Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
사용자 평가:
대체로 부정적 (평가 107 개) - 지난 30일 동안의 사용자 평가 107건 중 32% 가 긍정적입니다.
복합적 (평가 8,422 개) - 이 게임에 대한 사용자 평가 8,422개 중 66% 가 긍정적입니다.
출시 날짜: 2014년 7월 29일

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2016년 4월 26일

Update 1.7: Devil's Due

Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
  • Salvaging modules now returns Crystite.
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks

  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks

  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:

  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating

  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage

  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

댓글 48 개 더 읽어보기


“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”

게임에 대해

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features

• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

시스템 요구 사항

    • 운영체제: Windows XP SP3
    • 프로세서: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • 메모리: 4 GB RAM
    • 그래픽: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 20 GB 사용 가능 공간
고객 평가
고객 평가 시스템이 2016년 9월에 업데이트되었습니다! 더 보기
대체로 부정적 (평가 107 개)
복합적 (평가 8,422 개)
평가 유형

구매 형식


검색 조건:

(이게 뭔가요?)
선택한 조건에 맞는 평가 0 개 ( 사용자 평가 없음)
가장 유용한 평가  전체
56명 중 43명(77%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1,120.2 시간 기록
게시 일시: 2014년 7월 26일
헉슬리의 후속작으로 마크컨이 웹젠으로부터 저작권을 사서 만든 게임이 파이어폴입니다.
파이어폴은 오픈필드로 광활한 맵과 뚜렷한 세계관을 갖춘 MMO 게임으로서
주목적은 초즌군에 대항하고 유저들끼리 PVE미션을 통해 파이어폴속의 역사를 체함하는것입니다.
보조적 목적으로 일부 pvp를 좋아하는 유저들을 위해 pvp전용 맵이 있으며, 렙 40부터 무난한 pvp가가능하기에..
이게임을 설명하자면 MMOFPS +RPG 의 장르를 다룬 PVE 전용게임이라고 할수있습니다.

16가지의 특색있는 직업이 존재하고, 다른 RPS 와는 다른 차별성을 두어 오랜기간 제작중인데도 유저들이 쉽게 이게임을 접지않습니다.
많은 북미,해외유저들도 잠시 쉬고 있을뿐, 새로운컨텐츠가 나오면 다시 접속을 할만큼 유저들에게는 기대작인 게임입니다.
이 평가가 유용한가요? 아니요 재미있음
17명 중 14명(82%)이 이 평가가 유용하다고 함
343.8 시간 기록
게시 일시: 2014년 8월 10일
자유롭게 필드를 돌아다니며 사냥을 할 수 있으며 퀘스트도 딱히 어디에 구애 받지 않아서 마음에 듭니다
그래도 단점이 있다면 필드 퀘스트들의 양이 생각보다 적고 채널을 몇개로 나누어놓았는지 알 수가 없어서 파티를 하지 않으면 많은 사람들을 만나 볼 수가 없었다는게 아쉬웠습니다. 무슨말이냐면 필드 퀘스트를 하면서 40~50명씩 우르르 몰려서 하는걸 기대했으나 많아야 15명 내지의 사람들이 모인다는게 너무 아쉬웠습니다.
디파이언스와 비교해보았을때 카툰렌더링을 사용하여서 인지 처음 시작하는 사람들에게 시작하기 싫은 마음을 심어 주는 점도 좀 있었으며 깔끔한 그래픽이 장점이 되기도 하지만 심도있지 않다고 해야하나 오히려 장점으로는 사용되지 못한것 같습니다.많이 기대했는데 이리저리 아쉬움이 많으나 그래도 요새 나온 rpg중에는 할만 한것 같습니다
이 평가가 유용한가요? 아니요 재미있음
10명 중 8명(80%)이 이 평가가 유용하다고 함
103.8 시간 기록
게시 일시: 2014년 8월 4일
적 AI가 상당히 멍청하다 싶다가도 조준 하나는 기가막히게 잘한다. 어느정도 진행하다가 '어라 이제부터 뭐 해야하지?' 하고 해메이게 된다. 북미에서 제작된 게임 치고는 꽤 매력적인 일러스트와 콘셉트 아트에 비해 인게임 모델링이 최악이다. 무슨 시체를 보는 것마냥 모델링에 생기가 없다.
여기까지가 단점. 기본적인 총질의 재미와 착한 과금시스템은 높이 평가할만 하다. 속시원하게 스타터팩이 있다면 지르고 했을 텐데, 초회판 외에 구매할 수 있는 수단이 없는 듯 싶어 아쉽다.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
60.3 시간 기록
게시 일시: 2016년 2월 18일
이게 패치하고 나서 완전히 딴게임이 되어버렸네요... 이번에 패치로 컨텐츠가 추가되었다는건 아주 좋은데... 조합이 사라진데다가 엔지니어는 완전히 나락으로 떨어졌더군요...게다가 초기에 버그가 심해서 게임하는게 불편할 정도였습니다... 이 게임은 차라리 패치 전으로 돌리면 나간 유저라도 좀 받을 수 있을듯...
이 평가가 유용한가요? 아니요 재미있음
9명 중 7명(78%)이 이 평가가 유용하다고 함
96.0 시간 기록
게시 일시: 2014년 7월 21일
2013년도 베타때 재밌게 했었는데

