A pesar de que Monster, el mejor amigo de Quico, es una enorme bestia con dientes afilados como cuchillos, Quico no teme jugar con él. Dicho esto, Monster tiene un problema muy peligroso: es adicto a las ranas venenosas.
Análisis de usuarios:
Recientes:
Muy positivos (24 análisis) - 91% of the 24 user reviews in the last 30 days are positive.
Global:
Muy positivos (1,959 análisis) - El 94% de los 1,959 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 18 abr. 2013

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Actualizaciones recientes Ver todos (3)

14 de enero

Papo & Yo - Mac and Linux ports now available!

Dear Steam Community,

Since we first ported Papo & Yo to Mac and Linux on Humble Bundle, fans on Steam have been waiting patiently for it as well.

We’d like to thank you for being such passionate fans of this game. You constantly inspire us with your stories and art about what it means to you, and we’re so happy to finally have it available for Mac and Linux on Steam!

We've been working hard on our next game, Time Machine VR, so we’re very sorry for how long it’s taken us to bring Papo to you on these other platforms. Major shout-outs go out to Paul Di Marco, our programmer extraordinaire who took this on and got it done for you. :)

So please, enjoy playing Papo & Yo on Mac and Linux, and be sure to contact us at support@weareminority.com if you have any issues.

Thank you! <3

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Críticas

“… one of the best games to come out this year.”
Kotaku

“One of the top ten games of 2012”

4.5/5 -TIME Magazine

“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.”
New York Times

Acerca de este juego

A pesar de que Monster, el mejor amigo de Quico, es una enorme bestia con dientes afilados como cuchillos, Quico no teme jugar con él. Dicho esto, Monster tiene un problema muy peligroso: es adicto a las ranas venenosas. En cuanto ve una saltado por ahí, la engulle y entra en un estado de ira inducido por la rana donde nadie, ni siquiera Quico, está a salvo. Pero, a pesar de todo, Quico quiere mucho a Monster y lo quiere salvar.
Encarnando a Quico, los jugadores irán afianzando su amistad con Monster, resolviendo enigmas juntos y penetrando en un mundo mágico y surrealista. Los jugadores deberán aprender a aprovechar las emociones de Monster, buenas o malas, para lograr encontrar una cura y salvar a su amigo.

Características Clave


  • Relaciones reales: a través de una exclusiva combinación de dinámica de juego y narrativa interactiva, los jugadores explorarán las complejas relaciones entre Quico, Monster, Lula y Alejandra
  • Un mundo mágico: una hermosa favela sudamericana basada en un realismo fantástico donde se destacan obras reales de conocidos artistas de graffiti
  • Cautivadora banda sonora original: un diseño de sonido lleno de sentimiento y completamente original, obra del compositor venezolano Brian D’Oliveira y La Hacienda Creative
  • Puzle basado en el entorno: explora e interactúa con un mundo plagado de sorpresas singulares para ir avanzando en tu viaje
  • Una historia personal: inspirado en la tumultuosa infancia del director creativo Vander Caballero

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Recommended:
    • OS:Windows XP, Vista, Windows 7
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:Windows compatible sound card
    • Additional:Game supports Multi-Monitor
    Minimum:
    • OS:Mac OSX 10.6 or better
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Mac OSX 10.6 or better
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Minimum:
    • OS:Any linux distribution since 2010
    • Processor:2.2 GHz dual core or better
    • Memory:1 GB RAM
    • Graphics:NVIDIA GeForce 6800GT, ATI Radeon X1800 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
    Recommended:
    • OS:Any linux distribution since 2010
    • Processor:2.8 GHz quad core or better
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
    • Hard Drive:4 GB HD space
    • Additional:OpenGL 2.1 Compliant GPU Required
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Muy positivos (24 análisis)
Global:
Muy positivos (1,959 análisis)
Publicados recientemente
Maverick
( 4.9 h registradas )
Publicado el 22 de mayo
This game manages to be beautiful, haunting and very touching, while being fun and having interesting puzzles. The puzzles give enough challenge to keep you interested and are never so hard that you will get stuck, also I never got stuck because I didn't do the puzzle steps in the precise order intended by the developer.
The graphics are beautiful and the controls are very smooth, I would recomend this game without hesitation.
¿Es útil? No Divertido
Sally Stitches
( 2.5 h registradas )
Publicado el 18 de mayo
This game started out as a light-hearted puzzle game. Then it turned into a heart-wrenching puizzle game. 10/10 would recommend!
¿Es útil? No Divertido
EnyaAngel
( 7.7 h registradas )
Publicado el 18 de mayo
beautiful story - beautiful art - beautiful everything
the puzzles were lots of fun and i had no qualms about replaying the game for more achievements
¿Es útil? No Divertido
Brandorr (Jar Jar Banksy))
( 6.0 h registradas )
Publicado el 16 de mayo
Only about three hours of playing time. Mostly basic trouble solving. Most time in them is spent jumping around. One mechanic was not entirely obvious to me. You don't need a target on a wall to destroy the frogs. Just throw them at a wall.

