Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
Análises de usuários: Praticamente positivas (5,114 análises)
Data de lançamento: 29/jul/2014

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Jogar Firefall

Gratuito para Jogar (Free to Play)

Comprar Firefall - Racer and Rocketeer Bundle

Inclui 2 itens: Firefall - "Racer" Premium Pack, Firefall - "Rocketeer" Premium Pack

 

Recomendado por curadores

"If you like defiance or maybe destiney why not try this? Its not p2w but it is a grind."

Atualizações recentes Ver todos (7)

16 de dezembro

Our Wintertide Event is Live!



Wintertide 2014 is finally here, and our special Live Event has begun! Remember that this event runs from now until Tuesday, January 6th at 4pm PST and involves a whole host of new encounters and rewards. In addition, we’ve also added a number of Wintertide-themed items to the Red Bean Store for the duration of the event. Check out this blog for more details: http://www.firefall.com/news/wintertide-is-now-live-rewards-wintertide-rb-items


If you don’t already have the game installed, you can find a link to download it here.


Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

1 comentários Leia mais

10 de dezembro

New Patch and Content Live!



We are excited to announce that our latest patch is live! We’ve been hard at work on some exciting improvements and content for this release, including crafting improvements, a Looking For Squad function, a large open-world boss encounter, and more! For a complete list of additions and changes, check out the patch notes here: http://forums.firefall.com/community/threads/patch-notes-for-v1-2-1843.5863821/


If you don’t already have the game installed, you can find a link to download it here.


Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

8 comentários Leia mais

Análises

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

New DLC Available!



The Racer Premium Pack

Ride in style with the brand new Racer Premium Pack! This pack includes:
• The Bumblebee MGV
• 3 Gold Tokens
• 30 Days of VIP
• 100 Red Beans
• Exclusive Title “Racer”

The Rocketeer Premium Pack

Take to the skies with the Rocketeer Premium Pack! This pack includes:
• Rocketeer’s Wings
• 3 Gold Token
• 30 days of VIP
• 100 Red Beans
• Exclusive Title “Rocketeer”

The Mercenary Booster Pack

Get a head start and a fashionable cap with the Mercenary Booster Pack! This pack includes:
• 20 Pilot Tokens (Unlocks Any Two Battleframes)
• 7 Days of VIP Membership
• The Fallback Cap Cosmetic Hat
• Exclusive Title “Mercenary”

Sobre este jogo

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

Requisitos de sistema

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Análises úteis de usuários
90 de 106 pessoas (85%) acharam esta análise útil
195.6 hrs registradas
Publicada: 29 de julho
Um gameplay explicativo desse game viciante!!
https://www.youtube.com/watch?v=d2pK1KzuRDI
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36 de 46 pessoas (78%) acharam esta análise útil
468.8 hrs registradas
Publicada: 8 de julho
(Disclaimer: First on my native language, brazilian portuguese, then in english, ok?)

O jogo é muito bom! Tenho jogado desde 2012 (durante a maior parte do closed e open beta, bem antes do jogo sequer ser anunciado na Steam), tem um combate muito divertido, bons gráficos, excelente trilha sonora, atmosfera e comunidade. Para ter uma idéia, como tenho pouco tempo para jogar, optei por jogar Firefall mesmo tendo jogos como Assassin's Creed III e IV, Batman Arkham City, Sleeping Dogs, Watch_Dogs e Starcraft 2 Heart of the Swarm, só para mencionar alguns.

E tenho retornado todos os dias para jogar mais.

*********************

This is a very good game! I've been playing it since 2012 (through most of the closed and open beta stages, long before thos game be announced to Steam) and it has a very fun combat, nice graphics, amazing music, atmosphere and community. To give an idea, as I don't have too much time to play, I've choose to play Firefall over some mainstream games like Assassin's Creed III and IV, Batman Arkham City, Sleeping Dogs, Watch_Dogs and Starcraft 2 Heart of the Swarm, just to say a few.