스팀으로 나오고 다시해보니 맵크기도 훨씬커져서 할게 많아졌네요. 월드 이벤트도 엄청 나와서 뛰느라 바쁘고...

베타때랑 다르게 레벨시스템으로 바뀌어서 처음엔 좀 낮설어진 느낌이었지만... 그래도 여전히 재밌습니다..

디지털 디럭스 지르고 받은 차는 오토바이와 속도가 거의 비슷한거 같구요.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
131.6 시간 기록
게시 일시: 2014년 8월 20일
ㅇ다른 온라인게임과 다르게, 레벨 11-20구간과 31-40구간과의 레벨업 속도의 차이가 거의없다.

ㅇ와우처럼 중간중간 ARES mission들이 잔뜩있다. 길거리 이벤트 등, 쉴틈없이 진행이 가능함.

ㅇ친구와 함께 같은미션을 수행가능. 퀘스트까지!
-) 코옵하면 진짜 재미있습니다!
-) 친구가 있다면 당장 같이하자고 해요!

x 11-14구간이 마의 구간이라고 불릴 정도로 재미가 없...

x 만렙찍고 다른 2차직업으로 새로키울때, 다시 1렙부터 다시 키우게 되는데.... 하다보면 조금씩 질림.
- 그래도 새로운 직업이 재미있어서 육성하는 재미(목표를 두고 함)로 플레이함...

x 레벨/핑마다 채널을 따로 둠. 즉, 사람이 적게 느껴질수도 있음.
- 그리고 채널을 직접 옮길수도 없다!
-) Boing이라는 애드온을 통해 가능했었는데... 최근패치로 막힘.

x 스토리 미션은 솔플유저를 빡치게 만든다.
- 대놓고 파티만들어서 하라고 해놨는데...

XXX 파티를 권장하는 미션이 있는데, 파티 보드가 없다!
- 친구없는 유저는 죽으라는소맄ㅋ
-) 물론 LFM 1/5 BWA-"블랙워터 어노말리(스토리 미션 8 - BlackWater Anomaly) 5명중 1명있음"이라고 적으면 사람들이 오긴 한다만...

p.s. 제발 닥쳐, 에로!

정말, 정말 재미있는데... 파티 시스템을 조금만 개선해줘도 정말 좋을텐데...ㅠㅠ
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
147.0 시간 기록
게시 일시: 2014년 7월 25일
이건진짜 닥치고해야되는게임이다
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
99.1 시간 기록
게시 일시: 2014년 8월 6일
간만에 해본 RPG + FPS 게임 중에서는 수작이다.

보더랜드2...만큼은 아니지만 파이어폴 나름의 재미를 갖추고 있다.

다만 단순재료수집노동이 싫은 사람들에게는 추천하고 싶지않다.

또한 25렙을 달성하고 오토바이를 만들기 전까지는 열심히 뛰어다녀야하기에 그 점은 조금 불편한듯 하다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
20.1 시간 기록
게시 일시: 2014년 8월 10일
할만은한데요 경험치도 그냥주변에서 조금만도와주면다먹고해서 ...파티도필요없는거같지만... 사람이없으니까 재미가시들시들 지도를봐도 내가 잘가고있는지를모르겟음 길가다가 어떤애가 날차로박고 주변슬슬움직이길래 타고 같이사냥했음...
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
26.9 시간 기록
게시 일시: 2014년 8월 2일
i love this game!
이 평가가 유용한가요? 아니요 재미있음