The puzzles try to be new or introduce a new idea from one area to the next. It mostly succeeds.

Game tells a decent, basic story. It's done well enough.

Graphics and Aesthetics are decent.

It really probably won't be worth your time unless it's really cheap on sale or free.
¿Es útil? No Divertido
tustin2121
( 6.5 h registradas )
Publicado el 15 de mayo
A surreal romp into the mind of an abused child. :(

Would attempt to find all the dolls again (actually, did attempt, and I'm still missing a few...).
¿Es útil? No Divertido
Aнархист
( 5.9 h registradas )
Publicado el 15 de mayo
There arent many indie games - that earned to be called a true masterpiece -

...but Papo & Yo (Father and Me), 2012 is one of those rare cases.

I play now videogames for at least 20 years.
There arent many games, that I found of utter importance - most games are great or good or just fun. Or all together.
Others are just plain crap or bad games.

And there are others, like Papo & Yo - that shouldnt be missed - because they show us, how our beloved media videogame can go a step farther, than shooting baddies or just platforming or whatever - it goes much farther than just surfacing. But let me tell you why.

Papo & Yo - an adventure game - set in a brazilian fantasy world - full of rad architecture and really atmospheric favelas.
Its an authors game (like Neverending Nightmares) - because Vander Caballero (lead designer) tries to tell us some personal story about a part of his life - and even manages, to make it into a videogame - more important they didnt fail, in any of the disciplines. The game works (at least for me) the fulliest.

The game is very short, but its just fitting for this kind of story/game.

There arent many games out there, that really can touch your soul - and I would say, I cant imagine, a single person, who will not be touched by this great and fragile story - in the ending. Its just not possible.

I dare to say, any receptive videogamer - owes it to himself, to play this well polished gem. Its just a masterpiece!

Story: Okay, now after 4 years after release, almost any should heared of the game or the story.
You play as the boy Quico, who regularly flee into his own fantasy world, due to his harsh relationship with his father.
The only thing, that gives him an alternative, to his abusing (not sexual) father - that he has. Very sad stuff.

Good thing, Quico has this wonderful amout of "fantasy" - because his adorable toy robot Lula - is really alive in this fantasy world - and she is really friendly, and a true "best friend" - even if she is imaginary - in this sense.

This shows me, that Vander & his team, have a huge sense of humanity, etc - because its just so true. I can understand Quico. Even more, Lula has some great super powers to help Qucio in his Quest, about his abusive alcoholic father/and the fantasy favelas of Quicos imagination.

This is just a great idea, to make this with this yin&yan thing (real bad world, because father/fantasy good, with Lula)
But thing arent that simple (they never are in videogames) - the fantasy world is not like a safe haven - to be secure from Monster - no its more like an rearranged reality, that Quico flees himself into, but for sure, Monster still can interact in this world...

The gameplay is plain simple. You play as Quico, from a third person view, you run and jump through the worlds, solving puzzles etc. The special thing, about this is, how the developers managed, to implent those puzzles. I have to say, most of 'em are very creative, in a sense, I didnt encounter before, and I really played tons of games.

When I played, I had never the impression, of a bad designed puzzle, they were all very thought-through and are not repetitive (sure, running & jumping is repetitive) because they really made those puzzles uniquely. Also, they are in some way made, like from an enthusiastic child - in a good sense - like you will have a smile a lot on your face, because everything is so well designed.

