Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
ほぼ不評 (118 件のレビュー) - 直近 30 日間のユーザーレビュー 118 件中 27% が好評です。
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リリース日: 2014年7月29日


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最新の更新 全て表示(13)


Update 1.7: Devil's Due

Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
  • Salvaging modules now returns Crystite.
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks

  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks

  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:

  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating

  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage

  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

42 件のコメント 詳細を見る


“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”


Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features

• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.


    • OS: Windows XP SP3
    • プロセッサー: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • メモリー: 4 GB RAM
    • グラフィック: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 20 GB 利用可能
カスタマーレビューシステムが 2016 年 9 月にアップデートされました! 詳細はこちら
ほぼ不評 (118 件のレビュー)
賛否両論 (8,345 件のレビュー)



30 件のレビューが、上記のフィルタと一致しました ( ほぼ好評)
3,450.0 hrs
投稿日: 5月24日

参考になりましたか? はい いいえ 面白い
if my heart had wings
0.5 hrs
投稿日: 2015年8月25日
参考になりましたか? はい いいえ 面白い
Minato | ミナト
74.1 hrs
投稿日: 2015年6月13日
このために、あなたは本当に多くを言わなければならない。これは、わずかな予算を持っている開発者のゲームですが、ゲームのために、それ自体は非常に良いことができます。私の部分の絶対勧告 - また、任意の必要なコストをかけずにです!
参考になりましたか? はい いいえ 面白い
45.4 hrs
投稿日: 2015年5月17日
Kono gēmu wa opeanpudeari, anata ga tobu koto ga dekimasushi, warubaiku o eru koto ga deki, kono gēmu wa kurasu ga takusan arimasu
参考になりましたか? はい いいえ 面白い
79.2 hrs
投稿日: 2015年3月9日
参考になりましたか? はい いいえ 面白い
59.6 hrs
投稿日: 2015年2月20日
good game
参考になりましたか? はい いいえ 面白い
11.0 hrs
投稿日: 2014年12月31日
参考になりましたか? はい いいえ 面白い
276.9 hrs
投稿日: 2014年10月24日
感覚的に World of Warcraft の RPG 部分を SF に置き換えた感じ。PvP はまだ体験してないが、良作と佳作の間くらいに位置してる安定感のある作品に思える。何より印象的なのが「マップに雑魚が随時配置されている」MMO ではないため、通りすがりの他人のクエストに「ちょっとお邪魔しますよ」とばかりに一緒に戦って、さくっと一戦闘が終わる軽快さ。WoW ですら抜け出せなかった「何匹狩ってこい」の延々ループが「他人と出会う意外性」によって退屈じゃなくなるのが非常にユニーク。この「他人と出会って面白い」システムが上手く活きるように最適化されており、アイテム収穫・生産が重要になっていて、アイテム収集が「周囲に大量の雑魚が押し寄せてくる」ウェーブ型レイド発生装置になっており、通行人も一緒になって戦う事で収集素材を一緒にもらえるようになっている。よく考えたもんだと感心した。グラフィックも WoW と比べればはるかに日本人向きだし、通常エリアで PvP が起きないのも好感触。…なのだが肝心の防具が生産で作成できなかったり、時折雑魚を無限に召喚して弾幕シューティング真っ青の地獄絵図を生み出すバグボスがいたり、チュートリアルが途中から進まなくなったり、マップが広大なので徒歩移動だと結構大変(昨今のぬるいゲームしか知らない世代は特に大変だろう。しかし Everquest には旅情があったが、このゲームにはそれがないため私でも辛い)だったり、Perk の獲得が全然ままならなかったり…と細かい部分の問題も多い。それらを踏まえても正式サービス直後から問題やらバグやらチートやらで過疎まっしぐらだった某 SFMMO よりはるかに楽しく手軽に遊べる。

2014/11/20 追記
PvP がステルス芋ゲー過ぎて、PvP 目的ならば某 SFMMO と同レベルでした。お勧めは撤回します。
参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  全て
107 人中 90 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 10.3 時間
投稿日: 2014年7月26日


[2014/08/03 修正]