And I keep comming back everyday for more.
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13 de 17 pessoas (76%) acharam esta análise útil
519.2 hrs registradas
Publicada: 29 de julho
Um baita jogo podendo optar pela visao em primeira ou terceira pessoa, com um mundo aberto bastante interessante com missoes secundarias surgindo a todo tempo com diversos niveis, varias quests para cada nivel sem contar as LGV (Light Ground Vehicles) que facilitam a locomoção pelo mapa de forma bem estilosa , ao utilizar o mapa e distanciar a visão da para perceber o tamanho do mapa do jogo e o seu grande potencial de se estender a nivel global. um baita jogo diga se de passagem.

o ponto negativo é que nao tem muita variedade na costumização do personagem,e ainda a maioria dos itens de customização sao pagos; =\
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12 de 16 pessoas (75%) acharam esta análise útil
146.8 hrs registradas
Publicada: 6 de agosto
Excelente ! Como classificar o jogo? Bom, por minha pequena experiência em MMO eu diria que os desenvolvedores - antigos funcionários da Blizzard no desenvolvimento do WOW - focaram em características que deram certo no cenário de games massivos. O resultado foi algo parecido e bem equilibrado a uma mistura de Borderlands + Entropia Universe. Poderíamos até dizer que Firefall é um "Entropia Universe" extremamente melhorado e mais divertido. Claro, não podemos esquecer o próprio WOW, onde a experiência adquirida pela equipe foi crucial para vários recursos do jogo.

Enfim, é um jogo muito viciante, empolgante e bem dinâmico. Você pode jogar em primeira ou terceira pessoa, os mapas são enormes e a jogabilidade é rica e fácil, mas não simplista. Os gráficos, como se poderia esperar, não poderiam ser de ultima geração com personagens e cenários extremamente texturizados, pois pesaria muito no jogo, já que é um FPS, MMO Open World. Mas mesmo assim não decepciona.

O Jogo é FREE, mas não é um Pay2Win de forma alguma. O "Gold" do jogo serve mais para ítens cosméticos e acelerar alguns processos, e um ou outro ítem não vital, nada mais. Tudo no jogo foi muito bem pensado, distribuído e balanceado.

Outro ponto importante que percebi é que a comunidade é bem unida e bastante prestativa, sempre tem alguem para lhe ajudar e tirar duvida sobre o jogo. O Chat Publico é bem útil e equilibrado, coisa rara em games Free To Play.

Nota 9/10.
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4 de 5 pessoas (80%) acharam esta análise útil
29.5 hrs registradas
Publicada: 28 de setembro
MMO Muito Bom, Terceira Pessoa e Também Primeira Pessoa Ótimo Jogo Pra Quem Curte Mundo Aberto, Recomendo
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
50.2 hrs registradas
Publicada: 4 de dezembro
Ótimo jogo para quem gosta do genero Mundo Aberto, onde te proporciona muita mobilidade e nada restritivo.
Ponto positivo também para a variada gama de armas, armaduras e skills.

Um dos melhores que já joguei nos ultimos tempos.

Super recomendado.
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5 de 8 pessoas (63%) acharam esta análise útil
90.7 hrs registradas
Publicada: 15 de novembro
muito bom eu recomendo
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1 de 1 pessoas (100%) acharam esta análise útil
36.2 hrs registradas
Publicada: 26 de setembro
o jogo e muito bom gostei bastante......
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1 de 1 pessoas (100%) acharam esta análise útil
15.3 hrs registradas
Publicada: 29 de setembro
Muito Bom
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1 de 1 pessoas (100%) acharam esta análise útil
366.4 hrs registradas
Publicada: 30 de setembro
Há muito tempo um jogo de battle suits, que lembra o melhor de evangelion e outros tantos jogos de mecha armaduras.
Mapas dinamicos, pvp intenso e uma grande comunidade que ajda a desenvolver o jogo.
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1 de 1 pessoas (100%) acharam esta análise útil
3.0 hrs registradas
Publicada: 22 de setembro
Muito bom mesmo, uma pena não rodar em pc's um pouco fracos :/
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1 de 1 pessoas (100%) acharam esta análise útil
2.4 hrs registradas
Publicada: 9 de agosto
A proposta do game é interessante mas pelo menos aqui está ocorrendo vários bugs como ficar preso debaixo do mapa e cenários meio bugados após o uso do Jetpack. Os gráficos não são os melhores mas são bons e a jogabilidade é muito boa,recomendo ter uns amigos para jogar pois o jogo se foca muito em missões cooperativas e exploração de mapa mas,segundo a página do jogo na steam, há algumas partes do mapa onde da para praticar o PVP,além de ter um sistema de crafting e coleta de itens nas missões. Por enquanto aqui o jogo está com muitos bugs e alguns travamentos mas caso eles corrijam esses problemas poderá se tornar um excelente jogo free to play
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1 de 1 pessoas (100%) acharam esta análise útil
22.4 hrs registradas
Publicada: 9 de agosto
Excelente jogo, baixei só para conhecer e não consegui para de jogar. Muitos worlds event bem balanceados, dungeons com até 5 players, disse "até" porque não é impossivel fazer solo, para quem gosta de um rpg fps/tps vai conseguir passar várias horas se divertindo.
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1 de 1 pessoas (100%) acharam esta análise útil
516.0 hrs registradas
Publicada: 6 de agosto
Excelente jogo!