The game is very very short, but It still manages, to give you some upgrades during playtime - like if you get Lula, you can use her boost and make a double jump - makes the puzzles, again not repetitive.

Some puzzles are just that clever, you will find yourself saying during playing "Why the heck, did not ANY game came up with this idea - before Papo & Yo" - because you played similar puzzles in other games - and they rarely or never came up in any game with this kind of creativity. Well done, no really - I am impressed by Papo & Yo's level & puzzle design. We have Euclid, Escher-esk stuff, we have child fantasies, we have just a truly masterfully fantasy-setting - NOT YET seen in ANY game before. Chapeau. Awesome stuff!!!!

The artdesign is also awesome. Everything is very atmospheric, you never feel again, like its repetitive levels or design - even if some houses etc surely are. You will not notice. Its that good made. There are details everywhere, like flower pots, futebols (ball for soccer) - I found it very strange, for a brazilian game - not able to interact with the ball?? - but else of that everything rocks. More details, many cool fantasy-architecture of houses and cities - never seen before.
The game gets you from its very first minute, because everything is so well crafted.

The story, isnt that hard to interpret, because you see a lot of flashbacks (real world Quico with his dad) - and you even get enough hints, to find out, without any thinkings, what this is all about. Well done, to tell a story in this simple, but effective ways!

The score, is just also very awesome. I did watch full credits, but I cant remind the one, who is in charge of the score!!!
This score is amazing! The "papo" song in the end just got my heart. No, i didnt cry........but its very very touching.

I'd like to give, an award for the score, an award for game design, an award for art design - an award for Papo & Yo in every category!!!! No really!!!!

There arent many NPCs, but for a game like this, its just fitting. Everything is awesome in this game. The topic is a harsh one, but its cool to see, how such things should be taken care of.

This game found a place in my heart, forever. I will never forget it, because It really hits me, from the very first minute.
I think, receptive gamers wont me dissappointed of this. Promised.

This game, is for me one of those indies, or even videogames that cannot be missed.
No really, you should play this - its an encounter, you wont find on any corner. Its really a bless.

This gem should not be missed!!! Its too important, not being played!

Muito obrigado Vander Caballero, La Hacienda Creative & Minority for bringing us this awesome game!!!

Highly recommended - dont miss this!

Coolest feature of the game:
-Lula and her powers - yeah!!!

Pros:
-Lula
-important story of an uneasy topic with a personal pov from the designer
-great fantasy setting in the brazilian favelas
-great third person adventure with nice controls
-Monster - very nice to interact and solve puzzles based on Monster
-Brazilian magic, shaman and folklore
-Awesome score
-nice level design, puzzle design and art design
-Quico & Alejandra

Cons:
-very short
¿Es útil? No Divertido
Lju
( 4.1 h registradas )
Publicado el 11 de mayo
un juego bueno y divirtido te hace pensar.
¿Es útil? No Divertido
joe8Zeta7
( 4.1 h registradas )
Publicado el 9 de mayo
A short tale about the drama of a child, based on a true story.
Don't consider this like a real game, but rather like an interactive movie. If so, you will really appreciate this tale.
¿Es útil? No Divertido
dementia13
( 3.3 h registradas )
Publicado el 4 de mayo
A masterpiece on every level. From the expert storytelling to the beautiful music and visual design to the challenging and exciting gameplay, this is a perfect game and a shining example of what the medium is capable of at its best. That's coming to you as a video game player.

Coming to you as a Canadian, this is hands down the best thing the CMF has ever put money into.
¿Es útil? No Divertido
ThorsteinNN
( 0.5 h registradas )
Publicado el 27 de abril
I cannot change the graffic settings. Everytime I try my computer stops working, and it's not because of my computer.
¿Es útil? No Divertido
Budget_Security
( 8.3 h registradas )
Publicado el 27 de abril
A charming little indie game with nice presentation and art direction. The music is lovely and fits the scene perfectly. The graphics are technically average, but still look great. This game is fairly short, but about the right length for a game of this type.
Most of the gameplay is simple puzzle platforming, but the style and atmosphere stops it from getting boring. The puzzles are well designed but fairly casual, so don't expect a challenge. This game would be suitable for young children, although they may not understand the adult message (which is fine).

