Firefall ist ein Free-to-Play Sci-Fi MMO Shooter in einer dynamischen, lebendigen und offenen Welt. Erlebt zusammen mit tausenden anderen Spielern tempogeladene Shooter Action und kämpft gegen die Chosen um die Erde wieder zurückzuerobern.
Nutzerreviews: Größtenteils positiv (6,156 Reviews)
Veröffentlichung: 29. Juli 2014

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Von Kuratoren empfohlen

"If you like defiance or maybe destiney why not try this? Its not p2w but it is a grind."

Kürzliche Updates Alle anzeigen (8)

10. Februar

Update 1.3: War in the Amazon is LIVE!



Accord forces have cornered the Chosen Razorwind clan deep in the Amazon rainforest. The Razorwind clan has made its last stand at an ancient battlefield from the Crystite Wars. While they have been wounded, they won't go down without a fight. The harder we hit them, the harder they will hit us, using the next evolution of their Juggernauts and Siegebreakers, now more deadly than ever.

Your mission: wipe them out. Root them out of the tunnels that riddle the area, flush them from the swamps of the Sombrio, and hunt them in the wreckage of the UAS Horizon. Complete daily missions for the Accord to gain access to the climactic battle against Razorwind's generals.

To aid you in this fight, new archetype specific battleframe cores have been made available. These special WARCOM-developed cores grant you new abilities that will make you more lethal than you have ever been.

Gear up. This will be a battle the likes of which Firefall has never seen.

Check out Update 1.3's Feature Page

Read the Update Notes here!

9 Kommentare Weiterlesen

16. Dezember 2014

Our Wintertide Event is Live!



Wintertide 2014 is finally here, and our special Live Event has begun! Remember that this event runs from now until Tuesday, January 6th at 4pm PST and involves a whole host of new encounters and rewards. In addition, we’ve also added a number of Wintertide-themed items to the Red Bean Store for the duration of the event. Check out this blog for more details:


If you don’t already have the game installed, you can find a link to download it here.


Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

7 Kommentare Weiterlesen

Reviews

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

New Update!

Das Rennfahrer Premium Paket

Mit dem Rennfahrer Premium Paket fahren Sie mit Stil! Im Paket enthalten:
• Das Hummel MBF
• 3 Goldene Spielmünzen
• 30 Tage VIP
• 100 Red Beans
• Exklusiver Titel „Rennfahrer”

Das Raketenmann Premium Paket

Erobern Sie das Spiel fliegend! Im Paket enthalten:
• Schwingen des Raketenmanns
• 3 Goldene Spielmünzen
• 30 Tage VIP
• 100 Red Beans
• Exklusiver Titel „Raketenmann”

Das Söldner Booster Paket
Verschaffen Sie sich einen Vorsprung und eine stylische Kappe mit dem Söldner Booster Paket! Im Paket enthalten:
• 20 Pilotenmünzen (zum Freischalten von zwei Battleframes nach Wahl)
• 7 Tage VIP
• Die Fallback Kappe, ein Accessoire zum Anlegen im Neues Ich Terminal
• Exklusiver Titel „Söldner”

Über dieses Spiel

Firefall ist von Grund auf als kostenloser Free-to-Play AAA MMO Shooter konzipiert worden und bietet fesselndes Spielvergnügen wie kein anderes Spiel. Mit einer sich konstant ändernden Welt, einer tiefgründigen Geschichte, endloser Charakteranpassung, sowie einer belohnenden Charakterentwicklung, bietet Firefall atemberaubenden Inhalt, sowohl für PvE- als auch PvP-Spieler.

Erobere die Erde zurück

Eingehende Kommunikation eines unbekannten ARES Piloten an der Front.

Ich bin es müde meine Freunde tagein, tagaus im Kampf sterben zu sehen. Die Chosen haben haben und weitaus größere Verluste zugefügt, als wir ihnen, und das Melding verschlingt mehr von unseren Planeten mit jeder verstreichenden Stunde. Dies ist immer noch unsere Heimat, unser Planet und wir wollen ihn zurück. Schließ dich uns an und kämpfe mit uns in diesem verfluchten Krieg. Unsere Welt mag fallen, aber wir werden gemeinsam auferstehen.