Jogo Firefall antes mesmo dele vir para steam, fui alpha beta tester em 2011, participei de todos os betas closed e open desde 2012 até o presente momento.
De 2011 até o presente momento o game teve uma evolução, de um game tediante, para um game bem elaborado e viciante no passar do tempo.
Quem curte um bom MMO é FPS, consegue unir o util ao agradavel neste jogo!
O mais bacana do jogo é a possibilidade de ter todas as classes em um unico char, a forma de costume também é bem dinamica podendo trocar o sexo do char dentre costumes e pinturas de sua armadura.
Também não podemos deixar de fora seus belos gráficos, bem coloridos! o que muito me agrada por curtir gráficos mais cartunizados e desenhados.
Em certos momento o jogo lembra bastante "Borderlands 2" e "Metroid Prime" quando jogado em primeira pessoa!
Também me lembra um pouco do filme "Tropas Estelares" por conta de alguns mob's do jogo ^^
Bem para mim e isto.
Mais que recomendado!
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1 de 2 pessoas (50%) acharam esta análise útil
1.8 hrs registradas
Publicada: 29 de agosto
Um baita jogo,diga-se de passagem :<
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1 de 2 pessoas (50%) acharam esta análise útil
37.2 hrs registradas
Publicada: 18 de agosto
This game has potential to be so much more...
But just being a f2p ruins it.
You can get the paid currecy for free in game and thats cool that means that you don't need to spend nothing on this game.
Each class has it own lvl so you are lvl 34 on assault but you are level 1 in bastion so as a bastion you can do other mission untill you reach lvl 34. That sucks
Another thing that really bothers me is the lack of otimization.
Again not a bad game i had loads of fun with it
But it could be more
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3,548 de 4,531 pessoas (78%) acharam esta análise útil
30.0 hrs registradas
Publicada: 27 de julho
When I first started playing, back in early 2012, my first impression was overwhemingly positive. Although the progression system was quite close to the current one (level based gear with module slots), the game showed enormous promise to become its own "thing".
It started with 0.5, where the new tech tree involved a much more horizontal progression, which was less about inflating numbers and more broadifying your combat options. It also brought in a constraint system (fixed at the time), which forced you to make decisions about the gear you could equip. It sounds like a bad thing on paper, but it actually made you *think* about your character. You could decide exactly how to build it, how to specialize it. Your character was truly one you'd call your own.
Another milestone passed, and the tech tree was refined in a deep, complex crafting system while the character progression focused on constraints (which became upgradeable through gained experience and collected resources). As your constraints improved, you could equip stronger, better gear (bringing some vertical progression) while making sure you could never equip all of the top quality ones at the same time.
It was an ideal diagonal progression system, one that I sincerely hoped would stay for good.