After enjoying “Brothers – A tale of two sons” (an amazing indie game), I searched for some more indie games that I hoped would be similar, and found this. While Papo & Yo is not quite as good as Brothers, it is still decent and I recommend it.
¿Es útil? No Divertido
jan_havel
( 5.2 h registradas )
Publicado el 26 de abril
I was very amazed by this game. It is very beatifull and it touched all my senses. I know I will not forget this game for a very long time. Really impressive.
¿Es útil? No Divertido
Mindplague
( 2.1 h registradas )
Publicado el 24 de abril
Really fun game. Tight controls and engaging storyline make this game a pleasure to play. Puzzles are not very difficult though. Still, great game.
¿Es útil? No Divertido
MonkeyBaldurs
( 8.2 h registradas )
Publicado el 23 de abril
"Papo y yo" es un juego muy bueno del tipo puzzles-plataformas. Para avanzar en la historia, el personaje deberá activar engranajes, llaves o tirar de determinadas cuerdas. Todo ello hará que el escenario se modifique en mayor o menor medida (las tuberias giran, las casas se desplazan, aparecen escaleras, el suelo se pliega.....) originándose así nuevos caminos para llegar al punto deseado. Durante gran parte del juego, acompañando al personaje principal, aparecerán un robot y un monstruo. La interacción con ambos será necesaria para superar las pantallas, aunque habrá que tener cuidado con este último, ya que en algunos momentos puede llegar a atacar al personaje principal.

El punto fuerte del juego, no es tanto la historia, sino la forma de contarla. Siendo un tema delicado, han acertado de pleno. Además el aspecto visual y sonoro es muy bueno.
Como puntos negativos hay que decir que el juego es muy corto (4-5 horas) y muy fácil (imposible bloquearse). Además habría estado bien que el personaje fuera un poco más ágil e hiciera saltos de mayor distancia (el apartado de plataformeo lo agradecería).

"Papo y yo" como muchos otros juegos tiene puntos fuertes y débiles. Sin embargo, la originalidad del título hace que merezca la pena, sin lugar a dudas, hacerle un hueco en deseados. Nota 7,5
¿Es útil? No Divertido
BIGFATChick
( 4.2 h registradas )
Publicado el 18 de abril
great 3d puzzle platformer and meaningful story.
¿Es útil? No Divertido
James
( 0.2 h registradas )
Publicado el 13 de abril
Extremely charming game 11/15
¿Es útil? No Divertido
ivantisocco
( 7.4 h registradas )
Publicado el 10 de abril
Excelente juego!!!
¿Es útil? No Divertido
Buck Fi
( 4.5 h registradas )
Publicado el 3 de abril
well-made story, unique gameplay, beautiful game. 10/10
¿Es útil? No Divertido
lobo2190
( 5.1 h registradas )
Publicado el 1 de abril
This game is a poem... it is really gorgeous! you have to buy it now!
¿Es útil? No Divertido
Trublade
( 0.3 h registradas )
Publicado el 1 de abril
This game is an excellent imaginative puzzle game that any one can enjoy. The gameplay itself is thoughtfull the story is one of two lonely little kids running from their nightmares, if you want to see for yourself watch my old video of this console classic!

https://www.youtube.com/watch?v=hWHfzSerTo4
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
5.9 h registradas
Publicado el 15 de mayo
There arent many indie games - that earned to be called a true masterpiece -

...but Papo & Yo (Father and Me), 2012 is one of those rare cases.

I play now videogames for at least 20 years.
There arent many games, that I found of utter importance - most games are great or good or just fun. Or all together.
Others are just plain crap or bad games.

And there are others, like Papo & Yo - that shouldnt be missed - because they show us, how our beloved media videogame can go a step farther, than shooting baddies or just platforming or whatever - it goes much farther than just surfacing. But let me tell you why.