Spieleigenschaften


• Erforsche eine riesige, sich kontinuierlich verändernde Welt, gefüllt mit dynamischen Inhalten, die auf das Spielerverhalten reagieren.
• Entdecke die Geschichte von Firefall in einer episodenhaften Kampagne
• Bekämpfe deine Gegner mit Geschicklichkeit und Finesse entweder aus der Ego-Perspektive oder der Schulteransicht.
• Spiele dynamische Missonen und Events und greift mit epischen Gefechten.
• Verbessere deine Battleframes mit nahezu unbegrenzten Möglichkeiten durch Herstellung, Beute und Charakterentwicklung.
• Gestalte deinen Charakter nach deinen eigenen Vorstellungen mit unzähligen Anpassungsoptionen.

Eine dynamische, offene, lebendige Welt
Erforsche eine riesige, offene Welt – von Neu Eden bis zum Teufelszahn. Reihe dich in die Elite der ARES-Piloten ein und kämpfe gegen ein Aufgebot an wilden Kreaturen oder konfrontiere die Chosen. Wähle aus einer Vielzahl an Battleframes ausund zerstöre deine Feinde entweder aus der Ego-Perspektive oder der Schulterkamera.

Helden werden geboren
Bekämpfe die Chosen, um die Erde zurückzuerobern und werde der beste ARES-Pilot. Durch bekannte und ausgefeilte Shooter Mechaniken wirst Du durch Geschicklichkeit und fortwährenden Einsatz belohnt. Firefalls ist actionreich und bietet epische Schlachten im PvE und ein skillbasiertes Open-World PvP.

Eine Welt ohne Einschränkungen
Firefall ist der erste AAA Free-to-Play MMO Shooter. Ein vielseitiges Anpassungssystem erlaubt es jedem ARES-Piloten seine ultimative Waffe herzustellen, seine Battleframes aufzuwerten und den Piloten komplett den eigenen Vorstellungen anzupassen. Finde epische Beute und verdiene Belohnungen durch den Fortschritt im Spiel - die Möglichkeiten in Firefall sind grenzenlos.

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Hilfreiche Kundenreviews
59 von 71 Personen (83%) fanden dieses Review hilfreich
114.4 Std. insgesamt
Verfasst: 11. Dezember 2014
Firefall ist ein simpler 3rd/1st-person Shooter-MMO mit RPG-Elementen in einem Sci.Fi-Setting.

Man bekommt Missionen, die man erfüllen kann, oder auch nicht, sammelt so Erfahrung, levelt seinen Char usw. usw. ... man kennt das ja.

Positiv ist auf jeden Fall, das es leicht zu spielen ist, d.h. mit einfacher Steuerung, einer Char-entwicklung, die eigentlich niemanden überfordern sollte (einfach weil sie recht oberflächlich ist) und einer Karte, die eigentlich auch keinen Wunsch offen lassen sollte, schließlich ist, inkl. Wegpunkten alles eingezeichnet, was man warum auch immer wissen sollte.
Ein weiterer Punkt, den ich sehr poritiv werte ist die Tatsache, dass das Spiel wirklich f2p ist. Sicher, man kann (muss) sich von den insgesamt 15 Klassen 10 (!) kaufen, allerdings geht das auch In-Game ohne "Echtgeld". Das gleiche gilt for Boni (VIP-Zeit etc.), die man sich auch In-Game kaufen kann aufgrund des Währungsumtausches, mit dem man sich "Red Beans", die Echtgeldwährung, für Spielwährung kaufen kann.
Ab und zu mal ein Open-World-Event zu machen ist auch ein guter Zeitvertreib und kann, je nach Event durchaus Spass bringen.

Nun klingt das ja alles gar nicht mal so schlecht, wieso also gebe ich keine Empfehlung?