As for the world, well... we were promised an open, sandbox-ish world that would evolve and change through the players' actions, and for a time we had something quite close.
Coral Forest used to be quite a dangerous place where watchtowers and other key points could fall to the Chosen any time if left undefended. Places like Sunken Harbor and Thump Dump could even be submerged by the Melding, and that had consequences, albeit temporary.
Still, we really had the feeling that the region was the last bastion of humanity surrounded by an implacable force from another world.
And most importantly, anyone could contribute to an event (ares missions, thumpers, melding tornados and so on...) and be equally rewarded regardless of his own progression.
Everyone mattered.
Everywhere mattered.
Every*thing* mattered.

So, what happened?

Well, progression is now back to being level-based with slottable gear and no constraints. The consequence is you don't need to care about your character, you just pile up level after, equip that white Gun'O'Pwn because it's better than your old purple Gun'O'Whack you picked up 5 levels ago, you see numbers inflate exponentially and it doesn't mean crap because your enemies' health increased by the same factor, you follow the same jobs over and over since they're all variant of kill/fetch/escort (Yep, there are escort missions. The kind that makes you ragequit 99% of the time).

The crafting system has been simplified to the point of being dumbed down, yet at the same time required several times more material grinding than before, especially when some components can only be gotten through the goodwill of the RNG.
Said RNG also govern the result of your craft, so you are not even sure if the result is what you want.

The old open world has been segregated into level-based areas, so players too high or too low for an ares mission, job or whatever would be penalized in the rewards gained (that's right, if you are a lowbie and want to try something challenging, you are screwed).
Virtually all of the 'chosen war' aspect have been taken out of coral forest. No invasions, no incursions, a few strike teams every once in a while... the "last bastion of humanity" became a dull, unchanging place.

With the release patch, the game changed from an innovative, off-the-beaten-track MMOFPS into essentially WoW with guns. It had a lot of promise, but instead went the generic, unimaginative way.

I regularly played this game for two years and enjoyed the hell out of it. I just don't any more the way it is now.

For people who never played the beta, you might enjoy it. You just wouldn't realize how good it could have been.
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786 de 1,092 pessoas (72%) acharam esta análise útil
166.1 hrs registradas
Publicada: 31 de julho
Updated 21st of Augst 2014: New patch, new changes. They've ramped the dynamic content up a lot. For all those complaints about being 'forced' to do Jobs to exp, Red5 responded. You can now go from 1-40 doing nothing but randomly spawned missions if you wanted to. These include things like Chosen drop pods, bandit ambushes, lockbox assaults and similar. They added the mobility to Assault many were asking for, and did a tuning pass on a lot of other frames to fix a lot of problems people were having. All in all the devs have been really responsive to the actual issues.

Of course you'll now see people on the forums complaining that the game is too hard now! All these enemies! We wanted a war not challenge!

All in all they've been doing an excellent job of polishing up what needs polish and adding in new events and trying to work up new live events for the players.

Updated the 9th of August 2014: I just wanted to update this a bit to say that the devs have remained constantly talkative in game, interacting with the community and answering questions and the like. I've gotten a chance to play with quite a few of the crew from Red5 and they are all pretty passionate people.

The forums for this game are turning into a pretty toxic mess, but in game I've seen nothing but positive changes as Red5 continues to try to iterate and get the game more polished. The first few weeks were pretty rough but I've got to meet a lot of cool new players who seem to honestly enjoy the game. Red5 seems to have a direction they want to go and seem to be following it much better then the kind of random experiments they were doing before. After yesterdays Firefall Live I have more faith in their ability to take feedback and data and move the game forward.

Just, you know, avoid the forums. It's pretty much the bottom half of the internet. If youtube and news articles have taught me anything its that you never read the bottom half of the internet.

I've been playing Firefall since near the beginning.

I want to make something clear for anyone who reads the negative reviews: They are horribly nostalgic. The 'constraints' system boiled down to 90% of the population using the same build (Max cooldown and jump jets) so they could fly around in circles and spam abilities without a modicum of skill. Regen was high and it was easy to make yourself literally invincible. The game was incredibly easy and no one wants to admit this because that'd ruin their rosey naval gazing.