Papo & Yo - an adventure game - set in a brazilian fantasy world - full of rad architecture and really atmospheric favelas.
Its an authors game (like Neverending Nightmares) - because Vander Caballero (lead designer) tries to tell us some personal story about a part of his life - and even manages, to make it into a videogame - more important they didnt fail, in any of the disciplines. The game works (at least for me) the fulliest.

The game is very short, but its just fitting for this kind of story/game.

There arent many games out there, that really can touch your soul - and I would say, I cant imagine, a single person, who will not be touched by this great and fragile story - in the ending. Its just not possible.

I dare to say, any receptive videogamer - owes it to himself, to play this well polished gem. Its just a masterpiece!

Story: Okay, now after 4 years after release, almost any should heared of the game or the story.
You play as the boy Quico, who regularly flee into his own fantasy world, due to his harsh relationship with his father.
The only thing, that gives him an alternative, to his abusing (not sexual) father - that he has. Very sad stuff.

Good thing, Quico has this wonderful amout of "fantasy" - because his adorable toy robot Lula - is really alive in this fantasy world - and she is really friendly, and a true "best friend" - even if she is imaginary - in this sense.

This shows me, that Vander & his team, have a huge sense of humanity, etc - because its just so true. I can understand Quico. Even more, Lula has some great super powers to help Qucio in his Quest, about his abusive alcoholic father/and the fantasy favelas of Quicos imagination.

This is just a great idea, to make this with this yin&yan thing (real bad world, because father/fantasy good, with Lula)
But thing arent that simple (they never are in videogames) - the fantasy world is not like a safe haven - to be secure from Monster - no its more like an rearranged reality, that Quico flees himself into, but for sure, Monster still can interact in this world...

The gameplay is plain simple. You play as Quico, from a third person view, you run and jump through the worlds, solving puzzles etc. The special thing, about this is, how the developers managed, to implent those puzzles. I have to say, most of 'em are very creative, in a sense, I didnt encounter before, and I really played tons of games.

When I played, I had never the impression, of a bad designed puzzle, they were all very thought-through and are not repetitive (sure, running & jumping is repetitive) because they really made those puzzles uniquely. Also, they are in some way made, like from an enthusiastic child - in a good sense - like you will have a smile a lot on your face, because everything is so well designed.

The game is very very short, but It still manages, to give you some upgrades during playtime - like if you get Lula, you can use her boost and make a double jump - makes the puzzles, again not repetitive.

Some puzzles are just that clever, you will find yourself saying during playing "Why the heck, did not ANY game came up with this idea - before Papo & Yo" - because you played similar puzzles in other games - and they rarely or never came up in any game with this kind of creativity. Well done, no really - I am impressed by Papo & Yo's level & puzzle design. We have Euclid, Escher-esk stuff, we have child fantasies, we have just a truly masterfully fantasy-setting - NOT YET seen in ANY game before. Chapeau. Awesome stuff!!!!

The artdesign is also awesome. Everything is very atmospheric, you never feel again, like its repetitive levels or design - even if some houses etc surely are. You will not notice. Its that good made. There are details everywhere, like flower pots, futebols (ball for soccer) - I found it very strange, for a brazilian game - not able to interact with the ball?? - but else of that everything rocks. More details, many cool fantasy-architecture of houses and cities - never seen before.
The game gets you from its very first minute, because everything is so well crafted.

The story, isnt that hard to interpret, because you see a lot of flashbacks (real world Quico with his dad) - and you even get enough hints, to find out, without any thinkings, what this is all about. Well done, to tell a story in this simple, but effective ways!

The score, is just also very awesome. I did watch full credits, but I cant remind the one, who is in charge of the score!!!
This score is amazing! The "papo" song in the end just got my heart. No, i didnt cry........but its very very touching.

I'd like to give, an award for the score, an award for game design, an award for art design - an award for Papo & Yo in every category!!!! No really!!!!

There arent many NPCs, but for a game like this, its just fitting. Everything is awesome in this game. The topic is a harsh one, but its cool to see, how such things should be taken care of.

This game found a place in my heart, forever. I will never forget it, because It really hits me, from the very first minute.
I think, receptive gamers wont me dissappointed of this. Promised.