Das Spiel ist unglaublich verbuggt. So kann man leicht mal in Gegenständen stecken bleiben, Missionsgegner spawnen außerhalb der Spielerreichweite, also an Orten, die man egal was man macht, nie erreichen kann, oder Missionen updaten sich einfach nicht. Letzteres war in letzter Zeit oft im Chat zu lesen, also habe nicht nur ich dieses Problem, welches so aussieht: manstarten eine Mission, schließt Teil 1 davon ab und wartet nun, dass Teil 2 startet (z.B. was man in eben dieser Mission als nächstes machen soll) ... nur eben das sich dieses Missionsupdate aufhängt und nur unterbrochen werden kann, indem man sich ausloggt (relogging) oder die Mission abbricht (man sie nochmal von vorne machen und hat mit etwas Glück nicht dieses Problem).
Außerdem scheinen auch von einigen Klassen einige Skills so verbuggt zu sein, dass sie praktisch nutzlos werden, wie man wiederholt im Chat lesen konnte.

Naja, vielleicht rettet das ja die tolle Missionsvielfalt? Nein. Warum? Weil praktisch alle gleich sind.
Das Muster sieht so aus:
> gehe zu Punkt A und aktiviere einen Gegenstand
> Gegner spawnen, z.B. 6
> man tötet 6 Gegner
> die Mission akualisiert auf nicht mehr 6 Gegner sondern 10.
> man tötet also 4 weitere Gegner

> manchmal muss man noch z.B. 3 Gegenstände einsammeln, was dann dem gleichen Muster folgt, naja, das hier nur manchmal ...

Sicher, die Missionen erzählen mehr oder weniger interessante kleine Geschichten, aber der Ablauf ist im Wesentlichen eben immer der Gleiche und das wird auf Dauer extrem langweilig ...

Ich habe auch Open World Events erwähnt, die durchaus Spass machen können ... stimmt auch, aber nur hin und wieder, weil es auch hier praktisch keine Abwechslung gibt. Selbst die Belohnungen vom neuen Raidboss (wenn man den denn so nennen kann) sind so niedrig, dass es sich kaum lohnt, sich Zeit dafür zu nehmen ... einfach weil man in der gleichen Zeit mehrere Missionen machen, die insgesamt mehr geben, als der Raidboss. Ich meine, ob man nun ein paar Missionen macht und so ein paar wertlose Gegenstände +Geld bekommt, oder EINEN Boss legt, der nur EINEN wertlosen Gegenstand und ein bisschen Exp gibt ... das fehlt einfach der Anreiz.
Das Gleiche gilt leider auch für Angriffe auf Kommunikationstürme (Com-Towers ) oder wie auch immer die genau heißen. An sich macht das schon mal Spass ... aber es dauert eben auch ne ganze Weile und die Belohnung, bei Erfolg versteht sich, entspricht in etwa dem 1,5-fachen einer regulären Mission ... nur eben, dass man in der Zeit locker um die 3 Missionen machen kann.
Jetzt könnte man doch aber sagen, dass man sowas des Spasses wegen unternimmt, wieso reite ich also so auf den Belohnungen rum ... ganz einfach: Wie soll man für Endgameausrüstung, Crafting etc. Zeug farmen, wenn man selbst in solchen zeitaufwendigen Events kaum was bekommt, dass die Mühe/ Zeit lohnt?

Das bringt mich zum nächsten Punkt. Ursprünglich wurden Instanzen im Hardcore-Modus genutzt, um einzigartige Waffen zu farmen (lila Waffen) ... das geht nun nicht mehr. Soll heißen, Diese Dungeons haben ihren Sinn verloren, womit ein Teil des ohnehin kaum vorhandenen Endgame Content wegfällt. Wer diese Waffen/Ausrüstung aber schon hatte, darf diese behalten, was kurz gesagt nicht fair ist, da diese Gegenstände nicht Eventgebunden sind, sondern regulären Content darstellen. Den Devs ist das egal ...die sagen nur, dass diese Items im Spiel bleiben (für die die sie schon haben) und versuchen nicht mal, sich um das Problem zu kümmern, wie es scheint ... wer das Zeug nicht hat, hat halt Pech.
Außerdem wird versucht, PvE- und PvP- Balancing in einen Topf zu schmeißen, was zu völlig unverständlichen Veränderungen führt. Das ganze wirk einfach völlig chaotisch und so, als hätte von Dev-Seite her sich niemand mal die Mühe gemacht, darüber nachzudenken. (Nebenbei bemerkt ... PvP sollte immer von PvE getrennt werden, es sei denn es handelt sich ausdrücklich um ein PvPvE-Spiel, Firefall basiert aber auf einer fast ausschließlichen PvE-Community).


