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Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
Çıkış Tarihi: 29 Tem 2014
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Son güncellemeler Tümünü görüntüle (5)

Live Event: Chosen Offensive

17 Eylül



This Sunday, September 21st from 11:00am until 3:00pm PDT, the Chosen are going to be launching an all-out attack on all Human-controlled territories in a special action-packed Live Event that you won’t want to miss! You’ll even have the chance to take on Red 5 Developers playing powerful Chosen bosses and earn unique and exclusive rewards.

You can find the details on this killer event as well as event exclusive rewards HERE.

If you don’t already have the game installed, you can find a link to download it here.

Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

16 yorum Daha fazlasını oku

Firefall Update 1.1: Elemental Destruction Is Now Live!

16 Eylül



Hello Pilots! We are excited to announce that our first major post-launch update, Elemental Destruction, is now live! This update brings with it new weapons, new encounters, hundreds of bug fixes, and much more! Make sure to check out the update overview page and full update notes at the links below.

Check out the Elemental Destruction update overview page HERE as well as the full update notes HERE.

If you don’t already have the game installed, you can find a link to download it here.

Stay up-to-date with the latest Firefall news, media, and giveaways by liking us on Facebook, following us on Twitter, and subscribing to our YouTube channel. And follow us on Twitch to catch our weekly livestreams!

See you in game, ARES Pilots!

34 yorum Daha fazlasını oku

İncelemeler

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“...Firefall’s been the only game I want to play on my PC.”
74 – MMORPG

“Firefall offers a breadth of content I haven't seen in an massively multiplayer shooter...”
Gamespot

Yeni Güncellendi



Update 1.1: Elemental Destruction

• Six new elemental damage effects have been added for primary and secondary weapons.
• Two brand-new primary weapons have been added.
• Four new weapon variants have been added to Shotguns, Assault Rifles, Burst Rifles and SMGs.
• Three new weapon abilities have also been added for Grenade Launcher secondary weapons.
• Five additional dynamic encounters can now be found in the open world.
• Hardcore mode Kanaloa the Destroyer has been unleashed with new twists to the encounter.
• New ARES Job boards added in Stonewall (Coral Forest) and The Next (Sertao).
• Added a new variant of the Supply Station ability (Engineers): Armor Supply Station.
• Level bands in Coral Forest and Sertao have been adjusted to make for a more fluid leveling experience in the open world.
• And much more!

Oyun Açıklaması

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Yararlı müşteri incelemeleri
6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlı 2.3 saat
Borderlands serisini bitip hayran kalmışlar için 10 numara f2p oyunu (p2w çaktırmayın) yinede arkadaşlarınızla gayet eğlenecli vakit geçirebileceğiniz bir oyun Eventler olsun bosslar felan tam bir FPS/MMORPG oyunu 8/10
Yayınlanma: 15 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
4 kişiden 2 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlı 0.8 saat
Great Game :)
Yayınlanma: 16 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
33 kişiden 15 tanesi (45%) bu incelemeyi yararlı buldu
kayıtlı 0.2 saat
Firefall pişmanlıktır.
Yayınlanma: 30 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır
3,812 kişiden 2,929 tanesi (77%) bu incelemeyi yararlı buldu
kayıtlı 29.9 saat
When I first started playing, back in early 2012, my first impression was overwhemingly positive. Although the progression system was quite close to the current one (level based gear with module slots), the game showed enormous promise to become its own "thing".
It started with 0.5, where the new tech tree involved a much more horizontal progression, which was less about inflating numbers and more broadifying your combat options. It also brought in a constraint system (fixed at the time), which forced you to make decisions about the gear you could equip. It sounds like a bad thing on paper, but it actually made you *think* about your character. You could decide exactly how to build it, how to specialize it. Your character was truly one you'd call your own.
Another milestone passed, and the tech tree was refined in a deep, complex crafting system while the character progression focused on constraints (which became upgradeable through gained experience and collected resources). As your constraints improved, you could equip stronger, better gear (bringing some vertical progression) while making sure you could never equip all of the top quality ones at the same time.
It was an ideal diagonal progression system, one that I sincerely hoped would stay for good.

As for the world, well... we were promised an open, sandbox-ish world that would evolve and change through the players' actions, and for a time we had something quite close.
Coral Forest used to be quite a dangerous place where watchtowers and other key points could fall to the Chosen any time if left undefended. Places like Sunken Harbor and Thump Dump could even be submerged by the Melding, and that had consequences, albeit temporary.
Still, we really had the feeling that the region was the last bastion of humanity surrounded by an implacable force from another world.
And most importantly, anyone could contribute to an event (ares missions, thumpers, melding tornados and so on...) and be equally rewarded regardless of his own progression.
Everyone mattered.
Everywhere mattered.
Every*thing* mattered.