This game, is for me one of those indies, or even videogames that cannot be missed.
No really, you should play this - its an encounter, you wont find on any corner. Its really a bless.

This gem should not be missed!!! Its too important, not being played!

Muito obrigado Vander Caballero, La Hacienda Creative & Minority for bringing us this awesome game!!!

Highly recommended - dont miss this!

Coolest feature of the game:
-Lula and her powers - yeah!!!

Pros:
-Lula
-important story of an uneasy topic with a personal pov from the designer
-great fantasy setting in the brazilian favelas
-great third person adventure with nice controls
-Monster - very nice to interact and solve puzzles based on Monster
-Brazilian magic, shaman and folklore
-Awesome score
-nice level design, puzzle design and art design
-Quico & Alejandra

Cons:
-very short
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
8.3 h registradas
Publicado el 27 de abril
A charming little indie game with nice presentation and art direction. The music is lovely and fits the scene perfectly. The graphics are technically average, but still look great. This game is fairly short, but about the right length for a game of this type.
Most of the gameplay is simple puzzle platforming, but the style and atmosphere stops it from getting boring. The puzzles are well designed but fairly casual, so don't expect a challenge. This game would be suitable for young children, although they may not understand the adult message (which is fine).

After enjoying “Brothers – A tale of two sons” (an amazing indie game), I searched for some more indie games that I hoped would be similar, and found this. While Papo & Yo is not quite as good as Brothers, it is still decent and I recommend it.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.3 h registradas
Publicado el 4 de mayo
A masterpiece on every level. From the expert storytelling to the beautiful music and visual design to the challenging and exciting gameplay, this is a perfect game and a shining example of what the medium is capable of at its best. That's coming to you as a video game player.

Coming to you as a Canadian, this is hands down the best thing the CMF has ever put money into.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
4.9 h registradas
Publicado el 22 de mayo
This game manages to be beautiful, haunting and very touching, while being fun and having interesting puzzles. The puzzles give enough challenge to keep you interested and are never so hard that you will get stuck, also I never got stuck because I didn't do the puzzle steps in the precise order intended by the developer.
The graphics are beautiful and the controls are very smooth, I would recomend this game without hesitation.
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Análisis más útiles  En los últimos 90 días
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
8.3 h registradas
Publicado el 28 de febrero
A totally recommendable game: the way its story is told and its music which is absolutely beautiful (If you love brazilian music as I do).
¿Te ha sido útil este análisis? No Divertido
A 9 de 12 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
7.2 h registradas
Publicado el 9 de marzo
so happy that the devs decided to port this game to pc and so happy that i could play it cause it narrate and discuss a serious problem that many people face in their lives , DRINKING problem.
-first of all this whole atmospheric third-person puzzle-platformer game is a like a metaphor. Every part of it. you play as a kid who is trying to escape reality cause his father drinks a lot and becomes abusive ( the plot twist in the end is really sad and made me cry :( )
-your playground is a colorful shanty town which you can change and alter part of it to solve easy to medium puzzles , nothing hard and your main objective is to escape from a monster and try to cure him.
-didn't face any problems or bugs, everything was smooth
-the music is very emotional and really good, voice acting is in a different language but still good, and the sound effect are perfect.
- easy achievements but sadly no cards to craft a badge
- takes 4 to 5 h to complete .
i highly recommend this gem to anyone who likes platform games and emotional/atmospheric games such as me ( i did cry in the end T^T )
- i was going to say that the price is a bit too much but after i finished the game i think its worth it .
9/10
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Recomendado
4.5 h registradas
Publicado el 3 de abril
well-made story, unique gameplay, beautiful game. 10/10
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Recomendado
6.0 h registradas
Publicado el 29 de febrero
A fun and beautiful little puzzle platformer that has you romping though a fantastical South American cityscape.
As you progress, the colourful, surrealistic setting soon becomes juxtaposed against the darker reality of a poignant backstory with elements of addiction, abuse, and loss but also of teamwork and survival.

Watch out for feels.
I mean, my cold black heart felt nothing but you might.
Okay, I might have had a 'minor' case of the feels... Don't judge me!