On to the game we have now: It's bigger. The world is really well made and has a lot of interesting locations. The different frames all feel different enough to be noticeable. You can hit level cap in a week or less if you just pay a bit of attention to how you gain exp. Crafting currently is too overtuned in that the prices are sky high, but that'll probably get toned down. (Dev's have said they wanted to start high and go down because almost no one whines about having to spend less to build things.)

All in all its a really solid shooter with heavy RPG elements. There are really fun raids at endgame and the instanced dungeons that tell that main story are generally really fun. You can solo all of them (Well not the raid. At least not that I know of.) but they definitely shine with a group.

Also the assault class plays like a Tribes spinfusor soldier. Huzzah to that.
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2,189 de 3,249 pessoas (67%) acharam esta análise útil
0.1 hrs registradas
Publicada: 30 de julho
[Disclaimer: I downloaded the game just to write this review. I played it for 3 years, many many hundreds of hours I suffered it's buggy grind. No more. I just wish to prevent you from repeating my mistake.]
[Disclaimer#2: This review is LONG. TL;DR version is at the bottom of the review]

I am Megakoresh and this is my story in the game that set out to break the rules and ended up breaking only hearts:

In Novermber 2011 I have joined the beta for "Firefall" that was having all the right ideas for "fixing" the MMO genre, fixing all the things I hated it for. It also was coming up with a revolutionary method of development at a time - community-driven development was not nearly as widespread then.

Game started with a PvP component and sheduled tests twice a week. People would organize, play, provide feedback, the next patch the feedback was directly implemented and fully documented a to what was changed and why. When PvE launched in April 2012, this continued, the game was slowly improving leading up to the major patch in August 2012, when the game opened the cash shop. That patch and the systems that came with it was the biggest and the last long-term imrovement to the game. 2 years ago.

The signs that the game doesn't really know where it wants to be, of mismatch between features, of the lacking gameplay and shooter component, were subtle at first, but community, has picked up fast and warned the developers of the things they needed to work on. These larger warnings were ignored, but smaller suggestions were constantly being implemented, often without considering their "compatibility" with the game's design, but it pleased those who posted the suggestions and created this illusion that the "community-driven" development was still going on, even if by now it was in fact searching forums for issues and solutions that the developers already decided on, acting them out and then claiming it was "requested by community".

As time went by the development focused more and more on economy, [mostly vertical] progression, adding various stats and senseless enemies upon a barebones stat-driven gameplay system which meant any additional content was suffering from diminishing returns as far as gameplay is concerned. Any extra ability didn't matter because of 30 second cooldown, which, like most things in Firefall, absolutely doesn't fit the fast-paced, spammy combat. Any extra enemies were just extra-buggy reskins of already buggy current enemies and so on, you get the idea.

As time went by, the players, who signed up for a game that promised to be a true MMOShooter, started getting frustrated at the continued focus on the MMORPG grind, economy, progression treadmill and ignoring the gameplay, despite consntantly trying our best and spending a lot of effort on feedback, thinking that the developers still consider it with the game in mind, not their own personal biases.

Wasted effort and continued degradation of the game are sure ingredients for conflict and as the feedback started to be intertwined with [rather reasonable and polite] calling out the devs for them ignoring the feedback on the topics of gameplay and variety, we all have realised who Red5 really were, as they began aggressively defending their philosophies without (unlike the community's complaints) any evidence to back it up. This followed into more negativity from the community, which in turn has followed into.... censorship.

Yep, in a totally unexpected display of unprofessionalism, seeing that the threads and voices of the "veterans" and people who wanted the Firefall from 2011, were being heavily supported by the rest of community, Red5 went over and simply banned the people in question, including me, from the forums, where 99% of the feedback is discussed. Following that, as soon as people recognized my name on their devstream in the twitch chat, they immediately banned me from it as well.