Fazit:
Wer einen einfachen Shooter mit RPG-Elementen sucht, kann sich das ganze ja mal ansehen, denn das Spiel ist grundsätzlich nicht schlecht und hat ein recht faires Itemshop-System. Es mangelt jedoch an einem klaren Konzept, an einem "Roten Faden" der sich durch das Spiel zieht, an Features, die einen in ihren Bann ziehen. Im derzeitigen Zustand wirkt Firefall eher wie ein stupider Grinder ohne nennenswerter spielerischen Tiefe, der noch dazu schnell Langeweile aufkommen lässt, vor allem aufgrund des schlechten Missions-/Eventdesigns.

Deswegen kann ich das Spiel nicht empfehlen.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
172.1 Std. insgesamt
Verfasst: 13. Februar
Erstaunlich wie gut sich das Spiel entwickelt hat. Habe es damals in der Alpha/Closed Beta gespielt und da war es echt noch nix.

Aber nun ist es ein wirklich guter MMO Shooter. Man hat die Auswahl aus 16 Klassen (5 Basisklassen, auf die man direkt Zugriff hat, je 2-3 Subklassen muss man freispielen.), die sich auch unterschiedlich spielen. Dabei spielt man diese alle mit dem selben Charakter und kann an Stationen (sind reichlich vorhanden) jeder Zeit zwischen den Klassen wechseln.

Dazu ein nettes Crafting System, eine wirklich schicke Grafik (bis auf einige Texturen) und ein tolles Bewegungssystem (Gleiter, Fahrzeuge, Jetpacks).

Es gibt viele Quests und massig Events.

Der Shop ist fair, man kann bis auf die kosmetischen Items alles erspielen oder auch von anderen Spielern im Markplatz für Spielwährung kaufen.

Firefall ist ein wirklich gutes F2P Spiel und jeder sollte es sich mal anschauen ... kostet ja nix ;)
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512 von 609 Personen (84%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
48.3 Std. insgesamt
Verfasst: 19. Januar
I Started playing this game waaaaaay back when beta first started. So ignore low play hours on steam.

This game has gone through some rough times, and 2 major and complete overhauls since they first invited people to beta. They started pretty weak... then turned it into something amazing, but far from complete. Then a bunch of whiny babies complained about it and thus left us with another Sub par major overhaul of the core game mechanics.

This game used to be all about exploring where ever you wanted. Thumping where ever you wanted, grinding where ever you wanted. An actuall sandbox about resource collection, crafting your own gear out of what you collect and true exploration.

Now, it's just another "grind missions here, then move on to the next map, grind missions here, then move on.
They limited you sooo much from what their 2nd core systems had. Now you have to follow their paths, do what they want you to do. Not to mention you have to grind for yer gear. Stupid RNG system with Loot rolls, really original guys...

While it is a unique game, they ruined what it could have been instead of taking a risk and sticking to the amazing game systems they had.
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633 von 962 Personen (66%) fanden dieses Review hilfreich
49 Personen fanden dieses Review lustig
1,560.9 Std. insgesamt
Verfasst: 21. Januar
I only played a little. I guess it's ok.
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63 von 82 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
590.0 Std. insgesamt
Verfasst: 2. Dezember 2014
Having played the game for over 300hrs Im pretty sure I like it, lol but lets go over the pros and cons.

