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Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
Releasedatum: 29 jul 2014
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Recente updates Alles weergeven (5)

Live Event: Chosen Offensive

17 september



This Sunday, September 21st from 11:00am until 3:00pm PDT, the Chosen are going to be launching an all-out attack on all Human-controlled territories in a special action-packed Live Event that you won’t want to miss! You’ll even have the chance to take on Red 5 Developers playing powerful Chosen bosses and earn unique and exclusive rewards.

You can find the details on this killer event as well as event exclusive rewards HERE.

If you don’t already have the game installed, you can find a link to download it here.

Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

11 opmerkingen Meer informatie

Firefall Update 1.1: Elemental Destruction Is Now Live!

16 september



Hello Pilots! We are excited to announce that our first major post-launch update, Elemental Destruction, is now live! This update brings with it new weapons, new encounters, hundreds of bug fixes, and much more! Make sure to check out the update overview page and full update notes at the links below.

Check out the Elemental Destruction update overview page HERE as well as the full update notes HERE.

If you don’t already have the game installed, you can find a link to download it here.

Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

33 opmerkingen Meer informatie

Recensies

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“...Firefall’s been the only game I want to play on my PC.”
74 – MMORPG

“Firefall offers a breadth of content I haven't seen in an massively multiplayer shooter...”
Gamespot

Onlangs bijgewerkt



Update 1.1: Elemental Destruction

• Six new elemental damage effects have been added for primary and secondary weapons.
• Two brand-new primary weapons have been added.
• Four new weapon variants have been added to Shotguns, Assault Rifles, Burst Rifles and SMGs.
• Three new weapon abilities have also been added for Grenade Launcher secondary weapons.
• Five additional dynamic encounters can now be found in the open world.
• Hardcore mode Kanaloa the Destroyer has been unleashed with new twists to the encounter.
• New ARES Job boards added in Stonewall (Coral Forest) and The Next (Sertao).
• Added a new variant of the Supply Station ability (Engineers): Armor Supply Station.
• Level bands in Coral Forest and Sertao have been adjusted to make for a more fluid leveling experience in the open world.
• And much more!

Info over het spel

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

Systeemeisen

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Nuttige klantrecensies
2 van de 2 mensen (100%) vonden deze recensie nuttig
227.7 uur in totaal
Good game Horrible servers
Geplaatst: 23 augustus
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
34.9 uur in totaal
I really love this game so far
it is not like you have to pay for everything :)
Geplaatst: 4 september
Was deze recensie nuttig? Ja Nee
7 van de 12 mensen (58%) vonden deze recensie nuttig
355.5 uur in totaal
very nice game
Geplaatst: 31 juli
Was deze recensie nuttig? Ja Nee
1 van de 9 mensen (11%) vonden deze recensie nuttig
1.9 uur in totaal
OMG ♥♥♥♥ING GAME STUPIT GAME!!!!!!!!!!!
Geplaatst: 9 augustus
Was deze recensie nuttig? Ja Nee
2,909 van de 3,790 mensen (77%) vonden deze recensie nuttig
29.8 uur in totaal
When I first started playing, back in early 2012, my first impression was overwhemingly positive. Although the progression system was quite close to the current one (level based gear with module slots), the game showed enormous promise to become its own "thing".
It started with 0.5, where the new tech tree involved a much more horizontal progression, which was less about inflating numbers and more broadifying your combat options. It also brought in a constraint system (fixed at the time), which forced you to make decisions about the gear you could equip. It sounds like a bad thing on paper, but it actually made you *think* about your character. You could decide exactly how to build it, how to specialize it. Your character was truly one you'd call your own.
Another milestone passed, and the tech tree was refined in a deep, complex crafting system while the character progression focused on constraints (which became upgradeable through gained experience and collected resources). As your constraints improved, you could equip stronger, better gear (bringing some vertical progression) while making sure you could never equip all of the top quality ones at the same time.
It was an ideal diagonal progression system, one that I sincerely hoped would stay for good.

As for the world, well... we were promised an open, sandbox-ish world that would evolve and change through the players' actions, and for a time we had something quite close.
Coral Forest used to be quite a dangerous place where watchtowers and other key points could fall to the Chosen any time if left undefended. Places like Sunken Harbor and Thump Dump could even be submerged by the Melding, and that had consequences, albeit temporary.
Still, we really had the feeling that the region was the last bastion of humanity surrounded by an implacable force from another world.
And most importantly, anyone could contribute to an event (ares missions, thumpers, melding tornados and so on...) and be equally rewarded regardless of his own progression.
Everyone mattered.
Everywhere mattered.
Every*thing* mattered.

So, what happened?

Well, progression is now back to being level-based with slottable gear and no constraints. The consequence is you don't need to care about your character, you just pile up level after, equip that white Gun'O'Pwn because it's better than your old purple Gun'O'Whack you picked up 5 levels ago, you see numbers inflate exponentially and it doesn't mean crap because your enemies' health increased by the same factor, you follow the same jobs over and over since they're all variant of kill/fetch/escort (Yep, there are escort missions. The kind that makes you ragequit 99% of the time).

The crafting system has been simplified to the point of being dumbed down, yet at the same time required several times more material grinding than before, especially when some components can only be gotten through the goodwill of the RNG.
Said RNG also govern the result of your craft, so you are not even sure if the result is what you want.

The old open world has been segregated into level-based areas, so players too high or too low for an ares mission, job or whatever would be penalized in the rewards gained (that's right, if you are a lowbie and want to try something challenging, you are screwed).
Virtually all of the 'chosen war' aspect have been taken out of coral forest. No invasions, no incursions, a few strike teams every once in a while... the "last bastion of humanity" became a dull, unchanging place.

With the release patch, the game changed from an innovative, off-the-beaten-track MMOFPS into essentially WoW with guns. It had a lot of promise, but instead went the generic, unimaginative way.

I regularly played this game for two years and enjoyed the hell out of it. I just don't any more the way it is now.

For people who never played the beta, you might enjoy it. You just wouldn't realize how good it could have been.
Geplaatst: 27 juli
Was deze recensie nuttig? Ja Nee