After that they proceeded to keep making the same mistakes they were making ever since August 2012. These spanned across EVERYTHING in the game: from balancing:
Weapon X is hit-scan, fast firing, high damage per shot, designed for "skillful marksmen"; too OP. Options: make it projectile, >>reduce fire rate to increase skill level<<, nerf damage. They did: nerf damage. "Skilled marksmen" my ♥♥♥.

to resources:
Our resource system is too complex, but not deep enough. Options: nerf amount of resources and levels, increased the imprortance of comboing resources for different results to give players more freedom; ADD OVER 9000 RESOURCES FOR MAXIMUM INVENTORY SPAM!!!. Guess what Red5 did. And then they added inventory limits a year later because servers couldnt handle it. Pfft...

to enemies:
Enemies are too easy for leveled players, need to make them harder. Options: add more abilities to current enemies, add telegraphs, high damage attacks, area-buffing, make each enemy a threat and scale spawn compositions OR BUFF ALL THE HP!!!!. Guess what Red5 did.

In addition they highly encouraged fanboish behaviour; screaming and flaming on forums was not punished so long as it was in favour of the dev's point of view. One of the CMs tried his best to try and bring the old spirit back, to be objective and fair, but ultimately his efforts were in vain. Still, he was the only bright spot after Red5 showed their true colours, I hope he quits and finds a good studio to work in instead.

When you were just defending some stupid mechanic like death penalty (which isn't supported by this game at all, and you will see why as soon as you start playing), without insulting anyone, the devs would often "Like" your post, which you can guess what effect it has on a fanboi. The devs eventually hid visbility of "likers", just displaying their quanitity instead.

Eventually most of the older players got ♥♥♥♥ed off at being ignored, censored, screamed at by fanbois, and left. Those that tried to circumvent the game's grind through exploits after months of begging the devs to reduce the grind, were wiped and left too.

The game started dying and the devs started running out of money. So what did they do? Take a wild guess fellas. They started frantically implementing whatever 2 year old suggestions (that were screamed about to them over the course of the beta) they could implement in a short amount of time. But by this point it is much too late. The game was built upon a base design for a shooter with minor MMORPG elements, but the meat and most of the bones that were added in during the development are that of a traditional MMORPG grindfest.

=================================================================

As a result you have a game that is an extremely repetitive and boring ability shooter, with abilities having 30 second cooldowns, adding nothing whatsoever to the variety (they scale down to 5 seconds, which in some cases makes it extremely OP, but it will require you to pay hundreds of $$$ or grind for hundreds of hours and babysit research for months to get to that cooldown).

It's jetpacks, freedom of movement and very lush colourful world coupled with excellent aesthetics and graphical fidelity will provide a high "WOW factor", until it blows off and you realise that the jetpacks are just tools for random bunnyhopping around, with that being the only reliable way to avoid damage. It's MMORPG elements are just as lacking, with a severe lack of content, buggy and grindy gameplay and enemies and the same boring "dynamic" quests, that have to be repeated thousands of times.

A ton of money, tears, wasted effort and broken promises; this game is a testament to the "Never believe in 'ideas'" rule of modern gaming industry. The community is nice though. One of the best out there, so at least that is not a lie. If you are going to play this game, it would be nice if you tried and keep that tradition. It is the only good thing about the game aside from it's looks.
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86 de 104 pessoas (83%) acharam esta análise útil
193.5 hrs registradas
Publicada: 30 de outubro
I do recommend this game, but only because it's free to play, if you had to pay for it, I don't think it would be worth it.

This game is fun for a while, then it gets a little repetitive, then it gets REALLY repetitive.

In this game you're a battleframe pilot. In the beginning you can use the basic versions of 5 unique battle frames, they each level independently and though you only have to do the main story missions once, you can replay them all you like. Each basic battleframe has 2 or 3 unlockable advanced versions, these are unlocked either via cash shop, the player-run market with ingame currency, or using pilot tokens from leveling another frame to level 40 (max level).

The problem is that there isn't a very large variety of things to do, even at the start, there are about 4 different types of random events around the map, there are a few (not nearly enough) area missions you pick up at the bulletin boards in town, or main missions. After you outlevel the area you're in, you move onto the next one. There'll be some different monsters/people to kill, but essentially it's all the same.

The even worse problem is that you have to do this for any battleframe you use... There's no different story, no different events or missions, or quests... So essentially you'll do the same thing (which in the beginning is exciting but it only lasts at most a matter of weeks.) over and over again for as many battleframes you want/have.

Having friends in the game to play with only prolongs it so far.
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