Pros:
-Open world, go anywhere. Missions are open to anyone.
-Jetpacks make for a interesting dynamic.
- The AI has been improved a lot, they hit things!
-New content is being worked on and released frequently enough to keep me interested.
-They reward your accomplishments, (each LvL40 gains a perminent stacking+10% exp bonus to your next frame, yes you can have +150% exp on your last frame lol)
-New Events make for interesting things to do, the seiges or theft events, skyhook or OCT, all are things that people can just jump into and do.

Cons:
-The game needs its arena/PvP content back badly.
-Once you have the Frame you want theres no real reason to level any of the other frames except for perks.
-They need to continue the story missions which have been untouched for a long time. :(
-Materials for Crafting is getting pretty crazy.
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62 von 82 Personen (76%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
100.6 Std. insgesamt
Verfasst: 7. Dezember 2014
This game used to be one of my favourite games. But since the developers seem to like the "Vacuum developing" that they got going (balancing gameplay under the assumption that everyone has perfect stats/gear for max level), it has only been one let down after another.

You like gathering resources to build stuff? Don't worry! We'll just remove the rich veins for you! (used to be able to get up to 100% veins, now it's max of 30% or something) Oh, and we'll keep the manufacturing costs as well!
*3 months later*
Hey! We've listened! Crafting costs have been almost halfed!

That's but 1 example... Another one is how they originally had matchmaking PvP with multiple modes to choose from. Then they shut down the PvP due to low interest (this was in closed beta) and said they would never bring it back and focus on PvE. Now they've had balance pass after balance pass to make the open-world PvP more balanced, which resulted in all abilities having their cooldowns go from 10-15 seconds to a minute minimum (and ultimates can, depending on Battleframe, take 5 minutes).
Why?
Because the game is not supposed to focus on abilities, but instead the gun-play... the gun-play that is "hold down left click and hope you hit"...

Verdict: Not recommended, and unless they start looking at the game as a whole, it will stay that way from me.
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45 von 58 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
82.7 Std. insgesamt
Verfasst: 9. Januar
As many posters have illustrated before, this game has taken a turn for the worse since true release. I played back in beta where the focus was on the idea of thumping (obtaining resources) and teamplay, with open world events being common such as having areas taken over and such. There was MASSIVE potential for tech tree progression, the crafting system, and development of the storyline.

And that's where it all went wrong. Nowadays, the focus is mostly on grinding up to certain levels and then instancing to fight the same things over and over and over again. The storyline is bland and has made perhaps 5% progress since closed beta, and the balancing is horrendous. Each time they make a change to a component such as crafting, something becomes "overpowered" or easier for the community. They then proceed to nerf this, which leads to another area becoming popular. Nerfs upon nerfs upon nerfs. No real content changes, failing to understand that their new crafting is fundamentally flawed to begin with.

Combat wise they made the game too much of a mix. A focus on teamplay oriented mining, or solo adventure? How about we try to do both and fail miserably simultaneously? They are just all over the place. I could rant on and on about this game, but there is honestly just too much.

TLDR: This game had potential and now it's a grindfest. Enjoy for maybe 10 hours if you REALLY want to try a new class, or pay an insane amount of money for very little. Your choice.
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40 von 55 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
346.3 Std. insgesamt
Verfasst: 17. Januar
I already wrote and deleted a review to this several times, so I wont give this game a long review anymore:

- It is one of the most awesome Shooters with RPG elements and open world, I ever played.
- it has a kinda interesting story
- cool weapons and abilitys
- cool classes
- very well designed open world fights and dungeons

What makes this game so bad:
- bugs
- butchering of the crafting system
- butchering of the ressource system
- bugs
- butchering of the leveling system
- totally bad made events, that will make you hate the game
- the almighty present of the item shop (you can play the game well without it, but it is just too strong)
- the community
- grafic optimiziation is simply not there
- if your ping is just a little bit too high, welcome to hell
- oh they also butchered their story as well