The puzzles are not difficult and it is more of a casual playing game.
About 6 hours to 100% the 10 achievements.
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Recomendado
3.6 h registradas
Publicado el 28 de febrero
This is a real gem! An Outstandingly artistic third person adventure with a lot of puzzle and platformer elements.

You are changing the world around you as you play and stack, bend and MONSTER your way through the game.

Its crazy what I was able to do in this game and I am sure it will keep me amazed!

Completion edit:
Everytime I played a level I was simply overwhelmed by the creativity and prettiness I was thrown into.

The story is subtile but its emotionally catching and definitely will give you a hard time at the end.


10/10 !
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Recomendado
3.3 h registradas
Publicado el 19 de marzo
Sad, haunting and also uplifting. Papo & Yo deals with a lot of serious themes, yet deals with them in such creative and imaginative ways. It's story is heavy with metaphors, yet maintains it's vision and morals admirably. And while it may lack innovative or polished design. It's the kind of game that grabs you while you play and sticks with you long after it's done. It's not a happy or even fun game by any stretch. But it's a powerful game that delivers worthwhile messages about addiction, life and learning to grow up.
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A 14 de 14 personas (100%) les ha sido útil este análisis
Recomendado
9.9 h registradas
Publicado el 21 de diciembre de 2015
Obra Maestra, con una história buenísima tan espeluznanate como enternecedora. Basado en la vida del creador del juego, nos meteremos en su mente, en un viaje por un lugar parecido a las Favelas de Brasil en busca de algo imposible(lo entenderás si lo juegas).
Es un juego de plataformas y puzzles (no muy complicado) en el que el escenario se irá modificando conforme vayamos desvelando los puzzles. Los gráficos són de 10 con unos grafitis de fondo increibles y la banda sonora te hace meterte en la história aún más si se puede.
Este juego dá para meditar bastante, y si en algún momento de esos en los que inevitablemente te paras a psicoanalizar el juego notas un nudo en la garganta, és normal, somos humanos...
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A 8 de 12 personas (67%) les ha sido útil este análisis
Recomendado
33.7 h registradas
Publicado el 7 de febrero
Un juego indie bastante especial, no esperaba gran cosa y me ha dejado muy buena sensación, vamos allá...

En principio estamos ante un plataformas 3D bastante simple, funciona como un juego infantil donde nos muestran una acción y tenemos que repetirla, además nuestro personaje es un niño, así vamos avanzando por unos escenarios que son completamente atípicos, están basados en una especie de favela llena de casas pero estas no tienen un orden e incluso se pueden desplazar, es decir, el universo creado en este juego no sigue las normas conocidas, da la sensación de que todo es mágico pero se mezcla de forma confusa con un entorno bastante realista gracias a un uso excelente de su motor gráfico. Las mecánicas son también simples, se controla con solo 2 botones aunque más adelante se añaden 2 acciones más. Y todo va mejorando, los escenarios cada vez son más complejos en diseño, nuestro cometido siempre será algo concreto pero toca pensar en resolver puzzles más elaborados, otros personajes hacen aparición y nos van situando un poco en la historia, que hasta ese momento es algo confusa. Destacar la banda sonora del juego, es simplemente excelente, puede gustar más o menos pero "hace" todo lo que una banda sonora debe, buena presencia, acompaña bien, da enfasis a las escenas, logra crear sentimiento, y es bastante dinámica, sin duda uno de los puntos fuertes del juego. Por otro lado el juego es relativamente corto, pero suficiente para lograr todo lo que se propone, sin hacerse tedioso. Decir que el juego está completamente en español pero nos tocará leer casi siempre por que los personajes hablan una especie de dialecto, y lo hacen casi siempre. El final del juego tiene sentido completo y termina de cerrar la historia, sin duda vale la pena terminarlo.

Como véis no le pongo nada negativo al juego, no es un AAA pero cuando un juego te sorprende y entretiene vale mucho la pena recomendarlo.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
5.2 h registradas
Publicado el 9 de febrero
Sencillamente precioso.

