move through because you can't target anything past your face. This has the side effect of making smokescreen arrows completely useless. I mainly noticed this after level 10 or so, it seemed like before then smokescreens would help sometimes.
- My game would crash to desktop when exiting about 80% of the time.
- Enemy "idle" animations are way too exaggerated. Elementals look like they're practically disco dancing when they're supposed to be idle. This has the side effect of making them hard to attack, since you have to click on them while they're dancing around. And if you mis-click, you get to have fun watching your character walk over to them, sucking up attacks of opportunity and walking through fire/poison along the way. You can hit "B" to go into an extreme top-down mode for combat targeting, but really this wouldn't be necessary if the idle animations had been toned down.
- The game trains you to trust certain things and then pulls the rug out from under you at random times. For instance, there is one place that has mounds of dirt that if you dig them, explode for 32,000 points of damage, killing you and anyone around it instantly. Why do these dirt mounds explode? Who knows! Just reload and don't dig there next time.
- It's extremely easy to accidentally double-click the End Turn button, which if your characters are right next to each other in initiative order will skip the following character's turn.
- Maps with tons of dangerous fire areas are just annoying, because your party pathfinding AI will not avoid cutting through lava areas and getting insta-killed.
- If you drink an armor potion (and probably any potion that "casts" a spell on you) while muted, you won't get the benefits of the potion while muted. It's as if the game treats potions as spells, which don't work while being muted.