They should go 2 years back and start again -.-
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22 von 25 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.8 Std. insgesamt
Verfasst: 4. Januar
Questing, leveling, and crafting design makes this game play and feel like it came out in 2001. I can't wrap my mind around how you can design such nice combat and fun abilities and smooth movement and still try to make an old school escort and fetch treadmill. Early game is just pathetic. You could find first graders who could design a better early game leveling than a zone full of 40 long boring escort missions that are exactly the same but randomized lengths from 10 yards to 5 miles. This is the worst excuse for an MMO I've played in a decade. They should have focused on the action instead of this garbage crafting and questing that's coded with zero effort but put in your face at every turn.
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24 von 30 Personen (80%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
87.3 Std. insgesamt
Verfasst: 10. Mai
Firefall is a good free to play, if only he had more courage in merging MMO and FPS elements that constitute the core, would have really been able to make ends meet. I refer to the social components developed only partially and AOLA lack of an open PvP adequately contextualized: the lack of factions (the Chosen playable would really manna) and dedicated servers to clan warfare on a global scale is aging considerably a title, especially as it is a true F2P that sells for real money only aesthetic elements and boost the experience, still deserves to be recommended to all for the breadth of what it has to offer and the incisiveness of some goodies like the live event and the economic system. Ultimately lacks that degree of innovation that could elevate to something truly unique.
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20 von 23 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.3 Std. insgesamt
Verfasst: 6. April
I was a closed beta tester and now a Founder and have played this game off and on for almost three years now and probably have close to 900 hours in it. I've got all the frames and I've got half of them to level at least 20 and four of them to level 40.

In early CB this game was pretty cool, it was like the gun play of UT, with the movement abilities of Tribes, the class system of TF, the graphical appeal of Borderlands, and a gear crafting part like Guild Wars.

Did I mention it was open world like the TES series? Yeah, it was pretty legit. Then they added PvP because they wanted to make it an e-sport and in doing so balanced all the frames for PvP and it made only two frames viable for PvE, which we still have that problem NOW, three years later with their open world PvP.

Then they spammed ARES missions all over, spammed BL2 style job boards all over, everything is balanced for end game content and the abilities are balanced for PvP and not PvE.

The game turned into a huge grind of repetive missions over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over... I think you get the idea.

I still log in for a few minutes about every week or so to see if anything has changed, but the only changes I've seen are what appears to be a slightly shrinking playerbase.
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49 von 74 Personen (66%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
600.3 Std. insgesamt
Verfasst: 14. Januar
I'm not a FPS fan but I liked this game.
It was fun and simple.

Now it just lags and is full of bugs.
You can wait several minutes between each phase of a quest; kills the mood completly and some time you even have to reset a quest to be able to do it again since it's not loading at all.

Feels like the game is dying. Too bad... I liked this game.
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18 von 20 Personen (90%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 10. Dezember 2014
I bought in to the game back in 2011 ishhh and was extreamly pleased. The game was more rigid and structed with a free roaming system for if you want hard people go here or easier go there. Now it has a system of your lvl 40 but in a lvl 20 area soooo your now lvl 20. Its a nice system to keep balance but the game is about free roaming and doing your own on a global scale. There is no more rigid areas of attack from the enemy and where you must push them back as seen in 2013. Most the good bits have been removed with a ALWAYS changing class and stats system that cant make up its mind. Also instead of a LARGE map you can freely move about the chunked it up in to small little sections that get you loading screen each time you move..... Learned fast you can glider in to them or you fall to your death....funnnnn

Honestly I am tierd of waiting for them to make up there mind on how they want it to look and feel.


I give it a 3 out of 10
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17 von 19 Personen (89%) fanden dieses Review hilfreich
383.5 Std. insgesamt
Verfasst: 23. März
This game when I started playing it back in late July 2014 IT Was Awesome just what I wanted but after months of playing it. It changed, The devs took the fun from it and replaced it with nerfs and upgraded NPC damage to the point of making the game frustrating and just a grind. Now all my friends from other games that I got into Firefall have just stopped playing and some friends I met ingame Firefall just drop by now and then but most of them haven't been on for months.

This is the classic mistake game that devs make, they put out a great game and then second guess it to chit, while nerfing it as they are saying they will be putting out new stuff soon. All the while players see only false promises and upgraded NPC damage that they have to use gimped toons against.