Aunque sea de situaciones duras vividas por un niño la manera que tiene de mostrarte la historia es única, tierna y a la vez dolorosa de una manera mas sútil. Puzzles sencillos que te van adentrando en lo mas profundo del ser del protagonista, un compañero que lo dará todo por ti y una banda sonora perfecta para cada momento.
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A 10 de 11 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
5.1 h registradas
Publicado el 20 de febrero
A tiny piece of art, with meaningful story seen in a delicate and poetic way.. a must buy even at full price!
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A 8 de 10 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
6.8 h registradas
Publicado el 12 de enero
My Playthrough
Youtube Video
The Review
Papo & Yo which means father and I, is a very fascinating game. The game is about a boy named quico who escapes into his mind in order to deal with the trauma caused by his father. It's very rare that I play a game this creative and cryptic. While on the surface this looks like a simple platformer but in reality it is a more complex puzzle platformer. If you like games with deep mysterious story and great puzzles then you will have fun with this game.
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A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
4.1 h registradas
Publicado el 6 de febrero
I want to see more games like this. In fact, playing this game makes me want to make a game like this. I can tell you exactly what the message of this game was (I won't, for those who haven't yet played it). I can tell you how the characters struggled, how the story affects us in real life, and the core lesson we learn from this game that allows us to better ourselves outside of it.

I believe games like this will define the way people will view this medium in the future. Just as there are books and movies that really have no real value other than being a fun ride, most games today are played simply because they are enjoyable. But when something like this comes around the corner and gives you a story that challenges your opinions and so clearly mirrors the pain we see in our lives, I have to take notice. This is a small story that mirrors the Big Story, and it's asking us to listen and learn.

So go ahead. Play it with an open mind, and reflect on what you find. This game has a lot to say.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
4.6 h registradas
Publicado el 27 de noviembre de 2015
took me over 2 hours but it was a well spend 2 hours. it reminded me of the mist games from its artistic hubs. the simplistic but creative puzzles makes it an interesting experience to play. pretty much no huge dialog to explain the story. the soundtrack is pretty relaxing and cheerful as well.

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Recomendado
4.2 h registradas
Publicado el 11 de diciembre de 2015
Papo & Yo is a great puzzle-platformer. It's far from perfect - imprecise controls and some bugs regarding animations and clipping hamper the experience a little but not to a severe degree. This is a beautiful story, tackling subject matter that is important but very rarely dealt with, especially in video games. The art is colourful and unique. The soundtrack is good. The puzzles are maybe a bit easy but I think the difficulty in playing this comes from the topics at hand rather than progressing through the levels. You're meant to feel good about completing stuff because the story itself is quite dark. Overall, I think Papo & Yo is a great game that does a lot of things right as a puzzle-platformer, and that's impressive because it tells a unique, emotive and personal story while doing so.

8/10
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Recomendado
3.3 h registradas
Publicado el 17 de diciembre de 2015
A simple adventure, with heart...


Papo & Yo is a 3d platforming puzzle game developed by minority media. Set in a fictional south american town, you play as a boy named Quico who is on a journey to help someone close to him...


The Good
+ Vibrant graphics
+ Great Audio = Great at setting a south-american feeling
+ Deep story = Although not apparent from the start, the story is deep and the ending will fill you with emotions.
+ Unique setting
+ Collectable hats

The Bad
- Repetition
- Short = I managed to compete the game within 3.5 hours

Final Thoughts
If your looking for a good story with a bit of puzzle solving involved, Papo & Yo is the your kind of game.
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Recomendado
4.3 h registradas
Publicado el 24 de diciembre de 2015
One more game to demonstrate that telling stories without hurting interactivity (generally done using lenghty cinematics) is entirely possible, if not much more powerful.
Here the non-litteral story is distilled progressively through various clues: short dreams allusion, characters relationship and interactions and a few metaphors. It just works.

As for the actual gameplay, this is a kind of ICO-like gameplay, using different mechamisms (with the usual switches, levers and the like...)
The nicest thing about almost all puzzles is the ability to manipulate the scenery, which is almost a living thing.

This game is short (3~4 hours, more if you want to collect stuff), which is not a problem afaic, because why should story-focused games *need* 40 hours to tell a simple story ? Ihmo this game is no shorter nor longer that it should be, but, most importantly, the story ends in a logical but not quite expected way you will not easily forget.
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