ただしSquad Thumper IIまたはIIIによる採掘は(4-5人向け防衛)はこれでもかと言わんばかりに
Serious Samでマルチ蹂躙されるのが好きな人にはいいと思う



このレビューは参考になりましたか? はい いいえ 面白い
26 人中 24 人 (92%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 294.2 時間
投稿日: 2014年9月27日
マーケットでゲーム内通貨で使い捨てのバイクやグライダーなどがすごく安く売られてたりする上にレベル25で無限に使えるバイクの設計図もらえるミッションが受けれるようになり さらにこのゲームのカンストの40まで行けばもっと早いバイクの設計図までもらえる
あとこのゲーム クリスタル→クレジット(マーケットなんかで使うお金1日1000までしか変換できない)→赤豆(課金通貨だがクレジットのが需要多い上にあんまつかわない) となんとゲーム内通貨から課金通貨まで全種類変換できるので非常に良心的 マーケットもプレイヤーが物品(課金アイテムなんかもある)を出して値段つけるバザール方式だが丁度良く競争もおきてより相場はかなり安定している
特に使い捨てアイテムなら1000クレもあればなんでも好きなだけ買えるだろう  初めてでは英語オンリーなので
右も左もわからないことだらけではないかと思うがwikiも少しずつ充実してきており 複雑なこともfirefallスレなどで聞けば
みんな丁寧に教えてくれるぞ!! イベントも基本1週間に1回は絶対なにかやる(体感的には3日おきになんかやってる気もするが)
このレビューは参考になりましたか? はい いいえ 面白い
23 人中 22 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 246.2 時間
投稿日: 2014年8月4日
イメージ的にはF2Pのボーダーランズと言った感じ。序盤の後半(Lv17)あたりまでプレイしましたが、今のところ楽しくプレイし出来ています。キャラクターは複数ある兵科からひとつ選んで装備する感覚。ゲーム中も他の兵科に変更できるのでそんなに悩まなくてもいいのが良いかも。私はDreadnaughtでプレイ中ですが戦闘は苦になりません。ただしMAPが広いので移動手段が徒歩のみなのが難点かも。徒歩以外の移動手段ではバイクがありますが、課金アイテムで2000円位したと思います。ちょっと高い…マルチでの評価ですが、ほとんどオープンワールドなので(一定レベル以上のMAPに移動するために画面切り替えが入る)他の人が普通に街にいたりMOBを倒していたりしている。フレンドとプレイする場合にはSQUADを組んでクエストをこなせるので不満はない。生産については素材をMAP上で採掘機を使いながらするタイプで複数人で採掘機を守りながら素材を集めることが出来ます。ただし設計図はゲーム内貨幣となるクリスタル(? や素材を消費するのでそこがちょっと不便です。上位アイテムを作成するために素材の素材設計図を作らなくてはならないとか何とか...PS4で発売するDestinyのつなぎのつもりでやリ始めましたが思ったより楽しくてよかったですまる
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4 人がこのレビューが面白いと投票しました
記録時間: 1,521.6 時間
投稿日: 2015年5月1日
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35 人中 26 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 24.3 時間
投稿日: 2014年7月31日

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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 15.2 時間
投稿日: 2014年8月7日
F2Pで佳作 ノンターゲットなMMORPG、通りすがりCoop的なパブリックイベントもそこそこ、インスタンスもある、組める1Grpが非常に多いのはSNSなどで集まる人にはおすすめ。スタート地点は南国リゾートでここ最近殺伐としたスタート地点のゲームが多かった分新鮮かもしれない。広い世界を移動手段を確保しながら旅するのが好きな人へ。取り立てて悪い点を列挙するほどではない感じ
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11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 153.1 時間
投稿日: 2014年8月13日


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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 161.0 時間
投稿日: 2014年7月24日

ありそうでなかった、Openworld FPS RPG MMO。

"guild wars2の各地でランダムに起こるクエストシステム"を足して割る2されたものと言われる。







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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1,186.0 時間
投稿日: 2015年9月27日


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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 75.3 時間
投稿日: 2014年8月3日
公式にはオープンワールドのMMO Shooterと呼んでいますが、基本的にはMMORPGで




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