Red 5 pretends to listen to players but only if it suits thier purpose as to what they want to do .!.
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23 von 30 Personen (77%) fanden dieses Review hilfreich
183.1 Std. insgesamt
Verfasst: 14. Januar
Verry laggy, badly organized events, completely bottle necked crafting system that will allways be 5-10 levels behind your character, a shooter with all the AI of your standard MMORPG that means they get in range and start shooting with perfect accuracy they dont move unless you shoot them in the head and you need a special perk for bonus damage for headshots

i was immpressed at first for all the voice acting even on the side missions but i think thats where they spent the entire budget as this game spent years in development to be hohum on a day where the servers arnt bouncing you all over the place and if you try to change servers it just redirects you to the same problem server you were on.
But after a couple weeks of frustration as you see that the higher grade crafting is exacly the same as the lower grade and quests you have to quit program and log in again just to get it to load the next waypoint you start wondering why your not playing anything else anything at all
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15 von 17 Personen (88%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 7. Dezember 2014
very boring i know i only played it for o.2 hrs but actually i have been playing ths game since closed beta.i like it first and got bored within 2-3 months. i installed it when it came to steam and still nothing much has changed except some loactions.also this game has a fair amount of glitches.i want to like this game but its not possilble.
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20 von 26 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
335.5 Std. insgesamt
Verfasst: 11. April
Ah Firefall, one of the few MMO's out there who have shown promise and does it's best to live up to it while other games cough cough!* Destiny cough cough! have failed to deliver and as a result developers (and publishers included) over hype it's content.

Now you may ask: "why Firefall? surely there are better MMOs out there!" no, there really aren't. I have played Rift, SWTOR, WoW, Warframe, Runescape the list goes on and none of those MMOs have impressed me in the least. SWTOR is basically WoW with a Star wars coat of paint plagued by EA's greed and Bioware's massive ego. Rift, was 'okay' but it's still WoW with a new skin and nothing more. Warframe was 90% of the time a Dungeon raid grinding simulator plagued by microtransactions and slow progression all set to make more money, and while I am aware the devs must make money to continue development of said game sometimes it can get out of hand.

And finally WoW, their business model is a dying animal from 1999 dragged into this modern world hoping for customers. And while WoW is addictive it's community is toxic and pretty much full of virgin 18 year old males with no lives chasing Blood elf women all over the place to stare at their breasts.

Now what exactly makes Firefall different from all the rest? Firefall is a F2P FPS/TPS/MMO with of course, jetpacks. It's setting is in the future so it's a sci-fi MMO and that all together is all the reason I need to play it. Why you might ask? because every other MMO out there is trying to be the same thing which is pretty much Dungeons and Dragons. This is a fresh breath of air within the MMO side of gaming that should be explored further, but everyone seems to be quite stupid so let them rot with their WoW clones.

But this isn't enough information for you to play the game and try it out for yourself. I am explaining this from my opinion, what I should really be doing is giving you the good sides and the bad sides of this game instead of hitting on other games for their lack of creativity.

Gameplay:
While Firefall's combat may not hang on button mashing a spell in multiple slots, the combat is no where near perfect. The combat is a little glitchy and tends to be awkward when fighting NPC's due to NPC's "skiing" around with poor animation quality. Which is yet another problem with the combat, the animations need desperate work because it makes indie zombie survival game combat look as fluid as clear water (although it isn't really that bad, but close enough.) First person perspective's animations are just as bad because the view model seems to break quite often either by random chance or exiting large frame drops, so for the most part you'll be playing in Third person. Now don't get me wrong the combat is fun enough to continue playing, but it needs help if it wishes to keep shooter fans such as myself invested.