So, what happened?

Well, progression is now back to being level-based with slottable gear and no constraints. The consequence is you don't need to care about your character, you just pile up level after, equip that white Gun'O'Pwn because it's better than your old purple Gun'O'Whack you picked up 5 levels ago, you see numbers inflate exponentially and it doesn't mean crap because your enemies' health increased by the same factor, you follow the same jobs over and over since they're all variant of kill/fetch/escort (Yep, there are escort missions. The kind that makes you ragequit 99% of the time).

The crafting system has been simplified to the point of being dumbed down, yet at the same time required several times more material grinding than before, especially when some components can only be gotten through the goodwill of the RNG.
Said RNG also govern the result of your craft, so you are not even sure if the result is what you want.

The old open world has been segregated into level-based areas, so players too high or too low for an ares mission, job or whatever would be penalized in the rewards gained (that's right, if you are a lowbie and want to try something challenging, you are screwed).
Virtually all of the 'chosen war' aspect have been taken out of coral forest. No invasions, no incursions, a few strike teams every once in a while... the "last bastion of humanity" became a dull, unchanging place.

With the release patch, the game changed from an innovative, off-the-beaten-track MMOFPS into essentially WoW with guns. It had a lot of promise, but instead went the generic, unimaginative way.

I regularly played this game for two years and enjoyed the hell out of it. I just don't any more the way it is now.

For people who never played the beta, you might enjoy it. You just wouldn't realize how good it could have been.
Yayınlanma: 27 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır
917 kişiden 655 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlı 160.8 saat
Updated 21st of Augst 2014: New patch, new changes. They've ramped the dynamic content up a lot. For all those complaints about being 'forced' to do Jobs to exp, Red5 responded. You can now go from 1-40 doing nothing but randomly spawned missions if you wanted to. These include things like Chosen drop pods, bandit ambushes, lockbox assaults and similar. They added the mobility to Assault many were asking for, and did a tuning pass on a lot of other frames to fix a lot of problems people were having. All in all the devs have been really responsive to the actual issues.

Of course you'll now see people on the forums complaining that the game is too hard now! All these enemies! We wanted a war not challenge!

All in all they've been doing an excellent job of polishing up what needs polish and adding in new events and trying to work up new live events for the players.

Updated the 9th of August 2014: I just wanted to update this a bit to say that the devs have remained constantly talkative in game, interacting with the community and answering questions and the like. I've gotten a chance to play with quite a few of the crew from Red5 and they are all pretty passionate people.

The forums for this game are turning into a pretty toxic mess, but in game I've seen nothing but positive changes as Red5 continues to try to iterate and get the game more polished. The first few weeks were pretty rough but I've got to meet a lot of cool new players who seem to honestly enjoy the game. Red5 seems to have a direction they want to go and seem to be following it much better then the kind of random experiments they were doing before. After yesterdays Firefall Live I have more faith in their ability to take feedback and data and move the game forward.

Just, you know, avoid the forums. It's pretty much the bottom half of the internet. If youtube and news articles have taught me anything its that you never read the bottom half of the internet.

I've been playing Firefall since near the beginning.

I want to make something clear for anyone who reads the negative reviews: They are horribly nostalgic. The 'constraints' system boiled down to 90% of the population using the same build (Max cooldown and jump jets) so they could fly around in circles and spam abilities without a modicum of skill. Regen was high and it was easy to make yourself literally invincible. The game was incredibly easy and no one wants to admit this because that'd ruin their rosey naval gazing.

On to the game we have now: It's bigger. The world is really well made and has a lot of interesting locations. The different frames all feel different enough to be noticeable. You can hit level cap in a week or less if you just pay a bit of attention to how you gain exp. Crafting currently is too overtuned in that the prices are sky high, but that'll probably get toned down. (Dev's have said they wanted to start high and go down because almost no one whines about having to spend less to build things.)

All in all its a really solid shooter with heavy RPG elements. There are really fun raids at endgame and the instanced dungeons that tell that main story are generally really fun. You can solo all of them (Well not the raid. At least not that I know of.) but they definitely shine with a group.

Also the assault class plays like a Tribes spinfusor soldier. Huzzah to that.
Yayınlanma: 31 Temmuz
Bu inceleme yararlı oldu mu? Evet Hayır