And now for the meat of the game, grinding! because that's fun right!? doing missions over and over and over and over until you get to the next level so you can go to the higher level area and do missions there over and over and over and over again it's so much fun I muted the game! Why?! why do dev's think MMO's primary goal is to drive yourself insane? I don't want to do the same things I did with the last class until I get my next class to 40! Can you guess what you get in return for grinding all the way up to 40? *plays drumb roll* if you guessed more grinding then you. are. the WINNNNNNAAAAAH!!! you get to go play Warzones in Devil's Tusk with other overly powerful level 40 players and get boat loads of XP you can't use! But wait! there's more! if you didn't think tedious resource gathering was enough for you, now you can go do tedious resource gathering as enemy players eat your limbs off in seconds while watching them ♥♥♥♥ your family in front of you crying tears of blood! FUN RIGHT?!

Here's a better idea: make the end game worth it! you tortured people all that way just to give them the same thing they were doing at the lower levels but this time far, far, worse! Let's say for example: at the end game you can now get four player special ops missions that require certain skill types such as stealth, distraction, stealing, etc and in return you can get cosmetics or higher chances of getting purple items- something atleast worth leveling to 40. Because I couldn't give a damn about how powerful my character is when all you have to do is stay in the air and fire down death until you complete X Y and Z objectives. Plus mobs can't complain on a forum about how over powered you are so I really can't care about my strength unless fighting in PVP which pretty much boils down to who has the most purple gear anyway...

Storyline:
Ooooooooh boy, I am not going to have fun explaining this. I'll get straight to the point and say; it's a poorly written saturday morning cartoon show! the writing is so tasteless it makes me want to dry heave! Everything is predictable! for example: "jee, I hope giant crabs from space don't rain on us" *giant crabs from space rain on you* "oh no this was so unpredictable your armor's power is draining and now you can't fly because reasons...Oh dear, let me bring them back up as slowly as I can." Whatever you do when you play this game, avoid job boards unless you are an achievement hunter.

The good news is the story can be ignored, the bad news is no one cared enough to make a compelling cast of characters.

Final Verdict
So what are the good things I can say about this game? well it's free, you can unlock everything within the game for free if you are willing to work for it, and it has a great community as well as developers. But the glitches and the lack of content is what holds me back from speaking positively about this game. And it's not like I didn't try to like this game! I really wanted to enjoy Firefall, and I still do, but it's a love/hate relationship. I have 322 hours on record as proof that I enjoyed the game enough to soldier through it's flaws and eventually write a review on it. And in return I give Firefall a 6/10, it's above 5 because it is trying to be a good MMO that doesn't constantly try to harpoon your wallet every chance it gets like most MMO's I have played. Now do I suggest you install FF right now? well, the in game music is broken, the UI is always glitching and this cannot be fixed via hotfix. Despite that go ahead and install it if you have the space for it otherwise move along.
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16 von 19 Personen (84%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.1 Std. insgesamt
Verfasst: 22. Januar
HUD is overcomplicated. Controls are, at best, touchy. For a setup that can run Planetside 2 on the best graphics easily, there is too much lag for this game. Its missions are unoriginal. Artwork is amateur. Voice-acting is unrealistic, childish, and ruins the environment.

Pity, I had such high hopes for this.

It is a waste of time. Don't bother.
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15 von 18 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,017.6 Std. insgesamt
Verfasst: 1. März
Edit : I have over 1000 hours on it. It's charming but the game isn't going anywhere. Grind fest with "slow mo" devs. Bugs, SEVERE lack of content and empty hope. Once you are lvl 40, it will take you about 4-5 hours to finish eveything the game has to offert as the "End game". After that it's pointless AWZ daily quest grind with bugs preventing you from completing some of them.
New patches coming out "soon" and by "soon" i mean 3-4 months.
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12 von 14 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.8 Std. insgesamt
Verfasst: 26. Februar
ive been with this game since beta. it has pretty much only gotten worse more grindy enemies more bullet spungy.

its like playing borderlands with a full crew enemies have too much health and your weapons dont level fast enough.

in addition to that they kept changing the leveling system every few months so whenever i decided to give the game another chance i had to restart my characters even after leaving bets. no i have levels but none of the things that would normally get me those levels and items ive had just dissapeared whenever they changed something. honesty it just doesnt feel good to play anymore.

it was functional to begin with and ok to play not too grindy boring or anything and then it went down hill.
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